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	<updated>2026-10-30T06:19:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=23467</id>
		<title>Gamehelptrusis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=23467"/>
		<updated>2024-12-10T07:33:34Z</updated>

		<summary type="html">&lt;p&gt;Disu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Goal of the game==&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039; team: Kill all Trusis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusis&#039;&#039;&#039; team: Get a majority of Trusis over the other characters (including those on their team) or kill all players from the other teams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castaway&#039;&#039;&#039; team: Have a member of your team alive when the victory conditions of one of the other teams are met. This will invalidate their victory and Castaway team will win.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players can speak publicly or privately at any time of the game. For the success of the game, everyone is advised to actively participate in the discussions to raise suspicions, accuse other players and defend themselves.&lt;br /&gt;
&lt;br /&gt;
Players who die during the game are still able to talk, but they will no longer be able to use their special powers.&lt;br /&gt;
&lt;br /&gt;
It is prohibited, for the success of the game, to show your role to other players, to encourage someone to do so, or to support this kind of behavior.&lt;br /&gt;
It is forbidden to send, request, or falsify texts, images, audio, video, and multimedia content present in the game or related to the game (e.g., screenshots of the game, private messages, etc.). It is also prohibited to claim that you have done so.&lt;br /&gt;
&lt;br /&gt;
===Day ☀️===&lt;br /&gt;
The game starts with the DAY phase. Each day, all alive player can discuss and vote for another player to kill. Voting is optional and players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the DAY, characters with daily powers will be able to use them.&lt;br /&gt;
===Night 🌙===&lt;br /&gt;
Each night, any alive Trusis can vote for a player to kill. Voting is optional and Trusis players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the NIGHT, characters with night powers will be able to use them.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Human team===&lt;br /&gt;
*&#039;&#039;&#039;HUMAN&#039;&#039;&#039;: An ordinary Human with no special powers.&lt;br /&gt;
*&#039;&#039;&#039;SWEEPER&#039;&#039;&#039;: Each night, the Sweeper can select one alive player to see if they are Trusis, Castaway, or neither of them.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEKEEPER&#039;&#039;&#039;: Each night, the Gravekeeper will know if the player who died during the day was a Trusis or not. He doesn&#039;t know the role of the players who died after himself.&lt;br /&gt;
*&#039;&#039;&#039;PRIEST&#039;&#039;&#039;: Each night, the Priest can select a player to protect from the Trusis kill during that night. If Trusis chooses to kill the protected player no death occurs that night. &lt;br /&gt;
*&#039;&#039;&#039;WISE WOMAN&#039;&#039;&#039;: During the night, the Wise Woman can select a player to cast an invisible vote for the next day in addition to her normal daytime vote.&lt;br /&gt;
*&#039;&#039;&#039;WHITE KNIGHT&#039;&#039;&#039;: During the day or the night, the White Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
&lt;br /&gt;
===Trusis team===&lt;br /&gt;
*&#039;&#039;&#039;TRUSIS&#039;&#039;&#039;: Trusis knows the identity of all other Trusis(s). Each night it can vote for a player to kill. It is recommended for Trusis to coordinate, in order to decide which player to eliminate.&lt;br /&gt;
*&#039;&#039;&#039;BUTCHER&#039;&#039;&#039;: The butcher has a sharp knife and a thirst for blood but no special powers.&lt;br /&gt;
*&#039;&#039;&#039;ILLUSIONIST&#039;&#039;&#039;: During the day, the Illusionist can give two votes: one fake, but visible, and one real but invisible, which is counted for the daily kill.&lt;br /&gt;
*&#039;&#039;&#039;ORACLE&#039;&#039;&#039;: Each night, the Oracle can select an alive player to see their exact role.&lt;br /&gt;
*&#039;&#039;&#039;BLACK KNIGHT&#039;&#039;&#039;: During the day or the night, the Black Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
*&#039;&#039;&#039;KAMIKAZE&#039;&#039;&#039;: During the night, the Kamikaze can sacrifice himself to kill a player. The Priest cannot protect a player targeted by the Kamikaze.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEDIGGER&#039;&#039;&#039;: She knows the other Gravediggers, if any, and Trusis identities. Every day, she will see the role of the player killed by Trusis(s). She doesn&#039;t know the role of the dead players after herself.&lt;br /&gt;
&lt;br /&gt;
===Castaway team===&lt;br /&gt;
*&#039;&#039;&#039;CASTAWAY&#039;&#039;&#039;: The Castaway has no special powers and doesn&#039;t know the identity of other Castaways (if any).&lt;br /&gt;
&lt;br /&gt;
==Game setup==&lt;br /&gt;
===Standard set===&lt;br /&gt;
Games with predetermined characters assigned based on the number of players in the game. Here the list with which the characters are assigned:&lt;br /&gt;
&lt;br /&gt;
