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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Doctor+Neo+Cortex</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-15T03:43:30Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://en.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=25700</id>
		<title>BGA Code Sharing</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=25700"/>
		<updated>2025-07-06T11:40:44Z</updated>

		<summary type="html">&lt;p&gt;Doctor Neo Cortex: /* Projects */ Added Cóatl GitHub project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
This page is for listing of externally hosted bga projects, tools and resources, as well as internal project&lt;br /&gt;
intended for sharing&lt;br /&gt;
&lt;br /&gt;
== Community shared components, pens, etc ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DESCRIPTION&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Dice models and animation&lt;br /&gt;
|-&lt;br /&gt;
| Die: 4 sided &lt;br /&gt;
| https://codepen.io/mrkiffie/pen/doVZgW  ; https://codepen.io/VictoriaLa/pen/JjZNezr&lt;br /&gt;
| code pen&lt;br /&gt;
|-&lt;br /&gt;
| Die: 6 sided &lt;br /&gt;
| https://github.com/elaskavaia/bga-sharedcode ; https://codepen.io/VictoriaLa/pen/QWBBbwz&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Die: 8 sided &lt;br /&gt;
| https://codepen.io/VictoriaLa/pen/YzMPeGq&lt;br /&gt;
| code pen&lt;br /&gt;
|-&lt;br /&gt;
| Die: 12 sided (dodecahedron) &lt;br /&gt;
| https://codepen.io/VictoriaLa/pen/xxLLxOP &amp;lt;nowiki/&amp;gt;  https://codepen.io/hoursgoby/pen/GRwQzxo&lt;br /&gt;
| Code pen&lt;br /&gt;
|- &lt;br /&gt;
| Die: 20 sided &lt;br /&gt;
| https://codepen.io/vicentemundim/details/cenIh&lt;br /&gt;
| Code pen&lt;br /&gt;
|-&lt;br /&gt;
|Dice&lt;br /&gt;
|[https://github.com/thoun/bga-dice/ Repo]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;[https://thoun.github.io/bga-dice/demo/index.html Demo] (not used yet)&lt;br /&gt;
|Handle dice display and animation &#039;&#039;&#039;WORK IN PROGRESS&#039;&#039;&#039; Only d6 is started&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Moving object using CSS animation (mostly)&lt;br /&gt;
|-&lt;br /&gt;
| Phantom object move on oversurface &lt;br /&gt;
| https://codepen.io/VictoriaLa/pen/gORvdJo&lt;br /&gt;
| This technique creates clone of the object it moves it on another surface. It works well when parents that css transform applies such as scale and rotate&lt;br /&gt;
|-&lt;br /&gt;
| Move object directly using positioning &lt;br /&gt;
| https://codepen.io/VictoriaLa/pen/dyzgKVX&lt;br /&gt;
| This technique is modification of BGA framework method to allow mobile object not to have absolute position before or after the move (and uses css animation not dojo). Methods slideToObjectRelative, attachToNewObjectNoDestroy&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Responsive layout, zoom and navigation for game boards&lt;br /&gt;
|-&lt;br /&gt;
|Flex Layout&lt;br /&gt;
|https://codepen.io/VictoriaLa/pen/XWjJJgG&lt;br /&gt;
|Example on how to create flexible layout just by using css&lt;br /&gt;
|-&lt;br /&gt;
|Zoom&lt;br /&gt;
|[https://github.com/thoun/bga-zoom/ Repo]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;[https://thoun.github.io/bga-zoom/demo/index.html Demo] (visible on Knarr, Azul, Abyss, ...)&lt;br /&gt;
|Allow the user to zoom on the game board. Include the controls to zoom, and handle the scale applied to the HTML element.&lt;br /&gt;
|-&lt;br /&gt;
|Jump to&lt;br /&gt;
