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	<updated>2026-10-06T03:05:19Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13971</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13971"/>
		<updated>2022-07-13T20:35:44Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039; : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039; : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action &lt;br /&gt;
&lt;br /&gt;
Using a tool card is a free action &lt;br /&gt;
&lt;br /&gt;
=== How to crack a safe ===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the die or dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that you roll the matching number. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As as a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs. &lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
== Room Tiles ==&lt;br /&gt;
&lt;br /&gt;
Atrium - You may peek up or down a floor at the adjacent tile and you can also be seen from guards above and below this tile. If a guard on another floor moves directly above or below this tile while you are in it you will lose a stealth token. &lt;br /&gt;
 &lt;br /&gt;
Lavatory - When revealed 3 stealth tokens are placed on this tile. If the guard enters this tile when you are in it, a stealth token on the tile will be removed instead of from your own. If more than one person is on the lavatory tile when the guard enters then that many stealth tokens will be removed from the tile. Once the stealth tokens are used up from the tile then you will lose stealth tokens as normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below. See [[#The Office Job| The Office Job ]] for the tile distribution.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13970</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13970"/>
		<updated>2022-07-13T20:20:41Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039; : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039; : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action &lt;br /&gt;
&lt;br /&gt;
Using a tool card is a free action &lt;br /&gt;
&lt;br /&gt;
=== How to crack a safe ===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the die or dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that you roll the matching number. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As as a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs. &lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below. See [[#The Office Job| The Office Job ]] for the tile distribution.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13969</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13969"/>
		<updated>2022-07-13T20:17:56Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039; : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039; : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action &lt;br /&gt;
&lt;br /&gt;
Using a tool card is a free action &lt;br /&gt;
&lt;br /&gt;
=== How to crack a safe ===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the die or dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that you roll the matching number. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As as a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs. &lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
&lt;br /&gt;
The default scenario is the Bank Job, the beginner scenario is the Office Job, and the Fort Knox Job has a larger layout. &lt;br /&gt;
  &lt;br /&gt;
=== The Bank Job ===&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
=== The Office Job ===&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
=== The Fort Knox Job ===&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13968</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13968"/>
		<updated>2022-07-13T20:12:17Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039; : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039; : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action &lt;br /&gt;
&lt;br /&gt;
Using a tool card is a free action &lt;br /&gt;
&lt;br /&gt;
=== How to crack a safe ===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the die or dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that you roll the matching number. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As as a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs. &lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles. &lt;br /&gt;
&lt;br /&gt;
== The Fort Knox Job ==&lt;br /&gt;
&lt;br /&gt;
In this job the building is 2 floors and has a 5x5 layout. There will be 24 tiles and an empty space (grey square surrounded by walls - consider it a support beam) on each floor. One of the floors will have two sets of stairs and 2 safes which you will have to figure out.   &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
The Bank Job and The Fort Knox Job will have the tile distribution below.   &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13967</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13967"/>
		<updated>2022-07-13T20:00:42Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039; : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039; : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action &lt;br /&gt;
&lt;br /&gt;
Using a tool card is a free action &lt;br /&gt;
&lt;br /&gt;
=== How to crack a safe ===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the die or dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that you roll the matching number. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hawk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: As as a free action, once per turn, you can peek through an adjacent wall to reveal a tile. &lt;br /&gt;
&lt;br /&gt;
Advanced ability: As a free action, once per turn, you may peek at a tile up to two spaces away. You cannot skip over unrevealed tiles and you cannot see through walls but you can use the ability to peek around corners and peek up stairs. &lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13950</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13950"/>
