<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BrettsPeeler</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BrettsPeeler"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/BrettsPeeler"/>
	<updated>2026-10-20T16:13:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdivideetimpera&amp;diff=29408</id>
		<title>Gamehelpdivideetimpera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdivideetimpera&amp;diff=29408"/>
		<updated>2026-04-15T02:51:24Z</updated>

		<summary type="html">&lt;p&gt;BrettsPeeler: /* Additional Market Card Special actions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== D.E.I. &amp;lt;small&amp;gt;DIVIDE ET IMPERA&amp;lt;/small&amp;gt; ==&lt;br /&gt;
In this game, you lead one of four factions in the ruins of London. Your &#039;&#039;&#039;Scavengers&#039;&#039;&#039; explore the map to collect &#039;&#039;&#039;Technology&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039;. These resources can be used to buy &#039;&#039;&#039;Market Cards&#039;&#039;&#039; or exchanged for &#039;&#039;&#039;Supplies&#039;&#039;&#039; (Victory Points/VP). Your goal is to have the most Supplies after four rounds.&lt;br /&gt;
&lt;br /&gt;
== Game Flow ==&lt;br /&gt;
The game lasts &#039;&#039;&#039;4 rounds&#039;&#039;&#039;, each consisting of &#039;&#039;&#039;3 Action Phases&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Priority (Turn Order):&#039;&#039;&#039; In the first round, priority is random. In later rounds, the player with the lowest score gets the highest priority.&lt;br /&gt;
* &#039;&#039;&#039;Phases:&#039;&#039;&#039; Players take turns completing Phase 1, then Phase 2, and finally Phase 3.&lt;br /&gt;
&lt;br /&gt;
=== The Action Phases ===&lt;br /&gt;
In each phase, you must perform two steps:&lt;br /&gt;
# &#039;&#039;&#039;Play 2 Action Cards:&#039;&#039;&#039; You can play them &#039;&#039;&#039;face up&#039;&#039;&#039; to perform all listed actions, or &#039;&#039;&#039;face down&#039;&#039;&#039; to use the &#039;&#039;&#039;Buy&#039;&#039;&#039; action (limited to one face-down card per phase).&lt;br /&gt;
# &#039;&#039;&#039;Phase-Specific Ending:&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Phase 1 (Round 1 only):&#039;&#039;&#039; Place your Leader and a set number of Scavengers in neutral shelters based on your priority.&lt;br /&gt;
#* &#039;&#039;&#039;Phase 2:&#039;&#039;&#039; You may &#039;&#039;&#039;Learn Masteries&#039;&#039;&#039; (skills) if you control enough Outpost tokens of the same color.&lt;br /&gt;
#* &#039;&#039;&#039;Phase 3:&#039;&#039;&#039; You must &#039;&#039;&#039;Complete a Mission&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Standard Actions ==&lt;br /&gt;
* &#039;&#039;&#039;Recruit:&#039;&#039;&#039; Bring one Scavenger from your pool into an owned or neutral &#039;&#039;&#039;Shelter&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Move:&#039;&#039;&#039; Move your Leader or Scavengers to an adjacent region. &lt;br /&gt;
** &#039;&#039;&#039;Majority Rule:&#039;&#039;&#039; You can only move into a region if you have (or will gain) the &#039;&#039;&#039;Majority&#039;&#039;&#039; there.&lt;br /&gt;
** &#039;&#039;&#039;Levels:&#039;&#039;&#039; Ground and Roof regions are only adjacent if connected by your own or a neutral &#039;&#039;&#039;Lift&#039;&#039;&#039;. Two Roofs are adjacent if connected by a &#039;&#039;&#039;Bridge&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Collect:&#039;&#039;&#039; Take one resource from your region. This usually requires having the &#039;&#039;&#039;Majority&#039;&#039;&#039;. You can hold a maximum of 10 resources.&lt;br /&gt;
* &#039;&#039;&#039;Buy:&#039;&#039;&#039; Play an action card face down to purchase a card from the Market.&lt;br /&gt;
* &#039;&#039;&#039;Build:&#039;&#039;&#039; Place a &#039;&#039;&#039;Shelter&#039;&#039;&#039;, &#039;&#039;&#039;Lift&#039;&#039;&#039;, or &#039;&#039;&#039;Bridge&#039;&#039;&#039; in a region where you have at least one unit (Majority is not required).&lt;br /&gt;
&lt;br /&gt;
== Specialized Actions and Units ==&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Actions:&#039;&#039;&#039; Some cards allow you to &#039;&#039;&#039;Copy&#039;&#039;&#039; previous actions, &#039;&#039;&#039;Take Supplies&#039;&#039;&#039; directly, or &#039;&#039;&#039;Kill&#039;&#039;&#039; an opponent&#039;s Scavenger (which grants the victim a &#039;&#039;&#039;Candy Boost&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Drones:&#039;&#039;&#039; When playing a Drone card, you move the drone (up to 2 regions) and use its ability. Drones ignore Majority rules and level restrictions.&lt;br /&gt;
