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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Boardgame+Amigo</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-23T07:33:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvivacatrina&amp;diff=26547</id>
		<title>Gamehelpvivacatrina</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvivacatrina&amp;diff=26547"/>
		<updated>2025-09-22T00:58:53Z</updated>

		<summary type="html">&lt;p&gt;Boardgame Amigo: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
A game last as many rounds as the number of players. &lt;br /&gt;
&lt;br /&gt;
On your turn, you must &#039;&#039;&#039;1. Take a tile from the board&#039;&#039;&#039; and &#039;&#039;&#039;2. Place the tile in your village&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 1. Take a tile from the board ====&lt;br /&gt;
&lt;br /&gt;
The tile must be at one end of a row. &lt;br /&gt;
&lt;br /&gt;
==== 2. Place the tile in your village ====&lt;br /&gt;
&lt;br /&gt;
The tile must be adjacent to another tile in your village, sharing a full edge, but may be oriented in any direction.&lt;br /&gt;
&lt;br /&gt;
In order to be part of your village, an element must be on a path (or trail) connected to your starting tile. &lt;br /&gt;
&lt;br /&gt;
Once you place your &#039;&#039;&#039;3rd balloon of the same color&#039;&#039;&#039; connected to your starting tile, you must take the first balloon tile of the corresponding color. Place it next to your village, it will score at the end of the game. When you place your &#039;&#039;&#039;6th balloon of its color&#039;&#039;&#039;, flip the balloon token to its golden side, worth more points. &lt;br /&gt;
&lt;br /&gt;
To attract &#039;&#039;&#039;alebrijes&#039;&#039;&#039; (chimeras) to your village, you must build &#039;&#039;&#039;pedestals&#039;&#039;&#039;. There are 2 sizes of &#039;&#039;&#039;pedestals&#039;&#039;&#039; you can build (2x2 and 2x5), each one matching a different size of alebrije. &lt;br /&gt;
&lt;br /&gt;
When you placed your second stall of the same type in your village, immediately take a path tile from the bag and place it. You may be able to do this several times during the same turn depending on which tiles you draw.&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
&lt;br /&gt;
When the last path tile is taken from the board, the round ends. Refill the board and the Catrina token goes to the next player.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
Once a player takes and places the last tile the game ends.&lt;br /&gt;
&lt;br /&gt;
Score from the balloon tiles (as shown), Chimeras (3/5pts each). &lt;br /&gt;
&lt;br /&gt;
Each butterfly on the blossom trail connected to your starting tile is worth 2 points. &lt;br /&gt;
&lt;br /&gt;
Each visitor on a paved path connected to your starting tile is worth 1 point. &lt;br /&gt;
&lt;br /&gt;
Score each altar grants as shown. &lt;br /&gt;
&lt;br /&gt;
And finally, you score 0/1/4/9/16/25 points for 1/2/3/4/5/6 &#039;&#039;&#039;different stalls&#039;&#039;&#039; in your village. &lt;br /&gt;
&lt;br /&gt;
The player with the best score wins.&lt;/div&gt;</summary>
		<author><name>Boardgame Amigo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvivacatrina&amp;diff=26546</id>
		<title>Gamehelpvivacatrina</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvivacatrina&amp;diff=26546"/>
		<updated>2025-09-22T00:56:39Z</updated>

		<summary type="html">&lt;p&gt;Boardgame Amigo: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
A game last as many rounds as the number of players. &lt;br /&gt;
&lt;br /&gt;
On your turn, you must &#039;&#039;&#039;1. Take a tile from the board&#039;&#039;&#039; and &#039;&#039;&#039;2. Place the tile in your village&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 1. Take a tile from the board ====&lt;br /&gt;
&lt;br /&gt;
The tile must be at one end of a row. &lt;br /&gt;
&lt;br /&gt;
==== 2. Place the tile in your village ====&lt;br /&gt;
&lt;br /&gt;
The tile must be adjacent to another tile in your village, sharing a full edge, but may be oriented in any direction.&lt;br /&gt;
&lt;br /&gt;
In order to be part of your village, an element must be on a path (or trail) connected to your starting tile. &lt;br /&gt;
&lt;br /&gt;
Once you place your &#039;&#039;&#039;3rd balloon of the same color&#039;&#039;&#039; connected to your starting tile, you must take the first balloon tile of the corresponding color. Place it next to your village, it will score at the end of the game. When you place your &#039;&#039;&#039;6th balloon of its color&#039;&#039;&#039;, flip the balloon token to its golden side, worth more points. &lt;br /&gt;
&lt;br /&gt;
To attract &#039;&#039;&#039;alebrijes&#039;&#039;&#039; (chimeras) to your village, you must build &#039;&#039;&#039;pedestals&#039;&#039;&#039;. There are 2 sizes of &#039;&#039;&#039;pedestals&#039;&#039;&#039; you can build (2x2 and 2x4), each one matching a different size of alebrije. &lt;br /&gt;
&lt;br /&gt;
When you placed your second stall of the same type in your village, immediately take a path tile from the bag and place it. You may be able to do this several times during the same turn depending on which tiles you draw.&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
&lt;br /&gt;
When the last path tile is taken from the board, the round ends. Refill the board and the Catrina token goes to the next player.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
Once a player takes and places the last tile the game ends.&lt;br /&gt;