|[https://github.com/thoun/bga-jump-to/ Repo]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;[https://thoun.github.io/bga-jump-to/demo/index.html Demo] (visible on Knarr, Elawa)&lt;br /&gt;
|Add floating controls to quickly jump to a player&#039;s table&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Algorithms&lt;br /&gt;
|-&lt;br /&gt;
|Hex grid&lt;br /&gt;
|tapestry,Tumbleweed,gaia project,Gold West&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shortest path on hex grid&lt;br /&gt;
|memoir 44&lt;br /&gt;
| Dijkstra&lt;br /&gt;
|-&lt;br /&gt;
|Largest area on hex grid&lt;br /&gt;
|tapestry, ...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Largest area on square grid&lt;br /&gt;
|king domino, ...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tetris pieces&lt;br /&gt;
|patchwork, ...&lt;br /&gt;
|Matrix manupations to rotate, flip and fit tetris pieces&lt;br /&gt;
|-&lt;br /&gt;
|Line of sights on hex grid&lt;br /&gt;
|memoir 44&lt;br /&gt;
|Find intersecting hexes on a line between two cells&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Alternative implementations of BGA modules&lt;br /&gt;
|-&lt;br /&gt;
|Scrollmap with zoom&lt;br /&gt;
|https://github.com/yansnow78/bga_scrollmap&lt;br /&gt;
|you can find it in cacao, ginkgopilis, sagani, bigmonster,dominoes, Carcassonne hunters and gatherers and many others. &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; improvements compare to scrollmap:&lt;br /&gt;
- add zoom capabilities &lt;br /&gt;
&lt;br /&gt;
- add possibility to adjust pan delta to tile size when clicking on arrows&lt;br /&gt;
&lt;br /&gt;
- allow zoom with scroll wheel. only allow zoom with wheel if alt or ctrl or shift are pressed by default.  add possibility to select which key need to be pressed when zooming with wheel&lt;br /&gt;
&lt;br /&gt;
- allow pan/scroll and pinch zoom on smartphone. only allow 2 fingers to start scrolling by default, one finger is for page scrolling&lt;br /&gt;
&lt;br /&gt;
- make clickable area of buttons a bit bigger on smartphone&lt;br /&gt;
&lt;br /&gt;
- improve animation between game board and player bards thanks to an animation_div&lt;br /&gt;
&lt;br /&gt;
- add support to long click on buttons (continuous scroll or zoom or enlarge/reduce until button released)&lt;br /&gt;
|-&lt;br /&gt;
|Scrollmap Plus &lt;br /&gt;
|patchwork&lt;br /&gt;
|Implementation with some bugs fixed, improved drag support and ability to use only one direction (i.e. only horizontal like carousel). Found in modules/extscrollmap.js&lt;br /&gt;
|-&lt;br /&gt;
|Cards&lt;br /&gt;
|[https://github.com/thoun/bga-cards/ Repo]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;[https://thoun.github.io/bga-cards/demo/index.html Demo] (visible on Knarr, King of Tokyo, Abyss, ...)&lt;br /&gt;
|Alternative to BGA Stock component, using CSS transitions instead of dojo animations.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Assorted stuff&lt;br /&gt;
|-&lt;br /&gt;
|Help&lt;br /&gt;
|[https://github.com/thoun/bga-help/ Repo]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;[https://thoun.github.io/bga-help/demo/index.html Demo] (visible on Knarr)&lt;br /&gt;
|Add floating help buttons at the bottom left corner of the screen&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
&lt;br /&gt;
