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	<updated>2026-10-08T08:51:14Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonnehuntersandgatherers&amp;diff=17419</id>
		<title>Gamehelpcarcassonnehuntersandgatherers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonnehuntersandgatherers&amp;diff=17419"/>
		<updated>2023-07-10T16:46:11Z</updated>

		<summary type="html">&lt;p&gt;Dchaploeb: /* Menhirs */ Clarify that you can not get two consecutive bonus turns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aim of the game ==&lt;br /&gt;
&lt;br /&gt;
Score the most points by fishing, gathering and hunting.  You score with meeples during different times during the game, while huts only score at the end of the game.&lt;br /&gt;
The game ends when all normal tiles are expended and someone is not able to play a normal tile.&lt;br /&gt;
&lt;br /&gt;
== Game-play ==&lt;br /&gt;
&lt;br /&gt;
Draw a single tile, decide where to place it on the board rotating it as needed.&lt;br /&gt;
* Consider placing a meeple (fisher, gatherer, and hunter) or a hut (fishing village on streams only) on an available forest, grassland, river or lake created by the above tile &#039;&#039;and/or&#039;&#039;&lt;br /&gt;
* Close off a stream or forest to score immediate points (for you and/or others). When closing a forest with a &#039;&#039;menhir&#039;&#039;, collect a bonus tile and continue your turn by placing the bonus tile. (You may only gain a single bonus tile per turn.)&lt;br /&gt;
&lt;br /&gt;
== Place a Tile ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game and at the end of your turn draw a tile, if available.&lt;br /&gt;
&lt;br /&gt;
At the beginning of your turn place the tile and then decide if you will place a meeple or hut.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you are unable to place the tile, your turn ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Place a Meeple or Hut ==&lt;br /&gt;
&lt;br /&gt;
Meeple perform different roles depending on how they are placed on the tile.  They are placed standing up when performing fisher and gatherer roles and laying down when acting as hunters. Fishers and gatherers only score during the game while hunters and huts only score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You may only place a meeple (or a hut) on an unoccupied feature (river, forest or grassland) – no other meeple or huts can be in the same connected feature.&#039;&#039; Features can be joined up by later tiles so that they contain multiple meeples, however: in such a case, only the player with the most meeples in it scores it. (If tied, both score it.)&lt;br /&gt;
&lt;br /&gt;
=== Fisher ===&lt;br /&gt;
&lt;br /&gt;
*Fishers are placed on streams (including those at the sides of lakes).  They score once the stream has a lake or river-end on each side of the fisher.&lt;br /&gt;
*They score one point for each length of the river, plus the total number fish in the rivers and lakes that make up their route.&lt;br /&gt;
*After being scored the fisher returns to the owner&#039;s pool.&lt;br /&gt;
&lt;br /&gt;
=== Gatherer ===&lt;br /&gt;
&lt;br /&gt;
*Gatherers are placed on forests.&lt;br /&gt;
*The gatherer scores when the forest is surrounded by grassland with no tile gaps in the interior: the player scores two points for each tile comprising that forest. (If a forest includes multiple parts on the same tile which aren&#039;t joined up on that tile, yet are all joined up by the forest, each part on the tile is scored separately.)&lt;br /&gt;
*After being scored the gatherer returns to the owner&#039;s pool.&lt;br /&gt;
&lt;br /&gt;
=== Hunter – End Game Scoring ===&lt;br /&gt;
&lt;br /&gt;
Hunters are placed flat on the board (not standing): they collect points at the end of the game so never return to the owner&#039;s pool.  The formula for scoring is as follows:&lt;br /&gt;
# Score one point (1) for each deer in the grassland&lt;br /&gt;
# Subtract one point (-1) for each tiger in the grassland up to the maximum deer – &#039;&#039;unless the bonus fire tile is in the same grassland in which case all tigers are ignored&#039;&#039;&lt;br /&gt;
# Score two (2) points for each aurochs (ancient cows) – these are never reduced by tigers&lt;br /&gt;
# Score three (3) for each mammoth in the grassland – these are never reduced by tigers&lt;br /&gt;
&lt;br /&gt;
=== Huts – End Game Scoring ===&lt;br /&gt;
Huts are placed in streams or lakes. At the end of the game you score one point for each fish in the river system the hut connects to.&lt;br /&gt;
&lt;br /&gt;
== Menhirs ==&lt;br /&gt;
