<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cokolada</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cokolada"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Cokolada"/>
	<updated>2026-10-12T21:05:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheagesnewstory&amp;diff=12818</id>
		<title>Gamehelpthroughtheagesnewstory</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheagesnewstory&amp;diff=12818"/>
		<updated>2022-04-19T23:51:16Z</updated>

		<summary type="html">&lt;p&gt;Cokolada: /* Peaceful Variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Game Settings =&lt;br /&gt;
== Peaceful Variant ==&lt;br /&gt;
All aggression and war cards from the political deck are removed from the political deck.&lt;br /&gt;
&lt;br /&gt;
== Game Version: First Round Only ==&lt;br /&gt;
All aggression, war, and pact cards are removed from the political deck.&lt;br /&gt;
&lt;br /&gt;
The end of game is triggered when the Age II deck is exhausted.&lt;br /&gt;
=== Final Scoring ===&lt;br /&gt;
Game end scoring is added to accumulated culture points:&lt;br /&gt;
*1 point per science rating, strength, food/resource production&lt;br /&gt;
*1 point per happiness, max of 8&lt;br /&gt;
*1 point per discovered technology’s level&lt;br /&gt;
*2 points per government’s level&lt;br /&gt;
*3 points per colony&lt;br /&gt;
&lt;br /&gt;
== Game Version: Complete ==&lt;br /&gt;
The game is played through all four ages.&lt;br /&gt;
&lt;br /&gt;
== End Of Ages ==&lt;br /&gt;
&lt;br /&gt;
=== Ages I, II, and III ===&lt;br /&gt;
End when the last card of the current civil deck is dealt to the card row.&lt;br /&gt;
The next age begins immediately:&lt;br /&gt;
* Cards from ages older than the one that just ended (but not cards from the age that just ended) become antiquated:&lt;br /&gt;
** Players discard all antiquated cards from their hands.&lt;br /&gt;
** All antiquated leaders are removed from play.&lt;br /&gt;
** All antiquated unfinished wonders are removed from play. (Blue tokens on them are returned to the players&#039; blue banks.)&lt;br /&gt;
** All antiquated pacts are removed from play.&lt;br /&gt;
** Note: Other cards in play (technologies, colonies, completed wonders, exclusive and common tactics, declared wars) remain in play even if they are antiquated.&lt;br /&gt;
* Each player loses 2 yellow tokens.&lt;br /&gt;
* Shuffle the civil deck for the age that has begun. Place it on the current age board. It is now the current civil deck.&lt;br /&gt;
** Continue filling the card row if there are still empty spaces.&lt;br /&gt;
** If Age IV has begun, there is no new civil deck and the empty spaces will remain empty.&lt;br /&gt;
* Remove the military deck from the previous age. Shuffle the new age&#039;s military deck and place it on the current age board.&lt;br /&gt;
** If Age IV has begun, there is no new military deck. Drawing military cards is not possible in Age IV.&lt;br /&gt;
=== Age IV is the game-ending age. ===&lt;br /&gt;
* If Age IV starts, determine which round will be the last.&lt;br /&gt;
* This round is the last if Age IV begins during the starting player&#039;s turn.&lt;br /&gt;
* The next round will be the last if Age IV begins during any other player&#039;s turn.&lt;/div&gt;</summary>
		<author><name>Cokolada</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheagesnewstory&amp;diff=12817</id>
		<title>Gamehelpthroughtheagesnewstory</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheagesnewstory&amp;diff=12817"/>
		<updated>2022-04-19T23:50:59Z</updated>

		<summary type="html">&lt;p&gt;Cokolada: /* Game Version: First Round Only */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Game Settings =&lt;br /&gt;
== Peaceful Variant ==&lt;br /&gt;
All aggression and war cards from the political deck are removed.&lt;br /&gt;
== Game Version: First Round Only ==&lt;br /&gt;
All aggression, war, and pact cards are removed from the political deck.&lt;br /&gt;
&lt;br /&gt;
The end of game is triggered when the Age II deck is exhausted.&lt;br /&gt;
=== Final Scoring ===&lt;br /&gt;
Game end scoring is added to accumulated culture points:&lt;br /&gt;
*1 point per science rating, strength, food/resource production&lt;br /&gt;
*1 point per happiness, max of 8&lt;br /&gt;
*1 point per discovered technology’s level&lt;br /&gt;
*2 points per government’s level&lt;br /&gt;
*3 points per colony&lt;br /&gt;
&lt;br /&gt;
== Game Version: Complete ==&lt;br /&gt;
The game is played through all four ages.&lt;br /&gt;
&lt;br /&gt;
== End Of Ages ==&lt;br /&gt;
&lt;br /&gt;
=== Ages I, II, and III ===&lt;br /&gt;
