<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Baraldis</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Baraldis"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Baraldis"/>
	<updated>2026-10-13T13:04:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgosux&amp;diff=26875</id>
		<title>Gamehelpgosux</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgosux&amp;diff=26875"/>
		<updated>2025-10-19T12:59:52Z</updated>

		<summary type="html">&lt;p&gt;Baraldis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Win the most great battles at the end of 3 rounds or immediately win early under certain conditions&lt;br /&gt;
&lt;br /&gt;
===Clan Selection===&lt;br /&gt;
&lt;br /&gt;
To begin, players will choose their 3 clans as such:&lt;br /&gt;
&lt;br /&gt;
Player 1 picks 1 clan&lt;br /&gt;
&lt;br /&gt;
Player 2 picks 2 clans&lt;br /&gt;
&lt;br /&gt;
Player 1 picks 2 clans&lt;br /&gt;
&lt;br /&gt;
Player 2 picks 1 clan&lt;br /&gt;
&lt;br /&gt;
The two clans not picked will be flipped and their ongoing abilities will affect both players&lt;br /&gt;
&lt;br /&gt;
After which the players shuffle their 3 clans together and draw 7 cards&lt;br /&gt;
&lt;br /&gt;
If a player has less than 2 Troops in their starting hand, they may shuffle their whole hand back into their deck and draw 7, this can be repeated as many times as a player wishes so long as each time they have less than 2 Troops&lt;br /&gt;
&lt;br /&gt;
Each clan has 8 Troops (level 1), 5 Heroes (level 2), 2 Immortals (level 3) for a total of 24 Troops, 15 Heroes, 6 Immortals per player&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Players take turns until one player passes, at which point the remaining player can take up to 3 more turns&lt;br /&gt;
&lt;br /&gt;
On a turn, a player can take one of the following actions:&lt;br /&gt;
&lt;br /&gt;
Play a Card&lt;br /&gt;
&lt;br /&gt;
Make a Shift&lt;br /&gt;
&lt;br /&gt;
Spend Activation Tokens&lt;br /&gt;
&lt;br /&gt;
Pass&lt;br /&gt;
&lt;br /&gt;
At the end of each turn, a player cannot hold more than 7 cards in hand&lt;br /&gt;
&lt;br /&gt;
===Play a Card===&lt;br /&gt;
&lt;br /&gt;
Your play area is split into 3 rows of 5 spaces each &lt;br /&gt;
&lt;br /&gt;
Each row represents a type, Troop/Hero/Immortal from bottom to top&lt;br /&gt;
&lt;br /&gt;
Each card must be &amp;quot;supported&amp;quot; by having one below it, e.g. you cannot play a Hero if the Troop space below it is empty&lt;br /&gt;
&lt;br /&gt;
From this, the first card you will ever play is a Troop and this first one only is free&lt;br /&gt;
&lt;br /&gt;
Going forward, to play another Troop, if it matches the same clan as another Troop already in play, it is free to play. If it does NOT match a clan with another Troop in play, discard 2 other cards from your hand to play it (note that discards are public knowledge)&lt;br /&gt;
&lt;br /&gt;
If you find yourself in a situation with no Troops or all face down Troops, the next Troop you play is free.&lt;br /&gt;
&lt;br /&gt;
To play a Hero, you must have a minimum of one Troop from the matching clan.&lt;br /&gt;
&lt;br /&gt;
To play an Immortal, you must have a minimum of one Troop AND one Hero from the matching clan&lt;br /&gt;
&lt;br /&gt;
It may seem wrongly obvious that if you have a Hero of the clan you can play the Immortal, but you may have played the Hero when the corresponding Troop was face up, however now a new game state has the Troop face down so now you only have the Hero in the matching clan and can NOT play the Immortal until you also have a matching face up Troop.&lt;br /&gt;
&lt;br /&gt;
Once you have played a card that adheres to the above rules, apply its effect if any&lt;br /&gt;
&lt;br /&gt;
===Make a Shift===&lt;br /&gt;
&lt;br /&gt;
The number on the left of the card is its Shift Cost&lt;br /&gt;
&lt;br /&gt;
Discard cards from your hand equal to the played card&#039;s shift cost minus Activation Tokens on it to swap it out for another card from the same row&lt;br /&gt;
&lt;br /&gt;
The new card does NOT have to be valid per the Play A Card rules, i.e. you do not have to have cards of the same Clan to Shift&lt;br /&gt;
&lt;br /&gt;
The only restriction is that you cannot Shift a card with a card of the identical name&lt;br /&gt;
&lt;br /&gt;
Resolve the new card&#039;s effect, if any&lt;br /&gt;
&lt;br /&gt;
===Spend Activation Tokens===&lt;br /&gt;
&lt;br /&gt;
You can spend activation tokens to perform ONE of the following effects:&lt;br /&gt;
&lt;br /&gt;
Spend one token to draw one card&lt;br /&gt;
&lt;br /&gt;
Spend two tokens to draw three cards&lt;br /&gt;
&lt;br /&gt;
Place a token on a card with space for it to trigger its effect&lt;br /&gt;
&lt;br /&gt;
As a reminder, at the end of each turn, you may not have more than 7 cards in hand&lt;br /&gt;
&lt;br /&gt;
===Pass===&lt;br /&gt;
&lt;br /&gt;
If you still hold Activation tokens, you may NOT take the Pass action&lt;br /&gt;
&lt;br /&gt;
If you have no Activation tokens, and decide to Pass, your opponent gets 3 more turns until end of round&lt;br /&gt;
&lt;br /&gt;
===The Great Battle===&lt;br /&gt;
&lt;br /&gt;
Once one player has passed and the other has finished their third extra turn, The Great Battle commences&lt;br /&gt;
&lt;br /&gt;
Each player adds up the military value of their cards (number on the right)&lt;br /&gt;
&lt;br /&gt;
Each player enacts any keywords like Veteran effects&lt;br /&gt;
&lt;br /&gt;
Whoever has the highest military value takes a Supremacy token&lt;br /&gt;
&lt;br /&gt;
If tied, whoever holds the Wonder Token takes it, otherwise both take a Supremacy token each&lt;br /&gt;
&lt;br /&gt;
If this is a player&#039;s second Supremacy token, they win!&lt;br /&gt;
&lt;br /&gt;
Otherwise, continue to Song for the Dead&lt;br /&gt;
&lt;br /&gt;
===Song for the Dead===&lt;br /&gt;
&lt;br /&gt;
Release any captured cards and do not trigger their effects&lt;br /&gt;
&lt;br /&gt;
Starting with the player who won the Great Battle, each player sacrifices half their cards in play, rounded up&lt;br /&gt;
&lt;br /&gt;
Each player draws to a hand of 7&lt;br /&gt;
&lt;br /&gt;
Each player takes back 2 activation tokens + any gained through special effects&lt;br /&gt;
&lt;br /&gt;
Return the Wonder Token to the supply&lt;br /&gt;
&lt;br /&gt;
Whoever lost the Great Battle is the new first player&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
If you hold 2 Supremacy tokens, immediately win&lt;br /&gt;
&lt;br /&gt;
If you hold 5 Activation tokens, immediately win&lt;br /&gt;
&lt;br /&gt;
If you have 15 face up cards, immediately win&lt;br /&gt;
&lt;br /&gt;
If you&#039;re playing Goan Sul or Justice, they provide another win condition.&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: goldenrod&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Bounty&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:When a player captures or destroys an opposing card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: goldenrod&amp;quot;&amp;gt;Bounty&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, they may draw a card.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Byun Hyung Ja&amp;lt;/u&amp;gt;&lt;br /&gt;
:There is 1 Byun Hyung Ja card in each clan, allowing you to unlock an Activation token and therefore helping you closer to the corresponding victory condition.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Capture&amp;lt;/u&amp;gt;&lt;br /&gt;
:Choose any card and turn it over so that it faces down. A captured card loses its military value and its effect, and does not belong to any clan.&lt;br /&gt;
:¤ A captured card may be destroyed later if it is OPEN.&lt;br /&gt;
:¤ You may not make a shift on a captured card.&lt;br /&gt;
:¤ A player may play a card above a captured card.&lt;br /&gt;
: Any Activation tokens resting on a card when it is captured are returned to their controller’s spent tokens area. &lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Discard pile&amp;lt;/u&amp;gt;&lt;br /&gt;
