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	<updated>2026-09-30T03:34:00Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=22222</id>
		<title>Gamehelpgrumblestone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=22222"/>
		<updated>2024-08-19T18:03:21Z</updated>

		<summary type="html">&lt;p&gt;Blue Fox Games: just a bit of grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== OVERVIEW ===&lt;br /&gt;
Grumble and smash your way to victory to be the last Golem standing!&lt;br /&gt;
&lt;br /&gt;
=== ON YOUR TURN ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Tumble&amp;lt;/big&amp;gt; ====&lt;br /&gt;
Roll two dice and assign them to your grid by number. One must be vertical (column) and the other horizontal (row).&lt;br /&gt;
&lt;br /&gt;
You may spend one heart to reroll a die. You may spend two hearts to move one die to an adjacent space (+1/-1).&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Rumble&amp;lt;/big&amp;gt; ====&lt;br /&gt;
Activate all the icons in the assigned column and row.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack&#039;&#039;&#039; (brown star) symbols deal damage to one rival (minus their active shields).&lt;br /&gt;
* &#039;&#039;&#039;Heart&#039;&#039;&#039; symbols heals you a health point.&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039; symbols block incoming attacks.&lt;br /&gt;
* &#039;&#039;&#039;Grumble&#039;&#039;&#039; symbols will allow you to upgrade your golem in the next phase...&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Grumble&amp;lt;/big&amp;gt; ====&lt;br /&gt;
Spend your grumbles to: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Polyominoes&#039;&#039;&#039; from the market and add these to your grid. They can cover printed symbols but NOT placed polyominoes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Perpetual&#039;&#039;&#039; tokens (shield or attack). These remain active at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banish Polyominoes&#039;&#039;&#039; (remove them from the game) to heal 1 heart per polyomino banished.&lt;br /&gt;
&lt;br /&gt;
=== GOLEM POWERS ===&lt;br /&gt;
All Golems start without a power.&lt;br /&gt;
&lt;br /&gt;
When you fill EITHER a row OR column, activate your &#039;&#039;&#039;power.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you fill BOTH a row AND column, activate your &#039;&#039;&#039;superpower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You must fill a row or column with polyominoes, there can&#039;t be any original board showing, even if there were icons on the original board in the row or column.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amber&#039;&#039;&#039; (red)&lt;br /&gt;
&lt;br /&gt;
Power: Any rival who attacks and damages you must lose 1 heart, bypassing active shields.&lt;br /&gt;
&lt;br /&gt;
Superpower: Any rival who attacks and damages you must lose 2 hearts, bypassing active shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Frostbite IV&#039;&#039;&#039; (blue)&lt;br /&gt;
&lt;br /&gt;
Power: FREEZE: Each turn, roll a light blue die. Rivals may not assign dice to the column or row of that number for this round.  &lt;br /&gt;
&lt;br /&gt;
Superpower: In addition to FREEZE, gain a heart each time a rival rolls the number shown on your light blue die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Crumbleclad&#039;&#039;&#039; (green)&lt;br /&gt;
&lt;br /&gt;
Power: You may spend 1 grumble to add an additional attack during your attack.&lt;br /&gt;
&lt;br /&gt;
Superpower: You may spend 2 grumbles to add 3 additional attacks during your attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Hurricules / Cyclonia&#039;&#039;&#039; (purple)&lt;br /&gt;
&lt;br /&gt;
Power: Once per turn, you may reroll a die without spending a heart. &lt;br /&gt;
&lt;br /&gt;
Superpower: Once per turn, you may move one die to an adjacent space (+1/-1) without spending two hearts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rockbottom&#039;&#039;&#039; (yellow)&lt;br /&gt;
&lt;br /&gt;
Power: CURE! Gain a heart at the beginning of each turn.&lt;br /&gt;
&lt;br /&gt;
Superpower: In addition to CURE! you may place both dice in a row or column (intsead of one of each).&lt;br /&gt;
&lt;br /&gt;
=== GAME END ===&lt;br /&gt;
The last Golem standing (still with any health) wins! &lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Win instantly by filling your entire grid with polyominoes (initial resources on grid must also be covered).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Complete rules here:&#039;&#039; https://boardgamegeek.com/filepage/266683/grumblestone-rulebook&lt;/div&gt;</summary>
		<author><name>Blue Fox Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=21521</id>
		<title>Gamehelpgrumblestone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=21521"/>
		<updated>2024-06-15T02:49:06Z</updated>

