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	<updated>2026-10-30T09:55:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_welcometo&amp;diff=14056</id>
		<title>Tips welcometo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_welcometo&amp;diff=14056"/>
		<updated>2022-07-18T21:22:21Z</updated>

		<summary type="html">&lt;p&gt;Chrxstxna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Basics&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:- When in doubt; build a fence. Estates larger than 6 don&#039;t give any points.&lt;br /&gt;
:- If you&#039;re not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points).&lt;br /&gt;
:- Estates whose value has been increased by real estate agents are often worth more than second-place points for a city plan.&lt;br /&gt;
:- The distribution of numbers is as follows:&lt;br /&gt;
&amp;lt;p&amp;gt;&#039;&#039;&#039;(3)&#039;&#039;&#039;  1s, 2s, 14s, and 15s. &amp;lt;br&amp;gt;&#039;&#039;&#039;(4)&#039;&#039;&#039;  3s and 13s.&amp;lt;br&amp;gt; &#039;&#039;&#039;(5)&#039;&#039;&#039;  4s and 12s.&amp;lt;br&amp;gt; &#039;&#039;&#039;(6)&#039;&#039;&#039;  5s and 11s.&amp;lt;br&amp;gt; &#039;&#039;&#039;(7)&#039;&#039;&#039;  6s and 10s. &amp;lt;br&amp;gt;&#039;&#039;&#039;(8)&#039;&#039;&#039;  7s and 9s. &amp;lt;br&amp;gt;&#039;&#039;&#039;(9)&#039;&#039;&#039;  8s.&amp;lt;/p&amp;gt;&lt;br /&gt;
:- It&#039;s easier to work from &#039;&#039;outside in&#039;&#039;, i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Big Picture&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome To is like the games Lucky Numbers and Boomerang had a baby, who grew up to be a tract home architect.&#039;&#039;&#039; You&#039;re juggling 7 ways to get (and lose) points, while trying to fill up all the land parcels. Probably there&#039;s no single best strategy. BUT...&lt;br /&gt;
::&amp;lt;code&amp;gt;&#039;&#039;&#039;Experiment with a strategy framework and you will soon see what moves get what points.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One strategy framework&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Qh7S0d7go7w Win Games. 2020. YouTube. &amp;quot;How to win Welcome to Your Perfect Home&amp;quot; (Video).]&lt;br /&gt;
[[File:StrategyClear.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
:1. Pools (3 to 5, start early)&lt;br /&gt;
:2. Parks (10+, max out blocks)&lt;br /&gt;
:3. Fences (7-9) / Real Estate Agent (5-7) (balance)&lt;br /&gt;
:4. Temp Agency (if you have to)&lt;br /&gt;
:5. BIS (last 4 or 5 houses)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Numbers&#039;&#039;&#039;&lt;br /&gt;
:A) Less common numbers (1-4, 12-15)&lt;br /&gt;
:B) Sequential with a number in play&lt;br /&gt;
:C) Useable in the bottom block&lt;br /&gt;
:D) Does not lock out numbers (until 18-20 houses filled)&lt;/div&gt;</summary>
		<author><name>Chrxstxna</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_welcometo&amp;diff=14048</id>
		<title>Tips welcometo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_welcometo&amp;diff=14048"/>
		<updated>2022-07-18T14:28:04Z</updated>

		<summary type="html">&lt;p&gt;Chrxstxna: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Basics&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:- When in doubt; build a fence. Estates larger than 6 don&#039;t give any points.&lt;br /&gt;
:- If you&#039;re not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points).&lt;br /&gt;
:- Estates whose value has been increased by real estate agents are often worth more than second-place points for a city plan.&lt;br /&gt;
:- The distribution of numbers is as follows:&lt;br /&gt;
:::&#039;&#039;&#039;(3)&#039;&#039;&#039;  1s, 2s, 14s, and 15s. &amp;lt;br&amp;gt;&#039;&#039;&#039;(4)&#039;&#039;&#039;  3s and 13s.&amp;lt;br&amp;gt; &#039;&#039;&#039;(5)&#039;&#039;&#039;  4s and 12s.&amp;lt;br&amp;gt; &#039;&#039;&#039;(6)&#039;&#039;&#039;  5s and 11s.&amp;lt;br&amp;gt; &#039;&#039;&#039;(7)&#039;&#039;&#039;  6s and 10s. &amp;lt;br&amp;gt;&#039;&#039;&#039;(8)&#039;&#039;&#039;  7s and 9s. &amp;lt;br&amp;gt;&#039;&#039;&#039;(9)&#039;&#039;&#039;  8s.&lt;br /&gt;
:- It&#039;s easier to work from &#039;&#039;outside in&#039;&#039;, i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The Big Picture&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome To is like the games Lucky Numbers and Boomerang had a baby, who grew up to be a tract home architect.&#039;&#039;&#039; You&#039;re juggling 7 ways to get (and lose) points, while trying to fill up all the land parcels. Probably there&#039;s no single best strategy. BUT...&lt;br /&gt;
::&amp;lt;code&amp;gt;&#039;&#039;&#039;Experiment with a strategy framework and you will soon see what moves get what points.&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One strategy framework&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Qh7S0d7go7w Win Games. 2020. YouTube. &amp;quot;How to win Welcome to Your Perfect Home&amp;quot; (Video).]&lt;br /&gt;
[[File:StrategyClear.png|thumb|center]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
:1. Pools (3 to 5, start early)&lt;br /&gt;
:2. Parks (10+, max out blocks)&lt;br /&gt;
:3. Fences (7-9) / Real Estate Agent (5-7) (balance)&lt;br /&gt;
:4. Temp Agency (if you have to)&lt;br /&gt;
:5. BIS (last 4 or 5 houses)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Numbers&#039;&#039;&#039;&lt;br /&gt;
:A) Less common numbers (1-4, 12-15)&lt;br /&gt;
:B) Sequential with a number in play&lt;br /&gt;
:C) Useable in the bottom block&lt;br /&gt;
:D) Does not lock out numbers (until 18-20 houses filled)&lt;/div&gt;</summary>
		<author><name>Chrxstxna</name></author>
	</entry>
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