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	<updated>2026-11-01T15:39:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprailwaysoftheworld&amp;diff=16245</id>
		<title>Gamehelprailwaysoftheworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprailwaysoftheworld&amp;diff=16245"/>
		<updated>2023-03-09T19:10:07Z</updated>

		<summary type="html">&lt;p&gt;Choog: Added link to 2022 combined rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://drive.google.com/file/d/11vc2f39HJlCQUPCGN1vnRITyFrja8HfK/view?usp=sharing Link to Combined Rules (2022)] ===&lt;br /&gt;
&lt;br /&gt;
== Interface Info ==&lt;br /&gt;
=== Preferences ===&lt;br /&gt;
* Top right of the page lets you set preferences that will be remembered from game to game&lt;br /&gt;
**  Preference option for Track brightness and contrast.  6 styles to choose from with a variety of contrast and brightness values&lt;br /&gt;
**  Preference option for Cubes brightness and contrast.  6 styles to choose from with a variety of contrast and brightness values&lt;br /&gt;
**  Track building now has an optional visual aid to help you understand which tracks you are currently building.&lt;br /&gt;
**  Optional display for colour blind folk.  &lt;br /&gt;
*** Cubes are replaced with letters representing the original cube colour. &lt;br /&gt;
**** R - Red&lt;br /&gt;
**** B - Blue&lt;br /&gt;
**** G - Black&lt;br /&gt;
**** Y - Yellow&lt;br /&gt;
**** P - Purple&lt;br /&gt;
*** Cities have a tooltip stating the colour of the city.&lt;br /&gt;
*** Link tokens showing ownership of a link now have the name of the colour instead of the engine image.&lt;br /&gt;
&lt;br /&gt;
== In Game controls ==&lt;br /&gt;
* Ctrl Mouse Wheel zooms the map when you are over the map, otherwise it will zoom the web page.&lt;br /&gt;
&lt;br /&gt;
=== Game Options ===&lt;br /&gt;
Maps&lt;br /&gt;
&lt;br /&gt;
* Eastern US&lt;br /&gt;
* Mexico&lt;br /&gt;
* Great Britain&lt;br /&gt;
* Western US&lt;br /&gt;
* Portugal&lt;br /&gt;
&lt;br /&gt;
Bidding Style&lt;br /&gt;
&lt;br /&gt;
*Traditional&lt;br /&gt;
** Winner pays full value of their bid and is First Player, all other players pay nothing. &lt;br /&gt;
** Then turn order proceeds clockwise around the table. &lt;br /&gt;
** If all the players choose to pass, then the player to the left of the previous First Player becomes the new First Player&lt;br /&gt;
&lt;br /&gt;
* First to pass&lt;br /&gt;
** Winner pays full value of their bid and is First Player. &lt;br /&gt;
** Each player who passes, pays half their bid rounded up. &lt;br /&gt;
** First player to pass becomes the last player.  &lt;br /&gt;
** Second to pass becomes second to last etc. &lt;br /&gt;
** If all the players choose to pass, then the player who passes last becomes the new First Player. &lt;br /&gt;
&lt;br /&gt;
* Worst is First&lt;br /&gt;
** There is an initial bid for game starting position then&lt;br /&gt;
** at the start of a new turn, the player order is determined by the current score.&lt;br /&gt;
** Worst score becomes the new First Player.&lt;br /&gt;
** Second worst is the new Second Player etc.&lt;br /&gt;
** In case of scoring ties, the player with higher (worst) turn order wins the tie.&lt;br /&gt;
** All &amp;quot;Railroad Executive&amp;quot; operation cards are discarded.&lt;br /&gt;
&lt;br /&gt;
City Rotors&lt;br /&gt;
* Cities with Rotors always act as their base color (the color on the upper section of the city) and will often provide a second color showing on the bottom of the city.&lt;br /&gt;
* Cubes matching either color that arrive at a City Rotor must be delivered there.&lt;br /&gt;