First 5 characters (mandatory): &#039;&#039;&#039;Human, Human, Trusis, Sweeper, Butcher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next characters (from 6th to 30th): &#039;&#039;&#039;Priest, Human, Trusis, Gravekeeper, Illusionist, Wise woman, Oracle, White Knight, Black Knight, Castaway, Kamikaze, Sweeper, Gravedigger, Priest, Trusis, Gravekeeper, Oracle, Castaway, Wise woman, Kamikaze, White Knight, Black Knight, Human, Human, Castaway&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Custom set===&lt;br /&gt;
You can indicate which special characters to use and in what number. There are only some limitations on the minimum number of players required to add a certain number of characters (eg. To add 2 illusionists, at least 9 players are required).&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is less than the total number of players, Human characters will be added.&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is greater than the total number of players, the error will be reported at the beginning of the game.&lt;/div&gt;</summary>
		<author><name>Disu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Game_statistics:_stats.json&amp;diff=12485</id>
		<title>Game statistics: stats.json</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Game_statistics:_stats.json&amp;diff=12485"/>
		<updated>2022-03-31T13:17:38Z</updated>

		<summary type="html">&lt;p&gt;Disu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
In this file, you are describing game statistics, that will be displayed at the end of the&lt;br /&gt;
game.&lt;br /&gt;
&lt;br /&gt;
After modifying this file, you must use &amp;quot;Reload  statistics configuration&amp;quot; &lt;br /&gt;
in BGA Studio Control Panel -&amp;gt; Manage Games (&amp;quot;Game Configuration&amp;quot; section):&lt;br /&gt;
&lt;br /&gt;
https://studio.boardgamearena.com/#!studio&lt;br /&gt;
&lt;br /&gt;
There are 2 types of statistics:&lt;br /&gt;
* table statistics, that are not associated to a specific player (i.e.: one value for each game).&lt;br /&gt;
* player statistics, that are associated to each players (i.e.: one value for each player in the game).&lt;br /&gt;
&lt;br /&gt;
Statistics types can be &amp;quot;int&amp;quot; for integer, &amp;quot;float&amp;quot; for floating point values, and &amp;quot;bool&amp;quot; for boolean.&lt;br /&gt;
&lt;br /&gt;
Once you defined your statistics there, you can start using &amp;quot;initStat&amp;quot;, &amp;quot;setStat&amp;quot; and &amp;quot;incStat&amp;quot; methods&lt;br /&gt;
in your game logic, using statistics names defined below.&lt;br /&gt;
See API https://en.doc.boardgamearena.com/Main_game_logic:_yourgamename.game.php#Game_statistics.&lt;br /&gt;
&lt;br /&gt;
If you want to skip some of your statistics according to game variants, do not init it, or call set or inc on it. It will be displayed as &amp;quot;-&amp;quot; (instead of 0 if you init it and don&#039;t update it afterwards)&lt;br /&gt;
&lt;br /&gt;
!! It is not a good idea to modify this file when a game is running !!&lt;br /&gt;
&lt;br /&gt;
If your game is already public on BGA, please read the following before any change:&lt;br /&gt;
https://en.doc.boardgamearena.com/Post-release_phase#Changes_that_breaks_the_games_in_progress&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Statistic index is the reference used in setStat/incStat/initStat PHP method&lt;br /&gt;
* Statistic index must contains alphanumerical characters and no space. Example: &#039;turn_played&#039;&lt;br /&gt;
* Statistics IDs must be &amp;gt;=10&lt;br /&gt;
* Two table statistics can&#039;t share the same ID, two player statistics can&#039;t share the same ID&lt;br /&gt;
* A table statistic can have the same ID as a player statistics, however its not recommended unless it is same conceptually (like turns_number is same statistic in both per table and per player)&lt;br /&gt;
* Statistics ID is the reference used by BGA website. If you change the ID, you lost all historical statistic data. Do NOT re-use an ID of a deleted statistic.&lt;br /&gt;
* Statistic name is the English description of the statistic as shown to players&lt;br /&gt;
* The order in which the stats will appear in the endscreen is determined by the order in the array, NOT by the ID. That is helpful for stats which getting added later but need to be higher up in the list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  $stats_type = array(&lt;br /&gt;
&lt;br /&gt;
    // Statistics global to table&lt;br /&gt;
    &amp;quot;table&amp;quot; =&amp;gt; array(&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;turns_number&amp;quot; =&amp;gt; array(&amp;quot;id&amp;quot;=&amp;gt; 10,&lt;br /&gt;
                    &amp;quot;name&amp;quot; =&amp;gt; totranslate(&amp;quot;Number of turns&amp;quot;),&lt;br /&gt;
                    &amp;quot;type&amp;quot; =&amp;gt; &amp;quot;int&amp;quot; ),&lt;br /&gt;
    ),&lt;br /&gt;
    &lt;br /&gt;
    // Statistics existing for each player&lt;br /&gt;
    &amp;quot;player&amp;quot; =&amp;gt; array(&lt;br /&gt;
&lt;br /&gt;
        &amp;quot;turns_number&amp;quot; =&amp;gt; array(&amp;quot;id&amp;quot;=&amp;gt; 10,&lt;br /&gt;
                    &amp;quot;name&amp;quot; =&amp;gt; totranslate(&amp;quot;Number of turns&amp;quot;),&lt;br /&gt;
                    &amp;quot;type&amp;quot; =&amp;gt; &amp;quot;int&amp;quot; ),&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
        &amp;quot;player_teststat1&amp;quot; =&amp;gt; array(   &amp;quot;id&amp;quot;=&amp;gt; 11,&lt;br /&gt;
                                &amp;quot;name&amp;quot; =&amp;gt; totranslate(&amp;quot;player test stat 1&amp;quot;), &lt;br /&gt;