		<updated>2022-07-10T22:22:54Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peek&#039;&#039;&#039; : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tile specific action&#039;&#039;&#039; : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action &lt;br /&gt;
&lt;br /&gt;
Using a tool card is a free action &lt;br /&gt;
&lt;br /&gt;
=== How to crack a safe ===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the die or dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that you roll the matching number. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13912</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13912"/>
		<updated>2022-07-07T21:22:04Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.&amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
=== How to crack a safe ===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the die or dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that you roll the matching number. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_burglebros&amp;diff=13911</id>
		<title>Tips burglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_burglebros&amp;diff=13911"/>
		<updated>2022-07-07T21:20:10Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pay attention to the guard and his destination, make sure you are not on his path which is shown on the floor map. If multiple players are on the same floor as you the guard is going to move in between each players turn. If you are on the first floor and playing with 3 other players and the guard moves 2 tiles after every player you want to be at least 6 tiles away from the guard or get on the next floor as soon as possible to reduce the number of times the guard will move in between player turns. &lt;br /&gt;
&lt;br /&gt;
If a guard is going to find another player try to trigger an alarm that moves the guard away from the player or move to another floor if possible. Spreading players out on different floors slows the guard down.&lt;br /&gt;
&lt;br /&gt;
Use the patrol deck to know which tiles the guard has already visited if you need somewhere to &amp;quot;hide&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Add hack tokens to computer tiles when you discover them because most likely you will be unable to go back and add them later when the guard has increased movement.&lt;br /&gt;
&lt;br /&gt;
Once you locate the safe, make sure all the tiles in the same row and column as the safe are revealed because you cannot crack a safe without those tiles. For example if the safe is in tile B2, then B1, B3, B4, A2, C2, and D2 all need to be revealed in order to be able to crack the safe. You do not need to reveal every tile on a floor if you have located the safe, the tiles needed to crack the safe, and stairs. You may want to reveal tiles if you are looking for computer rooms or another useful room tile. &lt;br /&gt;
&lt;br /&gt;
Crack safes from the first floor up because every time a safe is cracked it adds +1 movement to the guard on that floor and every floor below it.&lt;br /&gt;
&lt;br /&gt;
Playing as the same character multiple times is a good way to learn the character and understand the ability.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13906</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13906"/>
		<updated>2022-07-06T21:33:07Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
=== How to crack a safe ===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the die or dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe. For example if the numbers on the lower right corner of the room tiles are 1, 3, 1, 4, 6, and 3 you will need to roll the dice until you roll a 1, 3, 4, and 6. You do not need to roll a 3 multiple times to unlock all the tiles with 3 on them. Small green circle tokens will appear on room tiles that you roll the matching number. Once all the required numbers have been rolled the safe will open and give you a tool and a loot card. &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13905</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13905"/>
		<updated>2022-07-06T21:24:45Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
=== How to crack a safe ===&lt;br /&gt;
&lt;br /&gt;
Once you have located a safe tile, you need to make sure all the tiles that are in the same row and column as the safe tile are revealed. For example if the safe tile is in A1 then all the tiles in the A column and all the tiles in row 1 need to be revealed so A2, A3, A4, B1, C1, and D1. During your turn you may add die to a safe for 2 actions. The maximum amount of dice allowed to be added to a safe tile is 6. Then once all the tiles are revealed in the row and column of the safe you can roll the die or dice that are on the safe tile to attempt to &amp;quot;crack&amp;quot; the safe. The combination of the safe is the small numbers on the lower right corner of the tiles that are in the same row and column as the safe.  &lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_burglebros&amp;diff=13904</id>
		<title>Tips burglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_burglebros&amp;diff=13904"/>
		<updated>2022-07-06T21:10:54Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: Created page with &amp;quot;Pay attention to the guard and his destination, make sure you are not on his path which is shown on the floor map. If multiple players are on the same floor as you the guard i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pay attention to the guard and his destination, make sure you are not on his path which is shown on the floor map. If multiple players are on the same floor as you the guard is going to move in between each players turn. If you are on the first floor and playing with 3 other players and the guard moves 2 tiles after every player you want to be at least 6 tiles away from the guard or get on the next floor as soon as possible to reduce the number of times the guard will move in between player turns. &lt;br /&gt;
