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	<updated>2026-11-01T01:19:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgnomehollow&amp;diff=27092</id>
		<title>Gamehelpgnomehollow</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgnomehollow&amp;diff=27092"/>
		<updated>2025-10-28T04:39:41Z</updated>

		<summary type="html">&lt;p&gt;BoardMasterGamer: Fixing a couple typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Collect unique Flowers and build the most Mushroom Rings of various sizes, whilst selling any Mushrooms you collect along the way&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Your turn has 4 steps: Place tiles, resolve tiles, move a Gnome, resolve the Gnome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tile Placement===&lt;br /&gt;
&lt;br /&gt;
First, pick two of the 8 available tiles and decide if you also wish to use up to 2 tiles from your personal storage&lt;br /&gt;
&lt;br /&gt;
Each tile must be adjacent to either the stump or another tile already placed&lt;br /&gt;
&lt;br /&gt;
White paths &amp;amp; green edges must match up to other paths/edges if they touch another tile&lt;br /&gt;
&lt;br /&gt;
If your tile would extend another player&#039;s ring, you must gain their permission&lt;br /&gt;
&lt;br /&gt;
If two paths are unfinished and each have gnomes on them, they CANNOT be connected&lt;br /&gt;
&lt;br /&gt;
Each tile has a mirror version of itself on both sides, so feel free to flip a tile to get the desired orientation&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve placed your two mandatory tiles (&amp;amp; two bonus tiles if desired) check to see if a Ring has been created&lt;br /&gt;
&lt;br /&gt;
A Ring is a connected sequence of white Mushroom Paths with no breaks&lt;br /&gt;
&lt;br /&gt;
Whoever owns the Ring collects all mushrooms on it&lt;br /&gt;
&lt;br /&gt;
If no one owns the Ring, all mushrooms that should have been collected are placed in the middle of the ring for a potential later collection&lt;br /&gt;
&lt;br /&gt;
Whoever owns the Ring, or it is unclaimed the player who completed the ring does the following, takes the leftmost ring Marker from their player board and places it in a slot matching the number of tiles in the Ring. Some of these have multiple spaces, you can choose which to fill and gain the corresponding bonus, if any. If you have already claimed all the spaces for that size, you do NOT get to place a marker. Note: The Stump tile counts as a tile for the quantity in your Ring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resolutions and Bonuses===&lt;br /&gt;
&lt;br /&gt;
Signpost - This lets you either place a new signpost into the Ring you just completed and immediately use its effect, or you can pick a Signpost already out and use its effect without moving it&lt;br /&gt;
&lt;br /&gt;
Tile - Pick a Tile from the market and put it in your Personal Storage, which can hold at most 2, so you will have to discard a stored tile if you now hold 3&lt;br /&gt;
&lt;br /&gt;
Flower - Take a flower as long as you do not posses it and add it to your leftmost open slot for one, you score points for the most unique flowers&lt;br /&gt;
&lt;br /&gt;
Mushroom - The number tells you how many mushrooms you can repick from your Ring, you cannot repick the same mushroom more than once, but can repick the same type if there are multiple in your Ring&lt;br /&gt;
&lt;br /&gt;
Ring Marker - This lets you place two markers instead of the normal 1&lt;br /&gt;
&lt;br /&gt;
Wildflower - This bonus is not depicted on the destination of the Marker but rather based on where it originated from e.g. your 2nd Marker of the game. First, you gain a flower, remember you want unique flowers for your collection.  Second, you gain a Wildflower tile to your storage, remembering the limit of 2. Wildflowers have a Mushroom Path all around the perimeter, this makes them ideal for closing Rings, they also have no placement restrictions. When the supply of Wildflower tiles runs out, you still gain the Flower bonus from this. You can only hold a single Wildflower at a time in your storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gnome Movement===&lt;br /&gt;
&lt;br /&gt;
Moving a Gnome is optional, but you may only activate a Gnome if it has been moved this turn&lt;br /&gt;