                                &amp;quot;type&amp;quot; =&amp;gt; &amp;quot;int&amp;quot; ),&lt;br /&gt;
                                &lt;br /&gt;
        &amp;quot;player_teststat2&amp;quot; =&amp;gt; array(   &amp;quot;id&amp;quot;=&amp;gt; 12,&lt;br /&gt;
                                &amp;quot;name&amp;quot; =&amp;gt; totranslate(&amp;quot;player test stat 2&amp;quot;), &lt;br /&gt;
                                &amp;quot;type&amp;quot; =&amp;gt; &amp;quot;float&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
    )&lt;br /&gt;
&lt;br /&gt;
  );&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes you may want to display a label instead of a number (for instance if you want to indicate the winning faction as a table statistic, and the faction chosen by each player as a player statistic in a game like Terra Mystica).&lt;br /&gt;
&lt;br /&gt;
You can do this by adding a &amp;quot;value_labels&amp;quot; array following the &amp;quot;table&amp;quot; and &amp;quot;players&amp;quot; array. Please note that the labels apply to both table and player statistics, so you should pay attention to use the same statistic number for the same type of statistic (or to skip one number if labelling should not be applied for both)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;value_labels&amp;quot; =&amp;gt; array(&lt;br /&gt;
		11 =&amp;gt; array( &lt;br /&gt;
			0 =&amp;gt; totranslate(&amp;quot;None (or tied)&amp;quot;),&lt;br /&gt;
			1 =&amp;gt; totranslate(&amp;quot;Auren&amp;quot;), &lt;br /&gt;
			2 =&amp;gt; totranslate(&amp;quot;Witches&amp;quot;), &lt;br /&gt;
			3 =&amp;gt; totranslate(&amp;quot;Fakirs&amp;quot;), &lt;br /&gt;
			4 =&amp;gt; totranslate(&amp;quot;Nomads&amp;quot;), &lt;br /&gt;
			5 =&amp;gt; totranslate(&amp;quot;Chaos Magicians&amp;quot;), &lt;br /&gt;
			6 =&amp;gt; totranslate(&amp;quot;Giants&amp;quot;), &lt;br /&gt;
			7 =&amp;gt; totranslate(&amp;quot;Swarmlings&amp;quot;), &lt;br /&gt;
			8 =&amp;gt; totranslate(&amp;quot;Mermaids&amp;quot;), &lt;br /&gt;
			9 =&amp;gt; totranslate(&amp;quot;Dwarves&amp;quot;), &lt;br /&gt;
			10 =&amp;gt; totranslate(&amp;quot;Engineers&amp;quot;), &lt;br /&gt;
			11 =&amp;gt; totranslate(&amp;quot;Halflings&amp;quot;), &lt;br /&gt;
			12 =&amp;gt; totranslate(&amp;quot;Cultists&amp;quot;), &lt;br /&gt;
			13 =&amp;gt; totranslate(&amp;quot;Alchemists&amp;quot;), &lt;br /&gt;
			14 =&amp;gt; totranslate(&amp;quot;Darklings&amp;quot;), &lt;br /&gt;
		),&lt;br /&gt;
	)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to consider some internal game statistics for game developer, publisher or admins&#039;s purpose only, simply add the following extra property : &amp;quot;display&amp;quot; =&amp;gt; &amp;quot;limited&amp;quot;. For instance :&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
        &amp;quot;player_teststat2&amp;quot; =&amp;gt; array(   &amp;quot;id&amp;quot;=&amp;gt; 12,&lt;br /&gt;
                                &amp;quot;name&amp;quot; =&amp;gt; totranslate(&amp;quot;player test stat 2&amp;quot;), &lt;br /&gt;
                                &amp;quot;type&amp;quot; =&amp;gt; &amp;quot;float&amp;quot;,&lt;br /&gt;
                                &amp;quot;display&amp;quot; =&amp;gt; &amp;quot;limited&amp;quot;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Disu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=12482</id>
		<title>Gamehelptrusis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=12482"/>
		<updated>2022-03-31T09:55:46Z</updated>

		<summary type="html">&lt;p&gt;Disu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Goal of the game==&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039; team: Kill all Trusis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusis&#039;&#039;&#039; team: Get a majority of Trusis over the other characters (including those on their team) or kill all players from the other teams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castaway&#039;&#039;&#039; team: Have a member of your team alive when the victory conditions of one of the other teams are met. This will invalidate their victory and Castaway team will win.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players can speak publicly or privately at any time of the game. For the success of the game, everyone is advised to actively participate in the discussions to raise suspicions, accuse other players and defend themselves.&lt;br /&gt;
&lt;br /&gt;
Players who die during the game are still able to talk, but they will no longer be able to use their special powers.&lt;br /&gt;
&lt;br /&gt;
===Day ☀️===&lt;br /&gt;
The game starts with the DAY phase. Each day, all alive player can discuss and vote for another player to kill. Voting is optional and players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the DAY, characters with daily powers will be able to use them.&lt;br /&gt;
===Night 🌙===&lt;br /&gt;
Each night, any alive Trusis can vote for a player to kill. Voting is optional and Trusis players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the NIGHT, characters with night powers will be able to use them.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Human team===&lt;br /&gt;
*&#039;&#039;&#039;HUMAN&#039;&#039;&#039;: An ordinary Human with no special powers.&lt;br /&gt;
