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	<updated>2026-11-06T13:29:38Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=25714</id>
		<title>Gamehelpfrenchtarot</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfrenchtarot&amp;diff=25714"/>
		<updated>2025-07-07T16:03:09Z</updated>

		<summary type="html">&lt;p&gt;AnttiT: /* Card points */ Added total number of points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Each round of Tarot involves two stages: bidding and playing. &lt;br /&gt;
&lt;br /&gt;
In the bidding stage, the person who bids highest becomes the Taker. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).&lt;br /&gt;
&lt;br /&gt;
In the playing stage, the players play tricks of cards until all the cards have been played. Each card is worth a certain number of points and the winner of each trick gets the points in the trick. The Taker has to achieve a certain number of points to win the round. If the Taker succeeds, they gain to their score and everyone else loses. If the Taker does not succeed, the Taker loses score and everyone else gains. At the end of the set number of rounds (usually 5-8), the player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
There are 3 types of cards.&lt;br /&gt;
&lt;br /&gt;
• 21 Trump cards numbered from 1 to 21 (these have stars)&lt;br /&gt;
&lt;br /&gt;
• The Fool (only one of these)&lt;br /&gt;
&lt;br /&gt;
• 14 cards each of spades, hearts, diamonds, and clubs. The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack (V) &amp;lt; Knight (C) &amp;lt; Queen (D) &amp;lt; King (R)&#039;&#039;&#039; (These are normal playing cards plus the knight)&lt;br /&gt;
&lt;br /&gt;
Three of the cards (the &#039;&#039;&#039;Bout&#039;&#039;&#039; cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool(The Excuse). They are worth many points and they change the target score for victory in a round. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Card points ===&lt;br /&gt;
&lt;br /&gt;
Each card is worth a number of points. If you win a trick, you get the points of the cards in the won trick. You may hover over your cards to see the point value. &lt;br /&gt;
&lt;br /&gt;
• Bout: 4 and a half points&lt;br /&gt;
&lt;br /&gt;
• King: 4 and a half points&lt;br /&gt;
&lt;br /&gt;
• Queen: 3 and a half points&lt;br /&gt;
&lt;br /&gt;
• Knight: 2 and a half points&lt;br /&gt;
&lt;br /&gt;
• Jack: 1 and a half points&lt;br /&gt;
&lt;br /&gt;
• Any other card: half a point.&lt;br /&gt;
&lt;br /&gt;
Altogether, there are 91 points in the cards.&lt;br /&gt;
&lt;br /&gt;
== Taker&#039;s goal ==&lt;br /&gt;
&lt;br /&gt;
This is the amount of points the Taker needs to get, in order to win the round. This target changes depending on the number of Bout cards the Taker has won at the end of the round. &lt;br /&gt;
&lt;br /&gt;
• 0 Bout : 56 points&lt;br /&gt;
&lt;br /&gt;
• 1 Bout : 51 points&lt;br /&gt;
&lt;br /&gt;
• 2 Bouts: 41 points&lt;br /&gt;
&lt;br /&gt;
• 3 Bouts: 36 points.&lt;br /&gt;
&lt;br /&gt;
Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.&lt;br /&gt;
&lt;br /&gt;
== Dealing ==&lt;br /&gt;
&lt;br /&gt;
BGA will deal the cards to the players and set aside face-down 6 (in the three- or four-player version) or 3 cards (in the five-player version) for a pile called the Dog (or here, the Kitty). The Dog remains hidden throughout bidding; the final bid determines whether the Dog is revealed and what happens to it.&lt;br /&gt;
&lt;br /&gt;
When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The cards must be dealt three at a time to each player. While dealing, the dealer must also set aside the 6 (in the three- or four-player version) or 3 cards (in the five-player version) for the Dog. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.&lt;br /&gt;
&lt;br /&gt;
== Bids ==&lt;br /&gt;
&lt;br /&gt;
Counterclockwise from the Dealer, the players either bid or pass, going exactly once around the table. The person who bid the highest becomes the Taker. There are only four possible bids:&lt;br /&gt;
&lt;br /&gt;
• Small: coefficient x 1&lt;br /&gt;
&lt;br /&gt;
• Guard: coefficient x 2&lt;br /&gt;
&lt;br /&gt;
• Guard Without the Dog/Kitty: coefficient x 4&lt;br /&gt;
&lt;br /&gt;
• Guard Against the Dog/Kitty: coefficient x 6&lt;br /&gt;
&lt;br /&gt;
For Small and Guard, the Dog/Kitty is revealed and the Taker integrates it in their hand then discards an equal number of cards. The discarded cards go to the Taker&#039;s score pile. For Guard Without, the Dog remains hidden and the cards go into the Taker&#039;s score pile. For Guard Against, the Dog remains hidden and the cards go into the score pile of the Taker&#039;s opponents.&lt;br /&gt;
&lt;br /&gt;
Most variants forbid the Taker from putting any kings, trumps, or bout in the Dog/Kitty, though some variants allow those cards to placed if the Taker announces it.&lt;br /&gt;
&lt;br /&gt;