&lt;br /&gt;
Claim a Mushroom Path - You can move a Gnome to an unclaimed Mushroom Path, this prevents any other players from claiming it, and when it is finished you gain the rewards as outlined before for completing a Ring. You can also claim a finished Ring that had not already been claimed, this is shown by there being Mushrooms in the middle awaiting collection. Your gnome is NOT stuck on a path, and you may move it off at a later point if you do not want to keep your claim on that path&lt;br /&gt;
&lt;br /&gt;
Flower Market - Any number of Gnomes may reside here from any player, when visited you can take a single unique Flower and add it to your collection&lt;br /&gt;
&lt;br /&gt;
Visit a Signpost- Your Gnome can visit a resolved Ring to take the bonus provided by its Signpost&lt;br /&gt;
&lt;br /&gt;
Pinwheel Market - Moving to the Stump allows you to make up to two sales, if you make two sales in a single visit then each must be of a different Mushroom. For each sale, sell as many mushrooms of a single type as you wish, then place a blocker to block that type and quantity for the rest of the game, e.g. only one player can sell exactly 5 blue mushrooms once. The Pair space NEVER gets a blocker, so two of a mushroom are always available to be sold. Note: Unsold Mushrooms are worthless at game&#039;s end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game can end in 3 ways: A player gets their 8th Flower, a player uses their 8th Ring Marker, the bag of tiles is empty&lt;br /&gt;
&lt;br /&gt;
When this is triggered, finished the current round, then each player gets a bonus Gnome Activation&lt;br /&gt;
&lt;br /&gt;
Flowers - The rightmost flower scores each player that depicted points, the more unique flowers a player holds the more they are worth&lt;br /&gt;
&lt;br /&gt;
Ring Markers - The rightmost empty ring marker space scores for each player, the more ring markers used the more points gained&lt;br /&gt;
&lt;br /&gt;
Mushroom Sales - Total all the treasure gained from mushroom sales (Mushrooms themselves do NOT score)&lt;br /&gt;
&lt;br /&gt;
The player with the most points, wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most Unsold Mushrooms remaining, wins!&lt;br /&gt;
&lt;br /&gt;
=== Variant - The mushroom trade board ===&lt;br /&gt;
When playing with this variant, players will have additional options when visiting Signposts. These options will let you trade away some or all of what you got from the signpost for a different benefit.&lt;br /&gt;
&lt;br /&gt;
+3 red mushrooms: 2 red -&amp;gt; 2 pink or 2 red -&amp;gt; 2 blue&lt;br /&gt;
&lt;br /&gt;
+3 yellow mushrooms: 2 yellow -&amp;gt; 2 pink or 2 yellow -&amp;gt; 2 blue&lt;br /&gt;
&lt;br /&gt;
+2 blue mushrooms: 1 blue -&amp;gt; 1 purple or 2 blue -&amp;gt; 3 pink&lt;br /&gt;
&lt;br /&gt;
+2 pink mushrooms: 1 pink -&amp;gt; 1 purple or 2 pink -&amp;gt; 3 purple&lt;br /&gt;
&lt;br /&gt;
+1 purple mushroom: 1 purple -&amp;gt; 4 red or 1 purple -&amp;gt; 4 yellow&lt;br /&gt;
&lt;br /&gt;
+1 tile: 1 tile -&amp;gt; 1 point or 1 tile -&amp;gt; 1 purple&lt;/div&gt;</summary>
		<author><name>BoardMasterGamer</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgnomehollow&amp;diff=26955</id>
		<title>Gamehelpgnomehollow</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgnomehollow&amp;diff=26955"/>
		<updated>2025-10-24T23:24:12Z</updated>

		<summary type="html">&lt;p&gt;BoardMasterGamer: Added a rule section and reference for the Mushroom trade board variant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Collect unique Flowers and build the most Mushroom Rings of various sizes, whilst selling any Mushrooms you collect along the way&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Your turn has 4 steps: Place tiles, resolve tiles, move a Gnome, resolve the Gnome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tile Placement===&lt;br /&gt;
&lt;br /&gt;
First, pick two of the 8 available tiles and decide if you also wish to use up to 2 tiles from your personal storage&lt;br /&gt;
&lt;br /&gt;
Each tile must be adjacent to either the stump or another tile already placed&lt;br /&gt;
&lt;br /&gt;
White paths &amp;amp; green edges must match up to other paths/edges if they touch another tile&lt;br /&gt;
&lt;br /&gt;
