<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dboned+Xray</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dboned+Xray"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Dboned_Xray"/>
	<updated>2026-10-11T18:21:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=14221</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=14221"/>
		<updated>2022-08-01T07:28:33Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: Bullet list formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;HYPNOSIA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players.&lt;br /&gt;
&lt;br /&gt;
Content:&amp;lt;br/&amp;gt;&lt;br /&gt;
- 1 board&amp;lt;br/&amp;gt;&lt;br /&gt;
- 2 dice&amp;lt;br/&amp;gt;&lt;br /&gt;
- 24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
Each player throws the 2 dice: the player getting the higher score begins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns into the center spaces of the board.&lt;br /&gt;
The first player throws the 2 dice, then has to move 1 or 2 of their pawns the number of spaces indicated by each die. For example, they get 5 and 4: they can move one pawn 5 spaces and a second pawn 4 spaces, or only one pawn a total of 9 (5+4) spaces.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; all the points of a die, so a pawn cannot stop short.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a counter-clockwise direction.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with a die to allow their pawns to enter the outer circle. For example, the first pawn can enter the circle with any score from 1 to 6, whereas the last one can only enter the circle with a score of 4 or more.&lt;br /&gt;
&lt;br /&gt;
Some locations are special (double-colored). They permit a pawn to enter the next inner circle by crossing a &amp;quot;bridge&amp;quot;.&lt;br /&gt;
A pawn must first land on this special space, and only then can it move into the next inner circle:&amp;lt;br/&amp;gt;&lt;br /&gt;
- during the next turn&amp;lt;br/&amp;gt;&lt;br /&gt;
- in the same turn if the pawn landed on the special space using the 1st die.&lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t move back to an outer circle.&lt;br /&gt;
&lt;br /&gt;
Once a player has finished their two moves, play continues with the player on their left who does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack two pawns (two being the maximum). To do so, they must move a pawn so that it will end its movement on a space occupied by another of their pawns. Those two pawns are now stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategic reasons, a player can dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its current space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can capture an opponent&#039;s pawn. To do so, they must move one of their pawns or a stack so that it will end its movement on a space occupied by an opponent&#039;s pawn or stack. In this case, the opponent&#039;s pawn or stack is permanently removed from the game.&amp;lt;br/&amp;gt;&lt;br /&gt;
- A stack can remove an opponent&#039;s single pawn.&amp;lt;br/&amp;gt;&lt;br /&gt;
- A stack can remove an opponent&#039;s stack.&amp;lt;br/&amp;gt;&lt;br /&gt;
- A single pawn can remove an opponent&#039;s single pawn.&amp;lt;br/&amp;gt;&lt;br /&gt;
- A single pawn can&#039;t remove an opponent&#039;s stack.&lt;br /&gt;
&lt;br /&gt;
Every pawn captured gives 1 point to the capturing player. The owner of the captured pawn loses 1 point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter into the center, a player must:&amp;lt;br/&amp;gt;&lt;br /&gt;
- put a pawn on one of the 6 special locations surrounding the center.&amp;lt;br/&amp;gt;&lt;br /&gt;
- get a &amp;quot;1&amp;quot; on a die (because all points of a die must be &amp;quot;burned&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The game ends either:&amp;lt;br/&amp;gt;&lt;br /&gt;
- if there are 5 pawns in the center.&amp;lt;br/&amp;gt;&lt;br /&gt;
- if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The first pawn which enters the center gets 5 points, the second 4 points, the third 3 points, the fourth 2 points, and the fifth 1 point.&lt;br /&gt;
If a stack enters the center when there are already four pawns there, only one of them can enter.&lt;br /&gt;
In the case of a tie, the arrival order into the center will decide the ranking of the tied players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a more challenging game, apply this rule: the stack cannot cross the bridge. Before crossing any bridge, the&lt;br /&gt;
stack has to be dismantled first. This rule also applies in the innermost circle – it means that the stack cannot&lt;br /&gt;
score in one move.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=14219</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=14219"/>
		<updated>2022-08-01T02:59:15Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: Bullet list formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;HYPNOSIA&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players.&lt;br /&gt;
Content:&lt;br /&gt;
&lt;br /&gt;
* 1 board&lt;br /&gt;
* 2 dice&lt;br /&gt;
* 24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
Each player throws the 2 dice: the player getting the higher score begins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns into the center spaces of the board.&lt;br /&gt;
The first player throws the 2 dice, then has to move 1 or 2 of their pawns the number of spaces indicated by each die. For example, they get 5 and 4: they can move one pawn 5 spaces and a second pawn 4 spaces, or only one pawn a total of 9 (5+4) spaces.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; all the points of a die, so a pawn cannot stop short.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a counter-clockwise direction.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with a die to allow their pawns to enter the outer circle. For example, the first pawn can enter the circle with any score from 1 to 6, whereas the last one can only enter the circle with a score of 4 or more.&lt;br /&gt;
&lt;br /&gt;
Some locations are special (double-colored). They permit a pawn to enter the next inner circle by crossing a &amp;quot;bridge&amp;quot;.&lt;br /&gt;
A pawn must first land on this special space, and only then can it move into the next inner circle:&lt;br /&gt;
&lt;br /&gt;
