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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Danoria</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Danoria"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Danoria"/>
	<updated>2026-11-14T23:00:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptreos&amp;diff=22946</id>
		<title>Gamehelptreos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptreos&amp;diff=22946"/>
		<updated>2024-10-08T14:01:15Z</updated>

		<summary type="html">&lt;p&gt;Danoria: Added info about earning gold on inn discovery. Added section about ways to earn gold.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome on Treos!!&lt;br /&gt;
&lt;br /&gt;
Head out and explore the world: complete quests and side quests to collect enough gold faster than the others.&lt;br /&gt;
The first player to collect 20 gold wins the game.&lt;br /&gt;
&lt;br /&gt;
== Sunrise: Planning ==&lt;br /&gt;
Each player draws 5 cards from their deck and assigns them face down:&lt;br /&gt;
One on the bid space: the higher the card number on the bottom left of the card you place there, the earlier you will move during this round.&lt;br /&gt;
Three on the 3 different day turns: considering the movement options on the cards they place there.&lt;br /&gt;
The last card may be replaced on top of their card deck or discarded.&lt;br /&gt;
&lt;br /&gt;
Players also place an intrigue marker face down on the phase that they want to complete the &#039;Move Highwayman&#039; action.&lt;br /&gt;
&lt;br /&gt;
== Morning, Midday, Evening: movement ==&lt;br /&gt;
According to their turn order markers, each player takes one turn: reveal the movement card and the intrigue marker and then move accordingly the pawn and (if a move highwayman token has been revealed) one highwayman.&lt;br /&gt;
&lt;br /&gt;
Reaching new places: &lt;br /&gt;
=== Town===&lt;br /&gt;
Complete a quest, take a new quest card (if you have a free space for it).&lt;br /&gt;
=== Fort===&lt;br /&gt;
Get the fort&#039;s weapon, if you don&#039;t already have it (triggers character-specific power).&lt;br /&gt;
=== Inn===&lt;br /&gt;
Get a side quest. If you are the first entrant to the inn, you get 1 gold.&lt;br /&gt;
=== Secret Place===&lt;br /&gt;
Reveal the power of the secret place: get a movement card, get a side quest, or open a Portal&lt;br /&gt;
=== Portal===&lt;br /&gt;
Free move to another portal&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Highwayman&#039;&#039;&#039; ===&lt;br /&gt;
Highwayman are blockers and prevent you from moving through or onto that space.&lt;br /&gt;
&lt;br /&gt;
Move the highwayman using the same movement card with which you have just moved your character token. Again, you may use fewer moves than allowed or not move any highwayman at all. Highwaymen may not move onto or through towns and forts, or any space occupied by a character token. They may, however, move onto inns, secret places, and spaces without character tokens. Any number of highwaymen may share the same space. You must move your character marker before you move the highwayman.&lt;br /&gt;
&lt;br /&gt;
== Ways to Earn Gold ==&lt;br /&gt;
1-3 Gold for completing a quest&lt;br /&gt;
&lt;br /&gt;
0-4 Gold for collecting a new weapon&lt;br /&gt;
&lt;br /&gt;
1 gold for discovering an inn&lt;br /&gt;
&lt;br /&gt;
1 gold for discovering a secret place&lt;br /&gt;
&lt;br /&gt;
Carolijn only: 1 gold for completing a side quest&lt;br /&gt;
&lt;br /&gt;
== Sundown: clean-up ==&lt;br /&gt;
All players discard their cards into their respective discard pile.&lt;br /&gt;
An Event is revealed, providing a special rule for the next turn.&lt;/div&gt;</summary>
		<author><name>Danoria</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptreos&amp;diff=22945</id>
		<title>Gamehelptreos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptreos&amp;diff=22945"/>
		<updated>2024-10-08T13:57:00Z</updated>

		<summary type="html">&lt;p&gt;Danoria: Updated the intrigue marker info and added info about moving the highwayman.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome on Treos!!&lt;br /&gt;
&lt;br /&gt;
Head out and explore the world: complete quests and side quests to collect enough gold faster than the others.&lt;br /&gt;
