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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dan+Loeb</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-31T03:45:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluckynumbers&amp;diff=16224</id>
		<title>Gamehelpluckynumbers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpluckynumbers&amp;diff=16224"/>
		<updated>2023-03-06T16:49:45Z</updated>

		<summary type="html">&lt;p&gt;Dan Loeb: /* Game play */ Better explained tournament mode (multiple rounds)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Lucky Numbers is a simple game of luck mixed with thinking ahead.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
* The objective is to make a full grid of 16 number tiles.&lt;br /&gt;
* The numbers in each row must increase from left to right, and the numbers in each column must increase from top to bottom.&lt;br /&gt;
* You cannot have the same number twice in a row or column.&lt;br /&gt;
&lt;br /&gt;
Example of a completed grid:&lt;br /&gt;
&lt;br /&gt;
[[File:Lucky numbers.jpg|Lucky numbers.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The first player to fill their grid wins.&lt;br /&gt;
&lt;br /&gt;
==== Tournament Mode ====&lt;br /&gt;
The game is played multiple times with each player getting a chance to go first.&lt;br /&gt;
* The winner of each round earns two points.&lt;br /&gt;
* The other players lose one point for each empty space on their grid.&lt;br /&gt;
Highest total score wins.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
* For each player, a set of 20 tiles numbered from 1 to 20 are shuffled together, and each player starts with 4 distinct numbers in a diagonal line. (In the &amp;quot;easy setup&amp;quot; option, the first four tiles for the diagonal spaces are automatically drawn and placed in ascending order from least in the top right to greatest in the bottom left. With the &amp;quot;Michael&#039;s setup&amp;quot; option, the first four tiles are drawn one at a time and placed one by one on the diagonal according to the player&#039;s choice.)&lt;br /&gt;
* The remaining tiles (16 from each set) are mixed together in one pot. &lt;br /&gt;
* At the beginning of each of your turns, you may either draw a random tile from the pot or take a tile from the table (if there are any).&lt;br /&gt;
* You may play the tile you have as long as it is higher than each tile before it in the same row and column, and lower than each tile after it in the same row and column. &lt;br /&gt;
* If you take a tile from the table, you must play it.&lt;br /&gt;
* If you replace a tile on your grid, or choose to discard a drawn tile, that tile goes onto the table.&lt;br /&gt;
* Normally the next player then takes his turn, but in &amp;quot;Bruno&#039;s variant&amp;quot; if you place a tile diagonally adjacent to a tile with the same number then you immediately get another turn. In this way, you can take several turns in a row.&lt;/div&gt;</summary>
		<author><name>Dan Loeb</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluckynumbers&amp;diff=16223</id>
		<title>Gamehelpluckynumbers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpluckynumbers&amp;diff=16223"/>
		<updated>2023-03-06T16:44:04Z</updated>

		<summary type="html">&lt;p&gt;Dan Loeb: /* Game play */  Better explain set up and variants.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Lucky Numbers is a simple game of luck mixed with thinking ahead.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
* The objective is to make a full grid of 16 number tiles.&lt;br /&gt;
* The numbers in each row must increase from left to right, and the numbers in each column must increase from top to bottom.&lt;br /&gt;
* You cannot have the same number twice in a row or column.&lt;br /&gt;
&lt;br /&gt;
Example of a completed grid:&lt;br /&gt;
&lt;br /&gt;
[[File:Lucky numbers.jpg|Lucky numbers.jpg]]&lt;br /&gt;
&lt;br /&gt;
* The first player to fill their grid wins.&lt;br /&gt;
&lt;br /&gt;
==== Scoring for multiple rounds ====&lt;br /&gt;
&lt;br /&gt;
* The winner earns two points.&lt;br /&gt;
* The other players lose one point for each empty space on their grid.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
* For each player, a set of 20 tiles numbered from 1 to 20 are shuffled together, and each player starts with 4 distinct numbers in a diagonal line. (In the &amp;quot;easy setup&amp;quot; option, the first four tiles for the diagonal spaces are automatically drawn and placed in ascending order from least in the top right to greatest in the bottom left. With the &amp;quot;Michael&#039;s setup&amp;quot; option, the first four tiles are drawn one at a time and placed one by one on the diagonal according to the player&#039;s choice.)&lt;br /&gt;
* The remaining tiles (16 from each set) are mixed together in one pot. &lt;br /&gt;
* At the beginning of each of your turns, you may either draw a random tile from the pot or take a tile from the table (if there are any).&lt;br /&gt;
* You may play the tile you have as long as it is higher than each tile before it in the same row and column, and lower than each tile after it in the same row and column. &lt;br /&gt;
* If you take a tile from the table, you must play it.&lt;br /&gt;
* If you replace a tile on your grid, or choose to discard a drawn tile, that tile goes onto the table for the next player.&lt;/div&gt;</summary>
		<author><name>Dan Loeb</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpazul&amp;diff=16138</id>
		<title>Gamehelpazul</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpazul&amp;diff=16138"/>
		<updated>2023-02-20T21:50:19Z</updated>