:Cards in discard piles are always placed face up. Any player may look through any discard pile at any time.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Destroy&amp;lt;/u&amp;gt;&lt;br /&gt;
:Choose any OPEN card and place it in their controller’s discard pile.&lt;br /&gt;
: Any Activation tokens resting on a card when it is destroyed are returned to their owner’s spent tokens area.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Draw&amp;lt;/u&amp;gt;&lt;br /&gt;
:Place the top card of your deck into your hand. If you need to draw and there are no cards in your deck, shuffle your discard pile to form a new deck, then draw.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Echo&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:When a player plays a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, they may resolve its effect one additional time. They may choose another target for the second resolution if they wish to. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039; is not triggered when you place an Activation token on a card with this keyword.&lt;br /&gt;
&lt;br /&gt;
; &amp;lt;u&amp;gt;Effect&amp;lt;/u&amp;gt;&lt;br /&gt;
:When a card enters play, you must resolve its effect (white text), unless the text implies it is optional (Example: “you may…”).&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: white;text-shadow: 0px 1px 4px black&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Ethereal&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:A card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white;text-shadow: 0px 1px 4px black&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword or with an Ethereal (white) token on it cannot be &#039;&#039;&#039;captured&#039;&#039;&#039; or &#039;&#039;&#039;destroyed&#039;&#039;&#039;. However, it can still be sacrificed.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Force of will&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:When the requirements of a card with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Force of will&amp;lt;/span&amp;gt;&#039;&#039;&#039; are met, you may discard it from your hand during the turn of any player to resolve its effect.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Goan Sul&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:As long as Goan Sul is in play, he provides his controller with an additional victory condition.&lt;br /&gt;
:If the Goan Sul clan has not been selected during the Clan selection phase, that condition is offered to both players.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Justice&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:When Justice enters play, and only at that moment, she provides you with a new, immediate victory condition.&lt;br /&gt;
: Immortal tiles flipped by Justice’s effect become active.&lt;br /&gt;
: If the Justice clan has not been selected during the Clan selection phase, use both Ethereal (white) tokens to indicate which highest OPEN card is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white;text-shadow: 0px 1px 4px black&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
; &amp;lt;u&amp;gt;Mirror card&amp;lt;/u&amp;gt;&lt;br /&gt;
:A mirror card is the card located in the same spot as your card in your opponent’s army.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Ongoing effect&amp;lt;/u&amp;gt;&lt;br /&gt;
:A &#039;&#039;text written in italic&#039;&#039; represents an ongoing effect: this effect applies as long as the card is in play face up. &lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;OPEN card&amp;lt;/u&amp;gt;&lt;br /&gt;
:An OPEN card is a card that has no cards above it and to its right.&lt;br /&gt;
:This keyword is used in various card effects, such as “destroy an OPEN card”. While any card can be captured, only OPEN cards can be destroyed.&lt;br /&gt;
&lt;br /&gt;
; &amp;lt;u&amp;gt;Recruiter&amp;lt;/u&amp;gt;&lt;br /&gt;
:Any card you play (does not work when you make a shift) to the immediate right of a card with the &#039;&#039;&#039;Recruiter&#039;&#039;&#039; keyword can be played for free, regardless of its clan. Only Troops (level I) have this keyword.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Release&amp;lt;/u&amp;gt;&lt;br /&gt;
:Turn any captured card over so that it faces up. This card can be activated again later in the game. Releasing a card does not trigger its effect, unless the effect specifies so.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Remove from the game&amp;lt;/u&amp;gt;&lt;br /&gt;
:Return the card that is removed from the game to the box: this card is no part of the game anymore, unless a card effect says it can be retrieved.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Reveal&amp;lt;/u&amp;gt;&lt;br /&gt;
:Take that many cards from the top of your deck and turn them face up.&lt;br /&gt;
:However, revealing cards cannot cause you to shuffle your discard pile back into your deck. For example, if there are only 2 cards left in your deck and you should reveal 4, you reveal only 2.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Sacrifice&amp;lt;/u&amp;gt;&lt;br /&gt;
:Choose an OPEN card (captured or not) from your army and place it into your discard pile. This card is not considered destroyed.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Same name, different card&amp;lt;/u&amp;gt;&lt;br /&gt;
:Some cards share the same name, with additional information between parentheses. These cards are considered to share the same name but they are not identical cards.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: blueviolet&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Secret shift&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:When you make a shift on a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: blueviolet&amp;quot;&amp;gt;Secret shift&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, it may be replaced with a card from your discard pile instead of a card from your hand, but still not with an identical card (this applies to Troops only).&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Veteran&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:When an Activation token is placed on a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, turn this token over to its &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;x2&amp;lt;/span&amp;gt;&#039;&#039;&#039; side. During the Great Battle, this card’s military value will be doubled if the token is still there.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Wondrous&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:When you play a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Wondrous&amp;lt;/span&amp;gt;&#039;&#039;&#039; card, take the Wonder token from the board or from your opponent and place it in front of you.&lt;br /&gt;
:The Wonder token has 2 abilities&lt;br /&gt;
:¤ During your turn, you may spend the Wonder token (by returning it to the board) to discard 1 card less when playing a new card or making a shift.&lt;br /&gt;
:¤ In the case of a tie during the Great Battle, the tie is broken in favor of whoever controls the Wonder token.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: burlywood;text-shadow: 1px 1px 3px peru&amp;quot;&amp;gt;&amp;lt;u&amp;gt;X&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:This value corresponds to the number of Activation tokens you own: in your hand, on your cards, in your spent tokens area.&lt;br /&gt;
:At the beginning of the game, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: burlywood;text-shadow: 1px 1px 3px peru&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&#039;&#039;&#039; is equal to 2. You will have the opportunity to increase this value up to 4 by meeting the requirements of your Byun Hyung Ja cards.&lt;br /&gt;
&lt;br /&gt;