If your tile would extend another player&#039;s ring, you must gain their permission&lt;br /&gt;
&lt;br /&gt;
If two paths are unfinished and each have gnomes on them, they CANNOT be connected&lt;br /&gt;
&lt;br /&gt;
Each tile has a mirror version of itself on both sides, so feel free to flip a tile to get the desired orientation&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve placed your two mandatory tiles (&amp;amp; two bonus tiles if desired) check to see if a Ring has been created&lt;br /&gt;
&lt;br /&gt;
A Ring is a connected sequence of white Mushroom Paths with no breaks&lt;br /&gt;
&lt;br /&gt;
Whoever owns the Ring collects all mushrooms on it&lt;br /&gt;
&lt;br /&gt;
If no one owns the Ring, all mushrooms that should have been collected are placed in the middle of the ring for a potential later collection&lt;br /&gt;
&lt;br /&gt;
Whoever owns the Ring, or it is unclaimed the player who completed the ring does the following, takes the leftmost ring Marker from their player board and places it in a slot matching the number of tiles in the Ring. Some of these have multiple spaces, you can choose which to fill and gain the corresponding bonus, if any. If you have already claimed all the spaces for that size, you do NOT get to place a marker. Note: The Stump tile counts as a tile for the quantity in your Ring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resolutions and Bonuses===&lt;br /&gt;
&lt;br /&gt;
Signpost - This lets you either place a new signpost into the Ring you just completed and immediately use its effect, or you can pick a Signpost already out and use its effect without moving it&lt;br /&gt;
&lt;br /&gt;
Tile - Pick a Tile from the market and put it in your Personal Storage, which can hold at most 2, so you will have to discard a stored tile if you now hold 3&lt;br /&gt;
&lt;br /&gt;
Flower - Take a flower as long as you do not posses it and add it to your leftmost open slot for one, you score points for the most unique flowers&lt;br /&gt;
&lt;br /&gt;
Mushroom - The number tells you how many mushrooms you can repick from your Ring, you cannot repick the same mushroom more than once, but can repick the same type if there are multiple in your Ring&lt;br /&gt;
&lt;br /&gt;
Ring Marker - This lets you place two markers instead of the normal 1&lt;br /&gt;
&lt;br /&gt;
Wildflower - This bonus is not depicted on the destination of the Marker but rather based on where it originated from e.g. your 2nd Marker of the game. First, you gain a flower, remember you want unique flowers for your collection.  Second, you gain a Wildflower tile to your storage, remembering the limit of 2. Wildflowers have a Mushroom Path all around the perimeter, this makes them ideal for closing Rings, they also have no placement restrictions. When the supply of Wildflower tiles runs out, you still gain the Flower bonus from this. You can only hold a single Wildflower at a time in your storage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gnome Movement===&lt;br /&gt;
&lt;br /&gt;
Moving a Gnome is optional, but you may only activate a Gnome if it has been moved this turn&lt;br /&gt;
&lt;br /&gt;
Claim a Mushroom Path - You can move a Gnome to an unclaimed Mushroom Path, this prevents any other players from claiming it, and when it is finished you gain the rewards as outlined before for completing a Ring. You can also claim a finished Ring that had not already been claimed, this is shown by there being Mushrooms in the middle awaiting collection. Your gnome is NOT stuck on a path, and you may move it off at a later point if you do not want to keep your claim on that path&lt;br /&gt;
&lt;br /&gt;
Flower Market - Any number of Gnomes may reside here from any player, when visited you can take a single unique Flower and add it to your collection&lt;br /&gt;
&lt;br /&gt;
Visit a Signpost- Your Gnome can visit a resolved Ring to take the bonus provided by its Signpost&lt;br /&gt;
&lt;br /&gt;
Pinwheel Market - Moving to the Stump allows you to make up to two sales, if you make two sales in a single visit then each must be of a different Mushroom. For each sale, sell as many mushrooms of a single type as you wish, then place a blocker to block that type and quantity for the rest of the game, e.g. only one player can sell exactly 5 blue mushrooms once. The Pair space NEVER gets a blocker, so two of a mushroom are always available to be sold. Note: Unsold Mushrooms are worthless at game&#039;s end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game can end in 3 ways: A player gets their 8th Flower, a player uses their 8th Ring Marker, the bag of tiles is empty&lt;br /&gt;
