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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphomesteaders&amp;diff=14164</id>
		<title>Gamehelphomesteaders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphomesteaders&amp;diff=14164"/>
		<updated>2022-07-27T00:17:36Z</updated>

		<summary type="html">&lt;p&gt;BryanBlaze: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Homesteaders is an auction and resource management game in which players bid on land and develop buildings. &lt;br /&gt;
&lt;br /&gt;
The game will be played in 10 rounds.&lt;br /&gt;
At the end of the game there is a Final Income and Scoring round (where you can pay off loans).&lt;br /&gt;
&lt;br /&gt;
Each round features 3 phases:&lt;br /&gt;
*Setup: in which building and auction tiles are updated (as necessary)&lt;br /&gt;
*Income phase: where players acquire resources&lt;br /&gt;
*Auction phase: in which players bid for available land and then spend their resources to develop a building on that land.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
*auction tiles for the current round are revealed&lt;br /&gt;
*bid tokens are removed from the board.&lt;br /&gt;
*In Rounds 5 and 9 the building stock will also be updated:&lt;br /&gt;
** New buildings will be available&lt;br /&gt;
** Existing buildings will no longer be available.&lt;br /&gt;
&lt;br /&gt;
==Income==&lt;br /&gt;
*Players will assign workers to their buildings&lt;br /&gt;
**Once ready, they will receive income from their buildings and rail tracks.&lt;br /&gt;
*Then they will have to pay their workers.&lt;br /&gt;
**Either 1 silver per worker -or- 1 gold to pay up to 5 workers.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
Starting with the player with first player tile:&lt;br /&gt;
&lt;br /&gt;
*Players will place their bid on any of the available auctions or pass.&lt;br /&gt;
*When bidding players must either outbid other players or make an initial bid on an auction (at any value)&lt;br /&gt;
*When passing a player will no longer be able to bid in the round, they will instead get to Advance their Railroad Track (and receive a bonus) for free.&lt;br /&gt;
*Players who have been outbid will then get another opportunity to bid or pass (and receive bonus), &lt;br /&gt;
*This continues until all players are either winning an auction, or have passed.&lt;br /&gt;
 &lt;br /&gt;
 Note: The lots in Auction 1 are always available in the same order, but the other auction lots are randomly chosen from that stage (Settlement, Town, City).&lt;br /&gt;
&lt;br /&gt;
 2-Player game: &lt;br /&gt;
 The player with the first player tile will always begin the Auction round by placing the dummy Bid token on one of the 2 auctions at the current Dummy bid value.&lt;br /&gt;
 When the dummy Bid token is outbid, the Dummy Bid counter is raised &lt;br /&gt;
 When the dummy Bid token wins a round, the Dummy Bid counter is lowered&lt;br /&gt;
 The Dummy Bid counter is tracked in the Auction 3 Bid area&lt;br /&gt;
&lt;br /&gt;
==Build==&lt;br /&gt;
The winner of the first auction will also get the 1st player token (to start bidding in next round).&lt;br /&gt;
&lt;br /&gt;
Starting with the first auction, the winner (if any) takes the following actions:&lt;br /&gt;
* They will pay for their lot, using silver and/or gold (as 5 silver).&lt;br /&gt;
* They can then choose to build a building to build (if the lot has a build option listed).&lt;br /&gt;
* If the lot has a bonus, they can receive that.&lt;br /&gt;
** some bonuses require paying a cost, this must be done during this phase, or the bonus is lost.&lt;br /&gt;
&lt;br /&gt;
 Note: as build happens in auction order, and the building stock is limited, the order you build can be very important.&lt;br /&gt;
&lt;br /&gt;
 2-player game: the first player token will move if neither player wins the Auction 1 lot&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
After the 10th round there is a Final Income and Scoring round in&lt;br /&gt;
which players repeat the Income phase one final time, and then use the&lt;br /&gt;
Marketplace as much as they like in order to pay off Debt and convert&lt;br /&gt;
their Trade chips, Silver, and resources into Victory Points.&lt;br /&gt;
&lt;br /&gt;
