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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Crableybradtree</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Crableybradtree"/>
	<updated>2026-10-07T00:07:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcribbagetfp&amp;diff=24827</id>
		<title>Gamehelpcribbagetfp</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcribbagetfp&amp;diff=24827"/>
		<updated>2025-05-01T13:27:46Z</updated>

		<summary type="html">&lt;p&gt;Crableybradtree: Cribbage game play help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The order of play around the table is adjusted at the start of teams play to ensure alternating players from each team (e.g. Team 1 - Team 2 - Team 1 - Team 2). The order of the player panels and the card play areas are adjusted to reflect the new play order.&lt;br /&gt;
&lt;br /&gt;
If players tie for low card when cutting for deal, the deck is reshuffled and the players cut again.&lt;br /&gt;
&lt;br /&gt;
When playing shorter games, a game end point line is added to the peg board. This line has a &amp;quot;G&amp;quot; at either end. When a player&#039;s point scoring peg crosses the game end line, they win the game.&lt;br /&gt;
&lt;br /&gt;
In match play, a line is added to the games won scoring area to show the number of games that need to be won to win the match. When a player&#039;s game scoring peg crosses the line, they win the match.&lt;br /&gt;
&lt;br /&gt;
Teams play always uses white and black for the two team colors.&lt;/div&gt;</summary>
		<author><name>Crableybradtree</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23623</id>
		<title>Gamehelplivingstone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23623"/>
		<updated>2025-01-03T23:57:13Z</updated>

		<summary type="html">&lt;p&gt;Crableybradtree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alpha Phase Note ==&lt;br /&gt;
Versions are updated on Mondays during Alpha development.&lt;br /&gt;
These updates may cause games already in progress to fail and need to be terminated.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
Earn the most victory points while exploring the country (placing tents) and finding gems.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
* Two six-sided dice per player are used.&lt;br /&gt;
* Each player starts with three pounds of coins, and eleven tents in their tent supply.&lt;br /&gt;
* The Steamboat starts on the first water space on the left side of the Gameboard.&lt;br /&gt;
* All stones (rocks and gems) are placed in the bag.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
* Play proceeds one player at a time in rounds.&lt;br /&gt;
* At the start of each round, all dice are rolled and placed into a common supply.&lt;br /&gt;
* On their turn, a player must select one die to start their turn.&lt;br /&gt;
** If a player has previously selected a die this round, the next die selected this round must be a higher value.&lt;br /&gt;
** If a player cannot select one of the remaining dice, their turn is skipped.&lt;br /&gt;
* After taking a die, the player&#039;s turn begins and they execute one of the four Actions (see below).&lt;br /&gt;
* At any time during their turn, a player may also: donate to the Queen up to their coins in hand, sell gems in their hand at the values listed on the Gameboard, or play an Action Card.&lt;br /&gt;
** The No Cost Tent and Ignore Die Value Tent cards require an unused selected die as per the Place a Tent action.&lt;br /&gt;
** The No Cost Tent and Ignore Die Value Tent cards may be played at the same time.&lt;br /&gt;
** Sold gems are set aside.&lt;br /&gt;
* A round ends when all dice have been selected, or no players have a valid die they can select.&lt;br /&gt;
* At the end of the round, the round is scored (see below), and then the Steamboat is moved one water space to the right.&lt;br /&gt;
* The game ends when the round completes with the Steamboat in the rightmost water space.&lt;br /&gt;
** All rounds are scored, including the final round.&lt;br /&gt;
* When the game ends, final scoring occurs (see below).&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
* Draw an Action Card: the player draws one Action Card from the deck and places it in their hand. If a Mine Collapse card is drawn, all gems in all players&#039; hands are returned to the bag and the player draws another Action Card.&lt;br /&gt;
* Take Coins: the player receives coins in the number of pounds equal to their chosen die value.&lt;br /&gt;
* Dig in the Mine: the player pulls random stones out of the bag equal to their chosen die value. If a white rock is drawn, all stones pulled during the player&#039;s turn, and any set aside stones, are returned to the bag. When the last stone is pulled, any pulled gems are placed in the player&#039;s hand, and any black rocks pulled are set aside.&lt;br /&gt;