** &#039;&#039;&#039;Masamune:&#039;&#039;&#039; Harvests resources.&lt;br /&gt;
** &#039;&#039;&#039;Simon:&#039;&#039;&#039; Recruits Scavengers.&lt;br /&gt;
** &#039;&#039;&#039;Fly:&#039;&#039;&#039; Teleports Scavengers.&lt;br /&gt;
** &#039;&#039;&#039;Draco:&#039;&#039;&#039; Kills enemy Scavengers and provides VPs.&lt;br /&gt;
* &#039;&#039;&#039;Candy Boosts:&#039;&#039;&#039; These are one-time tokens that add an extra action to a played card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Market Card Special actions: ==&lt;br /&gt;
* &#039;&#039;&#039;Gain Technology (circles) / Energy Cell (triangles)&#039;&#039;&#039; - Gain the indicated amount of resources, taking them from the reserve.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actions per Outpost&#039;&#039;&#039; (fists, black = any color of outposts, red/blue/green = that specific color of outpost) - Perform the indicated action a number of times equal to the number of corresponding controlled outposts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Tactic” Actions (red)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Red) Tactic Move&#039;&#039;&#039; - Same as a Move Action, but you can move into a region occupied by opponents, ignoring majorities. &lt;br /&gt;
** &#039;&#039;&#039;(Red) Tactic Enlist&#039;&#039;&#039; - Same as an Enlist Action, but you can perform it in any region where you have at least one unit, no refuge required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Logistic” Actions (blue)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Blue) Logistic Move&#039;&#039;&#039; - Same as a Move Action, but you can ignore elevation differences, no lift required.&lt;br /&gt;
** &#039;&#039;&#039;(Blue) Logistic Collect&#039;&#039;&#039; - Same effect as a Collect Action, except, if you have collected a Technology resource, you can immediately exchange it with the reserve for an Energy Cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Machinery” Actions (green)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Green) Machinery Enlist&#039;&#039;&#039; - Same effect as an Enlist Action, then you can also place in the region a resource from the reserve (Technology in ground regions; Energy Cell in the roof regions).&lt;br /&gt;
** &#039;&#039;&#039;(Green) Machinery Collect&#039;&#039;&#039; - Same as a Collect Action, and then you immediately gain an additional Technology from the reserve.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
At the end of Phase 3, you must choose one mission from the display.&lt;br /&gt;
* &#039;&#039;&#039;Punctual:&#039;&#039;&#039; If the mission belongs to the current or a future round, you score the full &#039;&#039;&#039;gray section&#039;&#039;&#039; rewards.&lt;br /&gt;
* &#039;&#039;&#039;Late:&#039;&#039;&#039; If it belongs to a previous round, you score the lower &#039;&#039;&#039;blue section&#039;&#039;&#039; rewards.&lt;br /&gt;
* &#039;&#039;&#039;Restrictions:&#039;&#039;&#039; You cannot fulfill the same mission twice or pick more than one mission from the same column.&lt;/div&gt;</summary>
		<author><name>BrettsPeeler</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdivideetimpera&amp;diff=29407</id>
		<title>Gamehelpdivideetimpera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdivideetimpera&amp;diff=29407"/>
		<updated>2026-04-15T02:49:51Z</updated>

		<summary type="html">&lt;p&gt;BrettsPeeler: /* Additional Market Card Special actions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== D.E.I. &amp;lt;small&amp;gt;DIVIDE ET IMPERA&amp;lt;/small&amp;gt; ==&lt;br /&gt;
In this game, you lead one of four factions in the ruins of London. Your &#039;&#039;&#039;Scavengers&#039;&#039;&#039; explore the map to collect &#039;&#039;&#039;Technology&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039;. These resources can be used to buy &#039;&#039;&#039;Market Cards&#039;&#039;&#039; or exchanged for &#039;&#039;&#039;Supplies&#039;&#039;&#039; (Victory Points/VP). Your goal is to have the most Supplies after four rounds.&lt;br /&gt;
&lt;br /&gt;
== Game Flow ==&lt;br /&gt;
The game lasts &#039;&#039;&#039;4 rounds&#039;&#039;&#039;, each consisting of &#039;&#039;&#039;3 Action Phases&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Priority (Turn Order):&#039;&#039;&#039; In the first round, priority is random. In later rounds, the player with the lowest score gets the highest priority.&lt;br /&gt;
* &#039;&#039;&#039;Phases:&#039;&#039;&#039; Players take turns completing Phase 1, then Phase 2, and finally Phase 3.&lt;br /&gt;
&lt;br /&gt;
=== The Action Phases ===&lt;br /&gt;
In each phase, you must perform two steps:&lt;br /&gt;