Each player calculates their score by adding up the following:&lt;br /&gt;
* Victory Point chips collected during the game,&lt;br /&gt;
* Point values of their buildings,&lt;br /&gt;
* Point values of all bonuses on their buildings.&lt;br /&gt;
* 2 Victory Points for each Gold, Livestock, and Copper resource. &lt;br /&gt;
**Wood, Food, and Steel are worth nothing.&lt;br /&gt;
&lt;br /&gt;
Debt chips can be paid off for 5 Silver. Players lose points as a penalty&lt;br /&gt;
for unpaid debt. The number of Victory Points lost increases the more&lt;br /&gt;
debt the player has: -1 point for the first Debt chit, -2 Victory Points for&lt;br /&gt;
the second, -3 Victory Points for the third, etc…&lt;br /&gt;
Five unpaid Debt chips would be worth a total of -15 Victory Points.&lt;br /&gt;
&lt;br /&gt;
The player with the most Victory Points will have the city named after&lt;br /&gt;
them, and be declared the winner!&lt;br /&gt;
In case of a tie, the winner is the tied player with the most Silver. If this&lt;br /&gt;
is also tied, then all tied players win!&lt;/div&gt;</summary>
		<author><name>BryanBlaze</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphomesteaders&amp;diff=14163</id>
		<title>Gamehelphomesteaders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphomesteaders&amp;diff=14163"/>
		<updated>2022-07-27T00:17:16Z</updated>

		<summary type="html">&lt;p&gt;BryanBlaze: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Homesteaders is an auction and resource management game in which players bid on land and develop buildings. &lt;br /&gt;
&lt;br /&gt;
The game will be played in 10 rounds.&lt;br /&gt;
At the end of the game there is a Final Income and Scoring round (where you can pay off loans).&lt;br /&gt;
&lt;br /&gt;
Each round features 3 phases:&lt;br /&gt;
*Setup: in which building and auction tiles are updated (as necessary)&lt;br /&gt;
*Income phase: where players acquire resources&lt;br /&gt;
*Auction phase: in which players bid for available land and then spend their resources to develop a building on that land.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
*auction tiles for the current round are revealed&lt;br /&gt;
*bid tokens are removed from the board.&lt;br /&gt;
*In Rounds 5 and 9 the building stock will also be updated:&lt;br /&gt;
** New buildings will be available&lt;br /&gt;
** Existing buildings will no longer be available.&lt;br /&gt;
&lt;br /&gt;
==Income==&lt;br /&gt;
*Players will assign workers to their buildings&lt;br /&gt;
**Once ready, they will receive income from their buildings and rail tracks.&lt;br /&gt;
*Then they will have to pay their workers.&lt;br /&gt;
**Either 1 silver per worker -or- 1 gold to pay up to 5 workers.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
Starting with the player with first player tile:&lt;br /&gt;
&lt;br /&gt;
*Players will place their bid on any of the available auctions or pass.&lt;br /&gt;
*When bidding players must either outbid other players or make an initial bid on an auction (at any value)&lt;br /&gt;
*When passing a player will no longer be able to bid in the round, they will instead get to Advance their Railroad Track (and receive a bonus) for free.&lt;br /&gt;
*Players who have been outbid will then get another opportunity to bid or pass (and receive bonus), &lt;br /&gt;
*This continues until all players are either winning an auction, or have passed.&lt;br /&gt;
 &lt;br /&gt;
 Note: The lots in Auction 1 are always available in the same order, but the other auction lots are randomly chosen from that stage (Settlement, Town, City).&lt;br /&gt;
&lt;br /&gt;
 2-Player game: &lt;br /&gt;
 The player with the first player tile will always begin the Auction round by placing the dummy Bid token on one of the 2 auctions at the current Dummy bid value.&lt;br /&gt;
 When the dummy Bid token is outbid, the Dummy Bid counter is raised &lt;br /&gt;
 When the dummy Bid token wins a round, the Dummy Bid counter is lowered&lt;br /&gt;
 The Dummy Bid counter is tracked in the Auction 3 Bid area&lt;br /&gt;
&lt;br /&gt;
==Build==&lt;br /&gt;
The winner of the first auction will also get the 1st player token (to start bidding in next round).&lt;br /&gt;
&lt;br /&gt;
Starting with the first auction, the winner (if any) takes the following actions:&lt;br /&gt;
