<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bentmeeple</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bentmeeple"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Bentmeeple"/>
	<updated>2026-09-16T14:44:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaiaproject&amp;diff=10017</id>
		<title>Gamehelpgaiaproject</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaiaproject&amp;diff=10017"/>
		<updated>2021-11-01T17:38:53Z</updated>

		<summary type="html">&lt;p&gt;Bentmeeple: /* Ivits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Factions ==&lt;br /&gt;
=== Terrans === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Terra&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; During the Gaia phase, move the power tokens in your&lt;br /&gt;
Gaia area to area II of your power cycle instead of to area I.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; During the Gaia phase, when you move&lt;br /&gt;
power tokens from your Gaia area to area II of your power cycle,&lt;br /&gt;
you may gain resources as if you were spending that much power&lt;br /&gt;
to take free actions.&lt;br /&gt;
&lt;br /&gt;
=== Lantids === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Terra&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; When you take the “Build a Mine” action, you may&lt;br /&gt;
build a mine on a planet colonized by an opponent (including the&lt;br /&gt;
Lost Planet). Place your mine next to the opponent’s structure.&lt;br /&gt;
You do not have to pay for terraforming, but you must still pay&lt;br /&gt;
the mine’s cost. This mine counts as a normal mine in all ways&lt;br /&gt;
except the following: this mine cannot be upgraded, and it does&lt;br /&gt;
not count for any effects that relate to how many planet types or&lt;br /&gt;
Gaia planets you have colonized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; Each time you build a mine on a planet&lt;br /&gt;
colonized by an opponent, gain two knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Xenos === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Desert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; You place a third starting mine after all other starting&lt;br /&gt;
mines have been placed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; You can form federations with a total&lt;br /&gt;
power value of six instead of seven. You gain one Q.I.C. as&lt;br /&gt;
income instead of one power token.&lt;br /&gt;
&lt;br /&gt;
=== Gleens ===  &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Desert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; If you would ever gain Q.I.C., gain that much ore&lt;br /&gt;
instead; once you have upgraded to the indicated academy, this&lt;br /&gt;
effect no longer applies. To make a Gaia Planet habitable, pay&lt;br /&gt;
one ore instead of one Q.I.C. Each time you build a mine on a&lt;br /&gt;
Gaia Planet, gain two additional VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; When you upgrade&lt;br /&gt;
to the planetary institute, immediately gain&lt;br /&gt;
the Gleens’ federation token (gaining the&lt;br /&gt;
resources shown as normal). Gaining this&lt;br /&gt;
tile counts as forming a federation. The&lt;br /&gt;
planetary institute itself can still be part of&lt;br /&gt;
a federation on the board.&lt;br /&gt;
&lt;br /&gt;
=== Taklons=== &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Swamp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; The Brainstone counts as one power token&lt;br /&gt;
(when starting a Gaia Project, building satellites, etc.),&lt;br /&gt;
but you can spend it as if it were three power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; Each time you would charge power from&lt;br /&gt;
“Passive Action: Charge Power,” you gain one power token. You&lt;br /&gt;
can choose to gain the power before or after charging.&lt;br /&gt;
&lt;br /&gt;
=== Ambas=== &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Swamp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; - NA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; Once per round, as an action, you can&lt;br /&gt;
swap your planetary institute with one of your mines on the&lt;br /&gt;
game board (this can help you form a new federation). This has&lt;br /&gt;
no impact on existing federations, even if their power value&lt;br /&gt;
becomes less than seven. The swap does not count as a build or&lt;br /&gt;
upgrade action; no VP or power can be gained from it.&lt;br /&gt;
&lt;br /&gt;
=== Hadsch Hallas === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Oxide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; You can spend credits instead of power to&lt;br /&gt;
take free actions that allow you to gain resources.&lt;br /&gt;
Example: You can spend 3 credits to take the free action that&lt;br /&gt;
allows you to gain one ore.&lt;br /&gt;
&lt;br /&gt;
=== Ivits === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Oxide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039;  During setup, do not place mines. Instead, after all other&lt;br /&gt;
