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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-19T09:41:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpelpasogwt&amp;diff=29148</id>
		<title>Gamehelpelpasogwt</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpelpasogwt&amp;diff=29148"/>
		<updated>2026-03-24T23:36:50Z</updated>

		<summary type="html">&lt;p&gt;Arkham17: /* Auxiliary Actions */  Added max 5 note to trash card actions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;El Paso at the end of the 19th century: five railroad companies have connected the Sun City to their network and made it a major hub for the cattle trade. Take on the role of ranchers of that time and bring your best cattle to El Paso to earn money and victory points. Hire more cowboys, builders, and engineers to get closer to your goals.&lt;br /&gt;
&lt;br /&gt;
==Display==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;central display&#039;&#039;&#039; at the top features:&lt;br /&gt;
&lt;br /&gt;
*• The map with various buildings and empty spaces and a circular trail connecting those, appearing as a dashed line. In the center, there are trading posts with numbers above them and bonuses shown below them, as well as the orange Simmental cattle cards, with a counter how many are left.&lt;br /&gt;
*• Above the map, you see four train cards with 2-3 actions that can be accessed via the Train action on building F.&lt;br /&gt;
*• Next to the train, you see the stack of bonus tiles (with a bell icon) and three face-up tiles beside it, as well as the stack of objective tiles (with a horn icon) and, also, three face-up tiles beside it. These can be gained via the Train action on building F.&lt;br /&gt;
*• To the right of the map, there is the building display, featuring the six types of buildings; each building has a counter showing how many are left. For details on the building cost, click the question mark icon. Buildings can be built on building E.&lt;br /&gt;
*• Below the buildings, there is the cattle market, featuring the four types of cattle, also showing how many of each type are left. Note the question mark icon that tells you how much each cattle card costs. Cattle can be acquired on building D.&lt;br /&gt;
*• Last, but not least, below the cattle market, you see the four types of workers and how many of each type are left. These can be hired on building B.&lt;br /&gt;
&lt;br /&gt;
Your &#039;&#039;&#039;personal play area&#039;&#039;&#039; features:&lt;br /&gt;
&lt;br /&gt;
*• At the top, your draw pile, showing how many cards it contains, and your hand of cattle cards (four at the start). As the game progresses, your discard pile will be shown to the right of your hand.&lt;br /&gt;
*• Below that, on the left, you see your player board featuring 4 auxiliary actions on the left, of which 4 spaces are covered with a disc; in the middle, you see three bonuses you can unlock; and, on the right, you see your certificate track, which shows how many certificates you will be able to spend in El Paso (see El Paso action).&lt;br /&gt;
*• Finally, to the right of your player board, you see how many workers of each type you have at your disposal. Note that workers have bonuses printed at the top that you can use at any time on your turn (you will see a button in the status bar reminding you of that).&lt;br /&gt;
&lt;br /&gt;
The player panel in the side bar shows:&lt;br /&gt;
&lt;br /&gt;
*• With live scoring enabled, your score below your username.&lt;br /&gt;
*• Below that, your cash, your herder’s range, the number of permanent certificates, the value on your certificate track, and how many exchange tokens you have.&lt;br /&gt;
*• Any objective tiles you have, see Setup and Train action.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
As part of setup, in reverse play order, players pick one of the face-up objective tiles, which will be placed in your player panel in the side bar. A little icon will show which objectives you meet (for now, you will see an X for the first one you take).&lt;br /&gt;
&lt;br /&gt;
==Your Turn==&lt;br /&gt;
&lt;br /&gt;
Your turn comprises three phases in this order: movement, actions, and cleanup. At any point during your turn, you may discard workers from your play area for their printed bonus or use exchange tokens to improve your hand. Note the buttons on the right of the status bar informing you of these options.&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
&lt;br /&gt;
