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	<updated>2026-10-28T13:42:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dontletitdie&amp;diff=29605</id>
		<title>Tips dontletitdie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dontletitdie&amp;diff=29605"/>
		<updated>2026-04-25T19:36:38Z</updated>

		<summary type="html">&lt;p&gt;Cutch25: Add fire die distribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goals ==&lt;br /&gt;
The goal of the game is to manage your health, fire wood, and resources, while investigating the fire.&lt;br /&gt;
&lt;br /&gt;
Do not underestimate the tech tree, you need it to win as well as unlock features to help you survive.&lt;br /&gt;
&lt;br /&gt;
== Consider which players are coming up next ==&lt;br /&gt;
Consider the stamina, health and items of the players coming next in the turn order. What are you missing and what is a nice to have. Would it be better for you to risk pulling from the deck, and what are the chances you take damage.&lt;br /&gt;
&lt;br /&gt;
== Tech Tree ==&lt;br /&gt;
When possible you should roll the fire dice and spend your FKP. You do not have to take every path in the tech tree but optional paths can help your characters.&lt;br /&gt;
&lt;br /&gt;
== Firewood ==&lt;br /&gt;
In order to survive each day, you need more wood on the fire than the log pile will consume each night. Some night events consume extra wood so it&#039;s always good to try and have 2-3 more wood on the fire than the night requires.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Try to select characters with complimentary skills or stats, or based on your play style. Healing skills, stamina skills, item skills, or resource generation skills can all be helpful.&lt;br /&gt;
&lt;br /&gt;
== Incapacitation ==&lt;br /&gt;
Reviving a character is very difficult unless you are late in the game. You can revive an incapacitated character with 3 cooked meats. Some night cards can take away health, as can day events (mini expansion) and Danger! cards. Take a safer option or make sure to eat before taking risks. Try to end each day with more than 2 health if possible. &lt;br /&gt;
&lt;br /&gt;
== Fire Die Distributions ==&lt;br /&gt;
0 - 1 - 1 - 1 - 2 - 3&lt;br /&gt;
&lt;br /&gt;
== Deck Distributions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!|Card Type ||Gather || Forage || Harvest || Hunt || Explore&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Danger! Card&#039;&#039;&#039;||3||2||3||5||6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nothing&#039;&#039;&#039;||1||1||1|| || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wood&#039;&#039;&#039;||2|| ||3|| || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rock&#039;&#039;&#039;||2|| ||2|| ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Berry&#039;&#039;&#039;|| ||3|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fiber&#039;&#039;&#039;|| ||2|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meat&#039;&#039;&#039;|| || || ||3|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hide&#039;&#039;&#039;|| || || ||2 || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone&#039;&#039;&#039;|| || || ||2 || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Hindrance Expansion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hindrance&#039;&#039;&#039;||1 ||1 ||1 || ||1 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gem&#039;&#039;&#039;|| || || || ||3 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dino Egg&#039;&#039;&#039;|| || || || ||2 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Medical Herb&#039;&#039;&#039;|| || || || ||2 &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cutch25</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=27750</id>
		<title>Gamehelpdontletitdie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=27750"/>
		<updated>2025-12-16T20:25:39Z</updated>

		<summary type="html">&lt;p&gt;Cutch25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don&#039;t Let It Die&#039;&#039; is essentially &amp;quot;RPG Skill Tree: The Game&amp;quot;. As a team of four cavepeople, you must gather resources to stay alive--food, weapons, craftable items--while keeping the fire alive. The fire is how you gain FKP (fire knowledge points) or skill points that you use to improve your abilities, grow stronger, and survive. You have fifteen days to learn how to start your own fire, but if you die before then or the fire goes out due to lack of wood, the game is over.&lt;br /&gt;
&lt;br /&gt;
== Phases ==&lt;br /&gt;
&lt;br /&gt;
Like most co-op games, the game alternates between &amp;quot;player actions&amp;quot; (day phase) and &amp;quot;bad things happen&amp;quot; (night phase). &lt;br /&gt;
