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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Asmullis</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-29T07:45:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpskatelegend&amp;diff=17944</id>
		<title>Gamehelpskatelegend</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpskatelegend&amp;diff=17944"/>
		<updated>2023-09-03T21:12:57Z</updated>

		<summary type="html">&lt;p&gt;Asmullis: /* Helmet Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The game lasts 4 rounds, in which you take tricks and try to score the most prestige points&lt;br /&gt;
&lt;br /&gt;
The deck is made up of the following&lt;br /&gt;
&lt;br /&gt;
Deck:&lt;br /&gt;
- 32 Blue (16 normal, 10 Flip deck , 6 Broken Skate)&lt;br /&gt;
- 24 Yellow (12 normal, 12 Broken Skate)&lt;br /&gt;
- 36 Red (12 normal, 22 Pick card, 2 Broken Skate)&lt;br /&gt;
- 28 Green (10 normal, 12 Play again, 6 Broken Skate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you can either Perform or Stop&lt;br /&gt;
&lt;br /&gt;
If you Stop, you validate your sequence, check if any Legendary cards have their criteria met, discard any Helmets, and place all these cards in a pile ready for scoring. If the Legendary Card does NOT meet its criteria, it is discarded.&lt;br /&gt;
&lt;br /&gt;
If you Perform, choose a card from either your hand or the top of one of 2 trick piles and add it to your sequence, always continuing from left to right. If you now have 3 Broken Board symbols, you fall. If you have 3 cards of the same colour, you fall.&lt;br /&gt;
&lt;br /&gt;
If you Perform and do NOT Fall, play now passes to the next player after resolving any new card effects.&lt;br /&gt;
&lt;br /&gt;
If you Perform and DO Fall, discard your sequence and gain a helmet token.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
The round ends when there is one active player, either due to the other players taking a Fall or choosing to Stop. That player has to take the Stop action for their turn, in addition they gain a Legendary Trick card into their hand then they begin the new round.&lt;br /&gt;
&lt;br /&gt;
Legendary Tricks are a mix of colour and colourless, so some may contribute to the 3 colours Fall and some may not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Helmet Tokens===&lt;br /&gt;
&lt;br /&gt;
If you have helmet tokens, you may play ONE per round&lt;br /&gt;
&lt;br /&gt;
This goes onto the most recent card, and allows you to ignore its colour. This means that this color will no longer cause you to Fall. (for this round).&lt;br /&gt;
&lt;br /&gt;
Note that Helmets do NOT protect against Broken Boards&lt;br /&gt;
&lt;br /&gt;
===Card Effects===&lt;br /&gt;
&lt;br /&gt;
Some cards have additional effects on them, these can be:&lt;br /&gt;
&lt;br /&gt;
Draw a card into your hand&lt;br /&gt;
&lt;br /&gt;
Turn the top card of a draw pile face up&lt;br /&gt;
&lt;br /&gt;
Take another turn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 4th round. This round works similar to previous round ends, except the final player adds the legendary card to their scoring pile rather than their hand.&lt;br /&gt;
&lt;br /&gt;
All players add up all Prestige on cards in their scoring pile plus 2 points per unused helmet&lt;br /&gt;
&lt;br /&gt;
The player(s) with the most points, wins!&lt;/div&gt;</summary>
		<author><name>Asmullis</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_noneshallpass&amp;diff=15950</id>
		<title>Tips noneshallpass</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_noneshallpass&amp;diff=15950"/>
		<updated>2023-02-05T23:46:17Z</updated>

		<summary type="html">&lt;p&gt;Asmullis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upgrades - consider carefully which sheet you want to upgrade, and at which time. First sheet increases HP pool. Second sheet increases Armor. Third sheet increases XP gain for killing monsters.&lt;br /&gt;
&lt;br /&gt;
Role - figure out what your class does best, and do it! Work as a team!&lt;br /&gt;
&lt;br /&gt;
When possible, split the damage by going to the same peril as a teammate. &lt;br /&gt;
&lt;br /&gt;
Death isn&#039;t the end of the world. You revive the next turn (through a forced 3-action).&lt;br /&gt;
&lt;br /&gt;
When you can, roll trips. It lets you pick 2 actions freely.&lt;/div&gt;</summary>
		<author><name>Asmullis</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_noneshallpass&amp;diff=15949</id>
		<title>Tips noneshallpass</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_noneshallpass&amp;diff=15949"/>
		<updated>2023-02-05T23:25:38Z</updated>

		<summary type="html">&lt;p&gt;Asmullis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upgrades - consider carefully which sheet you want to upgrade, and at which time. First sheet increases HP pool. Second sheet increases Armor. Third sheet increases XP gain for killing monsters.&lt;br /&gt;
&lt;br /&gt;
Role - figure out what your class does best, and do it! Work as a team!&lt;br /&gt;
&lt;br /&gt;
When possible, split the damage by going to the same peril as a teammate. &lt;br /&gt;
&lt;br /&gt;
Death isn&#039;t the end of the world. You revive the next turn.&lt;br /&gt;
&lt;br /&gt;
When you can, roll trips. It lets you pick 2 actions freely.&lt;/div&gt;</summary>
		<author><name>Asmullis</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_noneshallpass&amp;diff=15947</id>
		<title>Tips noneshallpass</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_noneshallpass&amp;diff=15947"/>
		<updated>2023-02-05T22:43:48Z</updated>