End when the last card of the current civil deck is dealt to the card row.&lt;br /&gt;
The next age begins immediately:&lt;br /&gt;
* Cards from ages older than the one that just ended (but not cards from the age that just ended) become antiquated:&lt;br /&gt;
** Players discard all antiquated cards from their hands.&lt;br /&gt;
** All antiquated leaders are removed from play.&lt;br /&gt;
** All antiquated unfinished wonders are removed from play. (Blue tokens on them are returned to the players&#039; blue banks.)&lt;br /&gt;
** All antiquated pacts are removed from play.&lt;br /&gt;
** Note: Other cards in play (technologies, colonies, completed wonders, exclusive and common tactics, declared wars) remain in play even if they are antiquated.&lt;br /&gt;
* Each player loses 2 yellow tokens.&lt;br /&gt;
* Shuffle the civil deck for the age that has begun. Place it on the current age board. It is now the current civil deck.&lt;br /&gt;
** Continue filling the card row if there are still empty spaces.&lt;br /&gt;
** If Age IV has begun, there is no new civil deck and the empty spaces will remain empty.&lt;br /&gt;
* Remove the military deck from the previous age. Shuffle the new age&#039;s military deck and place it on the current age board.&lt;br /&gt;
** If Age IV has begun, there is no new military deck. Drawing military cards is not possible in Age IV.&lt;br /&gt;
=== Age IV is the game-ending age. ===&lt;br /&gt;
* If Age IV starts, determine which round will be the last.&lt;br /&gt;
* This round is the last if Age IV begins during the starting player&#039;s turn.&lt;br /&gt;
* The next round will be the last if Age IV begins during any other player&#039;s turn.&lt;/div&gt;</summary>
		<author><name>Cokolada</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheagesnewstory&amp;diff=12569</id>
		<title>Gamehelpthroughtheagesnewstory</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheagesnewstory&amp;diff=12569"/>
		<updated>2022-04-09T09:32:41Z</updated>

		<summary type="html">&lt;p&gt;Cokolada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Game Settings =&lt;br /&gt;
== Peaceful Variant ==&lt;br /&gt;
All aggression and war cards from the political deck are removed.&lt;br /&gt;
== Game Version: First Round Only ==&lt;br /&gt;
The end of game is triggered when the Age II deck is exhausted.&lt;br /&gt;
=== Final Scoring ===&lt;br /&gt;
Game end scoring is added to accumulated culture points:&lt;br /&gt;
*1 point per science rating, strength, food/resource production&lt;br /&gt;
*1 point per happiness, max of 8&lt;br /&gt;
*1 point per discovered technology’s level&lt;br /&gt;
*2 points per government’s level&lt;br /&gt;
*3 points per colony&lt;br /&gt;
== Game Version: Complete ==&lt;br /&gt;
The game is played through all four ages.&lt;br /&gt;
&lt;br /&gt;
== End Of Ages ==&lt;br /&gt;
&lt;br /&gt;
=== Ages I, II, and III ===&lt;br /&gt;
End when the last card of the current civil deck is dealt to the card row.&lt;br /&gt;
The next age begins immediately:&lt;br /&gt;
* Cards from ages older than the one that just ended (but not cards from the age that just ended) become antiquated:&lt;br /&gt;
** Players discard all antiquated cards from their hands.&lt;br /&gt;
** All antiquated leaders are removed from play.&lt;br /&gt;
** All antiquated unfinished wonders are removed from play. (Blue tokens on them are returned to the players&#039; blue banks.)&lt;br /&gt;
** All antiquated pacts are removed from play.&lt;br /&gt;
** Note: Other cards in play (technologies, colonies, completed wonders, exclusive and common tactics, declared wars) remain in play even if they are antiquated.&lt;br /&gt;
* Each player loses 2 yellow tokens.&lt;br /&gt;
* Shuffle the civil deck for the age that has begun. Place it on the current age board. It is now the current civil deck.&lt;br /&gt;
** Continue filling the card row if there are still empty spaces.&lt;br /&gt;
** If Age IV has begun, there is no new civil deck and the empty spaces will remain empty.&lt;br /&gt;
* Remove the military deck from the previous age. Shuffle the new age&#039;s military deck and place it on the current age board.&lt;br /&gt;
** If Age IV has begun, there is no new military deck. Drawing military cards is not possible in Age IV.&lt;br /&gt;
=== Age IV is the game-ending age. ===&lt;br /&gt;
* If Age IV starts, determine which round will be the last.&lt;br /&gt;
* This round is the last if Age IV begins during the starting player&#039;s turn.&lt;br /&gt;
* The next round will be the last if Age IV begins during any other player&#039;s turn.&lt;/div&gt;</summary>
