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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arcsmage</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-24T03:14:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnecklace&amp;diff=30794</id>
		<title>Gamehelpnecklace</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnecklace&amp;diff=30794"/>
		<updated>2026-07-23T02:47:36Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Necklace is a drawless connection game for two players: Red and Blue. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white.&lt;br /&gt;
&lt;br /&gt;
A crosscut is a 2×2 area containing two diagonally adjacent black stones and two diagonally adjacent white stones. A point is secluded if there is no free path along the lines of the board between that point and the edge of the board.&lt;br /&gt;
&lt;br /&gt;
Black plays first, then turns alternate. On your turn, place a stone of your color on an empty point. After your placement, there must be no crosscuts and no secluded empty points on the board. Passing is not allowed, but, if you have no legal moves available, your turn is skipped.&lt;br /&gt;
&lt;br /&gt;
You win if there is a chain of orthogonally connected stones of your color touching the two opposite board edges of your color.&lt;br /&gt;
&lt;br /&gt;
To make the game fair, White will have the option, on their first turn only, to swap sides withblack instead of making a regular move.&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnecklace&amp;diff=30793</id>
		<title>Gamehelpnecklace</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnecklace&amp;diff=30793"/>
		<updated>2026-07-23T02:44:12Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: Connect two sides of the board without making enclosed spaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Necklace is a drawless connection game for two players: Red and Blue. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored red; the left and right edges are colored blue.&lt;br /&gt;
&lt;br /&gt;
A crosscut is a 2×2 area containing two diagonally adjacent red stones and two diagonally adjacent blue stones. A point is secluded if there is no free path along the lines of the board between that point and the edge of the board.&lt;br /&gt;
&lt;br /&gt;
Red plays first, then turns alternate. On your turn, place a stone of your color on an empty point. After your placement, there must be no crosscuts and no secluded empty points on the board. Passing is not allowed, but, if you have no legal moves available, your turn is skipped.&lt;br /&gt;
&lt;br /&gt;
You win if there is a chain of orthogonally connected stones of your color touching the two opposite board edges of your color.&lt;br /&gt;
&lt;br /&gt;
To make the game fair, Blue will have the option, on their first turn only, to swap sides with Red instead of making a regular move.&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpunane&amp;diff=29952</id>
		<title>Gamehelpunane</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpunane&amp;diff=29952"/>
		<updated>2026-05-24T07:41:18Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: I removed the reference to images not displayed on BGA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;INTRODUCTION&#039;&#039;&#039; Ūnane (ooh-NAH-nay) is played on a Kōnane board. That is, a rectangular grid of pits &lt;br /&gt;
that can hold one stone each. The grid can be any size, with at least one even dimension. &lt;br /&gt;
The board is initially filled with a checkerboard pattern of black and white stones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLAY&#039;&#039;&#039; &lt;br /&gt;
The two players, Black and White, take turns either moving a stone of their own color, or &lt;br /&gt;
removing a stone of their own color (but not both actions), one stone per turn, starting &lt;br /&gt;
with Black. Passing is not allowed. Ūnane uses the pie rule. White, on his first turn, has &lt;br /&gt;
the option of switching colors and becoming Black, claiming the first move as his own, &lt;br /&gt;
instead of moving a white stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTURING MOVES&#039;&#039;&#039; &lt;br /&gt;
You can move to capture an orthogonally (horizontally or vertically) adjacent enemy &lt;br /&gt;