* Place a Tent:&lt;br /&gt;
** A tent is placed in the column above the Steamboat, in the row indicated on the selected die, if the player has enough coins and has a tent remaining in their tent supply.&lt;br /&gt;
** The player must pay the expedition cost indicated in the coin symbol, located just above the water space, for that column.&lt;br /&gt;
** The player must also pay one pound for any other player&#039;s tent in that space to that other player.&lt;br /&gt;
&lt;br /&gt;
== End of Round Scoring ==&lt;br /&gt;
The player receives the victory point value indicated on the left side of the row for each tent in the column above the Steamboat.&lt;br /&gt;
&lt;br /&gt;
== Final Scoring ==&lt;br /&gt;
* For each of the six rows, the player with the most tents in that row receives the victory point value indicated on the right of the row.&lt;br /&gt;
** Rows with no tents in them are not scored.&lt;br /&gt;
** If players tie for the most number of tents in the row, the victory points for that row are divided equally, rounded down.&lt;br /&gt;
* Each player receives one victory point for each gem in their hand.&lt;br /&gt;
* Each player scores any victory point Action Cards in their hand.&lt;br /&gt;
* Once all victory points are awarded, each player&#039;s donations to the Queen are revealed.&lt;br /&gt;
** The player with the lowest donation is disqualified from the game (score is set to zero).&lt;br /&gt;
** If players tie for lowest donation, all of those players are disqualified.&lt;br /&gt;
&lt;br /&gt;
== Tie-breakers ==&lt;br /&gt;
* In case of a victory point tie, the player with the largest donation is the winner.&lt;br /&gt;
* In case of a victory point and donation tie, the player with the most placed tents is the winner.&lt;br /&gt;
&lt;br /&gt;
== Two-Player Rules ==&lt;br /&gt;
* When a player&#039;s tent supply runs out, they may move an existing tent on the board when placing a tent, including a free tent.&lt;br /&gt;
* At the end of the game, four dice are rolled, and the sum of those dice is the minimum donation amount a player must have donated to avoid being disqualified.&lt;br /&gt;
&lt;br /&gt;
== Solo Play Rules ==&lt;br /&gt;
* Overall goal is to maximize victory points, 50 or better is a good score.&lt;br /&gt;
* Two action die are used per round.&lt;br /&gt;
* Between 15 to 20 &amp;quot;white&amp;quot; tents are randomly placed across the board at the start of the game.&lt;br /&gt;
* White tents increase expedition cost to place a tent in those locations, and affect final row scoring, as if they belonged to another player.&lt;br /&gt;
* No other changes to round play or final scoring.&lt;br /&gt;
* Two dice are rolled at the end of the game, and the player&#039;s donations must exceed that value to avoid disqualification.&lt;br /&gt;
&lt;br /&gt;
== Mis-click Handling Assistance ==&lt;br /&gt;
* The Livingstone interface provides the following assistance to players to help prevent and/or recover from a single mis-click.&lt;br /&gt;
** The player is provided the option to Undo their last take coins (not via a card), donation, gem sale (not in market) or placed tent (not via a card).&lt;br /&gt;
** It takes clicking twice on the draw deck or an action card in the player&#039;s hand to take that action.&lt;br /&gt;
** Digging in the mine (not via a card) can be cancelled, if that is done before the first stone is drawn out of the bag.&lt;/div&gt;</summary>
		<author><name>Crableybradtree</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23574</id>
		<title>Gamehelplivingstone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23574"/>
		<updated>2024-12-28T23:34:54Z</updated>

		<summary type="html">&lt;p&gt;Crableybradtree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alpha Phase Note ==&lt;br /&gt;
Versions are updated on Mondays during Alpha development.&lt;br /&gt;
These updates may cause games already in progress to fail and need to be terminated.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
Earn the most victory points while exploring the country (placing tents) and finding gems.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
* Two six-sided dice per player are used.&lt;br /&gt;
* Each player starts with three pounds of coins, and eleven tents in their tent supply.&lt;br /&gt;
* The Steamboat starts on the first water space on the left side of the Gameboard.&lt;br /&gt;
* All stones (rocks and gems) are placed in the bag.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
* Play proceeds one player at a time in rounds.&lt;br /&gt;