		<summary type="html">&lt;p&gt;Blue Fox Games: Added one or two updated rules and removed the errata since it is now fixed...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== OVERVIEW ===&lt;br /&gt;
Grumble and smash your way to victory to be the last Golem standing!&lt;br /&gt;
&lt;br /&gt;
=== ON YOUR TURN ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Tumble&amp;lt;/big&amp;gt; ====&lt;br /&gt;
Roll two dice and assign them to your grid by number. One must be vertical (column) and the other horizontal (row).&lt;br /&gt;
&lt;br /&gt;
You may spend one heart to reroll a die. You may spend two hearts to move one die to an adjacent space (+1/-1).&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Rumble&amp;lt;/big&amp;gt; ====&lt;br /&gt;
Activate all the icons in the assigned column and row.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack&#039;&#039;&#039; (brown star) symbols deal damage to one rival (minus their active shields).&lt;br /&gt;
* &#039;&#039;&#039;Heart&#039;&#039;&#039; symbols heals you a health point.&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039; symbols block incoming attacks.&lt;br /&gt;
* &#039;&#039;&#039;Grumble&#039;&#039;&#039; symbols will allow you to upgrade your golem in the next phase...&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Grumble&amp;lt;/big&amp;gt; ====&lt;br /&gt;
Spend your grumbles to: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Polyominoes&#039;&#039;&#039; from the market and add these to your grid. They can cover printed symbols but NOT placed polyominoes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Perpetual&#039;&#039;&#039; tokens (shield or attack). These remain active at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banish Polyominoes&#039;&#039;&#039; (remove them from the game) to heal 1 heart per polyomino banished.&lt;br /&gt;
&lt;br /&gt;
=== GOLEM POWERS ===&lt;br /&gt;
All Golems start without a power.&lt;br /&gt;
&lt;br /&gt;
When you fill EITHER a row OR column, activate your &#039;&#039;&#039;power.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you fill BOTH a row AND column, activate your &#039;&#039;&#039;superpower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You must fill a row or column with polyominoes, there can&#039;t be any original board showing, even if there were icons on the original board in the row or column.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amber&#039;&#039;&#039; (red)&lt;br /&gt;
&lt;br /&gt;
Power: Any rival who attacks and damages you must lose 1 heart, bypassing active shields.&lt;br /&gt;
&lt;br /&gt;
Superpower: Any rival who attacks and damages you must lose 2 hearts, bypassing active shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Frostbite IV&#039;&#039;&#039; (blue)&lt;br /&gt;
&lt;br /&gt;
Power: FREEZE: During the Tumble phase, roll a light blue die. Rivals may not assign dice to the column or row of that number for this round.  &lt;br /&gt;
&lt;br /&gt;
Superpower: In addition to FREEZE, gains a heart each time a rival rolls the number shown on your light blue die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Crumbleclad&#039;&#039;&#039; (green)&lt;br /&gt;
&lt;br /&gt;
Power: You may spend 1 grumble to add an additional attack during your attack.&lt;br /&gt;
&lt;br /&gt;
Superpower: You may spend 2 grumbles to add 3 additional attacks during your attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Hurricules / Cyclonia&#039;&#039;&#039; (purple)&lt;br /&gt;
&lt;br /&gt;
Power: Once per turn, you may reroll a die without spending a heart. &lt;br /&gt;
&lt;br /&gt;
Superpower: Once per turn, you may move one die to an adjacent space (+1/-1) without spending two hearts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rockbottom&#039;&#039;&#039; (yellow)&lt;br /&gt;
&lt;br /&gt;
Power: CURE! Gain a heart at the beginning of each turn.&lt;br /&gt;
&lt;br /&gt;
Superpower: In addition to CURE! you may place both dice in a row or column (intsead of one of each).&lt;br /&gt;
&lt;br /&gt;
=== GAME END ===&lt;br /&gt;
The last Golem standing (still with any health) wins! &lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Win instantly by filling your entire grid with polyominoes (initial resources on grid must also be covered).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Complete rules here:&#039;&#039; https://boardgamegeek.com/filepage/266683/grumblestone-rulebook&lt;/div&gt;</summary>
		<author><name>Blue Fox Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=21283</id>
		<title>Gamehelpgrumblestone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=21283"/>
		<updated>2024-05-24T13:42:25Z</updated>

		<summary type="html">&lt;p&gt;Blue Fox Games: Just color of rockbottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== OVERVIEW ===&lt;br /&gt;
Grumble and smash your way to victory to be the last Golem standing!&lt;br /&gt;