stone in any direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REMOVALS&#039;&#039;&#039; &lt;br /&gt;
You can remove a friendly stone which has no orthogonal adjacencies with enemy stones.Figure 3, a black &lt;br /&gt;
stone marked with a red dot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OBJECT OF THE GAME&#039;&#039;&#039; &lt;br /&gt;
The goal is to have only one orthogonally interconnected group of your color (which &lt;br /&gt;
could be a single stone). You can win on your turn or on your opponent&#039;s turn. If, after &lt;br /&gt;
your turn, there is only one friendly group and only one enemy group, you win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESIGN NOTES&#039;&#039;&#039; &lt;br /&gt;
Ūnane was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of &lt;br /&gt;
Kōnane, Ūnane begins with a checkerboard pattern of stones, has short range captures, &lt;br /&gt;
and is extremely simple. &amp;quot;Ūnane&amp;quot; is a fusion of Una (Spanish for &amp;quot;one&amp;quot;) and Kōnane. &lt;br /&gt;
This is intended as a tribute to Kōnane, not cultural appropriation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTHOR’S NOTE&#039;&#039;&#039; &lt;br /&gt;
Feel free to publish this rule sheet and to program the game of Ūnane. No licensing fee &lt;br /&gt;
or royalties are expected. However, please don’t change the name or the rules, and please &lt;br /&gt;
attribute the game to me, Mark Steere. My other games can be found at &lt;br /&gt;
marksteeregames.com.&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnarrows&amp;diff=29937</id>
		<title>Gamehelpnarrows</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnarrows&amp;diff=29937"/>
		<updated>2026-05-23T05:01:49Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: Rules for Narrows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INTRODUCTION Narrows is played on a Kōnane board. That is, a rectangular grid of pits that can hold &lt;br /&gt;
one stone each. The grid can be any size, with at least one even dimension. The board is &lt;br /&gt;
initially filled with a checkerboard pattern of black and white stones. Figure 1 shows a &lt;br /&gt;
5 x 4 grid. Mark Steere designed Narrows in May 2026.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLAY &lt;br /&gt;
The two players, Black and White, take turns moving a stone of their own color, one &lt;br /&gt;
stone per turn, starting with Black. Passing is not allowed. Narrows uses the pie rule. &lt;br /&gt;
White, on his first turn, has the option of switching colors and becoming Black, claiming &lt;br /&gt;
the first move as his own, instead of moving a white stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROOK CAPTURES &lt;br /&gt;
You must capture by replacement an enemy stone in any orthogonal (horizontal or &lt;br /&gt;
vertical) direction. (The enemy stone must either be adjacent to the capturing stone, or &lt;br /&gt;
separated from it by empty points.) In Figure 2, the black stone marked with a yellow &lt;br /&gt;
dot can capture a white stone marked with a green dot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OBJECT OF THE GAME &lt;br /&gt;
The goal is to have all of your (orthogonally interconnected) groups linked together by &lt;br /&gt;
empty regions (areas of orthogonally interconnected, unoccupied points). [In other &lt;br /&gt;
words, each of your stones must be linked to all of your other stones via orthogonally &lt;br /&gt;
interconnected paths of unoccupied points and/or friendly stones.] In Figure 3, Black &lt;br /&gt;
has won. All of his groups are interconnected by the regions marked with blue dots.&lt;br /&gt;
You can win on your turn or on your opponent’s turn. If your move causes all of your &lt;br /&gt;
groups to be linked by regions, and simultaneously causes all of your opponent’s groups &lt;br /&gt;
to be linked by regions, you win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DESIGN NOTES &lt;br /&gt;
Narrows was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of &lt;br /&gt;
Kōnane, Narrows begins with a checkerboard pattern of stones, and is extremely simple. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AUTHOR’S NOTE &lt;br /&gt;
Feel free to publish this rule sheet and to program the game of Narrows. No licensing &lt;br /&gt;
