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	<updated>2026-09-17T01:24:01Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_beyond&amp;diff=27311</id>
		<title>Tips beyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_beyond&amp;diff=27311"/>
		<updated>2025-11-13T08:59:21Z</updated>

		<summary type="html">&lt;p&gt;BombardToo: Added mention of hovering over an enchanted celestial spirit to read what effect it does when summoning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The end of the game triggers once either one player has &#039;&#039;&#039;enchanted 3 Celestial Spirits&#039;&#039;&#039; (arranged 4 cards of the same color in their respective patterns) or &#039;&#039;&#039;the draw pile has been depleted twice&#039;&#039;&#039;. From there, the game continues until all players have had an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;the game immediately ends once one player has enchanted {{Text|Nian Shou|c=red}}&#039;&#039;&#039; by collecting all 6 of its cards.&lt;br /&gt;
&lt;br /&gt;
Here are some important things to consider during each step of a player&#039;s turn:&lt;br /&gt;
&lt;br /&gt;
==1. Reveal and Collection==&lt;br /&gt;
There are five different-colored Celestial Spirits, and there are &#039;&#039;&#039;16 cards per color.&#039;&#039;&#039; When revealing cards, consider the odds of revealing a color you have already revealed. Drawing 2 cards then choosing to stop is typically a safe bet so you can collect multiple cards in one turn.&lt;br /&gt;
&lt;br /&gt;
If you have Lotus tokens available, try and reveal cards equal to the number of tokens you have before deciding to stop drawing, to a maximum of 5 cards revealed before you &#039;&#039;&#039;absolutely must&#039;&#039;&#039; stop. If you happen to reveal two of the same color, you&#039;ll have your tokens to act as a safety net and still collect more cards instead of only collecting the last card drawn.&lt;br /&gt;
&lt;br /&gt;
Remember: revealing two identical colors in your first two cards grants you a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card!&lt;br /&gt;
&lt;br /&gt;
==2. Positioning==&lt;br /&gt;
An additional element to consider are the &#039;&#039;&#039;Yin/Yang symbols&#039;&#039;&#039; on the corners of your revealed cards. If an opponent has a card you need towards enchanting a spirit, check the corner symbol of it and see if one of your revealed cards has the &#039;&#039;&#039;opposite color&#039;&#039;&#039;. If it does and it&#039;s a card you don&#039;t immediately need towards enchanting a spirit, move that card to one of your 4 Slot spaces as a Capture card. It is possible to steall a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card from an opponent using one Yin and one Yang, so keep that in mind as well!&lt;br /&gt;
&lt;br /&gt;
Otherwise, work towards arranging 3 Celestial Spirits at a time and leave the rest to be used as Capture cards. You may have more than one of a particular spirit, but some are easier to arrange than others:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Turtle Snake|c=blue}}&#039;&#039;&#039; and &#039;&#039;&#039;{{Text|Vermilion Bird|c=orange}}&#039;&#039;&#039; - Composed of 4 similar cards. Worth &#039;&#039;&#039;6 points&#039;&#039;&#039; when enchanted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Double Azure Dragon|c=green}}&#039;&#039;&#039; and &#039;&#039;&#039;{{Text|Double Metal Tiger|c=purple}}&#039;&#039;&#039; - 2 Head cards and 2 Body cards. Worth &#039;&#039;&#039;9 points&#039;&#039;&#039; when enchanted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Yellow Unicorn|c=gold}}&#039;&#039;&#039; - 4 different cards. Worth &#039;&#039;&#039;12 points&#039;&#039;&#039; when enchanted.&lt;br /&gt;
&lt;br /&gt;
== 3. Captures and other actions ==&lt;br /&gt;
&#039;&#039;&#039;Captures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have Capture cards, you may now use them to steal spirit cards from an opponent &#039;&#039;that are not part of an enchanted Celestial Spirit.&#039;&#039; In doing so, the attacked opponent receives one Lotus token for each card stolen as compensation. There is no limit to how many times you can capture cards from one opponent.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, you gain 1 point for each face-up Spirit card not part of an Enchanted Spirit, unused Capture card, and any token in your play area. With this in mind, you and your opponent effectively retain the same point count if you were to steal a Spirit card and &amp;lt;u&amp;gt;you will LOSE a point if you steal a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card!&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The following actions are only available when playing with either or both Advanced Mode modules.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protection Tokens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Lotus tokens may be used to protect your face-up Spirit cards, changing its current Yin or Yang symbol to a &#039;&#039;&#039;dual Yin Yang symbol&#039;&#039;&#039; similar to the &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; cards, and is captured in the same method of discarding a Yin Capture card AND a Yang Capture card.&lt;br /&gt;
