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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CuddlyKitteh</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-21T11:22:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=9058</id>
		<title>Gamehelpcubirds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=9058"/>
		<updated>2021-08-05T21:28:14Z</updated>

		<summary type="html">&lt;p&gt;CuddlyKitteh: Clarify core rounds loop and the victory conditions in the intro block&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The objective of the game is to build a collection of birds by &#039;flying home&#039; flocks from their hand.&lt;br /&gt;
A player wins when their collection contains either:&lt;br /&gt;
&lt;br /&gt;
- A least one bird of seven different species&lt;br /&gt;
&lt;br /&gt;
- Three birds of each of two different species&lt;br /&gt;
&lt;br /&gt;
The game is set up with four face up rows of 4 bird cards, and each player has one random bird in their collection. Each player starts with 8 cards in hand, and the game starts with the dealer and goes clockwise.&lt;br /&gt;
&lt;br /&gt;
A game plays in several rounds. At the beginning of each round, players discard their hand and draw 8 cards from the deck starts, and the person who ended the previous round takes the first turn.&lt;br /&gt;
A round continues until either someone wins the game, or a player has no cards in hand.&lt;br /&gt;
&lt;br /&gt;
==Turn==&lt;br /&gt;
&lt;br /&gt;
===Lay birds===&lt;br /&gt;
On their turn, a player must lay one or more birds from their hand. &#039;&#039;&#039;All the birds of the chosen species&#039;&#039;&#039; that player has in their hand must be played. The player lays these birds (next to each other) on the left or the right side of one of the 4 rows at the center of the table. When a player places a bird in a row that already has one or more Birds of that species, the player must take all the cards between these birds into their hand.&lt;br /&gt;
&lt;br /&gt;
For example, if a player added the two Parrots to the left of this row, they would take the Owl and Flamingo:&lt;br /&gt;
&lt;br /&gt;
[[File: Cubirds illustration.png]].....................&lt;br /&gt;
&lt;br /&gt;
After taking the surrounded cards, the remaining birds are moved together and new cards are added (placed on the left or the right) from the draw pile to this row until there are two different species in it.&lt;br /&gt;
&lt;br /&gt;
If no cards were taken, the player may choose to draw two cards from the draw pile.&lt;br /&gt;
&lt;br /&gt;
===Complete a flock or &amp;quot;Fly Home&amp;quot; (optional)===&lt;br /&gt;
&lt;br /&gt;
A set of birds of the same species (a flock) that the player hold in their hand may be revealed to add one or two of this cards to their collection.&lt;br /&gt;
&lt;br /&gt;
Each card has two numbers, the lower representing the number stated for the small flock and the higher representing the number stated for the big Flock. When the number of revealed cards is higher or equal to:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;The Small Flock&#039;&#039;&#039;: the player &#039;&#039;adds one&#039;&#039; of the revealed cards to their collection;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;The Big Flock&#039;&#039;&#039;: the player &#039;&#039;adds two&#039;&#039; of the revealed cards to their collection.&lt;br /&gt;
&lt;br /&gt;
The remaining cards are placed into the discard pile. On their turn, a player can only complete a single Flock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note that the BGA implementation gives a few seconds of &amp;quot;thinking time&amp;quot; for this decision even if you cannot play a flock, so that your opponent cannot tell whether you have an unclaimed flock in hand.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==End of a round==&lt;br /&gt;
&lt;br /&gt;
A round ends when one of the players has no cards left in their hand. The remaining cards that players have in their hand go to the discard pile. The cards laid in rows at the center of the table remain in place. The player who ended the round becomes the new dealer.&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
&lt;br /&gt;
If a player collects 7 different species, or 2 species of at least 3 birds, they win.&lt;br /&gt;
&lt;br /&gt;
If it is impossible to deal 8 cards to each player (even with the discard pile), the game ends immediately. In this case, the player with the most bird cards in their collection wins the game.&lt;br /&gt;
&lt;br /&gt;
==Flock Size of Different Birds==&lt;br /&gt;
* Pink Flamingo: small 2, big 3, number 7&lt;br /&gt;
* Owl/Toucan: small 3, big 4, number 10&lt;br /&gt;
* Duck/Parrot: small 4, big 6, number 13&lt;br /&gt;
* Magpie: small 5, big 7, number 17&lt;br /&gt;
* Reed Warbler/Robin: small 6, big 9, number 20&lt;/div&gt;</summary>
		<author><name>CuddlyKitteh</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdragonwood&amp;diff=8328</id>
