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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-28T14:15:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatannewenergies&amp;diff=27433</id>
		<title>Gamehelpcatannewenergies</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatannewenergies&amp;diff=27433"/>
		<updated>2025-11-27T01:57:46Z</updated>

		<summary type="html">&lt;p&gt;Diller9: /* Action Phase */ Development card resource cost fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Differences from original Settlers of Catan==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Additional resource type: Science (gained from cities) &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; Additional resource type: Energy (gained from power plants)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; Events: Can be beneficial or not, depending on the number and type of power plants on the board&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Hazard: Hazards on cities, towns, or power plants prevent players from gaining resources&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
New Energies is mostly like [[Gamehelpcatan|Settlers of Catan]]: get resources to buy buildings, roads, and development cards. &lt;br /&gt;
&lt;br /&gt;
The game can end in one of two ways:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The first player to reach 10 VP wins (as in classic Catan).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Event bag is empty. The player with the best balance of Renewable &amp;amp; Fossil fuel power plants wins. If no player has more Renewable power plants than Fossil fuel power plants, everyone loses.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Each player’s turn is divided into several phases: &lt;br /&gt;
&lt;br /&gt;
====Event Phase====&lt;br /&gt;
&lt;br /&gt;
The active player draws event discs from the bag. The number depends on the current Global Footprint (the Global Footprint is the value of all Fossil fuel plants and Renewable plants on the board).&lt;br /&gt;
&lt;br /&gt;
The discs are placed on the board according to their icon. When all discs of an icon are filled, the event triggers. Events have different effects depending on player&#039;s footprint. They may hamper production, give resources, remove resources, or do other things.&lt;br /&gt;
&lt;br /&gt;
==== Production Phase====&lt;br /&gt;
&lt;br /&gt;
The player rolls two dice (as in classic Catan). The sum of the dice indicates which hexes produce resources on this turn. All players who have towns (settlements) adjacent to those hexes receive 1 resource of that hex. Players with adjacent cities receive 1 resource of that hex and 1 science resource. Power plants on that hex and attached to that town/city produce energy.&lt;br /&gt;
&lt;br /&gt;
Hazards prevent resource production. A hex with an Inspector or Hazard does not produce resources. A town, city, or power plant with a hazard on it cannot gain resources.&lt;br /&gt;
&lt;br /&gt;
As in Catan, if the player rolls 7, players with 8 resources or more must discard half of them (rounded down). The active player moves the Environmental Inspector (robber) to a new hex and steals 1 random resource from a player with a building adjacent to that hex. &lt;br /&gt;
&lt;br /&gt;
====Action Phase====&lt;br /&gt;
&lt;br /&gt;
The active player may perform several actions (some can be combined depending on the rules):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Propose a Trade&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As in Catan, you can propose trading resources with other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Trade with Supply&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As in Catan, you can trade resources with the Supply. The standard rate is 4 identical resources &#039;&#039;&#039;or&#039;&#039;&#039; 3 science resources &#039;&#039;&#039;or&#039;&#039;&#039; 2 energy for any 1 resource. A building at a harbor can reduce the exchange rate for resources, but not science or energy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Build&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Road:&#039;&#039;&#039; Roads must connect to the initial towns and cost 1 brick &amp;amp; 1 lumber&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; &#039;&#039;&#039;Town:&#039;&#039;&#039; Towns must connect to roads and cost 1 brick &amp;amp; 1 lumber &amp;amp; 1 natural fiber &amp;amp; 1 food&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; &#039;&#039;&#039;City:&#039;&#039;&#039; Replace an existing town with a City at a cost of 3 steel &amp;amp; 2 food &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Power Plant:&#039;&#039;&#039; Build a power plant on a hex adjacent to any town or city. Can only build 1 power plant per turn. Renewable power plants cost 3 science. Fossil fuel power plants cost 1 science.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Development Card:&#039;&#039;&#039; Buy a Development Card for 1 food, 1 natural fiber, &amp;amp; 1 steel. There are several different development cards.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;Road Construction (2x):&#039;&#039; Build 2 roads for free.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt; &#039;&#039;High Yield (2x):&#039;&#039; Take 1 resource card from up to 3 different hexes containing your renewable power plants.