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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-28T20:48:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptamagodorobou&amp;diff=31189</id>
		<title>Gamehelptamagodorobou</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptamagodorobou&amp;diff=31189"/>
		<updated>2026-08-25T08:04:44Z</updated>

		<summary type="html">&lt;p&gt;BububuP: Create English rules summary for Tamago Dorobou.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Tamago Dorobou is a 3–5 player card game about collecting dinosaur eggs, raising dinosaurs, and bluffing around dangerous event cards.&lt;br /&gt;
&lt;br /&gt;
Your goal is to complete your nest by protecting one egg of each of the five dinosaur types.&lt;br /&gt;
&lt;br /&gt;
On your turn, you draw cards, hunt a card from another player’s hand, then optionally protect an egg, raise a dinosaur, capture a dinosaur, or use extra protection.&lt;br /&gt;
&lt;br /&gt;
Event cards are safe when you draw them yourself. However, if another player steals an event card from your hand during a hunt, the event is revealed and immediately affects the player who stole it.&lt;br /&gt;
&lt;br /&gt;
The key question is: who is holding the event cards right now?&lt;br /&gt;
==Goal==&lt;br /&gt;
At the start of your turn, before resolving any Pteranodon ability, you win immediately if your nest contains one egg of each of the five dinosaur types.&lt;br /&gt;
==Turn Summary==&lt;br /&gt;
1. Check victory. 2. Resolve Pteranodon if you have an active one. 3. Draw one card. 4. Hunt one card from another player’s hand. 5. Take up to one optional action:&lt;br /&gt;
*Protect: place one egg from your hand into your nest.&lt;br /&gt;
*Raise: pay eggs to gain a dinosaur from the habitat, then draw one card.&lt;br /&gt;
*Capture: if a dinosaur type is no longer in the habitat, pay its cost to take it from another player.&lt;br /&gt;
6. You may use extra protection any number of times if you have active dinosaurs. 7. Discard down to 7 cards if you have 8 or more cards.&lt;br /&gt;
==Important Rules==&lt;br /&gt;
*Event cards do not trigger when you draw them yourself.&lt;br /&gt;
*Event cards trigger only when stolen from another player’s hand.&lt;br /&gt;
*The previous hunt target cannot normally be chosen again, unless no other valid target exists.&lt;br /&gt;
*Each nest can contain at most one egg of each type.&lt;br /&gt;
*Face-down dinosaurs still use a dinosaur slot but lose all abilities.&lt;br /&gt;
*Tyrannosaurus cannot be captured.&lt;br /&gt;
*Brachiosaurus can return to the habitat to cancel a capture, including a capture targeting itself.&lt;br /&gt;
*Triceratops cancels event effects and Tyrannosaurus egg-stealing effects against you.&lt;br /&gt;
==Dinosaur Abilities==&lt;br /&gt;
Tyrannosaurus: When raised, steal one egg from another player’s nest, then return Tyrannosaurus to the habitat.&lt;br /&gt;
&lt;br /&gt;
Stegosaurus: When hunting, look at the target player’s hand and choose a card. If there is an event card, you must take an event card.&lt;br /&gt;
&lt;br /&gt;
Pteranodon: At the start of your turn, you may take the top card of the discard pile. If you do not, you draw two cards during supply instead.&lt;br /&gt;
&lt;br /&gt;
Brachiosaurus: Increases your dinosaur area from 2 to 3 while active. It can also return to the habitat to cancel a capture against your dinosaur.&lt;br /&gt;
&lt;br /&gt;
Triceratops: Cancels event effects and Tyrannosaurus egg-stealing effects against you.&lt;/div&gt;</summary>
		<author><name>BububuP</name></author>
	</entry>
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