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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-17T15:38:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdigitcode&amp;diff=26019</id>
		<title>Gamehelpdigitcode</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdigitcode&amp;diff=26019"/>
		<updated>2025-08-05T02:12:33Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: Digits as image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Digit Code is a deduction game with the goal of establishing the identity of 6 numbers selecting from 0 to 9.&lt;br /&gt;
The game board mimics classic LED readouts with each number placement represented by 7 &amp;quot;LEDs&amp;quot;. The game begins with no LED activated/lit.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Each turn consists of gathering clues as to each numbers identity by learning:&lt;br /&gt;
&lt;br /&gt;
Number of LEDs used for the final solution in columns or rows&lt;br /&gt;
&lt;br /&gt;
If a number is an odd or even number&lt;br /&gt;
&lt;br /&gt;
If a number is greater than or less than the number to its left&lt;br /&gt;
&lt;br /&gt;
If a space/LED is empty or filled&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Players can see the answers to each others questions.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
The question mark button in the far bottom left of the screen illustrates the pattern of LEDs used for each number&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Numbers adjacent either horizontally or vertically cannot be identical.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Each number can appear a maximum of 2 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes can be taken, be sure to save your notes after each turn or they will be lost.&lt;br /&gt;
&lt;br /&gt;
Notes are taken by either:&lt;br /&gt;
&lt;br /&gt;
Clicking on numbers listed to the right of each number position to indicate elimination&lt;br /&gt;
&lt;br /&gt;
Clicking on individual LEDs to either indicate inclusion or exclusion within the final solution.&lt;br /&gt;
&lt;br /&gt;
The seven-segment digits are represented as the following LED patterns:&lt;br /&gt;
[[File:7seg Digits.png|alt=seven segment digits|left|thumb]]&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:7seg_Digits.png&amp;diff=26018</id>
		<title>File:7seg Digits.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:7seg_Digits.png&amp;diff=26018"/>
		<updated>2025-08-05T02:11:29Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Segments used for digits in game.  Mocked up in inkscape for this purpose only.&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdigitcode&amp;diff=26016</id>
		<title>Gamehelpdigitcode</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdigitcode&amp;diff=26016"/>
		<updated>2025-08-05T01:27:35Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: Added svg digits.  1,6,7,9 have multiple representations per https://en.wikipedia.org/wiki/Seven-segment_display_character_representations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Digit Code is a deduction game with the goal of establishing the identity of 6 numbers selecting from 0 to 9.&lt;br /&gt;
The game board mimics classic LED readouts with each number placement represented by 7 &amp;quot;LEDs&amp;quot;. The game begins with no LED activated/lit.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Each turn consists of gathering clues as to each numbers identity by learning:&lt;br /&gt;
&lt;br /&gt;
Number of LEDs used for the final solution in columns or rows&lt;br /&gt;
&lt;br /&gt;
If a number is an odd or even number&lt;br /&gt;
&lt;br /&gt;
If a number is greater than or less than the number to its left&lt;br /&gt;
&lt;br /&gt;
If a space/LED is empty or filled&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Players can see the answers to each others questions.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
The question mark button in the far bottom left of the screen illustrates the pattern of LEDs used for each number&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Numbers adjacent either horizontally or vertically cannot be identical.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Each number can appear a maximum of 2 times&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes can be taken, be sure to save your notes after each turn or they will be lost.&lt;br /&gt;
&lt;br /&gt;
Notes are taken by either:&lt;br /&gt;
&lt;br /&gt;
Clicking on numbers listed to the right of each number position to indicate elimination&lt;br /&gt;
&lt;br /&gt;
Clicking on individual LEDs to either indicate inclusion or exclusion within the final solution.&lt;br /&gt;
&lt;br /&gt;
The seven-segment digits are represented as the following LED patterns:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|https://upload.wikimedia.org/wikipedia/commons/thumb/4/49/7-segment_abcdef.svg/20px-7-segment_abcdef.svg.png&lt;br /&gt;
|https://upload.wikimedia.org/wikipedia/commons/thumb/b/be/7-segment_bc.svg/20px-7-segment_bc.svg.png&lt;br /&gt;
|https://upload.wikimedia.org/wikipedia/commons/thumb/f/f8/7-segment_abdeg.svg/20px-7-segment_abdeg.svg.png&lt;br /&gt;
|https://upload.wikimedia.org/wikipedia/commons/thumb/b/be/7-segment_abcdg.svg/20px-7-segment_abcdg.svg.png&lt;br /&gt;
|https://upload.wikimedia.org/wikipedia/commons/thumb/b/b0/7-segment_bcfg.svg/20px-7-segment_bcfg.svg.png&lt;br /&gt;
|https://upload.wikimedia.org/wikipedia/commons/thumb/9/9b/7-segment_acdfg.svg/20px-7-segment_acdfg.svg.png&lt;br /&gt;
|https://upload.wikimedia.org/wikipedia/commons/thumb/0/03/7-segment_acdefg.svg/20px-7-segment_acdefg.svg.png&lt;br /&gt;
|https://upload.wikimedia.org/wikipedia/commons/thumb/6/62/7-segment_abc.svg/20px-7-segment_abc.svg.png&lt;br /&gt;
|https://upload.wikimedia.org/wikipedia/commons/thumb/a/ab/7-segment_abcdefg.svg/20px-7-segment_abcdefg.svg.png&lt;br /&gt;
|https://upload.wikimedia.org/wikipedia/commons/thumb/7/7a/7-segment_abcdfg.svg/20px-7-segment_abcdfg.svg.png&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdigitcode&amp;diff=26014</id>