In the five-player version, after the Taker has been determined, but before the Dog is revealed, the Taker calls out a suit. The person who has the king of that suit is the Taker&#039;s secret partner, making the round 2 versus 3. The partner&#039;s identity is not revealed until the called king is played, allowing the partner to help the Taker in secret. If the king of that suit is in the Dog or in the Taker&#039;s own hand, the Taker has no partner and the round is 1 versus 4. In the rare case that the Taker has all four kings in hand, then when calling a suit, they show the 4 kings. In this case, the player with the queen (D) in that suit becomes the secret partner.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
• One must follow suit&lt;br /&gt;
&lt;br /&gt;
• One must play a trump if one cannot follow suit&lt;br /&gt;
&lt;br /&gt;
• If a previous player could not follow suit and played a trump, the other players still have to follow suit if they can. (In current game set-up)&lt;br /&gt;
&lt;br /&gt;
• If one must play a trump, one must play a higher trump than any trump already played on the trick&lt;br /&gt;
&lt;br /&gt;
• One must play a lower trump if unable to play a higher&lt;br /&gt;
&lt;br /&gt;
• If one cannot follow suit nor play a trump, one can play any card&lt;br /&gt;
&lt;br /&gt;
• The Fool can be played on any trick and the person who played the Fool keeps it, regardless of who won the trick. &#039;&#039;&#039;However&#039;&#039;&#039; if the Fool is played on the last trick, then the Fool switches sides (exception: Chelem/Slam).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The scores of all the players always add up to 0 after each round.&lt;br /&gt;
&lt;br /&gt;
In the five-player variant, the Taker&#039;s partner shares the spoils / loss of the Taker (2/3 for the Taker, 1/3 for the partner). &lt;br /&gt;
&lt;br /&gt;
There are certain bonuses:&lt;br /&gt;
&lt;br /&gt;
=== Petit au bout ===&lt;br /&gt;
&lt;br /&gt;
If the Petit (1 of trump) is played on the last trick, the team who wins that trick scores the Petit au bout bonus:&lt;br /&gt;
&lt;br /&gt;
• 10 points x coefficient of the bid.&lt;br /&gt;
&lt;br /&gt;
=== Poignées ===&lt;br /&gt;
&lt;br /&gt;
A player can declare a poignée (&amp;quot;handful&amp;quot;) before playing their first card. BGA will prompt you, but you do not have to declare a poignée. It adds points for whoever wins the hand as follows:&lt;br /&gt;
&lt;br /&gt;
• Simple Poignée, 13 trumps with three players, 10 trumps with four players, 8 trumps with five players, 20 points&lt;br /&gt;
&lt;br /&gt;
• Double Poignée, 15 trumps with three players, 13 trumps with four players, 10 trumps with five players, 30 points&lt;br /&gt;
&lt;br /&gt;
• Triple Poignée, 18 trumps with three players, 15 trumps with four players, 13 trumps with five players, 40 points&lt;br /&gt;
&lt;br /&gt;
The Poignée bonus is won by the team who wins the hand (it is not multiplied by the bid coefficient).&lt;br /&gt;
&lt;br /&gt;
=== Slam ===&lt;br /&gt;
&lt;br /&gt;
That is winning all tricks. Can be announced over the normal bid.&lt;br /&gt;
&lt;br /&gt;
• 400 points if announced and achieved (it not multiplied by the bid coefficient)&lt;br /&gt;
&lt;br /&gt;
• 200 points if silent and achieved&lt;br /&gt;
&lt;br /&gt;
• -200 points if announced but failed&lt;br /&gt;
&lt;br /&gt;
If the team acheving the Slam has the Fool in hand, it can be played on the last trick and it will win it. In this case, the Petit is considered au bout at the penultimate trick.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Misères (variant) ===&lt;br /&gt;
&lt;br /&gt;
Any player can declare Misère (&amp;quot;misery&amp;quot;) before playing their first card, to announce that they have:&lt;br /&gt;
&lt;br /&gt;
• Misère of Trumps: no Trump nor the Fool, 10 points&lt;br /&gt;
&lt;br /&gt;
• Misère of Honours: no Figure (face cards) nor Bout, 10 points&lt;br /&gt;
&lt;br /&gt;
Every other player gives the declarer 10 points from their score immediately.&lt;br /&gt;
&lt;br /&gt;
=== Goulash (variant) ===&lt;br /&gt;
&lt;br /&gt;
If everybody passes, it is free-for-all and the goal is to avoid taking points.&lt;br /&gt;
&lt;br /&gt;
At the hand of the hand, each player pays each opponent the points they took.&lt;br /&gt;
&lt;br /&gt;
The play is the same but there is no Petit au bout nor Slam and Poignées cannot be declared.&lt;br /&gt;
&lt;br /&gt;
The Fool remains the property of one who plays it. If it is played on the last trick, it wins it.&lt;br /&gt;
&lt;br /&gt;
The Dog/Kitty is not revealed and is no one&#039;s property.&lt;/div&gt;</summary>
		<author><name>AnttiT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpamazonas&amp;diff=22300</id>
		<title>Gamehelpamazonas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpamazonas&amp;diff=22300"/>
		<updated>2024-08-25T20:14:17Z</updated>