# &#039;&#039;&#039;Play 2 Action Cards:&#039;&#039;&#039; You can play them &#039;&#039;&#039;face up&#039;&#039;&#039; to perform all listed actions, or &#039;&#039;&#039;face down&#039;&#039;&#039; to use the &#039;&#039;&#039;Buy&#039;&#039;&#039; action (limited to one face-down card per phase).&lt;br /&gt;
# &#039;&#039;&#039;Phase-Specific Ending:&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Phase 1 (Round 1 only):&#039;&#039;&#039; Place your Leader and a set number of Scavengers in neutral shelters based on your priority.&lt;br /&gt;
#* &#039;&#039;&#039;Phase 2:&#039;&#039;&#039; You may &#039;&#039;&#039;Learn Masteries&#039;&#039;&#039; (skills) if you control enough Outpost tokens of the same color.&lt;br /&gt;
#* &#039;&#039;&#039;Phase 3:&#039;&#039;&#039; You must &#039;&#039;&#039;Complete a Mission&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Standard Actions ==&lt;br /&gt;
* &#039;&#039;&#039;Recruit:&#039;&#039;&#039; Bring one Scavenger from your pool into an owned or neutral &#039;&#039;&#039;Shelter&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Move:&#039;&#039;&#039; Move your Leader or Scavengers to an adjacent region. &lt;br /&gt;
** &#039;&#039;&#039;Majority Rule:&#039;&#039;&#039; You can only move into a region if you have (or will gain) the &#039;&#039;&#039;Majority&#039;&#039;&#039; there.&lt;br /&gt;
** &#039;&#039;&#039;Levels:&#039;&#039;&#039; Ground and Roof regions are only adjacent if connected by your own or a neutral &#039;&#039;&#039;Lift&#039;&#039;&#039;. Two Roofs are adjacent if connected by a &#039;&#039;&#039;Bridge&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Collect:&#039;&#039;&#039; Take one resource from your region. This usually requires having the &#039;&#039;&#039;Majority&#039;&#039;&#039;. You can hold a maximum of 10 resources.&lt;br /&gt;
* &#039;&#039;&#039;Buy:&#039;&#039;&#039; Play an action card face down to purchase a card from the Market.&lt;br /&gt;
* &#039;&#039;&#039;Build:&#039;&#039;&#039; Place a &#039;&#039;&#039;Shelter&#039;&#039;&#039;, &#039;&#039;&#039;Lift&#039;&#039;&#039;, or &#039;&#039;&#039;Bridge&#039;&#039;&#039; in a region where you have at least one unit (Majority is not required).&lt;br /&gt;
&lt;br /&gt;
== Specialized Actions and Units ==&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Actions:&#039;&#039;&#039; Some cards allow you to &#039;&#039;&#039;Copy&#039;&#039;&#039; previous actions, &#039;&#039;&#039;Take Supplies&#039;&#039;&#039; directly, or &#039;&#039;&#039;Kill&#039;&#039;&#039; an opponent&#039;s Scavenger (which grants the victim a &#039;&#039;&#039;Candy Boost&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Drones:&#039;&#039;&#039; When playing a Drone card, you move the drone (up to 2 regions) and use its ability. Drones ignore Majority rules and level restrictions.&lt;br /&gt;
** &#039;&#039;&#039;Masamune:&#039;&#039;&#039; Harvests resources.&lt;br /&gt;
** &#039;&#039;&#039;Simon:&#039;&#039;&#039; Recruits Scavengers.&lt;br /&gt;
** &#039;&#039;&#039;Fly:&#039;&#039;&#039; Teleports Scavengers.&lt;br /&gt;
** &#039;&#039;&#039;Draco:&#039;&#039;&#039; Kills enemy Scavengers and provides VPs.&lt;br /&gt;
* &#039;&#039;&#039;Candy Boosts:&#039;&#039;&#039; These are one-time tokens that add an extra action to a played card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Market Card Special actions: ==&lt;br /&gt;
* &#039;&#039;&#039;Gain Technology (circles) / Energy Cell (triangles)&#039;&#039;&#039; - Gain the indicated amount of resources, taking them from the reserve.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Actions per Outpost&#039;&#039;&#039; (fists, black = any, red/blue/green = that specific color of outpost) - Perform the indicated action a number of times equal to the number of corresponding controlled outposts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Tactic” Actions (red)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Red) Tactic Move&#039;&#039;&#039; - Same as a Move Action, but you can move into a region occupied by opponents, ignoring majorities. &lt;br /&gt;
** &#039;&#039;&#039;(Red) Tactic Enlist&#039;&#039;&#039; - Same as an Enlist Action, but you can perform it in any region where you have at least one unit, no refuge required.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Logistic” Actions (blue)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Blue) Logistic Move&#039;&#039;&#039; - Same as a Move Action, but you can ignore elevation differences, no lift required.&lt;br /&gt;
** &#039;&#039;&#039;(Blue) Logistic Collect&#039;&#039;&#039; - Same effect as a Collect Action, except, if you have collected a Technology resource, you can immediately exchange it with the reserve for an Energy Cell.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Machinery” Actions (green)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Green) Machinery Enlist&#039;&#039;&#039; - Same effect as an Enlist Action, then you can also place in the region a resource from the reserve (Technology in ground regions; Energy Cell in the roof regions).&lt;br /&gt;
** &#039;&#039;&#039;(Green) Machinery Collect&#039;&#039;&#039; - Same as a Collect Action, and then you immediately gain an additional Technology from the reserve.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
At the end of Phase 3, you must choose one mission from the display.&lt;br /&gt;