&lt;br /&gt;
=== ON YOUR TURN ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Tumble&amp;lt;/big&amp;gt; =====&lt;br /&gt;
Roll two dice and assign them to your grid by number. One must be vertical (column) and the other horizontal (row).&lt;br /&gt;
&lt;br /&gt;
You may spend one heart to reroll a die. You may spend two hearts to move one die to an adjacent space (+1/-1).&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Rumble&amp;lt;/big&amp;gt; =====&lt;br /&gt;
Activate all the icons in the assigned column and row.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack&#039;&#039;&#039; (brown star) symbols deal damage to one rival (minus their active shields).&lt;br /&gt;
* &#039;&#039;&#039;Heart&#039;&#039;&#039; symbols heals you a health point.&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039; symbols block incoming attacks.&lt;br /&gt;
* &#039;&#039;&#039;Grumble&#039;&#039;&#039; symbols will allow you to upgrade your golem in the next phase...&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Grumble&amp;lt;/big&amp;gt; =====&lt;br /&gt;
Spend your grumbles to: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Polyominoes&#039;&#039;&#039; from the market and add these to your grid. They can cover printed symbols but NOT placed polyominoes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Perpetual&#039;&#039;&#039; tokens (shield or attack). These remain active at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banish Polyominoes&#039;&#039;&#039; (remove them from the game) to heal 1 heart per polyomino banished.&lt;br /&gt;
&lt;br /&gt;
=== GOLEM POWERS ===&lt;br /&gt;
All Golems start without a power.&lt;br /&gt;
&lt;br /&gt;
When you fill EITHER a row OR column, activate your &#039;&#039;&#039;power.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you fill BOTH a row AND column, activate your &#039;&#039;&#039;superpower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You must fill a row or column with polyominoes, there can&#039;t be any original board showing, even if there were icons on the original board in the row or column.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amber&#039;&#039;&#039; (red)&lt;br /&gt;
&lt;br /&gt;
Power: Any rival who attacks and damages you must lose 1 heart, bypassing active shields.&lt;br /&gt;
&lt;br /&gt;
Superpower: Any rival who attacks and damages you must lose 2 hearts, bypassing active shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Frostbite IV&#039;&#039;&#039; (blue)&lt;br /&gt;
&lt;br /&gt;
Power: FREEZE: During the Tumble phase, roll a light blue die. Rivals may not assign dice to the column or row of that number for this round.  &lt;br /&gt;
&lt;br /&gt;
Superpower: In addition to FREEZE, gains a heart each time a rival rolls the number shown on your light blue die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Crumbleclad&#039;&#039;&#039; (green)&lt;br /&gt;
&lt;br /&gt;
Power: You may spend 1 grumble to add an additional attack during your attack.&lt;br /&gt;
&lt;br /&gt;
Superpower: You may spend 2 grumbles to add 3 additional attacks during your attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Hurricules / Cyclonia&#039;&#039;&#039; (purple)&lt;br /&gt;
&lt;br /&gt;
Power: Once per turn, you may reroll a die without spending a heart. &lt;br /&gt;
&lt;br /&gt;
Superpower: Once per turn, you may move one die to an adjacent space (+1/-1) without spending a heart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rockbottom&#039;&#039;&#039; (yellow)&lt;br /&gt;
&lt;br /&gt;
Power: CURE! Gain a heart at the beginning of each turn.&lt;br /&gt;
&lt;br /&gt;
Superpower: In addition to CURE! may place both dice in a row or column.&lt;br /&gt;
&lt;br /&gt;
=== GAME END ===&lt;br /&gt;
The last Golem standing (still with any health) wins!&lt;/div&gt;</summary>
		<author><name>Blue Fox Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_grumblestone&amp;diff=21282</id>
		<title>Tips grumblestone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_grumblestone&amp;diff=21282"/>
		<updated>2024-05-24T13:38:01Z</updated>

		<summary type="html">&lt;p&gt;Blue Fox Games: Headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Grumbling makes you stronger! ===&lt;br /&gt;
Buy polyominoes with lots of grumbles first, so you can buy more polyominoes or perpetuals early in the game. &lt;br /&gt;
&lt;br /&gt;
Sometimes spending 2 hearts to move your die to an adjacent spot with more grumbles is wise on the first turn or two.&lt;br /&gt;
&lt;br /&gt;
Remember, you can always spend grumbles to gain hearts by banishing polyominoes (especially once your grid is mostly full).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Polyominominooooo! ===&lt;br /&gt;
Place lots of attacks in the same row or column. Having them all spread out won’t do much damage once rivals have shields…&lt;br /&gt;
&lt;br /&gt;
