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	<updated>2026-10-31T01:45:01Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_planetunknown&amp;diff=30307</id>
		<title>Tips planetunknown</title>
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		<updated>2026-06-21T22:10:34Z</updated>

		<summary type="html">&lt;p&gt;Andrewroth39: Answer to an aspect to the game requested by another user&lt;/p&gt;
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&lt;div&gt;Civ cards: Meteorite cards improve the scoring of meteors collected; without them, 3 meteorites = 1 point. With them, 2 can equal 1 pt, or better with more cards. &lt;br /&gt;
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How do Commerce Agreement cards work?  Help please:... Answer: Each commerce agreement card that is taken, you are awarded a medal count corresponding to each succeeding card. 1 medal for the first card, then 3 for the second, then 5 and then 10 for the fourth card.  &lt;br /&gt;
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Some tips from a beginner: &lt;br /&gt;
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# Keep center two vertical and center two horizontal columns clear of meteorites; fill every square. Result = 12 points.&lt;br /&gt;
# place meteors as close as possible to each other for easier gathering. &lt;br /&gt;
# when expecting a 2nd Rover, place that tile as far from 1st Rover as possible, near meteors or Life Pods.&lt;br /&gt;
# I asked a 300+ level player which is more important - achieving goals or advancing tracks. Answer:  Balance. ?&lt;br /&gt;
# Pay attention to tracks that trigger other track movements. These are designated with the pinwheel design.&lt;br /&gt;
# When playing for maximum area (water/rover/energy/civ/vegetation) work from the center out to one side if possible.&lt;br /&gt;
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For Flux Industries corporation, effect for improving the flux track:&lt;br /&gt;
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• + 1 to Civ card rank when you reach a &lt;br /&gt;
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milestone.&lt;br /&gt;
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• Double synergy boosts on the water track.&lt;br /&gt;
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• Take two biomass patches instead of one.&lt;br /&gt;
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• +1 when you gain rover movement.&lt;/div&gt;</summary>
		<author><name>Andrewroth39</name></author>
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