On your first turn, simply pick any starting building except El Paso (B-G). Later, you may pick any building in clockwise order within your herder’s range, which is 3 at the start (see player panel in the side bar). Empty spaces do not count. If the trail forks, the game will consider the more advantageous option.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
Carry out the actions of the building you chose during movement. You may always choose to take an auxiliary action instead of the building actions. If you land on an opponent’s building (see Construct a Building below for details), you can only take an auxiliary action.&lt;br /&gt;
&lt;br /&gt;
====Auxiliary Actions====&lt;br /&gt;
&lt;br /&gt;
The left side of your player board features 4 auxiliary actions: two are available from the start and can be improved, the other two need to be unlocked first. Some buildings allow you to take an auxiliary action as part of their effect (cogwheel icon).&lt;br /&gt;
&lt;br /&gt;
The four auxiliary actions on the left of your player board, from top to bottom, are:&lt;br /&gt;
&lt;br /&gt;
*• Gain $1. If unlocked, gain $3 instead.&lt;br /&gt;
*• Gain 1 certificate on your certificate track (max. 4).&lt;br /&gt;
*• Exchange 1 card (same as using an exchange token, see there). If unlocked, you may exchange a second time.&lt;br /&gt;
*• Trash 1 card from hand (i.e., remove it from play permanently, max. 5 times). Unlocking this action costs $3.&lt;br /&gt;
&lt;br /&gt;
====Building Actions====&lt;br /&gt;
&lt;br /&gt;
These are some of the common building actions. Note that all these actions are optional and can be performed in any order. If in doubt or if an action is not listed here, check the tooltip or printed appendix.&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|title=Discard Cattle for Money (B, D, and E)&lt;br /&gt;
|background=grey&lt;br /&gt;
|body=&lt;br /&gt;
• Discard the depicted cattle card to gain $2. Even if you have more of that cattle in hand, you can only discard one per action.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|title=Hire Workers (B)&lt;br /&gt;
|background=grey&lt;br /&gt;
|body=&lt;br /&gt;
• Pay $5 and pick a worker type from the central display; the worker will be immediately placed with your other workers.&lt;br /&gt;
&lt;br /&gt;
• If you choose a wild worker (showing all three types), you must pay an additional $4.&lt;br /&gt;
&lt;br /&gt;
• You can hire a second worker for an additional $8, but you must choose a different one than the first.&lt;br /&gt;
&lt;br /&gt;
• You must pay $5 and $8 only on building B—other buildings and effects (e.g., trading post 9) may offer this action at no cost (except when choosing a wild worker—they always cost an additional $4).&lt;br /&gt;
&lt;br /&gt;
• Each worker is worth 2 or 3 VP, as printed on the card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|title=Buy Cattle (D)&lt;br /&gt;
|background=grey&lt;br /&gt;
|body=&lt;br /&gt;
• Pick a cattle from the cattle market and pay the indicated cost—from left to right, cattle cost $2/$4/$6/$8 and you must discard 1/2/3/4 cowboys (and/or wild workers) from your worker area.&lt;br /&gt;
&lt;br /&gt;
• New cattle will be placed in your discard pile; you can only buy one cattle per action, even if you have more money and cowboys.&lt;br /&gt;
&lt;br /&gt;
• Cattle are worth varying numbers of VP, as printed on the card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|title=Construct a Building (E)&lt;br /&gt;
|background=grey&lt;br /&gt;
|body=&lt;br /&gt;
• Pick a building from the central display and pay the indicated cost—an amount of money and you must discard a number of builders (and/or wild workers) from your worker area.&lt;br /&gt;
&lt;br /&gt;
• Then choose an empty space along the trail and pay the additional cost printed on the space, if any.&lt;br /&gt;
&lt;br /&gt;
• If you already have a building on the map, you may upgrade it to a more valuable one by paying the difference between the two. The new building will then replace the old one and the old one will become available for building once again. When upgrading a building, you don’t have to pay the cost printed on the space again.&lt;br /&gt;
&lt;br /&gt;
• You can build any building you can afford, but each player may only have at most 2 buildings on the map. Once you have 2 buildings, you can only upgrade them.&lt;br /&gt;
&lt;br /&gt;
• Each building is worth a number of VP, as printed on the building.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox&lt;br /&gt;
|title=Use the Train (F)&lt;br /&gt;
|background=grey&lt;br /&gt;
|body=&lt;br /&gt;
• Pick a train card and pay the cost printed on the card—up to $8 and you must discard a number of engineers (and/or wild workers) from your worker area.&lt;br /&gt;
&lt;br /&gt;