If you make Row 4 really strong, then don’t try to make column 4 as strong. It will give you the most options with your dice roll if your strongest rows are different numbers than your strongest columns.&lt;br /&gt;
&lt;br /&gt;
Place polyominoes to fill a row and column early in the game to unlock your power and superpower. Each golem has abilities that are more or less powerful depending on player count, so take that into consideration.&lt;br /&gt;
&lt;br /&gt;
=== How will you Wield? ===&lt;br /&gt;
Always glance at the rivals active and perpetual shields before deciding who to attack. Should you attack the rival who is the weakest (least shields) or the one that is the biggest threat to you (optimized grid or most health).&lt;/div&gt;</summary>
		<author><name>Blue Fox Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_grumblestone&amp;diff=21280</id>
		<title>Tips grumblestone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_grumblestone&amp;diff=21280"/>
		<updated>2024-05-24T12:59:34Z</updated>

		<summary type="html">&lt;p&gt;Blue Fox Games: Just some starting strategies for people to jump in to Grumblestone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grumbling makes you stronger!&lt;br /&gt;
&lt;br /&gt;
Buy polyominoes with lots of grumbles first, so you can buy more polyominoes or perpetuals early in the game. &lt;br /&gt;
&lt;br /&gt;
Sometimes spending 2 hearts to move your die to an adjacent spot with more grumbles is wise on the first turn or two.&lt;br /&gt;
&lt;br /&gt;
Remember, you can always spend grumbles to gain hearts by banishing polyominoes (especially once your grid is mostly full).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Polyominominooooo!&lt;br /&gt;
&lt;br /&gt;
Place lots of attacks in the same row or column. Having them all spread out won’t do much damage once rivals have shields…&lt;br /&gt;
&lt;br /&gt;
If you make Row 4 really strong, then don’t try to make column 4 as strong. It will give you the most options with your dice roll if your strongest rows are different numbers than your strongest columns.&lt;br /&gt;
&lt;br /&gt;
Place polyominoes to fill a row and column early in the game to unlock your power and superpower. Each golem has abilities that are more or less powerful depending on player count, so take that into consideration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How will you Wield?&lt;br /&gt;
&lt;br /&gt;
Always glance at the rivals active and perpetual shields before deciding who to attack. Should you attack the rival who is the weakest (least shields) or the one that is the biggest threat to you (optimized grid or most health).&lt;/div&gt;</summary>
		<author><name>Blue Fox Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=19597</id>
		<title>Gamehelpgrumblestone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=19597"/>
		<updated>2024-01-18T04:39:54Z</updated>

		<summary type="html">&lt;p&gt;Blue Fox Games: Just formatting and a bit of wording in the golem powers...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== OVERVIEW ===&lt;br /&gt;
Grumble and smash your way to victory to be the last Golem standing!&lt;br /&gt;
&lt;br /&gt;
=== ON YOUR TURN ===&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Tumble&amp;lt;/big&amp;gt; =====&lt;br /&gt;
Roll two dice and assign them to your grid by number. One must be vertical (column) and the other horizontal (row).&lt;br /&gt;
&lt;br /&gt;
You may spend one heart to reroll a die. You may spend two hearts to move one die to an adjacent space (+1/-1).&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Rumble&amp;lt;/big&amp;gt; =====&lt;br /&gt;
Activate all the icons in the assigned column and row.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack&#039;&#039;&#039; (brown star) symbols deal damage to one rival (minus their active shields).&lt;br /&gt;
* &#039;&#039;&#039;Heart&#039;&#039;&#039; symbols heals you a health point.&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039; symbols block incoming attacks.&lt;br /&gt;
* &#039;&#039;&#039;Grumble&#039;&#039;&#039; symbols will allow you to upgrade your golem in the next phase...&lt;br /&gt;
&lt;br /&gt;
===== &amp;lt;big&amp;gt;Grumble&amp;lt;/big&amp;gt; =====&lt;br /&gt;
Spend your grumbles to: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Polyominoes&#039;&#039;&#039; from the market and add these to your grid. They can cover printed symbols but NOT placed polyominoes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purchase Perpetual&#039;&#039;&#039; tokens (shield or attack). These remain active at all times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banish Polyominoes&#039;&#039;&#039; (remove them from the game) to heal 1 heart per polyomino banished.&lt;br /&gt;
&lt;br /&gt;
=== GOLEM POWERS ===&lt;br /&gt;
All Golems start without a power.&lt;br /&gt;
&lt;br /&gt;