&lt;br /&gt;
==== Day Phase ====&lt;br /&gt;
&lt;br /&gt;
Each character spends their turn taking actions, which cost stamina points. These are the basic actions. Some characters may have additional skills or abilities that alter actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!| Action || Stamina cost || Requirements || Description || Objective&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gather&#039;&#039;&#039; || 2 || None || Draw a card from the Outskirts. || Gain &#039;&#039;&#039;berries&#039;&#039;&#039; or &#039;&#039;&#039;fiber&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forage&#039;&#039;&#039; || 2 || None || Draw a card from the Meadow. || Gain &#039;&#039;&#039;wood&#039;&#039;&#039; or &#039;&#039;&#039;rock&#039;&#039;&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Harvest&#039;&#039;&#039; || 3 || Equipped tool || Draw a card from the Forest. || Gain &#039;&#039;&#039;wood&#039;&#039;&#039; or &#039;&#039;&#039;rock&#039;&#039;&#039;s&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunt&#039;&#039;&#039; || 3 || Equipped weapon || Draw a card from the Watering Hole. || Gain &#039;&#039;&#039;meat&#039;&#039;&#039;, &#039;&#039;&#039;bone&#039;&#039;&#039;, or &#039;&#039;&#039;hide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Investigate Fire&#039;&#039;&#039; || 3 || None || Roll the fire dice || Gain the number of fire icons on the dice (0-3) in Fire Knowledge Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eat Food&#039;&#039;&#039; || None || Food resources (berries or meat) || Consume food resources to regain HP || &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;3 raw berries/2 raw meat -&amp;gt; +1 HP&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 cooked berries/1 cooked meat -&amp;gt; +2 HP&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Add Wood&#039;&#039;&#039; || None || Wood resources || Consume wood resources || Increase the wood pile on the fire to make the fire last longer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spend FKP&#039;&#039;&#039; || None || FKPs || Spend Fire Knowledge Points on the skill tree || To gain new abilities and skills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cook Food&#039;&#039;&#039; || 1 || Skill unlocked || Convert raw food to cooked food || Cooked food uses fewer resources and adds more HP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trade Resources&#039;&#039;&#039; || 1 || 3+ of any 1 resource ||  Exchange 3 of any resource for 1 of any resource || You cannot trade cooked food. You &#039;&#039;can&#039;&#039; trade FKP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Craft&#039;&#039;&#039; || 3 || Skill unlocked || Use resources to build weapons and tools || These add benefits to your character(s). Crafted items can be traded between characters. Each character can have only 1 weapon and 1 tool. Only 1 building can be created per game.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Explore&#039;&#039;&#039; (Hindrance expansion) || 4 || None || Draw an Explore card || Gain &#039;&#039;Dino Eggs&#039;&#039;, &#039;&#039;Medicinal Herbs&#039;&#039;, &#039;&#039;Gemstones&#039;&#039;, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Danger! Cards&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When performing any actions that require drawing a card, there is a risk of drawing a Danger! card that represents wildlife trying to kill you. When encountered, the following rules are applied:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;If your character has no weapon &#039;&#039;OR&#039;&#039; a weapon with less damage than the card&#039;s Life number, lose HP equal to the Damage number.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;If your character has a weapon with damage equal or greater than the Life number...&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If the weapon has Range 1, lose 1 HP and gain &#039;&#039;&#039;Meat&#039;&#039;&#039; equal to the Life number.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If the weapon has Range 2, gain &#039;&#039;&#039;Meat&#039;&#039;&#039; equal to the Life number (lose no HP).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a character has 0 HP, they are &#039;&#039;Incapacitated&#039;&#039; and cannot take any actions. Another character must use 3 cooked Meat to revive them (even if the character cannot eat Meat). The revived character will gain 3 HP and full stamina at end of the next morning phase. &lt;br /&gt;
&lt;br /&gt;
==== Night Phase ====&lt;br /&gt;
&lt;br /&gt;
After all players have taken their turn, a Night Event card is drawn. These cards usually have a negative effect, such as losing resources or dealing with obstacles.&lt;br /&gt;