players have placed mines (including the Xenos’ third mine),&lt;br /&gt;
place your planetary institute on any red planet. You can only have one federation, but each time the power value of your federation becomes a multiple of 7, you may take the &amp;quot;Form A Federation&amp;quot; action again. You must discard Q.I.C. instead of power tokens to make satellites.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; As a special action, place a space station&lt;br /&gt;
on an accessible space that does not contain a planet or another&lt;br /&gt;
space station. The accessibility of a space follows the same rules&lt;br /&gt;
as the “Build a Mine” action.&lt;br /&gt;
&lt;br /&gt;
=== Geodens === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Volcanic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; NA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; The first time you build a mine on each&lt;br /&gt;
planet type, gain 3 knowledge. (You do not gain knowledge for&lt;br /&gt;
planet types you colonized before upgrading to your planetary&lt;br /&gt;
institute.)&lt;br /&gt;
&lt;br /&gt;
===Bal T’aks===&lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Volcanic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; You cannot advance in the “Navigation” research area,&lt;br /&gt;
even if you take the tech tile below the “Navigation” research area.&lt;br /&gt;
If you do take that tech tile, no advancement occurs.&lt;br /&gt;
As a free action, you can move a Gaiaformer from a Gaiaformer&lt;br /&gt;
space on your faction board to your Gaia area to gain one Q.I.C.&lt;br /&gt;
Gaiaformers in your Gaia area are not available until the next Gaia&lt;br /&gt;
phase. In the next Gaia phase, move any Gaiaformer in your Gaia&lt;br /&gt;
area back to its Gaiaformer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; You can now advance in the “Navigation”&lt;br /&gt;
research area.&lt;br /&gt;
&lt;br /&gt;
=== Firaks=== &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Titanium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; NA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; As an action, you can “downgrade” a&lt;br /&gt;
research lab into a trading station and immediately advance one&lt;br /&gt;
level in a research area of your choice. Advancing in a research&lt;br /&gt;
area is explained on page 15. This counts as an “Upgrade to a&lt;br /&gt;
Trading Station” action. You can later upgrade the trading station&lt;br /&gt;
back into a research lab using the normal rules (including gaining&lt;br /&gt;
a new tech tile).&lt;br /&gt;
&lt;br /&gt;
=== Bescods===  &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Titanium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; The positions of your planetary institute and academies&lt;br /&gt;
are swapped on your faction board, as is the income you gain&lt;br /&gt;
for trading stations and research labs. As with the other factions,&lt;br /&gt;
upgrading to an academy or a research lab allows you to gain a&lt;br /&gt;
tech tile.&lt;br /&gt;
Once per round, as an action, you can advance your lowest-level&lt;br /&gt;
token in a research area (without paying knowledge). If multiple&lt;br /&gt;
of your tokens are tied for the lowest level, choose which of&lt;br /&gt;
the tied tokens to advance. To advance to level 5 this way, you&lt;br /&gt;
must still flip a federation token as normal. Remember, only one&lt;br /&gt;
player can reach level 5 of each research area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; The power value of your structures on gray&lt;br /&gt;
planets (your home type) is increased by one (in addition to any&lt;br /&gt;
other effects that increase their power value).&lt;br /&gt;
&lt;br /&gt;
=== Nevlas ===  &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Ice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; As a free action, you can move one power token from&lt;br /&gt;
area III of your power cycle to your Gaia area to gain one&lt;br /&gt;
knowledge (these power tokens follow the normal Gaia phase&lt;br /&gt;
rules). This does not count as spending power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; You can spend power tokens in area III of&lt;br /&gt;
your power cycle as if they were each two power. Otherwise,&lt;br /&gt;
they count as one power token (when starting a Gaia Project,&lt;br /&gt;
building satellites, etc.). When paying for a power action with an&lt;br /&gt;
odd power cost (1, 3, 5, etc.), the unspent power is lost.&lt;br /&gt;
&lt;br /&gt;
=== Itars === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Ice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; Each time you discard a power token from area II of&lt;br /&gt;
your power cycle to move another power token to area III, place&lt;br /&gt;
the discarded power token in your Gaia area instead of returning&lt;br /&gt;
it to the supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; During the Gaia phase, you can discard&lt;br /&gt;
4 power tokens from your Gaia area to immediately gain a tech&lt;br /&gt;