* during the next turn&lt;br /&gt;
* in the same turn if the pawn landed on the special space using the 1st die.&lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t move back to an outer circle.&lt;br /&gt;
&lt;br /&gt;
Once a player has finished their two moves, play continues with the player on their left who does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack two pawns (two being the maximum). To do so, they must move a pawn so that it will end its movement on a space occupied by another of their pawns. Those two pawns are now stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategic reasons, a player can dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its current space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can capture an opponent&#039;s pawn. To do so, they must move one of their pawns or a stack so that it will end its movement on a space occupied by an opponent&#039;s pawn or stack. In this case, the opponent&#039;s pawn or stack is permanently removed from the game.&lt;br /&gt;
&lt;br /&gt;
* A stack can remove an opponent&#039;s single pawn.&lt;br /&gt;
* A stack can remove an opponent&#039;s stack.&lt;br /&gt;
* A single pawn can remove an opponent&#039;s single pawn.&lt;br /&gt;
* A single pawn can&#039;t remove an opponent&#039;s stack.&lt;br /&gt;
&lt;br /&gt;
Every pawn captured gives 1 point to the capturing player. The owner of the captured pawn loses 1 point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter into the center, a player must:&lt;br /&gt;
&lt;br /&gt;
* put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
* get a &amp;quot;1&amp;quot; on a die (because all points of a die must be &amp;quot;burned&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The game ends either:&lt;br /&gt;
&lt;br /&gt;
* if there are 5 pawns in the center.&lt;br /&gt;
* if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The first pawn which enters the center gets 5 points, the second 4 points, the third 3 points, the fourth 2 points, and the fifth 1 point.&lt;br /&gt;
If a stack enters the center when there are already four pawns there, only one of them can enter.&lt;br /&gt;
In the case of a tie, the arrival order into the center will decide the ranking of the tied players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a more challenging game, apply this rule: the stack cannot cross the bridge. Before crossing any bridge, the&lt;br /&gt;
stack has to be dismantled first. This rule also applies in the innermost circle – it means that the stack cannot&lt;br /&gt;
score in one move.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14047</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14047"/>
		<updated>2022-07-18T13:25:24Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: /* When there is a draw pile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the discarded set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized moves ==&lt;br /&gt;
&lt;br /&gt;
=== When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
* Action 1. &#039;&#039;(Optional)&#039;&#039; &#039;&#039;&#039;Draw.&#039;&#039;&#039; You can pick up a tile from the common &#039;&#039;&#039;draw pile&#039;&#039;&#039;. Alternatively, you can pick up a tile from the &#039;&#039;&#039;edge of the dial&#039;&#039;&#039;, but only if that tile was just played by the previous player and you have at least one matching tile in your hand.&lt;br /&gt;
* Action 2. &#039;&#039;(Optional)&#039;&#039; &#039;&#039;&#039;Play.&#039;&#039;&#039; If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively, you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you drew a card but you do not want to play you can choose to &#039;&#039;&#039;pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discarding or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red on your player card).&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points (the score shown as stars on your player card). The first player to 7 or more points will win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14043</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14043"/>
		<updated>2022-07-18T07:52:46Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: /* One round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the discarded set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized moves ==&lt;br /&gt;
&lt;br /&gt;
=== When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
* Action 1. &#039;&#039;(Optional)&#039;&#039; &#039;&#039;&#039;Draw.&#039;&#039;&#039; You can pick up a tile from the common &#039;&#039;&#039;draw pile&#039;&#039;&#039;. Alternatively, you can pick up a tile from the &#039;&#039;&#039;edge of the dial&#039;&#039;&#039;, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
* Action 2. &#039;&#039;(Optional)&#039;&#039; &#039;&#039;&#039;Play.&#039;&#039;&#039; If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively, you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you drew a card but you do not want to play you can choose to &#039;&#039;&#039;pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discarding or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red on your player card).&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points (the score shown as stars on your player card). The first player to 7 or more points will win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelparcticscavengers&amp;diff=14033</id>
		<title>Gamehelparcticscavengers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelparcticscavengers&amp;diff=14033"/>
		<updated>2022-07-17T08:19:37Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: numbering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
&lt;br /&gt;
The player with the largest tribe (most people) at the end of the game is the winner.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Each player starts with:&lt;br /&gt;
*4 refugee cards&lt;br /&gt;
*3 scavenger cards&lt;br /&gt;
*1 brawler card&lt;br /&gt;
*1 spear card&lt;br /&gt;
*1 shovel card&lt;br /&gt;
&lt;br /&gt;
==Playing the Game==&lt;br /&gt;
&lt;br /&gt;
Each round of Arctic Scavengers has three phases, played in the order shown below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawing Phase&#039;&#039;&#039;&lt;br /&gt;
*1) Discard all cards from the previous round.&lt;br /&gt;