&lt;br /&gt;
====Morning Phase====&lt;br /&gt;
&lt;br /&gt;
After the Night Phase, the following actions are taken in order:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Wood is removed from the wood pile by the fire (based on the day track). If the wood pile ever has 0, the game ends in defeat.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Day counter increases by 1&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All characters lose 1 HP&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All characters regain their stamina points&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Players may trade weapons and tools with each other&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The &amp;quot;first player&amp;quot; token is moved to the next character in sequence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After this, a new Day Phase begins.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
If you unlock the Fire Starter skill on the Fire Knowledge Tree before 15 days have passed, you win.&lt;br /&gt;
&lt;br /&gt;
You lose if, at anytime...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There is 0 wood in the wood pile for the fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All members are incapacitated&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Night Phase for Day 14 comes without having unlocked the Fire Starter Skill&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hindrance (Variant) ==&lt;br /&gt;
&lt;br /&gt;
A physical hindrance is acquired from events or when taking damage from combat.&lt;br /&gt;
&lt;br /&gt;
There is a max of 3 physical hindrances and 1 mental hindrance.&lt;br /&gt;
&lt;br /&gt;
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.&lt;br /&gt;
&lt;br /&gt;
Physical hindrances can be removed by spending a stamina and Medical Herb&lt;/div&gt;</summary>
		<author><name>Cutch25</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeadmentellnotales&amp;diff=25762</id>
		<title>Gamehelpdeadmentellnotales</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeadmentellnotales&amp;diff=25762"/>
		<updated>2025-07-11T23:58:47Z</updated>

		<summary type="html">&lt;p&gt;Cutch25: Initial set of rules for dead men tell no tales&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Goal ===&lt;br /&gt;
Loot treasures from the Skelit&#039;s Revenge before the ship sinks.&lt;br /&gt;
&lt;br /&gt;
=== Search the Ship ===&lt;br /&gt;
&lt;br /&gt;
* Place a tile (2 for the first round)&lt;br /&gt;
* Randomly place a token&lt;br /&gt;
* If a tile can not be place the game is lost&lt;br /&gt;
&lt;br /&gt;
===Player Phase===&lt;br /&gt;
Each character takes a turn taking actions 5 for most characters&lt;br /&gt;
*Walk / Run&lt;br /&gt;
*Fight Fires&lt;br /&gt;
*Eliminate Deckhands&lt;br /&gt;
*Pick up a Token&lt;br /&gt;
*Rest&lt;br /&gt;
*Increase Battle Strength&lt;br /&gt;
*Swap Item Card&lt;br /&gt;
*Use an item card (Some items are free actions)&lt;br /&gt;
*End your turn and pass your remaining actions to the next character&lt;br /&gt;
If currently looting, can only walk, rest, and swap items.&lt;br /&gt;
&lt;br /&gt;
If a there are 2 deckhands, tokens cannot be picked up, 3 or more and you must leave or eliminate them.&lt;br /&gt;
&lt;br /&gt;
If fatigue is greater than the fire level, you can only leave, rest, or fight the fire.&lt;br /&gt;
&lt;br /&gt;
=== Movement ===&lt;br /&gt;
&lt;br /&gt;
* Increase fatigue by the difference between the current room and the target room&lt;br /&gt;
* Running is an additional 2 fatigue&lt;br /&gt;
&lt;br /&gt;
* If a players fatigue (see the dice on the fatigue dial) is greater than the rooms fire level, the room cannot be entered&lt;br /&gt;
* If the deckhands are three or more in a room, it cannot be entered &lt;br /&gt;
&lt;br /&gt;
=== Explosions ===&lt;br /&gt;
&lt;br /&gt;
* If the fire in a room is 6, the room is destroyed, fire spreads to adjacent rooms, and advance the explosion track by 1&lt;br /&gt;
* If the fire matches a powder keg, fire spreads to 1 adjacent room (matching the direction/first adjacent room counter-clockwise), advance the explosion track by 1&lt;br /&gt;
* If the explosion tracker reaches 7 the game is lost&lt;br /&gt;
&lt;br /&gt;
=== Enemy Phase ===&lt;br /&gt;
&lt;br /&gt;
* Draw a revenge card&lt;br /&gt;
* Increases all of the corresponding fire dice&lt;br /&gt;
* Move Crew / Spawn Deckhands / Spread Deckhands according to the secondary icon&lt;br /&gt;
* When 3 fives are drawn the revenge deck discard is shuffled into the deck&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Combat is fought immediately on the players turn, when a crew is in the same room (no action cost)&lt;br /&gt;