		<title>Gamehelpdragonwood</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdragonwood&amp;diff=8328"/>
		<updated>2021-05-22T18:14:30Z</updated>

		<summary type="html">&lt;p&gt;CuddlyKitteh: /* Dragonwood deck card types */ Added card colours to tiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
You are adventurers on a journey through the enchanted forest of Dragonwood. Play cards to earn dice, which you will roll to defeat a fierce array of creatures, or capture magical items that may help you along the way. Whoever earns the most victory points wins.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
The Dragonwood deck (green back) comprises three different types of cards: Creatures (green background), Enhancements (purple background) and Events (orange background). See &#039;&#039;Card Types&#039;&#039; for more details about each.&lt;br /&gt;
&lt;br /&gt;
Depending on the number of players, a number of Dragonwood deck cards (excluding the two dragon cards) have been randomly removed from the deck (2 players = 12 cards removed; 3 players = 10 cards removed; 4 players = 8 cards removed).&lt;br /&gt;
&lt;br /&gt;
The two dragon cards have been randomly placed into the bottom half of the Dragonwood deck.&lt;br /&gt;
Five cards from the Dragonwood deck have been placed face up to form the Landscape.&lt;br /&gt;
Each player is dealt five cards from the Adventurer deck (red back). Keep the cards in your hands secret from opponents. If a player is lucky enough to receive a Lucky Ladybug card this will be automatically replaced by two Adventurer cards before any player has a turn.&lt;br /&gt;
&lt;br /&gt;
In Dragonwood, six dice are used, each with faces 1, 2, 2, 3, 3 and 4.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you may either Reload (draw one Adventurer card by clicking on the Adventurer deck) or Capture (play cards from your hand trying to capture one of the cards in the Landscape). Adventurer and Enhancement cards are played by clicking on the cards in your hand. The Landscape card to be captured must be chosen by clicking on it. The order of your Adventurer cards may be ordered by colour or number by clicking on the &amp;amp;#8645; button.&lt;br /&gt;
&lt;br /&gt;
=== Reloading ===&lt;br /&gt;
&lt;br /&gt;
If you choose to draw an Adventurer card, click on the Adventurer deck. Your turn will then automatically end.&lt;br /&gt;
&lt;br /&gt;
Note: There is a 9 card hand limit. If you have 9 cards and choose to reload, you must discard a card after drawing to keep your total at 9. If you are instructed to do so, click on the Adventurer card you wish to discard.&lt;br /&gt;
&lt;br /&gt;
Lucky Ladybugs - If you draw a Lucky Ladybug card it will automatically be discarded and two more cards are drawn.&lt;br /&gt;
&lt;br /&gt;
If the Adventurer deck runs out the discard pile will automatically be shuffled and used to start a new deck.&lt;br /&gt;
&lt;br /&gt;
=== Capture ===&lt;br /&gt;
&lt;br /&gt;
Click on the Creature/Enhancement you want to capture. Play adventurers and roll dice to attempt to capture.&lt;br /&gt;
&lt;br /&gt;
If the capture is successful, you get the card and discard all adventurers you played. Otherwise, take back all your played adventures and discard an adventurer as a wound.&lt;br /&gt;
&lt;br /&gt;
Whether you successfully capture the card you want, your turn automatically ends after the capture.&lt;br /&gt;
&lt;br /&gt;
== Dragonwood deck card types ==&lt;br /&gt;
&lt;br /&gt;
=== Creatures (Green background) ===&lt;br /&gt;
&lt;br /&gt;
Creatures make up the bulk of the Dragonwood deck, as the aim is to defeat them and collect their associated Victory Points (for example, a Grumpy Troll earns 4 victory points). Victory Points are shown in the bottom left shield, and capture strength is listed next to icons on the right (the sword is for a Strike, the boot is for a Stomp, and the face is for a Scream. See &#039;&#039;Capturing Cards&#039;&#039; for more details). Some Creatures are easier or harder to defeat, depending on the method (for example the Gooey Glob is very difficult to beat with a Strike and Fire Ants are easier to beat with a Stomp).&lt;br /&gt;
&lt;br /&gt;
=== Enhancements (Purple background) ===&lt;br /&gt;
&lt;br /&gt;
Enhancements do not give victory points but make it easier to defeat Creatures (for example, the Silver Sword allows you to add two points to any Strike). Unless otherwise indicated, Enhancements stay with you for the remainder of the game and can be used every turn. To use an Enhancement during a capture attempt, you must click the Enhancement to move it to the &amp;quot;Played Adventurers and Enhancements&amp;quot; area. You may use several Enhancements at the same time. Amounts required to capture an Enhancement are shown in the same way as for Creatures and attempts to capture occur in the same way.&lt;br /&gt;
&lt;br /&gt;
=== Events (Orange background) ===&lt;br /&gt;
&lt;br /&gt;