*2) Each player draws 5 cards from the top of their deck, shuffling the discard pile and adding it to the deck when their deck becomes exhausted.&lt;br /&gt;
*3) Beginning with the third round, and continuing for the remainder of the game, the initiator peeks at the top card on the contested resources pile and then returns it to the pile.&lt;br /&gt;
&#039;&#039;&#039;Resource Gathering Phase&#039;&#039;&#039;&lt;br /&gt;
*4) The initiator takes the first action and uses any number of cards to gather resources.&lt;br /&gt;
*5) The initiator announces how many of her cards will remain for the skirmish.&lt;br /&gt;
*6) Play continues with the other players, in clockwise order, and they execute steps 4 and 5.&lt;br /&gt;
&#039;&#039;&#039;Skirmish Phase (Round 3 and following)&#039;&#039;&#039;&lt;br /&gt;
*7) Once all players have taken their resource gathering actions, players reveal their remaining cards for the skirmish and a winner is determined.&lt;br /&gt;
*8) The winner of the skirmish takes the top card from the contested resources pile and adds it to their discard pile.&lt;br /&gt;
*9) The initiator passes the initiator card to their left-hand opponent, starting a new round.&lt;br /&gt;
&lt;br /&gt;
The game continues like this until the contested resource pile is depleted.&lt;br /&gt;
&lt;br /&gt;
==Resource Gathering==&lt;br /&gt;
&lt;br /&gt;
During this phase, each player plays any number of cards from their hand in order to add more resources (cards) to their deck. Gathering starts with the player that has the initiator card (lying in their play area) and play continues in clockwise order.&lt;br /&gt;
There is no limit to the number of actions that a player can take during the resource gathering phase, although no action may be taken more than once. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dig&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player draws one or more cards from the top of the junkyard pile. The player may choose one to place in her discard pile and returns any other cards to the bottom of the junkyard pile. The number of cards is determined by the sum of all the dig numbers displayed on the card(s) played from the player’s hand. As with other actions, dig may only be used once per round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The player draws one or more cards from her deck, adding them to her hand. Multiple cards may be combined to draw several cards. As with other actions, draw may only be used once per round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The hire ability is a free action (no card is needed to grant this action) in which a player takes a mercenary card from the face-up piles of cards. The player must be able to pay the cost displayed on the card. There are two currencies: food and medicine. Food is created in real-time using the hunt action (described below). Meds are provided in the form of medicine cards that must be played from the players hand in order to complete the hiring of a&lt;br /&gt;
mercenary. Medicine cards do not require an associated person to spend. Each player may only hire one mercenary per round, and the player immediately adds the card to their discard pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The hunt ability generates food during the round that can then be used as currency for hiring a single mercenary card. The amount of food generated is determined by summing all hunt abilities played from the player’s hand. The player can assign tools to the mercenaries to improve their hunt abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trash ability is a free action (no card is needed to grant this action) that allows a player to take any number of cards from their hand and add them to the junkyard supply pile. The player does not draw cards from her deck to replace these cards. The junkyard pile is shuffled any time new cards are added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some cards may grant special actions that can be used in place of or to enhance a standard action. Examples include saboteur (disarm another player’s tool) and sniper team (snipe another player’s tribe member).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player starts with two tools – a spear and a shovel. Players can find additional tools by digging in the junkyard. Tools cannot perform actions on their own (these are inanimate, objects after all). A tribe member can use a single tool that enhances the ability of the action the tribe member is performing. Using a tool does not grant a tribe member an ability that she cannot inherently perform.&lt;br /&gt;
&lt;br /&gt;
==Skirmish==&lt;br /&gt;
&lt;br /&gt;
The game begins with two rounds of resource gathering (digging in the junkyard, hunting for food, and hiring mercenaries). In the first two rounds, there is no skirmishing. This allows each player to get a solid foundation prior to skirmishing over the contested resources. The initiator card remains with the first player for rounds 1-3. Thereafter, it moves to the initiator’s left at the start of each subsequent round.&lt;br /&gt;
&lt;br /&gt;
Once all the players have completed their resource gathering actions, the skirmish phase begins. All players simultaneously reveal the cards that they have saved for the skirmish. The sum of the fight values from all of a player’s cards represents the strength of that player’s attack. All rules related to tool usage also apply to tools used as weapons during the skirmish phase (see ‘Using Tools’ above).&lt;br /&gt;
Skirmishes are resolved by starting with the initiator and having their declare any actions performed by their units (including saboteurs and sniper teams). Play then passes to the next player in clockwise order to declare actions for their units (provided that they were not sniped or disarmed by the previous player). This continues until all skirmish actions have been resolved. Then the total remaining fight values are summed and the player with the highest fight value wins. The winning player draws the top card from the contested resources supply pile and adds it to their discard pile without revealing it to the other players. When cards are played during the Resource Gathering phase, they are discarded after use. During the Skirmish Phase, all cards remain until the end of the round, even if a special power is activated (e.g. saboteur or sniper team).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resolving ties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the event of a tie, each player sums the number of people involved in the skirmish (this includes refugees and tribe families that may not be directly contributing to the fight score) and the player with the most people involved wins the skirmish. If players are still tied, then the skirmish is considered a deadlock. In this case, the players place the top card from the contested resources pile into the junkyard pile without looking at it. The players shuffle the junkyard and the round ends. The player with the initiator card passes it to the left to begin a new round.&lt;br /&gt;