* At the start of each round, all dice are rolled and placed into a common supply.&lt;br /&gt;
* On their turn, a player must select one die to start their turn.&lt;br /&gt;
** If a player has previously selected a die this round, the next die selected this round must be a higher value.&lt;br /&gt;
** If a player cannot select one of the remaining dice, their turn is skipped.&lt;br /&gt;
* After taking a die, the player&#039;s turn begins and they execute one of the four Actions (see below).&lt;br /&gt;
* At any time during their turn, a player may also: donate to the Queen up to their coins in hand, sell gems in their hand at the values listed on the Gameboard, or play an Action Card.&lt;br /&gt;
** The No Cost Tent and Ignore Die Value Tent cards require an unused selected die as per the Place a Tent action.&lt;br /&gt;
** The No Cost Tent and Ignore Die Value Tent cards may be played at the same time.&lt;br /&gt;
** Sold gems are set aside.&lt;br /&gt;
* A round ends when all dice have been selected, or no players have a valid die they can select.&lt;br /&gt;
* At the end of the round, the round is scored (see below), and then the Steamboat is moved one water space to the right.&lt;br /&gt;
* The game ends when the round completes with the Steamboat in the rightmost water space.&lt;br /&gt;
** All rounds are scored, including the final round.&lt;br /&gt;
* When the game ends, final scoring occurs (see below).&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
* Draw an Action Card: the player draws one Action Card from the deck and places it in their hand. If a Mine Collapse card is drawn, all gems in all players&#039; hands are returned to the bag and the player draws another Action Card.&lt;br /&gt;
* Take Coins: the player receives coins in the number of pounds equal to their chosen die value.&lt;br /&gt;
* Dig in the Mine: the player pulls random stones out of the bag equal to their chosen die value. If a white rock is drawn, all stones pulled during the player&#039;s turn, and any set aside stones, are returned to the bag. When the last stone is pulled, any pulled gems are placed in the player&#039;s hand, and any black rocks pulled are set aside.&lt;br /&gt;
* Place a Tent:&lt;br /&gt;
** A tent is placed in the column above the Steamboat, in the row indicated on the selected die, if the player has enough coins and has a tent remaining in their tent supply.&lt;br /&gt;
** The player must pay the expedition cost indicated in the coin symbol, located just above the water space, for that column.&lt;br /&gt;
** The player must also pay one pound for any other player&#039;s tent in that space to that other player.&lt;br /&gt;
&lt;br /&gt;
== End of Round Scoring ==&lt;br /&gt;
The player receives the victory point value indicated on the left side of the row for each tent in the column above the Steamboat.&lt;br /&gt;
&lt;br /&gt;
== Final Scoring ==&lt;br /&gt;
* For each of the six rows, the player with the most tents in that row receives the victory point value indicated on the right of the row.&lt;br /&gt;
** Rows with no tents in them are not scored.&lt;br /&gt;
** If players tie for the most number of tents in the row, the victory points for that row are divided equally, rounded down.&lt;br /&gt;
* Each player receives one victory point for each gem in their hand.&lt;br /&gt;
* Each player scores any victory point Action Cards in their hand.&lt;br /&gt;
* Once all victory points are awarded, each player&#039;s donations to the Queen are revealed.&lt;br /&gt;
** The player with the lowest donation is disqualified from the game (score is set to zero).&lt;br /&gt;
** If players tie for lowest donation, all of those players are disqualified.&lt;br /&gt;
&lt;br /&gt;
== Tie-breakers ==&lt;br /&gt;
* In case of a victory point tie, the player with the largest donation is the winner.&lt;br /&gt;
* In case of a victory point and donation tie, the player with the most placed tents is the winner.&lt;br /&gt;
&lt;br /&gt;
== Two-Player Rules ==&lt;br /&gt;
* When a player&#039;s tent supply runs out, they may move an existing tent on the board when placing a tent, including a free tent.&lt;br /&gt;
* At the end of the game, four dice are rolled, and the sum of those dice is the minimum donation amount a player must have donated to avoid being disqualified.&lt;br /&gt;
&lt;br /&gt;
== Solo Play Rules ==&lt;br /&gt;
* Overall goal is to maximize victory points, 20 or better is a good score.&lt;br /&gt;
* Two action die are used per round.&lt;br /&gt;
* Between 15 to 20 &amp;quot;white&amp;quot; tents are randomly placed across the board at the start of the game.&lt;br /&gt;
