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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ctsinclair</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ctsinclair"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Ctsinclair"/>
	<updated>2026-10-05T18:09:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjurassicsnack&amp;diff=26145</id>
		<title>Gamehelpjurassicsnack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjurassicsnack&amp;diff=26145"/>
		<updated>2025-08-10T02:57:24Z</updated>

		<summary type="html">&lt;p&gt;Ctsinclair: added token effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Token effects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BIRTH (X3) &#039;&#039;&#039; (blue token with dino hatching from egg) Place a Diplo from your pool on the empty case of your choice. This token scores 1 point at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RECON (X2) &#039;&#039;&#039; (blue token with dino walking)&lt;br /&gt;
Secretly look at ALL the Grass tokens on a Pasture board of your choice, without moving them. This token scores 1 point at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AIR TRAVEL (X4)&#039;&#039;&#039; (blue token with flying purple dino)&lt;br /&gt;
Move any Diplo in the playing area to any empty space of your choice. This token scores 1 point at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AIR RAID (X3)&#039;&#039;&#039; (orange token with flying purple dino)&lt;br /&gt;
Move a T.Rex already in the playing area to any empty space of your choice. This token scores 1 point at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VOLCANIC ERUPTION (X2)&#039;&#039;&#039; (orange token with volcano)&lt;br /&gt;
Remove two Grass tokens from the playing area, without looking at them (put them back in the box). This token scores 1 point at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SURPRISE (X2)&#039;&#039;&#039; (white token with red T rex)&lt;br /&gt;
Replace your Diplo with a T.Rex from the edge of the playing area. Put your Diplo back in your pool. This token scores 3 points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YUMMY (X12)&#039;&#039;&#039; (yellow token with plant)&lt;br /&gt;
The grass is tasty, but you benefit from no immediate effect. This token scores 2 points at the end of the game.&lt;/div&gt;</summary>
		<author><name>Ctsinclair</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphappycity&amp;diff=8282</id>
		<title>Gamehelphappycity</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphappycity&amp;diff=8282"/>
		<updated>2021-05-17T01:31:45Z</updated>

		<summary type="html">&lt;p&gt;Ctsinclair: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
Get the most points in your city by multiplying the number of people (green icon) by the hearts (pink icon) on your cards.&lt;br /&gt;
&lt;br /&gt;
== End of Game Trigger ==&lt;br /&gt;
Once a player puts down the 10th city card, the round continues until the last player goes. &lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
&#039;&#039;&#039;Income phase&#039;&#039;&#039; - all players get the sum of income symbols on the bottom of the cards in the city (for th 1st round - 1 coin each for the Happy Market)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action phase&#039;&#039;&#039; (each player carries out these four steps in order then the next player goes)&lt;br /&gt;
&lt;br /&gt;
1. (optional) Discard one of the bulding cards visible in the central area (no cards visible in 1st round)&lt;br /&gt;
&lt;br /&gt;
2. If less than three cards are visble in the central area, draw and put cards on the table until there are three cards. You can draw from any deck.&lt;br /&gt;
&lt;br /&gt;
3. Choose &#039;&#039;&#039;one&#039;&#039;&#039; of the following actions:&lt;br /&gt;
a. Purchase one of the visible three cards in the central area&lt;br /&gt;
b. Purchase a dwelling card &lt;br /&gt;
c. Purchase nothing and take a coin from the bank&lt;br /&gt;
&lt;br /&gt;
The purchase cost is indicated at the top of the card. A purchased card is placed in your city. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Building placement rules&#039;&#039;&lt;br /&gt;
You can only have one special buildings card in your city.&lt;br /&gt;
You can never place 11 buildings in your city.&lt;br /&gt;
You can never have 2 cards in your city with the same name. &lt;br /&gt;
&lt;br /&gt;
4. (optional) If you meet conditions of special buildings, take the card and put it in your city. You may only take one single special buildings card in the game.&lt;br /&gt;
&lt;br /&gt;
== End of Game Scoring ==&lt;br /&gt;
Count the number of people (green icon) and the number of hearts. A crossed out person or heart counts as negative one. Multiply the total people  by the total hearts. Most points win&lt;br /&gt;
&lt;br /&gt;
== Tie Breaker ==&lt;br /&gt;
Most coins left wins.&lt;/div&gt;</summary>
		<author><name>Ctsinclair</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphappycity&amp;diff=8281</id>
		<title>Gamehelphappycity</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphappycity&amp;diff=8281"/>
		<updated>2021-05-17T01:26:48Z</updated>

		<summary type="html">&lt;p&gt;Ctsinclair: started rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
Get the most points in your city by multiplying the number of people (green icon) by the hearts (pink icon) on your cards.&lt;br /&gt;
&lt;br /&gt;
== End of Game Trigger ==&lt;br /&gt;
Once a player puts down the 10th city card, the round continues until the last player goes. &lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
&#039;&#039;&#039;Income phase&#039;&#039;&#039; - all players get the sum of income symbols on the bottom of the cards in the city (for th 1st round - 1 coin each for the Happy Market)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action phase&#039;&#039;&#039; (each player carries out these four steps in order then the next player goes)&lt;br /&gt;
1. (optional) Discard one of the bulding cards visible in the central area (no cards visible in 1st round)&lt;br /&gt;
&lt;br /&gt;
2. If less than three cards are visble in the central area, draw and put cards on the table until there are three cards. You can draw from any deck.&lt;br /&gt;
&lt;br /&gt;
3. Choose &#039;&#039;&#039;one&#039;&#039;&#039; of the following actions:&lt;br /&gt;
a. Purchase one of the visible three cards in the central area&lt;br /&gt;
b. Purchase a dwelling card &lt;br /&gt;
c. Purchase nothing and take a coin from the bank&lt;br /&gt;
&lt;br /&gt;
The purchase cost is indicated at the top of the card. A purchased card is placed in your city. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Building placement rules&#039;&#039;&lt;br /&gt;
You can only have one special buildings card in your city.&lt;br /&gt;
You can never place 11 buildings in your city.&lt;br /&gt;
You can never have 2 cards in your city with the same name. &lt;br /&gt;
&lt;br /&gt;
4. (optional) If you meet conditions of special buildings, take the card and put it in your city. You may only take one single special buildings card in the game. &lt;br /&gt;
&lt;br /&gt;
== End of Game Scoring ==&lt;br /&gt;
Count the number of people (green icon) and the number of hearts. A crossed out person or heart counts as negative one. Multiply the total people  by the total hearts. Most points win&lt;br /&gt;
&lt;br /&gt;
== Tie Breaker ==&lt;br /&gt;
Most coins left wins.&lt;/div&gt;</summary>
		<author><name>Ctsinclair</name></author>
	</entry>
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