&lt;br /&gt;
If a guard is going to find another player try to trigger an alarm that moves the guard away from the player or move to another floor if possible. Spreading players out on different floors slows the guard down.&lt;br /&gt;
&lt;br /&gt;
Use the patrol deck to know which tiles the guard has already visited if you need somewhere to &amp;quot;hide&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Add hack tokens to computer tiles when you discover them because most likely you will be unable to go back and add them later when the guard has increased movement.&lt;br /&gt;
&lt;br /&gt;
Once you locate the safe, make sure all the tiles in the same row and column as the safe are revealed because you cannot crack a safe without those tiles. For example if the safe is in tile B2, then B1, B3, B4, A2, C2, and D2 all need to be revealed in order to be able to crack the safe. You do not need to reveal every tile on a floor if you have located the safe, the tiles needed to crack the safe, and stairs. You may want to reveal tiles if you are looking for computer rooms or another useful room tile. &lt;br /&gt;
&lt;br /&gt;
Playing as the same character multiple times is a good way to learn the character and understand the ability.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13903</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13903"/>
		<updated>2022-07-06T20:48:32Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13902</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13902"/>
		<updated>2022-07-06T20:47:30Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hacker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basic ability: You do not trigger fingerprint, laser, or motion tiles and other players will not trigger those tiles if you are there. The ability is not optional. If you end on a thermo tile you will trigger an alarm and if you have an item you will trigger a detector tile so be aware this ability is specific to fingerprint, laser, and motion tiles only.&lt;br /&gt;
&lt;br /&gt;
Advanced ability: You can add a hack token to yourself as an action. You can only store up to one hack token on yourself that you or any player may use when needed. This token can be used to hack fingerprint, laser, or motion tiles if a computer room does not have hack tokens available. If you hack yourself, then enter a tile that requires a hack token and use your hack token, you can hack yourself again if you have available actions.&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13901</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13901"/>
		<updated>2022-07-06T20:36:07Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
&#039;&#039;&#039;The Acrobat&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13900</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13900"/>
		<updated>2022-07-06T20:33:59Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
The Acrobat &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13899</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13899"/>
		<updated>2022-07-06T20:33:12Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
All characters have a basic ability and an advanced ability, depending on the table settings you may get to chose which ability your character will have for the game. &lt;br /&gt;
      &lt;br /&gt;
=== The Acrobat === &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13898</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13898"/>
		<updated>2022-07-06T20:28:50Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
   &lt;br /&gt;
=== The Acrobat === &lt;br /&gt;
&lt;br /&gt;
Basic ability: You may move into a tile with a guard as a free action and will not lose a stealth token if you leave the tile before the guard moves (meaning you leave the tile with the guard before ending your turn in order to not lose stealth).&lt;br /&gt;
&lt;br /&gt;
Advanced ability: If you are on a perimeter tile you may spend 3 actions to move up or down one floor to the corresponding tile, doing so immediately ends your turn. You can do one action before using the character action to utilize all four actions.&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13897</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13897"/>
		<updated>2022-07-06T20:14:06Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an [[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13896</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13896"/>
		<updated>2022-07-06T20:13:36Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below)[[#Events|event]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13895</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13895"/>
		<updated>2022-07-06T20:12:53Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below)[[#events|Events]] will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13894</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13894"/>
		<updated>2022-07-06T20:04:50Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below) will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;br /&gt;
&lt;br /&gt;
Shift change - Guard does not move on your floor, instead revealed guards on other floors move this turn.&lt;br /&gt;
&lt;br /&gt;
Shoplifting - Alarms are triggered on all laboratory tiles that have had tools taken from them.&lt;br /&gt;
&lt;br /&gt;
Squeak - The guard on your floor moves one tile towards the nearest character.&lt;br /&gt;
&lt;br /&gt;
Switch signs - The guard on your floor and his destination swap positions.&lt;br /&gt;
&lt;br /&gt;
Time lock - Players cannot move up or down through stairs for one round.&lt;br /&gt;
