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	<updated>2026-11-06T22:19:27Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarsoncity&amp;diff=27564</id>
		<title>Gamehelpcarsoncity</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarsoncity&amp;diff=27564"/>
		<updated>2025-12-07T19:51:07Z</updated>

		<summary type="html">&lt;p&gt;CheesyWeezie: cleaning up English grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
The game plays over 4 rounds and each round is divided into 4 phases. The game primarily scores through collecting or buying points as an action.&lt;br /&gt;
&lt;br /&gt;
=== Phase 1 - Choose Characters ===&lt;br /&gt;
Choose Characters in passing order (random on first turn) and get the character bonus. This decides the new turn order based on the chosen character&#039;s number.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2 - Place Cowboys ===&lt;br /&gt;
Place your cowboys on actions in turn order until all players have passed, actions will be resolved in snake order. If you place on a spot with another player a duel will occur in the next phase.&lt;br /&gt;
&lt;br /&gt;
=== Phase 3 - Resolve Actions ===&lt;br /&gt;
Resolve actions following the snake from 1-16; if two or more players are on the same spot a duel occurs.&lt;br /&gt;
&lt;br /&gt;
=== Phase 4 - Clean Up ===&lt;br /&gt;
Building will move down the snake becoming cheaper and new ones added.&lt;br /&gt;
&lt;br /&gt;
== Duels ==&lt;br /&gt;
If several cowboys are on the same action or parcel of land a duel will occur, unless marked with an X through the Revolver icon.&lt;br /&gt;
&lt;br /&gt;
The player with the highest strength will win.&lt;br /&gt;
&lt;br /&gt;
Strength = Die Roll + Revolver Icons (on tokens, and characters) + Cowboys in your supply&lt;br /&gt;
&lt;br /&gt;
Ties are broken by the person furthest left on the passing track.&lt;br /&gt;
&lt;br /&gt;
Losing cowboys are merely injured instead of killed and returned to the players supply.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eagle Valley Arms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wages -  Get $4 or buy a horse for $4. no duels.&lt;br /&gt;
&lt;br /&gt;
Ammunition -  Get 3 extra revolvers this round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Virginia &amp;amp; Truckee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Roads 1 -  Get 3 road tokens.&lt;br /&gt;
&lt;br /&gt;
Roads 2 -  Get 1 road token. no duels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parcel Purchase&#039;&#039;&#039; &amp;lt;blockquote&amp;gt;To buy a new parcel of land you place your cowboy in that square.&lt;br /&gt;
&lt;br /&gt;
You may only buy parcels that no other players already own.&lt;br /&gt;
&lt;br /&gt;
You may buy a parcel with a house or a mountain on it.&lt;br /&gt;
&lt;br /&gt;
You must pay $1 plus $1 for each building, mountain or house in or adjacent to it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;George Alexander Construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Building Purchase -  Pay $ printed under the building and place the building on an empty property tile or save the building for later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deferred Placement -  Place your saved buildings on empty property tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nevada State Bank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Parcel Income - Get $2 per property tile you own.&lt;br /&gt;
&lt;br /&gt;
Cowboy Income -  Get $2 per revolver and cowboy in your personal supply.&lt;br /&gt;
&lt;br /&gt;
Gambling Income -  Roll 2 dice and get the result in $.&lt;br /&gt;
&lt;br /&gt;
Building Income -  Get $ from your buildings and resolve attacks on buildings.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Town Council of Carson City&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Parcel VP - Get 1 point for each pair of parcels.&lt;br /&gt;
&lt;br /&gt;
Cowboy VP -  Get 1 point for each pair of revolvers and cowboys in your personal supply.&lt;br /&gt;
&lt;br /&gt;
Building VP -  Get 1 point for each of your buildings placed on the board.&lt;br /&gt;
&lt;br /&gt;
VP Purchase - Buy 1 point for either $5, $4, $3 or $2 each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round End&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Spend money that is beyond your characters cash limit spending $10 each point.&lt;br /&gt;
&lt;br /&gt;
Receive new cowboys. &lt;br /&gt;
&lt;br /&gt;
Cowboys are not placed on 5, 7 or 11.&lt;br /&gt;
&lt;br /&gt;
== Buildings &amp;amp; Income ==&lt;br /&gt;
Some buildings give you more $ depending on what is adjacent to it and if you own other buildings. For each thing that raises the buildings income the token will turn clockwise so the black arrow points at it&#039;s income. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Adjacency is both orthogonal and diagonal!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Num.&lt;br /&gt;
!Building&lt;br /&gt;
!Info&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Houses &lt;br /&gt;
|Never bought only placed as an effect of an action. &lt;br /&gt;
Used for adjacency in other buildings.&lt;br /&gt;
|-&lt;br /&gt;
| --&lt;br /&gt;
|Townhouses&lt;br /&gt;
|Counts as two houses.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Ranch&lt;br /&gt;
|$1 per empty adjacent parcels.&lt;br /&gt;
1 Revolver token on build.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Drugstore&lt;br /&gt;
|$3 per Ranch and adjacent House.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Mine&lt;br /&gt;
|$3 per Mine and Adjacent Mountain.&lt;br /&gt;
1 Revolver token on build.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Bank&lt;br /&gt;
|$3 per Mine and adjacent House.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Saloon&lt;br /&gt;
|$5 per adjacent House.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Hotel&lt;br /&gt;
|$6 Income&lt;br /&gt;
Counts as 2 Houses&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Church&lt;br /&gt;
|Players can&#039;t attack adjacent buildings.&lt;br /&gt;
Counts as 1 House.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Prison&lt;br /&gt;
|2 Revolver tokens on build.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|General Store&lt;br /&gt;
|$3 per adjacent House and $6 per adjacent House owned by the player&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Blacksmith&lt;br /&gt;
|$5 Round 1, $10 Round 2, $15 Round 3, $20 Round 4&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|School&lt;br /&gt;
|Counts as 1 house&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Station&lt;br /&gt;
|1 Vp for every 2 houses on the map&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|City Hall&lt;br /&gt;
|Increase all building income by 1 step&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends after action 16 in the last round. On top of the victory points acquired during the game, players receive additional victory points for the following items: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Buy 1 point for $6 each.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Get 2 points for each building, house, or mountain you own.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>CheesyWeezie</name></author>
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