Add the game name, a link to repository and nickname of the developer on bga (same as used for dev forum), and short description. See [[Tools_and_tips_of_BGA_Studio#Version_Control]] for some suggestions on how and where to publish your code externally. Also see the [https://github.com/topics/boardgamearena boardgamearena] topic on github.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important notice about artwork on BGA Open Source projects: original hi-resolution images from publishers must not be published on the repositories. In addition, it is better to specify that the images derivated from publishers artwork are copyrighted and cannot be licensed under a free license like Creative Commons.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NON-GAME PROJECTS&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
! COMMENT&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code (not a game)&lt;br /&gt;
| https://github.com/elaskavaia/bga-sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
| Examples of various game components and PHP stubs of framework code to make IDE happy&lt;br /&gt;
|-&lt;br /&gt;
| Vanilla Typescipt template (not a game)&lt;br /&gt;
| https://github.com/elaskavaia/bga-dojoless&lt;br /&gt;
| Victoria_La&lt;br /&gt;
| Project template for typescript and using minimal dojo, good for vscode - type checking, auto-complete, navigation&lt;br /&gt;
|-&lt;br /&gt;
| BoardGameArena Workbench (not a game)&lt;br /&gt;
| https://github.com/danielholmes/bga-workbench&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
|BGA-boilerplate&lt;br /&gt;
|https://github.com/bga-devs/tisaac-boilerplate/&lt;br /&gt;
|Tisaac (and Vincentt ?)&lt;br /&gt;
|Main boilerplate with extended &amp;quot;basic&amp;quot; function and code structure&lt;br /&gt;
|-&lt;br /&gt;
|BGA Type Safe Template&lt;br /&gt;
|https://github.com/NevinAF/bga-ts-template&lt;br /&gt;
|NevinAF&lt;br /&gt;
|Full typing of all BGA Framework components.&lt;br /&gt;
|-&lt;br /&gt;
! GAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
! COMMENT&lt;br /&gt;
|-&lt;br /&gt;
| 99 (Trick-taking Card Game)&lt;br /&gt;
| https://github.com/ekelly/bga-ninetynine&lt;br /&gt;
| QuasarDukeDev&lt;br /&gt;
|-&lt;br /&gt;
| Abandon All Artichokes&lt;br /&gt;
| https://github.com/0-wiz-0/bga-abandonallartichokes&lt;br /&gt;
| __wiz__, rojomojo&lt;br /&gt;
|-&lt;br /&gt;
| Assyria &lt;br /&gt;
| https://github.com/sebastien-prudhomme/bga-assyria&lt;br /&gt;
| daikinee &lt;br /&gt;
|-&lt;br /&gt;
| Aura&lt;br /&gt;
| https://github.com/micahstairs/bga-aura&lt;br /&gt;
| Micah Stairs (micahstairs)&lt;br /&gt;
|-&lt;br /&gt;
| Bandido &lt;br /&gt;
| https://github.com/opheliehb/BandidoBGA&lt;br /&gt;
| ophelopede &amp;amp; Harkle &lt;br /&gt;
|-&lt;br /&gt;
| The Battle for Hill 218&lt;br /&gt;
| https://github.com/danielholmes/battle-for-hill-218&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
| Bonbons&lt;br /&gt;
| https://github.com/AntonioSoler/bga-bonbons&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
|Big Monster&lt;br /&gt;
|https://github.com/nmatton/bigmonster&lt;br /&gt;
|nicotacotac&lt;br /&gt;
|-&lt;br /&gt;
| Bonsai&lt;br /&gt;
| https://github.com/PhilipDavis/BGA-Bonsai&lt;br /&gt;
| Philip Davis (pdw3)&lt;br /&gt;
| Action stack for client-side undo system; generator functions to model complex turn workflows; infinite hex grid with auto resizing; all data in a single JSON blob; animated scorepad&lt;br /&gt;
|-&lt;br /&gt;
| Canosa&lt;br /&gt;
| https://codeberg.org/halibut/Canosa&lt;br /&gt;
| junibegood&lt;br /&gt;
|-&lt;br /&gt;
|Cóatl&lt;br /&gt;
|https://github.com/AbelTiborToth/bga-coatl&lt;br /&gt;
|Doctor Neo Cortex&lt;br /&gt;
|-&lt;br /&gt;
| Coinche&lt;br /&gt;