&lt;br /&gt;
==2 Player Variant==&lt;br /&gt;
&lt;br /&gt;
*Remove two cards of each kind from the junkyard (i.e. 2 junk, 2 medkit, 2 pickaxe, etc.)&lt;br /&gt;
*Eliminate all contested resources peeking&lt;br /&gt;
*The number of tribe members a player brings to a skirmish is no longer relevant&lt;br /&gt;
*Skirmishes must be won by 2. If not, then it is a tie and the players place the contested resource on top of the junkyard and then shuffle the junkyard&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;HQ expansion&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Module #1 – Medics, Tools, and Gangs===&lt;br /&gt;
&lt;br /&gt;
Adds &lt;br /&gt;
*8 Medic mercenaries (can draw, hire for 1 med (like pills) or stop a sniper attack)&lt;br /&gt;
*8 Junkyard cards&lt;br /&gt;
**4 Rifle (+2 hunting and fighting)&lt;br /&gt;
**4 Toolkit &lt;br /&gt;
*2 Gangs - go to relevant player at the end of the game. Worth 5 people.&lt;br /&gt;
**The Gearheads - Most cards with the tool icon. Ties broken by most tools that are contested resources.&lt;br /&gt;
**The Pharmers - Highest total med value. Ties are broken by most Medics.&lt;br /&gt;
&lt;br /&gt;
===Module #2 – Engineers and Buildings===&lt;br /&gt;
&lt;br /&gt;
Adds &lt;br /&gt;
*8 Engineer mercenaries&lt;br /&gt;
*12 buildings (3 each of bunkers, armories, pharmacies, hydroponic gardens)&lt;br /&gt;
*1 Gang - goes to relevant player at the end of the game. Worth 5 people.&lt;br /&gt;
**The Masons - Most completed and enabled buildings cards. Ties are broken by most Engineers.&lt;br /&gt;
&lt;br /&gt;
Engineers can dig in the engineering schematics pile (12 building cards as above). The process of constructing a building is as follows:&lt;br /&gt;
#Play an engineer card&lt;br /&gt;
#Use the engineer’s dig (combined with any modifiers) to draw cards from the engineering schematics pile equal to the dig value&lt;br /&gt;
#Select a maximum of 1 card to build and return the others to the bottom of the engineering schematics pile&lt;br /&gt;
#Place the new building card face-up in your play area&lt;br /&gt;
#Draw cards from the player’s deck equal to the building’s build time and place those facedown on top of the new building&lt;br /&gt;
#Discard the engineer card&lt;br /&gt;
#At the start of the player’s next round, remove 1 card from each building that is under construction&lt;br /&gt;
#Starting with the round following the initial building placement, additional tribe members (and toolkits) may be played from the player’s hand to accelerate construction on one or more buildings. Each tribe member played can remove 1 card from a building that is under construction. If wielding a toolkit, then 2 additional cards may be removed. Tribe members that work on construction projects may not take any other actions that round and are immediately discarded.&lt;br /&gt;
#Once a building has zero cards stacked on it, it is complete and immediately goes into effect.&lt;br /&gt;
&lt;br /&gt;
===Module #3 – Tribal Leaders===&lt;br /&gt;
&lt;br /&gt;
Adds &lt;br /&gt;
*10 Tribal Leaders&lt;br /&gt;
Each player selects one of two leaders at the start of the game. Each leader grants a unique power.&lt;br /&gt;
&lt;br /&gt;
===Module #4 – Dirty Deeds===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Saboteur Ability&#039;&#039;&#039;&lt;br /&gt;
A saboteur may attack a building that is completed and disable it, rendering it unusable (flip the building’s card over to reveal its back, indicating that the building is disabled). If a building is disabled, its abilities cannot be used and cards cannot be added or removed from the building. To repair the building, a tribe member card must be played from the player’s hand to work on the building and then immediately discarded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Sniper Ability&#039;&#039;&#039;&lt;br /&gt;
A sniper team may attack a tribal leader, wounding him (turn the leader’s card over to indicate the tribal leader is injured). This removes the leader’s advantage until a med is applied to the leader to heal him.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Recon expansion&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
===Module 1 – Spy Hunter===&lt;br /&gt;
&lt;br /&gt;
Adds &lt;br /&gt;
*4 binoculars to junkyard&lt;br /&gt;
*8(?) Spies to the mercenaries&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recon Action&#039;&#039;&#039; - Enables you to peek at cards and gain essential information. Recon rules:&lt;br /&gt;
*Only you may see cards as a result of your recon action. You may not share this information with any other player.&lt;br /&gt;
*Cards are returned in their original order.&lt;br /&gt;
*It may be possible for your recon action to be interrupted through a cancel action or as a result of a snipe attack.&lt;br /&gt;
&lt;br /&gt;
===Module 2 – Liars and Thieves===&lt;br /&gt;
&lt;br /&gt;
Adds &lt;br /&gt;