Events occur immediately, in some cases automatically and affect all players. The Event card is actioned and then placed in the Dragonwood discard pile. The Landscape is then automatically replenished with another Dragonwood card. For example, in a Thunder Storm, every player must discard one Adventurer card. After everyone discards 1 card, the Thunder Storm card is automatically placed in the Dragonwood discard pile and the Landscape is replenished to five cards.&lt;br /&gt;
&lt;br /&gt;
== Capturing Cards ==&lt;br /&gt;
&lt;br /&gt;
There are three ways to capture a card from the Landscape: Strike, Stomp, or Scream:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Strike&#039;&#039; - Play cards that are in a row, regardless of colour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stomp&#039;&#039; - Play cards that are all the same number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scream&#039;&#039; - Play cards that are all the same colour.&lt;br /&gt;
&lt;br /&gt;
Click on the Creature or Enhancement you are trying to capture and click on the the cards you are using (including any Enhancements). Then click on the Strike, Stomp or Scream button. Only capture methods that are possible with the selected Adventurers and Enhancements. One die for each card you played will be rolled (for example, if you played a four card Stomp you would roll four dice).&lt;br /&gt;
Next compare the total on the dice you rolled (plus any Enhancements you may have) to the value listed on the card required to defeat the Creature or capture the Enhancement. The number by the sword indicates the value required for a Strike, the boot indicates a Stomp, and the face represents Scream. You capture the card if the total of your dice is equal to or greater than the related value on the card.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
If you defeat a Creature, the card will be moved from the Landscape and placed in your &#039;&#039;victory&#039;&#039; pile. All the Adventurer cards you used will be placed in the discard pile.&lt;br /&gt;
However, if your roll doesn&#039;t beat the Creature, it will be returned to the Landscape. As a penalty, you must discard one card from your hand as a “wound” for not defeating it.&lt;br /&gt;
&lt;br /&gt;
=== Enhancements ===&lt;br /&gt;
&lt;br /&gt;
If you capture an Enhancement, the card will be placed face up in front of you (each player&#039;s Enhancements can be seen by all players). This card can then be used throughout the rest of the game (or only once, if specified on the card). To use an Enhancement during a capture attempt, you must click the Enhancement to move it to the &amp;quot;Played Adventurers and Enhancements&amp;quot; area.&lt;br /&gt;
All the Adventurer cards you used will be placed in the discard pile. Like with Creatures, if your roll does not match or beat the total on the Enhancement card, you must discard one card from your hand.&lt;br /&gt;
&lt;br /&gt;
=== Capturing Notes ===&lt;br /&gt;
&lt;br /&gt;
Enhancements may not be used to capture other Enhancements.&lt;br /&gt;
You may always use a single card, which earns you one die (in this case you may count it as either a Strike, Stomp or Scream).&lt;br /&gt;
You may only try to capture one Creature or Enhancement per turn.&lt;br /&gt;
You may roll a maximum of 6 dice at any time.&lt;br /&gt;
&lt;br /&gt;
== Replenishing the Landscape ==&lt;br /&gt;
&lt;br /&gt;
If you capture a card, another card from the Dragonwood deck will automatically be placed into the Landscape (unless no more cards are left). If an Event card is drawn, it is actioned immediately and then placed in the Dragonwood discard pile. Another card will be drawn to bring the Landscape back up to five. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
== Ending the Game ==&lt;br /&gt;
The game ends with either of these scenarios:&lt;br /&gt;
&lt;br /&gt;
1. Both dragons have been defeated,&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
2. Two Adventurer decks have been played through (in this case, every player gets one more turn).&lt;br /&gt;
&lt;br /&gt;
All players total up the victory points on their captured creatures. Then they compare the amount of creature cards each player captured. Whoever has the most gets a bonus of three victory points (ties get two victory points each). The player with the highest total wins. In case of an overall tie, the winner is whoever captured the most creatures.&lt;/div&gt;</summary>
		<author><name>CuddlyKitteh</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=8190</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=8190"/>
		<updated>2021-05-05T20:56:27Z</updated>

		<summary type="html">&lt;p&gt;CuddlyKitteh: Add location colours&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Encounters (Pink Locations)===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panorama, if completed draw a panorama of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card; add it if you don&#039;t already own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to choose a Panorama and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and select a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object and 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last Inn, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