* &#039;&#039;&#039;Punctual:&#039;&#039;&#039; If the mission belongs to the current or a future round, you score the full &#039;&#039;&#039;gray section&#039;&#039;&#039; rewards.&lt;br /&gt;
* &#039;&#039;&#039;Late:&#039;&#039;&#039; If it belongs to a previous round, you score the lower &#039;&#039;&#039;blue section&#039;&#039;&#039; rewards.&lt;br /&gt;
* &#039;&#039;&#039;Restrictions:&#039;&#039;&#039; You cannot fulfill the same mission twice or pick more than one mission from the same column.&lt;/div&gt;</summary>
		<author><name>BrettsPeeler</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdivideetimpera&amp;diff=29406</id>
		<title>Gamehelpdivideetimpera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdivideetimpera&amp;diff=29406"/>
		<updated>2026-04-15T02:48:29Z</updated>

		<summary type="html">&lt;p&gt;BrettsPeeler: /* Additional Market Card Special actions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== D.E.I. &amp;lt;small&amp;gt;DIVIDE ET IMPERA&amp;lt;/small&amp;gt; ==&lt;br /&gt;
In this game, you lead one of four factions in the ruins of London. Your &#039;&#039;&#039;Scavengers&#039;&#039;&#039; explore the map to collect &#039;&#039;&#039;Technology&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039;. These resources can be used to buy &#039;&#039;&#039;Market Cards&#039;&#039;&#039; or exchanged for &#039;&#039;&#039;Supplies&#039;&#039;&#039; (Victory Points/VP). Your goal is to have the most Supplies after four rounds.&lt;br /&gt;
&lt;br /&gt;
== Game Flow ==&lt;br /&gt;
The game lasts &#039;&#039;&#039;4 rounds&#039;&#039;&#039;, each consisting of &#039;&#039;&#039;3 Action Phases&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Priority (Turn Order):&#039;&#039;&#039; In the first round, priority is random. In later rounds, the player with the lowest score gets the highest priority.&lt;br /&gt;
* &#039;&#039;&#039;Phases:&#039;&#039;&#039; Players take turns completing Phase 1, then Phase 2, and finally Phase 3.&lt;br /&gt;
&lt;br /&gt;
=== The Action Phases ===&lt;br /&gt;
In each phase, you must perform two steps:&lt;br /&gt;
# &#039;&#039;&#039;Play 2 Action Cards:&#039;&#039;&#039; You can play them &#039;&#039;&#039;face up&#039;&#039;&#039; to perform all listed actions, or &#039;&#039;&#039;face down&#039;&#039;&#039; to use the &#039;&#039;&#039;Buy&#039;&#039;&#039; action (limited to one face-down card per phase).&lt;br /&gt;
# &#039;&#039;&#039;Phase-Specific Ending:&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Phase 1 (Round 1 only):&#039;&#039;&#039; Place your Leader and a set number of Scavengers in neutral shelters based on your priority.&lt;br /&gt;
#* &#039;&#039;&#039;Phase 2:&#039;&#039;&#039; You may &#039;&#039;&#039;Learn Masteries&#039;&#039;&#039; (skills) if you control enough Outpost tokens of the same color.&lt;br /&gt;
#* &#039;&#039;&#039;Phase 3:&#039;&#039;&#039; You must &#039;&#039;&#039;Complete a Mission&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Standard Actions ==&lt;br /&gt;
* &#039;&#039;&#039;Recruit:&#039;&#039;&#039; Bring one Scavenger from your pool into an owned or neutral &#039;&#039;&#039;Shelter&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Move:&#039;&#039;&#039; Move your Leader or Scavengers to an adjacent region. &lt;br /&gt;
** &#039;&#039;&#039;Majority Rule:&#039;&#039;&#039; You can only move into a region if you have (or will gain) the &#039;&#039;&#039;Majority&#039;&#039;&#039; there.&lt;br /&gt;
** &#039;&#039;&#039;Levels:&#039;&#039;&#039; Ground and Roof regions are only adjacent if connected by your own or a neutral &#039;&#039;&#039;Lift&#039;&#039;&#039;. Two Roofs are adjacent if connected by a &#039;&#039;&#039;Bridge&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Collect:&#039;&#039;&#039; Take one resource from your region. This usually requires having the &#039;&#039;&#039;Majority&#039;&#039;&#039;. You can hold a maximum of 10 resources.&lt;br /&gt;
* &#039;&#039;&#039;Buy:&#039;&#039;&#039; Play an action card face down to purchase a card from the Market.&lt;br /&gt;