*assassin, provocateur, rogue, and guard mercenaries (select 6 other mercenaries for a total of 10 in the market)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;assassin&#039;&#039;&#039; Like the sniper team, this mercenary has the ability to snipe an opponent’s tribe members during resource gathering or the skirmish. Unlike the sniper team, the assassin is restricted to only attacking single-unit tribe members (cards that represent only 1 tribe member).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;provocateur&#039;&#039;&#039; Special - Grants a special means of fighting through intimidation. During your turn of the skirmish resolution phase, you may announce an intent to use the number of tribe members you brought to the skirmish as your fight score. Count the total size of your force (tribe members you brought, even if they are not fighters) ignoring any tools or other combat modifiers, but including leader and building abilities that increase the size of your force. Use the total force size as your fight score. If your provocateur gets sniped, your fight score reverts back to its natural score. The Gangster leader ability does not count toward the provocateur ability. A player in later turn order can snipe a provocateur in earlier turn order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rogue&#039;&#039;&#039; Grants a special skirmish win condition. If a skirmish ends with a tie for highest fight score, the first player in turn order with a rogue in the skirmish automatically wins the contested resource. Only a tie for highest fight score is considered, not the number of tribe members. The rogue ability constitutes a higher order of precedence than the number of tribe members brought to the skirmish. It is not necessary that the player using the rogue be involved in the tie. Any two players with identical fight scores trigger the potential for a rogue win condition for ANY player in the skirmish. At this point, the number of tribe members in the skirmish is not relevant. The rogue’s ability to steal the CR is passive. You do not need to give up the rogue’s fight in order to steal the CR. Your rogue can be targeted by a snipe action. Only the first rogue action can be successful per round (resolved in turn order). Multiple players cannot successfully use this action. A player in lower turn order can snipe a rogue in higher turn order.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;guard&#039;&#039;&#039; An inexpensive fighter, similar to a brawler. Can be used to cancel any action outside of the skirmish which targets your card(s). Examples include spying, sniping or disarming while you gather resources, attacks against your buildings, and etc. If you do use the guard for his cancel ability, discard him and draw a new card from the top of your deck.&lt;br /&gt;
&lt;br /&gt;
===Module 3 – Expanding the Ranks===&lt;br /&gt;
&lt;br /&gt;
Adds &lt;br /&gt;
*courier, drill sergeant, scrappers, and tinker (select 6 other mercenaries for a total of 10 in the market)&lt;br /&gt;
&lt;br /&gt;
===Module 4 – Randomized Contested Resources===&lt;br /&gt;
&lt;br /&gt;
Adds &lt;br /&gt;
*14 contested resources (cargo sled, combat medic, demolition team, tear gas, tribal hunters)&lt;br /&gt;
&lt;br /&gt;
The new contested resources are shuffled with the 14 base game contested resources and 14 are drawn for this game.&lt;br /&gt;
&lt;br /&gt;
===Module 5 – The Kitchen Sink===&lt;br /&gt;
&lt;br /&gt;
Adds&lt;br /&gt;
*Humanitarians gang&lt;br /&gt;
*Map&lt;br /&gt;
*2 Leaders (Swindler and Yardmaster)&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14032</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14032"/>
		<updated>2022-07-17T08:18:05Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: number formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the discarded set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized moves ==&lt;br /&gt;
&lt;br /&gt;
=== When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
* Action 1. &#039;&#039;(Optional)&#039;&#039; &#039;&#039;&#039;Draw.&#039;&#039;&#039; You can pick up a tile from the common &#039;&#039;&#039;draw pile&#039;&#039;&#039;. Alternatively, you can pick up a tile from the &#039;&#039;&#039;edge of the dial&#039;&#039;&#039;, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
* Action 2. &#039;&#039;(Optional)&#039;&#039; &#039;&#039;&#039;Play.&#039;&#039;&#039; If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively, you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you drew a card but you do not want to play you can choose to &#039;&#039;&#039;pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discarding or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red on your player card).&lt;br /&gt;
* If you completed the dial (one tile in each spot) then your score will be doubled at the end of the round.&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points (the score shown as stars on your player card). The first player to 7 or more points will win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14012</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14012"/>
		<updated>2022-07-15T11:22:13Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: /* When there is a draw pile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the discarded set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized moves ==&lt;br /&gt;
&lt;br /&gt;
=== When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; &#039;&#039;&#039;Draw.&#039;&#039;&#039; You can pick up a tile from the common &#039;&#039;&#039;draw pile&#039;&#039;&#039;. Alternatively, you can pick up a tile from the &#039;&#039;&#039;edge of the dial&#039;&#039;&#039;, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; &#039;&#039;&#039;Play.&#039;&#039;&#039; If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively, you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you drew a card but you do not want to play you can choose to &#039;&#039;&#039;Pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discarding or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red on your player card).&lt;br /&gt;
* If you completed the dial (one tile in each spot) then your score will be doubled at the end of the round.&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points (the score shown as stars on your player card). The first player to 7 or more points will win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14011</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14011"/>
		<updated>2022-07-15T11:13:05Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: /* Authorized shots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the discarded set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized moves ==&lt;br /&gt;
&lt;br /&gt;
=== When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; &#039;&#039;&#039;Draw.&#039;&#039;&#039; You can pick up a tile from the common &#039;&#039;&#039;draw pile&#039;&#039;&#039;. Alternatively, you can pick up a tile from the &#039;&#039;&#039;edge of the dial&#039;&#039;&#039;, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