&lt;br /&gt;
● One Spirit card can only be protected by one token, and one token only protects one Spirit card.&lt;br /&gt;
&lt;br /&gt;
● A token placed on a Spirit card cannot be moved.&lt;br /&gt;
&lt;br /&gt;
● Once placed, the token will be returned to your Stock if the protected card is captured by an opponent.&lt;br /&gt;
&lt;br /&gt;
● The attacked player &#039;&#039;&#039;does NOT&#039;&#039;&#039; take a token from the common supply as compensation if the captured card had a token.&lt;br /&gt;
&lt;br /&gt;
● Any tokens on a Spirit that gets Enchanted are returned to the common supply.&lt;br /&gt;
&lt;br /&gt;
● &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; cards cannot have protection tokens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning an Enchanted Celestial Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The active player can place one of their Lotus tokens in the center of one of their Enchanted Celestial Spirits to summon it, either after enchanting or on a later turn. The active player can summon several Spirits in the same game turn. A Spirit can only be summoned if there is not already a Lotus token in the center of its pattern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hover over an Enchanted Celestial Spirit to read what effect triggers in a tooltip!&#039;&#039;&#039; To learn what one spirit&#039;s effect is before enchanting one, read below:&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;{{Text|Turtle Snake|c=blue}}&#039;&#039;&#039; - Reveal the top 4 cards of the draw pile and choose one to place in your play area, Spirit side up. The remaining cards will be shuffled back into the deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Vermilion Bird|c=orange}}&#039;&#039;&#039; - Take a Yin or Yang Capture card from the discard pile and place it on an empty slot of your Stock card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Double Azure Dragon|c=green}}&#039;&#039;&#039; - Reveal the top 2 cards of the draw pile and choose one to place in your play area, Spirit side up. The remaining card will be placed back on the draw pile without shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Double Metal Tiger|c=purple}}&#039;&#039;&#039; - If still available, take a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card from the central pattern and place it in your play area, Spirit side up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Yellow Unicorn|c=gold}}&#039;&#039;&#039; - Choose another of your Summoned Celestial Spirits and return its Token to your personal Stock. That Spirit may be summoned again.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>BombardToo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_beyond&amp;diff=27310</id>
		<title>Tips beyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_beyond&amp;diff=27310"/>
		<updated>2025-11-12T23:39:53Z</updated>

		<summary type="html">&lt;p&gt;BombardToo: Added note for summoning a Yellow Unicorn.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;If you&#039;re playing with &amp;quot;Summoning an Enchanted Celestial Spirit&amp;quot; enabled, scroll down to read what each spirit does when summoned!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The end of the game triggers once either one player has &#039;&#039;&#039;enchanted 3 Celestial Spirits&#039;&#039;&#039; (arranged 4 cards of the same color in their respective patterns) or &#039;&#039;&#039;the draw pile has been depleted twice&#039;&#039;&#039;. From there, the game continues until all players have had an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;the game immediately ends once one player has enchanted {{Text|Nian Shou|c=red}}&#039;&#039;&#039; by collecting all 6 of its cards.&lt;br /&gt;
&lt;br /&gt;
Here are some important things to consider during each step of a player&#039;s turn:&lt;br /&gt;
&lt;br /&gt;
==1. Reveal and Collection==&lt;br /&gt;
There are five different-colored Celestial Spirits, and there are &#039;&#039;&#039;16 cards per color.&#039;&#039;&#039; When revealing cards, consider the odds of revealing a color you have already revealed. Drawing 2 cards then choosing to stop is typically a safe bet so you can collect multiple cards in one turn.&lt;br /&gt;
&lt;br /&gt;
If you have Lotus tokens available, try and reveal cards equal to the number of tokens you have before deciding to stop drawing, to a maximum of 5 cards revealed before you &#039;&#039;&#039;absolutely must&#039;&#039;&#039; stop. If you happen to reveal two of the same color, you&#039;ll have your tokens to act as a safety net and still collect more cards instead of only collecting the last card drawn.&lt;br /&gt;
&lt;br /&gt;
Remember: revealing two identical colors in your first two cards grants you a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card!&lt;br /&gt;
&lt;br /&gt;
==2. Positioning==&lt;br /&gt;