&lt;br /&gt;
Score from the balloon tiles (as shown), Chimeras (3/5pts each). &lt;br /&gt;
&lt;br /&gt;
Each butterfly on the blossom trail connected to your starting tile is worth 2 points. &lt;br /&gt;
&lt;br /&gt;
Each visitor on a paved path connected to your starting tile is worth 1 point. &lt;br /&gt;
&lt;br /&gt;
Score each altar grants as shown. &lt;br /&gt;
&lt;br /&gt;
And finally, you score 0/1/4/9/16/25 points for 1/2/3/4/5/6 &#039;&#039;&#039;different stalls&#039;&#039;&#039; in your village. &lt;br /&gt;
&lt;br /&gt;
The player with the best score wins.&lt;/div&gt;</summary>
		<author><name>Boardgame Amigo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvivacatrina&amp;diff=26545</id>
		<title>Gamehelpvivacatrina</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvivacatrina&amp;diff=26545"/>
		<updated>2025-09-22T00:55:29Z</updated>

		<summary type="html">&lt;p&gt;Boardgame Amigo: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
A game last as many rounds as the number of players. &lt;br /&gt;
&lt;br /&gt;
On your turn, you must &#039;&#039;&#039;1. Take a tile from the board&#039;&#039;&#039; and &#039;&#039;&#039;2. Place the tile in your village&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 1. Take a tile from the board ====&lt;br /&gt;
&lt;br /&gt;
The tile must be at one end of a row. &lt;br /&gt;
&lt;br /&gt;
==== 2. Place the tile in your village ====&lt;br /&gt;
&lt;br /&gt;
The tile must be adjacent to another tile in your village, sharing a full edge, but may be oriented in any direction.&lt;br /&gt;
&lt;br /&gt;
In order to be part of your village, an element must be on a path (or trail) connected to your starting tile. &lt;br /&gt;
&lt;br /&gt;
Once you place your &#039;&#039;&#039;3rd balloon of the same color&#039;&#039;&#039; connected to your starting tile, you must take the first balloon tile of the corresponding color. Place it next to your village, it will score at the end of the game. When you place your &#039;&#039;&#039;6th balloon of its color&#039;&#039;&#039;, flip the balloon token to its golden side, worth more points. &lt;br /&gt;
&lt;br /&gt;
To attract alebrijes &#039;&#039;&#039;chimeras&#039;&#039;&#039; to your village, you must build &#039;&#039;&#039;pedestals&#039;&#039;&#039;. There are 2 sizes of &#039;&#039;&#039;pedestals&#039;&#039;&#039; you can build (2x2 and 2x4), each one matching a different size of alebrije. &lt;br /&gt;
&lt;br /&gt;
When you placed your second stall of the same type in your village, immediately take a path tile from the bag and place it. You may be able to do this several times during the same turn depending on which tiles you draw.&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
&lt;br /&gt;
When the last path tile is taken from the board, the round ends. Refill the board and the Catrina token goes to the next player.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
Once a player takes and places the last tile the game ends.&lt;br /&gt;
&lt;br /&gt;
Score from the balloon tiles (as shown), Chimeras (3/5pts each). &lt;br /&gt;
&lt;br /&gt;
Each butterfly on the blossom trail connected to your starting tile is worth 2 points. &lt;br /&gt;
&lt;br /&gt;
Each visitor on a paved path connected to your starting tile is worth 1 point. &lt;br /&gt;
&lt;br /&gt;
Score each altar grants as shown. &lt;br /&gt;
&lt;br /&gt;
And finally, you score 0/1/4/9/16/25 points for 1/2/3/4/5/6 &#039;&#039;&#039;different stalls&#039;&#039;&#039; in your village. &lt;br /&gt;
&lt;br /&gt;
The player with the best score wins.&lt;/div&gt;</summary>
		<author><name>Boardgame Amigo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvivacatrina&amp;diff=26544</id>
		<title>Gamehelpvivacatrina</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvivacatrina&amp;diff=26544"/>
		<updated>2025-09-22T00:53:57Z</updated>

		<summary type="html">&lt;p&gt;Boardgame Amigo: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
A game last as many rounds as the number of players. &lt;br /&gt;
&lt;br /&gt;
On your turn, you must &#039;&#039;&#039;1. Take a tile from the board&#039;&#039;&#039; and &#039;&#039;&#039;2. Place the tile in your village&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 1. Take a tile from the board ====&lt;br /&gt;
&lt;br /&gt;
The tile must be at one end of a row. &lt;br /&gt;
&lt;br /&gt;
==== 2. Place the tile in your village ====&lt;br /&gt;
&lt;br /&gt;
The tile must be adjacent to another tile in your village, sharing a full edge, but may be oriented in any direction.&lt;br /&gt;
&lt;br /&gt;
In order to be part of your village, an element must be on a path (or trail) connected to your starting tile. &lt;br /&gt;
&lt;br /&gt;
Once you place your &#039;&#039;&#039;3rd balloon of the same color&#039;&#039;&#039; connected to your starting tile, you must take the first balloon tile of the corresponding color. Place it next to your village, it will score at the end of the game. &lt;br /&gt;
when you place your &#039;&#039;&#039;6th balloon of its color&#039;&#039;&#039;, flip the balloon token to its golden side, worth more points. &lt;br /&gt;
&lt;br /&gt;
To attract alebrijes &#039;&#039;&#039;chimeras&#039;&#039;&#039; to your village, you must build &#039;&#039;&#039;pedestals&#039;&#039;&#039;. There are 2 sizes of &#039;&#039;&#039;pedestals&#039;&#039;&#039; you can build (2x2 and 2x4), each one matching a different size of alebrije. &lt;br /&gt;
&lt;br /&gt;