# &#039;&#039;(Optional)&#039;&#039; &#039;&#039;&#039;Play.&#039;&#039;&#039; If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively, you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you do not want to play you can choose to &#039;&#039;&#039;Pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discarding or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red on your player card).&lt;br /&gt;
* If you completed the dial (one tile in each spot) then your score will be doubled at the end of the round.&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points (the score shown as stars on your player card). The first player to 7 or more points will win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14010</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14010"/>
		<updated>2022-07-15T11:06:30Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: /* Course of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the discarded set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized shots ==&lt;br /&gt;
&lt;br /&gt;
=== 1 - When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
#. (Optional) Draw. You can pick up a tile from the common draw pile. Alternatively, you can pick up a tile from the edge of the dial, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
#. (Optional) Play. If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you do not want to play you can choose to &#039;&#039;&#039;Pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2 - When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discard or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red on your player card).&lt;br /&gt;
* If you completed the dial (one tile in each spot) then your score will be doubled at the end of the round.&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points (the score shown as stars on your player card). The first player to 7 or more points will win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14009</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14009"/>
		<updated>2022-07-15T11:04:32Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play a tile every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized shots ==&lt;br /&gt;
&lt;br /&gt;
=== 1 - When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
#. (Optional) Draw. You can pick up a tile from the common draw pile. Alternatively, you can pick up a tile from the edge of the dial, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
#. (Optional) Play. If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you do not want to play you can choose to &#039;&#039;&#039;Pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2 - When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discard or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red on your player card).&lt;br /&gt;
* If you completed the dial (one tile in each spot) then your score will be doubled at the end of the round.&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points (the score shown as stars on your player card). The first player to 7 or more points will win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14008</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14008"/>
		<updated>2022-07-15T11:02:51Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: /* Score 7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play a tile every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized shots ==&lt;br /&gt;
&lt;br /&gt;
=== 1 - When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
#. (Optional) Draw. You can pick up a tile from the common draw pile. Alternatively, you can pick up a tile from the edge of the dial, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
#. (Optional) Play. If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you do not want to play you can choose to &#039;&#039;&#039;Pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2 - When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discard or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red at your player card).&lt;br /&gt;
* If you completed the dial (one tile in each spot) then your score will be doubled at the end of the round.&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points. The first player to 7 or more points will win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14007</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14007"/>
		<updated>2022-07-15T11:01:11Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: /* One round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play a tile every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized shots ==&lt;br /&gt;
&lt;br /&gt;
=== 1 - When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
#. (Optional) Draw. You can pick up a tile from the common draw pile. Alternatively, you can pick up a tile from the edge of the dial, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
#. (Optional) Play. If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you do not want to play you can choose to &#039;&#039;&#039;Pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2 - When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discard or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red at your player card).&lt;br /&gt;
* If you completed the dial (one tile in each spot) then your score will be doubled at the end of the round.&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points. The first player to 7 or more points win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14006</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14006"/>
		<updated>2022-07-15T11:00:52Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: /* One round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play a tile every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized shots ==&lt;br /&gt;
&lt;br /&gt;
=== 1 - When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
#. (Optional) Draw. You can pick up a tile from the common draw pile. Alternatively, you can pick up a tile from the edge of the dial, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
#. (Optional) Play. If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you do not want to play you can choose to &#039;&#039;&#039;Pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2 - When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discard or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red at your player card).&lt;br /&gt;