		<title>Gamehelpdigitcode</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdigitcode&amp;diff=26014"/>
		<updated>2025-08-04T23:26:55Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Digit Code is a deduction game with the goal of establishing the identity of 6 numbers selecting from 0 to 9.&lt;br /&gt;
The game board mimics classic LED readouts with each number placement represented by 7 &amp;quot;LEDs&amp;quot;. The game begins with no LED activated/lit.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Each turn consists of gathering clues as to each numbers identity by learning:&lt;br /&gt;
&lt;br /&gt;
Number of LEDs used for the final solution in columns or rows&lt;br /&gt;
&lt;br /&gt;
If a number is an odd or even number&lt;br /&gt;
&lt;br /&gt;
If a number is greater than or less than the number to its left&lt;br /&gt;
&lt;br /&gt;
If a space/LED is empty or filled&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Players can see the answers to each others questions.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
The question mark button in the far bottom left of the screen illustrates the pattern of LEDs used for each number&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Numbers adjacent either horizontally or vertically cannot be identical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes can be taken, be sure to save your notes after each turn or they will be lost.&lt;br /&gt;
&lt;br /&gt;
Notes are taken by either:&lt;br /&gt;
&lt;br /&gt;
Clicking on numbers listed to the right of each number position to indicate elimination&lt;br /&gt;
&lt;br /&gt;
Clicking on individual LEDs to either indicate inclusion or exclusion within the final solution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digits used are as follows:&lt;br /&gt;
&amp;lt;!-- 7 segment unicode has the wrong 7 even if it can display --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ 0&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: solid solid dotted solid&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: none solid solid solid&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ 1&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: dotted solid dotted dotted&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: none solid dotted dotted&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ 2&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: solid solid solid dotted &amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: none dotted solid solid&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ 3&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: solid solid solid dotted &amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: none solid solid dotted &amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ 4&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: dotted solid solid solid&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: none solid dotted dotted &amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ 5&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: solid dotted solid solid&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: none solid solid dotted &amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ 6&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: solid dotted solid solid&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: none solid solid solid&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ 7&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: solid solid dotted dotted&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: none solid dotted dotted&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ 8&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: solid solid solid solid&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: none solid solid solid&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+ 9&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: solid solid solid solid&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding: 5px; border-style: none solid solid dotted&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvaleofeternity&amp;diff=22829</id>
		<title>Gamehelpvaleofeternity</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvaleofeternity&amp;diff=22829"/>
		<updated>2024-10-01T22:53:49Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: Added sections to /* Core Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Goal===&lt;br /&gt;
&lt;br /&gt;
Score 60 points at the end of a round or have the the most points at the end of round 10 by summoning creatures from your hand&lt;br /&gt;
===Core Concepts===&lt;br /&gt;
&lt;br /&gt;
==== Cards ====&lt;br /&gt;
There is no hand limit.&lt;br /&gt;
The maximum number of cards a player can have in their summoning area is equal to the current round.  Additional spots are added every round, cards may also be removed from the summoning area by spending magic stones.&lt;br /&gt;
A card has a family, which determines how much it can be sold for and other effects.&lt;br /&gt;
&lt;br /&gt;
Each card has one of 3 types of effect:&lt;br /&gt;
* Instant (lightning bolt &#039;&#039;&#039;⚡︎&#039;&#039;&#039;): Triggers only when the card is being summoned.&lt;br /&gt;
* Permanent (infinity ∞): Activates always after the card has been summoned.&lt;br /&gt;
* Active (hourglass &#039;&#039;&#039;⌛︎&#039;&#039;&#039;): Activates once per round during the Resolution Phase.&lt;br /&gt;
&lt;br /&gt;
==== Magic Stones ====&lt;br /&gt;
Magic Stones are the currency used to summon and remove cards.  A Red Stone is worth 1, a Blue Stone is worth 3, a Purple Stone is worth 6.&lt;br /&gt;
&lt;br /&gt;
Magic stones are limited to a quantity of 4 regardless of their value (e.g. 4 red 1s or 4 purple 6s).  If a player exceeds this limit, they must keep 4 magic stones and discard the rest.    This decision must be made before taking any other actions.&lt;br /&gt;
&lt;br /&gt;
Magic Stones cannot be freely traded to make room for others, e.g. if you have 4 red 1s, you cannot trade 3 of them for 1 blue 3.  If a player overspends their magic stones, they cannot make change e.g. using a purple 6 for something that costs 4 does not grant you 2 red 1s back.&lt;br /&gt;
