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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Castz</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Castz"/>
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	<updated>2026-09-19T18:57:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_planetunknown&amp;diff=23150</id>
		<title>Tips planetunknown</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_planetunknown&amp;diff=23150"/>
		<updated>2024-11-04T06:47:28Z</updated>

		<summary type="html">&lt;p&gt;Castz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some tips from a beginner: &lt;br /&gt;
&lt;br /&gt;
# Keep center two vertical and center two horizontal columns clear of meteorites; fill every square. Result = 12 points.&lt;br /&gt;
# place meteors as close as possible to each other for easier gathering. &lt;br /&gt;
# when expecting a 2nd Rover, place that tile as far from 1st Rover as possible, near meteors or Life Pods.&lt;br /&gt;
# I asked a 300+ level player which is more important - achieving goals or advancing tracks. Answer:  Balance. ?&lt;br /&gt;
# Pay attention to tracks that trigger other track movements. These are designated with the pinwheel design.&lt;br /&gt;
# When playing for maximum area (water/rover/energy/civ/vegetation) work from the center out to one side if possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Flux Industries corporation, effect for improving the flux track:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• + 1 to Civ card rank when you reach a &lt;br /&gt;
&lt;br /&gt;
milestone.&lt;br /&gt;
&lt;br /&gt;
• Double synergy boosts on the water track.&lt;br /&gt;
&lt;br /&gt;
• Take two biomass patches instead of one.&lt;br /&gt;
&lt;br /&gt;
• +1 when you gain rover movement.&lt;/div&gt;</summary>
		<author><name>Castz</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_planetunknown&amp;diff=23149</id>
		<title>Tips planetunknown</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_planetunknown&amp;diff=23149"/>
		<updated>2024-11-04T06:46:27Z</updated>

		<summary type="html">&lt;p&gt;Castz: Note for Flux corporation that is not described in BGA interface, but in Rulebook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some tips from a beginner: &lt;br /&gt;
&lt;br /&gt;
# Keep center two vertical and center two horizontal columns clear of meteorites; fill every square. Result = 12 points.&lt;br /&gt;
# place meteors as close as possible to each other for easier gathering. &lt;br /&gt;
# when expecting a 2nd Rover, place that tile as far from 1st Rover as possible, near meteors or Life Pods.&lt;br /&gt;
# I asked a 300+ level player which is more important - achieving goals or advancing tracks. Answer:  Balance. ?&lt;br /&gt;
# Pay attention to tracks that trigger other track movements. These are designated with the pinwheel design.&lt;br /&gt;
# When playing for maximum area (water/rover/energy/civ/vegetation) work from the center out to one side if possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Flux Industries corporation, effect for improving the flux track:&lt;/div&gt;</summary>
		<author><name>Castz</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_livingforest&amp;diff=15019</id>
		<title>Tips livingforest</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_livingforest&amp;diff=15019"/>
		<updated>2022-10-09T07:01:58Z</updated>

		<summary type="html">&lt;p&gt;Castz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;br /&gt;
&lt;br /&gt;
Unlike creature cards, you may only buy one tree per action. You can get two trees in a turn by landing on the &#039;buy a tree&#039; action on the spiral. With careful planning, you can chain together 4 actions in a turn.&lt;br /&gt;
&lt;br /&gt;
Everyone starts with 0 Gregarious (White) and 5 Solitary (Black) Guardian Animals. &lt;br /&gt;
Count the number of symbols in your draw deck and discard pile to know what you will be drawing.&lt;br /&gt;
For example, drawing 3 solitary symbols in your first 3 cards means the rest of your draw pile only contains 2 solitary symbols (for your next turn).&lt;br /&gt;
&lt;br /&gt;
Pay attention to the turn order (first player token). &lt;br /&gt;
Attracting Guardian Animal allows the first player of the next turn to extinguish the Fire.&lt;br /&gt;
&lt;br /&gt;
Remember that you may buy idential Protective Trees, especially if you are not aiming for Tree victory.&lt;br /&gt;
This can be important for denying your opponents or stacking Sacred Flowers.&lt;/div&gt;</summary>
		<author><name>Castz</name></author>
	</entry>
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