*Crew must be fought before the guards&lt;br /&gt;
*Roll a die, then choose to add any temporary strength&lt;br /&gt;
*If your roll + strength is greater or equal to the enemies value, you win&lt;br /&gt;
*Otherwise roll the dice again to determine the result&lt;br /&gt;
**1-2 The skeleton crew retreats&lt;br /&gt;
**3-4 The player retreats&lt;br /&gt;
**5 Battle again&lt;br /&gt;
**6 Choose any of the above&lt;br /&gt;
*Defeated enemies will drop a token or treasure that can be picked up&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
&lt;br /&gt;
* Grog, can be used to recover fatigue and are then discarded&lt;br /&gt;
* Cutlass, permanently increase your strength&lt;br /&gt;
* Treasure, take the&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
If a character is lost in an explosion, or their fatigue reaches 16&lt;br /&gt;
&lt;br /&gt;
* Drop any treasure&lt;br /&gt;
* Tokens (grog/cutlass) and items are destroyed permanently&lt;br /&gt;
* Draw a new character&lt;br /&gt;
* Draw a new item&lt;br /&gt;
* Start from the dinghy&lt;br /&gt;
&lt;br /&gt;
If there are no characters left the game is lost&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
==== Win ====&lt;br /&gt;
The required number of treasures are looted and all characters leave the ship&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scurvy Dog:&#039;&#039;&#039; 2-3 Players: Loot 4 treasures / 4-5 Players: Loot 5 treasures&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buccaneer:&#039;&#039;&#039;   2-3 Players: Loot 5 treasures / 4-5 Players: Loot 6 treasures&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Admiral:&#039;&#039;&#039;        2-3 Players: Loot 6 treasures / 4-5 Players: Loot 6 treasures and defeat all Skeleton Crew&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Lose&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* 7 Explosions&lt;br /&gt;
* Running out of deckhands (30 total)&lt;br /&gt;
* A room tile cannot be placed&lt;br /&gt;
* There are not enough treasures (they were destroyed by an explosion)&lt;br /&gt;
* After all treasures have been looted, any pirate dies when escaping the ship&lt;br /&gt;
* There are no more pirates left to replace one who died&lt;/div&gt;</summary>
		<author><name>Cutch25</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dontletitdie&amp;diff=25476</id>
		<title>Tips dontletitdie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dontletitdie&amp;diff=25476"/>
		<updated>2025-06-17T00:43:29Z</updated>

		<summary type="html">&lt;p&gt;Cutch25: /* Deck Distributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goals ==&lt;br /&gt;
The goal of the game is to manage your health, fire wood, and resources, while investigating the fire.&lt;br /&gt;
&lt;br /&gt;
Do not under estimate the tech tree, you need it to win as well as unlock features to help you survive.&lt;br /&gt;
&lt;br /&gt;
== Consider which players are coming up next ==&lt;br /&gt;
Consider the stamina, health and items of the players coming next in the turn order. What are you missing and what is a nice to have. Would it be better for you to risk pulling from the deck, and what are the chances you take damage.&lt;br /&gt;
&lt;br /&gt;
== Tech Tree ==&lt;br /&gt;
When possible you should roll the fire dice and spend your FKP. You do not have to take every path in the tech tree but optional paths can help your characters.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Try to select characters with complimentary skills or stats, or based on your play style. Healing skills, stamina skills, item skills, or resource generation skills can all be helpful.&lt;br /&gt;
&lt;br /&gt;
== Incapacitation ==&lt;br /&gt;
Reviving a character is very difficult unless you are late in the game. Some night cards can take away health, as can day events (mini expansion) ad Danger! cards. Take a safer option or make sure to eat before taking risks.&lt;br /&gt;
&lt;br /&gt;
== Deck Distributions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Gather&lt;br /&gt;
!Forage&lt;br /&gt;
!Harvest&lt;br /&gt;
!Hunt&lt;br /&gt;
!Explore&lt;br /&gt;
|-&lt;br /&gt;
!Danger! Card&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
!Nothing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Rock&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Berry&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fiber&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Meat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Hide&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Bone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Hindrance Expansion&lt;br /&gt;
|-&lt;br /&gt;