&lt;br /&gt;
==== Points ====&lt;br /&gt;
Due to various effects, players can gain or lose points throughout the game, although minimum score at any time is 0 (i.e. no negatives).  The Game ends when a player has 60 points at the end of a round or at the end of the 10th round.&lt;br /&gt;
===Hunting Phase===&lt;br /&gt;
&lt;br /&gt;
To start the round, each player drafts two cards&lt;br /&gt;
&lt;br /&gt;
First card is drafted clockwise from start player, second card is drafted anticlockwise from last player (this means the last player drafts both their cards at once essentially)&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you take as many of the actions as many times as desired&lt;br /&gt;
&lt;br /&gt;
After all players have done this, the action phase ends&lt;br /&gt;
&lt;br /&gt;
The actions are: Sell, Tame, Summon, Remove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sell&#039;&#039;&#039; - Pick a card you chose during the Hunting Phase and discard it, receive Magic Stones based on its family (this is NOT its cost). Red Fire gives 3 Red Stones, Blue Water gives 1 Blue Stones, Green Earth gives 4 Red Stones, Pink Wind gives 1 Red &amp;amp; 1 Blue stone, Purple Dragon gives 1 Purple Stone&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Sell Value by Family&lt;br /&gt;
!Family&lt;br /&gt;
!Sell For&lt;br /&gt;
!Value&lt;br /&gt;
!Total Stones&lt;br /&gt;
|-&lt;br /&gt;
|Fire&lt;br /&gt;
|3 Red Magic Stones&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Earth&lt;br /&gt;
|4 Red Magic Stones&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Water&lt;br /&gt;
|1 Blue Magic Stone&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Wind&lt;br /&gt;
|1 Red Magic Stone &lt;br /&gt;
1 Blue Magic Stone&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Dragon&lt;br /&gt;
|1 Purple Magic Stone&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Tame&#039;&#039;&#039; - Pick a card you chose during the Hunting Phase and put it into your hand&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summon&#039;&#039;&#039; - If you have open areas, you may pay the cost of a card and place it into your playing area, this cost may be reduced by the effect of cards already in your playing area. After which, resolve any instant effects if it has one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remove&#039;&#039;&#039; - You may remove a card from your own playing area at the cost of the current round, e.g. in round 2 the cost is 2&lt;br /&gt;
===Resolution Phase===&lt;br /&gt;
&lt;br /&gt;
In turn order, each player can activate each active effect on their cards in their playing area once each, in any order. Card effects must be used if player meets the card criteria.&lt;br /&gt;
&lt;br /&gt;
Recover is a keyword that puts a summoned card back in the owner’s hand. If no specific target is described, the card recovers itself.&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends if at end of round a player reaches 60 points or it is the 10th round, if neither of these happen then start a new round with a new start player&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most summoned cards wins!&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvaleofeternity&amp;diff=22828</id>
		<title>Gamehelpvaleofeternity</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvaleofeternity&amp;diff=22828"/>
		<updated>2024-10-01T22:30:47Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: Added 3 effect types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Score the most points the fastest or at the end of 10 rounds by summoning creatures from your hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Core Concepts===&lt;br /&gt;
&lt;br /&gt;
There is no hand limit&lt;br /&gt;
&lt;br /&gt;
Magic stones are limited to a quantity of 4 regardless of their value, e.g. 4 red 1s or 4 purple 6s&lt;br /&gt;
&lt;br /&gt;
Furthermore, Magic Stones cannot be freely traded to make room for others, e.g. if you have 4 red 1s, you cannot trade 3 of them for 1 blue 3&lt;br /&gt;
&lt;br /&gt;
If a player overspends their magic stones, they cannot make change e.g. using a purple 6 for something that costs 4 does not grant you 2 red 1s back&lt;br /&gt;
&lt;br /&gt;
The maximum number of cards a player can have in their summoning area is equal to the current round&lt;br /&gt;
&lt;br /&gt;
Due to various effects, players can gain or lose points throughout the game, although minimum score at any time is 0 (i.e. no negatives)&lt;br /&gt;
&lt;br /&gt;
Each card has one of 3 types of effect:&lt;br /&gt;
&lt;br /&gt;
* Instant (lightning bolt &#039;&#039;&#039;⚡︎&#039;&#039;&#039;): Triggers only when the card is being summoned. &lt;br /&gt;
* Permanent (infinity ∞): Activates always after the card has been summoned. &lt;br /&gt;
* Active (hourglass &#039;&#039;&#039;⌛︎&#039;&#039;&#039;): Activates once per round during the Resolution Phase.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Hunting Phase===&lt;br /&gt;
&lt;br /&gt;
To start the round, each player drafts two cards&lt;br /&gt;
&lt;br /&gt;
First card is drafted clockwise from start player, second card is drafted anticlockwise from last player (this means the last player drafts both their cards at once essentially)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you take as many of the actions as many times as desired&lt;br /&gt;
&lt;br /&gt;
After all players have done this, the action phase ends&lt;br /&gt;
&lt;br /&gt;
The actions are: Sell, Tame, Summon, Remove&lt;br /&gt;
&lt;br /&gt;
Sell - Pick a card you chose during the Hunting Phase and discard it, receive Magic Stones based on its family (this is NOT its cost). Red Fire gives 3 Red Stones, Blue Water gives 1 Blue Stones, Green Earth gives 4 Red Stones, Pink Wind gives 1 Red &amp;amp; 1 Blue stone, Purple Dragon gives 1 Purple Stone&lt;br /&gt;
&lt;br /&gt;
Tame - Pick a card you chose during the Hunting Phase and put it into your hand&lt;br /&gt;
&lt;br /&gt;
