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	<updated>2026-11-07T08:45:07Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_paladins&amp;diff=31986</id>
		<title>Tips paladins</title>
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		<updated>2026-10-24T04:51:46Z</updated>

		<summary type="html">&lt;p&gt;Denapolis: Added some tips for new players.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# &#039;&#039;&#039;Specialize&#039;&#039;&#039;: Pick a column and live in it. A little bit of everything spreads you too thin. The board doesn&#039;t pay out until you&#039;ve done an action 5 times, so half-finished plans are just wasted workers.&lt;br /&gt;
# &#039;&#039;&#039;Develop:&#039;&#039;&#039; Early on, this is critical. It&#039;s expensive, 4 silver hurts in round 1, but a workshop turns a 3-worker action into a 1-worker action for the rest of the game.&lt;br /&gt;
# &#039;&#039;&#039;Paladins&#039;&#039;&#039;: Pick the Paladin for the attribute bump, not the workers. The two workers are nice, but the boost is what actually lets you take the action you want this round.1&lt;br /&gt;
# &#039;&#039;&#039;Attribute Tracks&#039;&#039;&#039;: They are points, not just keys to unlock stuff. Push them even when the action itself feels cheap. Same with the King&#039;s Orders: read them in round 1 and aim at them. 8 VP is 8 VP.&lt;br /&gt;
# &#039;&#039;&#039;Provisions&#039;&#039;&#039; sneak up on you. The first few monks and walls cost 1, then suddenly everything costs 2 or 3. Don&#039;t get caught short in round 5.&lt;br /&gt;
# &#039;&#039;&#039;Attack&#039;&#039;&#039; as much as you want, it&#039;s the one action with no cap. If you&#039;re short on Strength, just pay silver to cover the gap. Convert the outsiders that score off stuff you&#039;re already doing anyway.&lt;br /&gt;
# &#039;&#039;&#039;Criminals&#039;&#039;&#039; are wild, use them, but keep an eye on the Tax pile. When it runs out, whoever&#039;s holding the most Suspicion eats a Debt. Absolve is how you clean that up — a paid-off Debt is actually worth a point, an unpaid one costs you 3.&lt;br /&gt;
# &#039;&#039;&#039;Late game&#039;&#039;&#039;: hold back up to 3 workers for next round, keep the colors you&#039;ll be short on. King&#039;s Favors from round 3 on are free extra actions, take them before someone else does. And at the end, leftover silver and provisions score 1 VP for every 3. Don&#039;t finish the game holding 2 of each like a chump.&lt;/div&gt;</summary>
		<author><name>Denapolis</name></author>
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