!Hindrance&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Gem&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Dino Egg&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Medical Herb&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cutch25</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dontletitdie&amp;diff=25475</id>
		<title>Tips dontletitdie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dontletitdie&amp;diff=25475"/>
		<updated>2025-06-17T00:40:41Z</updated>

		<summary type="html">&lt;p&gt;Cutch25: Don&amp;#039;t Let It Die Tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goals ==&lt;br /&gt;
The goal of the game is to manage your health, fire wood, and resources, while investigating the fire.&lt;br /&gt;
&lt;br /&gt;
Do not under estimate the tech tree, you need it to win as well as unlock features to help you survive.&lt;br /&gt;
&lt;br /&gt;
== Consider which players are coming up next ==&lt;br /&gt;
Consider the stamina, health and items of the players coming next in the turn order. What are you missing and what is a nice to have. Would it be better for you to risk pulling from the deck, and what are the chances you take damage.&lt;br /&gt;
&lt;br /&gt;
== Tech Tree ==&lt;br /&gt;
When possible you should roll the fire dice and spend your FKP. You do not have to take every path in the tech tree but optional paths can help your characters.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Try to select characters with complimentary skills or stats, or based on your play style. Healing skills, stamina skills, item skills, or resource generation skills can all be helpful.&lt;br /&gt;
&lt;br /&gt;
== Incapacitation ==&lt;br /&gt;
Reviving a character is very difficult unless you are late in the game. Some night cards can take away health, as can day events (mini expansion) ad Danger! cards. Take a safer option or make sure to eat before taking risks.&lt;br /&gt;
&lt;br /&gt;
== Deck Distributions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Gather&lt;br /&gt;
!Forage&lt;br /&gt;
!Harvest&lt;br /&gt;
!Hunt&lt;br /&gt;
!Expolore&lt;br /&gt;
|-&lt;br /&gt;
!Danger! Card&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
!Nothing&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Rock&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Berry&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Fiber&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Meat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Hide&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Bone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Hindrance Expansion&lt;br /&gt;
|-&lt;br /&gt;
!Hindrance&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Gem&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Dino Egg&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Medical Herb&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cutch25</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=25363</id>
		<title>Gamehelpdontletitdie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=25363"/>
		<updated>2025-06-10T18:54:21Z</updated>

		<summary type="html">&lt;p&gt;Cutch25: Added a few clarifications for night and morning phase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Player Phase ===&lt;br /&gt;
Each character takes a turn taking actions. Followed by the night phase, and morning phase.&lt;br /&gt;
&lt;br /&gt;
* (Cost 0) Add Wood to fire&lt;br /&gt;
* (Cost 0) Spend Fire Knowledge Points (FKP)&lt;br /&gt;
* (Cost 0) Eat&lt;br /&gt;
* (Cost 1) Cook food&lt;br /&gt;
* (Cost 1) Trade resources with neighboring tribe&lt;br /&gt;
* (Cost 2) Forage / Gather&lt;br /&gt;
* (Cost 3) Investigate Fire&lt;br /&gt;
* (Cost 3) Craft&lt;br /&gt;
* (Cost 3) Hunt (Requires Weapon) / Harvest (Requires Tool)&lt;br /&gt;
* (Cost 4) Explore (Hindrance Expansion)&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
* If no weapon or damage is less than the Danger! cards life take health equal to the card&#039;s damage&lt;br /&gt;
* If you have a weapon with 1 Range, take 1 Damage and Meat equal to the card&#039;s life&lt;br /&gt;
* If you have a weapon with 2 Range, take 0 Damage and Meat equal to the card&#039;s life&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Items can be crafted and traded between characters. Each character can have 1 weapon and 1 tool.&lt;br /&gt;
&lt;br /&gt;
Crafting Discoveries will unlock additional crafting options.&lt;br /&gt;
&lt;br /&gt;
Only 1 building can be created per game.&lt;br /&gt;
&lt;br /&gt;
There is a limited number of each item.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolling ===&lt;br /&gt;
When rolling the special FKP dice it is a d6, with the following sides &amp;quot;0, 1, 1, 1, 2, 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Incapacitation ===&lt;br /&gt;