* &#039;&#039;&#039;Build:&#039;&#039;&#039; Place a &#039;&#039;&#039;Shelter&#039;&#039;&#039;, &#039;&#039;&#039;Lift&#039;&#039;&#039;, or &#039;&#039;&#039;Bridge&#039;&#039;&#039; in a region where you have at least one unit (Majority is not required).&lt;br /&gt;
&lt;br /&gt;
== Specialized Actions and Units ==&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Actions:&#039;&#039;&#039; Some cards allow you to &#039;&#039;&#039;Copy&#039;&#039;&#039; previous actions, &#039;&#039;&#039;Take Supplies&#039;&#039;&#039; directly, or &#039;&#039;&#039;Kill&#039;&#039;&#039; an opponent&#039;s Scavenger (which grants the victim a &#039;&#039;&#039;Candy Boost&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Drones:&#039;&#039;&#039; When playing a Drone card, you move the drone (up to 2 regions) and use its ability. Drones ignore Majority rules and level restrictions.&lt;br /&gt;
** &#039;&#039;&#039;Masamune:&#039;&#039;&#039; Harvests resources.&lt;br /&gt;
** &#039;&#039;&#039;Simon:&#039;&#039;&#039; Recruits Scavengers.&lt;br /&gt;
** &#039;&#039;&#039;Fly:&#039;&#039;&#039; Teleports Scavengers.&lt;br /&gt;
** &#039;&#039;&#039;Draco:&#039;&#039;&#039; Kills enemy Scavengers and provides VPs.&lt;br /&gt;
* &#039;&#039;&#039;Candy Boosts:&#039;&#039;&#039; These are one-time tokens that add an extra action to a played card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Market Card Special actions: ==&lt;br /&gt;
* &#039;&#039;&#039;Gain Technology (circles) / Energy Cell (triangles)&#039;&#039;&#039; - Gain the indicated amount of resources, taking them from the reserve.&lt;br /&gt;
* &#039;&#039;&#039;Actions per Outpost&#039;&#039;&#039; (fists, black = any, red/blue/green = that specific color of outpost) - Perform the indicated action a number of times equal to the number of corresponding controlled outposts.&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Tactic” Actions (red)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Red) Tactic Move&#039;&#039;&#039; - Same as a Move Action, but you can move into a region occupied by opponents, ignoring majorities. &lt;br /&gt;
** &#039;&#039;&#039;(Red) Tactic Enlist&#039;&#039;&#039; - Same as an Enlist Action, but you can perform it in any region where you have at least one unit, no refuge required.&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Logistic” Actions (blue)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Blue) Logistic Move&#039;&#039;&#039; - Same as a Move Action, but you can ignore elevation differences, no lift required.&lt;br /&gt;
** &#039;&#039;&#039;(Blue) Logistic Collect&#039;&#039;&#039; - Same effect as a Collect Action, except, if you have collected a Technology resource, you can immediately exchange it with the reserve for an Energy Cell.&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Machinery” Actions (green)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Green) Machinery Enlist&#039;&#039;&#039; - Same effect as an Enlist Action, then you can also place in the region a resource from the reserve (Technology in ground regions; Energy Cell in the roof regions).&lt;br /&gt;
** &#039;&#039;&#039;(Green) Machinery Collect&#039;&#039;&#039; - Same as a Collect Action, and then you immediately gain an additional Technology from the reserve.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
At the end of Phase 3, you must choose one mission from the display.&lt;br /&gt;
* &#039;&#039;&#039;Punctual:&#039;&#039;&#039; If the mission belongs to the current or a future round, you score the full &#039;&#039;&#039;gray section&#039;&#039;&#039; rewards.&lt;br /&gt;
* &#039;&#039;&#039;Late:&#039;&#039;&#039; If it belongs to a previous round, you score the lower &#039;&#039;&#039;blue section&#039;&#039;&#039; rewards.&lt;br /&gt;
* &#039;&#039;&#039;Restrictions:&#039;&#039;&#039; You cannot fulfill the same mission twice or pick more than one mission from the same column.&lt;/div&gt;</summary>
		<author><name>BrettsPeeler</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdivideetimpera&amp;diff=29405</id>
		<title>Gamehelpdivideetimpera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdivideetimpera&amp;diff=29405"/>
		<updated>2026-04-15T02:47:42Z</updated>

		<summary type="html">&lt;p&gt;BrettsPeeler: /* Additional Market Card Special actions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== D.E.I. &amp;lt;small&amp;gt;DIVIDE ET IMPERA&amp;lt;/small&amp;gt; ==&lt;br /&gt;
In this game, you lead one of four factions in the ruins of London. Your &#039;&#039;&#039;Scavengers&#039;&#039;&#039; explore the map to collect &#039;&#039;&#039;Technology&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039;. These resources can be used to buy &#039;&#039;&#039;Market Cards&#039;&#039;&#039; or exchanged for &#039;&#039;&#039;Supplies&#039;&#039;&#039; (Victory Points/VP). Your goal is to have the most Supplies after four rounds.&lt;br /&gt;