		<author><name>Cokolada</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheagesnewstory&amp;diff=12567</id>
		<title>Gamehelpthroughtheagesnewstory</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheagesnewstory&amp;diff=12567"/>
		<updated>2022-04-09T09:31:31Z</updated>

		<summary type="html">&lt;p&gt;Cokolada: Description of settings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Game Settings =&lt;br /&gt;
== Peaceful Variant ==&lt;br /&gt;
All aggression and war cards from the political deck are removed.&lt;br /&gt;
== Game Version: First Round Only ==&lt;br /&gt;
The end of game is triggered when the Age II deck is exhausted.&lt;br /&gt;
=== Final Scoring ===&lt;br /&gt;
Game end scoring is added to accumulated culture points:&lt;br /&gt;
1 point per science rating, strength, food/resource production&lt;br /&gt;
1 point per happiness, max of 8&lt;br /&gt;
1 point per discovered technology’s level&lt;br /&gt;
2 points per government’s level&lt;br /&gt;
3 points per colony&lt;br /&gt;
== Game Version: Complete ==&lt;br /&gt;
The game is played through all four ages.&lt;br /&gt;
&lt;br /&gt;
== End Of Ages ==&lt;br /&gt;
&lt;br /&gt;
=== Ages I, II, and III ===&lt;br /&gt;
End when the last card of the current civil deck is dealt to the card row.&lt;br /&gt;
The next age begins immediately:&lt;br /&gt;
* Cards from ages older than the one that just ended (but not cards from the age that just ended) become antiquated:&lt;br /&gt;
** Players discard all antiquated cards from their hands.&lt;br /&gt;
** All antiquated leaders are removed from play.&lt;br /&gt;
** All antiquated unfinished wonders are removed from play. (Blue tokens on them are returned to the players&#039; blue banks.)&lt;br /&gt;
** All antiquated pacts are removed from play.&lt;br /&gt;
** Note: Other cards in play (technologies, colonies, completed wonders, exclusive and common tactics, declared wars) remain in play even if they are antiquated.&lt;br /&gt;
* Each player loses 2 yellow tokens.&lt;br /&gt;
* Shuffle the civil deck for the age that has begun. Place it on the current age board. It is now the current civil deck.&lt;br /&gt;
** Continue filling the card row if there are still empty spaces.&lt;br /&gt;
** If Age IV has begun, there is no new civil deck and the empty spaces will remain empty.&lt;br /&gt;
* Remove the military deck from the previous age. Shuffle the new age&#039;s military deck and place it on the current age board.&lt;br /&gt;
** If Age IV has begun, there is no new military deck. Drawing military cards is not possible in Age IV.&lt;br /&gt;
=== Age IV is the game-ending age. ===&lt;br /&gt;
* If Age IV starts, determine which round will be the last.&lt;br /&gt;
* This round is the last if Age IV begins during the starting player&#039;s turn.&lt;br /&gt;
* The next round will be the last if Age IV begins during any other player&#039;s turn.&lt;/div&gt;</summary>
		<author><name>Cokolada</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1744</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1744"/>
		<updated>2016-01-10T02:49:10Z</updated>

		<summary type="html">&lt;p&gt;Cokolada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;&#039;actions points&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
** Wonders cost an addition civil action for each wonder you have finished&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* build/upgrade military units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on the cards on your tableau&lt;br /&gt;
* on your available worker pool&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in three places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce food or resources&lt;br /&gt;
* on your wonder, marking how far along it&#039;s construction is&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; lets you move workers from your yellow bank to your available worker pool.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; let you move workers from your available worker pool to a card on your tableau.&lt;br /&gt;
* &#039;&#039;&#039;Science&#039;&#039;&#039; (light bulbs) lets you move cards from your hand to your tableau.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;&#039;happiness&#039;&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;&#039;culture&#039;&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;&#039;military strength&#039;&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;br /&gt;
In the &#039;&#039;Simple&#039;&#039; and &#039;&#039;Advanced&#039;&#039; versions, the game ends immediately when there are no more cards to replenish the deck and both players have played an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