* They will pay for their lot, using silver and/or gold (as 5 silver).&lt;br /&gt;
* They can then choose to build a building to build (if the lot has a build option listed).&lt;br /&gt;
* If the lot has a bonus, they can receive that.&lt;br /&gt;
** some bonuses require paying a cost, this must be done during this phase, or the bonus is lost.&lt;br /&gt;
&lt;br /&gt;
 Note: as build happens in auction order, and the building stock is limited, the order you build can be very important.&lt;br /&gt;
&lt;br /&gt;
 2-player game: the first player token will move if neither player wins the Auction 1 lot&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
After the 10th round there is a Final Income and Scoring round in&lt;br /&gt;
which players repeat the Income phase one final time, and then use the&lt;br /&gt;
Marketplace as much as they like in order to pay off Debt and convert&lt;br /&gt;
their Trade chips, Silver, and resources into Victory Points.&lt;br /&gt;
&lt;br /&gt;
Each player calculates their score by adding up the following:&lt;br /&gt;
* Victory Point chips collected during the game,&lt;br /&gt;
* Point values of their buildings,&lt;br /&gt;
* Point values of all bonuses on their buildings.&lt;br /&gt;
* 2 Victory Points for each Gold, Livestock, and Copper resource.&lt;br /&gt;
Wood, Food, and Steel are worth nothing.&lt;br /&gt;
&lt;br /&gt;
Debt chips can be paid off for 5 Silver. Players lose points as a penalty&lt;br /&gt;
for unpaid debt. The number of Victory Points lost increases the more&lt;br /&gt;
debt the player has: -1 point for the first Debt chit, -2 Victory Points for&lt;br /&gt;
the second, -3 Victory Points for the third, etc…&lt;br /&gt;
Five unpaid Debt chips would be worth a total of -15 Victory Points.&lt;br /&gt;
&lt;br /&gt;
The player with the most Victory Points will have the city named after&lt;br /&gt;
them, and be declared the winner!&lt;br /&gt;
In case of a tie, the winner is the tied player with the most Silver. If this&lt;br /&gt;
is also tied, then all tied players win!&lt;/div&gt;</summary>
		<author><name>BryanBlaze</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphomesteaders&amp;diff=14162</id>
		<title>Gamehelphomesteaders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphomesteaders&amp;diff=14162"/>
		<updated>2022-07-27T00:16:45Z</updated>

		<summary type="html">&lt;p&gt;BryanBlaze: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Homesteaders is an auction and resource management game in which players bid on land and develop buildings. &lt;br /&gt;
&lt;br /&gt;
The game will be played in 10 rounds.&lt;br /&gt;
At the end of the game there is a Final Income and Scoring round (where you can pay off loans).&lt;br /&gt;
&lt;br /&gt;
Each round features 3 phases:&lt;br /&gt;
*Setup: in which building and auction tiles are updated (as necessary)&lt;br /&gt;
*Income phase: where players acquire resources&lt;br /&gt;
*Auction phase: in which players bid for available land and then spend their resources to develop a building on that land.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
*auction tiles for the current round are revealed&lt;br /&gt;
*bid tokens are removed from the board.&lt;br /&gt;
*In Rounds 5 and 9 the building stock will also be updated:&lt;br /&gt;
** New buildings will be available&lt;br /&gt;
** Existing buildings will no longer be available.&lt;br /&gt;
&lt;br /&gt;
==Income==&lt;br /&gt;
*Players will assign workers to their buildings&lt;br /&gt;
**Once ready, they will receive income from their buildings and rail tracks.&lt;br /&gt;
*Then they will have to pay their workers.&lt;br /&gt;
**Either 1 silver per worker -or- 1 gold to pay up to 5 workers.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
Starting with the player with first player tile:&lt;br /&gt;
&lt;br /&gt;
*Players will place their bid on any of the available auctions or pass.&lt;br /&gt;
*When bidding players must either outbid other players or make an initial bid on an auction (at any value)&lt;br /&gt;
*When passing a player will no longer be able to bid in the round, they will instead get to Advance their Railroad Track (and receive a bonus) for free.&lt;br /&gt;