If a character becomes incapacitated they can be revived using 3 cooked Meat. They will start at 3 HP and can return top play after the next morning phase.&lt;br /&gt;
&lt;br /&gt;
=== Knowledge Tree ===&lt;br /&gt;
&lt;br /&gt;
* Investigate the fire to generate Fire Knowledge Points (FKP)&lt;br /&gt;
* Spend FKP to unlock discoveries&lt;br /&gt;
* All discoveries with a gold arrow must be unlocked as prerequisites.&lt;br /&gt;
&lt;br /&gt;
=== Night &amp;amp; Morning Phase ===&lt;br /&gt;
After all players have taken their turn, a night card is drawn.&lt;br /&gt;
&lt;br /&gt;
After the night phase the morning phase starts&lt;br /&gt;
* Remove wood from the fire (number of wood removed based on the day track)&lt;br /&gt;
* Damage each character&lt;br /&gt;
* Move the first player token (skull token)&lt;br /&gt;
* Trade Items between characters&lt;br /&gt;
&lt;br /&gt;
=== Hindrance (Hindrance Expansion) ===&lt;br /&gt;
A physical hindrance is acquired from events or when taking damage from combat.&lt;br /&gt;
&lt;br /&gt;
There is a max of 3 physical hindrances and 1 mental hindrance.&lt;br /&gt;
&lt;br /&gt;
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.&lt;br /&gt;
&lt;br /&gt;
Physical hindrances can be removed by spending a stamina and Medical Herb&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&#039;&#039;&#039;Win&#039;&#039;&#039; when you unlock the Fire Starter discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lose&#039;&#039;&#039; when there is 0 wood in the fire, when all members die, or when night phase 14 comes.&lt;/div&gt;</summary>
		<author><name>Cutch25</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=25362</id>
		<title>Gamehelpdontletitdie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=25362"/>
		<updated>2025-06-10T18:39:03Z</updated>

		<summary type="html">&lt;p&gt;Cutch25: Add info about the dice sides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Player Phase ===&lt;br /&gt;
Each character takes a turn taking actions. Followed by the night phase, and morning phase.&lt;br /&gt;
&lt;br /&gt;
* (Cost 0) Add Wood to fire&lt;br /&gt;
* (Cost 0) Spend Fire Knowledge Points (FKP)&lt;br /&gt;
* (Cost 0) Eat&lt;br /&gt;
* (Cost 1) Cook food&lt;br /&gt;
* (Cost 1) Trade resources with neighboring tribe&lt;br /&gt;
* (Cost 2) Forage / Gather&lt;br /&gt;
* (Cost 3) Investigate Fire&lt;br /&gt;
* (Cost 3) Craft&lt;br /&gt;
* (Cost 3) Hunt (Requires Weapon) / Harvest (Requires Tool)&lt;br /&gt;
* (Cost 4) Explore (Hindrance Expansion)&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
* If no weapon or damage is less than the Danger! cards life take health equal to the card&#039;s damage&lt;br /&gt;
* If you have a weapon with 1 Range, take 1 Damage and Meat equal to the card&#039;s life&lt;br /&gt;
* If you have a weapon with 2 Range, take 0 Damage and Meat equal to the card&#039;s life&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Items can be crafted and traded between characters. Each character can have 1 weapon and 1 tool.&lt;br /&gt;
&lt;br /&gt;
Crafting Discoveries will unlock additional crafting options.&lt;br /&gt;
&lt;br /&gt;
Only 1 building can be created per game.&lt;br /&gt;
&lt;br /&gt;
There is a limited number of each item.&lt;br /&gt;
&lt;br /&gt;
=== Dice Rolling ===&lt;br /&gt;
When rolling the special FKP dice it is a d6, with the following sides &amp;quot;0, 1, 1, 1, 2, 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Incapacitation ===&lt;br /&gt;
If a character becomes incapacitated they can be revived using 3 cooked Meat. They will start at 3 HP and can return top play after the next morning phase.&lt;br /&gt;
&lt;br /&gt;
=== Knowledge Tree ===&lt;br /&gt;
&lt;br /&gt;
* Investigate the fire to generate Fire Knowledge Points (FKP)&lt;br /&gt;
* Spend FKP to unlock discoveries&lt;br /&gt;
* All discoveries with a gold arrow must be unlocked as prerequisites.&lt;br /&gt;
&lt;br /&gt;
=== Night &amp;amp; Morning Phase ===&lt;br /&gt;
&lt;br /&gt;
* Draw a night event&lt;br /&gt;
* Remove wood from the fire&lt;br /&gt;
* Damage each character&lt;br /&gt;
* Trade Items between characters&lt;br /&gt;
&lt;br /&gt;
=== Hindrance (Hindrance Expansion) ===&lt;br /&gt;
A physical hindrance is acquired from events or when taking damage from combat.&lt;br /&gt;
&lt;br /&gt;
There is a max of 3 physical hindrances and 1 mental hindrance.&lt;br /&gt;
&lt;br /&gt;
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.&lt;br /&gt;
&lt;br /&gt;