In the Advanced and Complete games, &#039;&#039;&#039;additional points are scored at the end of the game&#039;&#039;&#039; according to special event cards. But at the end of the Simple game, additional points are scored the same way every game:&lt;br /&gt;
* 2 culture scored per 1 Strength (military)&lt;br /&gt;
* 2 culture scored per Happy Face&lt;br /&gt;
* 2 culture scored per level 1 technology in play&lt;br /&gt;
* 1 culture scored per food or resource production per turn&lt;br /&gt;
* 1 culture scored per 1 Science Rating (science gained per turn)&lt;/div&gt;</summary>
		<author><name>Cokolada</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1743</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1743"/>
		<updated>2016-01-10T02:48:34Z</updated>

		<summary type="html">&lt;p&gt;Cokolada: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;&#039;actions points&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
** Wonders cost an addition civil action for each wonder you have finished&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* build/upgrade military units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on the cards on your tableau&lt;br /&gt;
* on your available worker pool&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in three places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce food or resources&lt;br /&gt;
* on your wonder, marking how far along it&#039;s construction is&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; lets you move workers from your yellow bank to your available worker pool.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; let you move workers from your available worker pool to a card on your tableau.&lt;br /&gt;
* &#039;&#039;&#039;Science&#039;&#039;&#039; (light bulbs) lets you move cards from your hand to your tableau.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;&#039;happiness&#039;&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;&#039;culture&#039;&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;&#039;military strength&#039;&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;br /&gt;
In the &amp;quot;Simple&amp;quot; and &amp;quot;Advanced&amp;quot; versions, the game ends immediately when there are no more cards to replenish the deck and both players have played an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
In the Advanced and Complete games, &#039;&#039;&#039;additional points are scored at the end of the game&#039;&#039;&#039; according to special event cards. But at the end of the Simple game, additional points are scored the same way every game:&lt;br /&gt;
* 2 culture scored per 1 Strength (military)&lt;br /&gt;
* 2 culture scored per Happy Face&lt;br /&gt;
* 2 culture scored per level 1 technology in play&lt;br /&gt;
* 1 culture scored per food or resource production per turn&lt;br /&gt;
* 1 culture scored per 1 Science Rating (science gained per turn)&lt;/div&gt;</summary>
		<author><name>Cokolada</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1742</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1742"/>
		<updated>2016-01-10T02:48:11Z</updated>

		<summary type="html">&lt;p&gt;Cokolada: In the &amp;quot;Simple&amp;quot; and &amp;quot;Advanced&amp;quot; versions, the game ends immediately when there are no more cards to replenish the deck.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;&#039;actions points&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
** Wonders cost an addition civil action for each wonder you have finished&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* build/upgrade military units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on the cards on your tableau&lt;br /&gt;
* on your available worker pool&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in three places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce food or resources&lt;br /&gt;
* on your wonder, marking how far along it&#039;s construction is&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; lets you move workers from your yellow bank to your available worker pool.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; let you move workers from your available worker pool to a card on your tableau.&lt;br /&gt;
* &#039;&#039;&#039;Science&#039;&#039;&#039; (light bulbs) lets you move cards from your hand to your tableau.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;&#039;happiness&#039;&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;&#039;culture&#039;&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;&#039;military strength&#039;&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;br /&gt;