• Carry out the effect of the chosen train. When gaining an objective or bonus tile, you may take a face-up one or draw one from the respective stack.&lt;br /&gt;
&lt;br /&gt;
• Objective tiles score at game end if you meet their condition. Every component in the game can only be assigned to one objective; for building requirements, you “spend” that many workers paid for buildings, not the building itself (i.e., you may complete more than two of those objectives).&lt;br /&gt;
&lt;br /&gt;
• Bonus tiles provide a one-time bonus or a permanent effect. Among the permanent effects are the permanent certificate (with an infinity symbol) and the ability to count duplicate cattle cards at El Paso (see that action for details).&lt;br /&gt;
&lt;br /&gt;
• Other building actions include: taking an auxiliary action (cogwheel symbol); gaining money or certificates; gaining exchange tokens (sometimes at a cost), cattle, or bonus/objective tiles; moving your herder along the trail to take another action.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====El Paso Actions====&lt;br /&gt;
&lt;br /&gt;
When moving your herder, you can never move past El Paso. In El Paso, you must carry out the following actions in this order:&lt;br /&gt;
&lt;br /&gt;
*1. You gain $5 and a Simmental cattle card that is placed on your discard pile. If the Simmental cattle pile on the map is empty, the first player to visit El Paso will place their herder on that space, gaining 2 VP during scoring; this will trigger the end of the game, with every other player taking one more action. Any later arrivals at El Paso do not place their herder on that space.&lt;br /&gt;
*2. The game will reveal your hand to everyone else and compute your breeding value, i.e., add up the numbers at the top of the cattle cards in your hand; each type of cattle will only contribute once, i.e., duplicates are ignored unless you have the appropriate bonus tile.&lt;br /&gt;
*3. The game will also add any permanent certificates you have (with an infinity symbol) and ask you how many of the certificates on your certificate track you’d like to add. Note that you may also discard builders from your worker area to purchase additional certificates, as per that worker’s printed bonus action.&lt;br /&gt;
*4. Once you confirm the total, you must choose a trading post on the map with the same or a lower value and a disc from your player board, which will be placed on that space. If that space has a bonus action, you will now take it. Note that you may have at most one disc per space, except spaces 0, 12, and 16. Discs of other players don’t matter. To remove a disc from the middle of your player board, you must pick a trading post of value 10 or more. Spaces 10 and up are worth VP at game end.&lt;br /&gt;
*5. Finally, your hand is discarded.&lt;br /&gt;
&lt;br /&gt;
===Cleanup===&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, the game will draw up to your hand limit, which is 4 at the start. Any cards you did not use this turn will remain in your hand.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
See El Paso Actions, bullet point 1 for how the game ends. After each other player has had their final turn, players will score:&lt;br /&gt;
&lt;br /&gt;
*• 1 VP per $5—on your final turn, you will have the option to exchange&lt;br /&gt;
*• VP from building tiles on the map&lt;br /&gt;
*• VP from trading posts with your discs—each disc counts&lt;br /&gt;
*• VP from cattle + 2 VP if your herder is on the Simmental space&lt;br /&gt;
*• VP from workers&lt;br /&gt;
*• VP from bonus tiles&lt;br /&gt;
&lt;br /&gt;
*• VP from your objective tiles—the game determines automatically the best outcome if you have competing tiles. Each component can only attribute to one objective tile; for building objectives, the total of workers spent on buildings is considered, not the buildings themselves. You don’t lose VP for failed objectives.&lt;/div&gt;</summary>
		<author><name>Arkham17</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelporleans&amp;diff=23078</id>
		<title>Gamehelporleans</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelporleans&amp;diff=23078"/>
		<updated>2024-10-20T20:36:15Z</updated>

		<summary type="html">&lt;p&gt;Arkham17: /* Phases of a Turn */  Added Phase A/B/C explanation to events.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
Orleans is a bag-building, worker placement game set in the Medieval France. You will assemble knights, monks, farmers and other characters to perform special actions. However, each round brings a new event that may help or hinder your plans for dominance. In the end, you will score points for coins, resources, trading posts, citizens and progress on the development track.&lt;br /&gt;