The first player to collect 20 gold wins the game.&lt;br /&gt;
&lt;br /&gt;
== Sunrise: Planning ==&lt;br /&gt;
Each player draws 5 cards from their deck and assigns them face down:&lt;br /&gt;
One on the bid space: the higher the card number on the bottom left of the card you place there, the earlier you will move during this round.&lt;br /&gt;
Three on the 3 different day turns: considering the movement options on the cards they place there.&lt;br /&gt;
The last card may be replaced on top of their card deck or discarded.&lt;br /&gt;
&lt;br /&gt;
Players also place an intrigue marker face down on the phase that they want to complete the &#039;Move Highwayman&#039; action.&lt;br /&gt;
&lt;br /&gt;
== Morning, Midday, Evening: movement ==&lt;br /&gt;
According to their turn order markers, each player takes one turn: reveal the movement card and the intrigue marker and then move accordingly the pawn and (if a move highwayman token has been revealed) one highwayman.&lt;br /&gt;
&lt;br /&gt;
Reaching new places: &lt;br /&gt;
=== Town===&lt;br /&gt;
Complete a quest, take a new quest card (if you have a free space for it).&lt;br /&gt;
=== Fort===&lt;br /&gt;
Get the fort&#039;s weapon, if you don&#039;t already have it (triggers character-specific power).&lt;br /&gt;
=== Inn===&lt;br /&gt;
Get a side quest.&lt;br /&gt;
=== Secret Place===&lt;br /&gt;
Reveal the power of the secret place: get a movement card, get a side quest, or open a Portal&lt;br /&gt;
=== Portal===&lt;br /&gt;
Free move to another portal&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Highwayman&#039;&#039;&#039; ===&lt;br /&gt;
Highwayman are blockers and prevent you from moving through or onto that space.&lt;br /&gt;
&lt;br /&gt;
Move the highwayman using the same movement card with which you have just moved your character token. Again, you may use fewer moves than allowed or not move any highwayman at all. Highwaymen may not move onto or through towns and forts, or any space occupied by a character token. They may, however, move onto inns, secret places, and spaces without character tokens. Any number of highwaymen may share the same space. You must move your character marker before you move the highwayman.&lt;br /&gt;
&lt;br /&gt;
== Sundown: clean-up ==&lt;br /&gt;
All players discard their cards into their respective discard pile.&lt;br /&gt;
An Event is revealed, providing a special rule for the next turn.&lt;/div&gt;</summary>
		<author><name>Danoria</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnovaluna&amp;diff=22688</id>
		<title>Gamehelpnovaluna</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnovaluna&amp;diff=22688"/>
		<updated>2024-09-22T15:20:00Z</updated>

		<summary type="html">&lt;p&gt;Danoria: Added additional context and re-ordered sections to supply foundational knowledge before explaining tasks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An abstract tile laying game from Uwe Rosenberg for 1 - 4 players. Theme is based on moon cycles.&lt;br /&gt;
&lt;br /&gt;
== Goal of the Game ==&lt;br /&gt;
The goal is to get and place tiles in your personal play area in order to satisfy the task requirements. Place 1 disc on a satisfied task. The player who places all (20) of their discs first wins - or if all of the tiles runs out, the player who has placed the most discs wins.&lt;br /&gt;
&lt;br /&gt;
There are 68 tiles, 17 of each color.&lt;br /&gt;
&lt;br /&gt;
== Tiles and Tasks ==&lt;br /&gt;
There are 3 components to each tile.&lt;br /&gt;
1) The base color:  &amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/b&amp;gt;, &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/b&amp;gt;, &amp;lt;b style=&amp;quot;color:turquoise&amp;quot;&amp;gt;Turquoise&amp;lt;/b&amp;gt; and/or &amp;lt;b style=&amp;quot;color:#a90&amp;quot;&amp;gt;Yellow&amp;lt;/b&amp;gt;.&lt;br /&gt;
2) Time - The number in the upper left which is the &#039;time&#039; and represents the number of spaces to move forward on the track when you take that tile.&lt;br /&gt;