Summon - If you have open areas, you may pay the cost of a card and place it into your playing area, this cost may be reduced by the effect of cards already in your playing area. After which, resolve any instant effects if it has one.&lt;br /&gt;
&lt;br /&gt;
Remove - You may remove a card from your own playing area at the cost of the current round, e.g. in round 2 the cost is 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resolution Phase===&lt;br /&gt;
&lt;br /&gt;
In turn order, each player can activate each active effect on their cards in their playing area once each, in any order. Card effects must be used if player meets the card criteria.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recover is a keyword that puts a summoned card back in the owner’s hand. If no specific target is described, the card recovers itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends if at end of round a player reaches 60 points or it is the 10th round, if neither of these happen then start a new round with a new start player&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most summoned cards wins!&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_laserreflection&amp;diff=21788</id>
		<title>Tips laserreflection</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_laserreflection&amp;diff=21788"/>
		<updated>2024-07-09T07:33:59Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: Added tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Try to solve from the *smallest* number.&lt;br /&gt;
&lt;br /&gt;
When resolving a puzzle, if adding a tile doesn&#039;t make at least 2 numbers in the outside good, it&#039;s maybe not the good tile.&lt;br /&gt;
Start by adding tiles which make 2+ numbers good.&lt;br /&gt;
Green numbers always go in pairs. All green numbers connect to a matching number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can use the arrow keys to choose which tile type is selected.&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=21503</id>
		<title>Gamehelpgrumblestone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=21503"/>
		<updated>2024-06-12T00:10:09Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: added Errata missing from current rulebook (reported in https://boardgamearena.com/bug?id=126095)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== OVERVIEW ===&lt;br /&gt;
Grumble and smash your way to victory to be the last Golem standing!&lt;br /&gt;
&lt;br /&gt;
=== ON YOUR TURN ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Tumble&amp;lt;/big&amp;gt; =====&lt;br /&gt;
Roll two dice and assign them to your grid by number. One must be vertical (column) and the other horizontal (row).&lt;br /&gt;
&lt;br /&gt;
You may spend one heart to reroll a die. You may spend two hearts to move one die to an adjacent space (+1/-1).&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Rumble&amp;lt;/big&amp;gt; =====&lt;br /&gt;
Activate all the icons in the assigned column and row.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack&#039;&#039;&#039; (brown star) symbols deal damage to one rival (minus their active shields).&lt;br /&gt;
* &#039;&#039;&#039;Heart&#039;&#039;&#039; symbols heals you a health point.&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039; symbols block incoming attacks.&lt;br /&gt;
* &#039;&#039;&#039;Grumble&#039;&#039;&#039; symbols will allow you to upgrade your golem in the next phase...&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Grumble&amp;lt;/big&amp;gt; =====&lt;br /&gt;
Spend your grumbles to: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Polyominoes&#039;&#039;&#039; from the market and add these to your grid. They can cover printed symbols but NOT placed polyominoes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Perpetual&#039;&#039;&#039; tokens (shield or attack). These remain active at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banish Polyominoes&#039;&#039;&#039; (remove them from the game) to heal 1 heart per polyomino banished.&lt;br /&gt;
&lt;br /&gt;
=== GOLEM POWERS ===&lt;br /&gt;
All Golems start without a power.&lt;br /&gt;
&lt;br /&gt;
When you fill EITHER a row OR column, activate your &#039;&#039;&#039;power.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you fill BOTH a row AND column, activate your &#039;&#039;&#039;superpower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You must fill a row or column with polyominoes, there can&#039;t be any original board showing, even if there were icons on the original board in the row or column.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amber&#039;&#039;&#039; (red)&lt;br /&gt;
&lt;br /&gt;
Power: Any rival who attacks and damages you must lose 1 heart, bypassing active shields.&lt;br /&gt;
&lt;br /&gt;
Superpower: Any rival who attacks and damages you must lose 2 hearts, bypassing active shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Frostbite IV&#039;&#039;&#039; (blue)&lt;br /&gt;
&lt;br /&gt;
Power: FREEZE: During the Tumble phase, roll a light blue die. Rivals may not assign dice to the column or row of that number for this round.  &lt;br /&gt;
&lt;br /&gt;
Superpower: In addition to FREEZE, gains a heart each time a rival rolls the number shown on your light blue die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Crumbleclad&#039;&#039;&#039; (green)&lt;br /&gt;
&lt;br /&gt;
Power: You may spend 1 grumble to add an additional attack during your attack.&lt;br /&gt;
&lt;br /&gt;
Superpower: You may spend 2 grumbles to add 3 additional attacks during your attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Hurricules / Cyclonia&#039;&#039;&#039; (purple)&lt;br /&gt;
&lt;br /&gt;
Power: Once per turn, you may reroll a die without spending a heart. &lt;br /&gt;
&lt;br /&gt;
Superpower: Once per turn, you may move one die to an adjacent space (+1/-1) without spending a heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rockbottom&#039;&#039;&#039; (yellow)&lt;br /&gt;
&lt;br /&gt;
Power: CURE! Gain a heart at the beginning of each turn.&lt;br /&gt;
&lt;br /&gt;
Superpower: In addition to CURE! may place both dice in a row or column.&lt;br /&gt;