&lt;br /&gt;
==Phases of a Turn==&lt;br /&gt;
&lt;br /&gt;
A round of Orleans consists of 7 phases, performed in this order:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;1. Reveal a New Event Card:&amp;lt;/b&amp;gt; In BGA, the card is located at the top left corner of the screen, by your name. The event will resolve at the end of the round. There are six types of events in the game, each appearing three times:&lt;br /&gt;
&lt;br /&gt;
~ Pilgrimage: Monks cannot be recruited this round (this is the only event that triggers at the start of the round)&lt;br /&gt;
&lt;br /&gt;
~ Income: Receive coins for Development Track status.  3 coins per level in Phase A, 2 coins per level in Phase B, and 1 coin per level in Phase C.&lt;br /&gt;
&lt;br /&gt;
~ Harvest: Return food item(s) (grain, cheese or wine) to the general supply. If unable, then pay 5 coins. If unable to pay, you must undergo torture!  1 food in Phase A, 2 food in Phase B, 3 food in Phase C.&lt;br /&gt;
&lt;br /&gt;
~ Taxes: Pay coins for goods you own. If unable, you must undergo torture! 1 coin per good in Phase A, 1 coin for every 2 goods in Phase B, 1 coin for every 3 goods in Phase C.&lt;br /&gt;
&lt;br /&gt;
~ Trading Day: Get coins per trading station you&#039;ve built.  3 coins per station in Phase A, 2 coins per station in Phase B, 1 coin per station in Phase C.&lt;br /&gt;
&lt;br /&gt;
~ Plagues: Permanently lose 1 character tile. Draw a character from your bag. If it&#039;s one of your 4 initial characters, put it back in the bag. Otherwise, return it to the board (it can be recruited again).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;2. Reward and Penalize Farmers:&amp;lt;/b&amp;gt; The player who is furthest ahead on the Farm (white) track receives 1 coin. If tied, no one gains a coin. The player who is furthest behind loses 1 coin. If tied, no one loses a coin.&lt;br /&gt;
&lt;br /&gt;
~ In a two player game, the player who&#039;s trailing doesn&#039;t lose a coin but the one further along receives one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;3. Draw Character Tokens from Bag:&amp;lt;/b&amp;gt; Players simultaneously draw a number of character tokens from their bag equal to their number on the Knights (red) track. These are then staged the player board for placement during the next phase.&lt;br /&gt;
&lt;br /&gt;
~ You cannot have more than 8 tokens stored.&lt;br /&gt;
&lt;br /&gt;
~ Instead of putting character tiles in the staging area, you can move a character from an action space back to the staging area instead.&lt;br /&gt;
&lt;br /&gt;
~ The 4 tokens you start with bear your player color. Restrictions on the use of these initial tokens are described below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4. Place Tokens on Action Spaces:&amp;lt;/b&amp;gt; Players simultaneously assign their tokens to action spaces on their player board. You do not have to place all of the tokens in your staging area. Unplaced tokens are not returned to the bag but remain in the staging area.&lt;br /&gt;
&lt;br /&gt;
~ Monks (gold tokens) are wild and can be placed on any color.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;5. Reap Placement Benefits:&amp;lt;/b&amp;gt; In player order, players who have placed all the required character tokens on a location can take the associated action. After taking the action, remove the character tokens from the board and return to your bag. If you did not meet the requirements for the action, the tokens remain where they are. Continue doing this until all players have no further actions or choose not to perform them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;6. Resolve Event:&amp;lt;/b&amp;gt; Resolve the round&#039;s event. Players who are unable to resolve the event must undergo torture!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;7. Rotate Start Player Clockwise&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Actions Descriptions==&lt;br /&gt;
&lt;br /&gt;
===Farmhouse===&lt;br /&gt;
Collect 1 &amp;lt;span style=&amp;quot;color:#E6E4E0&amp;gt;white character token&amp;lt;/span&amp;gt;. Advance on the white track. Gain the good depicted. These are worth points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
===Village===&lt;br /&gt;