3) Tasks - The other three corners of the tile show tasks, consisting of 1-4 dots in &amp;lt;b style=&amp;quot;color:red&amp;quot;&amp;gt;Red&amp;lt;/b&amp;gt;, &amp;lt;b style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue&amp;lt;/b&amp;gt;, &amp;lt;b style=&amp;quot;color:turquoise&amp;quot;&amp;gt;Turquoise&amp;lt;/b&amp;gt; and/or &amp;lt;b style=&amp;quot;color:#a90&amp;quot;&amp;gt;Yellow&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In order to complete the task the tile must be adjacent to other tiles in the color of the dots (1 dot per color). If an adjacent tile has other adjacent tiles of the same color, they also count even if they are not directly adjacent to the task. This can be continued as desired. The color of the tile on which the task is written never counts.&lt;br /&gt;
&lt;br /&gt;
A tile can be used to fulfil multiple tasks (even of the same tile), but only once per tile.&lt;br /&gt;
&lt;br /&gt;
Once a task is completed, place one disc from the supply on it.&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
When it&#039;s your turn you select one of the 3 tiles after the moon-meeple. Empty spaces are ignored.&lt;br /&gt;
&lt;br /&gt;
You place this tile in your play area next to another tile and move your player marker on the wheel by the number indicated on the top left corner of the chosen tile. &lt;br /&gt;
&lt;br /&gt;
If that space is occupied, place your marker on top of the stack.&lt;br /&gt;
&lt;br /&gt;
The next player will be the one whose marker is last (or on top if tied).&lt;br /&gt;
&lt;br /&gt;
== Refill the wheel ==&lt;br /&gt;
If there are less than 3 tiles on the wheel at the beginning of your turn you can refill the wheel.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
If one player has placed all their discs, they win.&lt;br /&gt;
If all the tiles are gone, the player with the most placed discs wins. In case of a tie, the one whose turn it would be next wins.&lt;/div&gt;</summary>
		<author><name>Danoria</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpharmonies&amp;diff=22680</id>
		<title>Gamehelpharmonies</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpharmonies&amp;diff=22680"/>
		<updated>2024-09-21T22:28:32Z</updated>

		<summary type="html">&lt;p&gt;Danoria: /* On your turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Your goal is to earn the most points and win the game by building landscapes and creating habitats for your animals.&lt;br /&gt;
&lt;br /&gt;
23 blue, 23 grey, 21 brown, 19 green, 19 yellow, 15 red&lt;br /&gt;
&lt;br /&gt;
Nature&#039;s Spirit Cards can be added to the game and provide additional scoring conditions. When integrated into the game, choose between 2 randomly dealt spirit cards before taking your first turn. The Spirit Card scoring conditions are described on the card.&lt;br /&gt;
&lt;br /&gt;
== On your turn == &lt;br /&gt;
&lt;br /&gt;
In the order of your choosing: &lt;br /&gt;
&lt;br /&gt;
You must choose a set of 3 tokens on the central board and place them onto your board with the following rules: &lt;br /&gt;
&lt;br /&gt;
- It can always be placed on an empty space. &lt;br /&gt;
&lt;br /&gt;
- It can be placed on top of 1 or 2 previously placed tokens to create trees, buildings or mountains (as shown in the rules). &lt;br /&gt;
&lt;br /&gt;
- It cannot be placed underneath other tokens or on top of a cube. &lt;br /&gt;
&lt;br /&gt;
Then you may take an animal card. The card will be placed on top of your board in one of the 4-card slots. &lt;br /&gt;
&lt;br /&gt;
Each animal card has its habitat pattern. You may place a cube from the animal card to fulfill the pattern on the corresponding token. You cannot place more than one cube to a token. You may place unlimited cubes according to the patterns available to you. &lt;br /&gt;
&lt;br /&gt;
Once the final cube on an animal card has been placed, it will no longer count against your 4-card limit. &lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
&lt;br /&gt;
When there are no tokens left to refill the central board or any player has 2 or fewer empty spaces on their board, finish the round and calculate points. &lt;br /&gt;
&lt;br /&gt;
Trees: A tree is formed by 1 green tokens placed on top of 0/1/2 brown tokens. The scores corresponding are 1/3/7. &lt;br /&gt;
&lt;br /&gt;
Mountains: Only mountains adjacent to another mountain score, for stack made of 1/2/3 gray token, they score 1/3/7. &lt;br /&gt;