fee or royalties are expected. However, please don’t change the name or the rules, and &lt;br /&gt;
please attribute the game to me, Mark Steere. My other games can be found at &lt;br /&gt;
marksteeregames.com.&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpunane&amp;diff=29914</id>
		<title>Gamehelpunane</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpunane&amp;diff=29914"/>
		<updated>2026-05-22T16:02:32Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: Separated the elements of the rule book and put the leads in bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;INTRODUCTION&#039;&#039;&#039; Ūnane (ooh-NAH-nay) is played on a Kōnane board. That is, a rectangular grid of pits &lt;br /&gt;
that can hold one stone each. The grid can be any size, with at least one even dimension. &lt;br /&gt;
The board is initially filled with a checkerboard pattern of black and white stones. &lt;br /&gt;
Figure 1 shows a 5 x 4 grid. Mark Steere designed Ūnane in April 2026.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLAY&#039;&#039;&#039; &lt;br /&gt;
The two players, Black and White, take turns either moving a stone of their own color, or &lt;br /&gt;
removing a stone of their own color (but not both actions), one stone per turn, starting &lt;br /&gt;
with Black. Passing is not allowed. Ūnane uses the pie rule. White, on his first turn, has &lt;br /&gt;
the option of switching colors and becoming Black, claiming the first move as his own, &lt;br /&gt;
instead of moving a white stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTURING MOVES&#039;&#039;&#039; &lt;br /&gt;
You can move to capture an orthogonally (horizontally or vertically) adjacent enemy &lt;br /&gt;
stone in any direction. In Figure 2, Black can capture by replacement a white stone &lt;br /&gt;
marked with a green dot, but not the white stone marked with a red dot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REMOVALS&#039;&#039;&#039; &lt;br /&gt;
You can remove a friendly stone which has no orthogonal adjacencies with enemy stones. &lt;br /&gt;
In Figure 3, Black can remove a black stone marked with a green dot, but not a black &lt;br /&gt;
stone marked with a red dot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OBJECT OF THE GAME&#039;&#039;&#039; &lt;br /&gt;
The goal is to have only one orthogonally interconnected group of your color (which &lt;br /&gt;
could be a single stone). You can win on your turn or on your opponent&#039;s turn. If, after &lt;br /&gt;
your turn, there is only one friendly group and only one enemy group, you win. In &lt;br /&gt;
Figure 4, Black has won.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESIGN NOTES&#039;&#039;&#039; &lt;br /&gt;
Ūnane was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of &lt;br /&gt;
Kōnane, Ūnane begins with a checkerboard pattern of stones, has short range captures, &lt;br /&gt;
and is extremely simple. &amp;quot;Ūnane&amp;quot; is a fusion of Una (Spanish for &amp;quot;one&amp;quot;) and Kōnane. &lt;br /&gt;
This is intended as a tribute to Kōnane, not cultural appropriation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTHOR’S NOTE&#039;&#039;&#039; &lt;br /&gt;
Feel free to publish this rule sheet and to program the game of Ūnane. No licensing fee &lt;br /&gt;
or royalties are expected. However, please don’t change the name or the rules, and please &lt;br /&gt;
attribute the game to me, Mark Steere. My other games can be found at &lt;br /&gt;
marksteeregames.com.&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinvector&amp;diff=29913</id>
		<title>Gamehelpinvector</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinvector&amp;diff=29913"/>
		<updated>2026-05-22T15:58:10Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: I separated the elements of the rule book and put the leads in bold.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Invector&#039;&#039;&#039; is played on a Kōnane board - that is, a rectangular grid of pits that can hold one &lt;br /&gt;
stone each. The grid can be any size, with one even dimension and one odd dimension. &lt;br /&gt;
The board is initially filled with a checkerboard pattern of black and white stones. &lt;br /&gt;
Figure 1 shows a 5 x 4 grid. Mark Steere designed Invector in April 2026.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLAY&#039;&#039;&#039; &lt;br /&gt;