&lt;br /&gt;
== Game Flow ==&lt;br /&gt;
The game lasts &#039;&#039;&#039;4 rounds&#039;&#039;&#039;, each consisting of &#039;&#039;&#039;3 Action Phases&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Priority (Turn Order):&#039;&#039;&#039; In the first round, priority is random. In later rounds, the player with the lowest score gets the highest priority.&lt;br /&gt;
* &#039;&#039;&#039;Phases:&#039;&#039;&#039; Players take turns completing Phase 1, then Phase 2, and finally Phase 3.&lt;br /&gt;
&lt;br /&gt;
=== The Action Phases ===&lt;br /&gt;
In each phase, you must perform two steps:&lt;br /&gt;
# &#039;&#039;&#039;Play 2 Action Cards:&#039;&#039;&#039; You can play them &#039;&#039;&#039;face up&#039;&#039;&#039; to perform all listed actions, or &#039;&#039;&#039;face down&#039;&#039;&#039; to use the &#039;&#039;&#039;Buy&#039;&#039;&#039; action (limited to one face-down card per phase).&lt;br /&gt;
# &#039;&#039;&#039;Phase-Specific Ending:&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Phase 1 (Round 1 only):&#039;&#039;&#039; Place your Leader and a set number of Scavengers in neutral shelters based on your priority.&lt;br /&gt;
#* &#039;&#039;&#039;Phase 2:&#039;&#039;&#039; You may &#039;&#039;&#039;Learn Masteries&#039;&#039;&#039; (skills) if you control enough Outpost tokens of the same color.&lt;br /&gt;
#* &#039;&#039;&#039;Phase 3:&#039;&#039;&#039; You must &#039;&#039;&#039;Complete a Mission&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Standard Actions ==&lt;br /&gt;
* &#039;&#039;&#039;Recruit:&#039;&#039;&#039; Bring one Scavenger from your pool into an owned or neutral &#039;&#039;&#039;Shelter&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Move:&#039;&#039;&#039; Move your Leader or Scavengers to an adjacent region. &lt;br /&gt;
** &#039;&#039;&#039;Majority Rule:&#039;&#039;&#039; You can only move into a region if you have (or will gain) the &#039;&#039;&#039;Majority&#039;&#039;&#039; there.&lt;br /&gt;
** &#039;&#039;&#039;Levels:&#039;&#039;&#039; Ground and Roof regions are only adjacent if connected by your own or a neutral &#039;&#039;&#039;Lift&#039;&#039;&#039;. Two Roofs are adjacent if connected by a &#039;&#039;&#039;Bridge&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Collect:&#039;&#039;&#039; Take one resource from your region. This usually requires having the &#039;&#039;&#039;Majority&#039;&#039;&#039;. You can hold a maximum of 10 resources.&lt;br /&gt;
* &#039;&#039;&#039;Buy:&#039;&#039;&#039; Play an action card face down to purchase a card from the Market.&lt;br /&gt;
* &#039;&#039;&#039;Build:&#039;&#039;&#039; Place a &#039;&#039;&#039;Shelter&#039;&#039;&#039;, &#039;&#039;&#039;Lift&#039;&#039;&#039;, or &#039;&#039;&#039;Bridge&#039;&#039;&#039; in a region where you have at least one unit (Majority is not required).&lt;br /&gt;
&lt;br /&gt;
== Specialized Actions and Units ==&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Actions:&#039;&#039;&#039; Some cards allow you to &#039;&#039;&#039;Copy&#039;&#039;&#039; previous actions, &#039;&#039;&#039;Take Supplies&#039;&#039;&#039; directly, or &#039;&#039;&#039;Kill&#039;&#039;&#039; an opponent&#039;s Scavenger (which grants the victim a &#039;&#039;&#039;Candy Boost&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Drones:&#039;&#039;&#039; When playing a Drone card, you move the drone (up to 2 regions) and use its ability. Drones ignore Majority rules and level restrictions.&lt;br /&gt;
** &#039;&#039;&#039;Masamune:&#039;&#039;&#039; Harvests resources.&lt;br /&gt;
** &#039;&#039;&#039;Simon:&#039;&#039;&#039; Recruits Scavengers.&lt;br /&gt;
** &#039;&#039;&#039;Fly:&#039;&#039;&#039; Teleports Scavengers.&lt;br /&gt;
** &#039;&#039;&#039;Draco:&#039;&#039;&#039; Kills enemy Scavengers and provides VPs.&lt;br /&gt;
* &#039;&#039;&#039;Candy Boosts:&#039;&#039;&#039; These are one-time tokens that add an extra action to a played card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Market Card Special actions: ==&lt;br /&gt;
* &#039;&#039;&#039;Gain Technology (circles) / Energy Cell (triangles)&#039;&#039;&#039; - Gain the indicated amount of resources, taking them from the reserve.&lt;br /&gt;
* &#039;&#039;&#039;Actions per Outpost&#039;&#039;&#039; (fists, black = any, red/blue/green = that specific color of outpost) - Perform the indicated action a number of times equal to the number of corresponding controlled outposts.&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Tactic” Actions (red)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Red) Tactic Move&#039;&#039;&#039; - Same as a Move Action, but you can move into a region occupied by opponents, ignoring majorities. &lt;br /&gt;