Some forests contain menhirs (large grey stones). &lt;br /&gt;
&lt;br /&gt;
If a player closes off the forest with a menhir in it, and that forest also has at least one meeple in it (belonging to any player), the player who closed the forest immediately takes another bonus turn, drawing a bonus tile from the sixteen (16) available. &#039;&#039;If the bonus tiles are all used up no bonus turn is granted.&#039;&#039;  No bonus turn is granted if the forest was closed on a bonus turn, i.e. you can not get two consecutive bonus turns.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Tiles ===&lt;br /&gt;
&lt;br /&gt;
There are sixteen bonus tiles, typically they will have more animals and more fish, while certain ones have additional abilities:&lt;br /&gt;
 &lt;br /&gt;
; &#039;&#039;&#039;Mushrooms&#039;&#039;&#039; (two enhanced forest tiles)&lt;br /&gt;
: A forest with mushrooms that is closed gives three (3) points for each mushroom tile in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Logboat&#039;&#039;&#039; (A lake with a person in a kayak)&lt;br /&gt;
: When you place the logboat you immediately score two (2) points for each lake in this tile’s river system, including this tile. Huts owned by others do not affect the value (and do not get the bonus points).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Hunting Trap&#039;&#039;&#039; (two hunters with trap between them)&lt;br /&gt;
: You immediately score up to the eight surrounding tiles animals (see Hunter scoring above) – in the same grassland – in addition these animals &#039;&#039;&#039;will not&#039;&#039;&#039; count for end of game scoring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Shaman&#039;&#039;&#039; (person in upper left + river + forest)&lt;br /&gt;
: You may immediately return one of your meeple to your pool – this meeple does not score for the area they were removed from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Wildfire&#039;&#039;&#039; (grassland with tiger and flames) – End of game scoring&lt;br /&gt;
: All tigers do not count against deer totals in the grassland where the wildfire is connected to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;Pit Trap&#039;&#039;&#039; (black pit with spikes) – End of game scoring&lt;br /&gt;
: All animals in the surrounding eight tiles in this grassland score double for hunters. Tigers still remove deer like normal, but if a tiger can eat a less valuable deer (outside of the eight tiles) that deer will be selected instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; &#039;&#039;&#039;The Raft&#039;&#039;&#039; (three way lake with raft in upper right) – End of game scoring&lt;br /&gt;
: This river system scores an additional point for each lake in the river system.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
Game ends when there are no more standard tiles to be played.  At this point any forests or rivers that have meeples on them &#039;&#039;score nothing&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Scoring hunters and grasslands ===&lt;br /&gt;
Each hunter scores points based on the animals on its grassland.&lt;br /&gt;
# Score one point (1) for each deer in the grassland&lt;br /&gt;
# Subtract one point (-1) for each tiger in the grassland up to the maximum deer – &#039;&#039;unless the bonus fire tile is in the same field in which case all tigers are ignored&#039;&#039;&lt;br /&gt;
# Score two (2) points for each aurochs (ancient cows) – these are never reduced by tigers&lt;br /&gt;
# Score three (3) for each mammoth in the grassland – these are never reduced by tigers&lt;br /&gt;
If multiple players are tied for the most hunters on a grassland, each tied player scores the full points from that grassland. However, if one player has the most hunters, only they score from that grassland.&lt;br /&gt;
&lt;br /&gt;
=== Scoring huts on river systems ===&lt;br /&gt;
The player with the most huts on each river system scores 1 point for each fish shown in that river system.&lt;br /&gt;
&lt;br /&gt;
If multiple players are tied for the most huts, each tied player scores the full points for that river system.&lt;br /&gt;
&lt;br /&gt;
River systems do not need to be complete to be scored.&lt;br /&gt;
&lt;br /&gt;
=== The player with the most points wins the game! ===&lt;br /&gt;
In the event of a tie, the tied players share the victory.&lt;/div&gt;</summary>
		<author><name>Dchaploeb</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=15714</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=15714"/>
		<updated>2023-01-08T00:36:45Z</updated>

