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	<updated>2026-11-04T06:10:09Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrazymino&amp;diff=31232</id>
		<title>Gamehelpcrazymino</title>
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		<updated>2026-08-29T16:12:28Z</updated>

		<summary type="html">&lt;p&gt;Antoineeeee: Created page with &amp;quot;Category:Board games == Overview ==  * Crazymino is a tile-placement game for 2 to 4 players, every player for themselves. * Each tile shows four numbers (1 to 6), one in each corner, and has one of four colors: pink, green, yellow or blue. * The board is a 14x14 grid of colored cells, with four central starting cells and twenty multiplier cells. * The goal is to score the most points by placing your tiles cleverly.  == Setup ==  * Each player receives 20 tiles, kept...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Board games]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
* Crazymino is a tile-placement game for 2 to 4 players, every player for themselves.&lt;br /&gt;
* Each tile shows four numbers (1 to 6), one in each corner, and has one of four colors: pink, green, yellow or blue.&lt;br /&gt;
* The board is a 14x14 grid of colored cells, with four central starting cells and twenty multiplier cells.&lt;br /&gt;
* The goal is to score the most points by placing your tiles cleverly.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player receives 20 tiles, kept hidden from the other players.&lt;br /&gt;
* One tile is drawn from the pile and placed automatically on the central cell matching its color. It scores no points and starts the game.&lt;br /&gt;
* The remaining tiles form the draw pile.&lt;br /&gt;
&lt;br /&gt;
== On your turn ==&lt;br /&gt;
&lt;br /&gt;
You must either &#039;&#039;&#039;place a tile&#039;&#039;&#039; from your hand, or &#039;&#039;&#039;draw a tile and pass&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Placing a tile ===&lt;br /&gt;
&lt;br /&gt;
A tile may be freely rotated before being placed. A placement is legal only if &#039;&#039;&#039;all&#039;&#039;&#039; of the following hold:&lt;br /&gt;
&lt;br /&gt;
* Every edge shared with a neighbouring tile matches: both numbers along that edge must be equal on the two tiles.&lt;br /&gt;
* Every corner touching a tile placed diagonally matches: the two numbers meeting at that corner must be equal.&lt;br /&gt;
* The tile is connected to the existing layout, either by &#039;&#039;&#039;at least one shared edge&#039;&#039;&#039;, or by &#039;&#039;&#039;at least two matching diagonal corners&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Drawing and passing ===&lt;br /&gt;
&lt;br /&gt;
* You may choose to draw one tile from the pile and end your turn, even when you have a legal move.&lt;br /&gt;
* This is only possible while the draw pile is not empty.&lt;br /&gt;
&lt;br /&gt;
=== When you cannot play ===&lt;br /&gt;
&lt;br /&gt;
* If no tile in your hand can be placed, you automatically draw tiles one by one until a move becomes possible.&lt;br /&gt;
* If the draw pile runs out and you still cannot play, you skip your turn.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
The score of a placed tile is:&lt;br /&gt;
&lt;br /&gt;
 (sum of its 4 numbers + color bonus) x corner multiplier x cell multiplier&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Color bonus&#039;&#039;&#039;: +10 if the tile color matches the color of the cell it is placed on.&lt;br /&gt;
* &#039;&#039;&#039;Corner multiplier&#039;&#039;&#039;: count how many of the four corners of your tile touch at least one existing tile. A corner counts when any of the three cells around it is occupied.&lt;br /&gt;
** 0 or 1 corner: x1&lt;br /&gt;
** 2 corners: x1 if the tiles touching them belong to the same group, or &#039;&#039;&#039;x2&#039;&#039;&#039; if they belong to two separate groups (your tile bridges them)&lt;br /&gt;
** 3 corners: x3&lt;br /&gt;
** 4 corners: &#039;&#039;&#039;x5&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cell multiplier&#039;&#039;&#039;: the x3, x4 and x5 cells of the board multiply the whole score.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as either:&lt;br /&gt;
&lt;br /&gt;
* a player places their last tile. That player also collects, as a bonus, the sum of all the numbers on the tiles still held by the other players; or&lt;br /&gt;
* no player can move any more (the draw pile is empty and everybody is stuck).&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins. Players with equal scores share the victory.&lt;br /&gt;
&lt;br /&gt;
== Playing on BGA ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Place a tile&#039;&#039;&#039;: drag it from your hand onto the board, or click a tile to select it and then click a cell.&lt;br /&gt;
* &#039;&#039;&#039;Rotate a tile&#039;&#039;&#039;: click the selected tile again, or use the &amp;quot;Rotate tile&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Draw and pass&#039;&#039;&#039;: use the &amp;quot;Draw a tile &amp;amp; pass&amp;quot; button.&lt;br /&gt;
* &#039;&#039;&#039;Keyboard&#039;&#039;&#039;: arrow keys move around the board, Enter places the selected tile.&lt;br /&gt;
* The star marks the four starting cells. Each color also carries its own shape, so the board stays readable without color perception.&lt;br /&gt;
* The detail of every score is shown in the game log.&lt;/div&gt;</summary>
		<author><name>Antoineeeee</name></author>
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