====Abunakkashii expansion====&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: aquamarine&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Akasha&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:When an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: aquamarine&amp;quot;&amp;gt;Akasha&amp;lt;/span&amp;gt;&#039;&#039;&#039; card is removed from the game, its permanent effect affects you until the end of the game. &#039;&#039;&#039;Note:&#039;&#039;&#039; its permanent effect also works if the card is played in the game.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Corruption&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:When a player plays a card with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&#039;&#039;&#039; by placing it normally or with a shift, their opponent can immediately choose to take a corruption token to play the effect of the card instead of its controller.&lt;br /&gt;
:Each corruption token you possess &#039;&#039;&#039;reduces the maximum size of your hand by 1&#039;&#039;&#039;, but &#039;&#039;&#039;increases your military value by 1&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;Important:&#039;&#039;&#039; If the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&#039;&#039;&#039; card has the keyword &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039;, it is the player who plays the effect of the card (its original controller or the opponent who corrupted it) who decides whether to trigger the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039;; they can then resolve the effect a second time.&lt;br /&gt;
:&#039;&#039;&#039;Important:&#039;&#039;&#039; The effect of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be triggered by the opponent when the controller reactivates their card with an activation token; it is triggered only upon entering the game (normal placement or shift).&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Abomination&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:To play a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, you must have one corruption token for each &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&#039;&#039;&#039; in play. That is to say, to play an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&#039;&#039;&#039;, you will need one corruption token, if you want to play a second one (while the first is still in play), you will need a second corruption token. This rule applies when the Abomination is played normally or with a shift.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Kuma token&amp;lt;/u&amp;gt;&lt;br /&gt;
:The Kuma token can only be placed on a card named Kuroakuma. This card then gains +2 military value and cannot be targeted by cards from the Galmi clan.&lt;br /&gt;
&lt;br /&gt;
====Rukgnarl Bonesreaper====&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: black;text-shadow: 0px 1px 4px darkblue&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Shadowstep&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:A card With &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black;text-shadow: 0px 1px 4px darkblue&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;&#039;&#039;&#039; can be played according to the usual playing rules. However, it also has the following abilities:&lt;br /&gt;
:¤ It can be played for free in replacement of a captured card. ln this case, the player does not pay a card from their hand to play it at level 1, even if their clan is not present in the line. Moreover, if a card is thus played in the level 2 (or 3) line, its clan does not need to be present at level 1 (and 2) to be put into play (as for a Shift). It&#039;s important to note that the captured card which is replaced by a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black;text-shadow: 0px 1px 4px darkblue&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;&#039;&#039;&#039; card is placed in the discard pile and is not considered as being destroyed by this action.&lt;br /&gt;
:¤ During your turn, instead of your action, you can &amp;quot;&#039;&#039;&#039;Attempt a Shadowstep&#039;&#039;&#039;&amp;quot;. To do this, choose a face-up card in play with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black;text-shadow: 0px 1px 4px darkblue&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;&#039;&#039;&#039; (or with a Shadowstep token), then announce that this card will &amp;quot;&#039;&#039;&#039;Attempt a Shadowstep&#039;&#039;&#039;&amp;quot;. Then, reveal the next card from your deck:&lt;br /&gt;
:¤ If the revealed card has the same level as the card that &amp;quot;&#039;&#039;&#039;Attempts a Shadowstep&#039;&#039;&#039;&amp;quot;, then the revealed card immediately replaces the card that &amp;quot;&#039;&#039;&#039;Attempted the Shadowstep&#039;&#039;&#039;&amp;quot; and activates its comes into play effect, if it has one. The replaced card is placed in the discard pile, without being considered as destroyed by this action.&lt;br /&gt;
:¤ If the revealed card has a different level from the card that &amp;quot;&#039;&#039;&#039;Attempts a Shadowstep&#039;&#039;&#039;&amp;quot;, then the revealed card is placed in the discard pile and the card that &amp;quot;&#039;&#039;&#039;Attempted a Shadowstep&#039;&#039;&#039;&amp;quot; is captured.&lt;br /&gt;
:The Shadowstep token gives the card the Shadowstep power. When this card &amp;quot;&#039;&#039;&#039;Attempts a Shadowstep&#039;&#039;&#039;&amp;quot; whether successful or not, the Shadowstep token on it is returned to the neutral zone. A Shadowstep token cannot be placed on a captured card. If you were to take a Shadowstep token and there are none available, then you do not take one. &lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: lightgreen&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Solo&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
:During the Great Battle, if a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: lightgreen&amp;quot;&amp;gt;Solo&amp;lt;/span&amp;gt;&#039;&#039;&#039; card is OPEN, its army value is doubled &lt;br /&gt;
&lt;br /&gt;
;&amp;lt;u&amp;gt;Umbra&amp;lt;/u&amp;gt;&lt;br /&gt;
:During your turn, instead of your action, you can take a Corruption token to activate a card with &#039;&#039;&#039;Umbra&#039;&#039;&#039;. The Umbra token grants the card the power of &#039;&#039;&#039;Umbra&#039;&#039;&#039;. An Umbra token cannot be placed on a captured card. If you were to take an Umbra token and there are none available, then you do not take one. If the &#039;&#039;&#039;Umbra&#039;&#039;&#039; effect of a card is activated through an Umbra token on it, discard the token after use, as Umbra token are for single use.&lt;/div&gt;</summary>
		<author><name>Baraldis</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgosux&amp;diff=26874</id>
		<title>Gamehelpgosux</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgosux&amp;diff=26874"/>
		<updated>2025-10-19T12:42:40Z</updated>

		<summary type="html">&lt;p&gt;Baraldis: Better readability on BGA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Win the most great battles at the end of 3 rounds or immediately win early under certain conditions&lt;br /&gt;
&lt;br /&gt;
===Clan Selection===&lt;br /&gt;
&lt;br /&gt;
To begin, players will choose their 3 clans as such:&lt;br /&gt;
&lt;br /&gt;
Player 1 picks 1 clan&lt;br /&gt;
&lt;br /&gt;
Player 2 picks 2 clans&lt;br /&gt;
&lt;br /&gt;
Player 1 picks 2 clans&lt;br /&gt;
&lt;br /&gt;
Player 2 picks 1 clan&lt;br /&gt;
&lt;br /&gt;
The two clans not picked will be flipped and their ongoing abilities will affect both players&lt;br /&gt;
&lt;br /&gt;
After which the players shuffle their 3 clans together and draw 7 cards&lt;br /&gt;
&lt;br /&gt;
If a player has less than 2 Troops in their starting hand, they may shuffle their whole hand back into their deck and draw 7, this can be repeated as many times as a player wishes so long as each time they have less than 2 Troops&lt;br /&gt;