| https://github.com/drasill/bga-coinche&lt;br /&gt;
| Draasill&lt;br /&gt;
|-&lt;br /&gt;
|Copenhagen&lt;br /&gt;
|https://github.com/JoeProgram/bga-copenhagen&lt;br /&gt;
|JoeProgram&lt;br /&gt;
|-&lt;br /&gt;
| Coup: City State&lt;br /&gt;
| https://github.com/quietmint/bga-coupcitystate&lt;br /&gt;
| quietmint&lt;br /&gt;
|-&lt;br /&gt;
|Dice Hospital : Emergency Roll&lt;br /&gt;
|https://github.com/firgon/dicehospitaler&lt;br /&gt;
|firgon&lt;br /&gt;
|-&lt;br /&gt;
| Dice Summoners&lt;br /&gt;
| https://github.com/eoincos/bga-dicesummoners&lt;br /&gt;
| eoincos&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Roll&lt;br /&gt;
| https://github.com/MartinGoulet/bga-dungeonroll&lt;br /&gt;
| MGoulet&lt;br /&gt;
|-&lt;br /&gt;
| Egyptian Ratscrew&lt;br /&gt;
| https://github.com/0BuRner/bga-egyptianratscrew&lt;br /&gt;
| 0BuRner&lt;br /&gt;
|-&lt;br /&gt;
| Eruption&lt;br /&gt;
| https://github.com/AndyKerrison/bga-eruption&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| A Fistful Of Gold&lt;br /&gt;
| https://bitbucket.org/Joel_L/fistfulofgold&lt;br /&gt;
| Brainchild&lt;br /&gt;
|-&lt;br /&gt;
| Fled&lt;br /&gt;
| https://github.com/PhilipDavis/BGA-Fled&lt;br /&gt;
| Philip Davis (pdw3)&lt;br /&gt;
| All data in a single JSON blob&lt;br /&gt;
|-&lt;br /&gt;
|Flip Freighters&lt;br /&gt;
|https://github.com/joesimpson/bga-flipfreighters&lt;br /&gt;
|joesimpson&lt;br /&gt;
|-&lt;br /&gt;
| Florenza: The Card Game&lt;br /&gt;
| https://github.com/alberto-bottarini/bga-florenza&lt;br /&gt;
| tarini &lt;br /&gt;
|-&lt;br /&gt;
| For-Ex&lt;br /&gt;
| https://github.com/Fnordistan/forex&lt;br /&gt;
| AmadanNaBriona&lt;br /&gt;
|-&lt;br /&gt;
| Get the MacGuffin&lt;br /&gt;
| https://github.com/mizutismask/bga-get-the-MacGuffin&lt;br /&gt;
| mizutismask&lt;br /&gt;
|-&lt;br /&gt;
| Hardback&lt;br /&gt;
| https://github.com/quietmint/bga-hardback&lt;br /&gt;
| quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Hearts &#039;&#039;&#039;(Tutorial)&#039;&#039;&#039;&lt;br /&gt;
| https://github.com/elaskavaia/bga-heartsla&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Homesteaders&lt;br /&gt;
| https://github.com/npatron/bga-homesteaders&lt;br /&gt;
| TheBoot&lt;br /&gt;
|-&lt;br /&gt;
| Incan Gold&lt;br /&gt;
| https://github.com/AntonioSoler/bga-incangold&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| In the Year of the Dragon (10th Anniversary Edition)&lt;br /&gt;
| https://github.com/Fnordistan/ityotd&lt;br /&gt;
| AmadanNaBriona&lt;br /&gt;
|-&lt;br /&gt;
| Just Desserts&lt;br /&gt;
| https://github.com/mizutismask/bga-just-desserts&lt;br /&gt;
| mizutismask&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The King&#039;s Guild&lt;br /&gt;
| https://github.com/AdamNovotny/BGG-KingsGuild&lt;br /&gt;
| A-dam&lt;br /&gt;
|-&lt;br /&gt;
| The Lady and the Tiger (Doors)&lt;br /&gt;
| https://github.com/Fnordistan/ladyandthetiger&lt;br /&gt;
| AmadanNaBriona&lt;br /&gt;
|-&lt;br /&gt;
|Linkage&lt;br /&gt;
|https://github.com/ShaPhi7/linkage&lt;br /&gt;
|ShaPhi7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Love Letter&lt;br /&gt;
|https://github.com/ShaPhi7/loveletter&lt;br /&gt;
|ShaPhi7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mapmaker: The Gerrymandering Game&lt;br /&gt;
| https://github.com/gzhang01/bga-mapmaker&lt;br /&gt;
| gkz&lt;br /&gt;
|-&lt;br /&gt;
| Marco Polo&lt;br /&gt;
| https://github.com/rcitaliano/MarcoPolo&lt;br /&gt;
| rcitaliano&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nile&lt;br /&gt;