* If you completed the dial (one tile in each spot) then your score will be doubled at the end of the round. (On the score card this is called &amp;quot;Score round&amp;quot;.)&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points. The first player to 7 or more points win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14005</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14005"/>
		<updated>2022-07-15T10:58:30Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
It consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play a tile every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized shots ==&lt;br /&gt;
&lt;br /&gt;
=== 1 - When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
#. (Optional) Draw. You can pick up a tile from the common draw pile. Alternatively, you can pick up a tile from the edge of the dial, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
#. (Optional) Play. If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you do not want to play you can choose to &#039;&#039;&#039;Pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2 - When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discard or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red at your player card).&lt;br /&gt;
* If you completed a dial then this is doubled. (On the score card this is called &amp;quot;Score round&amp;quot;.)&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points. The first player to 7 or more points win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14004</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14004"/>
		<updated>2022-07-15T10:57:18Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game consists of 48 tiles (four times each tile numbered 1 to 12) and is played by three players.&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points (this is one round).&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has the required number of points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
== Course of the game ==&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
Every player will get an opportunity to draw and play a tile every turn.&amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned).&lt;br /&gt;
&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the set of already scored sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round. (Or, the game will end if the game mode is one round.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Authorized shots ==&lt;br /&gt;
&lt;br /&gt;
=== 1 - When there is a draw pile ===&lt;br /&gt;
&lt;br /&gt;
You must take one or two of the below actions, in order.&lt;br /&gt;
&lt;br /&gt;
#. (Optional) Draw. You can pick up a tile from the common draw pile. Alternatively, you can pick up a tile from the edge of the dial, but only if that tile will complete a set of three, and only if there is more than one tile on the dial.&lt;br /&gt;
#. (Optional) Play. If you have a set of three you can &#039;&#039;&#039;discard&#039;&#039;&#039; the set to the area marked as &amp;quot;Discard&amp;quot; to score one point. Alternatively you can &#039;&#039;&#039;place&#039;&#039;&#039; any number of consecutive tiles to one of the sides of the dial, either clockwise or anti-clockwise. If you do not want to play you can choose to &#039;&#039;&#039;Pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2 - When there is no more draw pile ===&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discard or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (the person who contested will score one point) and the unique tile comes into the possession of the player who contested, which they must then place on the dial (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== One round ===&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red at your player card).&lt;br /&gt;
* If you completed a dial then this is doubled. (On the score card this is called &amp;quot;Score round&amp;quot;.)&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
=== Score 7 ===&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points. The first player to 7 or more points win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14003</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=14003"/>
		<updated>2022-07-15T10:32:05Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points. This is one round.&amp;lt;br&amp;gt;&lt;br /&gt;
There are two game modes. With &amp;quot;One round&amp;quot; you only play one round: until the first player&#039;s hand is empty. With &amp;quot;Score 7&amp;quot; you play multiple rounds until one player has more points. (See &amp;quot;Scoring&amp;quot; below for more detail.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Course of the game: &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The first tile from the draw pile is turned over and placed on the board. Each player will play in turn, always in the same order. &amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned). &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the set of sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Authorized shots: &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;1 - When there is a draw pile&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place a tile or a series of tiles on the dial in the continuity of the one(s) already placed, clockwise or anti-clockwise (as desired and regardless of the moves played previously).&amp;lt;br&amp;gt;&lt;br /&gt;
Or discard a set (the remaining tile of the same value will be called unique tile).&amp;lt;br&amp;gt;&lt;br /&gt;
Or draw a random tile from the draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The player who can neither pose nor discard must necessarily draw.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to play or discard or pass after having drawn (as desired and independently of the tile drawn). If the player has neither of these possibilities, the turn automatically passes. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to pick up the last tile that has just been placed by the previous player, but this must be followed by a valid move (to put down or to discard: it is not possible to draw, it is not either possible to put back the tile that has just been picked up).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;2 - When there is no more draw pile&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discard or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (valuable for one point) and the unique tile comes into the possession of the player who contested, they must then play (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Scoring&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;One round&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red at your player card).&lt;br /&gt;