An additional element to consider are the &#039;&#039;&#039;Yin/Yang symbols&#039;&#039;&#039; on the corners of your revealed cards. If an opponent has a card you need towards enchanting a spirit, check the corner symbol of it and see if one of your revealed cards has the &#039;&#039;&#039;opposite color&#039;&#039;&#039;. If it does and it&#039;s a card you don&#039;t immediately need towards enchanting a spirit, move that card to one of your 4 Slot spaces as a Capture card. It is possible to steall a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card from an opponent using one Yin and one Yang, so keep that in mind as well!&lt;br /&gt;
&lt;br /&gt;
Otherwise, work towards arranging 3 Celestial Spirits at a time and leave the rest to be used as Capture cards. You may have more than one of a particular spirit, but some are easier to arrange than others:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Turtle Snake|c=blue}}&#039;&#039;&#039; and &#039;&#039;&#039;{{Text|Vermilion Bird|c=orange}}&#039;&#039;&#039; - Composed of 4 similar cards. Worth &#039;&#039;&#039;6 points&#039;&#039;&#039; when enchanted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Double Azure Dragon|c=green}}&#039;&#039;&#039; and &#039;&#039;&#039;{{Text|Double Metal Tiger|c=purple}}&#039;&#039;&#039; - 2 Head cards and 2 Body cards. Worth &#039;&#039;&#039;9 points&#039;&#039;&#039; when enchanted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Yellow Unicorn|c=gold}}&#039;&#039;&#039; - 4 different cards. Worth &#039;&#039;&#039;12 points&#039;&#039;&#039; when enchanted.&lt;br /&gt;
&lt;br /&gt;
== 3. Captures and other actions ==&lt;br /&gt;
&#039;&#039;&#039;Captures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have Capture cards, you may now use them to steal spirit cards from an opponent &#039;&#039;that are not part of an enchanted Celestial Spirit.&#039;&#039; In doing so, the attacked opponent receives one Lotus token for each card stolen as compensation. There is no limit to how many times you can capture cards from one opponent.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, you gain 1 point for each face-up Spirit card not part of an Enchanted Spirit, unused Capture card, and any token in your play area. With this in mind, you and your opponent effectively retain the same point count if you were to steal a Spirit card and &amp;lt;u&amp;gt;you will LOSE a point if you steal a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card!&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The following actions are only available when playing with either or both Advanced Mode modules.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protection Tokens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Lotus tokens may be used to protect your face-up Spirit cards, changing its current Yin or Yang symbol to a &#039;&#039;&#039;dual Yin Yang symbol&#039;&#039;&#039; similar to the &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; cards, and is captured in the same method of discarding a Yin Capture card AND a Yang Capture card.&lt;br /&gt;
&lt;br /&gt;
● One Spirit card can only be protected by one token, and one token only protects one Spirit card.&lt;br /&gt;
&lt;br /&gt;
● A token placed on a Spirit card cannot be moved.&lt;br /&gt;
&lt;br /&gt;
● Once placed, the token will be returned to your Stock if the protected card is captured by an opponent.&lt;br /&gt;
&lt;br /&gt;
● The attacked player &#039;&#039;&#039;does NOT&#039;&#039;&#039; take a token from the common supply as compensation if the captured card had a token.&lt;br /&gt;
&lt;br /&gt;
● Any tokens on a Spirit that gets Enchanted are returned to the common supply.&lt;br /&gt;
&lt;br /&gt;
● &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; cards cannot have protection tokens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning an Enchanted Celestial Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The active player can place one of their Lotus tokens in the center of one of their Enchanted Celestial Spirits to summon it, either after enchanting or on a later turn. The active player can summon several Spirits in the same game turn. A Spirit can only be summoned if there is not already a Lotus token in the center of its pattern.&lt;br /&gt;
&lt;br /&gt;
Effects obtained during a summoning:&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;{{Text|Turtle Snake|c=blue}}&#039;&#039;&#039; - Reveal the top 4 cards of the draw pile and choose one to place in your play area, Spirit side up. The remaining cards will be shuffled back into the deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Vermilion Bird|c=orange}}&#039;&#039;&#039; - Take a Yin or Yang Capture card from the discard pile and place it on an empty slot of your Stock card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Double Azure Dragon|c=green}}&#039;&#039;&#039; - Reveal the top 2 cards of the draw pile and choose one to place in your play area, Spirit side up. The remaining card will be placed back on the draw pile without shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Double Metal Tiger|c=purple}}&#039;&#039;&#039; - If still available, take a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card from the central pattern and place it in your play area, Spirit side up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Yellow Unicorn|c=gold}}&#039;&#039;&#039; - Choose another of your Summoned Celestial Spirits and return its Token to your personal Stock. That Spirit may be summoned again.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>BombardToo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_beyond&amp;diff=27309</id>