| https://github.com/AndyKerrison/bga-nile&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
|Ninjan&lt;br /&gt;
|https://github.com/dorukkicikoglu/bga-ninjan&lt;br /&gt;
|fenadoruk&lt;br /&gt;
|-&lt;br /&gt;
| Noir: Killer vs Inspector&lt;br /&gt;
| https://bitbucket.org/chhuang76/bga_noirkvi&lt;br /&gt;
| ch huang&lt;br /&gt;
|-&lt;br /&gt;
|Now Boarding&lt;br /&gt;
|https://github.com/quietmint/bga-nowboarding&lt;br /&gt;
|quietmint&lt;br /&gt;
|-&lt;br /&gt;
|Odin&lt;br /&gt;
|https://github.com/dorukkicikoglu/bga-odin&lt;br /&gt;
|fenadoruk&lt;br /&gt;
|-&lt;br /&gt;
| Penny Press&lt;br /&gt;
| https://github.com/AdamNovotny/bga-blooms&lt;br /&gt;
| A-dam&lt;br /&gt;
|-&lt;br /&gt;
| Perikles&lt;br /&gt;
| https://github.com/Fnordistan/perikles&lt;br /&gt;
| AmadanNaBriona&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| P.I.&lt;br /&gt;
| https://gitlab.com/fa81/bga-pi, https://github.com/hellp/bga-pi (mirror)&lt;br /&gt;
| Fabian Neumann (fa81)&lt;br /&gt;
|-&lt;br /&gt;
| President&lt;br /&gt;
| https://github.com/quaresma95/president&lt;br /&gt;
| quaresma95&lt;br /&gt;
|-&lt;br /&gt;
| Santorini&lt;br /&gt;
| https://github.com/AntonioSoler/bga-santorini&lt;br /&gt;
| Morgalad, quietmint, Tisaac&lt;br /&gt;
|-&lt;br /&gt;
| Tablut&lt;br /&gt;
| https://github.com/Lucas-C/tablut&lt;br /&gt;
| Lucas-C &amp;amp; ntaffore&lt;br /&gt;
|-&lt;br /&gt;
| Takara Island&lt;br /&gt;
| https://github.com/AntonioSoler/bga-takaraisland&lt;br /&gt;
| Morgalad&lt;br /&gt;
|-&lt;br /&gt;
| Taluva&lt;br /&gt;
| https://github.com/quietmint/bga-taluva&lt;br /&gt;
| Morgalad &amp;amp; quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Teotihuacan: City of Gods&lt;br /&gt;
| https://github.com/Trompetenhut/bga-teotihuacan&lt;br /&gt;
| Trompetenhut&lt;br /&gt;
|-&lt;br /&gt;
| Texas 42 (domino game, still under development)&lt;br /&gt;
| https://github.com/ishermandom/bga-42&lt;br /&gt;
| Stardust Spikes, Jason Turner-Maier, Ilya Sherman&lt;br /&gt;
|-&lt;br /&gt;
| Tic Tac Match&lt;br /&gt;
| https://github.com/leocaseiro/bga-tictacmatch&lt;br /&gt;
| Leo Caseiro&lt;br /&gt;
|-&lt;br /&gt;
| Trick of the Rails&lt;br /&gt;
| https://github.com/Fnordistan/trickoftherails&lt;br /&gt;
| AmadanNaBriona&lt;br /&gt;
|-&lt;br /&gt;
| Uptown&lt;br /&gt;
| https://github.com/elliotkendall/bga-uptown&lt;br /&gt;
| SpottedShroom&lt;br /&gt;
|-&lt;br /&gt;
| Via Magica&lt;br /&gt;
| https://github.com/christopherburke/bga_viamagica&lt;br /&gt;
| CuriousTerran&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects on studio ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any developer can add themselves to a project as read-only from https://studio.boardgamearena.com/#!projects page (almost any project).&lt;br /&gt;
&lt;br /&gt;
If it is not visible: a) it has no bgg id b) it is already published (use radio button to switch) c) it is an old game not developed on studio.&lt;br /&gt;
&lt;br /&gt;
== Other useful resources ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Tools_and_tips_of_BGA_Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Studio]]&lt;/div&gt;</summary>
		<author><name>Doctor Neo Cortex</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpultimatetictactoe&amp;diff=15978</id>
		<title>Gamehelpultimatetictactoe</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpultimatetictactoe&amp;diff=15978"/>
		<updated>2023-02-08T13:22:50Z</updated>

		<summary type="html">&lt;p&gt;Doctor Neo Cortex: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Overview ====&lt;br /&gt;