===Farm (Gold Locations)===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1/2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
===Hot Springs (Cyan/Light blue Locations)===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
===Panorama (Green/White/Sea Blue Locations)===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Sea) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin. (&#039;&#039;There are 6 Cherry Tree cards.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Temple (Red Locations)===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
===Village (Black Locations)===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different types of Souvenirs and are grouped in sets. The first type of Souvenir in each set is worth 1 point, the next different type of Souvenir is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
===Inns ===&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest sum of coins on their Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
== Description of the Travelers ==&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Name&#039;&#039;&#039; (starting coins)  Special powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Game===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chuubei&#039;&#039;&#039; (4) At intermediate inns, before meal, draws encounter card&lt;br /&gt;
* &#039;&#039;&#039;Kinko&#039;&#039;&#039; (7) At inns, buys meals at 1 coin discount&lt;br /&gt;
* &#039;&#039;&#039;Hiroshige&#039;&#039;&#039; (3) At intermediate inns, before meal, acquires panorama card of choice&lt;br /&gt;
* &#039;&#039;&#039;Hirotada&#039;&#039;&#039; (8) At temple spaces, may take 1 coin from the bank and donate it to the temple, scoring 1 point; does this in addition to normal temple action&lt;br /&gt;
* &#039;&#039;&#039;Mitsukuni&#039;&#039;&#039; (6) Earns 1 additional point per hot spring and achievement card&lt;br /&gt;
* &#039;&#039;&#039;Sasayakko&#039;&#039;&#039; (5) At village spaces, when purchasing at least two souvenirs, the cheapest is free; must have enough coins to pay for both at full price&lt;br /&gt;
* &#039;&#039;&#039;Satsuki&#039;&#039;&#039; (2) At inns, selects one meal card at random from the set of meal cards; may take it for free or purchase another at full price&lt;br /&gt;
* &#039;&#039;&#039;Umegae&#039;&#039;&#039; (5) At encounter spaces, gains 1 coin and 1 point before drawing encounter card&lt;br /&gt;
* &#039;&#039;&#039;Yoshiyasu&#039;&#039;&#039; (9) At encounter spaces, draws two encounter cards and keeps one; places other on bottom of deck&lt;br /&gt;
* &#039;&#039;&#039;Zen-emon&#039;&#039;&#039; (6) At village spaces, may purchase one souvenir for 1 coin instead of full price&lt;br /&gt;
&lt;br /&gt;
===Crossroads===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daigoro&#039;&#039;&#039; (3) At intermediate inns, before meal, draws souvenir card&lt;br /&gt;
* &#039;&#039;&#039;Gotozaemon&#039;&#039;&#039; (0) At panorama spaces, gains 1 additional coin&lt;br /&gt;
* &#039;&#039;&#039;Jirocho&#039;&#039;&#039; (5) At intermediate inns, before meal, may gamble 1 coin; player throws the fortune die and follows normal rules for gambling&lt;br /&gt;
* &#039;&#039;&#039;Kita&#039;&#039;&#039; (4) At encounter spaces, may take both actions (draw encounter card &#039;&#039;&#039;and&#039;&#039;&#039; buy calligraphy card)&lt;br /&gt;
* &#039;&#039;&#039;Miyataka&#039;&#039;&#039; (4) At temple spaces, may take both actions (donate coins &#039;&#039;&#039;and&#039;&#039;&#039; buy amulet)&lt;br /&gt;
* &#039;&#039;&#039;Nampo&#039;&#039;&#039; (2) At inns, earns 1 point per coin value of meal eaten&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
=== Initiation ===&lt;br /&gt;
A simplified version with no Travelers and everyone starting with 7 coins.&lt;br /&gt;
=== Return Trip ===&lt;br /&gt;
Instead of starting on the left side of the board, players move right to left.&lt;br /&gt;
=== Gastronomy ===&lt;br /&gt;
The first person arriving at an Inn draws one less card, only drawing one card per player. &lt;br /&gt;
=== Preparations ===&lt;br /&gt;
When leaving the starting Inn, the last player gains two coins, the next gains one coin, the fourth and fifth players each lose a coin.&lt;br /&gt;
=== Crossroads ===&lt;br /&gt;
This expansion adds a second option at each location (other than the Inns) to choose from when stopping.&lt;br /&gt;
=== New Encounters ===&lt;br /&gt;
This adds 4 new encounters to the possibilities when on the &#039;Encounters&#039; space.&lt;/div&gt;</summary>
		<author><name>CuddlyKitteh</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthebuilders&amp;diff=7921</id>
		<title>Gamehelpthebuilders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthebuilders&amp;diff=7921"/>
		<updated>2021-04-12T10:40:18Z</updated>