Physical hindrances can be removed by spending a stamina and Medical Herb&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&#039;&#039;&#039;Win&#039;&#039;&#039; when you unlock the Fire Starter discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lose&#039;&#039;&#039; when there is 0 wood in the fire, when all members die, or when night phase 14 comes.&lt;/div&gt;</summary>
		<author><name>Cutch25</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=25331</id>
		<title>Gamehelpdontletitdie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=25331"/>
		<updated>2025-06-06T03:26:04Z</updated>

		<summary type="html">&lt;p&gt;Cutch25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Player Phase ===&lt;br /&gt;
Each character takes a turn taking actions. Followed by the night phase, and morning phase.&lt;br /&gt;
&lt;br /&gt;
* (Cost 0) Add Wood to fire&lt;br /&gt;
* (Cost 0) Spend Fire Knowledge Points (FKP)&lt;br /&gt;
* (Cost 0) Eat&lt;br /&gt;
* (Cost 1) Cook food&lt;br /&gt;
* (Cost 1) Trade resources with neighboring tribe&lt;br /&gt;
* (Cost 2) Forage / Gather&lt;br /&gt;
* (Cost 3) Investigate Fire&lt;br /&gt;
* (Cost 3) Craft&lt;br /&gt;
* (Cost 3) Hunt (Requires Weapon) / Harvest (Requires Tool)&lt;br /&gt;
* (Cost 4) Explore (Hindrance Expansion)&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
* If no weapon or damage is less than the Danger! cards life take health equal to the card&#039;s damage&lt;br /&gt;
* If you have a weapon with 1 Range, take 1 Damage and Meat equal to the card&#039;s life&lt;br /&gt;
* If you have a weapon with 2 Range, take 0 Damage and Meat equal to the card&#039;s life&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Items can be crafted and traded between characters. Each character can have 1 weapon and 1 tool.&lt;br /&gt;
&lt;br /&gt;
Crafting Discoveries will unlock additional crafting options.&lt;br /&gt;
&lt;br /&gt;
Only 1 building can be created per game.&lt;br /&gt;
&lt;br /&gt;
There is a limited number of each item.&lt;br /&gt;
&lt;br /&gt;
=== Incapacitation ===&lt;br /&gt;
If a character becomes incapacitated they can be revived using 3 cooked Meat. They will start at 3 HP and can return top play after the next morning phase.&lt;br /&gt;
&lt;br /&gt;
=== Knowledge Tree ===&lt;br /&gt;
&lt;br /&gt;
* Investigate the fire to generate Fire Knowledge Points (FKP)&lt;br /&gt;
* Spend FKP to unlock discoveries&lt;br /&gt;
* All discoveries with a gold arrow must be unlocked as prerequisites.&lt;br /&gt;
&lt;br /&gt;
=== Night &amp;amp; Morning Phase ===&lt;br /&gt;
&lt;br /&gt;
* Draw a night event&lt;br /&gt;
* Remove wood from the fire&lt;br /&gt;
* Damage each character&lt;br /&gt;
* Trade Items between characters&lt;br /&gt;
&lt;br /&gt;
=== Hindrance (Hindrance Expansion) ===&lt;br /&gt;
A physical hindrance is acquired from events or when taking damage from combat.&lt;br /&gt;
&lt;br /&gt;
There is a max of 3 physical hindrances and 1 mental hindrance.&lt;br /&gt;
&lt;br /&gt;
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.&lt;br /&gt;
&lt;br /&gt;
Physical hindrances can be removed by spending a stamina and Medical Herb&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&#039;&#039;&#039;Win&#039;&#039;&#039; when you unlock the Fire Starter discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lose&#039;&#039;&#039; when there is 0 wood in the fire, when all members die, or when night phase 14 comes.&lt;/div&gt;</summary>
		<author><name>Cutch25</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=25330</id>
		<title>Gamehelpdontletitdie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=25330"/>
		<updated>2025-06-06T03:19:40Z</updated>

		<summary type="html">&lt;p&gt;Cutch25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Player Phase ===&lt;br /&gt;
Each character takes a turn taking actions. Followed by the night phase, and morning phase.&lt;br /&gt;
&lt;br /&gt;
* (Cost 0) Add Wood to fire&lt;br /&gt;
* (Cost 0) Spend Fire Knowledge Points (FKP)&lt;br /&gt;
* (Cost 0) Eat&lt;br /&gt;
* (Cost 1) Cook food&lt;br /&gt;
* (Cost 1) Trade resources with neighboring tribe&lt;br /&gt;
* (Cost 2) Forage / Gather&lt;br /&gt;
* (Cost 3) Investigate Fire&lt;br /&gt;
* (Cost 3) Craft&lt;br /&gt;
* (Cost 3) Hunt (Requires Weapon) / Harvest (Requires Tool)&lt;br /&gt;
* (Cost 4) Explore (Hindrance Expansion)&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
* If no weapon or damage is less than the Danger! cards life take health equal to the card&#039;s damage&lt;br /&gt;
* If you have a weapon with 1 Range, take 1 Damage and Meat equal to the card&#039;s life&lt;br /&gt;
* If you have a weapon with 2 Range, take 0 Damage and Meat equal to the card&#039;s life&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Items can be crafted and traded between characters. Each character can have 1 weapon and 1 tool.&lt;br /&gt;