		<summary type="html">&lt;p&gt;Dan Loeb: 1) Explained setting up for next round. 2) Fixed rule about grey variant board. 3) Made color spelling uniform.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to play video: https://youtu.be/d3bgqzkRRyY&lt;br /&gt;
&lt;br /&gt;
Azul is a game about picking up sets of tiles to build a mosaic wall.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Each player&#039;s board starts on its colored side. Each player starts with 0 points.&lt;br /&gt;
&lt;br /&gt;
* Place 5 factory displays for 2 players/7 for 3 players/9 for 4 players in a circle in the center of the playing area.&lt;br /&gt;
&lt;br /&gt;
* Place 20 tiles of each color (white, red, yellow, blue, black) into the bag. Then fill each display with 4 tiles.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* The starting player places the starting player marker in the center of the table and starts the first turn of the round.&lt;br /&gt;
&lt;br /&gt;
* On your turn, pick all tiles of the same color from one of the groups in the &amp;quot;display&amp;quot; or the &amp;quot;center&amp;quot;. If you pick from a  group in the display, move the rest of the tiles in that group to the center. If you are the first to pick from the center this round, take the starting player marker and place it on your &amp;quot;floor line&amp;quot; (which will cost you one point during scoring a round).&lt;br /&gt;
&lt;br /&gt;
* Then, add the tiles to a &amp;quot;pattern line&amp;quot; (first line 1 space, second 2 spaces and so on). A line can only hold one color.  When you complete a line it will move from the &amp;quot;pattern line&amp;quot; to the line on its right to the wall.  You can only put one tile of each color into each row of your wall, so you cannot put tiles into your pattern line if you have already completed that color in that row in your wall. If you picked up more tiles than can fit in your pattern line, the rest goes to your floor line (which will cost you points during scoring a round). Once the floor line is full, unusable tiles are discarded.&lt;br /&gt;
&lt;br /&gt;
===Scoring=== &lt;br /&gt;
After all tiles are taken, check your pattern lines from top to bottom. If a line is complete, move the rightmost tile to the corresponding place, score accordingly and discard the rest from that line. Else, those tiles stay in your pattern lines for the next round.&lt;br /&gt;
&lt;br /&gt;
* Each new tile is immediately scored.&lt;br /&gt;
&lt;br /&gt;
** If there are no adjacent tiles, score 1 point.&lt;br /&gt;
&lt;br /&gt;
** If there are adjacent horizontal tiles score 1 point for each tile in the horizonal row linked to that tile, including the tile you just placed.&lt;br /&gt;
&lt;br /&gt;
** If there are adjacent vertical tiles score 1 point for each tile in the vertical column linked to that tile, including the tile you just placed.&lt;br /&gt;
&lt;br /&gt;
** If there are both adjacent horizontal and vertical tiles then perform both of the above two scoring steps. In this manner the tile you just placed gets scored twice&lt;br /&gt;
&lt;br /&gt;
* Next, if you have any tiles in your floor line, lose points accordingly. Remove them (except the starting player tile) afterwards. Your score cannot be less than 0.&lt;br /&gt;
&lt;br /&gt;
=== Prepare for Next Round ===&lt;br /&gt;
If no player has a horizontal line of 5 tiles on their wall, refill each of the displays with 4 files from the bag. If the bag is empty, refill the bag with the discarded tiles. In the rare case that insufficient tiles have been discarded, the next round will be played with some unfilled displays. &lt;br /&gt;
&lt;br /&gt;
==End of the Game==&lt;br /&gt;
* If any player has a horizontal line of 5 tiles on their wall, the game ends after that round.&lt;br /&gt;
&lt;br /&gt;
* Score 2 points for each horizontal line of 5 tiles.&lt;br /&gt;
&lt;br /&gt;
* Score 7 points for each vertical line of 5 tiles.&lt;br /&gt;
&lt;br /&gt;
* Score 10 points for each color with 5 tiles on the wall.&lt;br /&gt;
&lt;br /&gt;
* The player with the most points wins the game. If there is a tie, the player with more completed horizontal lines wins.&lt;br /&gt;
&lt;br /&gt;
==Variant option (gray board)==&lt;br /&gt;
&lt;br /&gt;
The main difference is that in the placing phase you can decide which column of each line to put your tile in. Note that you can&#039;t place tiles of the same color in the same column or line.&lt;/div&gt;</summary>
		<author><name>Dan Loeb</name></author>
	</entry>
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