When you fill EITHER a row OR column, activate your &#039;&#039;&#039;power.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you fill BOTH a row AND column, activate your &#039;&#039;&#039;superpower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amber&#039;&#039;&#039; (red)&lt;br /&gt;
&lt;br /&gt;
Power: Any rival who attacks and damages you must lose 1 heart, bypassing active shields.&lt;br /&gt;
&lt;br /&gt;
Superpower: Any rival who attacks and damages you must lose 2 hearts, bypassing active shields.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sir Frostbite IV&#039;&#039;&#039; (blue)&lt;br /&gt;
&lt;br /&gt;
Power: FREEZE: During the Tumble phase, roll a light blue die. Rivals may not assign dice to the column or row of that number for this round.  &lt;br /&gt;
&lt;br /&gt;
Superower: In addition to FREEZE, gains a heart each time a rival rolls the number shown on your light blue die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Crumbleclad&#039;&#039;&#039; (green)&lt;br /&gt;
&lt;br /&gt;
Power: You may spend 1 grumble to add an additional attack during your attack.&lt;br /&gt;
&lt;br /&gt;
Superpower: You may spend 2 grumbles to add 3 additional attacks during your attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Hurricules&#039;&#039;&#039; (purple)&lt;br /&gt;
&lt;br /&gt;
Power: Once per turn, you may reroll a die without spending a heart. &lt;br /&gt;
&lt;br /&gt;
Superpower: Once per turn, you may move one die to an adjacent space (+1/-1) without spending a heart.&lt;br /&gt;
&lt;br /&gt;
=== GAME END ===&lt;br /&gt;
The last Golem standing (still with any health) wins!&lt;/div&gt;</summary>
		<author><name>Blue Fox Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=19596</id>
		<title>Gamehelpgrumblestone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgrumblestone&amp;diff=19596"/>
		<updated>2024-01-18T02:25:07Z</updated>

		<summary type="html">&lt;p&gt;Blue Fox Games: I added details and clarified some things. I plan to add some more later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Grumble and smash your way to victory to be the last Golem standing!&lt;br /&gt;
&lt;br /&gt;
== On Your Turn ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Tumble&amp;lt;/big&amp;gt; ====&lt;br /&gt;
Roll two dice and assign them to your grid by number. One must be vertical and the other horizontal.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Rumble&amp;lt;/big&amp;gt; ====&lt;br /&gt;
Activate all the icons in that column and row.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attack&#039;&#039;&#039; (brown star) symbols deal damage to one rival (minus their active shields).&lt;br /&gt;
* &#039;&#039;&#039;Heart&#039;&#039;&#039; symbols heals you a health point.&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039; symbols block incoming attacks.&lt;br /&gt;
* &#039;&#039;&#039;Grumble&#039;&#039;&#039; symbols will allow you to upgrade your golem in the next phase...&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Grumble&amp;lt;/big&amp;gt; ====&lt;br /&gt;
Spend your grumbles to &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Purchase new polyominoes from the market and add these to your grid. They can cover printed symbols but NOT placed polyominoes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banish:&#039;&#039;&#039; Banish polyominoes (remove them from the game) to heal 1 heart each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perpetuals:&#039;&#039;&#039; Purchase perpetual tokens which don&#039;t go on your grid but remain active at all times&lt;br /&gt;
&lt;br /&gt;
== Golem Powers ==&lt;br /&gt;
All Golems start without a power.&lt;br /&gt;
&lt;br /&gt;
Once EITHER a row OR column is filled, activate your &#039;&#039;&#039;power.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once BOTH a row AND column is filled, activate your &#039;&#039;&#039;superpower&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Amber&#039;&#039;&#039; - Anyone who attacks them must lose 1 heart, then anyone who attacks them must lose 2 hearts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue Sir Frostbite IV&#039;&#039;&#039; - Roll a special die which stops others using that number that round, then the same but gains a heart if that number is rolled by others&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Crumbleclad&#039;&#039;&#039; - Spend 1 heart for an additional damage in attacks, then additionally use dice as both horizontal or vertical rather than one of each&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple Hurricules&#039;&#039;&#039; - Reroll a die if desired, then may change one die result up or down by one unit&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The last Golem standing (still with any health) wins!&lt;/div&gt;</summary>
		<author><name>Blue Fox Games</name></author>
	</entry>
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