When you placed your second stall of the same type in your village, immediately take a path tile from the bag and place it. You may be able to do this several times during the same turn depending on which tiles you draw.&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
&lt;br /&gt;
When the last path tile is taken from the board, the round ends. Refill the board and the Catrina token goes to the next player.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
Once a player takes and places the last tile the game ends.&lt;br /&gt;
&lt;br /&gt;
Score from the balloon tiles (as shown), Chimeras (3/5pts each). &lt;br /&gt;
&lt;br /&gt;
Each butterfly on the blossom trail connected to your starting tile is worth 2 points. &lt;br /&gt;
&lt;br /&gt;
Each visitor on a paved path connected to your starting tile is worth 1 point. &lt;br /&gt;
&lt;br /&gt;
Score each altar grants as shown. &lt;br /&gt;
&lt;br /&gt;
And finally, you score 0/1/4/9/16/25 points for 1/2/3/4/5/6 &#039;&#039;&#039;different stalls&#039;&#039;&#039; in your village. &lt;br /&gt;
&lt;br /&gt;
The player with the best score wins.&lt;/div&gt;</summary>
		<author><name>Boardgame Amigo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpaquatica&amp;diff=24500</id>
		<title>Gamehelpaquatica</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpaquatica&amp;diff=24500"/>
		<updated>2025-03-27T06:16:04Z</updated>

		<summary type="html">&lt;p&gt;Boardgame Amigo: Improved some text formatting (bold, italics)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;OVERVIEW&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In Aquatica, players take the role of Sea Folk seeking prosperity by conquering and developing undersea locations. The player with the most Prosperity Points at the end of the game wins!&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;ON YOUR TURN&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;On your turn, you &amp;lt;strong&amp;gt;must&amp;lt;/strong&amp;gt;:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Play 1 Character card&amp;lt;/strong&amp;gt; from your hand and perform its ability to the fullest extent possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Discard the card to your personal discard pile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You &#039;&#039;&#039;may&#039;&#039;&#039; also &#039;&#039;&#039;perform&#039;&#039;&#039; &#039;&#039;&#039;any number of&#039;&#039;&#039; &amp;lt;strong&amp;gt;additional actions&amp;lt;/strong&amp;gt;, before and/or after playing your Character card, in any order:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Activate a ready Manta&amp;lt;/strong&amp;gt; (flipping it to its tired side) to gain a resource or trigger a special effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Exploit a Location Depth&amp;lt;/strong&amp;gt; to gain the displayed resource or effect then slide the Location card up one step.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;MAIN ACTIONS (Character Cards)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each Character card allows one of the following (depending on the card’s ability):&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Recruit&amp;lt;/strong&amp;gt; – Pay coins to gain a Character card from the display.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Buy a Location&amp;lt;/strong&amp;gt; – Pay coins to gain a Location card and place it on your board.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Conquer a Location&amp;lt;/strong&amp;gt; – Pay power (Tridents) instead of coins to gain a Location and place it on your board.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Raise a Location&amp;lt;/strong&amp;gt; – Slide a Location card up to access depth bonuses (resources or effects) or gain Mantas.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Score a Fully Raised Location&amp;lt;/strong&amp;gt; – Move it to your scoring pile.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Scout&amp;lt;/strong&amp;gt; &amp;lt;em&amp;gt;(optional)&amp;lt;/em&amp;gt; – Refresh the Location display:&lt;br /&gt;
&amp;lt;li&amp;gt;Discard the top row of Locations. &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Move the bottom row to the top. &amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Refill the bottom row with new cards from the deck. &amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;PLACING LOCATIONS AND USING MANTAS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You must have an empty slot on your board to place a new Location.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Locations are raised step-by-step to unlock resources and effects.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Fully raised Locations may grant a &amp;lt;strong&amp;gt;Wild Manta&amp;lt;/strong&amp;gt; if they have a manta icon, but they don’t provide points unless scored.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only fully raised Locations can be scored.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Mantas are reusable: flip them to use, and refresh them with abilities like &amp;lt;em&amp;gt;Matrona&amp;lt;/em&amp;gt; or &amp;lt;em&amp;gt;Mantas Leader&amp;lt;/em&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All resources are temporary and only usable during your turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;ACHIEVING GOALS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are 4 shared goals shown on the board. When you meet a goal&#039;s condition, you may:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Place one of your color Mantas (ready or tired) on the leftmost empty space of each goal fulfilled that turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Each goal may only be claimed once per player.