Win 3 regions of Tic-Tac-Toe games in a line on a 3x3 grid of Tic-Tac-Toe games.&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
Red (o) starts by placing a red (o) token anywhere on the 9 regions.&lt;br /&gt;
&lt;br /&gt;
The area on the local region just played determines where the next player will play e.g. place on the central area on any region and the opponent will play on the central region next.&lt;br /&gt;
&lt;br /&gt;
Three in a line of area wins the region.&lt;br /&gt;
&lt;br /&gt;
If a region is won, when that area is played on another region, the opponent gets to play anywhere e.g. central region has been won by red (o), the current player plays in a central area on an outer region, so the opponent can pick any free area anywhere.&lt;br /&gt;
&lt;br /&gt;
Three in a line of regions wins the game.&lt;br /&gt;
&lt;br /&gt;
==== Tiebreaker ====&lt;br /&gt;
In case nobody is able to finish a line of regions, the player with the more won regions wins the game.&lt;br /&gt;
&lt;br /&gt;
==== Board sizes ====&lt;br /&gt;
Play on a 4x4 or 5x5 board. More regions and more areas inside them.&lt;br /&gt;
&lt;br /&gt;
==== Advanced mode ====&lt;br /&gt;
Win 5 regions to win the game. Normal line condition doesn&#039;t win. This rule changes to 8 on a 4x4 board or 13 on a 5x5 board.&lt;br /&gt;
&lt;br /&gt;
==== Inverse game ====&lt;br /&gt;
Try not to win any Tic-Tac-Toe games and make your oppenent win which leads to losing here.&lt;br /&gt;
&lt;br /&gt;
==== Different winning conditions ====&lt;br /&gt;
Win the game with the original Tic-Tac-Toe lines or with producing 2x2 squares. This option is only available on 4x4 and 5x5 boards.&lt;/div&gt;</summary>
		<author><name>Doctor Neo Cortex</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpultimatetictactoe&amp;diff=15973</id>
		<title>Gamehelpultimatetictactoe</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpultimatetictactoe&amp;diff=15973"/>
		<updated>2023-02-07T09:06:07Z</updated>

		<summary type="html">&lt;p&gt;Doctor Neo Cortex: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Win 3 regions of Tic-Tac-Toe games in a line on a 3x3 grid of Tic-Tac-Toe games.&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
&lt;br /&gt;
Red (o) starts by placing a red (o) token anywhere on the 9 regions.&lt;br /&gt;
&lt;br /&gt;
The area on the local region just played determines where the next player will play e.g. place on the central area on any region and the opponent will play on the central region next.&lt;br /&gt;
&lt;br /&gt;
Three in a line of area wins the region.&lt;br /&gt;
&lt;br /&gt;
If a region is won, when that area is played on another region, the opponent gets to play anywhere e.g. central region has been won by red (o), the current player plays in a central area on an outer region, so the opponent can pick any free area anywhere.&lt;br /&gt;
&lt;br /&gt;
Three in a line of regions wins the game.&lt;br /&gt;
&lt;br /&gt;
=== Tiebreaker ===&lt;br /&gt;
In case nobody is able to finish a line of regions, the player with the more won regions wins the game.&lt;br /&gt;
&lt;br /&gt;
=== Board sizes ===&lt;br /&gt;
Play on a 4x4 or 5x5 board. More regions and more areas inside them.&lt;br /&gt;
&lt;br /&gt;
=== Advanced mode ===&lt;br /&gt;
Win 5 regions to win the game. Normal line condition doesn&#039;t win. This rule changes to 8 on a 4x4 board or 13 on a 5x5 board.&lt;/div&gt;</summary>
		<author><name>Doctor Neo Cortex</name></author>
	</entry>
</feed>