The two players, Black and White, take turns moving stones of their own color, one &lt;br /&gt;
stone per turn, starting with Black. Passing is not allowed, but if you don&#039;t have a legal &lt;br /&gt;
move available, your turn is skipped. Invector uses the pie rule. White, on his first turn, &lt;br /&gt;
has the option of switching colors and becoming Black, claiming the first move as his &lt;br /&gt;
own, instead of moving a white stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTURING MOVES&#039;&#039;&#039; &lt;br /&gt;
You can move to capture an orthogonally (horizontally or vertically) adjacent enemy &lt;br /&gt;
stone in any direction. In Figure 2, Black can capture by replacement a white stone &lt;br /&gt;
marked with a green dot, but not the white stone marked with a red dot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NON-CAPTURING MOVES&#039;&#039;&#039; &lt;br /&gt;
You can move to an orthogonally adjacent, unoccupied pit, closer to center, Manhattan &lt;br /&gt;
distance. That is, your stone must be closer, via a series of orthogonally adjacent pits, to &lt;br /&gt;
a center pit after your move than it was to a center pit before your move. [There are two &lt;br /&gt;
center pits.] In Figure 3, Black can move to any of the orthogonally adjacent pits &lt;br /&gt;
(intersections) marked with a green dot. But Black cannot move to any of the &lt;br /&gt;
orthogonally adjacent pits marked with a red dot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OBJECT OF THE GAME&#039;&#039;&#039; &lt;br /&gt;
The goal is to capture all enemy stones. When you have removed all enemy stones from &lt;br /&gt;
the board, you win.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DESIGN NOTES&#039;&#039;&#039; &lt;br /&gt;
Invector was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of &lt;br /&gt;
Kōnane, Invector begins with a checkerboard pattern of stones, has short range captures, &lt;br /&gt;
and is extremely simple. Invector simply combines two basic, off-the-shelf ingredients: &lt;br /&gt;
orthogonal, adjacent capturing moves, and orthogonal, adjacent moves closer to center. &lt;br /&gt;
Nothing fancy, but it works. Gameplay is finite, decisive, and robust. Flour and water &lt;br /&gt;
wins the day.&lt;br /&gt;
Invector is ultimately its own game. Kōnane is more violent. Every move involves at &lt;br /&gt;
least one capture. But Invector is more lethal. Armies don&#039;t just come to a standstill, &lt;br /&gt;
shake hands, and part amicably. One of the armies must be destroyed to the last man.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AUTHOR’S NOTE&#039;&#039;&#039; &lt;br /&gt;
Feel free to publish this rule sheet and to program the game of Invector. No licensing fee &lt;br /&gt;
or royalties are expected. However, please don’t change the name or the rules, and please &lt;br /&gt;
attribute the game to me, Mark Steere. My other games can be found at &lt;br /&gt;
marksteeregames.com.&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpunane&amp;diff=29906</id>
		<title>Gamehelpunane</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpunane&amp;diff=29906"/>
		<updated>2026-05-22T06:39:59Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: These are the rules for Unane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NTRODUCTION Ūnane (ooh-NAH-nay) is played on a Kōnane board. That is, a rectangular grid of pits &lt;br /&gt;
that can hold one stone each. The grid can be any size, with at least one even dimension. &lt;br /&gt;
The board is initially filled with a checkerboard pattern of black and white stones. &lt;br /&gt;
Figure 1 shows a 5 x 4 grid. Mark Steere designed Ūnane in April 2026.&lt;br /&gt;
PLAY &lt;br /&gt;
The two players, Black and White, take turns either moving a stone of their own color, or &lt;br /&gt;
removing a stone of their own color (but not both actions), one stone per turn, starting &lt;br /&gt;
with Black. Passing is not allowed. Ūnane uses the pie rule. White, on his first turn, has &lt;br /&gt;
the option of switching colors and becoming Black, claiming the first move as his own, &lt;br /&gt;
instead of moving a white stone.&lt;br /&gt;
CAPTURING MOVES &lt;br /&gt;
You can move to capture an orthogonally (horizontally or vertically) adjacent enemy &lt;br /&gt;