		<title>Tips beyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_beyond&amp;diff=27309"/>
		<updated>2025-11-12T23:35:37Z</updated>

		<summary type="html">&lt;p&gt;BombardToo: Written full tips for each step of a player&amp;#039;s turn. Most sections use excerpts from the WIP English rulebook with revisions for better clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;If you&#039;re playing with &amp;quot;Summoning an Enchanted Celestial Spirit&amp;quot; enabled, scroll down to read what each spirit does when summoned!&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The end of the game triggers once either one player has &#039;&#039;&#039;enchanted 3 Celestial Spirits&#039;&#039;&#039; (arranged 4 cards of the same color in their respective patterns) or &#039;&#039;&#039;the draw pile has been depleted twice&#039;&#039;&#039;. From there, the game continues until all players have had an equal number of turns.&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;the game immediately ends once one player has enchanted {{Text|Nian Shou|c=red}}&#039;&#039;&#039; by collecting all 6 of its cards.&lt;br /&gt;
&lt;br /&gt;
Here are some important things to consider during each step of a player&#039;s turn:&lt;br /&gt;
&lt;br /&gt;
==1. Reveal and Collection==&lt;br /&gt;
There are five different-colored Celestial Spirits, and there are &#039;&#039;&#039;16 cards per color.&#039;&#039;&#039; When revealing cards, consider the odds of revealing a color you have already revealed. Drawing 2 cards then choosing to stop is typically a safe bet so you can collect multiple cards in one turn.&lt;br /&gt;
&lt;br /&gt;
If you have Lotus tokens available, try and reveal cards equal to the number of tokens you have before deciding to stop drawing, to a maximum of 5 cards revealed before you &#039;&#039;&#039;absolutely must&#039;&#039;&#039; stop. If you happen to reveal two of the same color, you&#039;ll have your tokens to act as a safety net and still collect more cards instead of only collecting the last card drawn.&lt;br /&gt;
&lt;br /&gt;
Remember: revealing two identical colors in your first two cards grants you a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card!&lt;br /&gt;
&lt;br /&gt;
==2. Positioning==&lt;br /&gt;
An additional element to consider are the &#039;&#039;&#039;Yin/Yang symbols&#039;&#039;&#039; on the corners of your revealed cards. If an opponent has a card you need towards enchanting a spirit, check the corner symbol of it and see if one of your revealed cards has the &#039;&#039;&#039;opposite color&#039;&#039;&#039;. If it does and it&#039;s a card you don&#039;t immediately need towards enchanting a spirit, move that card to one of your 4 Slot spaces as a Capture card. It is possible to steall a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card from an opponent using one Yin and one Yang, so keep that in mind as well!&lt;br /&gt;
&lt;br /&gt;
Otherwise, work towards arranging 3 Celestial Spirits at a time and leave the rest to be used as Capture cards. You may have more than one of a particular spirit, but some are easier to arrange than others:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Turtle Snake|c=blue}}&#039;&#039;&#039; and &#039;&#039;&#039;{{Text|Vermilion Bird|c=orange}}&#039;&#039;&#039; - Composed of 4 similar cards. Worth &#039;&#039;&#039;6 points&#039;&#039;&#039; when enchanted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Double Azure Dragon|c=green}}&#039;&#039;&#039; and &#039;&#039;&#039;{{Text|Double Metal Tiger|c=purple}}&#039;&#039;&#039; - 2 Head cards and 2 Body cards. Worth &#039;&#039;&#039;9 points&#039;&#039;&#039; when enchanted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Yellow Unicorn|c=gold}}&#039;&#039;&#039; - 4 different cards. Worth &#039;&#039;&#039;12 points&#039;&#039;&#039; when enchanted.&lt;br /&gt;
&lt;br /&gt;
== 3. Captures and other actions ==&lt;br /&gt;