*Players who have been outbid will then get another opportunity to bid or pass (and receive bonus), &lt;br /&gt;
*This continues until all players are either winning an auction, or have passed.&lt;br /&gt;
 &lt;br /&gt;
 Note: The lots in Auction 1 are always available in the same order, but the other auction lots are randomly chosen from that stage (Settlement, Town, City).&lt;br /&gt;
&lt;br /&gt;
 2-Player game: &lt;br /&gt;
 The player with the first player tile will always begin the Auction round by placing the dummy Bid token on one of the 2 auctions at the current Dummy bid value.&lt;br /&gt;
 When the dummy Bid token is outbid, the Dummy Bid counter is raised &lt;br /&gt;
 When the dummy Bid token wins a round, the Dummy Bid counter is lowered&lt;br /&gt;
 The Dummy Bid counter is tracked in the Auction 3 Bid area&lt;br /&gt;
&lt;br /&gt;
==Build==&lt;br /&gt;
The winner of the first auction will also get the 1st player token (to start bidding in next round).&lt;br /&gt;
&lt;br /&gt;
Starting with the first auction, the winner (if any) takes the following actions:&lt;br /&gt;
* They will pay for their lot, using silver and/or gold (as 5 silver).&lt;br /&gt;
* They can then choose to build a building to build (if the lot has a build option listed).&lt;br /&gt;
* If the lot has a bonus, they can receive that.&lt;br /&gt;
** some bonuses require paying a cost, this must be done during this phase, or the bonus is lost.&lt;br /&gt;
&lt;br /&gt;
 Note: as build happens in auction order, and the building stock is limited, the order you build can be very important.&lt;br /&gt;
&lt;br /&gt;
 2-player game: the first player token will move if neither player wins the Auction 1 lot&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
After the 10th round there is a Final Income and Scoring round in&lt;br /&gt;
which players repeat the Income phase one final time, and then use the&lt;br /&gt;
Marketplace as much as they like in order to pay off Debt and convert&lt;br /&gt;
their Trade chips, Silver, and resources into Victory Points.&lt;br /&gt;
&lt;br /&gt;
Each player calculates their score by adding up the following:&lt;br /&gt;
&lt;br /&gt;
• Victory Point chips collected during the game,&lt;br /&gt;
• Point values of their buildings,&lt;br /&gt;
• Point values of all bonuses on their buildings.&lt;br /&gt;
• 2 Victory Points for each Gold, Livestock, and Copper resource.&lt;br /&gt;
Wood, Food, and Steel are worth nothing.&lt;br /&gt;
&lt;br /&gt;
Debt chips can be paid off for 5 Silver. Players lose points as a penalty&lt;br /&gt;
for unpaid debt. The number of Victory Points lost increases the more&lt;br /&gt;
debt the player has: -1 point for the first Debt chit, -2 Victory Points for&lt;br /&gt;
the second, -3 Victory Points for the third, etc…&lt;br /&gt;
Five unpaid Debt chips would be worth a total of -15 Victory Points.&lt;br /&gt;
&lt;br /&gt;
The player with the most Victory Points will have the city named after&lt;br /&gt;
them, and be declared the winner!&lt;br /&gt;
In case of a tie, the winner is the tied player with the most Silver. If this&lt;br /&gt;
is also tied, then all tied players win!&lt;/div&gt;</summary>
		<author><name>BryanBlaze</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphomesteaders&amp;diff=14161</id>
		<title>Gamehelphomesteaders</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphomesteaders&amp;diff=14161"/>
		<updated>2022-07-27T00:16:16Z</updated>

		<summary type="html">&lt;p&gt;BryanBlaze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Homesteaders is an auction and resource management game in which players bid on land and develop buildings. &lt;br /&gt;
&lt;br /&gt;
The game will be played in 10 rounds.&lt;br /&gt;
At the end of the game there is a Final Income and Scoring round (where you can pay off loans).&lt;br /&gt;
&lt;br /&gt;
Each round features 3 phases:&lt;br /&gt;
*Setup: in which building and auction tiles are updated (as necessary)&lt;br /&gt;
*Income phase: where players acquire resources&lt;br /&gt;
*Auction phase: in which players bid for available land and then spend their resources to develop a building on that land.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
*auction tiles for the current round are revealed&lt;br /&gt;