*&#039;&#039;&#039;SWEEPER&#039;&#039;&#039;: Each night the Sweeper can select one alive player to see if he/she is Trusis, Castaway, or neither of them.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEKEEPER&#039;&#039;&#039;: Each night the Grevekeeper will know if the player who died during the day was a Trusis or not. He doesn&#039;t know the role of the players who died after himself.&lt;br /&gt;
*&#039;&#039;&#039;PRIEST&#039;&#039;&#039;: Each night the Priest can select a player to protect from the Trusis kill during that night.&lt;br /&gt;
*&#039;&#039;&#039;WISE WOMAN&#039;&#039;&#039;: Each night the Wise Woman can select a player to add an additional (invisible) vote for the next day.&lt;br /&gt;
*&#039;&#039;&#039;WHITE KNIGHT&#039;&#039;&#039;: During the day or the night the Whte Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
&lt;br /&gt;
===Trusis team===&lt;br /&gt;
*&#039;&#039;&#039;TRUSIS&#039;&#039;&#039;: Trusis knows the identity of all other Trusis(s). Each night it can vote for a player to kill. It is recommended for Trusis to coordinate, in order to decide which player to eliminate.&lt;br /&gt;
*&#039;&#039;&#039;BUTCHER&#039;&#039;&#039;: The butcher has a sharp knife and a thirst for blood but no special powers.&lt;br /&gt;
*&#039;&#039;&#039;ILLUSIONIST&#039;&#039;&#039;: During the day the Illusionist can give two votes: one fake, but visible, and one real but invisible, which is counted for the daily kill.&lt;br /&gt;
*&#039;&#039;&#039;ORACLE&#039;&#039;&#039;: Each night the Oracle can select an alive player to see their exact role.&lt;br /&gt;
*&#039;&#039;&#039;BLACK KNIGHT&#039;&#039;&#039;: During the day or the night, the Black Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
*&#039;&#039;&#039;KAMIKAZE&#039;&#039;&#039;: During the night the Kamikaze can sacrifice himself to kill a player. A player targeted by the Kamikaze cannot be protected by the Priest.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEDIGGER&#039;&#039;&#039;: She knows the other Gravediggers, if any, and Trusis identities. Every day she will know the role of the player killed by Trusis(s). She doesn&#039;t know the role of the dead players after herself.&lt;br /&gt;
&lt;br /&gt;
===Castaway team===&lt;br /&gt;
*&#039;&#039;&#039;CASTAWAY&#039;&#039;&#039;: The Castaway has no special powers and doesn&#039;t know the identity of other Castaways (if any).&lt;br /&gt;
&lt;br /&gt;
==Game setup==&lt;br /&gt;
===Standard set===&lt;br /&gt;
Games with predetermined characters assigned based on the number of players in the game. Here the list with which the characters are assigned:&lt;br /&gt;
&lt;br /&gt;
First 5 characters (mandatory): &#039;&#039;&#039;Human, Human, Trusis, Sweeper, Butcher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next characters (from 6th to 30th): &#039;&#039;&#039;Priest, Human, Trusis, Gravekeeper, Illusionist, Wise woman, Oracle, White Knight, Black Knight, Castaway, Kamikaze, Sweeper, Gravedigger, Priest, Trusis, Gravekeeper, Oracle, Castaway, Wise woman, Kamikaze, White Knight, Black Knight, Human, Human, Castaway&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Custom set===&lt;br /&gt;
You can indicate which special characters to use and in what number. There are only some limitations on the minimum number of players required to add a certain number of characters (eg. To add 2 illusionists, at least 9 players are required).&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is less than the total number of players, Human characters will be added.&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is greater than the total number of players, the error will be reported at the beginning of the game.&lt;/div&gt;</summary>
		<author><name>Disu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=12481</id>
		<title>Gamehelptrusis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=12481"/>
		<updated>2022-03-31T08:48:50Z</updated>

		<summary type="html">&lt;p&gt;Disu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Goal of the game==&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039; team: Kill all Trusis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusis&#039;&#039;&#039; team: Get a majority of Trusis over the other characters (including those on their team) or kill all players from the other teams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castaway&#039;&#039;&#039; team: Have a member of your team alive when the victory conditions of one of the other teams are met. This will invalidate their victory and Castaway team will win.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players can speak publicly or privately at any time of the game. For the success of the game, everyone is advised to actively participate in the discussions to raise suspicions, accuse other players and defend themselves.&lt;br /&gt;
&lt;br /&gt;
Players who die during the game are still able to talk, but they will no longer be able to use their special powers.&lt;br /&gt;
&lt;br /&gt;
===Day ☀️===&lt;br /&gt;
The game starts with the DAY phase. Each day, all alive player can discuss and vote for another player to kill. Voting is optional and players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the DAY, characters with daily powers will be able to use them.&lt;br /&gt;
===Night 🌙===&lt;br /&gt;
Each night, any alive Trusis can vote for a player to kill. Voting is optional and Trusis players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the NIGHT, characters with night powers will be able to use them.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Human team===&lt;br /&gt;