&lt;br /&gt;
Throw voice - Move the guard destination into an adjacent tile from its current location (following normal movement rules).&lt;br /&gt;
&lt;br /&gt;
Video loop - All camera tiles are disabled for one round.&lt;br /&gt;
&lt;br /&gt;
Where is he? - Guard on your floor jumps to his current destination.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13890</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13890"/>
		<updated>2022-07-06T00:56:03Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below) will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - All revealed computer rooms will now contain one exactly one hack token.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13889</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13889"/>
		<updated>2022-07-06T00:54:44Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below) will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way.&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a character and move their meeple onto your current tile.&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn.&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right.&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn.&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor.&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile.&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round.&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn.&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement).&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool.&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen. &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token.&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor. &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event).&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13888</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13888"/>
		<updated>2022-07-06T00:36:48Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below) will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
== The Bank Job ==&lt;br /&gt;
&lt;br /&gt;
The building is 3 floors arranged in a grid of 4x4 room tiles so 16 tiles per floor. There will be 1 safe and stairs per each floor. All the tiles listed in tile distribution will be in the building.   &lt;br /&gt;
&lt;br /&gt;
== The Office Job ==&lt;br /&gt;
&lt;br /&gt;
This job is good for beginners. The building is 2 floors and has 16 tiles per floor. There will be 1 safe and stairs per floor so a total of 2 safes and 2 stairs in the building. The tile distribution is different for the Office Job. There will be 3 camera tiles, 2 fingerprint tiles, 2 laser tiles, 2 motion tiles, 2 thermo tiles, 2 deadbolt tiles, 2 keypad tiles, 2 foyer tiles, 2 secret door tiles, 2 service duct tiles, 1 laboratory tile, 1 lavatory tile, 2 walkway tiles, and 3 computer tiles.  &lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13887</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13887"/>
		<updated>2022-07-06T00:22:03Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below) will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tile Distribution == &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13676</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13676"/>
		<updated>2022-06-21T21:09:19Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below) will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tile Distribution: &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed this way&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13675</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13675"/>
		<updated>2022-06-21T21:07:23Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below) will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tile Distribution: &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13674</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13674"/>
		<updated>2022-06-21T21:00:25Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions then the guard will move on your current floor. If you take 2 or fewer actions on your turn an event (see list below) will be triggered. You can perform the actions in any order and you can do the same action multiple times in a turn if possible.&lt;br /&gt;
&lt;br /&gt;
=== Actions === &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tile Distribution: &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13673</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13673"/>
		<updated>2022-06-21T20:51:08Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tile Distribution: &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13672</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13672"/>
		<updated>2022-06-21T20:48:41Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: /* How To Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving. &lt;br /&gt;
&lt;br /&gt;
=== Objective === &lt;br /&gt;
&lt;br /&gt;
Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens. &lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tile Distribution: &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13671</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=13671"/>
		<updated>2022-06-21T20:16:08Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How To Play ==&lt;br /&gt;
&lt;br /&gt;
Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tile Distribution: &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=11261</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=11261"/>
		<updated>2021-12-31T20:39:00Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tile Distribution: &lt;br /&gt;
&lt;br /&gt;
1 - Lavatory &lt;br /&gt;
&lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=11260</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=11260"/>
		<updated>2021-12-31T20:38:21Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tile Distribution: &lt;br /&gt;