tile (standard or advanced).&lt;/div&gt;</summary>
		<author><name>Bentmeeple</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaiaproject&amp;diff=10016</id>
		<title>Gamehelpgaiaproject</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgaiaproject&amp;diff=10016"/>
		<updated>2021-11-01T17:38:12Z</updated>

		<summary type="html">&lt;p&gt;Bentmeeple: /* Ivits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Factions ==&lt;br /&gt;
=== Terrans === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Terra&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; During the Gaia phase, move the power tokens in your&lt;br /&gt;
Gaia area to area II of your power cycle instead of to area I.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; During the Gaia phase, when you move&lt;br /&gt;
power tokens from your Gaia area to area II of your power cycle,&lt;br /&gt;
you may gain resources as if you were spending that much power&lt;br /&gt;
to take free actions.&lt;br /&gt;
&lt;br /&gt;
=== Lantids === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Terra&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; When you take the “Build a Mine” action, you may&lt;br /&gt;
build a mine on a planet colonized by an opponent (including the&lt;br /&gt;
Lost Planet). Place your mine next to the opponent’s structure.&lt;br /&gt;
You do not have to pay for terraforming, but you must still pay&lt;br /&gt;
the mine’s cost. This mine counts as a normal mine in all ways&lt;br /&gt;
except the following: this mine cannot be upgraded, and it does&lt;br /&gt;
not count for any effects that relate to how many planet types or&lt;br /&gt;
Gaia planets you have colonized.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; Each time you build a mine on a planet&lt;br /&gt;
colonized by an opponent, gain two knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Xenos === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Desert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; You place a third starting mine after all other starting&lt;br /&gt;
mines have been placed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; You can form federations with a total&lt;br /&gt;
power value of six instead of seven. You gain one Q.I.C. as&lt;br /&gt;
income instead of one power token.&lt;br /&gt;
&lt;br /&gt;
=== Gleens ===  &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Desert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; If you would ever gain Q.I.C., gain that much ore&lt;br /&gt;
instead; once you have upgraded to the indicated academy, this&lt;br /&gt;
effect no longer applies. To make a Gaia Planet habitable, pay&lt;br /&gt;
one ore instead of one Q.I.C. Each time you build a mine on a&lt;br /&gt;
Gaia Planet, gain two additional VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; When you upgrade&lt;br /&gt;
to the planetary institute, immediately gain&lt;br /&gt;
the Gleens’ federation token (gaining the&lt;br /&gt;
resources shown as normal). Gaining this&lt;br /&gt;
tile counts as forming a federation. The&lt;br /&gt;
planetary institute itself can still be part of&lt;br /&gt;
a federation on the board.&lt;br /&gt;
&lt;br /&gt;
=== Taklons=== &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Swamp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; The Brainstone counts as one power token&lt;br /&gt;
(when starting a Gaia Project, building satellites, etc.),&lt;br /&gt;
but you can spend it as if it were three power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; Each time you would charge power from&lt;br /&gt;
“Passive Action: Charge Power,” you gain one power token. You&lt;br /&gt;
can choose to gain the power before or after charging.&lt;br /&gt;
&lt;br /&gt;
=== Ambas=== &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Swamp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; - NA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; Once per round, as an action, you can&lt;br /&gt;
swap your planetary institute with one of your mines on the&lt;br /&gt;
game board (this can help you form a new federation). This has&lt;br /&gt;
no impact on existing federations, even if their power value&lt;br /&gt;
becomes less than seven. The swap does not count as a build or&lt;br /&gt;
upgrade action; no VP or power can be gained from it.&lt;br /&gt;
&lt;br /&gt;
=== Hadsch Hallas === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Oxide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; You can spend credits instead of power to&lt;br /&gt;
take free actions that allow you to gain resources.&lt;br /&gt;
Example: You can spend 3 credits to take the free action that&lt;br /&gt;
allows you to gain one ore.&lt;br /&gt;
&lt;br /&gt;
=== Ivits === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Oxide&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039;  During setup, do not place mines. Instead, after all other&lt;br /&gt;
players have placed mines (including the Xenos’ third mine),&lt;br /&gt;