		<summary type="html">&lt;p&gt;Dchaploeb: /* Gameplay */ fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up.  The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.&lt;br /&gt;
&lt;br /&gt;
After placing each new tile, the placing player may opt to place a meeple on a feature of that newly placed tile. The placing player may not use a meeple to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become &amp;quot;shared&amp;quot; by the subsequent placement of tiles connecting them. For example, two field tiles, each having a meeple, can become connected by another terrain tile into a single field shared by each meeple&#039;s player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more meeples in that feature, gains full claim over the feature.&lt;br /&gt;
&lt;br /&gt;
When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).&lt;br /&gt;
&lt;br /&gt;
The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most meeples on them. The player with the most points wins the game.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
During the players&#039; turns, cities, monasteries (also known as cloisters) and roads (but not fields) are scored when they are &amp;quot;completed&amp;quot; — cities and roads when they are actually completed (i.e. contain no unfinished edges from which they may be expanded) and monasteries when they are completely surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most meeples in a feature. &lt;br /&gt;
&lt;br /&gt;
If there is a tie for the most meeples in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; monasteries score for neighboring tiles; and fields score based on the number of connected &#039;&#039;completed&#039;&#039; cities.&lt;br /&gt;
&lt;br /&gt;
Once a feature is scored, all of the meeples in that feature are returned to their owners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Completed during play !! Game end&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 2 points per tile + 2 points per pennant&lt;br /&gt;
| 1 point per tile + 1 point per pennant&lt;br /&gt;
|-&lt;br /&gt;
| Road&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
|-&lt;br /&gt;
| Monastery&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
|-&lt;br /&gt;
| Fields&lt;br /&gt;
| (Not scored)&lt;br /&gt;
| 3 points for each completed city bordering the field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
&lt;br /&gt;
===The River===&lt;br /&gt;
This expansion features a river which replaces the starting tile. The river starts from the source to the lake and cannot turn twice in the same direction.&lt;br /&gt;
&lt;br /&gt;
===Inns and Cathedrals===&lt;br /&gt;
This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.&lt;br /&gt;
* Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.&lt;br /&gt;
* Cathedrals: If a city is completed with one or more cathedrals. each tile and coat of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.&lt;br /&gt;
* Large meeple: A large meeple is worth 2 meeples instead of 1.&lt;br /&gt;
&lt;br /&gt;
===Traders and Builders===&lt;br /&gt;
This expansion features goods tokens, builders and pigs.&lt;br /&gt;
* Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine(9), grain(6) and cloth(5). At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.&lt;br /&gt;
* Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn.&lt;br /&gt;
* Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.&lt;br /&gt;
&lt;br /&gt;
===The Princess and the Dragon===&lt;br /&gt;
This expansion features the dragon, the fairy and the magic portal.&lt;br /&gt;
* The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.&lt;br /&gt;
* Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.&lt;br /&gt;
* The princess: Instead of placing a meeple, you can return a meeple in the city to his owner.&lt;br /&gt;
* The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.&lt;br /&gt;
* The fairy: It belongs to nobody. Instead of placing a meeple, you can move the fairy to one of your existing meeples. If the fairy is on one of your meeples at the start of your turn, you score 1 point. All figures on it are protected from the dragon. If a feature is scored while one of your meeples on it has the fairy, you score 3 points, even if you are not winning the feature.&lt;br /&gt;
&lt;br /&gt;
===Strategic Variant===&lt;br /&gt;
Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player&#039;s hand. They choose which one to place each time.&lt;/div&gt;</summary>
		<author><name>Dchaploeb</name></author>
	</entry>
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