* White tents increase expedition cost to place a tent in those locations, and affect final row scoring, as if they belonged to another player.&lt;br /&gt;
* No other changes to round play or final scoring.&lt;br /&gt;
* Two dice are rolled at the end of the game, and the player&#039;s donations must exceed that value to avoid disqualification.&lt;br /&gt;
&lt;br /&gt;
== Mis-click Handling Assistance ==&lt;br /&gt;
* The Livingstone interface provides the following assistance to players to help prevent and/or recover from a single mis-click.&lt;br /&gt;
** The player is provided the option to Undo their last take coins (not via a card), donation, gem sale (not in market) or placed tent (not via a card).&lt;br /&gt;
** It takes clicking twice on the draw deck or an action card in the player&#039;s hand to take that action.&lt;br /&gt;
** Digging in the mine (not via a card) can be cancelled, if that is done before the first stone is drawn out of the bag.&lt;/div&gt;</summary>
		<author><name>Crableybradtree</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23572</id>
		<title>Gamehelplivingstone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23572"/>
		<updated>2024-12-28T16:44:05Z</updated>

		<summary type="html">&lt;p&gt;Crableybradtree: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alpha Phase Note ==&lt;br /&gt;
Versions are updated on Mondays during Alpha development.&lt;br /&gt;
These updates may cause games already in progress to fail and need to be terminated.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
Earn the most victory points while exploring the country (placing tents) and finding gems.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
* Two six-sided dice per player are used.&lt;br /&gt;
* Each player starts with three pounds of coins, and eleven tents in their tent supply.&lt;br /&gt;
* The Steamboat starts on the first water space on the left side of the Gameboard.&lt;br /&gt;
* All stones (rocks and gems) are placed in the bag.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
* Play proceeds one player at a time in rounds.&lt;br /&gt;
* At the start of each round, all dice are rolled and placed into a common supply.&lt;br /&gt;
* On their turn, a player must select one die to start their turn.&lt;br /&gt;
** If a player has previously selected a die this round, the next die selected this round must be a higher value.&lt;br /&gt;
** If a player cannot select one of the remaining dice, their turn is skipped.&lt;br /&gt;
* After taking a die, the player&#039;s turn begins and they execute one of the four Actions (see below).&lt;br /&gt;
* At any time during their turn, a player may also: donate to the Queen up to their coins in hand, sell gems in their hand at the values listed on the Gameboard, or play an Action Card.&lt;br /&gt;
** The No Cost Tent and Ignore Die Value Tent cards require an unused selected die as per the Place a Tent action.&lt;br /&gt;
** The No Cost Tent and Ignore Die Value Tent cards may be played at the same time.&lt;br /&gt;
** Sold gems are set aside.&lt;br /&gt;
* A round ends when all dice have been selected, or no players have a valid die they can select.&lt;br /&gt;
* At the end of the round, the round is scored (see below), and then the Steamboat is moved one water space to the right.&lt;br /&gt;
* The game ends when the round completes with the Steamboat in the rightmost water space.&lt;br /&gt;
** All rounds are scored, including the final round.&lt;br /&gt;
* When the game ends, final scoring occurs (see below).&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
* Draw an Action Card: the player draws one Action Card from the deck and places it in their hand. If a Mine Collapse card is drawn, all gems in all players&#039; hands are returned to the bag and the player draws another Action Card.&lt;br /&gt;
* Take Coins: the player receives coins in the number of pounds equal to their chosen die value.&lt;br /&gt;
* Dig in the Mine: the player pulls random stones out of the bag equal to their chosen die value. If a white rock is drawn, all stones pulled during the player&#039;s turn, and any set aside stones, are returned to the bag. When the last stone is pulled, any pulled gems are placed in the player&#039;s hand, and any black rocks pulled are set aside.&lt;br /&gt;
* Place a Tent:&lt;br /&gt;
** A tent is placed in the column above the Steamboat, in the row indicated on the selected die, if the player has enough coins and has a tent remaining in their tent supply.&lt;br /&gt;
** The player must pay the expedition cost indicated in the coin symbol, located just above the water space, for that column.&lt;br /&gt;
** The player must also pay one pound for any other player&#039;s tent in that space to that other player.&lt;br /&gt;
&lt;br /&gt;