		<summary type="html">&lt;p&gt;Asmullis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upgrades - consider carefully which sheet you want to upgrade, and at which time. First sheet increases HP pool. Second sheet increases Armor. Third sheet increases XP gain for killing monsters.&lt;br /&gt;
&lt;br /&gt;
Role - figure out what your class does best, and do it! Work as a team!&lt;br /&gt;
&lt;br /&gt;
When possible, split the damage by going to the same peril as a teammate. &lt;br /&gt;
&lt;br /&gt;
Death isn&#039;t the end of the world. You revive the next turn.&lt;/div&gt;</summary>
		<author><name>Asmullis</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_noneshallpass&amp;diff=15946</id>
		<title>Tips noneshallpass</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_noneshallpass&amp;diff=15946"/>
		<updated>2023-02-05T22:41:26Z</updated>

		<summary type="html">&lt;p&gt;Asmullis: Created page with &amp;quot;Upgrades - consider carefully which sheet you want to upgrade, and at which time.  Role - figure out what your class does best, and do it! Work as a team!  When possible, split the damage by going to the same peril as a teammate.   Death isn&amp;#039;t the end of the world. You revive the next turn.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Upgrades - consider carefully which sheet you want to upgrade, and at which time. &lt;br /&gt;
Role - figure out what your class does best, and do it! Work as a team!&lt;br /&gt;
&lt;br /&gt;
When possible, split the damage by going to the same peril as a teammate. &lt;br /&gt;
&lt;br /&gt;
Death isn&#039;t the end of the world. You revive the next turn.&lt;/div&gt;</summary>
		<author><name>Asmullis</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpequinox&amp;diff=14421</id>
		<title>Gamehelpequinox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpequinox&amp;diff=14421"/>
		<updated>2022-08-20T23:29:08Z</updated>

		<summary type="html">&lt;p&gt;Asmullis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earn the most points by betting earliest on the creatures you believe will finish the tournament.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROUNDS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 5 Rounds&lt;br /&gt;
&lt;br /&gt;
Rounds are comprised of as many turns as it takes to cause a creature to be eliminated (i.e. you could, and probably will, take multiple turns within a single given round)&lt;br /&gt;
&lt;br /&gt;
A creature is eliminated when it&#039;s value is the single lowest value in the round row (i.e. if there is a tie, play continues until there is one definitive lowest value creature)&lt;br /&gt;
&lt;br /&gt;
As it starts with 8 creatures, this means 3 will make it to the end.&lt;br /&gt;
&lt;br /&gt;
Secret predictions may only be made in the first round, and are worth 5 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLAYER TURNS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phase 1: Make a Prediction&lt;br /&gt;
&lt;br /&gt;
Phase 2: Play a Card&lt;br /&gt;
&lt;br /&gt;
Phase 3: Discard&lt;br /&gt;
&lt;br /&gt;
Phase 4: Draw&lt;br /&gt;
&lt;br /&gt;
Phase 5: Elimination Check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHASE 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You only have 5 Prediction Pebbles for the entire game, but will have many more opportunities to use them, so choose those moments wisely&lt;br /&gt;
&lt;br /&gt;
You may place 1 Prediction Pebble on a creature in the current row who you think will win the tournament.&lt;br /&gt;
&lt;br /&gt;
If they do win, you score the points (Prestige) shown on the left of that row (5, then 4, then 3....)&lt;br /&gt;
&lt;br /&gt;
For the first round, not just turn, you can make a face down secret prediction which uses one of your pebbles but will give you the most Prestige (5) at the end if the creature is not eliminated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHASE 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use a card in your hand and play it on any space in the current row regardless of whether it already has a card or not, this will change that creature&#039;s current value (bearing in mind higher rows&#039; values have no effect on the current row)&lt;br /&gt;
&lt;br /&gt;
You cannot place cards on a creature space if that creature has already been eliminated&lt;br /&gt;
&lt;br /&gt;
You can use Chameleon&#039;s as any creature&lt;br /&gt;
&lt;br /&gt;
If you have previously placed a prediction pebble on that creature, and your Prestige is higher than anyone else who has betted on that creature, you may also use its special power (hover over the cards for details of their specific powers)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHASE 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase is ignored in the first Round, but after the first Elimination, this is your chance to discard any cards related to eliminated creatures you hold (i.e. cards which are unplayable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHASE 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draw cards until you hold 8. Note that draw comes after Discard, and so you may end up with unplayable eliminated creatures which you will have to keep until the next Discard phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHASE 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check for elimination via the following:&lt;br /&gt;
&lt;br /&gt;
1) All creatures not previously eliminated have at least one card (theirs or chameleon) on their position [Otherwise, no elimination, and move on to next player]&lt;br /&gt;
&lt;br /&gt;
2) If one creature clearly has the sole lowest value, it is eliminated [Otherwise, no elimination, and move on to next player]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game ends either after the 5th round or once the draw deck is depleted&lt;br /&gt;
&lt;br /&gt;
You earn Prestige only for the creatures who were not eliminated and for whom you betted on. The points you gain are shown on the left above the round number.&lt;br /&gt;
&lt;br /&gt;
CARD POWERS&lt;br /&gt;
&lt;br /&gt;
When you play a creature card FOR WHICH YOU ARE THE CONTROLLER, you may use its special power immediately. The controller of a creature is the player who has the highest total prestige value in that creature&#039;s corresponding column (based on predictions). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above is a summary, be sure to read the attached rulebook for specific details&lt;/div&gt;</summary>
		<author><name>Asmullis</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpequinox&amp;diff=14420</id>
		<title>Gamehelpequinox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpequinox&amp;diff=14420"/>
		<updated>2022-08-20T23:28:41Z</updated>