* After every delivery to the city, the City Rotor will rotate to a new color.&lt;br /&gt;
* The City Rotor Color Wheel describes each color transition.&lt;br /&gt;
&lt;br /&gt;
Mines&lt;br /&gt;
* The Place Mine action is available to each player two times in the game during the player action round.&lt;br /&gt;
* The active player may pay $10,000 to place a Mine.&lt;br /&gt;
* They immediately choose a gray city and begin drawing cubes from the goods bag until they draw a cube that matches the color of a previously drawn cube (maximum of 5 draws).&lt;br /&gt;
* Place the cubes drawn on the gray city, after discarding the matching cube.&lt;br /&gt;
* A city may only be mined once in a game.&lt;br /&gt;
&lt;br /&gt;
Empty City Markers reduction for faster games&lt;br /&gt;
* The Empty City Marker count can be reduced to speed up the end of the game.&lt;br /&gt;
&lt;br /&gt;
= Playing the game =&lt;br /&gt;
* Turns and Player Action Rounds.  RotW is played in a series of Turns.  Each Turn consists of the following 3 phases:&lt;br /&gt;
** 1 - First Player Auction to determine First Player&lt;br /&gt;
** 2 - Player Actions (1 per player in Turn Order in each of 3 Rounds)&lt;br /&gt;
** 3 - Income and Dividends&lt;br /&gt;
* These three phases are repeated until the End of Game is triggered (see below), at which time the current Turn is completed (all 3 phases) and then one additional Turn is played.&lt;br /&gt;
&lt;br /&gt;
== Phase 1 - First Player Auction ==&lt;br /&gt;
* Players bid to determine First Player for all Rounds of Phase 2 this Turn&lt;br /&gt;
** The First Player from the previous Turn bids first&lt;br /&gt;
** Minimum bid is $1k&lt;br /&gt;
** Bidding proceeds clockwise (down the list in player status table)&lt;br /&gt;
** If a player chooses not to bid higher than the current bid they Pass and are out of the Auction&lt;br /&gt;
** The player with the winning bid takes the First Player marker (golden engine in the player status table)&lt;br /&gt;
** Turn order is clockwise from First Player&lt;br /&gt;
** If all players pass with no bids, First Player marker moves 1 spot clockwise&lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions ==&lt;br /&gt;
* Each Turn the Phase 2 consists of 3 Rounds of player actions, in Turn Order&lt;br /&gt;
* On each Round each player may take 1 of 5 available actions (same action may be taken on subsequent Rounds within the same Turn)&lt;br /&gt;
&#039;&#039;&#039;A - Build Track&#039;&#039;&#039;&lt;br /&gt;
* Place from 1 to 4 track tiles, starting at any city or open track tile that you own&lt;br /&gt;
* Cost to build track:&lt;br /&gt;
** Build on plains (no symbol): $2k&lt;br /&gt;
** Build on water (water drop): $3k&lt;br /&gt;
** Build on mountains (grey dot): $4k&lt;br /&gt;
** Cross a mountain ridge (dark red/brown line): + $4k&lt;br /&gt;
* A series of tiles that connect one city to exactly one other city is called a Link&lt;br /&gt;
* At the end of Phase 2 any open tracks (i.e. a series that is not a Link) will be removed from the board&lt;br /&gt;
&#039;&#039;&#039;B - Urbanize&#039;&#039;&#039;&lt;br /&gt;
* Player pays $10k to place an available New City tile on a gray city hex and add two random Goods Cubes to the new city&lt;br /&gt;
&#039;&#039;&#039;C - Upgrade Engine&#039;&#039;&#039;&lt;br /&gt;
* Upgrade your player Engine one (and only one step) by paying the cost of the next upgrade&lt;br /&gt;
&#039;&#039;&#039;D - Deliver One Goods Cube&#039;&#039;&#039;&lt;br /&gt;
* Deliver one (and only one) Goods Cube from one City to a City matching the Goods Cube&#039;s color&lt;br /&gt;
* May travel over as many links as the strength of the acting player&#039;s Engine&lt;br /&gt;