&lt;br /&gt;
=== GAME END ===&lt;br /&gt;
The last Golem standing (still with any health) wins!&lt;br /&gt;
&lt;br /&gt;
=== ERRATA === &lt;br /&gt;
The rulebook says: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Note: If you defeat a rival, take their power or superpower (but only if it is unlocked).&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
This rule does not apply anymore.  It will be removed in the next version of the rulebook see closed bug: https://boardgamearena.com/bug?id=126095.&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpitsawonderfulworld&amp;diff=21304</id>
		<title>Gamehelpitsawonderfulworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpitsawonderfulworld&amp;diff=21304"/>
		<updated>2024-05-24T22:21:48Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: /* Drafting */ stated that all cards were taken.  This is not true in a 2 player game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are leading an expanding Empire. You must choose the path that will get you to develop faster and better than your competitors.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s a Wonderful World is played in 4 rounds with three phases each: first Drafting, then Planning, and finally Production.&lt;br /&gt;
&lt;br /&gt;
== Drafting ==&lt;br /&gt;
&lt;br /&gt;
In a 3+ player game, 7 cards are dealt to each player.  In a 2 player game 10 cards are dealt instead.  All players simultaneously draft a single card from their hand and then reveal them. Remaining cards are passed and drafting repeats until 7 cards are drafted by each player (in a 2 player game some cards will be left over).&lt;br /&gt;
&lt;br /&gt;
== Planning ==&lt;br /&gt;
&lt;br /&gt;
Then players will choose which drafted cards to:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;keep for building&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and which to &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;recycle&#039;&#039;&#039; (discard) for cubes (shown bottom-right). Cubes gained are placed onto kept cards to pay for their building cost (upper-left) or on starting Empire card where 5 will immediately be converted to a single red (wild) cube to be used on demand. Non-red cubes on the starting card may only be used to make a red cube.&lt;br /&gt;
&lt;br /&gt;
When all costs are paid the card may be added into player&#039;s Empire tableau (tokens on card are discarded) and any bonus (if any shown bottom-middle of image above the bottom bar) is gained to player&#039;s Empire card.&lt;br /&gt;
&lt;br /&gt;
Note that any incomplete card may be discarded to gain its recycle cube to your Empire card at any time. Resource cube placed on a recycled card are returned to the supply.&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
Each production phase is sequence grey, black, green, yellow, and finally blue cube production sectors. Each of those productions have three parts.&lt;br /&gt;
&lt;br /&gt;
*1. produce cubes of a color - each player produces cubes of current color according to what is shown in the bottom bar of cards in Empire tableau.&lt;br /&gt;
*2. award highest production - single player with the highest production of current color gains one character token (each with 1 vp) matching the icon shown for that sector. Blue Financier for grey/yellow, red General for black/blue, and winning player&#039;s choice for green.&lt;br /&gt;
*3. place cubes - as during drafting cubes are placed on incomplete cards and completed cards may immediately be built and added to Empire tableau.&lt;br /&gt;
&lt;br /&gt;
Sector production is repeated for each color ending with blue which ends the round.&lt;br /&gt;
&lt;br /&gt;
== End of round ==&lt;br /&gt;
&lt;br /&gt;
Incomplete cards remain. If not round 4, each player gets new set of cards to restart drafting but passing in the opposite player order.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Besides 1 point per character token, many cards have some victory points in lower left corner. Some score by other types of cards added to Empire (see bottom-right icons). The player with the most points wins. Ties broken by having most Empire cards and then most character tokens.&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=18133</id>
		<title>Tips forestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=18133"/>
		<updated>2023-09-20T20:37:18Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wolf and hoof are big shots.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Making 20 trees + berries also a way to go&lt;br /&gt;
&lt;br /&gt;
Easy to forget Rules:&lt;br /&gt;
&lt;br /&gt;
* The “free play a type of creature” bonus does not trigger additional bonuses or effects&lt;br /&gt;
* The &amp;quot;Draw card&amp;quot; effect only draws from the deck (not the clearing)&lt;br /&gt;
* A card is added to the clearing only when a tree/sapling is played (not a split card) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 types of tree:&lt;br /&gt;
&lt;br /&gt;
* Sycamore &lt;br /&gt;
* Birch &lt;br /&gt;
* Beech &lt;br /&gt;
* Douglas Fir &lt;br /&gt;
* Oak &lt;br /&gt;
* Horse Chestnut &lt;br /&gt;
* Linden &lt;br /&gt;
* Silver Fir&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=18132</id>
		<title>Tips forestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=18132"/>
		<updated>2023-09-20T20:28:32Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wolf and hoof are big shots.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Making 20 trees + berries also a way to go&lt;br /&gt;
&lt;br /&gt;
The “free play” bonus does not trigger additional bonuses or effects&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=16496</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=16496"/>
