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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Charlesa</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Charlesa"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Charlesa"/>
	<updated>2026-09-22T10:18:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenumber&amp;diff=21468</id>
		<title>Gamehelpthenumber</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenumber&amp;diff=21468"/>
		<updated>2024-06-06T22:12:36Z</updated>

		<summary type="html">&lt;p&gt;Charlesa: Moved &amp;quot;all ten digits&amp;quot; note further up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
A Bluffing game of 2 Rounds with 5 turns each round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Simultaneously, everyone writes down a 3 digit number from those that are available to you&lt;br /&gt;
&lt;br /&gt;
Reveal, if your number is bigger than someone else&#039;s, BUT they have a matching digit, you disqualify&lt;br /&gt;
&lt;br /&gt;
If you accidentally wrote a number that wasn&#039;t available to you, you disqualify&lt;br /&gt;
&lt;br /&gt;
If you match another player&#039;s number, you both stay in&lt;br /&gt;
&lt;br /&gt;
All non-disqualified players write the left most digit of their 3 digit number as their score&lt;br /&gt;
&lt;br /&gt;
The non-disqualified player with the biggest number gains the round bonus&lt;br /&gt;
&lt;br /&gt;
All non-disqualified players cross out all digits used that round, so they are no longer available&lt;br /&gt;
&lt;br /&gt;
Disqualified players gain a score of 0 BUT keep all their digits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exhausting all available digits===&lt;br /&gt;
&lt;br /&gt;
In the event that you cross off all 10 digits &#039;&#039;before&#039;&#039; the round ends, you will not submit a number and will score 0 points for each of the remaining turns in the round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Final Turn===&lt;br /&gt;
&lt;br /&gt;
In the final turn, non-disqualified players double their score BEFORE applying the bonus (if any)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Round===&lt;br /&gt;
&lt;br /&gt;
Count how many digits you crossed out and enter the quantity in the squiggle space&lt;br /&gt;
&lt;br /&gt;
Add this to the values across your score spaces to get your round score&lt;br /&gt;
&lt;br /&gt;
Flip your board and put your round 1 score in the round 1 space&lt;br /&gt;
&lt;br /&gt;
Erase your front board and continue into Round 2 the same as outlined above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The game ends after the end of the second round, where you will add together your first round and second round scores&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins&lt;br /&gt;
&lt;br /&gt;
If a tie, all tied players win together&lt;/div&gt;</summary>
		<author><name>Charlesa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenumber&amp;diff=21467</id>
		<title>Gamehelpthenumber</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenumber&amp;diff=21467"/>
		<updated>2024-06-06T22:08:03Z</updated>

		<summary type="html">&lt;p&gt;Charlesa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
A Bluffing game of 2 Rounds with 5 turns each round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Simultaneously, everyone writes down a 3 digit number from those that are available to you&lt;br /&gt;
&lt;br /&gt;
Reveal, if your number is bigger than someone else&#039;s, BUT they have a matching digit, you disqualify&lt;br /&gt;
&lt;br /&gt;
If you accidentally wrote a number that wasn&#039;t available to you, you disqualify&lt;br /&gt;
&lt;br /&gt;
If you match another player&#039;s number, you both stay in&lt;br /&gt;
&lt;br /&gt;
All non-disqualified players write the left most digit of their 3 digit number as their score&lt;br /&gt;
&lt;br /&gt;
The non-disqualified player with the biggest number gains the round bonus&lt;br /&gt;
&lt;br /&gt;
All non-disqualified players cross out all digits used that round, so they are no longer available&lt;br /&gt;
&lt;br /&gt;
Disqualified players gain a score of 0 BUT keep all their digits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Final Turn===&lt;br /&gt;
&lt;br /&gt;
In the final turn, non-disqualified players double their score BEFORE applying the bonus (if any)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Round===&lt;br /&gt;
&lt;br /&gt;
Count how many digits you crossed out and enter the quantity in the squiggle space&lt;br /&gt;
&lt;br /&gt;
Add this to the values across your score spaces to get your round score&lt;br /&gt;
&lt;br /&gt;
Flip your board and put your round 1 score in the round 1 space&lt;br /&gt;
&lt;br /&gt;