* May not move a Cube without delivering it (final Link must move to a City of the Cube&#039;s color)&lt;br /&gt;
* May not skip over a City of the Cube&#039;s color without delivering it (even if a City further down the line is the same color)&lt;br /&gt;
* First Link over which the Good travels must be owned by Player taking the action&lt;br /&gt;
* Each player who owns a Link over which the Good travels scores 1 point per traveled Link that they own&lt;br /&gt;
&#039;&#039;&#039;E - Select a Railroad Operations Card&#039;&#039;&#039;&lt;br /&gt;
* Take one of the available Railroad Operations cards and either execute it immediately or place it in front of you (depending on the type of card)&lt;br /&gt;
&lt;br /&gt;
== Phase 3 - Income and Dividends ==&lt;br /&gt;
* All players collect the income shown on the space of the point track / income track occupied by their marker&lt;br /&gt;
* THEN all players must pay $1k per held Bond (including taking new Bonds to cover this cost, if necessary)&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
* When the last Goods Cube in a City is moved out, an Empty City marker is placed in the City&lt;br /&gt;
* The game end is triggered when the last Empty City marker is placed on the board&lt;br /&gt;
* The turn is completed normally and then there is one more complete turn before the game ends&lt;br /&gt;
* It is possible to remove an Empty City marker from the board via Railroad Operations Cards or the Urbanize action&lt;br /&gt;
* If End of Game has been triggered and an Empty City marker is removed from the board it does not &amp;quot;un-trigger&amp;quot; End of Game&lt;br /&gt;
* When the game finishes, in addition to the standard Income Phase, each player loses 1 point for every bond issued&lt;br /&gt;
* Rail Baron cards held by each player are now tested and if their goal has been achieved, points will be awarded&lt;/div&gt;</summary>
		<author><name>Choog</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprailwaysoftheworld&amp;diff=15509</id>
		<title>Gamehelprailwaysoftheworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprailwaysoftheworld&amp;diff=15509"/>
		<updated>2022-12-08T17:56:01Z</updated>

		<summary type="html">&lt;p&gt;Choog: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Interface Info ==&lt;br /&gt;
=== Preferences ===&lt;br /&gt;
* Top right of the page lets you set preferences that will be remembered from game to game&lt;br /&gt;
**  Preference option for Track brightness and contrast.  6 styles to choose from with a variety of contrast and brightness values&lt;br /&gt;
**  Preference option for Cubes brightness and contrast.  6 styles to choose from with a variety of contrast and brightness values&lt;br /&gt;
**  Track building now has an optional visual aid to help you understand which tracks you are currently building.&lt;br /&gt;
**  Optional display for colour blind folk.  &lt;br /&gt;
*** Cubes are replaced with letters representing the original cube colour. &lt;br /&gt;
**** R - Red&lt;br /&gt;
**** B - Blue&lt;br /&gt;
**** G - Black&lt;br /&gt;
**** Y - Yellow&lt;br /&gt;
**** P - Purple&lt;br /&gt;
*** Cities have a tooltip stating the colour of the city.&lt;br /&gt;
*** Link tokens showing ownership of a link now have the name of the colour instead of the engine image.&lt;br /&gt;
&lt;br /&gt;
== In Game controls ==&lt;br /&gt;
* Ctrl Mouse Wheel zooms the map when you are over the map, otherwise it will zoom the web page.&lt;br /&gt;
&lt;br /&gt;
=== Game Options ===&lt;br /&gt;
Maps&lt;br /&gt;
&lt;br /&gt;
* Eastern US&lt;br /&gt;
* Mexico&lt;br /&gt;
* Great Britain&lt;br /&gt;
* Western US&lt;br /&gt;