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Claiming a goal earlier gives more points!&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;END GAME&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;strong&amp;gt;final round&amp;lt;/strong&amp;gt; is triggered when any of the following occurs:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A player has claimed all 4 goals.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Location deck is empty.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Character deck is empty.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;After one final turn for each player, the game ends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;SCORING&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;At the end of the game, players score:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;1 point per Character card &amp;lt;em&amp;gt;in hand&amp;lt;/em&amp;gt; (including your King). Discarded cards do not score.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Points shown on Locations in your &#039;&#039;Scoring Pile&#039;&#039;. Locations still on your player board do not score.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Points from goals, based on the position of your Mantas in the Goal area.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Tiebreakers:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Most Mantas in personal supply.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Lowest-numbered King card.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;KING CARDS (Optional)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Each player starts with a King card in hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;King cards provide a unique ability and count toward Character-based goals.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;They also count as scoring cards in hand at the end of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;In case of a tie, the player with the lowest-numbered King card wins.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;VARIABLE GOALS (Optional)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The 4 default goals are replaced with randomized goal tokens.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;These offer alternative objectives and different scoring conditions.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The active goals are always visible on the board during the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boardgame Amigo</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpaquatica&amp;diff=24499</id>
		<title>Gamehelpaquatica</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpaquatica&amp;diff=24499"/>
		<updated>2025-03-27T06:04:17Z</updated>

		<summary type="html">&lt;p&gt;Boardgame Amigo: Created page with &amp;quot;&amp;lt;h3&amp;gt;OVERVIEW&amp;lt;/h3&amp;gt; &amp;lt;p&amp;gt; In &amp;lt;em&amp;gt;Aquatica&amp;lt;/em&amp;gt;, players take the role of Sea Folk seeking prosperity by conquering and developing undersea locations. The player with the most Prosperity Points at the end of the game wins! &amp;lt;/p&amp;gt;  &amp;lt;hr /&amp;gt;  &amp;lt;h3&amp;gt;ON YOUR TURN&amp;lt;/h3&amp;gt; &amp;lt;p&amp;gt;On your turn, you &amp;lt;strong&amp;gt;must&amp;lt;/strong&amp;gt;:&amp;lt;/p&amp;gt; &amp;lt;ol&amp;gt;   &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Play 1 Character card&amp;lt;/strong&amp;gt; from your hand and perform its ability to the fullest extent possible.&amp;lt;/li&amp;gt;   &amp;lt;li&amp;gt;Discard the card to your personal discard...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;OVERVIEW&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In &amp;lt;em&amp;gt;Aquatica&amp;lt;/em&amp;gt;, players take the role of Sea Folk seeking prosperity by conquering and developing undersea locations. The player with the most Prosperity Points at the end of the game wins!&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;ON YOUR TURN&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;On your turn, you &amp;lt;strong&amp;gt;must&amp;lt;/strong&amp;gt;:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Play 1 Character card&amp;lt;/strong&amp;gt; from your hand and perform its ability to the fullest extent possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Discard the card to your personal discard pile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You may also perform any number of &amp;lt;strong&amp;gt;additional actions&amp;lt;/strong&amp;gt;, before and/or after playing your Character card, in any order:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Activate a ready Manta&amp;lt;/strong&amp;gt; (flipping it to its tired side) to gain a resource or trigger a special effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Exploit a Location Depth&amp;lt;/strong&amp;gt; to gain the displayed resource or effect then slide the Location card up one step.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;MAIN ACTIONS (Character Cards)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each Character card allows one of the following (depending on the card’s ability):&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Recruit&amp;lt;/strong&amp;gt; – Pay coins to gain a Character card from the display.