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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Antresilient</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-29T19:22:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpminirogue&amp;diff=22388</id>
		<title>Gamehelpminirogue</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpminirogue&amp;diff=22388"/>
		<updated>2024-09-03T03:59:33Z</updated>

		<summary type="html">&lt;p&gt;Antresilient: /* Skill Checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Find Og&#039;s Blood by reaching the final room and defeating the last boss (Solo or Co-op)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dungeon===&lt;br /&gt;
&lt;br /&gt;
The Dungeon is divided up into 4 floors&lt;br /&gt;
&lt;br /&gt;
Each floor contains a certain number of Areas (2/2/3/3)&lt;br /&gt;
&lt;br /&gt;
Each Area contains 8 Rooms which need to be tackled from top left to bottom right, following the rows in sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Stats===&lt;br /&gt;
&lt;br /&gt;
XP increases your level, which unlocks more dice&lt;br /&gt;
&lt;br /&gt;
Armour decreases damage taken&lt;br /&gt;
&lt;br /&gt;
HP is your life, if you reach 0, you die and LOSE!&lt;br /&gt;
&lt;br /&gt;
Food is required to enter a new area, otherwise you lose 3HP&lt;br /&gt;
&lt;br /&gt;
Gold allows you to purchase items at Merchants and use at Shrines&lt;br /&gt;
&lt;br /&gt;
Potions have varying effects, but you can only ever be carrying TWO different potions at the same time&lt;br /&gt;
&lt;br /&gt;
If an effect causes you to lose a resource you are already at 0 in, lose 1HP instead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice===&lt;br /&gt;
&lt;br /&gt;
There are four dice types&lt;br /&gt;
&lt;br /&gt;
White Character dice are your standard dice to roll, Rolling a 6 in Combat gives you an extra roll.&lt;br /&gt;
&lt;br /&gt;
Black Dungeon dice are rolled for various dungeon effects&lt;br /&gt;
&lt;br /&gt;
Green Poison and Purple Curse dice may also be in your pool of dice if you suffer these effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, flip over a room and resolve it&lt;br /&gt;
&lt;br /&gt;
After which, reveal the room to the right and the room below your current position, you can then choose which of these two to move to (Up/Left/Diagonal moves are not allowed, even if you can see a faceup card there)&lt;br /&gt;
&lt;br /&gt;
This means that when you reach the rightmost column or the lowest row, you will no longer have a direction choice&lt;br /&gt;
&lt;br /&gt;
Keep resolving rooms until you die or reach the lowest right room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Complete===&lt;br /&gt;
&lt;br /&gt;
Once an area is completed, reached and successfully resolved lowest right room, perform the following&lt;br /&gt;
&lt;br /&gt;
Either eat 1 food or lose 3HP&lt;br /&gt;
&lt;br /&gt;
If an effect had your character facedown, flip yourself faceup&lt;br /&gt;
&lt;br /&gt;
Progress the Dungeon Mat&lt;br /&gt;
&lt;br /&gt;
Setup the new area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Checks===&lt;br /&gt;
&lt;br /&gt;
Some rooms require skill checks, roll your dice and if you get at least one star icon (5 or 6) yourself then you succeed&lt;br /&gt;
&lt;br /&gt;
The dungeon dice will determine the penalty or reward from failure or success as applicable&lt;br /&gt;
&lt;br /&gt;
=== Items &amp;amp; Mods ===&lt;br /&gt;
Poisoned: The green die will be added to your pool of dice when your Character becomes poisoned. &lt;br /&gt;
&lt;br /&gt;
Cursed: The purple die will be added to your pool of dice when your Character becomes cursed.&lt;br /&gt;
&lt;br /&gt;
Blindness: Only reveal a Room card once you have entered it&lt;br /&gt;
&lt;br /&gt;
Fire Potion: Inflict 7 damage on the Monster. &lt;br /&gt;
&lt;br /&gt;
Frost Potion: The Monster does not attack this turn. Do not resolve the Dungeon die (D). &lt;br /&gt;
&lt;br /&gt;
Poison Potion: Inflict 4 damage on the Monster during each of your Combat turns, including the present one. &lt;br /&gt;
&lt;br /&gt;
Healing Potion: Gain 6 HP. &lt;br /&gt;
&lt;br /&gt;
Holy Potion: Cure your Character from all Poison (P), Curse (C) and Blindness (l) Effects.&lt;br /&gt;
&lt;br /&gt;
Perception Potion: Automatically succeed a Skill Check (just roll the Dungeon die and consult the Success result), and/or cure Blindness (l).&lt;/div&gt;</summary>
