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	<updated>2026-10-24T00:10:21Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthedwarfking&amp;diff=30053</id>
		<title>Gamehelpthedwarfking</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthedwarfking&amp;diff=30053"/>
		<updated>2026-05-31T02:13:17Z</updated>

		<summary type="html">&lt;p&gt;Cvanbomm: /* 3. Playing the Round (Tricks) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Dwarf King ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Dwarf King&#039;&#039;&#039; is a trick-taking card game played over 7 rounds. In each round, the scoring rules change depending on unique contracts and special cards.&lt;br /&gt;
&lt;br /&gt;
=== Game Objective ===&lt;br /&gt;
Collect the most points over 7 rounds. Since contracts can also award negative points, the player with the highest total sum at the end wins.&lt;br /&gt;
&lt;br /&gt;
=== Game Flow ===&lt;br /&gt;
The game consists of 7 rounds. Each round follows this sequence:&lt;br /&gt;
&lt;br /&gt;
==== 1. Preparation &amp;amp; Special Card ====&lt;br /&gt;
* The dealer shuffles the deck and randomly draws one &#039;&#039;&#039;Special Card&#039;&#039;&#039; (blue back) to be shuffled into the deck.&lt;br /&gt;
* All cards are dealt equally among the players.&lt;br /&gt;
&lt;br /&gt;
==== 2. The Contract ====&lt;br /&gt;
* The player who received the &#039;&#039;&#039;5 of Knights&#039;&#039;&#039; &#039;&#039;&#039;(blue 🛡️shield)&#039;&#039;&#039; reveals the top card from the Contract deck.&lt;br /&gt;
* They choose one of the two &#039;&#039;&#039;challenges&#039;&#039;&#039; described on the card (e.g., &amp;quot;Each trick is worth 2 points&amp;quot; or &amp;quot;Each Dwarf is worth -1 point&amp;quot;).&lt;br /&gt;
* This contract applies to the entire current round.&lt;br /&gt;
&lt;br /&gt;
==== 3. Playing the Round (Tricks) ====&lt;br /&gt;
* The player who received the &#039;&#039;&#039;5 of Goblins (Red 🟥 squares)&#039;&#039;&#039; leads the first trick.&lt;br /&gt;
* &#039;&#039;&#039;Following Suit:&#039;&#039;&#039; Players must follow the suit played (Dwarves, Goblins, or Knights).&lt;br /&gt;
* If a player cannot follow suit, they may discard any other card.&lt;br /&gt;
* The player with the highest card of the suit led wins the trick and leads the next one.&lt;br /&gt;
* &#039;&#039;&#039;Special Cards:&#039;&#039;&#039; These cards often modify the rules of the trick (e.g., changing the suit or the value of a card). Their effect triggers immediately when played or during scoring.&lt;br /&gt;
&lt;br /&gt;
==== 4. End of Round &amp;amp; Scoring ====&lt;br /&gt;
* Once all cards have been played, players calculate their points based on the chosen &#039;&#039;&#039;Contract&#039;&#039;&#039;.&lt;br /&gt;
* Points are recorded on the score pad. The special card is removed from the game, and a new round begins.&lt;br /&gt;
&lt;br /&gt;
=== Card Categories &amp;amp; Symbols ===&lt;br /&gt;
* &#039;&#039;&#039;Goblins (Red 🟥 squares):&#039;&#039;&#039; Often the target of contracts (positive or negative).&lt;br /&gt;
* &#039;&#039;&#039;Dwarves (Green 🟢 circles):&#039;&#039;&#039; Usually low values, often &amp;quot;trouble&amp;quot; cards.  (I&#039;m not sure what this means, all all suits have the same cards)&lt;br /&gt;
* &#039;&#039;&#039;Knights (Blue 🛡️shields):&#039;&#039;&#039; High values, crucial for winning tricks.&lt;br /&gt;
* &#039;&#039;&#039;Special Cards:&#039;&#039;&#039; Unique effects that vary each round.&lt;br /&gt;
* &#039;&#039;&#039;Contract Cards:&#039;&#039;&#039; Determine which cards are &amp;quot;good&amp;quot; or &amp;quot;bad&amp;quot; for the current round.&lt;br /&gt;
&lt;br /&gt;
=== End of Game ===&lt;br /&gt;
The game ends after the &#039;&#039;&#039;7th round&#039;&#039;&#039;. The player with the highest total score is crowned the new Dwarf King.&lt;/div&gt;</summary>
		<author><name>Cvanbomm</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquibbles&amp;diff=29654</id>
		<title>Gamehelpquibbles</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquibbles&amp;diff=29654"/>