== End of Round Scoring ==&lt;br /&gt;
The player receives the victory point value indicated on the left side of the row for each tent in the column above the Steamboat.&lt;br /&gt;
&lt;br /&gt;
== Final Scoring ==&lt;br /&gt;
* For each of the six rows, the player with the most tents in that row receives the victory point value indicated on the right of the row.&lt;br /&gt;
** Rows with no tents in them are not scored.&lt;br /&gt;
** If players tie for the most number of tents in the row, the victory points for that row are divided equally, rounded down.&lt;br /&gt;
* Each player receives one victory point for each gem in their hand.&lt;br /&gt;
* Each player scores any victory point Action Cards in their hand.&lt;br /&gt;
* Once all victory points are awarded, each player&#039;s donations to the Queen are revealed.&lt;br /&gt;
** The player with the lowest donation is disqualified from the game (score is set to zero).&lt;br /&gt;
** If players tie for lowest donation, all of those players are disqualified.&lt;br /&gt;
&lt;br /&gt;
== Tie-breakers ==&lt;br /&gt;
* In case of a victory point tie, the player with the largest donation is the winner.&lt;br /&gt;
* In case of a victory point and donation tie, the player with the most placed tents is the winner.&lt;br /&gt;
&lt;br /&gt;
== Two-Player Rules ==&lt;br /&gt;
* When a player&#039;s tent supply runs out, they may move an existing tent on the board when placing a tent, including a free tent.&lt;br /&gt;
* At the end of the game, four dice are rolled, and the sum of those dice is the minimum donation amount a player must have donated to avoid being disqualified.&lt;br /&gt;
&lt;br /&gt;
== Mis-click Handling Assistance ==&lt;br /&gt;
* The Livingstone interface provides the following assistance to players to help prevent and/or recover from a single mis-click.&lt;br /&gt;
** The player is provided the option to Undo their last take coins (not via a card), donation, gem sale (not in market) or placed tent (not via a card).&lt;br /&gt;
** It takes clicking twice on the draw deck or an action card in the player&#039;s hand to take that action.&lt;br /&gt;
** Digging in the mine (not via a card) can be cancelled, if that is done before the first stone is drawn out of the bag.&lt;/div&gt;</summary>
		<author><name>Crableybradtree</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23558</id>
		<title>Gamehelplivingstone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23558"/>
		<updated>2024-12-24T18:39:55Z</updated>

		<summary type="html">&lt;p&gt;Crableybradtree: Added mis-click handling information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Earn the most victory points while exploring the country (placing tents) and finding gems.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
* Two six-sided dice per player are used.&lt;br /&gt;
* Each player starts with three pounds of coins, and eleven tents in their tent supply.&lt;br /&gt;
* The Steamboat starts on the first water space on the left side of the Gameboard.&lt;br /&gt;
* All stones (rocks and gems) are placed in the bag.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
* Play proceeds one player at a time in rounds.&lt;br /&gt;
* At the start of each round, all dice are rolled and placed into a common supply.&lt;br /&gt;
* On their turn, a player must select one die to start their turn.&lt;br /&gt;
** If a player has previously selected a die this round, the next die selected this round must be a higher value.&lt;br /&gt;
** If a player cannot select one of the remaining dice, their turn is skipped.&lt;br /&gt;
* After taking a die, the player&#039;s turn begins and they execute one of the four Actions (see below).&lt;br /&gt;
* At any time during their turn, a player may also: donate to the Queen up to their coins in hand, sell gems in their hand at the values listed on the Gameboard, or play an Action Card.&lt;br /&gt;
** The No Cost Tent and Ignore Die Value Tent cards require an unused selected die as per the Place a Tent action.&lt;br /&gt;
** The No Cost Tent and Ignore Die Value Tent cards may be played at the same time.&lt;br /&gt;
** Sold gems are set aside.&lt;br /&gt;
* A round ends when all dice have been selected, or no players have a valid die they can select.&lt;br /&gt;
* At the end of the round, the round is scored (see below), and then the Steamboat is moved one water space to the right.&lt;br /&gt;
* The game ends when the round completes with the Steamboat in the rightmost water space.&lt;br /&gt;
** All rounds are scored, including the final round.&lt;br /&gt;
* When the game ends, final scoring occurs (see below).&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