&#039;&#039;&#039;Captures&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have Capture cards, you may now use them to steal spirit cards from an opponent &#039;&#039;that are not part of an enchanted Celestial Spirit.&#039;&#039; In doing so, the attacked opponent receives one Lotus token for each card stolen as compensation. There is no limit to how many times you can capture cards from one opponent.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, you gain 1 point for each face-up Spirit card not part of an Enchanted Spirit, unused Capture card, and any token in your play area. With this in mind, you and your opponent effectively retain the same point count if you were to steal a Spirit card and &amp;lt;u&amp;gt;you will LOSE a point if you steal a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card!&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The following actions are only available when playing with either or both Advanced Mode modules.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protection Tokens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Lotus tokens may be used to protect your face-up Spirit cards, changing its current Yin or Yang symbol to a &#039;&#039;&#039;dual Yin Yang symbol&#039;&#039;&#039; similar to the &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; cards, and is captured in the same method of discarding a Yin Capture card AND a Yang Capture card.&lt;br /&gt;
&lt;br /&gt;
● One Spirit card can only be protected by one token, and one token only protects one Spirit card.&lt;br /&gt;
&lt;br /&gt;
● A token placed on a Spirit card cannot be moved.&lt;br /&gt;
&lt;br /&gt;
● Once placed, the token will be returned to your Stock if the protected card is captured by an opponent.&lt;br /&gt;
&lt;br /&gt;
● The attacked player &#039;&#039;&#039;does NOT&#039;&#039;&#039; take a token from the common supply as compensation if the captured card had a token.&lt;br /&gt;
&lt;br /&gt;
● Any tokens on a Spirit that gets Enchanted are returned to the common supply.&lt;br /&gt;
&lt;br /&gt;
● &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; cards cannot have protection tokens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summoning an Enchanted Celestial Spirit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The active player can place one of their Lotus tokens in the center of one of their Enchanted Celestial Spirits to summon it, either after enchanting or on a later turn. The active player can summon several Spirits in the same game turn. A Spirit can only be summoned if there is not already a Lotus token in the center of its pattern.&lt;br /&gt;
&lt;br /&gt;
Effects obtained during a summoning:&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;{{Text|Turtle Snake|c=blue}}&#039;&#039;&#039; - Reveal the top 4 cards of the draw pile and choose one to place in your play area, Spirit side up. The remaining cards will be shuffled back into the deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Vermilion Bird|c=orange}}&#039;&#039;&#039; - Take a Yin or Yang Capture card from the discard pile and place it on an empty slot of your Stock card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Double Azure Dragon|c=green}}&#039;&#039;&#039; - Reveal the top 2 cards of the draw pile and choose one to place in your play area, Spirit side up. The remaining card will be placed back on the draw pile without shuffling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Double Metal Tiger|c=purple}}&#039;&#039;&#039; - If still available, take a &#039;&#039;&#039;{{Text|Nian Shou|c=red}}&#039;&#039;&#039; card from the central pattern and place it in your play area, Spirit side up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Text|Yellow Unicorn|c=gold}}&#039;&#039;&#039; - Choose another of your Summoned Celestial Spirits and return its Token to your personal Stock.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>BombardToo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_pinacoladice&amp;diff=27184</id>
		<title>Tips pinacoladice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_pinacoladice&amp;diff=27184"/>
		<updated>2025-11-06T11:15:22Z</updated>

		<summary type="html">&lt;p&gt;BombardToo: Edited Sub-headers to be standard paragraphs in bold text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any time you roll the dice, consider the two possible ways to win the game: Getting a Piña Coladice or having the most points after a player triggers the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Piña Coladice! ==&lt;br /&gt;
This is the most efficient way to win by &#039;&#039;&#039;scoring four coasters in a horizontal, vertical, or diagonal row&#039;&#039;&#039;. If you notice an opponent having three Cocktails lined up, consider the possibility of claiming the last coaster and try to block them before their next turn!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green coasters&#039;&#039;&#039; - Pairs or Double Pairs; the easiest to claim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue coasters&#039;&#039;&#039; - Three of a Kind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red coasters&#039;&#039;&#039; - Combinations of several dice; the most difficult to claim.&lt;br /&gt;
&lt;br /&gt;
== Triggering End of the Game ==&lt;br /&gt;