		<updated>2023-04-04T22:56:05Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: Corrected which Monster may invade Yggsdrasil directly (its dark elf, not dwarf).  Clarified which areas have figure limits.  Added the free invade to the upgrade section (it was mentioned in draft, but not actions)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Blood Rage, each player controls their own Viking clan’s Warriors, Leader, and Ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan&#039;s stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs &lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt; &#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
* Everyone starts with in their clan&#039;s reserve: a &#039;&#039;&#039;Leader, 8 Warriors&#039;&#039;&#039;, and &#039;&#039;&#039;a Ship&#039;&#039;&#039;. Each clan is identical.&lt;br /&gt;
*&#039;&#039;&#039;6 Rage&#039;&#039;&#039; (red - action points)&lt;br /&gt;
*&#039;&#039;&#039;3 Axes&#039;&#039;&#039; (blue - glory / points for a victorious battle)&lt;br /&gt;
*&#039;&#039;&#039;4 Horns&#039;&#039;&#039; (grey - figure limit on map)&lt;br /&gt;
* These clan stats can be increased by pillaging provinces or completing quests. &lt;br /&gt;
*Pillage reward tokens are placed in the center of provinces in all non-destroyed provinces. &lt;br /&gt;
* Rage pillage tokens increase starting Rage for Age 2 and Age 3 if won. &lt;br /&gt;
*Axes and Horns pillage tokens increase their respective clan stat by 1 immediately.&lt;br /&gt;
&lt;br /&gt;
== Drafting cards (till 6 in hand) ==&lt;br /&gt;
Each of the 3 rounds starts with players being dealt 8 cards, building up their deck by choosing a card and passing it to the next player, until they have a total of 6 cards. &lt;br /&gt;
In Round 2 and 3 possibly 7 cards in hand if they kept 1 card from previous round. Newer cards, some of which are similar get more powerful in Age 2 and Age 3.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Green &#039;&#039;&#039;Quest cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; if completed let you raise any one of your clan stats &#039;&#039;&#039;Rage, Axes, Horns&#039;&#039;&#039; plus give you anywhere from 5 to 11 glory.&lt;br /&gt;
::- Most Quests consist of having the most STR (strength) in at least one of the provinces of either the grey, blue, yellow regions or in Yggdrasil.&lt;br /&gt;
::- Some quests require having 4 destroyed figures in Valhalla before Ragnarok.&lt;br /&gt;
&amp;lt;u&amp;gt;Black &#039;&#039;&#039;Upgrade cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; &lt;br /&gt;
* &#039;&#039;&#039;Leader Upgrade&#039;&#039;&#039; (1 slot) invades immediately &lt;br /&gt;
* &#039;&#039;&#039;Warrior Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Monster Upgrade&#039;&#039;&#039; (2 slots) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Ship Upgrade&#039;&#039;&#039; (1 slot) invades immediately&lt;br /&gt;
* &#039;&#039;&#039;Clan Upgrade&#039;&#039;&#039; (3 slots) various powers and abilities to differentiate you from other clans&lt;br /&gt;
&amp;lt;u&amp;gt; Red &#039;&#039;&#039;Battle cards&#039;&#039;&#039;&amp;lt;/u&amp;gt; increase your total STR (strength) in a battle. They are discarded if victorious or kept in hand if you lose.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; and &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle. &lt;br /&gt;
* These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
== Action Phase (invade, march, upgrade, quest, pillage)==&lt;br /&gt;
* &#039;&#039;&#039;Invade&#039;&#039;&#039; an empty village in a province. Only the &#039;&#039;&#039;Dark Elf Monster&#039;&#039;&#039; can invade Yggdrasil (which can hold any number of figures). You may also invade a fjord with a ship (which can also hold any number of hold any number of ship figures).&lt;br /&gt;
* &#039;&#039;&#039;March&#039;&#039;&#039; pay 1 rage to move any number of figures to one province to another province. All must move to empty villages in the same province (except when marching to Yggdrasil, which can hold any number of figures).  You can never march from or to multiple provinces in the same action.    &lt;br /&gt;
* &#039;&#039;&#039;Upgrade&#039;&#039;&#039; a Leader, Warrior, Monster, Ship or Clan card.  If you upgraded a Leader, Warrior, Monster or Ship and have one in reserve, you may invade with it for free.  &lt;br /&gt;
* &#039;&#039;&#039;Quest&#039;&#039;&#039; play 1 quest hidden from others&lt;br /&gt;
* &#039;&#039;&#039;Pillage&#039;&#039;&#039; - if attacker pillages and wins a battle they get glory plus the pillage reward token (Rage +1, Axes +1, Horns +1 or 5 Glory) which is then flipped over.&lt;br /&gt;
* Players must play a battle card or any card to battle. Compare STR (strength) and the most STR wins.&lt;br /&gt;
* All figures are destroyed and sent to Valhalla that participated in battle except the winner&#039;s. Winner loses battle card played.&lt;br /&gt;
* If the attacker loses a battle no pillage is done, but the loser(s) opponent figures are destroyed and Glory is given. Loser(s) keep their battle card played.&lt;br /&gt;
* If there is a tie everyone loses and all figures are destroyed. Battles cards are kept.&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039; means adjacent figures can move a figure at a time into battle. &lt;br /&gt;
* Even if they pass initially they can still keep moving until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;When a player runs out of Rage no more actions can be taken&amp;lt;/u&amp;gt;&lt;br /&gt;
* Not even the free actions Pillaging (attack) or Play a Quest card.&lt;br /&gt;
* If you pass, you lose all your Rage. &lt;br /&gt;
* May only Call to Battle by moving figures to adjacent provinces being pillaged.&lt;br /&gt;
* Battle is mandatory if your figures are already in the province being pillaged.&lt;br /&gt;
&lt;br /&gt;
==Discard Phase (down to 1 card)==&lt;br /&gt;
*End of Age 1 and 2 each player discards all cards except 1 card. &lt;br /&gt;
*End of Age 3 all cards are discarded.&lt;br /&gt;
&lt;br /&gt;
==Quests Phase (glory and raise clan stats)==&lt;br /&gt;
*Any quests played and successfully completed are awarded Glory.&lt;br /&gt;
*Raise any clan stat by 1 for each quest completed.&lt;br /&gt;
&lt;br /&gt;
==Ragnarök (destroy a predetermined province) ==&lt;br /&gt;
*Ragnarök will occur in province indicated by red doom token&lt;br /&gt;