1 - Lavatory &lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=11259</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=11259"/>
		<updated>2021-12-31T20:38:07Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tile Distribution: &lt;br /&gt;
1 - Lavatory &lt;br /&gt;
2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory&lt;br /&gt;
3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway&lt;br /&gt;
4 - Camera&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9653</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9653"/>
		<updated>2021-10-08T00:45:26Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;br /&gt;
&lt;br /&gt;
Lost grip - Fall one floor &lt;br /&gt;
&lt;br /&gt;
Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)&lt;br /&gt;
&lt;br /&gt;
Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9652</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9652"/>
		<updated>2021-10-08T00:40:27Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;br /&gt;
&lt;br /&gt;
Jury-rig - Gain a tool&lt;br /&gt;
&lt;br /&gt;
Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen &lt;br /&gt;
&lt;br /&gt;
Lampshade - Gain a stealth token&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9651</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9651"/>
		<updated>2021-10-08T00:37:44Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;br /&gt;
&lt;br /&gt;
Jump the gun - Skip the next player&#039;s turn (including the guard movement)&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9650</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9650"/>
		<updated>2021-10-07T22:33:45Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;br /&gt;
&lt;br /&gt;
Heads up! - The next player gains an additional action on their turn&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9649</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9649"/>
		<updated>2021-10-07T21:41:16Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;br /&gt;
&lt;br /&gt;
Espresso - The guard on your floor has one additional movement this turn&lt;br /&gt;
&lt;br /&gt;
Freight elevator - Fall up one floor&lt;br /&gt;
&lt;br /&gt;
Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile&lt;br /&gt;
&lt;br /&gt;
Gymnastics - Walkway tiles act as stairs for 1 round for all players&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9648</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9648"/>
		<updated>2021-10-07T21:22:49Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;br /&gt;
&lt;br /&gt;
Dead drop - Current player passes all tools and loot to the player on their right&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9647</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9647"/>
		<updated>2021-10-07T21:21:34Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9646</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9646"/>
		<updated>2021-10-07T21:21:19Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9645</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9645"/>
		<updated>2021-10-07T21:21:06Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9644</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9644"/>
		<updated>2021-10-07T21:20:45Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed&lt;br /&gt;
&lt;br /&gt;
Buddy system - Choose a player and move their piece onto your current tile&lt;br /&gt;
&lt;br /&gt;
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card&lt;br /&gt;
&lt;br /&gt;
Crash! - If there are no active alarms on your floor, then the guard&#039;s new destination will be the current tile you are on&lt;br /&gt;
&lt;br /&gt;
Daydreaming - The guard on your floor has one less movement this turn&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9643</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9643"/>
		<updated>2021-10-07T19:56:46Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
&lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
&lt;br /&gt;
Character specific action :&lt;br /&gt;
&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9642</id>
		<title>Gamehelpburglebros</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpburglebros&amp;diff=9642"/>
		<updated>2021-10-07T19:55:02Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.&lt;br /&gt;
&lt;br /&gt;
Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.&lt;br /&gt;
&lt;br /&gt;
Actions : &lt;br /&gt;
Peek : reveal adjacent room tile&lt;br /&gt;
Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)&lt;br /&gt;
Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile&lt;br /&gt;
Character specific action :&lt;br /&gt;
Tool specific action :&lt;br /&gt;
&lt;br /&gt;
Events:&lt;br /&gt;
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_pandemic&amp;diff=8613</id>
		<title>Tips pandemic</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_pandemic&amp;diff=8613"/>
		<updated>2021-06-29T07:48:43Z</updated>

		<summary type="html">&lt;p&gt;Bootsiebewts: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Build research stations whenever you can as the Operations expert, since research stations can be important for transportation as well as curing diseases.&lt;br /&gt;
&lt;br /&gt;
The Dispatcher and the Medic make a great combo once you&#039;ve cured a disease.&lt;br /&gt;
&lt;br /&gt;
Make sure you can prevent the first outbreak as long as you can, which may seem obvious, but the game is a lot harder past it.&lt;br /&gt;
&lt;br /&gt;
Save the One quiet night event card for when you most need it, it&#039;s your most important event and can only be used once, unless you have the contingency planner.&lt;br /&gt;
&lt;br /&gt;
The Quarantine specialist is important for preventing outbreaks, so if you are them, try to be in a good blocking location over treating low disease locations.&lt;/div&gt;</summary>
		<author><name>Bootsiebewts</name></author>
	</entry>
</feed>