*&#039;&#039;&#039;HUMAN&#039;&#039;&#039;: An ordinary Human with no special powers.&lt;br /&gt;
*&#039;&#039;&#039;SWEEPER&#039;&#039;&#039;: Each night the Sweeper can select one alive player to see if he/she is Trusis, Castaway, or neither of them.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEKEEPER&#039;&#039;&#039;: Each night the Grevekeeper will know if the player who died during the day was a Trusis or not. He doesn&#039;t know the role of the players who died after himself.&lt;br /&gt;
*&#039;&#039;&#039;PRIEST&#039;&#039;&#039;: Each night the Priest can select a player to protect from the Trusis kill during that night.&lt;br /&gt;
*&#039;&#039;&#039;WISE WOMAN&#039;&#039;&#039;: Each night the Wise Woman can select a player to add an additional (invisible) vote for the next day.&lt;br /&gt;
*&#039;&#039;&#039;WHITE KNIGHT&#039;&#039;&#039;: During the day or the night the Whte Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
&lt;br /&gt;
===Trusis team===&lt;br /&gt;
*&#039;&#039;&#039;TRUSIS&#039;&#039;&#039;: Trusis knows the identity of all other Trusis(s). Each night it can vote for a player to kill. It is recommended for Trusis to coordinate, in order to decide which player to eliminate.&lt;br /&gt;
*&#039;&#039;&#039;BUTCHER&#039;&#039;&#039;: The butcher has a sharp knife and a thirst for blood but no special powers.&lt;br /&gt;
*&#039;&#039;&#039;ILLUSIONIST&#039;&#039;&#039;: During the day the Illusionist can give two votes: one fake, but visible, and one real but invisible, which is counted for the daily kill.&lt;br /&gt;
*&#039;&#039;&#039;ORACLE&#039;&#039;&#039;: Each night the Oracle can select an alive player to see their exact role.&lt;br /&gt;
*&#039;&#039;&#039;BLACK KNIGHT&#039;&#039;&#039;: During the day or the night, the Black Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
*&#039;&#039;&#039;KAMIKAZE&#039;&#039;&#039;: During the night the Kamikaze can sacrifice himself to kill a player. A player targeted by the Kamikaze cannot be protected by the Priest.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEDIGGER&#039;&#039;&#039;: She knows the other Gravediggers, if any, and Trusis identities. Every day she will know the role of the player killed by Trusis(s). She doesn&#039;t know the role of the dead players after herself.&lt;br /&gt;
&lt;br /&gt;
===Castaway team===&lt;br /&gt;
*&#039;&#039;&#039;CASTAWAY&#039;&#039;&#039;: The Castaway has no special powers and doesn&#039;t know the identity of other Castaways (if any).&lt;br /&gt;
&lt;br /&gt;
==Game setup==&lt;br /&gt;
===Set===&lt;br /&gt;
====Standard====&lt;br /&gt;
Games with predetermined characters assigned based on the number of players in the game. Here the list with which the characters are assigned:&lt;br /&gt;
&lt;br /&gt;
First 5 characters (mandatory): &#039;&#039;&#039;Human, Human, Trusis, Sweeper, Butcher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next characters (from 6th to 30th): &#039;&#039;&#039;Priest, Human, Trusis, Gravekeeper, Illusionist, Wise woman, Oracle, White Knight, Black Knight, Castaway, Kamikaze, Sweeper, Gravedigger, Priest, Trusis, Gravekeeper, Oracle, Castaway, Wise woman, Kamikaze, White Knight, Black Knight, Human, Human, Castaway&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Custom====&lt;br /&gt;
You can indicate which special characters to use and in what number. There are only some limitations on the minimum number of players required to add a certain number of characters (eg. To add 2 illusionists, at least 9 players are required).&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is less than the total number of players, Human characters will be added.&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is greater than the total number of players, the error will be reported at the beginning of the game.&lt;/div&gt;</summary>
		<author><name>Disu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=12480</id>
		<title>Gamehelptrusis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=12480"/>
		<updated>2022-03-31T08:12:54Z</updated>

		<summary type="html">&lt;p&gt;Disu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Goal of the game=&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039; team: Kill all Trusis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusis&#039;&#039;&#039; team: Get a majority of Trusis over the other characters (including those on their team) or kill all players from the other teams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castaway&#039;&#039;&#039; team: Have a member of your team alive when the victory conditions of one of the other teams are met. This will invalidate their victory and Castaway team will win.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Players can speak publicly or privately at any time of the game. For the success of the game, everyone is advised to actively participate in the discussions to raise suspicions, accuse other players and defend themselves.&lt;br /&gt;
&lt;br /&gt;
Players who die during the game are still able to talk, but they will no longer be able to use their special powers.&lt;br /&gt;
&lt;br /&gt;
==Day ☀️==&lt;br /&gt;