place your planetary institute on any red planet. You can only have one federation, but each time the power value of your federation becomes a multiple of 7, you may take the &amp;quot;Form A Federation&amp;quot; action again. You must discard QIC instead of power tokens to make satellites.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; As a special action, place a space station&lt;br /&gt;
on an accessible space that does not contain a planet or another&lt;br /&gt;
space station. The accessibility of a space follows the same rules&lt;br /&gt;
as the “Build a Mine” action.&lt;br /&gt;
&lt;br /&gt;
=== Geodens === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Volcanic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; NA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; The first time you build a mine on each&lt;br /&gt;
planet type, gain 3 knowledge. (You do not gain knowledge for&lt;br /&gt;
planet types you colonized before upgrading to your planetary&lt;br /&gt;
institute.)&lt;br /&gt;
&lt;br /&gt;
===Bal T’aks===&lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Volcanic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; You cannot advance in the “Navigation” research area,&lt;br /&gt;
even if you take the tech tile below the “Navigation” research area.&lt;br /&gt;
If you do take that tech tile, no advancement occurs.&lt;br /&gt;
As a free action, you can move a Gaiaformer from a Gaiaformer&lt;br /&gt;
space on your faction board to your Gaia area to gain one Q.I.C.&lt;br /&gt;
Gaiaformers in your Gaia area are not available until the next Gaia&lt;br /&gt;
phase. In the next Gaia phase, move any Gaiaformer in your Gaia&lt;br /&gt;
area back to its Gaiaformer space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; You can now advance in the “Navigation”&lt;br /&gt;
research area.&lt;br /&gt;
&lt;br /&gt;
=== Firaks=== &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Titanium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; NA&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; As an action, you can “downgrade” a&lt;br /&gt;
research lab into a trading station and immediately advance one&lt;br /&gt;
level in a research area of your choice. Advancing in a research&lt;br /&gt;
area is explained on page 15. This counts as an “Upgrade to a&lt;br /&gt;
Trading Station” action. You can later upgrade the trading station&lt;br /&gt;
back into a research lab using the normal rules (including gaining&lt;br /&gt;
a new tech tile).&lt;br /&gt;
&lt;br /&gt;
=== Bescods===  &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Titanium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; The positions of your planetary institute and academies&lt;br /&gt;
are swapped on your faction board, as is the income you gain&lt;br /&gt;
for trading stations and research labs. As with the other factions,&lt;br /&gt;
upgrading to an academy or a research lab allows you to gain a&lt;br /&gt;
tech tile.&lt;br /&gt;
Once per round, as an action, you can advance your lowest-level&lt;br /&gt;
token in a research area (without paying knowledge). If multiple&lt;br /&gt;
of your tokens are tied for the lowest level, choose which of&lt;br /&gt;
the tied tokens to advance. To advance to level 5 this way, you&lt;br /&gt;
must still flip a federation token as normal. Remember, only one&lt;br /&gt;
player can reach level 5 of each research area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; The power value of your structures on gray&lt;br /&gt;
planets (your home type) is increased by one (in addition to any&lt;br /&gt;
other effects that increase their power value).&lt;br /&gt;
&lt;br /&gt;
=== Nevlas ===  &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Ice &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; As a free action, you can move one power token from&lt;br /&gt;
area III of your power cycle to your Gaia area to gain one&lt;br /&gt;
knowledge (these power tokens follow the normal Gaia phase&lt;br /&gt;
rules). This does not count as spending power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; You can spend power tokens in area III of&lt;br /&gt;
your power cycle as if they were each two power. Otherwise,&lt;br /&gt;
they count as one power token (when starting a Gaia Project,&lt;br /&gt;
building satellites, etc.). When paying for a power action with an&lt;br /&gt;
odd power cost (1, 3, 5, etc.), the unspent power is lost.&lt;br /&gt;
&lt;br /&gt;
=== Itars === &lt;br /&gt;
&#039;&#039;&#039;Planet Type:&#039;&#039;&#039; Ice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability:&#039;&#039;&#039; Each time you discard a power token from area II of&lt;br /&gt;
your power cycle to move another power token to area III, place&lt;br /&gt;
the discarded power token in your Gaia area instead of returning&lt;br /&gt;
it to the supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Institute:&#039;&#039;&#039; During the Gaia phase, you can discard&lt;br /&gt;
4 power tokens from your Gaia area to immediately gain a tech&lt;br /&gt;
tile (standard or advanced).&lt;/div&gt;</summary>
		<author><name>Bentmeeple</name></author>
	</entry>
</feed>