		<summary type="html">&lt;p&gt;AnttiT: Minor clarification in tile scoring.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Goal of the game&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;You are traveling through the Amazon region to discover exotic orchids, fish, butterflies, parrots and reptiles. When a player reaches a village, they set up a research station there in the form of a hut and collect a corresponding research tile.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The player who has 3 or more research tiles of one species at the end of the game scores points. &amp;amp;nbsp;But points are also awarded as soon as you have 5 different research tiles. In addition, 1 bonus point is awarded if you have the most research tiles of one type (at least 3).&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each player also receives a task card on which 4 villages are marked. Each hut built in such a village is worth 3 points. The player with the most points wins the game.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Content of game&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;1 Board, 60 huts (12 white, 12 blue, 12 orange and 12 red research stations and 12 neutral huts for the two-player game), 60 Research tiles, 4 Indio tiles, 28 income cards, 18 event cards, 8 mission cards, 4 order cards, gold and silver coins, 4 copper coins and 9 round scoring chips.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Preparations &amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each player receives 12 huts and 7 income cards of one color as well as 3 gold coins. Each player also receives a mission card. A starting player is drawn by lot. This player receives the small red copper coin with a value of 1. Subsequent players receive a copper coin with a value of 2, 3 or 4.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The game board &amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The game board shows an area of the Amazon with villages connected by jungle paths and waterways. The yellow dots on the rectangular building sites indicate how many gold coins it costs to build a hut. The player who builds the f irst hut in a village pays the lowest building costs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;The mission cards &amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;At the start of the game, each player receives a mission card on which 4 villages are marked. &amp;amp;nbsp;For each hut that the player builds on one of these villages, they receive 3 victory points.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The player who owns the adjacent mission card therefore receives 12 points, if he builds 4 huts in Ranchos, Taja, Bidora and Piedras.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Note: If you click on the mission card with the mouse, these 4 locations are marked on the game board with 4 rotating circles.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Beginning the Expedition &amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The starting player places a hut on a village of their choice and pays 2 or 3 gold pieces into the cash box.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Tip: The mission card should be taken into account when selecting the first building site.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A research tile is shown next to the village. The player receives this. The other players then also build a hut in a village of their choice and also receive a corresponding research tile.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Playing the game&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The game lasts 18 rounds. Each round proceeds as follows:&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;1. A new event card is displayed &amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;2. Play an income card&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each player chooses an income card. This is used to determine how much research money a player receives. The monetary value of an income card consists of 2 parts: the number on the card and the number of the player&amp;amp;apos;s research tiles of the type shown on the card.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For example, if a player who already has 2 iguana tiles plays the card with the value 3, he receives 5 silver (3+2).&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Note: The amount of income is always calculated in silver. &amp;amp;nbsp;3 silver coins are worth as much as 1 gold. If you earn 5 silver, you therefore receive 1 gold and 2 silver.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Card 6 &amp;amp;quot;Indio&amp;amp;quot; is a special income card. Whoever plays it is not affected by the negative effects of an event card on display. The Indio knows his way around the jungle and knows how to avoid the dangers of the jungle. When determining the money value, you can add the number of Indio tiles you have to the 6, if you have any (see: the event cards).