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	<updated>2026-11-12T02:33:40Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpintheyearofthedragon&amp;diff=23080</id>
		<title>Gamehelpintheyearofthedragon</title>
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		<updated>2024-10-21T10:29:31Z</updated>

		<summary type="html">&lt;p&gt;DarkAnivia: Adding restriction to take person only to the cards you have&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== Round Order ==&lt;br /&gt;
&lt;br /&gt;
The game consists of exactly 12 rounds, symbolising the 12 months in the&lt;br /&gt;
Year of the Dragon. The player order for the round is determined by the marker positions of the Persons track. Each round consists of the following 4 phases, in order:&lt;br /&gt;
&lt;br /&gt;
==== 1st Phase: Choose an Action ====&lt;br /&gt;
&lt;br /&gt;
* If you choose an action in the same grouping as another player has already chosen, you must pay 3 yuan.&lt;br /&gt;
* You may also choose no action and fill your personal money supply to 3 yuan.&lt;br /&gt;
&lt;br /&gt;
==== 2nd Phase: Choose a New Person ====&lt;br /&gt;
&lt;br /&gt;
* If you do not have available space in any palaces, you must discard a different person  before placing your new person.&lt;br /&gt;
* You need a card with the given role of the person you want to take or the wild card&lt;br /&gt;
* Gain positions on the Persons track a number of spaces equal to the value of the new person you selected.&lt;br /&gt;
&lt;br /&gt;
==== 3rd Phase: Event ====&lt;br /&gt;
&lt;br /&gt;
* After the event resolves, any palaces which are unoccupied lose 1 floor.&lt;br /&gt;
&lt;br /&gt;
==== 4th Phase: Scoring ====&lt;br /&gt;
&lt;br /&gt;
1 point for each:&lt;br /&gt;
* Palace&lt;br /&gt;
* &#039;&#039;&#039;Court lady&#039;&#039;&#039;&lt;br /&gt;
* Privilege (small)&lt;br /&gt;
2 points for large privilege&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
==== Peace ====&lt;br /&gt;
&lt;br /&gt;
* Nothing happens&lt;br /&gt;
&lt;br /&gt;
==== Imperial Tribute ====&lt;br /&gt;
&lt;br /&gt;
* Each player pays 4 yuan&lt;br /&gt;
* For each yuan a player is short, release 1 person&lt;br /&gt;
&lt;br /&gt;
==== Drought ====&lt;br /&gt;
&lt;br /&gt;
* Each player must turn in 1 rice tile for each inhabited palace&lt;br /&gt;
* From each unsupplied palace, release 1 person&lt;br /&gt;
&lt;br /&gt;
==== Mongol Invasion ====&lt;br /&gt;
&lt;br /&gt;
* Each player scores points equal to the helmets on their &#039;&#039;&#039;warriors&#039;&#039;&#039;&lt;br /&gt;
* All the players with the fewest must each release a single person&lt;br /&gt;
&lt;br /&gt;
==== Dragon Festival ====&lt;br /&gt;
&lt;br /&gt;
* Players get 6, or 3, victory points for the most, or the second most, fireworks&lt;br /&gt;
* Scoring players then turn in half of their tiles to the supply&lt;br /&gt;
&lt;br /&gt;
==== Epidemic ====&lt;br /&gt;
&lt;br /&gt;
* Each player must release 3 persons, 1 fewer per mortar on their &#039;&#039;&#039;healers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
==== Taxes ====&lt;br /&gt;
&lt;br /&gt;
Take 1 yuan from the  supply for each coin symbol (on the action card and the player’s &#039;&#039;&#039;tax collectors&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==== Build ====&lt;br /&gt;
&lt;br /&gt;
Take 1 palace floor from the supply for each hammer (on the action card and the player’s &#039;&#039;&#039;craftsmen&#039;&#039;&#039;), then build the new floors; no palace higher than 3 floors &lt;br /&gt;
&lt;br /&gt;
==== Harvest ====&lt;br /&gt;
&lt;br /&gt;
Take 1 rice tile from the supply for each rice sack (on the action card and the player’s &#039;&#039;&#039;farmers&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==== Fireworks Display ====&lt;br /&gt;
&lt;br /&gt;
Take 1 fireworks tile from the supply for each rocket (on the action card and the player’s &#039;&#039;&#039;pyrotechnists&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==== Military Parade ====&lt;br /&gt;
&lt;br /&gt;
Move 1 space on the person track for each helmet (on the card and the player’s &#039;&#039;&#039;warriors&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
&lt;br /&gt;
Move 1 space on the scoring track for each book (on the action card and the player’s &#039;&#039;&#039;scholars&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==== Privilege ====&lt;br /&gt;
&lt;br /&gt;
Pay 2, or 6 (or 7 depending on new or old edition rules), yuan to the supply and take a small, or large, privilege tile from the supply accordingly&lt;br /&gt;
&lt;br /&gt;
==== (No action) ====&lt;br /&gt;
&lt;br /&gt;
Take up to 3 yuan from the supply to bring your total yuan to 3&lt;br /&gt;
&lt;br /&gt;
== End-of-game Scoring ==&lt;br /&gt;
&lt;br /&gt;
==== Person ====&lt;br /&gt;
&lt;br /&gt;
* 2 points each&lt;br /&gt;
&lt;br /&gt;
==== Monk ====&lt;br /&gt;
&lt;br /&gt;
* [&#039;&#039;number of Buddhas&#039;&#039;] x [&#039;&#039;number of floors&#039;&#039;] points&lt;br /&gt;
&lt;br /&gt;
==== Rice and Fireworks ====&lt;br /&gt;
&lt;br /&gt;
* Each player sells back to the supply all of their rice and fireworks tiles for 2 yuan each.&lt;br /&gt;
* Afterwards, each player earns 1 victory point for every 3 yuan they possess.&lt;/div&gt;</summary>
		<author><name>DarkAnivia</name></author>
	</entry>
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