In the &amp;quot;Simple&amp;quot; and &amp;quot;Advanced&amp;quot; versions, the game ends immediately when there are no more cards to replenish the deck as long as both players have played an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
In the Advanced and Complete games, &#039;&#039;&#039;additional points are scored at the end of the game&#039;&#039;&#039; according to special event cards. But at the end of the Simple game, additional points are scored the same way every game:&lt;br /&gt;
* 2 culture scored per 1 Strength (military)&lt;br /&gt;
* 2 culture scored per Happy Face&lt;br /&gt;
* 2 culture scored per level 1 technology in play&lt;br /&gt;
* 1 culture scored per food or resource production per turn&lt;br /&gt;
* 1 culture scored per 1 Science Rating (science gained per turn)&lt;/div&gt;</summary>
		<author><name>Cokolada</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1741</id>
		<title>Gamehelpthroughtheages</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroughtheages&amp;diff=1741"/>
		<updated>2016-01-10T02:43:14Z</updated>

		<summary type="html">&lt;p&gt;Cokolada: In the &amp;quot;Simple&amp;quot; and &amp;quot;Advanced&amp;quot; versions, the game ends immediately when there are no more cards to replenish the deck.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During your turn, you may spend your &#039;&#039;&#039;actions points&#039;&#039;&#039; to:&lt;br /&gt;
* pick cards from the card rows (if you have room in your hand)&lt;br /&gt;
** Wonders cost an addition civil action for each wonder you have finished&lt;br /&gt;
* play cards to your tableau&lt;br /&gt;
* increase your population&lt;br /&gt;
* build/upgrade farms, mines, or urban buildings&lt;br /&gt;
* build/upgrade military units&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow counters&#039;&#039;&#039; represent your population. They can be in one of three places:&lt;br /&gt;
* on the cards on your tableau&lt;br /&gt;
* on your available worker pool&lt;br /&gt;
* on your &amp;quot;yellow bank&amp;quot; -- when this is empty, you can no longer increase your available population&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue counters&#039;&#039;&#039; represent food or resources. They can be in three places:&lt;br /&gt;
* on your farms or mines&lt;br /&gt;
* on your &amp;quot;blue bank&amp;quot; -- when this is empty, you can no longer produce food or resources&lt;br /&gt;
* on your wonder, marking how far along it&#039;s construction is&lt;br /&gt;
&lt;br /&gt;
Building up your civilisation:&lt;br /&gt;
* &#039;&#039;&#039;Food&#039;&#039;&#039; lets you move workers from your yellow bank to your available worker pool.&lt;br /&gt;
* &#039;&#039;&#039;Resources&#039;&#039;&#039; let you move workers from your available worker pool to a card on your tableau.&lt;br /&gt;
* &#039;&#039;&#039;Science&#039;&#039;&#039; (light bulbs) lets you move cards from your hand to your tableau.&lt;br /&gt;
* When your population grows, you will need to produce more &#039;&#039;&#039;happiness&#039;&#039;&#039; or your workers will stop working.&lt;br /&gt;
* Producing &#039;&#039;&#039;culture&#039;&#039;&#039; will earn you victory points.&lt;br /&gt;
* Producing more &#039;&#039;&#039;military strength&#039;&#039;&#039; will protect you from raids or wars.&lt;br /&gt;
&lt;br /&gt;
There are 3 versions of &#039;&#039;Through the Ages&#039;&#039;:&lt;br /&gt;
* &#039;&#039;Simple&#039;&#039; plays through Age I&lt;br /&gt;
* &#039;&#039;Advanced&#039;&#039; plays through Age II, and introduces political actions (colonies and raids), unhappiness, and corruption&lt;br /&gt;
* &#039;&#039;Complete&#039;&#039; plays through Age III, and introduces wars&lt;br /&gt;
In the &amp;quot;Simple&amp;quot; and &amp;quot;Advanced&amp;quot; versions, the game ends immediately when there are no more cards to replenish the deck.&lt;br /&gt;
In the Advanced and Complete games, &#039;&#039;&#039;additional points are scored at the end of the game&#039;&#039;&#039; according to special event cards. But at the end of the Simple game, additional points are scored the same way every game:&lt;br /&gt;
* 2 culture scored per 1 Strength (military)&lt;br /&gt;
* 2 culture scored per Happy Face&lt;br /&gt;
* 2 culture scored per level 1 technology in play&lt;br /&gt;
* 1 culture scored per food or resource production per turn&lt;br /&gt;
* 1 culture scored per 1 Science Rating (science gained per turn)&lt;/div&gt;</summary>
		<author><name>Cokolada</name></author>
	</entry>
</feed>