&lt;br /&gt;
When this is triggered, finished the current round, then each player gets a bonus Gnome Activation&lt;br /&gt;
&lt;br /&gt;
Flowers - The rightmost flower scores each player that depicted points, the more unique flowers a player holds the more they are worth&lt;br /&gt;
&lt;br /&gt;
Ring Markers - The rightmost empty ring marker space scores for each player, the more ring markers used the more points gained&lt;br /&gt;
&lt;br /&gt;
Mushroom Sales - Total all the treasure gained from mushroom sales (Mushrooms themselves do NOT score)&lt;br /&gt;
&lt;br /&gt;
The player with the most points, wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most Unsold Mushrooms remaining, wins!&lt;br /&gt;
&lt;br /&gt;
=== Variant - The mushroom trade board ===&lt;br /&gt;
When playing with this variant, players will have additional options when visiting Signposts. These options will let you trade away some or all of what you got from the signpost for a different benefit.&lt;br /&gt;
&lt;br /&gt;
+3 red mushrooms: 2 red -&amp;gt; 2 pink or 2 red -&amp;gt; 2 blue&lt;br /&gt;
&lt;br /&gt;
+3 yellow mushrooms: 2 yellow -&amp;gt; 2 pink or 2 yellow -&amp;gt; 2 blue&lt;br /&gt;
&lt;br /&gt;
+3 blue mushrooms: 1 blue -&amp;gt; 1 purple or 2 blue -&amp;gt; 3 pink&lt;br /&gt;
&lt;br /&gt;
+3 pink mushrooms: 1 pink -&amp;gt; 1 purple or 2 pink -&amp;gt; 3 purple&lt;br /&gt;
&lt;br /&gt;
+1 purple mushroom: 1 purple -&amp;gt; 4 red or 1 purple -&amp;gt; 4 yellow&lt;br /&gt;
&lt;br /&gt;
+1 tile: 1 tile -&amp;gt; 1 point or 1 tile -&amp;gt; 1 purple&lt;/div&gt;</summary>
		<author><name>BoardMasterGamer</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpratjack&amp;diff=23310</id>
		<title>Gamehelpratjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpratjack&amp;diff=23310"/>
		<updated>2024-11-24T01:38:53Z</updated>

		<summary type="html">&lt;p&gt;BoardMasterGamer: Reformatted reference to display better in game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Play cards to manipulate your own and your opponents&#039; displays, but be careful not to exceed 25 in card and token values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, draw a card, either from the deck, or the top card of the (face up) discard pile.&lt;br /&gt;
&lt;br /&gt;
Then either play a card or discard a card from your hand.&lt;br /&gt;
&lt;br /&gt;
If you play a card, it can either be played face up or face down.&lt;br /&gt;
&lt;br /&gt;
If you want to play a card face up, you have to be able to fully resolve it, otherwise it cannot be played this way.&lt;br /&gt;
&lt;br /&gt;
If you play a card face down, its effect is ignored and so is its value, but you can always check your face-down cards.&lt;br /&gt;
&lt;br /&gt;
If you discard a card from your hand instead of playing it, you can flip up a face-down card, activating its ability.&lt;br /&gt;
&lt;br /&gt;
If the total of your face-up cards (plus tokens on them) exceeds 25 at the end of your turn, you are eliminated.&lt;br /&gt;
&lt;br /&gt;
If you play an effect which causes another player to exceed 25 in faceup cards and tokens, you eliminate them and score 1VP.&lt;br /&gt;
&lt;br /&gt;
If you meet exactly 25, you end the round and score 1VP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
The round can end in a number of ways&lt;br /&gt;
&lt;br /&gt;
If a player has a value of 25 in their display, they gain 1VP&lt;br /&gt;
&lt;br /&gt;
If all but one player have been eliminated, the remaining player gains 1VP&lt;br /&gt;
&lt;br /&gt;
If the deck is depleted, the player with the highest value below 25 gains 1VP&lt;br /&gt;
&lt;br /&gt;
A new round commences with the player who most recently gained a VP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when a player gains their 3rd VP, they win!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cards in Each Deck===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Rats and Blue Rats&#039;&#039;&#039;&lt;br /&gt;