&lt;br /&gt;
Each clan has 8 Troops (level 1), 5 Heroes (level 2), 2 Immortals (level 3) for a total of 24 Troops, 15 Heroes, 6 Immortals per player&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Players take turns until one player passes, at which point the remaining player can take up to 3 more turns&lt;br /&gt;
&lt;br /&gt;
On a turn, a player can take one of the following actions:&lt;br /&gt;
&lt;br /&gt;
Play a Card&lt;br /&gt;
&lt;br /&gt;
Make a Shift&lt;br /&gt;
&lt;br /&gt;
Spend Activation Tokens&lt;br /&gt;
&lt;br /&gt;
Pass&lt;br /&gt;
&lt;br /&gt;
At the end of each turn, a player cannot hold more than 7 cards in hand&lt;br /&gt;
&lt;br /&gt;
===Play a Card===&lt;br /&gt;
&lt;br /&gt;
Your play area is split into 3 rows of 5 spaces each &lt;br /&gt;
&lt;br /&gt;
Each row represents a type, Troop/Hero/Immortal from bottom to top&lt;br /&gt;
&lt;br /&gt;
Each card must be &amp;quot;supported&amp;quot; by having one below it, e.g. you cannot play a Hero if the Troop space below it is empty&lt;br /&gt;
&lt;br /&gt;
From this, the first card you will ever play is a Troop and this first one only is free&lt;br /&gt;
&lt;br /&gt;
Going forward, to play another Troop, if it matches the same clan as another Troop already in play, it is free to play. If it does NOT match a clan with another Troop in play, discard 2 other cards from your hand to play it (note that discards are public knowledge)&lt;br /&gt;
&lt;br /&gt;
If you find yourself in a situation with no Troops or all face down Troops, the next Troop you play is free.&lt;br /&gt;
&lt;br /&gt;
To play a Hero, you must have a minimum of one Troop from the matching clan.&lt;br /&gt;
&lt;br /&gt;
To play an Immortal, you must have a minimum of one Troop AND one Hero from the matching clan&lt;br /&gt;
&lt;br /&gt;
It may seem wrongly obvious that if you have a Hero of the clan you can play the Immortal, but you may have played the Hero when the corresponding Troop was face up, however now a new game state has the Troop face down so now you only have the Hero in the matching clan and can NOT play the Immortal until you also have a matching face up Troop.&lt;br /&gt;
&lt;br /&gt;
Once you have played a card that adheres to the above rules, apply its effect if any&lt;br /&gt;
&lt;br /&gt;
===Make a Shift===&lt;br /&gt;
&lt;br /&gt;
The number on the left of the card is its Shift Cost&lt;br /&gt;
&lt;br /&gt;
Discard cards from your hand equal to the played card&#039;s shift cost minus Activation Tokens on it to swap it out for another card from the same row&lt;br /&gt;
&lt;br /&gt;
The new card does NOT have to be valid per the Play A Card rules, i.e. you do not have to have cards of the same Clan to Shift&lt;br /&gt;
&lt;br /&gt;
The only restriction is that you cannot Shift a card with a card of the identical name&lt;br /&gt;
&lt;br /&gt;
Resolve the new card&#039;s effect, if any&lt;br /&gt;
&lt;br /&gt;
===Spend Activation Tokens===&lt;br /&gt;
&lt;br /&gt;
You can spend activation tokens to perform ONE of the following effects:&lt;br /&gt;
&lt;br /&gt;
Spend one token to draw one card&lt;br /&gt;
&lt;br /&gt;
Spend two tokens to draw three cards&lt;br /&gt;
&lt;br /&gt;
Place a token on a card with space for it to trigger its effect&lt;br /&gt;
&lt;br /&gt;
As a reminder, at the end of each turn, you may not have more than 7 cards in hand&lt;br /&gt;
&lt;br /&gt;
===Pass===&lt;br /&gt;
&lt;br /&gt;
If you still hold Activation tokens, you may NOT take the Pass action&lt;br /&gt;
&lt;br /&gt;
If you have no Activation tokens, and decide to Pass, your opponent gets 3 more turns until end of round&lt;br /&gt;
&lt;br /&gt;
===The Great Battle===&lt;br /&gt;
&lt;br /&gt;
Once one player has passed and the other has finished their third extra turn, The Great Battle commences&lt;br /&gt;
&lt;br /&gt;
Each player adds up the military value of their cards (number on the right)&lt;br /&gt;
&lt;br /&gt;
Each player enacts any keywords like Veteran effects&lt;br /&gt;
&lt;br /&gt;
Whoever has the highest military value takes a Supremacy token&lt;br /&gt;
&lt;br /&gt;
If tied, whoever holds the Wonder Token takes it, otherwise both take a Supremacy token each&lt;br /&gt;
&lt;br /&gt;
If this is a player&#039;s second Supremacy token, they win!&lt;br /&gt;
&lt;br /&gt;
Otherwise, continue to Song for the Dead&lt;br /&gt;
&lt;br /&gt;
===Song for the Dead===&lt;br /&gt;
&lt;br /&gt;
Release any captured cards and do not trigger their effects&lt;br /&gt;
&lt;br /&gt;
Starting with the player who won the Great Battle, each player sacrifices half their cards in play, rounded up&lt;br /&gt;
&lt;br /&gt;
Each player draws to a hand of 7&lt;br /&gt;
&lt;br /&gt;
Each player takes back 2 activation tokens + any gained through special effects&lt;br /&gt;
&lt;br /&gt;
Return the Wonder Token to the supply&lt;br /&gt;
&lt;br /&gt;
Whoever lost the Great Battle is the new first player&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
If you hold 2 Supremacy tokens, immediately win&lt;br /&gt;
&lt;br /&gt;
If you hold 5 Activation tokens, immediately win&lt;br /&gt;
&lt;br /&gt;
If you have 15 face up cards, immediately win&lt;br /&gt;
&lt;br /&gt;
If you&#039;re playing Goan Sul or Justice, they provide another win condition.&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: goldenrod&amp;quot;&amp;gt;Bounty&amp;lt;/span&amp;gt;&lt;br /&gt;
:When a player captures or destroys an opposing card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: goldenrod&amp;quot;&amp;gt;Bounty&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, they may draw a card.&lt;br /&gt;
&lt;br /&gt;
;Byun Hyung Ja&lt;br /&gt;
:There is 1 Byun Hyung Ja card in each clan, allowing you to unlock an Activation token and therefore helping you closer to the corresponding victory condition.&lt;br /&gt;
&lt;br /&gt;
;Capture&lt;br /&gt;
:Choose any card and turn it over so that it faces down. A captured card loses its military value and its effect, and does not belong to any clan.&lt;br /&gt;
:¤ A captured card may be destroyed later if it is OPEN.&lt;br /&gt;
:¤ You may not make a shift on a captured card.&lt;br /&gt;
:¤ A player may play a card above a captured card.&lt;br /&gt;
: Any Activation tokens resting on a card when it is captured are returned to their controller’s spent tokens area. &lt;br /&gt;
&lt;br /&gt;
;Discard pile&lt;br /&gt;
:Cards in discard piles are always placed face up. Any player may look through any discard pile at any time.&lt;br /&gt;
&lt;br /&gt;
;Destroy&lt;br /&gt;
:Choose any OPEN card and place it in their controller’s discard pile.&lt;br /&gt;
: Any Activation tokens resting on a card when it is destroyed are returned to their owner’s spent tokens area.&lt;br /&gt;
&lt;br /&gt;
;Draw&lt;br /&gt;
:Place the top card of your deck into your hand. If you need to draw and there are no cards in your deck, shuffle your discard pile to form a new deck, then draw.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&lt;br /&gt;
:When a player plays a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, they may resolve its effect one additional time. They may choose another target for the second resolution if they wish to. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039; is not triggered when you place an Activation token on a card with this keyword.&lt;br /&gt;
&lt;br /&gt;
; Effect&lt;br /&gt;
:When a card enters play, you must resolve its effect (white text), unless the text implies it is optional (Example: “you may…”).&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: white;text-shadow: 0px 1px 4px black&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt;&lt;br /&gt;