The game starts with the DAY phase. Each day, all alive player can discuss and vote for another player to kill. Voting is optional and players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the DAY, characters with daily powers will be able to use them.&lt;br /&gt;
==Night 🌙==&lt;br /&gt;
Each night, any alive Trusis can vote for a player to kill. Voting is optional and Trusis players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the NIGHT, characters with night powers will be able to use them.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Human team==&lt;br /&gt;
*&#039;&#039;&#039;HUMAN&#039;&#039;&#039;: An ordinary Human with no special powers.&lt;br /&gt;
*&#039;&#039;&#039;SWEEPER&#039;&#039;&#039;: Each night the Sweeper can select one alive player to see if he/she is Trusis, Castaway, or neither of them.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEKEEPER&#039;&#039;&#039;: Each night the Grevekeeper will know if the player who died during the day was a Trusis or not. He doesn&#039;t know the role of the players who died after himself.&lt;br /&gt;
*&#039;&#039;&#039;PRIEST&#039;&#039;&#039;: Each night the Priest can select a player to protect from the Trusis kill during that night.&lt;br /&gt;
*&#039;&#039;&#039;WISE WOMAN&#039;&#039;&#039;: Each night the Wise Woman can select a player to add an additional (invisible) vote for the next day.&lt;br /&gt;
*&#039;&#039;&#039;WHITE KNIGHT&#039;&#039;&#039;: During the day or the night the Whte Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
&lt;br /&gt;
==Trusis team==&lt;br /&gt;
*&#039;&#039;&#039;TRUSIS&#039;&#039;&#039;: Trusis knows the identity of all other Trusis(s). Each night it can vote for a player to kill. It is recommended for Trusis to coordinate, in order to decide which player to eliminate.&lt;br /&gt;
*&#039;&#039;&#039;BUTCHER&#039;&#039;&#039;: The butcher has a sharp knife and a thirst for blood but no special powers.&lt;br /&gt;
*&#039;&#039;&#039;ILLUSIONIST&#039;&#039;&#039;: During the day the Illusionist can give two votes: one fake, but visible, and one real but invisible, which is counted for the daily kill.&lt;br /&gt;
*&#039;&#039;&#039;ORACLE&#039;&#039;&#039;: Each night the Oracle can select an alive player to see their exact role.&lt;br /&gt;
*&#039;&#039;&#039;BLACK KNIGHT&#039;&#039;&#039;: During the day or the night, the Black Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
*&#039;&#039;&#039;KAMIKAZE&#039;&#039;&#039;: During the night the Kamikaze can sacrifice himself to kill a player. A player targeted by the Kamikaze cannot be protected by the Priest.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEDIGGER&#039;&#039;&#039;: She knows the other Gravediggers, if any, and Trusis identities. Every day she will know the role of the player killed by Trusis(s). She doesn&#039;t know the role of the dead players after herself.&lt;br /&gt;
&lt;br /&gt;
==Castaway team==&lt;br /&gt;
*&#039;&#039;&#039;CASTAWAY&#039;&#039;&#039;: The Castaway has no special powers and doesn&#039;t know the identity of other Castaways (if any).&lt;br /&gt;
&lt;br /&gt;
=Game setup=&lt;br /&gt;
==Set==&lt;br /&gt;
===Standard===&lt;br /&gt;
Games with predetermined characters assigned based on the number of players in the game. Here the list with which the characters are assigned:&lt;br /&gt;
&lt;br /&gt;
First 5 characters (mandatory): &#039;&#039;&#039;Human, Human, Trusis, Sweeper, Butcher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next characters (from 6th to 30th): &#039;&#039;&#039;Priest, Human, Trusis, Gravekeeper, Illusionist, Wise woman, Oracle, White Knight, Black Knight, Castaway, Kamikaze, Sweeper, Gravedigger, Priest, Trusis, Gravekeeper, Oracle, Castaway, Wise woman, Kamikaze, White Knight, Black Knight, Human, Human, Castaway&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Custom===&lt;br /&gt;
You can indicate which special characters to use and in what number. There are only some limitations on the minimum number of players required to add a certain number of characters (eg. To add 2 illusionists, at least 9 players are required).&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is less than the total number of players, Human characters will be added.&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is greater than the total number of players, the error will be reported at the beginning of the game.&lt;/div&gt;</summary>
		<author><name>Disu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=12479</id>
		<title>Gamehelptrusis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=12479"/>
		<updated>2022-03-31T08:11:10Z</updated>

		<summary type="html">&lt;p&gt;Disu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Goal of the game=&lt;br /&gt;
&#039;&#039;&#039;HUMAN team&#039;&#039;&#039;: Kill all Trusis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRUSIS team&#039;&#039;&#039;: Get a majority of Trusis over the other characters (including those on their team) or kill all players from the other teams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTAWAY team&#039;&#039;&#039;: Have a member of your team alive when the victory conditions of one of the other teams are met. This will invalidate their victory and Castaway team will win.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Players can speak publicly or privately at any time of the game. For the success of the game, everyone is advised to actively participate in the discussions to raise suspicions, accuse other players and defend themselves.&lt;br /&gt;
&lt;br /&gt;