		<summary type="html">&lt;p&gt;CuddlyKitteh: typo fix: &amp;quot;building alones&amp;quot; -&amp;gt; &amp;quot;building alone&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Goal ==&lt;br /&gt;
&lt;br /&gt;
You must get the most victory points by using your workers to construct buildings.&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 84 cards:&lt;br /&gt;
&lt;br /&gt;
34 Building cards plus 8 machines&lt;br /&gt;
&lt;br /&gt;
42 Workers cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 40 coins:&lt;br /&gt;
&lt;br /&gt;
15 Golden Coins (Value 5)&lt;br /&gt;
&lt;br /&gt;
25 Silver Coins (Value 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You will earn 1 victory point for every 10 coins at the end of the game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
&lt;br /&gt;
On your turn you get to play 3 actions. If you wish you can pay 5 coins per each additional action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1) Start Construction&lt;br /&gt;
&lt;br /&gt;
2) Recruit a Worker&lt;br /&gt;
&lt;br /&gt;
3) Send a Worker&lt;br /&gt;
&lt;br /&gt;
4) Take Coins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start Construction&#039;&#039;&#039; &#039;&#039;(Cost 1 action)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can choose one building from the 5 building cards. You may repeat this action as long as you have actions during your turn. (Remember that for every 5 coins you pay to the bank you can get 1 more action) You can construct as many buildings as you wish at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recruit a Worker&#039;&#039;&#039; &#039;&#039;(Cost 1 action)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can choose one worker from the 5 Worker cards. You may repeat this action as long as you have actions during your turn. (Remember that for every 5 coins you pay to the bank you can get 1 more action) You can recruit as many workers as you wish at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Send a Worker to Work&#039;&#039;&#039; &#039;&#039;(has a variable action cost)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you send a worker you must pay the number of coins in the upper right corner of the worker card. Once you send a worker to work on a building it can not move until the building is complete. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action cost of sending a Worker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to paying the coin cost on the card, the action cost of sending a worker increases for each worker you send to that same building during your turn.&lt;br /&gt;
&lt;br /&gt;
First worker sent to the building this turn = 1 action (regardless of the amount of workers already working on the building)&lt;br /&gt;
&lt;br /&gt;
Second worker sent to that building = 3 actions &lt;br /&gt;
&lt;br /&gt;
Third worker sent to that building = 6 actions &lt;br /&gt;
&lt;br /&gt;
And so on...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing a Building&#039;&#039;&#039; &#039;&#039;(is not an action)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For completing the building you need to add workers until all of the requirements for the building are met or exceeded. You will earn the amount of coins shown on the building card from the bank and the amount of victory points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take Coins&#039;&#039;&#039; &#039;&#039;(has a variable action cost)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can take Coins from the bank: &lt;br /&gt;
&lt;br /&gt;
For 1 action you can take 1 Coin&lt;br /&gt;
&lt;br /&gt;
For 2 actions you can take 3 Coins&lt;br /&gt;
&lt;br /&gt;
For 3 actions you can take 6 Coins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A machine is built as a building and is worth victory points but when you build a machine it is treated as a worker that does not require payment for its work.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
When a player gets 17 victory points from building alone (not coins) the game will end after each player finish their turn for that round. Once all of the players finish their last turn the player with the most amount of victory points will win the game, this time adding 1 more victory point for every 10 coins to the victory point received from the buildings and machines.&lt;br /&gt;
&lt;br /&gt;
== Tie Breakers ==&lt;br /&gt;
&lt;br /&gt;
If there is a tie where both players have the same number of victory points, then the winner is whoever has more VPs from buildings alone (not coins).&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, then the winner is whoever has more coins.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, the game is drawn.&lt;/div&gt;</summary>
		<author><name>CuddlyKitteh</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthebuilders&amp;diff=7920</id>
		<title>Gamehelpthebuilders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthebuilders&amp;diff=7920"/>
		<updated>2021-04-12T10:39:50Z</updated>