* Portugal&lt;br /&gt;
&lt;br /&gt;
Bidding Style&lt;br /&gt;
&lt;br /&gt;
*Traditional&lt;br /&gt;
** Winner pays full value of their bid and is First Player, all other players pay nothing. &lt;br /&gt;
** Then turn order proceeds clockwise around the table. &lt;br /&gt;
** If all the players choose to pass, then the player to the left of the previous First Player becomes the new First Player&lt;br /&gt;
&lt;br /&gt;
* First to pass&lt;br /&gt;
** Winner pays full value of their bid and is First Player. &lt;br /&gt;
** Each player who passes, pays half their bid rounded up. &lt;br /&gt;
** First player to pass becomes the last player.  &lt;br /&gt;
** Second to pass becomes second to last etc. &lt;br /&gt;
** If all the players choose to pass, then the player who passes last becomes the new First Player. &lt;br /&gt;
&lt;br /&gt;
* Worst is First&lt;br /&gt;
** There is an initial bid for game starting position then&lt;br /&gt;
** at the start of a new turn, the player order is determined by the current score.&lt;br /&gt;
** Worst score becomes the new First Player.&lt;br /&gt;
** Second worst is the new Second Player etc.&lt;br /&gt;
** In case of scoring ties, the player with higher (worst) turn order wins the tie.&lt;br /&gt;
** All &amp;quot;Railroad Executive&amp;quot; operation cards are discarded.&lt;br /&gt;
&lt;br /&gt;
City Rotors&lt;br /&gt;
* Cities with Rotors always act as their base color (the color on the upper section of the city) and will often provide a second color showing on the bottom of the city.&lt;br /&gt;
* Cubes matching either color that arrive at a City Rotor must be delivered there.&lt;br /&gt;
* After every delivery to the city, the City Rotor will rotate to a new color.&lt;br /&gt;
* The City Rotor Color Wheel describes each color transition.&lt;br /&gt;
&lt;br /&gt;
Mines&lt;br /&gt;
* The Place Mine action is available to each player two times in the game during the player action round.&lt;br /&gt;
* The active player may pay $10,000 to place a Mine.&lt;br /&gt;
* They immediately choose a gray city and begin drawing cubes from the goods bag until they draw a cube that matches the color of a previously drawn cube (maximum of 5 draws).&lt;br /&gt;
* Place the cubes drawn on the gray city, after discarding the matching cube.&lt;br /&gt;
* A city may only be mined once in a game.&lt;br /&gt;
&lt;br /&gt;
Empty City Markers reduction for faster games&lt;br /&gt;
* The Empty City Marker count can be reduced to speed up the end of the game.&lt;br /&gt;
&lt;br /&gt;
= Playing the game =&lt;br /&gt;
* Turns and Player Action Rounds.  RotW is played in a series of Turns.  Each Turn consists of the following 3 phases:&lt;br /&gt;
** 1 - First Player Auction to determine First Player&lt;br /&gt;
** 2 - Player Actions (1 per player in Turn Order in each of 3 Rounds)&lt;br /&gt;
** 3 - Income and Dividends&lt;br /&gt;
* These three phases are repeated until the End of Game is triggered (see below), at which time the current Turn is completed (all 3 phases) and then one additional Turn is played.&lt;br /&gt;
&lt;br /&gt;
== Phase 1 - First Player Auction ==&lt;br /&gt;
* Players bid to determine First Player for all Rounds of Phase 2 this Turn&lt;br /&gt;
** The First Player from the previous Turn bids first&lt;br /&gt;
** Minimum bid is $1k&lt;br /&gt;
** Bidding proceeds clockwise (down the list in player status table)&lt;br /&gt;
** If a player chooses not to bid higher than the current bid they Pass and are out of the Auction&lt;br /&gt;
** The player with the winning bid takes the First Player marker (golden engine in the player status table)&lt;br /&gt;
** Turn order is clockwise from First Player&lt;br /&gt;
** If all players pass with no bids, First Player marker moves 1 spot clockwise&lt;br /&gt;
&lt;br /&gt;