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;Research Grant (2x):&#039;&#039; Take any 2 resources from the supply.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;Victory Point (5x):&#039;&#039; Gain 1 VP.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;Cleanup (14x):&#039;&#039; Move the Inspector &#039;&#039;&#039;or&#039;&#039;&#039; remove 1 Hazard from the board. Then steal 1 resource from a player with a higher LF than you. (Like the &#039;&#039;Knight&#039;&#039; card in Catan)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Remove Hazard&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 1 energy to remove a Hazard of your choice from the board. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Demolish Power Plant&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 1 energy to demolish a Fossil fuel power plant. This will reduce your Local Footprint (LF).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Increase Warehouse&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spend 2 energy to increase your card limit to 10. If a 7 is rolled, you no longer need to discard cards unless you have 11 or more.&lt;br /&gt;
&lt;br /&gt;
==Ecological Footprint==&lt;br /&gt;
&lt;br /&gt;
====Local Footprint (LF)====&lt;br /&gt;
&lt;br /&gt;
Each player has a Local Footprint determined by their buildings and power plants. &lt;br /&gt;
&lt;br /&gt;
Building settlements, cities, or &#039;&#039;&#039;fossil&#039;&#039;&#039; power plants increases it.&lt;br /&gt;
&lt;br /&gt;
(Your player board displays how this is calculated. Brown &#039;&#039;&#039;{{Text|[+]|c=brown}}&#039;&#039;&#039; spots, gained from building towns, cities, and Fossil fuel power plants, add to your footprint. Green &#039;&#039;&#039;{{Text|[+]|c=green}}&#039;&#039;&#039; spots, gained from Renewable power plants, subtract from it.&lt;br /&gt;
&lt;br /&gt;
====Global Footprint (GF)====&lt;br /&gt;
&lt;br /&gt;
The Global Footprint is the sum of all players&#039; Local Footprints. The number indicates how many event discs are drawn during the event phase (see tracking board).&lt;/div&gt;</summary>
		<author><name>Diller9</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmyshelfiedice&amp;diff=26236</id>
		<title>Gamehelpmyshelfiedice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmyshelfiedice&amp;diff=26236"/>
		<updated>2025-08-17T19:36:05Z</updated>

		<summary type="html">&lt;p&gt;Diller9: /* GAME PLAY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
&lt;br /&gt;
Roll dice to collect items to show off on your 5x5 bookshelf...and as many points as possible! You must collect at least 3 items, or you won&#039;t score points for that row or column at all. If another player collects all 5 items in a column, though, no one else can claim anything in that column for the rest of the game. When 2 rows are filled - with treasures and/or X&#039;s - the game ends. &lt;br /&gt;
&lt;br /&gt;
== GAME PLAY ==&lt;br /&gt;
&lt;br /&gt;
On your turn, roll all 6 dice. You may re-roll any number of dice twice after that. &lt;br /&gt;
&lt;br /&gt;
5 sides of the die match a color/symbol on your bookshelf, and 1 side is a wild joker. Dice are turned in to collect (circle) items on your bookshelf based on color/symbol and number. &lt;br /&gt;
&lt;br /&gt;
EXAMPLE: 3 pink dice can be used together to circle the 3rd item in your pink row &amp;lt;b&amp;gt;OR&amp;lt;/b&amp;gt; 1 pink die can be used to circle the 1st item in the pink row and the remaining 2 pink dice used together to circle the 2nd item in the pink row.&lt;br /&gt;
&lt;br /&gt;
You can circle up to 3 items on your turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;UNABLE TO CIRCLE&amp;lt;/b&amp;gt; ~ If you can&#039;t circle anything on your bookshelf, you must cross out an entire row of your choice! You cannot place anything else there for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;COLUMN COMPLETED&amp;lt;/b&amp;gt; ~If you circle all 5 items in a column, everyone else must X out everything that isn&#039;t already circled in that column. They can&#039;t circle anything more in that column for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;JOKERS&amp;lt;/b&amp;gt; ~ The joker side of the die can never be used on its own. It must be combined with at least 1 other die. However, you can only use 1 joker per dice combo. &lt;br /&gt;
&lt;br /&gt;
EXAMPLE: You roll 2 jokers, 2 pink and 2 yellow. You can use 1 of the jokers with the 2 pink and 1 jokers with the 2 yellow. You CAN&#039;T use the 2 jokers and the 2 pink together. Nor can you use just the 2 jokers on their own.&lt;br /&gt;
&lt;br /&gt;
If you roll ALL JOKERS, congratulations! Circle any item on your bookshelf :-)&lt;br /&gt;
&lt;br /&gt;
== GAME END and SCORING ==&lt;br /&gt;
&lt;br /&gt;
When a player has no more items available in 2 rows (because they are circled and/or X&#039;ed out), complete the round, then the game ends. Final scores are compared.&lt;br /&gt;
&lt;br /&gt;
IF you circled at AT LEAST 3 items in a row, score the points (the value shown in their top right corner) for all items circled in that row. IF you circled at AT LEAST 3 items in a column, score the points for all items circled in that column. &lt;br /&gt;
&lt;br /&gt;
Columns/rows with only 1 or 2 items circled earn no points!&lt;br /&gt;
&lt;br /&gt;
TIES: There is no tiebreaker ~ tied players share the victory.&lt;/div&gt;</summary>
		<author><name>Diller9</name></author>
	</entry>
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