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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-17T19:16:01Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_kingoftokyo&amp;diff=14540</id>
		<title>Tips kingoftokyo</title>
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		<updated>2022-08-31T06:19:44Z</updated>

		<summary type="html">&lt;p&gt;DARSHAN123: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__==How to Win==&lt;br /&gt;
Two ways to win: Get to 20pts first. Or, kill all the other monsters. &#039;&#039;&#039;Choose one and focus on it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Center play==&lt;br /&gt;
===Early Game===&lt;br /&gt;
Early-game: &#039;&#039;&#039;don&#039;t lose too much health trying to stay in Tokyo&#039;&#039;&#039;. The other players will output more damage on average than you will be able to deal in return.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t Focus Too Much on a Damaging One Single Player===&lt;br /&gt;
Going after the single Tokyo player with 4 players is &#039;&#039;&#039;about 1/4 as good as healing yourself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Politics==&lt;br /&gt;
===Enemy Way Ahead? Collaborate===&lt;br /&gt;
If an &#039;&#039;&#039;enemy is way ahead&#039;&#039;&#039; of everyone else, you may need to &#039;&#039;&#039;collaborate with the other underdogs&#039;&#039;&#039; to take them down.&lt;br /&gt;
&lt;br /&gt;
===Create Alliances===&lt;br /&gt;
The &#039;&#039;&#039;King of Tokyo player may take very little damage and have no incentive to leave&#039;&#039;&#039;, if each player plays in their own self-interest. You may need to &#039;&#039;&#039;agree to work together with other players to remove them&#039;&#039;&#039;, even if you would be better off individually scoring points.&lt;br /&gt;
&lt;br /&gt;
==Strategies for Variants==&lt;br /&gt;
===Cultists===&lt;br /&gt;
Rolling &#039;&#039;&#039;four dice of the same type&#039;&#039;&#039; gives you a cultist. It can be used for one extra health, energy or roll. Quite important and life saver.&lt;br /&gt;
&lt;br /&gt;
===Berserk===&lt;br /&gt;
Rolling &#039;&#039;&#039;four smash dice&#039;&#039;&#039; gives you berserk in next round. It will give you an additional dice which has some options like &#039;&#039;&#039;double smash, double energy&#039;&#039;&#039;. Remember not to take health because it will remove you from berserk and additional dice will be gone until you enter berserk again by four smash dice.&lt;br /&gt;
&lt;br /&gt;
===Curse Cards===&lt;br /&gt;
These can be quite an interesting addition to a game. Nothing is confirmed with curse cards and the game can change any moment. A winner might lose in a single round. Be sure to keep a check on currently active curse. Keep it or change it depending on whether it&#039;s beneficial to you.&lt;br /&gt;
&lt;br /&gt;
===Tokyo Tower===&lt;br /&gt;
Roll &#039;&#039;&#039;four 1 dice while being in Tokyo to enter Tokyo Tower&#039;&#039;&#039;. Rolling it once will get you additional health. Rolling it twice while being in Tokyo will give you additional health and energy. And- rolling four 1 dice thrice while being in Tokyo will make you &#039;&#039;&#039;Win&#039;&#039;&#039; the game.&lt;/div&gt;</summary>
		<author><name>DARSHAN123</name></author>
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