* Draw an Action Card: the player draws one Action Card from the deck and places it in their hand. If a Mine Collapse card is drawn, all gems in all players&#039; hands are returned to the bag and the player draws another Action Card.&lt;br /&gt;
* Take Coins: the player receives coins in the number of pounds equal to their chosen die value.&lt;br /&gt;
* Dig in the Mine: the player pulls random stones out of the bag equal to their chosen die value. If a white rock is drawn, all stones pulled during the player&#039;s turn, and any set aside stones, are returned to the bag. When the last stone is pulled, any pulled gems are placed in the player&#039;s hand, and any black rocks pulled are set aside.&lt;br /&gt;
* Place a Tent:&lt;br /&gt;
** A tent is placed in the column above the Steamboat, in the row indicated on the selected die, if the player has enough coins and has a tent remaining in their tent supply.&lt;br /&gt;
** The player must pay the expedition cost indicated in the coin symbol, located just above the water space, for that column.&lt;br /&gt;
** The player must also pay one pound for any other player&#039;s tent in that space to that other player.&lt;br /&gt;
&lt;br /&gt;
== End of Round Scoring ==&lt;br /&gt;
The player receives the victory point value indicated on the left side of the row for each tent in the column above the Steamboat.&lt;br /&gt;
&lt;br /&gt;
== Final Scoring ==&lt;br /&gt;
* For each of the six rows, the player with the most tents in that row receives the victory point value indicated on the right of the row.&lt;br /&gt;
** Rows with no tents in them are not scored.&lt;br /&gt;
** If players tie for the most number of tents in the row, the victory points for that row are divided equally, rounded down.&lt;br /&gt;
* Each player receives one victory point for each gem in their hand.&lt;br /&gt;
* Each player scores any victory point Action Cards in their hand.&lt;br /&gt;
* Once all victory points are awarded, each player&#039;s donations to the Queen are revealed.&lt;br /&gt;
** The player with the lowest donation is disqualified from the game (score is set to zero).&lt;br /&gt;
** If players tie for lowest donation, all of those players are disqualified.&lt;br /&gt;
&lt;br /&gt;
== Tie-breakers ==&lt;br /&gt;
* In case of a victory point tie, the player with the largest donation is the winner.&lt;br /&gt;
* In case of a victory point and donation tie, the player with the most placed tents is the winner.&lt;br /&gt;
&lt;br /&gt;
== Two-Player Rules ==&lt;br /&gt;
* When a player&#039;s tent supply runs out, they may move an existing tent on the board when placing a tent, including a free tent.&lt;br /&gt;
* At the end of the game, four dice are rolled, and the sum of those dice is the minimum donation amount a player must have donated to avoid being disqualified.&lt;br /&gt;
&lt;br /&gt;
== Mis-click Handling Assistance ==&lt;br /&gt;
* The Livingstone interface provides the following assistance to players to help prevent and/or recover from a single mis-click.&lt;br /&gt;
** The player is provided the option to Undo their last take coins, donation, gem sale (not in market) or placed tent (not via a card).&lt;br /&gt;
** It takes clicking twice on the draw deck or an action card in the player&#039;s hand to take that action.&lt;br /&gt;
** Digging in the mine (not via a card) can be cancelled, if that is done before the first stone is drawn out of the bag.&lt;/div&gt;</summary>
		<author><name>Crableybradtree</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23497</id>
		<title>Gamehelplivingstone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23497"/>
		<updated>2024-12-12T22:28:47Z</updated>

		<summary type="html">&lt;p&gt;Crableybradtree: Fixed formatting for readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Earn the most victory points while exploring the country (placing tents) and finding gems.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
* Two six-sided dice per player are used.&lt;br /&gt;
* Each player starts with three pounds of coins, and eleven tents in their tent supply.&lt;br /&gt;
* The Steamboat starts on the first water space on the left side of the Gameboard.&lt;br /&gt;
* All stones (rocks and gems) are placed in the bag.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
* Play proceeds one player at a time in rounds.&lt;br /&gt;
* At the start of each round, all dice are rolled and placed into a common supply.&lt;br /&gt;
* On their turn, a player must select one die to start their turn.&lt;br /&gt;