** &#039;&#039;&#039;(Red) Tactic Enlist&#039;&#039;&#039; - Same as an Enlist Action, but you can perform it in any region where you have at least one unit, no refuge required.&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Logistic” Actions (blue)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Blue) Logistic Move&#039;&#039;&#039; - Same as a Move Action, but you can ignore elevation differences, no lift required.&lt;br /&gt;
* &#039;&#039;&#039;(Blue) Logistic Collect&#039;&#039;&#039; - Same effect as a Collect Action, except, if you have collected a Technology resource, you can immediately exchange it with the reserve for an Energy Cell.&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Machinery” Actions (green)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Green) Machinery Enlist&#039;&#039;&#039; - Same effect as an Enlist Action, then you can also place in the region a resource from the reserve (Technology in ground regions; Energy Cell in the roof regions).&lt;br /&gt;
* &#039;&#039;&#039;(Green) Machinery Collect&#039;&#039;&#039; - Same as a Collect Action, and then you immediately gain an additional Technology from the reserve.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
At the end of Phase 3, you must choose one mission from the display.&lt;br /&gt;
* &#039;&#039;&#039;Punctual:&#039;&#039;&#039; If the mission belongs to the current or a future round, you score the full &#039;&#039;&#039;gray section&#039;&#039;&#039; rewards.&lt;br /&gt;
* &#039;&#039;&#039;Late:&#039;&#039;&#039; If it belongs to a previous round, you score the lower &#039;&#039;&#039;blue section&#039;&#039;&#039; rewards.&lt;br /&gt;
* &#039;&#039;&#039;Restrictions:&#039;&#039;&#039; You cannot fulfill the same mission twice or pick more than one mission from the same column.&lt;/div&gt;</summary>
		<author><name>BrettsPeeler</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdivideetimpera&amp;diff=29404</id>
		<title>Gamehelpdivideetimpera</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdivideetimpera&amp;diff=29404"/>
		<updated>2026-04-15T02:43:39Z</updated>

		<summary type="html">&lt;p&gt;BrettsPeeler: /* Specialized Actions and Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== D.E.I. &amp;lt;small&amp;gt;DIVIDE ET IMPERA&amp;lt;/small&amp;gt; ==&lt;br /&gt;
In this game, you lead one of four factions in the ruins of London. Your &#039;&#039;&#039;Scavengers&#039;&#039;&#039; explore the map to collect &#039;&#039;&#039;Technology&#039;&#039;&#039; and &#039;&#039;&#039;Energy&#039;&#039;&#039;. These resources can be used to buy &#039;&#039;&#039;Market Cards&#039;&#039;&#039; or exchanged for &#039;&#039;&#039;Supplies&#039;&#039;&#039; (Victory Points/VP). Your goal is to have the most Supplies after four rounds.&lt;br /&gt;
&lt;br /&gt;
== Game Flow ==&lt;br /&gt;
The game lasts &#039;&#039;&#039;4 rounds&#039;&#039;&#039;, each consisting of &#039;&#039;&#039;3 Action Phases&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Priority (Turn Order):&#039;&#039;&#039; In the first round, priority is random. In later rounds, the player with the lowest score gets the highest priority.&lt;br /&gt;
* &#039;&#039;&#039;Phases:&#039;&#039;&#039; Players take turns completing Phase 1, then Phase 2, and finally Phase 3.&lt;br /&gt;
&lt;br /&gt;
=== The Action Phases ===&lt;br /&gt;
In each phase, you must perform two steps:&lt;br /&gt;
# &#039;&#039;&#039;Play 2 Action Cards:&#039;&#039;&#039; You can play them &#039;&#039;&#039;face up&#039;&#039;&#039; to perform all listed actions, or &#039;&#039;&#039;face down&#039;&#039;&#039; to use the &#039;&#039;&#039;Buy&#039;&#039;&#039; action (limited to one face-down card per phase).&lt;br /&gt;
# &#039;&#039;&#039;Phase-Specific Ending:&#039;&#039;&#039;&lt;br /&gt;
#* &#039;&#039;&#039;Phase 1 (Round 1 only):&#039;&#039;&#039; Place your Leader and a set number of Scavengers in neutral shelters based on your priority.&lt;br /&gt;
#* &#039;&#039;&#039;Phase 2:&#039;&#039;&#039; You may &#039;&#039;&#039;Learn Masteries&#039;&#039;&#039; (skills) if you control enough Outpost tokens of the same color.&lt;br /&gt;
#* &#039;&#039;&#039;Phase 3:&#039;&#039;&#039; You must &#039;&#039;&#039;Complete a Mission&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Standard Actions ==&lt;br /&gt;
* &#039;&#039;&#039;Recruit:&#039;&#039;&#039; Bring one Scavenger from your pool into an owned or neutral &#039;&#039;&#039;Shelter&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Move:&#039;&#039;&#039; Move your Leader or Scavengers to an adjacent region. &lt;br /&gt;