&lt;br /&gt;
Fields: Each 2+ contiguous yellow tokens group you get 5 pts. &lt;br /&gt;
&lt;br /&gt;
Building: A building (red token) on top of another token may score 5 if surrounded by at least 3 tokens of different colors (only consider the top of each adjacent place). &lt;br /&gt;
&lt;br /&gt;
[[File:Harmonies.png]]&lt;br /&gt;
&lt;br /&gt;
Water in side A: Count the number of tokens from one end of the river to the other by the &#039;&#039;&#039;SHORTEST&#039;&#039;&#039; path. Score 2/5/8/11/15 for a chain of 2/3/4/5/6 blue tokens + 4 points for every additional token in the chain. &lt;br /&gt;
&lt;br /&gt;
Water in side B: Each island that is separated from each other by blue tokens gives you 5 pts. &lt;br /&gt;
&lt;br /&gt;
Animal cards: For each animal card you will score the number indicated in the topmost space without a cube.&lt;/div&gt;</summary>
		<author><name>Danoria</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpharmonies&amp;diff=22679</id>
		<title>Gamehelpharmonies</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpharmonies&amp;diff=22679"/>
		<updated>2024-09-21T22:27:42Z</updated>

		<summary type="html">&lt;p&gt;Danoria: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Your goal is to earn the most points and win the game by building landscapes and creating habitats for your animals.&lt;br /&gt;
&lt;br /&gt;
23 blue, 23 grey, 21 brown, 19 green, 19 yellow, 15 red&lt;br /&gt;
&lt;br /&gt;
Nature&#039;s Spirit Cards can be added to the game and provide additional scoring conditions. When integrated into the game, choose between 2 randomly dealt spirit cards before taking your first turn. The Spirit Card scoring conditions are described on the card.&lt;br /&gt;
&lt;br /&gt;
== On your turn == &lt;br /&gt;
&lt;br /&gt;
In the order of your choosing: &lt;br /&gt;
&lt;br /&gt;
You must choose a set of 3 tokens on the central board and place them onto your board with the following rules: &lt;br /&gt;
&lt;br /&gt;
- It can always be placed on an empty space. &lt;br /&gt;
&lt;br /&gt;
- It can be placed on top of 1 or 2 previously placed tokens to create trees, buildings or mountains (as shown in the rules). &lt;br /&gt;
&lt;br /&gt;
- It cannot be placed underneath other tokens or on top of a cube. &lt;br /&gt;
&lt;br /&gt;
Then you may take an animal card. The card will be placed on top of your board in one of the 4-card slots. &lt;br /&gt;
&lt;br /&gt;
Each animal card has its habitat pattern. You may place a cube from the animal card to fulfill the pattern on the corresponding token. You cannot place more than one cube to a token. &lt;br /&gt;
&lt;br /&gt;
Once the final cube on an animal card has been placed, it will no longer count against your 4-card limit. &lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
&lt;br /&gt;
When there are no tokens left to refill the central board or any player has 2 or fewer empty spaces on their board, finish the round and calculate points. &lt;br /&gt;
&lt;br /&gt;
Trees: A tree is formed by 1 green tokens placed on top of 0/1/2 brown tokens. The scores corresponding are 1/3/7. &lt;br /&gt;
&lt;br /&gt;
Mountains: Only mountains adjacent to another mountain score, for stack made of 1/2/3 gray token, they score 1/3/7. &lt;br /&gt;
&lt;br /&gt;
Fields: Each 2+ contiguous yellow tokens group you get 5 pts. &lt;br /&gt;
&lt;br /&gt;
Building: A building (red token) on top of another token may score 5 if surrounded by at least 3 tokens of different colors (only consider the top of each adjacent place). &lt;br /&gt;
&lt;br /&gt;
[[File:Harmonies.png]]&lt;br /&gt;
&lt;br /&gt;
Water in side A: Count the number of tokens from one end of the river to the other by the &#039;&#039;&#039;SHORTEST&#039;&#039;&#039; path. Score 2/5/8/11/15 for a chain of 2/3/4/5/6 blue tokens + 4 points for every additional token in the chain. &lt;br /&gt;
&lt;br /&gt;
Water in side B: Each island that is separated from each other by blue tokens gives you 5 pts. &lt;br /&gt;
&lt;br /&gt;
Animal cards: For each animal card you will score the number indicated in the topmost space without a cube.&lt;/div&gt;</summary>
		<author><name>Danoria</name></author>
	</entry>
</feed>