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Buy a Location&amp;lt;/strong&amp;gt; – Pay coins to gain a Location card and place it on your board.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Conquer a Location&amp;lt;/strong&amp;gt; – Pay power (Tridents) instead of coins to gain a Location and place it on your board.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Raise a Location&amp;lt;/strong&amp;gt; – Slide a Location card up to access depth bonuses (resources or effects) or gain Mantas.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Score a Fully Raised Location&amp;lt;/strong&amp;gt; – Move it to your scoring pile.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Scout&amp;lt;/strong&amp;gt; &amp;lt;em&amp;gt;(optional)&amp;lt;/em&amp;gt; – Refresh the Location display:&amp;lt;br /&amp;gt;&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Discard the top row of Locations.&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Move the bottom row to the top.&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Refill the bottom row with new cards from the deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;PLACING LOCATIONS AND USING MANTAS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You must have an empty slot on your board to place a new Location.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Locations are raised step-by-step to unlock resources and effects.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Fully raised Locations may grant a &amp;lt;strong&amp;gt;Wild Manta&amp;lt;/strong&amp;gt; if they have a manta icon, but they don’t provide points unless scored.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Only fully raised Locations can be scored.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Mantas are reusable: flip them to use, and refresh them with abilities like &amp;lt;em&amp;gt;Matrona&amp;lt;/em&amp;gt; or &amp;lt;em&amp;gt;Mantas Leader&amp;lt;/em&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All resources are temporary and only usable during your turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;ACHIEVING GOALS&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;There are 4 shared goals shown on the board. When you meet a goal&#039;s condition, you may:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Place one of your color Mantas (ready or tired) on the &amp;lt;strong&amp;gt;leftmost empty space&amp;lt;/strong&amp;gt; of each goal fulfilled that turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Each goal may only be claimed &amp;lt;strong&amp;gt;once per player&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Claiming a goal earlier gives more points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;END GAME&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The &amp;lt;strong&amp;gt;final round&amp;lt;/strong&amp;gt; is triggered when any of the following occurs:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;A player has claimed all 4 goals.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The &amp;lt;strong&amp;gt;Location&amp;lt;/strong&amp;gt; deck is empty.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The &amp;lt;strong&amp;gt;Character&amp;lt;/strong&amp;gt; deck is empty.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;After one final turn for each player, the game ends.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;SCORING&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;At the end of the game, players score:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;1 point&amp;lt;/strong&amp;gt; per Character card &amp;lt;em&amp;gt;in hand&amp;lt;/em&amp;gt; (including your King). Discarded cards do not score.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Points&amp;lt;/strong&amp;gt; shown on Locations in your &amp;lt;strong&amp;gt;Scoring Pile&amp;lt;/strong&amp;gt;. Locations still on your player board do not score.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Points&amp;lt;/strong&amp;gt; from goals, based on the position of your Mantas in the Goal area.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Tiebreakers:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Most Mantas in personal supply.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Lowest-numbered King card.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;KING CARDS (Optional)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Each player starts with a &amp;lt;strong&amp;gt;King card&amp;lt;/strong&amp;gt; in hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;King cards provide a unique ability and count toward Character-based goals.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;They also count as scoring cards in hand at the end of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;In case of a tie, the player with the &amp;lt;strong&amp;gt;lowest-numbered King card&amp;lt;/strong&amp;gt; wins.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;VARIABLE GOALS (Optional)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The 4 default goals are replaced with &amp;lt;strong&amp;gt;randomized goal tokens&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;These offer alternative objectives and different scoring conditions.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The active goals are always visible on the board during the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Boardgame Amigo</name></author>
	</entry>
</feed>