** If a player has previously selected a die this round, the next die selected this round must be a higher value.&lt;br /&gt;
** If a player cannot select one of the remaining dice, their turn is skipped.&lt;br /&gt;
* After taking a die, the player&#039;s turn begins and they execute one of the four Actions (see below).&lt;br /&gt;
* At any time during their turn, a player may also: donate to the Queen up to their coins in hand, sell gems in their hand at the values listed on the Gameboard, or play an Action Card.&lt;br /&gt;
** The No Cost Tent and Ignore Die Value Tent cards require an unused selected die as per the Place a Tent action.&lt;br /&gt;
** The No Cost Tent and Ignore Die Value Tent cards may be played at the same time.&lt;br /&gt;
** Sold gems are set aside.&lt;br /&gt;
* A round ends when all dice have been selected, or no players have a valid die they can select.&lt;br /&gt;
* At the end of the round, the round is scored (see below), and then the Steamboat is moved one water space to the right.&lt;br /&gt;
* The game ends when the round completes with the Steamboat in the rightmost water space.&lt;br /&gt;
** All rounds are scored, including the final round.&lt;br /&gt;
* When the game ends, final scoring occurs (see below).&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
* Draw an Action Card: the player draws one Action Card from the deck and places it in their hand. If a Mine Collapse card is drawn, all gems in all players&#039; hands are returned to the bag and the player draws another Action Card.&lt;br /&gt;
* Take Coins: the player receives coins in the number of pounds equal to their chosen die value.&lt;br /&gt;
* Dig in the Mine: the player pulls random stones out of the bag equal to their chosen die value. If a white rock is drawn, all stones pulled during the player&#039;s turn, and any set aside stones, are returned to the bag. When the last stone is pulled, any pulled gems are placed in the player&#039;s hand, and any black rocks pulled are set aside.&lt;br /&gt;
* Place a Tent:&lt;br /&gt;
** A tent is placed in the column above the Steamboat, in the row indicated on the selected die, if the player has enough coins and has a tent remaining in their tent supply.&lt;br /&gt;
** The player must pay the expedition cost indicated in the coin symbol, located just above the water space, for that column.&lt;br /&gt;
** The player must also pay one pound for any other player&#039;s tent in that space to that other player.&lt;br /&gt;
&lt;br /&gt;
== End of Round Scoring ==&lt;br /&gt;
The player receives the victory point value indicated on the left side of the row for each tent in the column above the Steamboat.&lt;br /&gt;
&lt;br /&gt;
== Final Scoring ==&lt;br /&gt;
* For each of the six rows, the player with the most tents in that row receives the victory point value indicated on the right of the row.&lt;br /&gt;
** Rows with no tents in them are not scored.&lt;br /&gt;
** If players tie for the most number of tents in the row, the victory points for that row are divided equally, rounded down.&lt;br /&gt;
* Each player receives one victory point for each gem in their hand.&lt;br /&gt;
* Each player scores any victory point Action Cards in their hand.&lt;br /&gt;
* Once all victory points are awarded, each player&#039;s donations to the Queen are revealed.&lt;br /&gt;
** The player with the lowest donation is disqualified from the game (score is set to zero).&lt;br /&gt;
** If players tie for lowest donation, all of those players are disqualified.&lt;br /&gt;
&lt;br /&gt;
== Tie-breakers ==&lt;br /&gt;
* In case of a victory point tie, the player with the largest donation is the winner.&lt;br /&gt;
* In case of a victory point and donation tie, the player with the most placed tents is the winner.&lt;br /&gt;
&lt;br /&gt;
== Two-Player Rules ==&lt;br /&gt;
* When a player&#039;s tent supply runs out, they may move an existing tent on the board when placing a tent, including a free tent.&lt;br /&gt;
* At the end of the game, four dice are rolled, and the sum of those dice is the minimum donation amount a player must have donated to avoid being disqualified.&lt;/div&gt;</summary>
		<author><name>Crableybradtree</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23485</id>
		<title>Gamehelplivingstone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingstone&amp;diff=23485"/>
		<updated>2024-12-12T14:52:48Z</updated>

		<summary type="html">&lt;p&gt;Crableybradtree: Livingstone Rules Summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objective:&lt;br /&gt;
- Earn the most victory points while exploring the country (placing tents) and finding gems.&lt;br /&gt;
&lt;br /&gt;
Setup:&lt;br /&gt;
- Two six-sided dice per player are used.&lt;br /&gt;