		<author><name>Antresilient</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpminirogue&amp;diff=22387</id>
		<title>Gamehelpminirogue</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpminirogue&amp;diff=22387"/>
		<updated>2024-09-03T03:59:06Z</updated>

		<summary type="html">&lt;p&gt;Antresilient: /* Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Find Og&#039;s Blood by reaching the final room and defeating the last boss (Solo or Co-op)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dungeon===&lt;br /&gt;
&lt;br /&gt;
The Dungeon is divided up into 4 floors&lt;br /&gt;
&lt;br /&gt;
Each floor contains a certain number of Areas (2/2/3/3)&lt;br /&gt;
&lt;br /&gt;
Each Area contains 8 Rooms which need to be tackled from top left to bottom right, following the rows in sequence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Stats===&lt;br /&gt;
&lt;br /&gt;
XP increases your level, which unlocks more dice&lt;br /&gt;
&lt;br /&gt;
Armour decreases damage taken&lt;br /&gt;
&lt;br /&gt;
HP is your life, if you reach 0, you die and LOSE!&lt;br /&gt;
&lt;br /&gt;
Food is required to enter a new area, otherwise you lose 3HP&lt;br /&gt;
&lt;br /&gt;
Gold allows you to purchase items at Merchants and use at Shrines&lt;br /&gt;
&lt;br /&gt;
Potions have varying effects, but you can only ever be carrying TWO different potions at the same time&lt;br /&gt;
&lt;br /&gt;
If an effect causes you to lose a resource you are already at 0 in, lose 1HP instead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice===&lt;br /&gt;
&lt;br /&gt;
There are four dice types&lt;br /&gt;
&lt;br /&gt;
White Character dice are your standard dice to roll, Rolling a 6 in Combat gives you an extra roll.&lt;br /&gt;
&lt;br /&gt;
Black Dungeon dice are rolled for various dungeon effects&lt;br /&gt;
&lt;br /&gt;
Green Poison and Purple Curse dice may also be in your pool of dice if you suffer these effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, flip over a room and resolve it&lt;br /&gt;
&lt;br /&gt;
After which, reveal the room to the right and the room below your current position, you can then choose which of these two to move to (Up/Left/Diagonal moves are not allowed, even if you can see a faceup card there)&lt;br /&gt;
&lt;br /&gt;
This means that when you reach the rightmost column or the lowest row, you will no longer have a direction choice&lt;br /&gt;
&lt;br /&gt;
Keep resolving rooms until you die or reach the lowest right room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Area Complete===&lt;br /&gt;
&lt;br /&gt;
Once an area is completed, reached and successfully resolved lowest right room, perform the following&lt;br /&gt;
&lt;br /&gt;
Either eat 1 food or lose 3HP&lt;br /&gt;
&lt;br /&gt;
If an effect had your character facedown, flip yourself faceup&lt;br /&gt;
&lt;br /&gt;
Progress the Dungeon Mat&lt;br /&gt;
&lt;br /&gt;
Setup the new area&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skill Checks===&lt;br /&gt;
&lt;br /&gt;
Some rooms require skill checks, roll your dice and if you get at least one star icon (5 or 6) yourself then you succeed&lt;br /&gt;
&lt;br /&gt;
The dungeon dice will determine the penalty or reward from failure or success as applicable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Items &amp;amp; Mods&lt;br /&gt;
&lt;br /&gt;
Poisoned: The green die will be added to your pool of dice when your Character becomes poisoned. &lt;br /&gt;
&lt;br /&gt;
Cursed: The purple die will be added to your pool of dice when your Character becomes cursed.&lt;br /&gt;
&lt;br /&gt;
Blindness: Only reveal a Room card once you have entered it&lt;br /&gt;
&lt;br /&gt;
Fire Potion: Inflict 7 damage on the Monster. &lt;br /&gt;
&lt;br /&gt;
Frost Potion: The Monster does not attack this turn. Do not resolve the Dungeon die (D). &lt;br /&gt;
&lt;br /&gt;
Poison Potion: Inflict 4 damage on the Monster during each of your Combat turns, including the present one. &lt;br /&gt;
&lt;br /&gt;
Healing Potion: Gain 6 HP. &lt;br /&gt;
&lt;br /&gt;
Holy Potion: Cure your Character from all Poison (P), Curse (C) and Blindness (l) Effects.&lt;br /&gt;
&lt;br /&gt;
Perception Potion: Automatically succeed a Skill Check (just roll the Dungeon die and consult the Success result), and/or cure Blindness (l).&lt;/div&gt;</summary>
		<author><name>Antresilient</name></author>
	</entry>
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