&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;All 5 research areas are shown on the income card with the value 0. The player receives 1 silver for each research t ile in his longest row.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;As soon as you have played your 7 income cards in the first 7 rounds, you get them back and can play them again from then on. 3.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;3. Order of play&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The player who has played the card with the highest monetary value receives the order card with the number 1. The player with the second highest monetary value receives the order card with the number 2, etc.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Tie: If 2 or more players have played cards with the same monetary value, the player with the highest copper coin receives the lower order card. The copper coins of the players involved are then exchanged.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;4. Collect income and build huts&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The player who has the order card with the value 1 goes first. The player receives his income first. The event card on display is taken into account. For example, if the &amp;amp;quot;Forest fire&amp;amp;quot; card is on display, the player only receives half of their income (rounded down).&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;5. Build huts&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you have enough gold, you may build one or more new huts.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A hut can only be built in a village that is directly connected by a jungle path or a waterway to a village in which the player already has a hut. On BGA, possible building sites are marked with a green circle!&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A player may only ever build 1 hut in each village.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If a player builds a hut, he pays 2, 3, 4 or 5 gold pieces into the cash box and receives the research tile shown.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Note: As building a hut is very expensive, it is very rare for a player to build more than one hut. It is much more common to save your money and not build a hut at all for one or two rounds.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The event cards At the start of a round, an event card is revealed that applies to the current round.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Jaguar &amp;lt;/strong&amp;gt;(2x): A dangerous jaguar roams the jungle. In this round, players may not use jungle paths to build a hut in a village. Waterways may be used.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Crocodile &amp;lt;/strong&amp;gt;(2x): Crocodiles lurk in the Amazon. In this round, players may not use waterways to build a hut in a village. Jungle paths may be used.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Forest fire&amp;lt;/strong&amp;gt; (3x): The supply of explorers is restricted. Each player only receives half of their income (rounded down).&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Theft &amp;lt;/strong&amp;gt;(2x): A curious monkey steals from the researchers. After collecting their income, each explorer loses silver coins, one silver coin for each research tile of the type in which they have the most tiles.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Additional research money&amp;lt;/strong&amp;gt; (5x): &amp;amp;nbsp;If the event card shows an explorer with a research tile, each player receives one silver coin for each of these research tiles in their display. In the case of the adjacent card, each player receives 1 silver for each orchid tile they have.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Indio&amp;lt;/strong&amp;gt; (4x): A local Indian offers his help. The player whose turn it is can hire him and thus receive an Indio tile. As a price, he must pay his entire income for this round.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For example, if a player has played a card with a monetary value of 7, they must decide whether they want to receive 7 silver or the Indio tile. If the player chooses the silver, the next player has the option of receiving the Indio tile.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The player who hires an Indian must assign the Indian tile to one of his research areas. The Indian now supports this area and counts as 1 additional tile in this area.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;For example, if the Indian tile was assigned to the butterflies the player benefits from the Indian to the same extent as if he had 3 butterflies. This applies to both bonus tiles and event cards. In addition, each Indio t ile increases the monetary value of an Indio tile (value 6) by 1, regardless of which row it is in.