Players who die during the game are still able to talk, but they will no longer be able to use their special powers.&lt;br /&gt;
&lt;br /&gt;
==Day ☀️==&lt;br /&gt;
The game starts with the DAY phase. Each day, all alive player can discuss and vote for another player to kill. Voting is optional and players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the DAY, characters with daily powers will be able to use them.&lt;br /&gt;
==Night 🌙==&lt;br /&gt;
Each night, any alive Trusis can vote for a player to kill. Voting is optional and Trusis players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the NIGHT, characters with night powers will be able to use them.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Human team==&lt;br /&gt;
*&#039;&#039;&#039;HUMAN&#039;&#039;&#039;: An ordinary Human with no special powers.&lt;br /&gt;
*&#039;&#039;&#039;SWEEPER&#039;&#039;&#039;: Each night the Sweeper can select one alive player to see if he/she is Trusis, Castaway, or neither of them.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEKEEPER&#039;&#039;&#039;: Each night the Grevekeeper will know if the player who died during the day was a Trusis or not. He doesn&#039;t know the role of the players who died after himself.&lt;br /&gt;
*&#039;&#039;&#039;PRIEST&#039;&#039;&#039;: Each night the Priest can select a player to protect from the Trusis kill during that night.&lt;br /&gt;
*&#039;&#039;&#039;WISE WOMAN&#039;&#039;&#039;: Each night the Wise Woman can select a player to add an additional (invisible) vote for the next day.&lt;br /&gt;
*&#039;&#039;&#039;WHITE KNIGHT&#039;&#039;&#039;: During the day or the night the Whte Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
&lt;br /&gt;
==Trusis team==&lt;br /&gt;
*&#039;&#039;&#039;TRUSIS&#039;&#039;&#039;: Trusis knows the identity of all other Trusis(s). Each night it can vote for a player to kill. It is recommended for Trusis to coordinate, in order to decide which player to eliminate.&lt;br /&gt;
*&#039;&#039;&#039;BUTCHER&#039;&#039;&#039;: The butcher has a sharp knife and a thirst for blood but no special powers.&lt;br /&gt;
*&#039;&#039;&#039;ILLUSIONIST&#039;&#039;&#039;: During the day the Illusionist can give two votes: one fake, but visible, and one real but invisible, which is counted for the daily kill.&lt;br /&gt;
*&#039;&#039;&#039;ORACLE&#039;&#039;&#039;: Each night the Oracle can select an alive player to see their exact role.&lt;br /&gt;
*&#039;&#039;&#039;BLACK KNIGHT&#039;&#039;&#039;: During the day or the night, the Black Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
*&#039;&#039;&#039;KAMIKAZE&#039;&#039;&#039;: During the night the Kamikaze can sacrifice himself to kill a player. A player targeted by the Kamikaze cannot be protected by the Priest.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEDIGGER&#039;&#039;&#039;: She knows the other Gravediggers, if any, and Trusis identities. Every day she will know the role of the player killed by Trusis(s). She doesn&#039;t know the role of the dead players after herself.&lt;br /&gt;
&lt;br /&gt;
==Castaway team==&lt;br /&gt;
*&#039;&#039;&#039;CASTAWAY&#039;&#039;&#039;: The Castaway has no special powers and doesn&#039;t know the identity of other Castaways (if any).&lt;br /&gt;
&lt;br /&gt;
=Game setup=&lt;br /&gt;
==Set==&lt;br /&gt;
===Standard===&lt;br /&gt;
Games with predetermined characters assigned based on the number of players in the game. Here the list with which the characters are assigned:&lt;br /&gt;
&lt;br /&gt;
First 5 characters (mandatory): &#039;&#039;&#039;Human, Human, Trusis, Sweeper, Butcher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next characters (from 6th to 30th): &#039;&#039;&#039;Priest, Human, Trusis, Gravekeeper, Illusionist, Wise woman, Oracle, White Knight, Black Knight, Castaway, Kamikaze, Sweeper, Gravedigger, Priest, Trusis, Gravekeeper, Oracle, Castaway, Wise woman, Kamikaze, White Knight, Black Knight, Human, Human, Castaway&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Custom===&lt;br /&gt;
You can indicate which special characters to use and in what number. There are only some limitations on the minimum number of players required to add a certain number of characters (eg. To add 2 illusionists, at least 9 players are required).&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is less than the total number of players, Human characters will be added.&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is greater than the total number of players, the error will be reported at the beginning of the game.&lt;/div&gt;</summary>
		<author><name>Disu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=12478</id>
		<title>Gamehelptrusis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=12478"/>
		<updated>2022-03-31T08:05:47Z</updated>

		<summary type="html">&lt;p&gt;Disu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Goal of the game=&lt;br /&gt;
&#039;&#039;&#039;HUMAN team&#039;&#039;&#039;: Kill all Trusis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRUSIS team&#039;&#039;&#039;: Get a majority of Trusis over the other characters (including those on their team) or kill all players from the other teams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CASTAWAY team&#039;&#039;&#039;: Have a member of your team alive when the victory conditions of one of the other teams are met. This will invalidate their victory and Castaway team will win.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Players can speak publicly or privately at any time of the game. For the success of the game, everyone is advised to actively participate in the discussions to raise suspicions, accuse other players and defend themselves.&lt;br /&gt;