Once one player triggers the end of the game, the game continues until all players have played the same number of turns. This is different to the typical &amp;quot;all players play one more turn&amp;quot;; the game will end once it&#039;s the turn of the player that has the First Player marker! Keep this in mind when triggering the end of the game by either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring 20 Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition to scoring the points on the coaster you claim, &#039;&#039;&#039;you gain one additional point for each adjacent coaster you have claimed&#039;&#039;&#039; orthagonally or diagonally. If you can&#039;t get a Piña Coladice, try scoring coasters in a manner that you&#039;ll score a lot of points by scoring one near them!&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Placing your last Cocktail&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pay attention to how many Cocktails your opponents have as you play. Try to avoid passing your turn if possible; if you are on the second roll of your turn and have coasters you could claim, consider claiming them before trying to re-roll!&lt;br /&gt;
&lt;br /&gt;
== Happy Hour ==&lt;br /&gt;
If you&#039;re playing this variant, you have a few more things to consider as passing your turn may be a viable option. At the whim of a die roll, you have the potential of losing points or having one of your placed Cocktails removed from a coaster, but there are benefits if you roll:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4 - Move another player&#039;s Cocktail token to a different, available space*.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This player does not score points, but this may form a Piña Coladice if you&#039;re not paying attention!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*There&#039;s nothing in the rules specifying that you can&#039;t move a Cocktail to a different space &amp;lt;u&amp;gt;on the same coaster&amp;lt;/u&amp;gt;. Please edit this section if you have tested this in-game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 - Flip any Combination coaster to its other side.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If there are Cocktail tokens on the coaster you flip, they get returned to the players&#039; reserves. They do not lose any points. Additionally, this either adds or removes a space on the coaster!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 - Immediately score 4 points.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plain and simple. This could push you over the edge of 20 points and win you the game!&lt;/div&gt;</summary>
		<author><name>BombardToo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_pinacoladice&amp;diff=27183</id>
		<title>Tips pinacoladice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_pinacoladice&amp;diff=27183"/>
		<updated>2025-11-06T11:07:42Z</updated>

		<summary type="html">&lt;p&gt;BombardToo: Edited Sub-headings for better appearance on BGA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any time you roll the dice, consider the two possible ways to win the game: Getting a Piña Coladice or having the most points after a player triggers the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Piña Coladice! ==&lt;br /&gt;
This is the most efficient way to win by &#039;&#039;&#039;scoring four coasters in a horizontal, vertical, or diagonal row&#039;&#039;&#039;. If you notice an opponent having three Cocktails lined up, consider the possibility of claiming the last coaster and try to block them before their next turn!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green coasters&#039;&#039;&#039; - Pairs or Double Pairs; the easiest to claim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue coasters&#039;&#039;&#039; - Three of a Kind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red coasters&#039;&#039;&#039; - Combinations of several dice; the most difficult to claim.&lt;br /&gt;
&lt;br /&gt;
== Triggering End of the Game ==&lt;br /&gt;
Once one player triggers the end of the game, the game continues until all players have played the same number of turns. This is different to the typical &amp;quot;all players play one more turn&amp;quot;; the game will end once it&#039;s the turn of the player that has the First Player marker! Keep this in mind when triggering the end of the game by either:&lt;br /&gt;
&lt;br /&gt;
==== Scoring 20 Points ====&lt;br /&gt;
In addition to scoring the points on the coaster you claim, &#039;&#039;&#039;you gain one additional point for each adjacent coaster you have claimed&#039;&#039;&#039; orthagonally or diagonally. If you can&#039;t get a Piña Coladice, try scoring coasters in a manner that you&#039;ll score a lot of points by scoring one near them!&lt;br /&gt;
&lt;br /&gt;
===== OR =====&lt;br /&gt;
&lt;br /&gt;
==== Placing your last Cocktail ====&lt;br /&gt;
Pay attention to how many Cocktails your opponents have as you play. Try to avoid passing your turn if possible; if you are on the second roll of your turn and have coasters you could claim, consider claiming them before trying to re-roll!&lt;br /&gt;
&lt;br /&gt;
== Happy Hour ==&lt;br /&gt;