== Phase 2 - Player Actions ==&lt;br /&gt;
* Each Turn the Phase 2 consists of 3 Rounds of player actions, in Turn Order&lt;br /&gt;
* On each Round each player may take 1 of 5 available actions (same action may be taken on subsequent Rounds within the same Turn)&lt;br /&gt;
&#039;&#039;&#039;A - Build Track&#039;&#039;&#039;&lt;br /&gt;
* Place from 1 to 4 track tiles, starting at any city or open track tile that you own&lt;br /&gt;
* Cost to build track:&lt;br /&gt;
** Build on plains (no symbol): $2k&lt;br /&gt;
** Build on water (water drop): $3k&lt;br /&gt;
** Build on mountains (grey dot): $4k&lt;br /&gt;
** Cross a mountain ridge (dark red/brown line): + $4k&lt;br /&gt;
* A series of tiles that connect one city to exactly one other city is called a Link&lt;br /&gt;
* At the end of Phase 2 any open tracks (i.e. a series that is not a Link) will be removed from the board&lt;br /&gt;
&#039;&#039;&#039;B - Urbanize&#039;&#039;&#039;&lt;br /&gt;
* Player pays $10k to place an available New City tile on a gray city hex and add two random Goods Cubes to the new city&lt;br /&gt;
&#039;&#039;&#039;C - Upgrade Engine&#039;&#039;&#039;&lt;br /&gt;
* Upgrade your player Engine one (and only one step) by paying the cost of the next upgrade&lt;br /&gt;
&#039;&#039;&#039;D - Deliver One Goods Cube&#039;&#039;&#039;&lt;br /&gt;
* Deliver one (and only one) Goods Cube from one City to a City matching the Goods Cube&#039;s color&lt;br /&gt;
* May travel over as many links as the strength of the acting player&#039;s Engine&lt;br /&gt;
* May not move a Cube without delivering it (final Link must move to a City of the Cube&#039;s color)&lt;br /&gt;
* May not skip over a City of the Cube&#039;s color without delivering it (even if a City further down the line is the same color)&lt;br /&gt;
* First Link over which the Good travels must be owned by Player taking the action&lt;br /&gt;
* Each player who owns a Link over which the Good travels scores 1 point per traveled Link that they own&lt;br /&gt;
&#039;&#039;&#039;E - Select a Railroad Operations Card&#039;&#039;&#039;&lt;br /&gt;
* Take one of the available Railroad Operations cards and either execute it immediately or place it in front of you (depending on the type of card)&lt;br /&gt;
&lt;br /&gt;
== Phase 3 - Income and Dividends ==&lt;br /&gt;
* All players collect the income shown on the space of the point track / income track occupied by their marker&lt;br /&gt;
* THEN all players must pay $1k per held Bond (including taking new Bonds to cover this cost, if necessary)&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
* When the last Goods Cube in a City is moved out, an Empty City marker is placed in the City&lt;br /&gt;
* The game end is triggered when the last Empty City marker is placed on the board&lt;br /&gt;
* The turn is completed normally and then there is one more complete turn before the game ends&lt;br /&gt;
* It is possible to remove an Empty City marker from the board via Railroad Operations Cards or the Urbanize action&lt;br /&gt;
* If End of Game has been triggered and an Empty City marker is removed from the board it does not &amp;quot;un-trigger&amp;quot; End of Game&lt;br /&gt;
* When the game finishes, in addition to the standard Income Phase, each player loses 1 point for every bond issued&lt;br /&gt;
* Rail Baron cards held by each player are now tested and if their goal has been achieved, points will be awarded&lt;/div&gt;</summary>
		<author><name>Choog</name></author>
	</entry>
</feed>