*All figures are destroyed in this province. &lt;br /&gt;
*Glory is rewarded for each figure destroyed.&lt;br /&gt;
*&#039;&#039;&#039;Age 1&#039;&#039;&#039; - 2 Glory, &#039;&#039;&#039;Age 2&#039;&#039;&#039; - 3 Glory, &#039;&#039;&#039;Age 3&#039;&#039;&#039; - 4 Glory&lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase (figures back to Reserve)==&lt;br /&gt;
All figures in Valhalla go back to their respective clan&#039;s Reserve&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game. (which is after Ragnarok)&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Quest Cards==&lt;br /&gt;
*&#039;&#039;&#039;Alfheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Alfheim (gray) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Glorious Death&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3&lt;br /&gt;
::- Have at least 4 figures in Valhalla (before Ragnarok). If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Jotunheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Jotunheim (blue) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Manheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Manheim (yellow) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Widespread&#039;&#039;&#039; Glory 7,10,15 Ages 1,2,3 (5 player)&lt;br /&gt;
::- Have the most STR in at least 2 different provinces. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3 &lt;br /&gt;
::- Have the most STR in Yggdrasil. If completed, raise one of your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
== Cards that trump other cards==&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpboop&amp;diff=16460</id>
		<title>Gamehelpboop</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpboop&amp;diff=16460"/>
		<updated>2023-03-31T03:45:55Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: tried to use the same language in overview and Turn sections and avoid ambiguity of using row as horizontal vs any line.  grouped rules with bullets for additional notes (not sure if they will show up correctly on the main page)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Take turns placing one of your Kittens onto the bed, in any open space available (stitched squares). Graduate your Kittens into Cats by forming a 3-in-a-row line (horizontally, vertically or diagonally). Then line up 3 of your Cats to form another 3-in-a-row to WIN the game! But it isn’t that simple...&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, place a cat/kitten which will in turn boop (push) any adjacent pieces (horizontally, vertically or diagonally) one space away as long as the space the booped piece would move to isn&#039;t already filled.  &lt;br /&gt;
&lt;br /&gt;
* Cats are stronger than Kittens, so Kittens can&#039;t boop Cats but Cats can boop Kittens and other Cats&lt;br /&gt;
* If a boop causes a piece to leave the board, it is removed from the gameboard and returned to the owner&#039;s supply to bring back later&lt;br /&gt;
* Only the piece played this turn can boop, i.e. no chain reaction boops&lt;br /&gt;
&lt;br /&gt;
After resolving any boops, check to see if you have any sets of Cats and/or Kittens that form a 3-in-a-row line:&lt;br /&gt;
&lt;br /&gt;
* If any sets are all Cats you win the game&lt;br /&gt;
* If you have a set of all kittens or a mixture of cats and kittens, remove one of these sets from the gameboard and your supply gains 3 Cats.  Note in case of a mixture all cats and kittens are still removed, with the kittens replaced by cats before being returned to your pool.  If you have multiple groups of 3-in-a-row, only ONE group can be aged each turn&lt;br /&gt;
&lt;br /&gt;
If (after playing) all 8 of your pieces are still on the board:&lt;br /&gt;
&lt;br /&gt;
* If all pieces are cats you win&lt;br /&gt;
* Otherwise if you can&#039;t make a line of 3 Kittens, one Kitten or Cat of your choosing is removed from the game and you gain a single Cat to your supply.&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptucano&amp;diff=16401</id>
		<title>Gamehelptucano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptucano&amp;diff=16401"/>
		<updated>2023-03-25T17:19:48Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: /* GAME COMPONENTS - Added individual Card counts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== GAME COMPONENTS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;70&#039;&#039;&#039; cards, including:&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; toucan cards&lt;br /&gt;
** &#039;&#039;&#039;4&#039;&#039;&#039; Gift Toucan Cards&lt;br /&gt;
** &#039;&#039;&#039;4&#039;&#039;&#039; Steal Toucan Cards&lt;br /&gt;
** &#039;&#039;&#039;4&#039;&#039;&#039; Flip Toucan Cards&lt;br /&gt;
* &#039;&#039;&#039;58&#039;&#039;&#039; fruit cards&lt;br /&gt;
** &#039;&#039;&#039;6&#039;&#039;&#039; Acai berry Cards&lt;br /&gt;
** &#039;&#039;&#039;5&#039;&#039;&#039; Avocado Cards&lt;br /&gt;
** &#039;&#039;&#039;5&#039;&#039;&#039; Banana Cards&lt;br /&gt;
** &#039;&#039;&#039;5&#039;&#039;&#039; Carambola Cards&lt;br /&gt;
** &#039;&#039;&#039;6&#039;&#039;&#039; Coconut Cards&lt;br /&gt;
** &#039;&#039;&#039;4&#039;&#039;&#039; Fig Cards&lt;br /&gt;
** &#039;&#039;&#039;2&#039;&#039;&#039; Lime Cards&lt;br /&gt;
** &#039;&#039;&#039;2&#039;&#039;&#039; Lychee Cards&lt;br /&gt;
** &#039;&#039;&#039;4&#039;&#039;&#039; Orange Cards&lt;br /&gt;
** &#039;&#039;&#039;4&#039;&#039;&#039; Papaya Cards&lt;br /&gt;
** &#039;&#039;&#039;3&#039;&#039;&#039; Pineapple Cards&lt;br /&gt;
** &#039;&#039;&#039;6&#039;&#039;&#039; Pomegranate Cards&lt;br /&gt;
** &#039;&#039;&#039;5&#039;&#039;&#039; Rambutan Cards&lt;br /&gt;
** &#039;&#039;&#039;1&#039;&#039;&#039; Joker Card&lt;br /&gt;
&lt;br /&gt;
== IDEA OF THE GAME ==&lt;br /&gt;
&lt;br /&gt;
Will you be the most discerning bird? The tropical forest is full of tasty fruits, but be careful: some may not actually be that good for you … Harvest the best fruits and use toucan cards wisely to protect your collection… or to steal from your opponents!&lt;br /&gt;
&lt;br /&gt;
== GOAL OF THE GAME ==&lt;br /&gt;
&lt;br /&gt;