		<updated>2026-05-03T01:34:18Z</updated>

		<summary type="html">&lt;p&gt;Cvanbomm: /* Components */ Update card count based on rule book.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quibbles =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2-5 players, 8+, 5 minutes per player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 144 cards, numbered 1 to 6: 22×1, 22×2, 22×3, 24×4, 26×5, 28×6&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
# Shuffle the cards thoroughly.&lt;br /&gt;
# Draw 6 cards and put them in a &#039;&#039;&#039;face up row&#039;&#039;&#039; in the middle of the table.&lt;br /&gt;
# Deal every player a &#039;&#039;&#039;hand of 6&#039;&#039;&#039; cards.&lt;br /&gt;
# Form a face down &#039;&#039;&#039;draw pile&#039;&#039;&#039; from the remaining cards and put it in the middle of the table.&lt;br /&gt;
# Make room for a discard pile.&lt;br /&gt;
# Every player makes room in front of them for a &#039;&#039;&#039;collection&#039;&#039;&#039; of 6 cards.&lt;br /&gt;
&lt;br /&gt;
== Goal of the game ==&lt;br /&gt;
&lt;br /&gt;
To be the first player to collect cards with a total value of 21 points or more.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Play in turns. When it is your turn, you first choose to either &#039;&#039;&#039;SPLIT/COMBINE&#039;&#039;&#039; or &#039;&#039;&#039;DRAW.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== SPLIT/COMBINE ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play 1 to 6 cards from your hand&#039;&#039;&#039; with a total value of 6 or less. Put them on the discard pile. Now take cards from the central row on the table in your hands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPLIT&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
• If you played a &#039;&#039;&#039;single card&#039;&#039;&#039;, you may take all sets of 2 or more cards with the same total value as the card you played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: you play a 6 from your hand and now take back a pair of 3s, and a 2+4 set from the table. You leave a 1+5 set on the table, even though you were allowed to take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: every card in the row on the table can only be part of 1 set.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
COMBINE&lt;br /&gt;
&lt;br /&gt;
• If you played &#039;&#039;&#039;2 or more cards&#039;&#039;&#039;, you may take all single cards with the same value as the total value of the cards you played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: play a 1, a 2, and a 3 and take all three 6s from the table.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== DRAW ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add 1 card from your hand&#039;&#039;&#039; face up to the row on the table, draw 2 cards from the draw pile, and put them in your hand.&lt;br /&gt;
&lt;br /&gt;
NOTE: There is no hand limit.&lt;br /&gt;
&lt;br /&gt;
==== ADDING TO COLLECTION ====&lt;br /&gt;
&lt;br /&gt;
You may optionally &#039;&#039;&#039;move 1 card from your hand to your collection&#039;&#039;&#039;, for scoring. To do this, you must take &#039;&#039;&#039;all cards of the same value&#039;&#039;&#039; from your hand, with a minimum amount equal to the value of the card. Add one of them to your collection and discard the other cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In other words&#039;&#039;&#039;: to add a 5 to your collection, you need to have at least five 5s. But for a 2 you only need two 2s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: you take all four 4s from your hand, put one 4 in your collection and discard the remaining 4s. You now have no more 4s in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: you can have only 6 cards in your collection&#039;&#039;&#039;. If you still want to add a card to your collection, you will have to remove one card from your collection first, and put it on the discard pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== FINALLY ====&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Refill the central row&#039;&#039;&#039; to 6 face up cards with cards from the draw pile.&lt;br /&gt;