- Each player starts with three pounds of coins, and eleven tents in their tent supply.&lt;br /&gt;
- The Steamboat starts on the first water space on the left side of the Gameboard.&lt;br /&gt;
- All stones (rocks and gems) are placed in the bag.&lt;br /&gt;
&lt;br /&gt;
Game Play:&lt;br /&gt;
- Play proceeds one player at a time in rounds.&lt;br /&gt;
- At the start of each round, all dice are rolled and placed into a common supply.&lt;br /&gt;
- On their turn, a player must select one die to start their turn.&lt;br /&gt;
  - If a player has previously selected a die this round, the next die selected this round must be a higher value.&lt;br /&gt;
  - If a player cannot select one of the remaining dice, their turn is skipped.&lt;br /&gt;
- After taking a die, the player&#039;s turn begins and they execute one of the four Actions (see below).&lt;br /&gt;
- At any time during their turn, a player may also: donate to the Queen up to their coins in hand, sell gems in their hand at the values listed on the Gameboard, or play an Action Card.&lt;br /&gt;
  - The No Cost Tent and Ignore Die Value Tent cards require an unused selected die as per the Place a Tent action.&lt;br /&gt;
  - The No Cost Tent and Ignore Die Value Tent cards may be played at the same time.&lt;br /&gt;
  - Sold gems are set aside.&lt;br /&gt;
- A round ends when all dice have been selected, or no players have a valid die they can select.&lt;br /&gt;
- At the end of the round, the round is scored (see below), and then the Steamboat is moved one water space to the right.&lt;br /&gt;
- The game ends when the round completes with the Steamboat in the rightmost water space.&lt;br /&gt;
  - All rounds are scored, including the final round.&lt;br /&gt;
- When the game ends, final scoring occurs (see below).&lt;br /&gt;
&lt;br /&gt;
Actions:&lt;br /&gt;
- Draw an Action Card: the player draws one Action Card from the deck and places it in their hand. If a Mine Collapse card is drawn, all gems in all players&#039; hands are returned to the bag and the player draws another Action Card.&lt;br /&gt;
- Take Coins: the player receives coins in the number of pounds equal to their chosen die value.&lt;br /&gt;
- Dig in the Mine: the player pulls random stones out of the bag equal to their chosen die value. If a white rock is drawn, all stones pulled during the player&#039;s turn, and any set aside stones, are returned to the bag. When the last stone is pulled, any pulled gems are placed in the player&#039;s hand, and any black rocks pulled are set aside.&lt;br /&gt;
- Place a Tent:&lt;br /&gt;
  - A tent is placed in the column above the Steamboat, in the row indicated on the selected die, if the player has enough coins and has a tent remaining in their tent supply.&lt;br /&gt;
  - The player must pay the expedition cost indicated in the coin symbol, located just above the water space, for that column.&lt;br /&gt;
  - The player must also pay one pound for any other player&#039;s tent in that space to that other player.&lt;br /&gt;
&lt;br /&gt;
End of Round Scoring:&lt;br /&gt;
- The player receives the victory point value indicated on the left side of the row for each tent in the column above the Steamboat.&lt;br /&gt;
&lt;br /&gt;
Final Scoring:&lt;br /&gt;
- For each of the six rows, the player with the most tents in that row receives the victory point value indicated on the right of the row.&lt;br /&gt;
  - Rows with no tents in them are not scored.&lt;br /&gt;
  - If players tie for the most number of tents in the row, the victory points for that row are divided equally, rounded down.&lt;br /&gt;
- Each player receives one victory point for each gem in their hand.&lt;br /&gt;
- Each player scores any victory point Action Cards in their hand.&lt;br /&gt;
- Once all victory points are awarded, each player&#039;s donations to the Queen are revealed.&lt;br /&gt;
  - The player with the lowest donation is disqualified from the game (score is set to zero).&lt;br /&gt;
  - If players tie for lowest donation, all of those players are disqualified.&lt;br /&gt;
&lt;br /&gt;
Tie-breakers:&lt;br /&gt;
- In case of a victory point tie, the player with the largest donation is the winner.&lt;br /&gt;
- In case of a victory point and donation tie, the player with the most placed tents is the winner.&lt;br /&gt;
&lt;br /&gt;
Two-Player Rules&lt;br /&gt;
- When a player&#039;s tent supply runs out, they may move an existing tent on the board when placing a tent, including a free tent.&lt;br /&gt;
- At the end of the game, four dice are rolled, and the sum of those dice is the minimum donation amount a player must have donated to avoid being disqualified.&lt;/div&gt;</summary>
		<author><name>Crableybradtree</name></author>
	</entry>
</feed>