<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deryni</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deryni"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Deryni"/>
	<updated>2026-09-27T10:39:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquantum&amp;diff=17661</id>
		<title>Gamehelpquantum</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquantum&amp;diff=17661"/>
		<updated>2023-07-27T01:06:34Z</updated>

		<summary type="html">&lt;p&gt;Deryni: /* Advance Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ship Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Each type of ship has a unique special ability that can be used once per turn.&lt;br /&gt;
* An individual ship die can only use ONE ability per turn, even if the number on the die is changed.&lt;br /&gt;
* Using a ship ability does not count as an action (although TRANSPORT(2) and MANEUVER(5) are used during a movement action).&lt;br /&gt;
* Ship abilities can only be used on your turn, and only by ships on the map.&lt;br /&gt;
* A ship number cannot be changed while moving it (for example, before rolling for combat).&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left; max-width:54rem;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!style=&amp;quot;text-align:left; width:auto;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|[[File:Quantum_die_1_strike.png|right]]&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039; - BATTLESTATION - &#039;&#039;mighty weapons of destruction&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;STRIKE: attack a space next to the battlestation&#039;&#039;&#039;&lt;br /&gt;
* Strike gives you a single free move/attack of 1 space that must include an attack.&lt;br /&gt;
* It is possible to move/attack normally and also use strike for a second attack on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|[[File:Quantum_die_2_transport.png|right]]&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039; - FLAGSHIP - &#039;&#039;command and control centers&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;TRANSPORT: carry an adjacent ship as you move&#039;&#039;&#039;&lt;br /&gt;
# Place one of your ships that is in any surrounding space on top of the flagship.&lt;br /&gt;
# Then use the flagship’s move action to move the flagship 1 or 2 spaces.&lt;br /&gt;
# Finally, place the transported ship in any empty surrounding space.&lt;br /&gt;
* A flagship cannot attack if it transports, but a transported ship CAN move and attack normally after it is dropped off.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|[[File:Quantum_die_3_warp.png|right]]&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039; - DESTROYER - &#039;&#039;mainstay gunships of a fleet&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;WARP: swap places with another one of your ships on the map&#039;&#039;&#039;&lt;br /&gt;
* Warp does not count as the destroyer’s move&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|[[File:Quantum_die_4_modify.png|right]]&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039; - FRIGATE - &#039;&#039;workhorse utility ships&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;MODIFY: change to a 3 or 5&#039;&#039;&#039;&lt;br /&gt;
* After you modify, you can’t use the ship’s new ability this turn, since modify was the ship’s ability use for the turn.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|[[File:Quantum_die_5_maneuver.png|right]]&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039; - INTERCEPTOR - &#039;&#039;stealthy fighters&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;MANEUVER: travel diagonally&#039;&#039;&#039;&lt;br /&gt;
* Activating maneuver during your move action lets you go to any surrounding space as you move.&lt;br /&gt;
* This means you can travel diagonally as part or all of your movement.&lt;br /&gt;
* You CAN attack diagonally. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|[[File:Quantum_die_6_scout.png|right]]&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039; - SCOUT - &#039;&#039;long-range patrol ships&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;FREE RECONFIGURE: re-roll the ship&#039;&#039;&#039;&lt;br /&gt;
* If you roll a 6, roll again until you get a new number.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Void ==&lt;br /&gt;
&lt;br /&gt;
* At the start of your turn, for each of your ship dice on the void map tile, you gain +1 research.&lt;br /&gt;
* Gaining research from the void does not use up any of your actions or special ability uses for your turn.&lt;br /&gt;
* Ships that earn you +1 research from the void can move and use special abilities normally that turn.&lt;br /&gt;
&lt;br /&gt;
== Advance Cards ==&lt;br /&gt;
&lt;br /&gt;
* See small &amp;quot;see deck&amp;quot; links near the card selection rows.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
* See the tiny map link on the bottom-right of the game board for up to date maps.&lt;br /&gt;
* &#039;&#039;&#039;[https://x.boardgamearena.net/data/themereleases/current/games/quantum/200826-0854/img/maps_page.html Maps as of 2022-01-01]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Quantum Entanglement ==&lt;br /&gt;
&lt;br /&gt;
* Quantum entanglement has to do with the possibility of placing 2 or more of your cubes on the same planet:&lt;br /&gt;
** You can normally have only &#039;&#039;&#039;one&#039;&#039;&#039; of your quantum cubes on a planet. &lt;br /&gt;
** However, if the &#039;&#039;&#039;only&#039;&#039;&#039; available space on the entire map is on a planet where you already have a cube, then you can place multiple cubes there. &lt;br /&gt;
** When you construct with quantum entanglement, add 3 to the planet number for each cube you already have there.&lt;br /&gt;
** &#039;&#039;Remember – quantum entanglement can only happen if you have no other choice for placing a quantum cube.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
* Near the end of a game, the only place you can construct a quantum cube is on a size 8 planet where you already have a quantum cube.&lt;br /&gt;
* Quantum entanglement would increase the planet number to 11 (8+3) for the purposes of constructing the second cube there.&lt;br /&gt;
&lt;br /&gt;
=== Infamy ===&lt;br /&gt;
&lt;br /&gt;
* When you are placing cubes because you reached infamy (dominance = 6), the same placement rules apply.&lt;br /&gt;
** &#039;&#039;You can place on a planet where you already have a cube – but only if you have no other options.&#039;&#039;&lt;br /&gt;
** There are no other special rules for placing a quantum entanglement cube via infamy.&lt;/div&gt;</summary>
		<author><name>Deryni</name></author>
	</entry>
</feed>