*1: Place 1 Bonus Token on 1 of your visible cards.&lt;br /&gt;
*2: Take the top card of the discard pile and place it face down in front of you.&lt;br /&gt;
*3: Play another full turn.&lt;br /&gt;
*4: Place 1 Bonus Token on an opponent&#039;s Hidden card.&lt;br /&gt;
*5: Secretly look at 1 opponent&#039;s Hidden card.&lt;br /&gt;
*6: Flip 1 of your Hidden cards face up and trigger its effects. &lt;br /&gt;
*7: Swap 1 of your other visible card with an opponent&#039;s Visible cards without triggering their effects.&lt;br /&gt;
*8: Place 1 Bonus Token on 1 of your cards.&lt;br /&gt;
*9: Take one Bonus Token placed on an opponent&#039;s card and place it on 1 of your cards.&lt;br /&gt;
*10: Flip 1 opponent&#039;s Visible face down. &lt;br /&gt;
*11: Discard the top 2 cards from the Draw Deck.&lt;br /&gt;
*12: Flip 1 opponent&#039;s Hidden card face up without triggering its effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raccoons&#039;&#039;&#039;&lt;br /&gt;
*1: Discard 1 opponent&#039;s visible card.&lt;br /&gt;
*2: Swap 1 of your Hidden cards with an opponent&#039;s Visible card without triggering its effect.&lt;br /&gt;
*3: Place the card in your hand face down in front of you and draw another card.&lt;br /&gt;
*4: Place 1 opponent&#039;s hidden card face up in front of you without triggering its effect.&lt;br /&gt;
*5: Take the first card from the Draw Deck and place it face down in front of you.&lt;br /&gt;
*6: Choose 2 of your cards and place 1 Bonus Token on each.&lt;br /&gt;
*7: Flip 1 of your Hidden cards and 1 opponent&#039;s hidden cards face up without triggering their effects.&lt;br /&gt;
*8: Place 1 Bonus Token on 1 of your cards and 1 Bonus token on an opponent&#039;s card.&lt;br /&gt;
*9: Take the top card of the Discard and place it face up in front of you without triggering its effect.&lt;br /&gt;
*10: Draw one card then discard one card.&lt;br /&gt;
*11: Place 1 Bonus Token on an opponent&#039;s card.&lt;br /&gt;
*12: Shuffle the top 3 cards of the Discard into the Draw Deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weasels&#039;&#039;&#039;&lt;br /&gt;
*1: Swap the card in your hand with that of an opponent.&lt;br /&gt;
*2: Return 1 Bonus Token from a card to the Reserve.&lt;br /&gt;
*3: Draw 1 card, you may look at it secretly, then place it face down in front of an opponent.&lt;br /&gt;
*4: Place 1 Bonus Token on a Hidden card.&lt;br /&gt;
*5: Flip 1 pf your card, Visible or Hidden, to its other side without triggering the effect.&lt;br /&gt;
*6: Take 1 Opponent&#039;s Visible card and place it face up in front of you without triggering the effect.&lt;br /&gt;
*7: Swap 1 Bonus Token on 1 of your cards with 1 from the Reserve.&lt;br /&gt;
*8: Swap 2 Bonus Tokens on 2 cards.&lt;br /&gt;
*9: Discard the top 3 cards from the Draw Deck.&lt;br /&gt;
*10: Return 1 Bonus Token on 1 of your card to the Reserve. &lt;br /&gt;
*11: Discard one of your Hidden cards.&lt;br /&gt;
*12: Give one Bonus Token from the Reserve or placed on a card to an opponent to place on 1 of their cards.&lt;/div&gt;</summary>
		<author><name>BoardMasterGamer</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpratjack&amp;diff=23306</id>
		<title>Gamehelpratjack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpratjack&amp;diff=23306"/>
		<updated>2024-11-23T04:21:11Z</updated>

		<summary type="html">&lt;p&gt;BoardMasterGamer: Added a reference for what cards are in each deck.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Play cards to manipulate your own and your opponents&#039; displays, but be careful not to exceed 25 in card and token values.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, draw a card, either from the deck, or the top card of the (face up) discard pile.&lt;br /&gt;
&lt;br /&gt;
Then either play a card or discard a card from your hand.&lt;br /&gt;
&lt;br /&gt;
If you play a card, it can either be played face up or face down.&lt;br /&gt;
&lt;br /&gt;
If you want to play a card face up, you have to be able to fully resolve it, otherwise it cannot be played this way.&lt;br /&gt;
&lt;br /&gt;
If you play a card face down, its effect is ignored and so is its value, but you can always check your face-down cards.&lt;br /&gt;
&lt;br /&gt;