&lt;br /&gt;
Crafting Discoveries will unlock additional crafting options.&lt;br /&gt;
&lt;br /&gt;
Only 1 building can be created per game.&lt;br /&gt;
&lt;br /&gt;
There is a limited number of each item.&lt;br /&gt;
&lt;br /&gt;
=== Knowledge Tree ===&lt;br /&gt;
&lt;br /&gt;
* Investigate the fire to generate Fire Knowledge Points (FKP)&lt;br /&gt;
* Spend FKP to unlock discoveries&lt;br /&gt;
* All discoveries with a gold arrow must be unlocked as prerequisites.&lt;br /&gt;
&lt;br /&gt;
=== Night &amp;amp; Morning Phase ===&lt;br /&gt;
&lt;br /&gt;
* Draw a night event&lt;br /&gt;
* Remove wood from the fire&lt;br /&gt;
* Damage each character&lt;br /&gt;
* Trade Items between characters&lt;br /&gt;
&lt;br /&gt;
=== Hindrance (Hindrance Expansion) ===&lt;br /&gt;
A physical hindrance is acquired from events or when taking damage from combat.&lt;br /&gt;
&lt;br /&gt;
There is a max of 3 physical hindrances and 1 mental hindrance.&lt;br /&gt;
&lt;br /&gt;
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed), and all physical hindrances will be removed.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&#039;&#039;&#039;Win&#039;&#039;&#039; when you unlock the Fire Starter discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lose&#039;&#039;&#039; when there is 0 wood in the fire, when all members die, or when night phase 14 comes.&lt;/div&gt;</summary>
		<author><name>Cutch25</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=25329</id>
		<title>Gamehelpdontletitdie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=25329"/>
		<updated>2025-06-06T03:08:50Z</updated>

		<summary type="html">&lt;p&gt;Cutch25: Initial set of rules for Dont let it die&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Player Phase ===&lt;br /&gt;
Each character takes a turn taking actions. Followed by the night phase, and morning phase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Actions&lt;br /&gt;
!Cost&lt;br /&gt;
!Action&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Add Wood to fire&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Spend Fire Knowledge Points (FKP)&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Eat&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Cook Food&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Trade resources with neighboring tribe&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Forage / Gather&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Investigate Fire&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Craft&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hunt (Requires Weapon) / Harvest (Requires Tool)&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Explore (Hindrance Expansion)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
* If no weapon or damage is less than the Danger! cards life take health equal to the card&#039;s damage&lt;br /&gt;
* If you have a weapon with 1 Range, take 1 Damage and Meat equal to the card&#039;s life&lt;br /&gt;
* If you have a weapon with 2 Range, take 0 Damage and Meat equal to the card&#039;s life&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
Items can be crafted and traded between characters. Each character can have 1 weapon and 1 tool.&lt;br /&gt;
&lt;br /&gt;
Crafting Discoveries will unlock additional crafting options.&lt;br /&gt;
&lt;br /&gt;
Only 1 building can be created per game.&lt;br /&gt;
&lt;br /&gt;
There is a limited number of each item.&lt;br /&gt;
&lt;br /&gt;
=== Knowledge Tree ===&lt;br /&gt;
&lt;br /&gt;
* Investigate the fire to generate Fire Knowledge Points (FKP)&lt;br /&gt;
* Spend FKP to unlock discoveries&lt;br /&gt;
* All discoveries with a gold arrow must be unlocked as prerequisites.&lt;br /&gt;
&lt;br /&gt;
=== Night &amp;amp; Morning Phase ===&lt;br /&gt;
&lt;br /&gt;
* Draw a night event&lt;br /&gt;
* Remove wood from the fire&lt;br /&gt;
* Damage each character&lt;br /&gt;
* Trade Items between characters&lt;br /&gt;
&lt;br /&gt;
=== Hindrance (Hindrance Expansion) ===&lt;br /&gt;
A physical hindrance is acquired from events or when taking damage from combat.&lt;br /&gt;
&lt;br /&gt;
There is a max of 3 physical hindrances and 1 mental hindrance.&lt;br /&gt;
&lt;br /&gt;
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed), and all physical hindrances will be removed.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&#039;&#039;&#039;Win&#039;&#039;&#039; when you unlock the Fire Starter discovery&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lose&#039;&#039;&#039; when there is 0 wood in the fire, when all members die, or when night phase 14 comes.&lt;/div&gt;</summary>
		<author><name>Cutch25</name></author>
	</entry>
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