&lt;br /&gt;
• When there are &#039;&#039;&#039;10 cards in the central row&#039;&#039;&#039;, discard all cards and put 6 new face up cards on the table.&lt;br /&gt;
&lt;br /&gt;
• If your &#039;&#039;&#039;hand is empty&#039;&#039;&#039;, all players have to discard the cards they hold in their hands. Deal every player a hand of 6 new cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: if the draw pile is empty, shuffle the discard pile and form a new pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now it is the next player’s turn.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
You win as soon as you have a collection of six cards with a total value of at least 21 (for instance, a 1, 2, 3, 4, 5, and 6). The game ends immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;© 2023 by Gam’inBIZ - All rights reserved&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Cvanbomm</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsimplicity&amp;diff=14277</id>
		<title>Gamehelpsimplicity</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsimplicity&amp;diff=14277"/>
		<updated>2022-08-07T02:45:45Z</updated>

		<summary type="html">&lt;p&gt;Cvanbomm: Corrected scoring for park with one building type.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SIMPLICITY&lt;br /&gt;
&lt;br /&gt;
== OBJECT OF THE GAME ==&lt;br /&gt;
Place buildings to score the most points after 5 rounds. (This will be after everyone has placed 5 buildings.)&lt;br /&gt;
&lt;br /&gt;
== ROUND START ==&lt;br /&gt;
The board starts with a certain number of tiles on it (4/6/4/5/6 for 2/3/4/5/6 players)&lt;br /&gt;
&lt;br /&gt;
Starting player order is chosen randomly, and placed on the planning board. For 2, 4, or 5 players, the player who plays last marks one line on the planning board with the demolition token -- this row will not be played.&lt;br /&gt;
&lt;br /&gt;
Future rounds will be chosen by the order the player figures were placed on the planning board from the previous round.&lt;br /&gt;
&lt;br /&gt;
== PLAYING A ROUND ==&lt;br /&gt;
&lt;br /&gt;
On a player&#039;s turn, they can pick which building they want to place from the planning board by putting their player figure on it, keeping in mind this will determine when they get to pick in future rounds.&lt;br /&gt;
&lt;br /&gt;
Each building will be next to the valid shape or shapes it can be placed on when placed on the main board. So the first building by the planning board must be placed on a circle, the second must be placed on a triangle, and so on.&lt;br /&gt;
 &lt;br /&gt;
After you have placed a building, put a marker on it corresponding to your player color.&lt;br /&gt;
&lt;br /&gt;
== SCORING ==&lt;br /&gt;
&lt;br /&gt;
There are four different building types (Blue, Orange, Purple, Yellow) -- building types of a color also have similar artwork&lt;br /&gt;
&lt;br /&gt;
===Neighborhoods===&lt;br /&gt;
Neighborhoods are groups of orthogonally adjacent buildings of the same color. For each marker you have on a neighborhood, you get one point per tile on the group. (So if you have multiple, you&#039;ll score the group that many times)&lt;br /&gt;
&lt;br /&gt;
Example: If you have three adjacent buildings in Purple, with two of your markers on it, you get six points (3 x 2 = 6).&lt;br /&gt;
&lt;br /&gt;
===PARKS===&lt;br /&gt;
&lt;br /&gt;
Each park scores the marker owner points based on how many different building types are orthogonally adjacent to that park: &lt;br /&gt;
&lt;br /&gt;
1 building type: 1 points&lt;br /&gt;
2 building types: 4 points&lt;br /&gt;
3 building types: 9 points&lt;br /&gt;
4 building types: 16 points&lt;br /&gt;
&lt;br /&gt;
===FIGURE PAIRS===&lt;br /&gt;
&lt;br /&gt;
Each pair of marker you control that are orthogonally adjacent scores 3 additional points. Note that markers can be used in multiple pairs.&lt;br /&gt;
&lt;br /&gt;
=== PLAYED LAST POINT ===&lt;br /&gt;
&lt;br /&gt;
The player who plays last each round get a bonus point token&lt;/div&gt;</summary>
		<author><name>Cvanbomm</name></author>
	</entry>
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