** &#039;&#039;&#039;Majority Rule:&#039;&#039;&#039; You can only move into a region if you have (or will gain) the &#039;&#039;&#039;Majority&#039;&#039;&#039; there.&lt;br /&gt;
** &#039;&#039;&#039;Levels:&#039;&#039;&#039; Ground and Roof regions are only adjacent if connected by your own or a neutral &#039;&#039;&#039;Lift&#039;&#039;&#039;. Two Roofs are adjacent if connected by a &#039;&#039;&#039;Bridge&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Collect:&#039;&#039;&#039; Take one resource from your region. This usually requires having the &#039;&#039;&#039;Majority&#039;&#039;&#039;. You can hold a maximum of 10 resources.&lt;br /&gt;
* &#039;&#039;&#039;Buy:&#039;&#039;&#039; Play an action card face down to purchase a card from the Market.&lt;br /&gt;
* &#039;&#039;&#039;Build:&#039;&#039;&#039; Place a &#039;&#039;&#039;Shelter&#039;&#039;&#039;, &#039;&#039;&#039;Lift&#039;&#039;&#039;, or &#039;&#039;&#039;Bridge&#039;&#039;&#039; in a region where you have at least one unit (Majority is not required).&lt;br /&gt;
&lt;br /&gt;
== Specialized Actions and Units ==&lt;br /&gt;
* &#039;&#039;&#039;Enhanced Actions:&#039;&#039;&#039; Some cards allow you to &#039;&#039;&#039;Copy&#039;&#039;&#039; previous actions, &#039;&#039;&#039;Take Supplies&#039;&#039;&#039; directly, or &#039;&#039;&#039;Kill&#039;&#039;&#039; an opponent&#039;s Scavenger (which grants the victim a &#039;&#039;&#039;Candy Boost&#039;&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Drones:&#039;&#039;&#039; When playing a Drone card, you move the drone (up to 2 regions) and use its ability. Drones ignore Majority rules and level restrictions.&lt;br /&gt;
** &#039;&#039;&#039;Masamune:&#039;&#039;&#039; Harvests resources.&lt;br /&gt;
** &#039;&#039;&#039;Simon:&#039;&#039;&#039; Recruits Scavengers.&lt;br /&gt;
** &#039;&#039;&#039;Fly:&#039;&#039;&#039; Teleports Scavengers.&lt;br /&gt;
** &#039;&#039;&#039;Draco:&#039;&#039;&#039; Kills enemy Scavengers and provides VPs.&lt;br /&gt;
* &#039;&#039;&#039;Candy Boosts:&#039;&#039;&#039; These are one-time tokens that add an extra action to a played card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Market Card Special actions: ==&lt;br /&gt;
* &#039;&#039;&#039;Gain Technology / Energy Cell&#039;&#039;&#039; - Gain the indicated resources, taking&lt;br /&gt;
them from the reserve.&lt;br /&gt;
* &#039;&#039;&#039;Actions per Outpost&#039;&#039;&#039; (fists, black = any, red/blue/green = that specific color of outpost - Perform the indicated action a number of times equal to the number of corresponding controlled outposts.&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Tactic” Actions (red)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Red) Tactic Move&#039;&#039;&#039; - Same as a Move Action, but&lt;br /&gt;
you can move into a region occupied by opponents, ignoring majorities.&lt;br /&gt;
** &#039;&#039;&#039;(Red) Tactic Enlist&#039;&#039;&#039; - Same as an Enlist Action, but you can perform it in any region where you have at least one unit, no refuge required.&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Logistic” Actions (blue)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Blue) Logistic Move&#039;&#039;&#039; - Same as a Move Action, but you can ignore elevation differences, no lift required.&lt;br /&gt;
* &#039;&#039;&#039;(Blue) Logistic Collect&#039;&#039;&#039; - Same effect as a Collect Action, except, if you have collected a Technology resource, you can immediately exchange it with the reserve for an Energy Cell.&lt;br /&gt;
* &#039;&#039;&#039;Advanced “Machinery” Actions (green)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;(Green) Machinery Enlist&#039;&#039;&#039; - Same effect as an Enlist Action,&lt;br /&gt;
then you can also place in the region a resource&lt;br /&gt;
from the reserve (Technology in ground regions; Energy Cell in the roof regions).&lt;br /&gt;
* &#039;&#039;&#039;(Green) Machinery Collect&#039;&#039;&#039; - Same as a Collect Action, and then you immediately gain an additional Technology from the reserve.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
At the end of Phase 3, you must choose one mission from the display.&lt;br /&gt;
* &#039;&#039;&#039;Punctual:&#039;&#039;&#039; If the mission belongs to the current or a future round, you score the full &#039;&#039;&#039;gray section&#039;&#039;&#039; rewards.&lt;br /&gt;
* &#039;&#039;&#039;Late:&#039;&#039;&#039; If it belongs to a previous round, you score the lower &#039;&#039;&#039;blue section&#039;&#039;&#039; rewards.&lt;br /&gt;
* &#039;&#039;&#039;Restrictions:&#039;&#039;&#039; You cannot fulfill the same mission twice or pick more than one mission from the same column.&lt;/div&gt;</summary>
		<author><name>BrettsPeeler</name></author>
	</entry>
</feed>