:A card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white;text-shadow: 0px 1px 4px black&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword or with an Ethereal (white) token on it cannot be &#039;&#039;&#039;captured&#039;&#039;&#039; or &#039;&#039;&#039;destroyed&#039;&#039;&#039;. However, it can still be sacrificed.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Force of will&amp;lt;/span&amp;gt;&lt;br /&gt;
:When the requirements of a card with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Force of will&amp;lt;/span&amp;gt;&#039;&#039;&#039; are met, you may discard it from your hand during the turn of any player to resolve its effect.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Goan Sul&amp;lt;/span&amp;gt;&lt;br /&gt;
:As long as Goan Sul is in play, he provides his controller with an additional victory condition.&lt;br /&gt;
:If the Goan Sul clan has not been selected during the Clan selection phase, that condition is offered to both players.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Justice&amp;lt;/span&amp;gt;&lt;br /&gt;
:When Justice enters play, and only at that moment, she provides you with a new, immediate victory condition.&lt;br /&gt;
: Immortal tiles flipped by Justice’s effect become active.&lt;br /&gt;
: If the Justice clan has not been selected during the Clan selection phase, use both Ethereal (white) tokens to indicate which highest OPEN card is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white;text-shadow: 0px 1px 4px black&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
; Mirror card&lt;br /&gt;
:A mirror card is the card located in the same spot as your card in your opponent’s army.&lt;br /&gt;
&lt;br /&gt;
;Ongoing effect&lt;br /&gt;
:A &#039;&#039;text written in italic&#039;&#039; represents an ongoing effect: this effect applies as long as the card is in play face up. &lt;br /&gt;
&lt;br /&gt;
;OPEN card&lt;br /&gt;
:An OPEN card is a card that has no cards above it and to its right.&lt;br /&gt;
:This keyword is used in various card effects, such as “destroy an OPEN card”. While any card can be captured, only OPEN cards can be destroyed.&lt;br /&gt;
&lt;br /&gt;
; Recruiter&lt;br /&gt;
:Any card you play (does not work when you make a shift) to the immediate right of a card with the &#039;&#039;&#039;Recruiter&#039;&#039;&#039; keyword can be played for free, regardless of its clan. Only Troops (level I) have this keyword. &lt;br /&gt;
&lt;br /&gt;
;Release&lt;br /&gt;
:Turn any captured card over so that it faces up. This card can be activated again later in the game. Releasing a card does not trigger its effect, unless the effect specifies so.&lt;br /&gt;
&lt;br /&gt;
; Remove from the game&lt;br /&gt;
:Return the card that is removed from the game to the box: this card is no part of the game anymore, unless a card effect says it can be retrieved.&lt;br /&gt;
&lt;br /&gt;
;Reveal&lt;br /&gt;
: Take that many cards from the top of your deck and turn them face up.&lt;br /&gt;
:However, revealing cards cannot cause you to shuffle your discard pile back into your deck. For example, if there are only 2 cards left in your deck and you should reveal 4, you reveal only 2.&lt;br /&gt;
&lt;br /&gt;
;Sacrifice&lt;br /&gt;
: Choose an OPEN card (captured or not) from your army and place it into your discard pile. This card is not considered destroyed.&lt;br /&gt;
&lt;br /&gt;
;Same name, different card&lt;br /&gt;
:Some cards share the same name, with additional information between parentheses. These cards are considered to share the same name but they are not identical cards.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: blueviolet&amp;quot;&amp;gt;Secret shift&amp;lt;/span&amp;gt;&lt;br /&gt;
:When you make a shift on a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: blueviolet&amp;quot;&amp;gt;Secret shift&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, it may be replaced with a card from your discard pile instead of a card from your hand, but still not with an identical card (this applies to Troops only).&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt;&lt;br /&gt;
:When an Activation token is placed on a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, turn this token over to its &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;x2&amp;lt;/span&amp;gt;&#039;&#039;&#039; side. During the Great Battle, this card’s military value will be doubled if the token is still there.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Wondrous&amp;lt;/span&amp;gt;&lt;br /&gt;
:When you play a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Wondrous&amp;lt;/span&amp;gt;&#039;&#039;&#039; card, take the Wonder token from the board or from your opponent and place it in front of you.&lt;br /&gt;
:The Wonder token has 2 abilities&lt;br /&gt;
:¤ During your turn, you may spend the Wonder token (by returning it to the board) to discard 1 card less when playing a new card or making a shift.&lt;br /&gt;
:¤ In the case of a tie during the Great Battle, the tie is broken in favor of whoever controls the Wonder token.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: burlywood;text-shadow: 1px 1px 3px peru&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
:This value corresponds to the number of Activation tokens you own: in your hand, on your cards, in your spent tokens area.&lt;br /&gt;
:At the beginning of the game, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: burlywood;text-shadow: 1px 1px 3px peru&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&#039;&#039;&#039; is equal to 2. You will have the opportunity to increase this value up to 4 by meeting the requirements of your Byun Hyung Ja cards.&lt;br /&gt;
&lt;br /&gt;
====Abunakkashii expansion====&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: aquamarine&amp;quot;&amp;gt;Akasha&amp;lt;/span&amp;gt;&lt;br /&gt;
:When an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: aquamarine&amp;quot;&amp;gt;Akasha&amp;lt;/span&amp;gt;&#039;&#039;&#039; card is removed from the game, its permanent effect affects you until the end of the game. &#039;&#039;&#039;Note:&#039;&#039;&#039; its permanent effect also works if the card is played in the game.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&lt;br /&gt;
:When a player plays a card with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&#039;&#039;&#039; by placing it normally or with a shift, their opponent can immediately choose to take a corruption token to play the effect of the card instead of its controller.&lt;br /&gt;
:Each corruption token you possess &#039;&#039;&#039;reduces the maximum size of your hand by 1&#039;&#039;&#039;, but &#039;&#039;&#039;increases your military value by 1&#039;&#039;&#039;.&lt;br /&gt;
:   &#039;&#039;&#039;Important:&#039;&#039;&#039; If the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&#039;&#039;&#039; card has the keyword &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039;, it is the player who plays the effect of the card (its original controller or the opponent who corrupted it) who decides whether to trigger the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039;; they can then resolve the effect a second time.&lt;br /&gt;
:&#039;&#039;&#039;Important:&#039;&#039;&#039; The effect of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be triggered by the opponent when the controller reactivates their card with an activation token; it is triggered only upon entering the game (normal placement or shift).&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&lt;br /&gt;
: To play a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, you must have one corruption token for each &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&#039;&#039;&#039; in play. That is to say, to play an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&#039;&#039;&#039;, you will need one corruption token, if you want to play a second one (while the first is still in play), you will need a second corruption token. This rule applies when the Abomination is played normally or with a shift.&lt;br /&gt;