*bid tokens are removed from the board.&lt;br /&gt;
*In Rounds 5 and 9 the building stock will also be updated:&lt;br /&gt;
** New buildings will be available&lt;br /&gt;
** Existing buildings will no longer be available.&lt;br /&gt;
&lt;br /&gt;
==Income==&lt;br /&gt;
*Players will assign workers to their buildings&lt;br /&gt;
**Once ready, they will receive income from their buildings and rail tracks.&lt;br /&gt;
*Then they will have to pay their workers.&lt;br /&gt;
**Either 1 silver per worker -or- 1 gold to pay up to 5 workers.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
Starting with the player with first player tile:&lt;br /&gt;
&lt;br /&gt;
*Players will place their bid on any of the available auctions or pass.&lt;br /&gt;
*When bidding players must either outbid other players or make an initial bid on an auction (at any value)&lt;br /&gt;
*When passing a player will no longer be able to bid in the round, they will instead get to Advance their Railroad Track (and receive a bonus) for free.&lt;br /&gt;
*Players who have been outbid will then get another opportunity to bid or pass (and receive bonus), &lt;br /&gt;
*This continues until all players are either winning an auction, or have passed.&lt;br /&gt;
 &lt;br /&gt;
 Note: The lots in Auction 1 are always available in the same order, but the other auction lots are randomly chosen from that stage (Settlement, Town, City).&lt;br /&gt;
&lt;br /&gt;
 2-Player game: &lt;br /&gt;
 The player with the first player tile will always begin the Auction round by placing the dummy Bid token on one of the 2 auctions at the current Dummy bid value.&lt;br /&gt;
 When the dummy Bid token is outbid, the Dummy Bid counter is raised &lt;br /&gt;
 When the dummy Bid token wins a round, the Dummy Bid counter is lowered&lt;br /&gt;
 The Dummy Bid counter is tracked in the Auction 3 Bid area&lt;br /&gt;
&lt;br /&gt;
==Build==&lt;br /&gt;
The winner of the first auction will also get the 1st player token (to start bidding in next round).&lt;br /&gt;
&lt;br /&gt;
Starting with the first auction, the winner (if any) takes the following actions:&lt;br /&gt;
* They will pay for their lot, using silver and/or gold (as 5 silver).&lt;br /&gt;
* They can then choose to build a building to build (if the lot has a build option listed).&lt;br /&gt;
* If the lot has a bonus, they can receive that.&lt;br /&gt;
** some bonuses require paying a cost, this must be done during this phase, or the bonus is lost.&lt;br /&gt;
&lt;br /&gt;
 Note: as build happens in auction order, and the building stock is limited, the order you build can be very important.&lt;br /&gt;
&lt;br /&gt;
 2-player game: the first player token will move if neither player wins the Auction 1 lot&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
After the 10th round there is a Final Income and Scoring round in&lt;br /&gt;
which players repeat the Income phase one final time, and then use the&lt;br /&gt;
Marketplace as much as they like in order to pay off Debt and convert&lt;br /&gt;
their Trade chips, Silver, and resources into Victory Points.&lt;br /&gt;
&lt;br /&gt;
Each player calculates their score by adding up the following:&lt;br /&gt;
• Victory Point chips collected during the game,&lt;br /&gt;
• Point values of their buildings,&lt;br /&gt;
• Point values of all bonuses on their buildings.&lt;br /&gt;
• 2 Victory Points for each Gold, Livestock, and Copper resource.&lt;br /&gt;
Wood, Food, and Steel are worth nothing.&lt;br /&gt;
&lt;br /&gt;
Debt chips can be paid off for 5 Silver. Players lose points as a penalty&lt;br /&gt;
for unpaid debt. The number of Victory Points lost increases the more&lt;br /&gt;
debt the player has: -1 point for the first Debt chit, -2 Victory Points for&lt;br /&gt;
the second, -3 Victory Points for the third, etc…&lt;br /&gt;
Five unpaid Debt chips would be worth a total of -15 Victory Points.&lt;br /&gt;
&lt;br /&gt;
The player with the most Victory Points will have the city named after&lt;br /&gt;
them, and be declared the winner!&lt;br /&gt;
In case of a tie, the winner is the tied player with the most Silver. If this&lt;br /&gt;
is also tied, then all tied players win!&lt;/div&gt;</summary>
		<author><name>BryanBlaze</name></author>
	</entry>
</feed>