Collect fruit cards, earn points and get the most points to win.&lt;br /&gt;
&lt;br /&gt;
== SETTING UP THE GAME ==&lt;br /&gt;
&lt;br /&gt;
* Set the toucans aside. Shuffle all other cards, and divide them into 2 decks.&lt;br /&gt;
&lt;br /&gt;
* Shuffle the 12 toucan cards with one of the decks, then place the other deck on top to form a draw pile.&lt;br /&gt;
&lt;br /&gt;
* Lay out 3 cards face up to start 3 columns then add another face-up card on the middle column. Place the draw pile next to the face up cards.&lt;br /&gt;
&lt;br /&gt;
== HOW TO PLAY ==&lt;br /&gt;
&lt;br /&gt;
Players take turns clockwise. When it is your turn, pick 1 column and take all of its cards. Place the cards face up in front of you. It is recommended to group identical fruit cards together.&lt;br /&gt;
&lt;br /&gt;
Toucan cards give the players access to special abilities. If you take a toucan card, use its effect &#039;&#039;&#039;immediately&#039;&#039;&#039; and discard it afterwards. If you take 2 or more toucan cards, use their effects in the order of your choice.&lt;br /&gt;
&lt;br /&gt;
The turn ends with adding one card to each column from the draw pile, always in the same order: start with the column nearest to the draw pile and finish with the farthest.&lt;br /&gt;
&lt;br /&gt;
== END OF THE GAME ==&lt;br /&gt;
&lt;br /&gt;
Play until there is only 1 column left on the table (every player should have played the same number of turns). Discard the remaining column of cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; when the draw pile is empty, the last players take cards without adding to the columns. Consequently, the last player will have a choice between 2 columns, not 3.&lt;br /&gt;
&lt;br /&gt;
Count up the points from collected fruit cards. The player with the most points wins the game.&lt;br /&gt;
&lt;br /&gt;
== FRUIT CARDS ==&lt;br /&gt;
&lt;br /&gt;
=== SET FRUITS ===&lt;br /&gt;
&lt;br /&gt;
The points you win for each set of fruit cards depend on the number of cards collected, as indicated on the pictogram.&lt;br /&gt;
&lt;br /&gt;
The number of card piles shown on each fruit card corresponds to the total number of cards of this fruit in the game.&lt;br /&gt;
&lt;br /&gt;
=== MAJORITY FRUITS ===&lt;br /&gt;
&lt;br /&gt;
You win points per card depending on who has the most cards for each of these fruits. If a player has more of these fruit cards than anyone else, they score the higher point total per card. If not they score the lower point total per card. In the event of a tie all players score the lower point value per card.&lt;br /&gt;
&lt;br /&gt;
=== JOKER ===&lt;br /&gt;
&lt;br /&gt;
There is 1 joker card. At the end of the game, you can decide which fruit cards set you add it to. It will count as one of those fruits. You can&#039;t add it to a complete set.&lt;br /&gt;
&lt;br /&gt;
== TOUCAN CARDS ==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of toucan cards. Toucans have special abilities. When you take one, use it immediately, then discard it and continue the game as usual. If you cannot use the effect, discard the card without using the ability. If you have more than 1 toucan card at the same time, use them in the order of your choice.&lt;br /&gt;
&lt;br /&gt;
=== GIFT TOUCAN ===&lt;br /&gt;
&lt;br /&gt;
Give 1 of your face-up cards to another player who cannot refuse it.&lt;br /&gt;
&lt;br /&gt;
=== STEAL TOUCAN ===&lt;br /&gt;
&lt;br /&gt;
Take a face-up card from another player who cannot refuse to give it to you.&lt;br /&gt;
&lt;br /&gt;
=== FLIP TOUCAN ===&lt;br /&gt;
&lt;br /&gt;
Flip all the fruit cards in front of you and form a single pile, face down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; you cannot look at your face-down cards again once they have been flipped. They cannot be given to, or stolen by, another player.&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=User_talk:CalculatorStore&amp;diff=15168</id>
		<title>User talk:CalculatorStore</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=User_talk:CalculatorStore&amp;diff=15168"/>
		<updated>2022-10-31T19:06:35Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=User_talk:CalculatorStore&amp;diff=15167</id>
		<title>User talk:CalculatorStore</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=User_talk:CalculatorStore&amp;diff=15167"/>
		<updated>2022-10-31T19:06:00Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: Created page with &amp;quot;Added errata for: https://boardgamearena.com/bug?id=72677&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added errata for: https://boardgamearena.com/bug?id=72677&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaverna&amp;diff=15166</id>
		<title>Gamehelpcaverna</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaverna&amp;diff=15166"/>
		<updated>2022-10-31T19:03:43Z</updated>

		<summary type="html">&lt;p&gt;CalculatorStore: Caverna Help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Caverna Errata ==&lt;br /&gt;
&lt;br /&gt;
=== Solo Game accumulating ===&lt;br /&gt;
There is a misprint in the &amp;quot;Refilling the accumulating spaces&amp;quot; section of the solo game rules on page 24 of the official PDF Rules:&lt;br /&gt;
&lt;br /&gt;
==== Rule as written: ====&lt;br /&gt;
 Before refilling the accumulating spaces, check if there are any spaces with &#039;&#039;&#039;more than 6 goods&#039;&#039;&#039;. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)&lt;br /&gt;
&lt;br /&gt;
==== Corrected as: ====&lt;br /&gt;
 Before refilling the accumulating spaces, check if there are any spaces with &#039;&#039;&#039;6 or more goods&#039;&#039;&#039;. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)&lt;br /&gt;
&lt;br /&gt;
=== Impact ===&lt;br /&gt;
In a solo game, if you end your turn with 6 (not 7) goods on a space.  It will be cleared before being refilled unless a ruby is spent.&lt;br /&gt;
&lt;br /&gt;
==== Source: ====&lt;br /&gt;
https://boardgamegeek.com/thread/2191584/rulebook-last-page-solo-rules-problem&lt;br /&gt;
&lt;br /&gt;
Grzegorz Kobiela (Designer/Publisher)&lt;/div&gt;</summary>
		<author><name>CalculatorStore</name></author>
	</entry>
</feed>