stone in any direction. In Figure 2, Black can capture by replacement a white stone &lt;br /&gt;
marked with a green dot, but not the white stone marked with a red dot.&lt;br /&gt;
REMOVALS &lt;br /&gt;
You can remove a friendly stone which has no orthogonal adjacencies with enemy stones. &lt;br /&gt;
In Figure 3, Black can remove a black stone marked with a green dot, but not a black &lt;br /&gt;
stone marked with a red dot.&lt;br /&gt;
OBJECT OF THE GAME &lt;br /&gt;
The goal is to have only one orthogonally interconnected group of your color (which &lt;br /&gt;
could be a single stone). You can win on your turn or on your opponent&#039;s turn. If, after &lt;br /&gt;
your turn, there is only one friendly group and only one enemy group, you win. In &lt;br /&gt;
Figure 4, Black has won.&lt;br /&gt;
DESIGN NOTES &lt;br /&gt;
Ūnane was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of &lt;br /&gt;
Kōnane, Ūnane begins with a checkerboard pattern of stones, has short range captures, &lt;br /&gt;
and is extremely simple. &amp;quot;Ūnane&amp;quot; is a fusion of Una (Spanish for &amp;quot;one&amp;quot;) and Kōnane. &lt;br /&gt;
This is intended as a tribute to Kōnane, not cultural appropriation. &lt;br /&gt;
AUTHOR’S NOTE &lt;br /&gt;
Feel free to publish this rule sheet and to program the game of Ūnane. No licensing fee &lt;br /&gt;
or royalties are expected. However, please don’t change the name or the rules, and please &lt;br /&gt;
attribute the game to me, Mark Steere. My other games can be found at &lt;br /&gt;
marksteeregames.com.&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinvector&amp;diff=29905</id>
		<title>Gamehelpinvector</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinvector&amp;diff=29905"/>
		<updated>2026-05-22T06:35:22Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: These are the rules for invector&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Invector is played on a Kōnane board - that is, a rectangular grid of pits that can hold one &lt;br /&gt;
stone each. The grid can be any size, with one even dimension and one odd dimension. &lt;br /&gt;
The board is initially filled with a checkerboard pattern of black and white stones. &lt;br /&gt;
Figure 1 shows a 5 x 4 grid. Mark Steere designed Invector in April 2026.&lt;br /&gt;
PLAY &lt;br /&gt;
The two players, Black and White, take turns moving stones of their own color, one &lt;br /&gt;
stone per turn, starting with Black. Passing is not allowed, but if you don&#039;t have a legal &lt;br /&gt;
move available, your turn is skipped. Invector uses the pie rule. White, on his first turn, &lt;br /&gt;
has the option of switching colors and becoming Black, claiming the first move as his &lt;br /&gt;
own, instead of moving a white stone.&lt;br /&gt;
CAPTURING MOVES &lt;br /&gt;
You can move to capture an orthogonally (horizontally or vertically) adjacent enemy &lt;br /&gt;
stone in any direction. In Figure 2, Black can capture by replacement a white stone &lt;br /&gt;
marked with a green dot, but not the white stone marked with a red dot.&lt;br /&gt;
NON-CAPTURING MOVES &lt;br /&gt;
You can move to an orthogonally adjacent, unoccupied pit, closer to center, Manhattan &lt;br /&gt;
distance. That is, your stone must be closer, via a series of orthogonally adjacent pits, to &lt;br /&gt;
a center pit after your move than it was to a center pit before your move. [There are two &lt;br /&gt;
center pits.] In Figure 3, Black can move to any of the orthogonally adjacent pits &lt;br /&gt;
(intersections) marked with a green dot. But Black cannot move to any of the &lt;br /&gt;
orthogonally adjacent pits marked with a red dot.&lt;br /&gt;
OBJECT OF THE GAME &lt;br /&gt;
The goal is to capture all enemy stones. When you have removed all enemy stones from &lt;br /&gt;
the board, you win.&lt;br /&gt;
DESIGN NOTES &lt;br /&gt;
Invector was inspired by the ancient, Hawiian game of Kōnane. True to the spirit of &lt;br /&gt;
Kōnane, Invector begins with a checkerboard pattern of stones, has short range captures, &lt;br /&gt;
and is extremely simple. Invector simply combines two basic, off-the-shelf ingredients: &lt;br /&gt;
orthogonal, adjacent capturing moves, and orthogonal, adjacent moves closer to center. &lt;br /&gt;