&lt;br /&gt;
Players who die during the game are still able to talk, but they will no longer be able to use their special powers.&lt;br /&gt;
&lt;br /&gt;
==Day ☀️==&lt;br /&gt;
The game starts with the DAY phase. Each day, all alive player can discuss and vote for another player to kill. Voting is optional and players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the DAY, characters with daily powers will be able to use them.&lt;br /&gt;
==Night 🌙==&lt;br /&gt;
Each night, any alive Trusis can vote for a player to kill. Voting is optional and Trusis players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the NIGHT, characters with night powers will be able to use them.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Human team==&lt;br /&gt;
*&#039;&#039;&#039;HUMAN&#039;&#039;&#039;: An ordinary Human with no special powers.&lt;br /&gt;
*&#039;&#039;&#039;SWEEPER&#039;&#039;&#039;: Each night the Sweeper can select one alive player to see if he/she is Trusis, Castaway, or neither of them.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEKEEPER&#039;&#039;&#039;: Each night the Grevekeeper will know if the player who died during the day was a Trusis or not. He doesn&#039;t know the role of the players who died after himself.&lt;br /&gt;
*&#039;&#039;&#039;PRIEST&#039;&#039;&#039;: Each night the Priest can select a player to protect from the Trusis kill during that night.&lt;br /&gt;
*&#039;&#039;&#039;WISE WOMAN&#039;&#039;&#039;: Each night the Wise Woman can select a player to add an additional (invisible) vote for the next day.&lt;br /&gt;
*&#039;&#039;&#039;WHITE KNIGHT&#039;&#039;&#039;: During the day or the night the Whte Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
&lt;br /&gt;
==Trusis team==&lt;br /&gt;
*&#039;&#039;&#039;TRUSIS&#039;&#039;&#039;: Trusis knows the identity of all other Trusis(s). Each night it can vote for a player to kill. It is recommended for Trusis to coordinate, in order to decide which player to eliminate.&lt;br /&gt;
*&#039;&#039;&#039;BUTCHER&#039;&#039;&#039;: The butcher has a sharp knife and a thirst for blood but no special powers.&lt;br /&gt;
*&#039;&#039;&#039;ILLUSIONIST&#039;&#039;&#039;: During the day the Illusionist can give two votes: one fake, but visible, and one real but invisible, which is counted for the daily kill.&lt;br /&gt;
*&#039;&#039;&#039;ORACLE&#039;&#039;&#039;: Each night the Oracle can select an alive player to see their exact role.&lt;br /&gt;
*&#039;&#039;&#039;BLACK KNIGHT&#039;&#039;&#039;: During the day or the night, the Black Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
*&#039;&#039;&#039;KAMIKAZE&#039;&#039;&#039;: During the night the Kamikaze can sacrifice himself to kill a player. A player targeted by the Kamikaze cannot be protected by the Priest.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEDIGGER&#039;&#039;&#039;: She knows the other Gravediggers, if any, and Trusis identities. Every day she will know the role of the player killed by Trusis(s). She doesn&#039;t know the role of the dead players after herself.&lt;br /&gt;
&lt;br /&gt;
==Castaway team==&lt;br /&gt;
*&#039;&#039;&#039;CASTAWAY&#039;&#039;&#039;: The Castaway has no special powers and doesn&#039;t know the identity of other Castaways (if any).&lt;br /&gt;
&lt;br /&gt;
=Game setup=&lt;br /&gt;
==Set==&lt;br /&gt;
===Standard===&lt;br /&gt;
Games with predetermined characters assigned based on the number of players in the game. Here the list with which the characters are assigned:&lt;br /&gt;
&lt;br /&gt;
First 5 characters (mandatory): &#039;&#039;&#039;Human, Human, Trusis, Sweeper, Butcher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next characters (from 6th to 30th): &#039;&#039;&#039;Parroco, Umano, Trusis, Becchino, Illusionista, Suocera, Oracolo, Paladino bianco, Paladino nero, Naufrago, Kamikaze, Spazzino, Profanatrice, Parroco, Trusis, Becchino, Oracolo, Naufrago, Suocera, Kamikaze, Paladino bianco, Paladino nero, Umano, Umano, Naufrago&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Personalizzato===&lt;br /&gt;
È possibile indicare quali personaggi speciali utilizzare e in che numero. Sono presenti solo alcune limitazioni sul numero minimo di giocatori minimi richiesti per inserire un certo numero di personaggi (es. Per inserire 2 illusionisti sono richiesti almeno 9 giocatori).&lt;br /&gt;
&lt;br /&gt;
Se il numero dei personaggi scelti è minore del totale dei giocatori, saranno aggiunti personaggi Umani.&lt;br /&gt;
&lt;br /&gt;
Se il numero di personaggi scelti è maggiore del totale dei giocatori verrà segnalato l&#039;errore a inizio partita.&lt;/div&gt;</summary>
		<author><name>Disu</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=6178</id>
		<title>Gamehelptrusis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=6178"/>
		<updated>2020-11-18T17:38:04Z</updated>

		<summary type="html">&lt;p&gt;Disu: Created page with &amp;quot;Initial hints  ...to be continued&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Initial hints&lt;br /&gt;
&lt;br /&gt;
...to be continued&lt;/div&gt;</summary>
		<author><name>Disu</name></author>
	</entry>
</feed>