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	<updated>2026-09-22T11:16:34Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprestinpeace&amp;diff=15127</id>
		<title>Gamehelprestinpeace</title>
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		<updated>2022-10-26T01:04:48Z</updated>

		<summary type="html">&lt;p&gt;Cgardner13: Added player deck distribution of cards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Play ghost cards to gain the majority of mansions, or forfeit them to gain powerful psychic assistants.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Ten cards are placed in a line, each one with a random mansion token (yellow for manor, pink for castle) on it. The first nine cards are psychics.&lt;br /&gt;
&lt;br /&gt;
21 cards for each player, with the following distribution: 6 cards worth 1 / 5 cards worth 2 / 4 cards worth 3 / 3 cards worth 4 / 2 cards worth 5 / 1 card worth 6.&lt;br /&gt;
Even-numbered cards are marked with a bat.&lt;br /&gt;
Odd-numbered cards are marked with a serpent.&lt;br /&gt;
&lt;br /&gt;
Each player starts with a hand of five cards.&lt;br /&gt;
&lt;br /&gt;
The game is played over 10 rounds, each corresponding to one of the ten cards, left to right.&lt;br /&gt;
&lt;br /&gt;
* On your turn, play any number of cards from your hand onto your side of that round&#039;s card. (Psychic card effects apply instantly.)&lt;br /&gt;
* At the end of your turn, if the total on your side of the value is higher than your opponent, it is your opponent&#039;s turn.&lt;br /&gt;
* If it is not the case, you must withdraw from the mansion and your opponent wins it.&lt;br /&gt;
&lt;br /&gt;
At the end of each round:&lt;br /&gt;
* Whoever won the mansion takes the manor/castle token.&lt;br /&gt;
* Whoever withdrew takes that round&#039;s psychic card and adds it to their hand, and may play a card face-down to the 10th round card.&lt;br /&gt;
* Each player draws 2 ghost cards.&lt;br /&gt;
&lt;br /&gt;
The 10th round isn&#039;t played like the others: instead, players reveal the face-down cards they have set aside there, to see who wins it.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* You win instantly if you get 4 manors (yellow) or 3 castles (pink).&lt;br /&gt;
* If none of the winning conditions are met after the 10th round, the player who won the 10th round wins the game. (If tied, most mansions wins; if still tied, the game ends in a draw.)&lt;br /&gt;
&lt;br /&gt;
==Psychic Cards==&lt;br /&gt;
&#039;&#039;&#039;NOTE: when a Psychic card applies to a group of cards, it includes the cards played beforehand and after that Psychic card.&#039;&#039;&#039;&lt;br /&gt;
===Level 0===&lt;br /&gt;
* &#039;&#039;You won&#039;t have it&#039;&#039;: Get the psychic card of the round no matter what.&lt;br /&gt;
* &#039;&#039;Auntie, Are You There?&#039;&#039;: Search your deck for any ghost card and immediately put it into play.&lt;br /&gt;
* &#039;&#039;Reveal Yourself!&#039;&#039;: Works as a ghost card worth 1. Also you can look at opponent&#039;s hand until the end of the round.&lt;br /&gt;
* &#039;&#039;Lady in White&#039;&#039;: Works as a ghost card worth 2.&lt;br /&gt;
* &#039;&#039;Sir Nicholas&#039;&#039;: Works as a ghost card worth 3.&lt;br /&gt;
* &#039;&#039;Tripped&#039;&#039;: The next card played by your opponent is randomly drawn from their hand.&lt;br /&gt;
* &#039;&#039;Postponed Wedding&#039;&#039;: Works as a ghost card worth 3 but can only be played in the last round.&lt;br /&gt;
* &#039;&#039;Acro-bats&#039;&#039;: All your even-numbered cards are +1 for this round.&lt;br /&gt;
* &#039;&#039;Ghosssssst&#039;&#039;: All your odd-numbered cards are +1 for this round.&lt;br /&gt;
&lt;br /&gt;
===Level 1===&lt;br /&gt;
* &#039;&#039;Poltergeist&#039;&#039;: Name a value. All cards of that value are +2 for this round.&lt;br /&gt;
* &#039;&#039;Be Gone!&#039;&#039;: Discard a card in play from the opponent.&lt;br /&gt;
* &#039;&#039;You Don&#039;t Scare Me&#039;&#039;: All opponent&#039;s 1 and 2 are not counted for this round.&lt;br /&gt;
* &#039;&#039;Now or Never&#039;&#039;: Works as a ghost card worth 4. However, it will be worth -2 in the last round.&lt;br /&gt;
* &#039;&#039;Two&#039;s More Fun&#039;&#039;: Opponent cannot play cards 1 by 1 for this round.&lt;br /&gt;
&lt;br /&gt;
===Level 2===&lt;br /&gt;
* &#039;&#039;Still Me&#039;&#039;: If you win this round, you can transfer a card in play to the next round.&lt;br /&gt;
* &#039;&#039;Double Vision&#039;&#039;: Copy a ghost card in this round.&lt;br /&gt;
* &#039;&#039;Wraith to the Bottom&#039;&#039;: Name a value. Opponent&#039;s cards of that value are -2 (min 0) for this round.&lt;br /&gt;
* &#039;&#039;I&#039;ll Be Back&#039;&#039;: Return a card in a previous round to your deck.&lt;br /&gt;
* &#039;&#039;Ghost of Christmas Yet to Come&#039;&#039;: Put the first card in your deck to play.&lt;br /&gt;
&lt;br /&gt;
===Level 3===&lt;br /&gt;
* &#039;&#039;Let&#039;s Meet at the End&#039;&#039;: Choose a player to return a random card in the 10th round to their hand.&lt;br /&gt;
* &#039;&#039;Bloody Mary&#039;&#039;: Works as a ghost card worth 6. However, you must discard 2 ghost cards from your hand.&lt;br /&gt;
* &#039;&#039;Playing Dead&#039;&#039;: You immediately lose this round. However, you can take back a card played in this round.&lt;br /&gt;
* &#039;&#039;Ghostly Goldfish&#039;&#039;: Works as 2 ghost cards worth 1.&lt;br /&gt;
* &#039;&#039;Private Lounge, Ghost Only&#039;&#039;: Opponent cannot play any psychic cards in this round.&lt;br /&gt;
&lt;br /&gt;
===Level 4===&lt;br /&gt;
* &#039;&#039;They Were Never Seen Again&#039;&#039;: Name 2 values. Nobody can play ghost cards of these 2 values until the end of the round.&lt;br /&gt;
* &#039;&#039;I Pity the Ghoul!&#039;&#039;: Name a value. All ghost cards of that value are +3 for this round.&lt;br /&gt;
* &#039;&#039;Creepy Lull&#039;&#039;: The round ends immediately with a tie. The mansion is transferred to the next round. The psychic card is discarded.&lt;br /&gt;
* &#039;&#039;House Swap&#039;&#039;: Switch 2 mansions from the following rounds.&lt;br /&gt;
* &#039;&#039;We&#039;re Worthless&#039;&#039;: All other cards are now worth 1 and lose their effects.&lt;/div&gt;</summary>
		<author><name>Cgardner13</name></author>
	</entry>
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