If you discard a card from your hand instead of playing it, you can flip up a face-down card, activating its ability.&lt;br /&gt;
&lt;br /&gt;
If the total of your face-up cards (plus tokens on them) exceeds 25 at the end of your turn, you are eliminated.&lt;br /&gt;
&lt;br /&gt;
If you play an effect which causes another player to exceed 25 in faceup cards and tokens, you eliminate them and score 1VP.&lt;br /&gt;
&lt;br /&gt;
If you meet exactly 25, you end the round and score 1VP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
The round can end in a number of ways&lt;br /&gt;
&lt;br /&gt;
If a player has a value of 25 in their display, they gain 1VP&lt;br /&gt;
&lt;br /&gt;
If all but one player have been eliminated, the remaining player gains 1VP&lt;br /&gt;
&lt;br /&gt;
If the deck is depleted, the player with the highest value below 25 gains 1VP&lt;br /&gt;
&lt;br /&gt;
A new round commences with the player who most recently gained a VP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when a player gains their 3rd VP, they win!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cards in Each Deck===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Rats and Blue Rats&#039;&#039;&#039;&lt;br /&gt;
# Place 1 Bonus Token on 1 of your visible cards.&lt;br /&gt;
# Take the top card of the discard pile and place it face down in front of you.&lt;br /&gt;
# Play another full turn.&lt;br /&gt;
# Place 1 Bonus Token on an opponent&#039;s Hidden card.&lt;br /&gt;
# Secretly look at 1 opponent&#039;s Hidden card.&lt;br /&gt;
# Flip 1 of your Hidden cards face up and trigger its effects. &lt;br /&gt;
# Swap 1 of your other visible card with an opponent&#039;s Visible cards without triggering their effects.&lt;br /&gt;
# Place 1 Bonus Token on 1 of your cards.&lt;br /&gt;
# Take one Bonus Token placed on an opponent&#039;s card and place it on 1 of your cards.&lt;br /&gt;
# Flip 1 opponent&#039;s Visible face down. &lt;br /&gt;
# Discard the top 2 cards from the Draw Deck.&lt;br /&gt;
# Flip 1 opponent&#039;s Hidden card face up without triggering its effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raccoons&#039;&#039;&#039;&lt;br /&gt;
# Discard 1 opponent&#039;s visible card.&lt;br /&gt;
# Swap 1 of your Hidden cards with an opponent&#039;s Visible card without triggering its effect.&lt;br /&gt;
# Place the card in your hand face down in front of you and draw another card.&lt;br /&gt;
# Place 1 opponent&#039;s hidden card face up in front of you without triggering its effect.&lt;br /&gt;
# Take the first card from the Draw Deck and place it face down in front of you.&lt;br /&gt;
# Choose 2 of your cards and place 1 Bonus Token on each.&lt;br /&gt;
# Flip 1 of your Hidden cards and 1 opponent&#039;s hidden cards face up without triggering their effects.&lt;br /&gt;
# Place 1 Bonus Token on 1 of your cards and 1 Bonus token on an opponent&#039;s card.&lt;br /&gt;
# Take the top card of the Discard and place it face up in front of you without triggering its effect.&lt;br /&gt;
# Draw one card then discard one card.&lt;br /&gt;
# Place 1 Bonus Token on an opponent&#039;s card.&lt;br /&gt;
# Shuffle the top 3 cards of the Discard into the Draw Deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weasels&#039;&#039;&#039;&lt;br /&gt;
# Swap the card in your hand with that of an opponent.&lt;br /&gt;
# Return 1 Bonus Token from a card to the Reserve.&lt;br /&gt;
# Draw 1 card, you may look at it secretly, then place it face down in front of an opponent.&lt;br /&gt;
# Place 1 Bonus Token on a Hidden card.&lt;br /&gt;
# Flip 1 pf your card, Visible or Hidden, to its other side without triggering the effect.&lt;br /&gt;
# Take 1 Opponent&#039;s Visible card and place it face up in front of you without triggering the effect.&lt;br /&gt;
# Swap 1 Bonus Token on 1 of your cards with 1 from the Reserve.&lt;br /&gt;
# Swap 2 Bonus Tokens on 2 cards.&lt;br /&gt;
# Discard the top 3 cards from the Draw Deck.&lt;br /&gt;
# Return 1 Bonus Token on 1 of your card to the Reserve. &lt;br /&gt;
# Discard one of your Hidden cards.&lt;br /&gt;
# Give one Bonus Token from the Reserve or placed on a card to an opponent to place on 1 of their cards.&lt;/div&gt;</summary>
		<author><name>BoardMasterGamer</name></author>
	</entry>
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