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Round bonus chips&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The aim of the game is not only to collect as many tiles of one type as possible, but also to get tiles of all types. The f irst player in the four-player game to have at least 1 tile in all 5 research areas receives the bonus chip with a value of 5. Subsequent players receive a bonus chip with 4, 3 or 2 points if they have 5 different tiles. In the three-player game, players receive bonus chips with the values 4, 3 and 2, and in the two-player game, bonus chips with the values 4 and 2.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The player who has the most (but at least 3) tiles of one type receives an additional bonus chip with a value of 1. However, this bonus chip disappears as soon as another player has the same number of tiles of this type.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Neutral huts in the game for two&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;In a two-player game, each player also receives 6 grey, neutral huts. A player may build a maximum of one neutral hut for free each round. Only one neutral hut may be built in each village, but not on the last building site of a village. The possible building sites for neutral huts are shown on Boardgamearena with grey circles. By building neutral huts, you can try to make the other player&amp;amp;apos;s life as an explorer a little more difficult. &amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;End of the game and scoring&amp;amp;nbsp;&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The game ends after the 18th round. The researcher with the most points wins.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A player receives 1 point for each research tile they have, provided they have at least 3 of same type. Points are also awarded for round bonus tiles and 3 points for huts on each of the 4 villages on the order card.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Tie: &amp;lt;/strong&amp;gt;In the event of a tie, the player who has more research tiles wins. If there are also an equal number of research t iles, the player with the most remaining money wins. And if this amount is also equal, the player who has the red copper coin with the higher number wins.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Have fun!&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Amazonas was first published in 2005 by Kosmos and Mayfair Games. The current version has been expanded to include 4 copper coins with the numbers 1, 2, 3 and 4 for a possible draw on the income cards. There are now also 5 additional bonus chips and 12 neutral huts for the two-player game.&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Game design: Stefan Dorra (c) 2024 &amp;amp;nbsp;/ www.dorra-spiele.de&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Graphics: Claus Stephan Programming work for&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;BGA: Stefan van der Heijden&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnttiT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaptainflip&amp;diff=19534</id>
		<title>Gamehelpcaptainflip</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaptainflip&amp;diff=19534"/>
		<updated>2024-01-13T06:21:54Z</updated>

		<summary type="html">&lt;p&gt;AnttiT: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Collect the most coins to win the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Draw a character tile from the bag. &lt;br /&gt;
&lt;br /&gt;
You can either keep the side you see, or flip it and have the other side, but no backflips. &lt;br /&gt;
&lt;br /&gt;
Place the tile on that side at the lowest point on a column of your choice. &lt;br /&gt;
&lt;br /&gt;
Apply the immediate effect (Yellow). &lt;br /&gt;
&lt;br /&gt;
If they are on the highest space of their column, also take the column bonus. &lt;br /&gt;
&lt;br /&gt;
If you hold the Treasure Map at the end of your turn, take 1 coin. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End Game===&lt;br /&gt;
&lt;br /&gt;
When one player completes 4 columns, finish off the round, then end the game. &lt;br /&gt;
&lt;br /&gt;
Apply end game effects of characters (grey). &lt;br /&gt;
&lt;br /&gt;
If using board C, there are also end game bonuses on the board. &lt;br /&gt;
&lt;br /&gt;
The player with the most coins wins! &lt;br /&gt;
&lt;br /&gt;
If tied, the player who currently holds the treasure map wins!&lt;/div&gt;</summary>
		<author><name>AnttiT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaptainflip&amp;diff=19533</id>
		<title>Gamehelpcaptainflip</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaptainflip&amp;diff=19533"/>
		<updated>2024-01-13T06:19:11Z</updated>

		<summary type="html">&lt;p&gt;AnttiT: /* Turn */ Added treasure map function&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Collect the most coins to win the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Draw a character tile from the bag. &lt;br /&gt;
&lt;br /&gt;
You can either keep the side you see, or flip it and have the other side, but no backflips. &lt;br /&gt;