Erase your front board and continue into Round 2 the same as outlined above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The game ends after the end of the second round, where you will add together your first round and second round scores&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins&lt;br /&gt;
&lt;br /&gt;
If a tie, all tied players win together&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exhausting all available digits===&lt;br /&gt;
&lt;br /&gt;
In the event that you cross off all 10 digits &#039;&#039;before&#039;&#039; the round ends, you will not submit a number and will score 0 points for each of the remaining turns in the round.&lt;/div&gt;</summary>
		<author><name>Charlesa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenumber&amp;diff=21466</id>
		<title>Gamehelpthenumber</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenumber&amp;diff=21466"/>
		<updated>2024-06-06T22:01:26Z</updated>

		<summary type="html">&lt;p&gt;Charlesa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
A Bluffing game of 2 Rounds with 5 turns each round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Simultaneously, everyone writes down a 3 digit number from those that are available to you&lt;br /&gt;
&lt;br /&gt;
Reveal, if your number is bigger than someone else&#039;s, BUT they have a matching digit, you disqualify&lt;br /&gt;
&lt;br /&gt;
If you accidentally wrote a number that wasn&#039;t available to you, you disqualify&lt;br /&gt;
&lt;br /&gt;
If you match another player&#039;s number, you both stay in&lt;br /&gt;
&lt;br /&gt;
All non-disqualified players write the left most digit of their 3 digit number as their score&lt;br /&gt;
&lt;br /&gt;
The non-disqualified player with the biggest number gains the round bonus&lt;br /&gt;
&lt;br /&gt;
All non-disqualified players cross out all digits used that round, so they are no longer available&lt;br /&gt;
&lt;br /&gt;
Disqualified players gain a score of 0 BUT keep all their digits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Final Turn===&lt;br /&gt;
&lt;br /&gt;
In the final turn, non-disqualified players double their score BEFORE applying the bonus (if any)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Round===&lt;br /&gt;
&lt;br /&gt;
Count how many digits you crossed out and enter the quantity in the squiggle space&lt;br /&gt;
&lt;br /&gt;
Add this to the values across your score spaces to get your round score&lt;br /&gt;
&lt;br /&gt;
Flip your board and put your round 1 score in the round 1 space&lt;br /&gt;
&lt;br /&gt;
Erase your front board and continue into Round 2 the same as outlined above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The game ends after the end of the second round, where you will add together your first round and second round scores&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins&lt;br /&gt;
&lt;br /&gt;
If a tie, all tied players win together&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
In the event that you cross off all 10 digits &#039;&#039;before&#039;&#039; the round ends, you will not submit a number and will score 0 points for each of the remaining turns in the round.&lt;/div&gt;</summary>
		<author><name>Charlesa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenumber&amp;diff=21465</id>
		<title>Gamehelpthenumber</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenumber&amp;diff=21465"/>
		<updated>2024-06-06T22:00:47Z</updated>

		<summary type="html">&lt;p&gt;Charlesa: Added note about using all digits up before the end of the round.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
A Bluffing game of 2 Rounds with 5 turns each round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Simultaneously, everyone writes down a 3 digit number from those that are available to you&lt;br /&gt;
&lt;br /&gt;
Reveal, if your number is bigger than someone else&#039;s, BUT they have a matching digit, you disqualify&lt;br /&gt;
&lt;br /&gt;
If you accidentally wrote a number that wasn&#039;t available to you, you disqualify&lt;br /&gt;
&lt;br /&gt;
If you match another player&#039;s number, you both stay in&lt;br /&gt;
&lt;br /&gt;
All non-disqualified players write the left most digit of their 3 digit number as their score&lt;br /&gt;
&lt;br /&gt;
The non-disqualified player with the biggest number gains the round bonus&lt;br /&gt;
&lt;br /&gt;
All non-disqualified players cross out all digits used that round, so they are no longer available&lt;br /&gt;
&lt;br /&gt;
Disqualified players gain a score of 0 BUT keep all their digits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Final Turn===&lt;br /&gt;
&lt;br /&gt;
In the final turn, non-disqualified players double their score BEFORE applying the bonus (if any)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Round===&lt;br /&gt;