		<summary type="html">&lt;p&gt;CuddlyKitteh: Clarify the costs of sending a worker by making it clear it is for the same building in the same turn. Moved this section next to the action description itself and attempted to clarify both the fixed coin cost and the variable action cost as one contiguous thought.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Goal ==&lt;br /&gt;
&lt;br /&gt;
You must get the most victory points by using your workers to construct buildings.&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 84 cards:&lt;br /&gt;
&lt;br /&gt;
34 Building cards plus 8 machines&lt;br /&gt;
&lt;br /&gt;
42 Workers cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are 40 coins:&lt;br /&gt;
&lt;br /&gt;
15 Golden Coins (Value 5)&lt;br /&gt;
&lt;br /&gt;
25 Silver Coins (Value 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You will earn 1 victory point for every 10 coins at the end of the game&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Playing the Game ==&lt;br /&gt;
&lt;br /&gt;
On your turn you get to play 3 actions. If you wish you can pay 5 coins per each additional action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1) Start Construction&lt;br /&gt;
&lt;br /&gt;
2) Recruit a Worker&lt;br /&gt;
&lt;br /&gt;
3) Send a Worker&lt;br /&gt;
&lt;br /&gt;
4) Take Coins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start Construction&#039;&#039;&#039; &#039;&#039;(Cost 1 action)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can choose one building from the 5 building cards. You may repeat this action as long as you have actions during your turn. (Remember that for every 5 coins you pay to the bank you can get 1 more action) You can construct as many buildings as you wish at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recruit a Worker&#039;&#039;&#039; &#039;&#039;(Cost 1 action)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can choose one worker from the 5 Worker cards. You may repeat this action as long as you have actions during your turn. (Remember that for every 5 coins you pay to the bank you can get 1 more action) You can recruit as many workers as you wish at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Send a Worker to Work&#039;&#039;&#039; &#039;&#039;(has a variable action cost)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you send a worker you must pay the number of coins in the upper right corner of the worker card. Once you send a worker to work on a building it can not move until the building is complete. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action cost of sending a Worker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to paying the coin cost on the card, the action cost of sending a worker increases for each worker you send to that same building during your turn.&lt;br /&gt;
&lt;br /&gt;
First worker sent to the building this turn = 1 action (regardless of the amount of workers already working on the building)&lt;br /&gt;
&lt;br /&gt;
Second worker sent to that building = 3 actions &lt;br /&gt;
&lt;br /&gt;
Third worker sent to that building = 6 actions &lt;br /&gt;
&lt;br /&gt;
And so on...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finishing a Building&#039;&#039;&#039; &#039;&#039;(is not an action)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For completing the building you need to add workers until all of the requirements for the building are met or exceeded. You will earn the amount of coins shown on the building card from the bank and the amount of victory points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take Coins&#039;&#039;&#039; &#039;&#039;(has a variable action cost)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can take Coins from the bank: &lt;br /&gt;
&lt;br /&gt;
For 1 action you can take 1 Coin&lt;br /&gt;
&lt;br /&gt;
For 2 actions you can take 3 Coins&lt;br /&gt;
&lt;br /&gt;
For 3 actions you can take 6 Coins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machines&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A machine is built as a building and is worth victory points but when you build a machine it is treated as a worker that does not require payment for its work.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
When a player gets 17 victory points from building alones (not coins) the game will end after each player finish their turn for that round. Once all of the players finish their last turn the player with the most amount of victory points will win the game, this time adding 1 more victory point for every 10 coins to the victory point received from the buildings and machines.&lt;br /&gt;
&lt;br /&gt;
== Tie Breakers ==&lt;br /&gt;
&lt;br /&gt;
If there is a tie where both players have the same number of victory points, then the winner is whoever has more VPs from buildings alone (not coins).&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, then the winner is whoever has more coins.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, the game is drawn.&lt;/div&gt;</summary>
		<author><name>CuddlyKitteh</name></author>
	</entry>
</feed>