* If you completed a dial then this is doubled. (On the score card this is called &amp;quot;Score round&amp;quot;.)&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;Score 7&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The scoring rules are the same, but this time every time you win one round you get 3 points. The first player to 7 or more points win the game.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=13997</id>
		<title>Gamehelpepizodiak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpepizodiak&amp;diff=13997"/>
		<updated>2022-07-15T03:58:18Z</updated>

		<summary type="html">&lt;p&gt;Dboned Xray: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game consists of 48 tiles (four times each tile numbered 1 to 12).&amp;lt;br&amp;gt;&lt;br /&gt;
The goal is to play all one&#039;s tiles (empty one&#039;s hand) to score points.&amp;lt;br&amp;gt;&lt;br /&gt;
The player who empties their hand scores one point for each set they discards during the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The first player to reach or exceed 7 points (or 13 optional points) wins the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;mark&amp;gt;&lt;br /&gt;
[Note: With the single round option, each player scores the number of points equivalent to the number of sets they discarded during the game. The player who empties their hand is awarded a bonus of three additional points. The final classification is made according to points.]&lt;br /&gt;
&amp;lt;/mark&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Course of the game: &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tiles are dealt: 12 to each player, the remaining 12 forming a common draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The first tile from the draw pile is turned over and placed on the board. Each player will play in turn, always in the same order. &amp;lt;br&amp;gt;&lt;br /&gt;
The dial can only have one tile of each value; these will be positioned at the planned locations (marked with the number concerned). &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the dial is full its tiles are shuffled (with the remaining draw pile if there is one) to form a new draw pile. A new turn of the dial then begins, which will take place in the same way as the previous one (but without the set of sets).&amp;lt;br&amp;gt;&lt;br /&gt;
When a player empties their hand, the points are scored and a new deal is made as at the start of the first round.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Authorized shots: &amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;1 - When there is a draw pile&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Place a tile or a series of tiles on the dial in the continuity of the one(s) already placed, clockwise or anti-clockwise (as desired and regardless of the moves played previously).&amp;lt;br&amp;gt;&lt;br /&gt;
Or discard a set (the remaining tile of the same value will be called unique tile).&amp;lt;br&amp;gt;&lt;br /&gt;
Or draw a random tile from the draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The player who can neither pose nor discard must necessarily draw.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to play or discard or pass after having drawn (as desired and independently of the tile drawn). If the player has neither of these possibilities, the turn automatically passes. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to pick up the last tile that has just been placed by the previous player, but this must be followed by a valid move (to put down or to discard: it is not possible to draw, it is not either possible to put back the tile that has just been picked up).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h4&amp;gt;2 - When there is no more draw pile&amp;lt;/h4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conditions for placing, discard or picking up remain the same. However, instead of drawing, players can choose to skip their turn (even if they have a playable tile or a set in hand).&amp;lt;br&amp;gt;&lt;br /&gt;
It is impossible to pass with a single immediately playable tile: players must play a valid move (place a tile or series of tiles, on one side or the other of the dial, or discard a set).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When two players have consecutively passed their turn, if the third player does not have one of the immediately playable tiles, they may contest the move. If the player does not have any of the tiles corresponding to the two playable positions on the dial, they will choose which of the two values to challenge.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the player disputes a value, the four tiles will be removed from the hands of the other two players. The set is discarded from the game (valuable for one point) and the unique tile comes into the possession of the player who contested, they must then play (according to the usual conditions given above).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If no one has the opportunity to challenge, it is impossible for players to skip their turns more than three times in a row. In this case, when the turn goes to the first player to pass, that player will be forced to place a non-unique tile from their hand (or a straight if they wish).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Scoring&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You get one point every time you discard a set of three (the score shown in red at your player card).&lt;br /&gt;
* If you completed a dial then this is doubled. (On the score card this is called &amp;quot;Score round&amp;quot;.)&lt;br /&gt;
* If you emptied your hand (and thereby ending the game) you get an additional three bonus points.&lt;/div&gt;</summary>
		<author><name>Dboned Xray</name></author>
	</entry>
</feed>