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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clavariag</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clavariag"/>
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	<updated>2026-09-30T14:12:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3704</id>
		<title>Gamehelpdragoncastle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdragoncastle&amp;diff=3704"/>
		<updated>2019-12-01T06:57:52Z</updated>

		<summary type="html">&lt;p&gt;Clavariag: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dragon Castle concise reference by [https://boardgamegeek.com/user/hecose hecose]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Board – 1 Spirit card, 1 Dragon card, fill countdown tokens &lt;br /&gt;
according to #players, extras stacked on leftmost space. &lt;br /&gt;
• Player – 1 shrine. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concepts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• Available tile = at least one long side not blocked. &lt;br /&gt;
• Adjacent = orthogonally, not diagonally. Different levels OK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• 1 Mandatory Action:&lt;br /&gt;
a) Take 1 tile from top floor, then exact matching tile &lt;br /&gt;
from any floor. &lt;br /&gt;
&lt;br /&gt;
b) Take 1 tile from top floor and 1 shrine. &lt;br /&gt;
&lt;br /&gt;
c) Take 1 tile from top floor, then discard facedown for &lt;br /&gt;
1VP. &lt;br /&gt;
&lt;br /&gt;
d) Summon dragon. Allowed when only floor 1 tiles left. &lt;br /&gt;
Claim rightmost countdown token (worth 2VP). Once &lt;br /&gt;
exclamation mark revealed, play until end of round.&lt;br /&gt;
 &lt;br /&gt;
• Put claimed tiles on own board, on free space or facedown &lt;br /&gt;
tile, never on faceup tile or shrine. &lt;br /&gt;
&lt;br /&gt;
• If any 4+ adjacent tiles are of same colour, must consolidate &lt;br /&gt;
by flipping facedown and scoring. &lt;br /&gt;
&lt;br /&gt;
• When consolidating, may build shrine from own pool onto &lt;br /&gt;
newly consolidated tiles. Faction tiles allow 1 shrine, Special &lt;br /&gt;
tiles allow 2. Dragon tile also gives 1VP. &lt;br /&gt;
&lt;br /&gt;
• 1 Optional Action: discard faceup tiles or shrine to activate &lt;br /&gt;
Spirit power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game end scoring:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• VP tokens collected.&lt;br /&gt;
• Countdown tokens. &lt;br /&gt;
• Dragon card objective. &lt;br /&gt;
• Shrines score 1/2/3VP at floors 1/2/3+. &lt;br /&gt;
• Tiebreaker: most facedown stacks, then shrines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• For Spirit cards and Dragon cards, refer pages 12 – 15. &lt;br /&gt;
`&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;# of tiles / VP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4 / 2&lt;br /&gt;
&lt;br /&gt;
5 / 3&lt;br /&gt;
&lt;br /&gt;
6 / 5&lt;br /&gt;
&lt;br /&gt;
7 / 6&lt;br /&gt;
&lt;br /&gt;
8 / 8&lt;br /&gt;
&lt;br /&gt;
&amp;gt; 8 /  +1&lt;/div&gt;</summary>
		<author><name>Clavariag</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkabaleo&amp;diff=3286</id>
		<title>Gamehelpkabaleo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkabaleo&amp;diff=3286"/>
		<updated>2018-12-02T17:32:11Z</updated>

		<summary type="html">&lt;p&gt;Clavariag: grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kabaleo&lt;br /&gt;
&lt;br /&gt;
Be Discreet and Secretly Win!&lt;br /&gt;
A game mixing bluff and strategy, Kabaleo promises an intense and unique experience! Each player is the only person to know which color is hidden inside their “Target” pyramid.  The object of the game is to ensure that this is the majority color across the playing board. A dynamic game of placing pyramids, removing them from the game, stacking them and changing the color of pyramid piles. The player whose color is most represented on the board wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW TO PLAY&lt;br /&gt;
&lt;br /&gt;
1. Each player is the only person to know which color is hidden inside their own “Target” pyramid.  The object of the game is to ensure that this is the majority color across the playing board at the end of the game.&lt;br /&gt;
&lt;br /&gt;
2. The bases are placed randomly on the table. The rest of the pieces are divided and  placed visibly in front of the players. On his or her turn, each player places a pyramid of any available color at a location of their choice. When a piece is played on top of a dissimilarly colored pyramid, the pile color changes to the new color on top. If a player places a piece on top of a pyramid of the same color, both pyramids are removed from the game and the pile reverts to the color of the piece re-exposed underneath. &lt;br /&gt;
&lt;br /&gt;
3. At the end of play, the player left with the most piles of their color on the board wins the game (the pink color wins in the adjacent drawing). If there is a tie, then the player with the most top pieces wins. If there is still a tie, then the player with the highest pyramid wins.&lt;/div&gt;</summary>
		<author><name>Clavariag</name></author>
	</entry>
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