Nothing fancy, but it works. Gameplay is finite, decisive, and robust. Flour and water &lt;br /&gt;
wins the day.&lt;br /&gt;
Invector is ultimately its own game. Kōnane is more violent. Every move involves at &lt;br /&gt;
least one capture. But Invector is more lethal. Armies don&#039;t just come to a standstill, &lt;br /&gt;
shake hands, and part amicably. One of the armies must be destroyed to the last man.&lt;br /&gt;
AUTHOR’S NOTE &lt;br /&gt;
Feel free to publish this rule sheet and to program the game of Invector. No licensing fee &lt;br /&gt;
or royalties are expected. However, please don’t change the name or the rules, and please &lt;br /&gt;
attribute the game to me, Mark Steere. My other games can be found at &lt;br /&gt;
marksteeregames.com.&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpoxono&amp;diff=18108</id>
		<title>Gamehelpoxono</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpoxono&amp;diff=18108"/>
		<updated>2023-09-19T03:53:09Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: Added rules as defined by board game. Geek&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To win &#039;&#039;Oxono&#039;&#039;, you must be the first player to align 4 pawns of the same color (no matter the symbols) or 4 pawns of the same symbol (no matter the color).&lt;br /&gt;
&lt;br /&gt;
Choose a totem (X or O) to play at your turn. Then move it as many spaces as you want in a vertical or horizontal row of the board (36 squares). Once you have placed a totem on its destination square, you must immediately place one of your pawns with the same symbol as the totem you just moved (X or O) on an orthogonally adjacent free space around the totem&#039;s new position.&lt;br /&gt;
&lt;br /&gt;
If all adjacent spaces around the totem are occupied, place one of your pieces of the same symbol as the totem on any empty space on the game board.&lt;br /&gt;
&lt;br /&gt;
You have 16 pieces total, 8 X and 8 O.&lt;br /&gt;
&lt;br /&gt;
When a player align 4 pieces of the same color or the same symbol, the game ends.&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpapplejack&amp;diff=16115</id>
		<title>Gamehelpapplejack</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpapplejack&amp;diff=16115"/>
		<updated>2023-02-18T01:13:05Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: Created page with &amp;quot;https://youtu.be/lt2MvZvwFq8&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;https://youtu.be/lt2MvZvwFq8&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzefiria&amp;diff=15778</id>
		<title>Gamehelpzefiria</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzefiria&amp;diff=15778"/>
		<updated>2023-01-22T10:12:40Z</updated>

		<summary type="html">&lt;p&gt;Arcsmage: Created page with &amp;quot;SETUP  The Island cars are shuffled and placed in a 5x5 grid. Players pick their individual wind spirit. First player chosen and given the timer card.  PLAY  The first player will remove a time gem then all players and a clockwise order take their turn of the round, each wind spirit has a different movement and breeze they can use to move islands.  GOAL  As a group of wind spirits you are to put the islands back in order.  END GAME  After every player has taken their tur...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SETUP&lt;br /&gt;
&lt;br /&gt;
The Island cars are shuffled and placed in a 5x5 grid. Players pick their individual wind spirit. First player chosen and given the timer card.&lt;br /&gt;
&lt;br /&gt;
PLAY&lt;br /&gt;
&lt;br /&gt;
The first player will remove a time gem then all players and a clockwise order take their turn of the round, each wind spirit has a different movement and breeze they can use to move islands.&lt;br /&gt;
&lt;br /&gt;
GOAL&lt;br /&gt;
&lt;br /&gt;
As a group of wind spirits you are to put the islands back in order.&lt;br /&gt;
&lt;br /&gt;
END GAME&lt;br /&gt;
&lt;br /&gt;
After every player has taken their turn after removing the last time gem.&lt;br /&gt;
&lt;br /&gt;
SCORING&lt;br /&gt;
&lt;br /&gt;
For every island in its proper place scores +1&lt;br /&gt;
For every island and it&#039;s color row not in its place -1&lt;br /&gt;
And every island not in its color row -2&lt;/div&gt;</summary>
		<author><name>Arcsmage</name></author>
	</entry>
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