&lt;br /&gt;
;Kuma token&lt;br /&gt;
: The Kuma token can only be placed on a card named Kuroakuma. This card then gains +2 military value and cannot be targeted by cards from the Galmi clan.&lt;br /&gt;
&lt;br /&gt;
====Rukgnarl Bonesreaper====&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: black;text-shadow: 0px 1px 4px darkblue&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;&lt;br /&gt;
:A card With Shadowstep can be played according to the usual playing rules. However, it also has the following abilities:&lt;br /&gt;
:¤ It can be played for free in replacement of a captured card. ln this case, the player does not pay a card from their hand to play it at level 1, even if their clan is not present in the line. Moreover, if a card is thus played in the level 2 (or 3) line, its clan does not need to be present at level 1 (and 2) to be put into play (as for a Shift). It&#039;s important to note that the captured card which is replaced by a Shadowstep card is placed in the discard pile and is not considered as being destroyed by this action.&lt;br /&gt;
:¤ During ypur turn, instead of your action, you can &amp;quot;Attempt a Shadowstep&amp;quot;. To do this, choose a face-up card in play with Shadowstep (or with a Shadowstep token), then announce that this card will &amp;quot;Attempt a-Shadowstep&amp;quot;. Then, reveal the next card from your deck:&lt;br /&gt;
:¤ If the revealed card has the same level as the card that &amp;quot;Attempts a Shadowstep&amp;quot;, then the revealed card immediately replaces the card that &amp;quot;Attempted the Shadowstep&amp;quot; and activates its comes into play effect, if it has one. The replaced card is placed in the discard pile, without being considered as destroyed by this action.&lt;br /&gt;
:¤ If the revealed card has a different level from the card that &amp;quot;Attempts a Shadowstep&amp;quot;, then the revealed card is placed in the discard pile and the card that &amp;quot;Attempted a Shadowstep&amp;quot; is captured.&lt;br /&gt;
:The Shadowstep token gives the card the Shadowstep power. When this card &amp;quot;Attempts a Shadowstep&amp;quot; whether successful or not, the Shadowstep token on it is returned to the neutral zone. A Shadowstep token cannot be placed on a captured card. If you were to take a Shadowstep token and there are none available, then you do not take one.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: lightgreen&amp;quot;&amp;gt;Solo&amp;lt;/span&amp;gt;&lt;br /&gt;
: During the Great Battle, if a Solo card is OPEN, its army value is doubled&lt;br /&gt;
&lt;br /&gt;
;Umbra&lt;br /&gt;
:During your turn, instead of your action, you can take a Corruption token to activate a card with Umbra. The Umbra token grants the card the power of Umbra. An Umbra token cannot be placed on a captured card. If you were to take an Umbra token and there are none available, then you do not take one. If the Umbra effect of a card is activated through an Umbra token on it, discard the token after use, as Umbra token are for single use.&lt;/div&gt;</summary>
		<author><name>Baraldis</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgosux&amp;diff=26856</id>
		<title>Gamehelpgosux</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgosux&amp;diff=26856"/>
		<updated>2025-10-17T23:10:21Z</updated>

		<summary type="html">&lt;p&gt;Baraldis: /* Rukgnarl Bonesreaper expansion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Win the most great battles at the end of 3 rounds or immediately win early under certain conditions&lt;br /&gt;
&lt;br /&gt;
===Clan Selection===&lt;br /&gt;
&lt;br /&gt;
To begin, players will choose their 3 clans as such:&lt;br /&gt;
&lt;br /&gt;
Player 1 picks 1 clan&lt;br /&gt;
&lt;br /&gt;
Player 2 picks 2 clans&lt;br /&gt;
&lt;br /&gt;
Player 1 picks 2 clans&lt;br /&gt;
&lt;br /&gt;
Player 2 picks 1 clan&lt;br /&gt;
&lt;br /&gt;
The two clans not picked will be flipped and their ongoing abilities will affect both players&lt;br /&gt;
&lt;br /&gt;
After which the players shuffle their 3 clans together and draw 7 cards&lt;br /&gt;
&lt;br /&gt;
If a player has less than 2 Troops in their starting hand, they may shuffle their whole hand back into their deck and draw 7, this can be repeated as many times as a player wishes so long as each time they have less than 2 Troops&lt;br /&gt;
&lt;br /&gt;
Each clan has 8 Troops (level 1), 5 Heroes (level 2), 2 Immortals (level 3) for a total of 24 Troops, 15 Heroes, 6 Immortals per player&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Players take turns until one player passes, at which point the remaining player can take up to 3 more turns&lt;br /&gt;
&lt;br /&gt;
On a turn, a player can take one of the following actions:&lt;br /&gt;
&lt;br /&gt;
Play a Card&lt;br /&gt;
&lt;br /&gt;
Make a Shift&lt;br /&gt;
&lt;br /&gt;
Spend Activation Tokens&lt;br /&gt;
&lt;br /&gt;
Pass&lt;br /&gt;
&lt;br /&gt;
At the end of each turn, a player cannot hold more than 7 cards in hand&lt;br /&gt;
&lt;br /&gt;
===Play a Card===&lt;br /&gt;
&lt;br /&gt;
Your play area is split into 3 rows of 5 spaces each &lt;br /&gt;
&lt;br /&gt;
Each row represents a type, Troop/Hero/Immortal from bottom to top&lt;br /&gt;
&lt;br /&gt;
Each card must be &amp;quot;supported&amp;quot; by having one below it, e.g. you cannot play a Hero if the Troop space below it is empty&lt;br /&gt;
&lt;br /&gt;
From this, the first card you will ever play is a Troop and this first one only is free&lt;br /&gt;
&lt;br /&gt;
Going forward, to play another Troop, if it matches the same clan as another Troop already in play, it is free to play. If it does NOT match a clan with another Troop in play, discard 2 other cards from your hand to play it (note that discards are public knowledge)&lt;br /&gt;
&lt;br /&gt;
If you find yourself in a situation with no Troops or all face down Troops, the next Troop you play is free.&lt;br /&gt;
&lt;br /&gt;
To play a Hero, you must have a minimum of one Troop from the matching clan.&lt;br /&gt;
&lt;br /&gt;
To play an Immortal, you must have a minimum of one Troop AND one Hero from the matching clan&lt;br /&gt;
&lt;br /&gt;
It may seem wrongly obvious that if you have a Hero of the clan you can play the Immortal, but you may have played the Hero when the corresponding Troop was face up, however now a new game state has the Troop face down so now you only have the Hero in the matching clan and can NOT play the Immortal until you also have a matching face up Troop.&lt;br /&gt;
&lt;br /&gt;
Once you have played a card that adheres to the above rules, apply its effect if any&lt;br /&gt;
&lt;br /&gt;
===Make a Shift===&lt;br /&gt;
&lt;br /&gt;
The number on the left of the card is its Shift Cost&lt;br /&gt;
&lt;br /&gt;
Discard cards from your hand equal to the played card&#039;s shift cost minus Activation Tokens on it to swap it out for another card from the same row&lt;br /&gt;
&lt;br /&gt;
The new card does NOT have to be valid per the Play A Card rules, i.e. you do not have to have cards of the same Clan to Shift&lt;br /&gt;
&lt;br /&gt;
The only restriction is that you cannot Shift a card with a card of the identical name&lt;br /&gt;
&lt;br /&gt;
Resolve the new card&#039;s effect, if any&lt;br /&gt;
&lt;br /&gt;
===Spend Activation Tokens===&lt;br /&gt;
&lt;br /&gt;
You can spend activation tokens to perform ONE of the following effects:&lt;br /&gt;
&lt;br /&gt;
Spend one token to draw one card&lt;br /&gt;
&lt;br /&gt;
Spend two tokens to draw three cards&lt;br /&gt;
&lt;br /&gt;
Place a token on a card with space for it to trigger its effect&lt;br /&gt;
&lt;br /&gt;
As a reminder, at the end of each turn, you may not have more than 7 cards in hand&lt;br /&gt;
&lt;br /&gt;
===Pass===&lt;br /&gt;
&lt;br /&gt;
If you still hold Activation tokens, you may NOT take the Pass action&lt;br /&gt;
&lt;br /&gt;