		<summary type="html">&lt;p&gt;Asmullis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OBJECTIVE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Earn the most points by betting earliest on the creatures you believe will finish the tournament.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROUNDS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 5 Rounds&lt;br /&gt;
&lt;br /&gt;
***Secret predictions may only be made in the first round, and are worth 5 points***&lt;br /&gt;
&lt;br /&gt;
Rounds are comprised of as many turns as it takes to cause a creature to be eliminated (i.e. you could, and probably will, take multiple turns within a single given round)&lt;br /&gt;
&lt;br /&gt;
A creature is eliminated when it&#039;s value is the single lowest value in the round row (i.e. if there is a tie, play continues until there is one definitive lowest value creature)&lt;br /&gt;
&lt;br /&gt;
As it starts with 8 creatures, this means 3 will make it to the end.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLAYER TURNS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Phase 1: Make a Prediction&lt;br /&gt;
&lt;br /&gt;
Phase 2: Play a Card&lt;br /&gt;
&lt;br /&gt;
Phase 3: Discard&lt;br /&gt;
&lt;br /&gt;
Phase 4: Draw&lt;br /&gt;
&lt;br /&gt;
Phase 5: Elimination Check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHASE 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You only have 5 Prediction Pebbles for the entire game, but will have many more opportunities to use them, so choose those moments wisely&lt;br /&gt;
&lt;br /&gt;
You may place 1 Prediction Pebble on a creature in the current row who you think will win the tournament.&lt;br /&gt;
&lt;br /&gt;
If they do win, you score the points (Prestige) shown on the left of that row (5, then 4, then 3....)&lt;br /&gt;
&lt;br /&gt;
For the first round, not just turn, you can make a face down secret prediction which uses one of your pebbles but will give you the most Prestige (5) at the end if the creature is not eliminated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHASE 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use a card in your hand and play it on any space in the current row regardless of whether it already has a card or not, this will change that creature&#039;s current value (bearing in mind higher rows&#039; values have no effect on the current row)&lt;br /&gt;
&lt;br /&gt;
You cannot place cards on a creature space if that creature has already been eliminated&lt;br /&gt;
&lt;br /&gt;
You can use Chameleon&#039;s as any creature&lt;br /&gt;
&lt;br /&gt;
If you have previously placed a prediction pebble on that creature, and your Prestige is higher than anyone else who has betted on that creature, you may also use its special power (hover over the cards for details of their specific powers)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHASE 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This phase is ignored in the first Round, but after the first Elimination, this is your chance to discard any cards related to eliminated creatures you hold (i.e. cards which are unplayable)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHASE 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Draw cards until you hold 8. Note that draw comes after Discard, and so you may end up with unplayable eliminated creatures which you will have to keep until the next Discard phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PHASE 5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check for elimination via the following:&lt;br /&gt;
&lt;br /&gt;
1) All creatures not previously eliminated have at least one card (theirs or chameleon) on their position [Otherwise, no elimination, and move on to next player]&lt;br /&gt;
&lt;br /&gt;
2) If one creature clearly has the sole lowest value, it is eliminated [Otherwise, no elimination, and move on to next player]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GAME END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game ends either after the 5th round or once the draw deck is depleted&lt;br /&gt;
&lt;br /&gt;
You earn Prestige only for the creatures who were not eliminated and for whom you betted on. The points you gain are shown on the left above the round number.&lt;br /&gt;
&lt;br /&gt;
CARD POWERS&lt;br /&gt;
&lt;br /&gt;
When you play a creature card FOR WHICH YOU ARE THE CONTROLLER, you may use its special power immediately. The controller of a creature is the player who has the highest total prestige value in that creature&#039;s corresponding column (based on predictions). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above is a summary, be sure to read the attached rulebook for specific details&lt;/div&gt;</summary>
		<author><name>Asmullis</name></author>
	</entry>
</feed>