&lt;br /&gt;
Place the tile on that side at the lowest point on a column of your choice. &lt;br /&gt;
&lt;br /&gt;
Apply the immediate effect (Yellow). &lt;br /&gt;
&lt;br /&gt;
If they are on the highest space of their column, also take the column bonus. &lt;br /&gt;
&lt;br /&gt;
If you have the Treasure Map at the end of your turn, take 1 coin. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End Game===&lt;br /&gt;
&lt;br /&gt;
When one player completes 4 columns, finish off the round, then end the game. &lt;br /&gt;
&lt;br /&gt;
Apply end game effects of characters (grey). &lt;br /&gt;
&lt;br /&gt;
If using board C, there are also end game bonuses on the board. &lt;br /&gt;
&lt;br /&gt;
The player with the most coins wins! &lt;br /&gt;
&lt;br /&gt;
If tied, the player who currently holds the treasure map wins!&lt;/div&gt;</summary>
		<author><name>AnttiT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=16167</id>
		<title>Gamehelptinyfarms</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptinyfarms&amp;diff=16167"/>
		<updated>2023-02-25T17:41:20Z</updated>

		<summary type="html">&lt;p&gt;AnttiT: /* Balance */ Changed scoring example to more realistic one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Each player places animals in their two farms, red and blue, over 10 rounds to gain the most points.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
During a round, dice (equal to the number of players +1) are rolled. On your turn pick a die and move a farmer meeple clockwise that number of spaces and collect the two animals depicted on the space that you land on. If you move the red farmer, you place the animals on your red farm. If you move the blue farmer, you place the animals on your blue farm.&lt;br /&gt;
&lt;br /&gt;
Farmers may not share the same space. If the number on the chosen die would land you on the other farmer&#039;s spot, you land one space farther.&lt;br /&gt;
&lt;br /&gt;
A round ends once each player has placed two animals. With the remaining die, rotate the top wheel clockwise the number of spaces equal to the die value.&lt;br /&gt;
&lt;br /&gt;
==Milk==&lt;br /&gt;
You have the option to spend milk to change the number on the die to be a lower or higher number. Each player starts with 3 milk cartons and any milk remaining by the end of the game is 1 point each.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
===Milk===&lt;br /&gt;
1 point per milk remaining&lt;br /&gt;
===Balance===&lt;br /&gt;
Aim to have an equal number of animals across your farms. Any difference in numbers is minus points. For example if you have 12 animals on your red farm and 8 animals on your blue farm, you will get -4 points.&lt;br /&gt;
===Animals===&lt;br /&gt;
Some animals are scored per farm:&lt;br /&gt;
&lt;br /&gt;
*1 pig = 1 point&lt;br /&gt;
*2 pigs = 6 points (orthogonally adjacent)&lt;br /&gt;
*1 sheep = 0 points&lt;br /&gt;
*2 sheep = 2 points (orthogonally adjacent)&lt;br /&gt;
*3 sheep = 12 points (orthogonally adjacent)&lt;br /&gt;
*Each chicken = 2 points&lt;br /&gt;
*Cows and calves (orthogonally adjacent) are multiplied, e.g. 2 cows x 4 calves = 8 points. (N.B. Calf tiles have 2 calves on them!), so this example is 2 cow tokens and 2 calf tokens.&lt;br /&gt;
&lt;br /&gt;
Other animals are scored across both farms:&lt;br /&gt;
&lt;br /&gt;
*Whoever has most horses gets 10 points. The player with the second most gets 6 points (0 points in a 2-player game). In the case of a draw both players get 10 points and second place points do not apply.&lt;br /&gt;
*Forest friends (all other animals) give you 1/4/8/12/18 points per set of unique animals&lt;/div&gt;</summary>
		<author><name>AnttiT</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzener&amp;diff=9318</id>
		<title>Gamehelpzener</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzener&amp;diff=9318"/>
		<updated>2021-09-03T22:14:26Z</updated>

		<summary type="html">&lt;p&gt;AnttiT: Clarified some sentences.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every turn, the player makes two moves, first the mandatory move, then the free move. For the mandatory move, the player must move the piece their opponent used during the free move. For the free move, they can choose any piece, except the piece used in the mandatory move. If one of the moves cannot be made, it is skipped.&lt;br /&gt;
&lt;br /&gt;
The pieces can move one space orthogonally (forward, backward, left or right). They can cover other pieces (of their own or opposing color).&lt;br /&gt;
&lt;br /&gt;
The game is won when a player advances one of their pieces off of the opposing end (the final move is into the long rectangular end space on the top of their respective board view, above the starting line of their opponent&#039;s pieces) or has covered all of their opponent&#039;s pieces (not allowing them to move).&lt;/div&gt;</summary>
		<author><name>AnttiT</name></author>
	</entry>
</feed>