If you have no Activation tokens, and decide to Pass, your opponent gets 3 more turns until end of round&lt;br /&gt;
&lt;br /&gt;
===The Great Battle===&lt;br /&gt;
&lt;br /&gt;
Once one player has passed and the other has finished their third extra turn, The Great Battle commences&lt;br /&gt;
&lt;br /&gt;
Each player adds up the military value of their cards (number on the right)&lt;br /&gt;
&lt;br /&gt;
Each player enacts any keywords like Veteran effects&lt;br /&gt;
&lt;br /&gt;
Whoever has the highest military value takes a Supremacy token&lt;br /&gt;
&lt;br /&gt;
If tied, whoever holds the Wonder Token takes it, otherwise both take a Supremacy token each&lt;br /&gt;
&lt;br /&gt;
If this is a player&#039;s second Supremacy token, they win!&lt;br /&gt;
&lt;br /&gt;
Otherwise, continue to Song for the Dead&lt;br /&gt;
&lt;br /&gt;
===Song for the Dead===&lt;br /&gt;
&lt;br /&gt;
Release any captured cards and do not trigger their effects&lt;br /&gt;
&lt;br /&gt;
Starting with the player who won the Great Battle, each player sacrifices half their cards in play, rounded up&lt;br /&gt;
&lt;br /&gt;
Each player draws to a hand of 7&lt;br /&gt;
&lt;br /&gt;
Each player takes back 2 activation tokens + any gained through special effects&lt;br /&gt;
&lt;br /&gt;
Return the Wonder Token to the supply&lt;br /&gt;
&lt;br /&gt;
Whoever lost the Great Battle is the new first player&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
If you hold 2 Supremacy tokens, immediately win&lt;br /&gt;
&lt;br /&gt;
If you hold 5 Activation tokens, immediately win&lt;br /&gt;
&lt;br /&gt;
If you have 15 face up cards, immediately win&lt;br /&gt;
&lt;br /&gt;
If you&#039;re playing Goan Sul or Justice, they provide another win condition.&lt;br /&gt;
&lt;br /&gt;
===Glossary===&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: goldenrod&amp;quot;&amp;gt;Bounty&amp;lt;/span&amp;gt;&lt;br /&gt;
: When a player captures or destroys an opposing card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: goldenrod&amp;quot;&amp;gt;Bounty&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, they may draw a card.&lt;br /&gt;
&lt;br /&gt;
;Byun Hyung Ja&lt;br /&gt;
: There is 1 Byun Hyung Ja card in each clan, allowing you to unlock an Activation token and therefore helping you closer to the corresponding victory condition.&lt;br /&gt;
&lt;br /&gt;
;Capture&lt;br /&gt;
: Choose any card and turn it over so that it faces down. A captured card loses its military value and its effect, and does not belong to any clan.&lt;br /&gt;
:* A captured card may be destroyed later if it is OPEN.&lt;br /&gt;
:* You may not make a shift on a captured card.&lt;br /&gt;
:* A player may play a card above a captured card.&lt;br /&gt;
: Any Activation tokens resting on a card when it is captured are returned to their controller’s spent tokens area.&lt;br /&gt;
&lt;br /&gt;
;Discard pile&lt;br /&gt;
: Cards in discard piles are always placed face up. Any player may look through any discard pile at any time.&lt;br /&gt;
&lt;br /&gt;
;Destroy&lt;br /&gt;
: Choose any OPEN card and place it in their controller’s discard pile.&lt;br /&gt;
: Any Activation tokens resting on a card when it is destroyed are returned to their owner’s spent tokens area.&lt;br /&gt;
&lt;br /&gt;
;Draw&lt;br /&gt;
: Place the top card of your deck into your hand. If you need to draw and there are no cards in your deck, shuffle your discard pile to form a new deck, then draw.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&lt;br /&gt;
: When a player plays a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, they may resolve its effect one additional time. They may choose another target for the second resolution if they wish to. &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039; is not triggered when you place an Activation token on a card with this keyword.&lt;br /&gt;
&lt;br /&gt;
;Effect&lt;br /&gt;
: When a card enters play, you must resolve its effect (white text), unless the text implies it is optional (Example: “you may…”).&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: white;text-shadow: 0px 1px 4px black&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt;&lt;br /&gt;
: A card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white;text-shadow: 0px 1px 4px black&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword or with an Ethereal (white) token on it cannot be &#039;&#039;&#039;captured&#039;&#039;&#039; or &#039;&#039;&#039;destroyed&#039;&#039;&#039;. However, it can still be sacrificed.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Force of will&amp;lt;/span&amp;gt;&lt;br /&gt;
: When the requirements of a card with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Force of will&amp;lt;/span&amp;gt;&#039;&#039;&#039; are met, you may discard it from your hand during the turn of any player to resolve its effect.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Goan Sul&amp;lt;/span&amp;gt;&lt;br /&gt;
: As long as Goan Sul is in play, he provides his controller with an additional victory condition.&lt;br /&gt;
: If the Goan Sul clan has not been selected during the Clan selection phase, that condition is offered to both players.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;Justice&amp;lt;/span&amp;gt;&lt;br /&gt;
: When Justice enters play, and only at that moment, she provides you with a new, immediate victory condition.&lt;br /&gt;
: Immortal tiles flipped by Justice’s effect become active.&lt;br /&gt;
: If the Justice clan has not been selected during the Clan selection phase, use both Ethereal (white) tokens to indicate which highest OPEN card is &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white;text-shadow: 0px 1px 4px black&amp;quot;&amp;gt;Ethereal&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Mirror card&lt;br /&gt;
: A mirror card is the card located in the same spot as your card in your opponent’s army.&lt;br /&gt;
&lt;br /&gt;
;Ongoing effect&lt;br /&gt;
: A &#039;&#039;text written in italic&#039;&#039; represents an ongoing effect: this effect applies as long as the card is in play face up.&lt;br /&gt;
&lt;br /&gt;
;OPEN card&lt;br /&gt;
: An OPEN card is a card that has no cards above it and to its right.&lt;br /&gt;
: This keyword is used in various card effects, such as “destroy an OPEN card”. While any card can be captured, only OPEN cards can be destroyed.&lt;br /&gt;
&lt;br /&gt;
;Recruiter&lt;br /&gt;
: Any card you play (does not work when you make a shift) to the immediate right of a card with the &#039;&#039;&#039;Recruiter&#039;&#039;&#039; keyword can be played for free, regardless of its clan. Only Troops (level I) have this keyword.&lt;br /&gt;
&lt;br /&gt;
;Release&lt;br /&gt;
: Turn any captured card over so that it faces up. This card can be activated again later in the game. Releasing a card does not trigger its effect, unless the effect specifies so.&lt;br /&gt;
&lt;br /&gt;
;Remove from the game&lt;br /&gt;
: Return the card that is removed from the game to the box: this card is no part of the game anymore, unless a card effect says it can be retrieved.&lt;br /&gt;
&lt;br /&gt;
;Reveal&lt;br /&gt;
: Take that many cards from the top of your deck and turn them face up.&lt;br /&gt;
: However, revealing cards cannot cause you to shuffle your discard pile back into your deck. For example, if there are only 2 cards left in your deck and you should reveal 4, you reveal only 2.&lt;br /&gt;
&lt;br /&gt;
;Sacrifice&lt;br /&gt;
: Choose an OPEN card (captured or not) from your army and place it into your discard pile. This card is not considered destroyed.&lt;br /&gt;
&lt;br /&gt;
;Same name, different card&lt;br /&gt;
: Some cards share the same name, with additional information between parentheses. These cards are considered to share the same name but they are not identical cards.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: blueviolet&amp;quot;&amp;gt;Secret shift&amp;lt;/span&amp;gt;&lt;br /&gt;
