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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dan+1</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-24T23:32:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_backgammon&amp;diff=17393</id>
		<title>Tips backgammon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_backgammon&amp;diff=17393"/>
		<updated>2023-07-06T22:29:19Z</updated>

		<summary type="html">&lt;p&gt;Dan 1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In backgammon, you are trying to get your pips (your checkers) home whilst preventing the other person from doing so before you. &lt;br /&gt;
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You run- try to get all your pips home as fast as possible&lt;br /&gt;
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You block- make it hard for the other player to get their pips home.&lt;br /&gt;
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You can do a combination of the two- blocking and running in response to your die rolls. Luck is a huge aspect of backgammon, so responding to your dice rolls is important.The Game is a balance of defence and attack, depending on what your opponent does and how good your dice are.&lt;br /&gt;
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In general, you want to avoid getting put on the bar (being a blot, when you have one pip alone on a point and your opponent lands on it, meaning you have to start over with it) but sometimes, it can be strategic such as when your opponent has several blots in/ adjacent to their home court. Don&#039;t just &amp;quot;bump&amp;quot; people onto the bar without considering your own situation.&lt;br /&gt;
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If you get stuck in your opponent&#039;s home court, you can try to run or you can hole up and wait to try to bump them.&lt;br /&gt;
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The points- going from the one colour to the same is always an even number; going to the other colour is an odd number.&lt;br /&gt;
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You have lots of pips in your home court to help you block it- there are some classic blocking rolls- 6/1, 3/1, 4/2, 5/3. Learn the classic moves, and it makes play easier. For example, a 5/6 gets the 1 pip in your opponents home court to the opposite end of the board.&lt;br /&gt;
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It helps to watch your opponent- if they are running, try to block. If they are blocking, run before they trap you. It doesn&#039;t always work, but ... it&#039;s one way to approach the game.&lt;br /&gt;
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Note- if you can play the dice two ways, but one means you cannot move one die, you can&#039;t make a move that means you lose the other move. You have to move with both dice if you can.&lt;br /&gt;
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If both players have started to &amp;quot;bear off&amp;quot; (that means all the pips are in the home court and being removed from the board), then whoever gets all their pips out first wins a single game. If the losing player still has pips in their opponent&#039;s home court, or on the bar, it&#039;s a Backgammon (a win x 3). If the losing player has pips outside the home courts, or they are all in the home court but they haven&#039;t started to bear off, it&#039;s a Gammon (win x 2). (BGA doesn&#039;t credit you the extra wins, but it&#039;s still satisfying!)&lt;br /&gt;
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The only way to get good is to play, play, watch how others play, and play more. A beginner can beat a Master with the right dice.&lt;/div&gt;</summary>
		<author><name>Dan 1</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_memoir&amp;diff=17344</id>
		<title>Tips memoir</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_memoir&amp;diff=17344"/>
		<updated>2023-07-01T01:40:10Z</updated>

		<summary type="html">&lt;p&gt;Dan 1: grammar errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BGA Tip: You can click the cog just above your name to auto-pass close assault reactions.  Maybe BGA will make this the default setting someday...&lt;br /&gt;
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Actual tips: &lt;br /&gt;
&lt;br /&gt;
1. Generally speaking Infantry can [Move 1 hex AND Battle] OR [Move 2 Hexes].  This isn&#039;t clear on the interface, and will cost you attack actions. &lt;br /&gt;
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2. More attack actions are better.  &lt;br /&gt;
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3. More dice on those attack actions are better.  &lt;br /&gt;
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4. The goal of the game is to fully kill the requisite amount of enemy units.  If an infantry unit is down to 1 guy, it&#039;s wise to retreat them into safety to deny your opponent the point. &lt;br /&gt;
&lt;br /&gt;
5. Be careful of stacking your team up in one column. If you have no cards for that column, you waste turns until you do.  &lt;br /&gt;
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6. If an Armor unit can fully kill or retreat a unit in close combat, they can advance and attack again.&lt;br /&gt;
&lt;br /&gt;
7. Keep in mind that if a unit has both retreat hexes occupied, any flags count as a hits. This is important both when attacking and when positioning of units.&lt;/div&gt;</summary>
		<author><name>Dan 1</name></author>
	</entry>
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