The village is a choice between 3 different options:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#3FB8E1&amp;gt;&amp;lt;b&amp;gt;Boatman:&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Collect a blue character token. Advance on the blue track. Gain take the coins/citizen depicted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#896035&amp;gt;&amp;lt;b&amp;gt;Craftsman:&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Take a brown character token. Advance on the brown track. Take 1 gear-shaped technology token and permanently place it on a character space on your player board. This automates a character space, making it always filled. &lt;br /&gt;
&lt;br /&gt;
~ The first time you place a tech token, it has to cover a white farmer space.&lt;br /&gt;
&lt;br /&gt;
~ It can&#039;t cover a monk space&lt;br /&gt;
&lt;br /&gt;
~ It can only cover 1 space for each action&lt;br /&gt;
&lt;br /&gt;
~ It cannot go on an action that only requires 1 character token&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Trader:&amp;lt;/b&amp;gt; Take a black character token. Advance on the black track. Look through the location/action tiles and take one of your choosing. These provide an additional, private action space that only you can activate or confers a persistent special ability. &lt;br /&gt;
&lt;br /&gt;
===University===&lt;br /&gt;
Collect 1 &amp;lt;span style=&amp;quot;color:#7C797A&amp;gt;gray scholar token&amp;lt;/span&amp;gt;. Advance on the gray track and advance on the Development track the number of spaces depicted, claiming points and/or money you reach or pass there. Your progress on the Development Track will multiply the value of your buildings and citizens at the end of the game.&lt;br /&gt;
&lt;br /&gt;
===Castle===&lt;br /&gt;
Collect 1 &amp;lt;span style=&amp;quot;color:#DC6B44&amp;gt;red knight token&amp;lt;/span&amp;gt;. Advance on the red track. Progress on this track increases the number of character tokens you can draw at the beginning of each round.&lt;br /&gt;
&lt;br /&gt;
===Monastery===&lt;br /&gt;
Collect 1 &amp;lt;span style=&amp;quot;color:#F9D12E&amp;gt;yellow monk token&amp;lt;/span&amp;gt;. Monks are wild and can be used in place of any character.&lt;br /&gt;
&lt;br /&gt;
===Ship===&lt;br /&gt;
Move your merchant along the map&#039;s blue route to an adjacent town, claiming 1 good along the way (if available).&lt;br /&gt;
&lt;br /&gt;
===Wagon===&lt;br /&gt;
Move your merchant along the map&#039;s gray/brown route to an adjacent town, claiming 1 good along the way (if available).&lt;br /&gt;
&lt;br /&gt;
=== Guildhall===&lt;br /&gt;
Build a trading station on the map where your merchant currently stands, if there isn&#039;t one there already. &lt;br /&gt;
Each player may have a guild on Orleans, however. These are worth points at the end of the game based on your progress on the development track.&lt;br /&gt;
&lt;br /&gt;
===Scriptorium===&lt;br /&gt;
Advance one space along the development track.&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
&lt;br /&gt;
Move 1 or 2 of your character tokens to the Beneficial Deeds board, where they will remain for the rest of the game. Receive the depicted reward only when placed.&lt;br /&gt;
&lt;br /&gt;
~ If your character fills the last space under a deed, you also claim the citizen&lt;br /&gt;
&lt;br /&gt;
~ Monks can&#039;t be used as a wild here&lt;br /&gt;
&lt;br /&gt;
~ Your initial 4 characters can&#039;t be placed here&lt;br /&gt;
&lt;br /&gt;
==Torture (Bankruptcy)==&lt;br /&gt;
&lt;br /&gt;
When unable to pay with goods or coins, you must pay for each item you are short from any combination of the below. They are permanently removed from the game.&lt;br /&gt;
&lt;br /&gt;
Trading stations&lt;br /&gt;
Character tiles (randomly drawn from your bag)&lt;br /&gt;
Development points (points can be re-earned)&lt;br /&gt;
Goods&lt;br /&gt;
Place tiles&lt;br /&gt;
Technology tiles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==End of the Game &amp;amp; Scoring==&lt;br /&gt;
&lt;br /&gt;
The game ends after 18 rounds. Points are awarded as follows:&lt;br /&gt;
&lt;br /&gt;
1 pt / coin&lt;br /&gt;
&lt;br /&gt;
1 pt / grain&lt;br /&gt;
&lt;br /&gt;
2 pt / cheese&lt;br /&gt;
&lt;br /&gt;
3 pt / wine&lt;br /&gt;
&lt;br /&gt;
4 pt / wool&lt;br /&gt;
&lt;br /&gt;
5 pt / brocade (fabric)&lt;br /&gt;
&lt;br /&gt;
Multiply your total number of trading stations and citizens by the highest number you reached on the development track.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins! Tie: Whoever is furthest on the development track&lt;br /&gt;
&lt;br /&gt;
==Additional Rules==&lt;br /&gt;
&lt;br /&gt;
~ Supplies are limited! Characters, technology and goods cannot be gained if there aren&#039;t any in the general supply.&lt;br /&gt;
~ You can look in your bag anytime you want to&lt;/div&gt;</summary>
		<author><name>Arkham17</name></author>
	</entry>
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