&lt;br /&gt;
Count how many digits you crossed out and enter the quantity in the squiggle space&lt;br /&gt;
&lt;br /&gt;
Add this to the values across your score spaces to get your round score&lt;br /&gt;
&lt;br /&gt;
Flip your board and put your round 1 score in the round 1 space&lt;br /&gt;
&lt;br /&gt;
Erase your front board and continue into Round 2 the same as outlined above&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
&lt;br /&gt;
The game ends after the end of the second round, where you will add together your first round and second round scores&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins&lt;br /&gt;
&lt;br /&gt;
If a tie, all tied players win together&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
In the event that you cross off all 10 digits &#039;&#039;before&#039;&#039; the round ends, you will not submit a number and will score 0 points for each of the remaining turns.&lt;/div&gt;</summary>
		<author><name>Charlesa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmojo&amp;diff=21179</id>
		<title>Gamehelpmojo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmojo&amp;diff=21179"/>
		<updated>2024-05-15T05:33:23Z</updated>

		<summary type="html">&lt;p&gt;Charlesa: Added the distribution of cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Have the LOWEST score. &lt;br /&gt;
&lt;br /&gt;
[[https://boardgamearena.com/tutorial?game=mojo&amp;amp;tutorial=1542 Fast Tutorial]]&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Place a card from your hand onto the previously played card. If your card is ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;lower&#039;&#039;&#039; value, end your turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;higher&#039;&#039;&#039; value, draw a new card then end your turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;same&#039;&#039;&#039; value, play again. &lt;br /&gt;
&lt;br /&gt;
===Card Distribution===&lt;br /&gt;
&#039;&#039;&#039;8 blue cards&#039;&#039;&#039; (4 per 0 and 1 value)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15 green cards&#039;&#039;&#039; (5 per 2, 3 and 4 value) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;18 yellow cards&#039;&#039;&#039; (6 per 5, 6 and 7 value) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;21 orange cards&#039;&#039;&#039; (7 per 8, 9 and 10 value) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;16 red cards&#039;&#039;&#039; (8 per 11 and 12 value)&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
When a player has three cards or fewer at their turn end, they trigger round end.  (If there are two players, &amp;quot;two or fewer cards&amp;quot;.) &lt;br /&gt;
&lt;br /&gt;
That player places their remaining cards facedown in front of them. &lt;br /&gt;
&lt;br /&gt;
The remaining players continue to play, but if anyone else reaches three or less cards they do the same. &lt;br /&gt;
&lt;br /&gt;
If it comes round to a player with no hand cards, they instead reveal a facedown card. &lt;br /&gt;
&lt;br /&gt;
When a player reveals their final facedown card, this is the end of a round and that player takes the Mojo card.&lt;br /&gt;
&lt;br /&gt;
Faceup cards and hand cards count for scoring (facedown cards do not).&lt;br /&gt;
&lt;br /&gt;
Out of all of these, for each colour take your highest number, then add together your highest value of each colour and this is your score.&lt;br /&gt;
&lt;br /&gt;
If you hold the Mojo and your score is the lowest score or equal to the lowest score, then score 0 points instead of your calculated score.&lt;br /&gt;
&lt;br /&gt;
If you hold the Mojo and someone else has a lower score than you, gain 10 points to your score.&lt;br /&gt;
&lt;br /&gt;
Turn the Mojo to the 0 or +10 side as rewarded, then place it back in the center to start a new round (this determines turn order).&lt;br /&gt;
&lt;br /&gt;
Unless the game end is triggered, play a new round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends when a player reaches or exceeds 50 points.&lt;br /&gt;
&lt;br /&gt;
The player(s) with the lowest points, wins!&lt;/div&gt;</summary>
		<author><name>Charlesa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflowers&amp;diff=20901</id>
		<title>Gamehelpflowers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflowers&amp;diff=20901"/>
		<updated>2024-04-26T23:45:41Z</updated>

		<summary type="html">&lt;p&gt;Charlesa: /* Materials */ Clarify card distributions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;Arrange the values strategically to score with the colors.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goal of the game ==&lt;br /&gt;
&lt;br /&gt;