If you&#039;re playing this variant, you have a few more things to consider as passing your turn may be a viable option. At the whim of a die roll, you have the potential of losing points or having one of your placed Cocktails removed from a coaster, but there are benefits if you roll:&lt;br /&gt;
&lt;br /&gt;
==== 4 - Move another player&#039;s Cocktail token to a different, available space*. ====&lt;br /&gt;
This player does not score points, but this may form a Piña Coladice if you&#039;re not paying attention!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*There&#039;s nothing in the rules specifying that you can&#039;t move a Cocktail to a different space &amp;lt;u&amp;gt;on the same coaster&amp;lt;/u&amp;gt;. Please edit this section if you have tested this in-game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== 5 - Flip any Combination coaster to its other side. ====&lt;br /&gt;
If there are Cocktail tokens on the coaster you flip, they get returned to the players&#039; reserves. They do not lose any points. Additionally, this either adds or removes a space on the coaster!&lt;br /&gt;
&lt;br /&gt;
==== 6 - Immediately score 4 points. ====&lt;br /&gt;
Plain and simple. This could push you over the edge of 20 points and win you the game!&lt;/div&gt;</summary>
		<author><name>BombardToo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_pinacoladice&amp;diff=27182</id>
		<title>Tips pinacoladice</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_pinacoladice&amp;diff=27182"/>
		<updated>2025-11-06T11:02:50Z</updated>

		<summary type="html">&lt;p&gt;BombardToo: Major overhaul. Summarizes how to win and gives additional tips for each method.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any time you roll the dice, consider the two possible ways to win the game: Getting a Piña Coladice or having the most points after a player triggers the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Piña Coladice! ==&lt;br /&gt;
This is the most efficient way to win by &#039;&#039;&#039;scoring four coasters in a horizontal, vertical, or diagonal row&#039;&#039;&#039;. If you notice an opponent having three Cocktails lined up, consider the possibility of claiming the last coaster and try to block them before their next turn!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green coasters&#039;&#039;&#039; - Pairs or Double Pairs; the easiest to claim.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue coasters&#039;&#039;&#039; - Three of a Kind&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red coasters&#039;&#039;&#039; - Combinations of several dice; the most difficult to claim.&lt;br /&gt;
&lt;br /&gt;
== Triggering End of the Game ==&lt;br /&gt;
Once one player triggers the end of the game, the game continues until all players have played the same number of turns. This is different to the typical &amp;quot;all players play one more turn&amp;quot;; the game will end once it&#039;s the turn of the player that has the First Player marker! Keep this in mind when triggering the end of the game by either:&lt;br /&gt;
&lt;br /&gt;
=== Scoring 20 Points ===&lt;br /&gt;
In addition to scoring the points on the coaster you claim, &#039;&#039;&#039;you gain one additional point for each adjacent coaster you have claimed&#039;&#039;&#039; orthagonally or diagonally. If you can&#039;t get a Piña Coladice, try scoring coasters in a manner that you&#039;ll score a lot of points by scoring one near them!&lt;br /&gt;
&lt;br /&gt;
==== OR ====&lt;br /&gt;
&lt;br /&gt;
=== Placing your last Cocktail ===&lt;br /&gt;
Pay attention to how many Cocktails your opponents have as you play. Try to avoid passing your turn if possible; if you are on the second roll of your turn and have coasters you could claim, consider claiming them before trying to re-roll!&lt;br /&gt;
&lt;br /&gt;
== Happy Hour ==&lt;br /&gt;
If you&#039;re playing this variant, you have a few more things to consider as passing your turn may be a viable option. At the whim of a die roll, you have the potential of losing points or having one of your placed Cocktails removed from a coaster, but there are benefits if you roll:&lt;br /&gt;
&lt;br /&gt;
=== 4 - Move another player&#039;s Cocktail token to a different, available space*. ===&lt;br /&gt;
This player does not score points, but this may form a Piña Coladice if you&#039;re not paying attention!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*There&#039;s nothing in the rules specifying that you can&#039;t move a Cocktail to a different space &amp;lt;u&amp;gt;on the same coaster&amp;lt;/u&amp;gt;. Please edit this section if you have tested this in-game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 5 - Flip any Combination coaster to its other side. ===&lt;br /&gt;
If there are Cocktail tokens on the coaster you flip, they get returned to the players&#039; reserves. They do not lose any points. Additionally, this either adds or removes a space on the coaster!&lt;br /&gt;
&lt;br /&gt;
=== 6 - Immediately score 4 points. ===&lt;br /&gt;
Plain and simple. This could push you over the edge of 20 points and win you the game!&lt;/div&gt;</summary>
		<author><name>BombardToo</name></author>
	</entry>
</feed>