: When you make a shift on a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: blueviolet&amp;quot;&amp;gt;Secret shift&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, it may be replaced with a card from your discard pile instead of a card from your hand, but still not with an identical card (this applies to Troops only).&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt;&lt;br /&gt;
: When an Activation token is placed on a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;Veteran&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, turn this token over to its &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;x2&amp;lt;/span&amp;gt;&#039;&#039;&#039; side. During the Great Battle, this card’s military value will be doubled if the token is still there.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Wondrous&amp;lt;/span&amp;gt;&lt;br /&gt;
: When you play a &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;Wondrous&amp;lt;/span&amp;gt;&#039;&#039;&#039; card, take the Wonder token from the board or from your opponent and place it in front of you.&lt;br /&gt;
: The Wonder token has 2 abilities:&lt;br /&gt;
:* During your turn, you may spend the Wonder token (by returning it to the board) to discard 1 card less when playing a new card or making a shift.&lt;br /&gt;
:* In the case of a tie during the Great Battle, the tie is broken in favor of whoever controls the Wonder token.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: burlywood;text-shadow: 1px 1px 3px peru&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&lt;br /&gt;
: This value corresponds to the number of Activation tokens you own: in your hand, on your cards, in your spent tokens area.&lt;br /&gt;
: At the beginning of the game, &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: burlywood;text-shadow: 1px 1px 3px peru&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;&#039;&#039;&#039; is equal to 2. You will have the opportunity to increase this value up to 4 by meeting the requirements of your Byun Hyung Ja cards.&lt;br /&gt;
&lt;br /&gt;
====Abunakkashii expansion====&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: aquamarine&amp;quot;&amp;gt;Akasha&amp;lt;/span&amp;gt;&lt;br /&gt;
: When an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: aquamarine&amp;quot;&amp;gt;Akasha&amp;lt;/span&amp;gt;&#039;&#039;&#039; card is removed from the game, its permanent effect affects you until the end of the game. &#039;&#039;&#039;Note:&#039;&#039;&#039; its permanent effect also works if the card is played in the game.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&lt;br /&gt;
: When a player plays a card with &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&#039;&#039;&#039; by placing it normally or with a shift, their opponent can immediately choose to take a corruption token to play the effect of the card instead of its controller.&lt;br /&gt;
: Each corruption token you possess &#039;&#039;&#039;reduces the maximum size of your hand by 1&#039;&#039;&#039;, but &#039;&#039;&#039;increases your military value by 1&#039;&#039;&#039;.&lt;br /&gt;
: &#039;&#039;&#039;Important:&#039;&#039;&#039; If the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&#039;&#039;&#039; card has the keyword &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039;, it is the player who plays the effect of the card (its original controller or the opponent who corrupted it) who decides whether to trigger the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: hotpink&amp;quot;&amp;gt;Echo&amp;lt;/span&amp;gt;&#039;&#039;&#039;; they can then resolve the effect a second time.&lt;br /&gt;
: &#039;&#039;&#039;Important:&#039;&#039;&#039; The effect of &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: orangered&amp;quot;&amp;gt;Corruption&amp;lt;/span&amp;gt;&#039;&#039;&#039; cannot be triggered by the opponent when the controller reactivates their card with an activation token; it is triggered only upon entering the game (normal placement or shift).&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&lt;br /&gt;
: To play a card with the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&#039;&#039;&#039; keyword, you must have one corruption token for each &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&#039;&#039;&#039; in play. That is to say, to play an &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: saddlebrown&amp;quot;&amp;gt;Abomination&amp;lt;/span&amp;gt;&#039;&#039;&#039;, you will need one corruption token, if you want to play a second one (while the first is still in play), you will need a second corruption token. This rule applies when the Abomination is played normally or with a shift.&lt;br /&gt;
&lt;br /&gt;
;Kuma token&lt;br /&gt;
: The Kuma token can only be placed on a card named Kuroakuma. This card then gains +2 military value and cannot be targeted by cards from the Galmi clan.&lt;br /&gt;
&lt;br /&gt;
====Rukgnarl Bonesreaper====&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: black;text-shadow: 0px 1px 4px darkblue&amp;quot;&amp;gt;Shadowstep&amp;lt;/span&amp;gt;&lt;br /&gt;
:A card With Shadowstep can be played according to the usual playing rules. However, it also has the following abilities: &lt;br /&gt;
:*It can be played for free in replacement of a captured card. ln this case, the player does not pay a card from their hand to play it at level 1, even if their clan is not present in the line. Moreover, if a card is thus played in the level 2 (or 3) line, its clan does not need to be present at level 1 (and 2) to be put into play (as for a Shift). It&#039;s important to note that the captured card which is replaced by a Shadowstep card is placed in the discard pile and is not considered as being destroyed by this action.&lt;br /&gt;
:*During ypur turn, instead of your action, you can &amp;quot;Attempt a Shadowstep&amp;quot;. To do this, choose a face-up card in play with Shadowstep (or with a Shadowstep token), then announce that this card will &amp;quot;Attempt a-Shadowstep&amp;quot;. Then, reveal the next card from your deck:&lt;br /&gt;
::*If the revealed card has the same level as the card that &amp;quot;Attempts a Shadowstep&amp;quot;, then the revealed card immediately replaces the card that &amp;quot;Attempted the Shadowstep&amp;quot; and activates its comes into play effect, if it has one. The replaced card is placed in the discard pile, without being considered as destroyed by this action.&lt;br /&gt;
::*If the revealed card has a different level from the card that &amp;quot;Attempts a Shadowstep&amp;quot;, then the revealed card is placed in the discard pile and the card that &amp;quot;Attempted a Shadowstep&amp;quot; is captured.&lt;br /&gt;
The Shadowstep token gives the card the Shadowstep power. When this card &amp;quot;Attempts a Shadowstep&amp;quot; whether successful or not, the Shadowstep token on it is returned to the neutral zone. A Shadowstep token cannot be placed on a captured card. If you were to take a Shadowstep token and there are none available, then you do not take one. &lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color: lightgreen&amp;quot;&amp;gt;Solo&amp;lt;/span&amp;gt;&lt;br /&gt;
:During the Great Battle, if a Solo card is OPEN, its army value is doubled&lt;br /&gt;
&lt;br /&gt;
;Umbra&lt;br /&gt;
:During your turn, instead of your action, you can take a Corruption token to activate a card with Umbra. The Umbra token grants the card the power of Umbra. An Umbra token cannot be placed on a captured card. If you were to take an Umbra token and there are none available, then you do not take one. If the Umbra effect of a card is activated through an Umbra token on it, discard the token after use, as Umbra token are for single use.&lt;/div&gt;</summary>
		<author><name>Baraldis</name></author>
	</entry>
</feed>