Create your play area by arranging the cards in front of you as strategically as possible.&lt;br /&gt;
&lt;br /&gt;
* Adhere to the conditions associated with the values to maintain your cards.&lt;br /&gt;
* Score points with your color sets.&lt;br /&gt;
&lt;br /&gt;
Be careful, cards that do not meet the conditions will cause you to lose points!&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
* Rules&lt;br /&gt;
* 108 cards divided evenly into 4 colors. Yellow, red, blue, green.&lt;br /&gt;
* Cards are numbered 1, 2, 3 or 4:&lt;br /&gt;
** Number 1: 3 cards per color&lt;br /&gt;
** Number 2: 6 cards per color&lt;br /&gt;
** Number 3: 8 cards per color&lt;br /&gt;
** Number 4: 10 cards per color, three of which have a butterfly (see below)&lt;br /&gt;
&lt;br /&gt;
* 4 starting ‘’violet’’ cards for the « Summer » variant&lt;br /&gt;
* A scorebook&lt;br /&gt;
* 1 template card for forming stacks based on the number of players:&lt;br /&gt;
** 1 player: about 40 cards per stack&lt;br /&gt;
** 2 players: about 26 cards per stack&lt;br /&gt;
** 3 players: about 30 cards per stack&lt;br /&gt;
** 4 players: no template, all cards&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Each person randomly selects a card and places it in their play area, face up. Create three decks by making three identical (or nearly identical) stacks.&lt;br /&gt;
&lt;br /&gt;
For 2 or 3 players, use the appropriate templates.&lt;br /&gt;
&lt;br /&gt;
For 4 players, there is no template; use all the cards in the game.&lt;br /&gt;
&lt;br /&gt;
Flip the top card from two of the three decks.&lt;br /&gt;
&lt;br /&gt;
One deck remains face down.&lt;br /&gt;
&lt;br /&gt;
Designate the player who starts the game.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
FLOWERS is played in turns in a clockwise direction.&lt;br /&gt;
&lt;br /&gt;
On their turn, the player draws a card and places it in their play area.&lt;br /&gt;
&lt;br /&gt;
=== 1. Pick a card ===&lt;br /&gt;
&lt;br /&gt;
The player, whose turn it is, draws a card of their choice from the top of one of the three stacks.&lt;br /&gt;
&lt;br /&gt;
They can draw either one of the two face-up cards or the one face-down. If it&#039;s a face-up card, the next player turns over a new card on that stack so that there are always two visible cards and one hidden.&lt;br /&gt;
&lt;br /&gt;
Note that the face-down stack remains hidden until the end of the game.&lt;br /&gt;
&lt;br /&gt;
=== 2. Place ===&lt;br /&gt;
The player places the card in their play area:&lt;br /&gt;
&lt;br /&gt;
* either next to a card already played (touching on at least 1 side)&lt;br /&gt;
* or on top of a card already played to cover it.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
When a player draws the last card from one of the 3 stacks, they finish their turn by placing that card.&lt;br /&gt;
&lt;br /&gt;
The game ends immediately, and the scoring phase begins.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
To score points at the end of the game, you must have successfully created areas of the same color with at least 5 adjacent cards.&lt;br /&gt;
&lt;br /&gt;
However, you must also have formed valid groups of cards by adhering to the success condition:&lt;br /&gt;
&lt;br /&gt;
* A &#039;4&#039; must be part of a group of exactly four &#039;4&#039;s.&lt;br /&gt;
* A &#039;3&#039; must be part of a group of exactly three &#039;3&#039;s.&lt;br /&gt;
* A &#039;2&#039; must be part of a group of exactly two &#039;2&#039;s.&lt;br /&gt;
* A &#039;1&#039; must not be adjacent to another &#039;1&#039; and thus forms a group of one &#039;1&#039;.&lt;br /&gt;
&lt;br /&gt;
Cards not part of a valid group will be discarded at the end of the game and result in point loss.&lt;br /&gt;
&lt;br /&gt;
=== 1. Discarded cards ===&lt;br /&gt;
Discarded cards are those that do not belong to a valid group.&lt;br /&gt;
&lt;br /&gt;
Remove them from your play area.&lt;br /&gt;
&lt;br /&gt;
Each discarded card results in a loss of one point.&lt;br /&gt;
&lt;br /&gt;
=== 2. Victory points ===&lt;br /&gt;
For each color family with a minimum of 5 adjacent cards, count 1 point per visible card.&lt;br /&gt;
&lt;br /&gt;
=== 3. Butterflies ===&lt;br /&gt;
1 point for each butterfly adjacent to a card of its color.&lt;br /&gt;
&lt;br /&gt;
Example: 1 point if the green butterfly on yellow &#039;4&#039; is adjacent to any green card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The written values are not points. It&#039;s always 1 point per card.&lt;br /&gt;
&lt;br /&gt;
Covered cards do not count for scoring points; however, they count as -1 per card when discarded along with the one on top.&lt;/div&gt;</summary>
		<author><name>Charlesa</name></author>
	</entry>
</feed>