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	<updated>2026-10-02T20:11:17Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25318</id>
		<title>Gamehelpmesos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25318"/>
		<updated>2025-06-05T12:42:48Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: /* Rebalanced Shamans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns&#039; order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.&lt;br /&gt;
&lt;br /&gt;
Whoever manages to bring the most prestige to their tribe wins.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
A game of MESOS unfolds over 10 rounds until the Tribe cards deck is depleted. In each round, you need to carry out the following two phases, in order:&lt;br /&gt;
&lt;br /&gt;
=== Place Totem pawns on the Offer track ===&lt;br /&gt;
Following the order of the Totem pawns on the Turn Order tile, from top to bottom, place your Totem on an available Offer tile (i.e., a tile where there is no other Totem already).&lt;br /&gt;
Each Offer tile shows a space where you can place your Totem, and the action you must perform (usually the number of cards you can take and the row from where you can take them).&lt;br /&gt;
&lt;br /&gt;
=== Resolve Actions ===&lt;br /&gt;
In turn, starting from the player with the leftmost Totem pawn on the Offer track and proceeding to the right, resolve the action indicated on the Offer tile where you placed your Totem. &lt;br /&gt;
With the exception of tile A (available only in 5-player games), which provides 3 Food tokens, all other Offer tiles allow you to choose and take Character and/or Building cards from the upper and/or lower row, as indicated on the tile itself.&lt;br /&gt;
You can never take Event cards from any row.&lt;br /&gt;
If an Offer tile allows you to take multiple cards (even from different rows), you can freely choose the order in which to take them.&lt;br /&gt;
If, on your turn, there are no more available cards in the rows from which you should take them, you receive nothing. If there are still Character cards available, you must take them.&lt;br /&gt;
&lt;br /&gt;
After resolving the action on the Offer tile, return your Totem pawn to the Turn Order tile, placing it in the first available space starting from the top. If the space where you placed your Totem provides a Food bonus, immediately take the specified number of Food tokens. The player placing in the last space must pay 1 Food token if they have one. Only if they don’t have Food to pay, they lose 2 Prestige Points. The arrangement of Totem pawns on the Turn Order tile determines the turn order for the next round.&lt;br /&gt;
&lt;br /&gt;
===== Taking Character Cards =====&lt;br /&gt;
When you take a Character card, simply add it to your tribe.&lt;br /&gt;
&lt;br /&gt;
There are 6 types of Character cards:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INVENTORS&#039;&#039;&#039;: At the end of the game, Inventors provide a number of Prestige Points equal to the number of Inventors in your tribe multiplied by the number of different Invention icons you have.&lt;br /&gt;
There are 10 different Invention icons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BUILDERS&#039;&#039;&#039;: During the game, each Builder reduces the Food cost of every Building card you take by the amount indicated in top right corner. At the end of the game, each Builder provides the Prestige Points indicated in the lower left corner of the card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARTISTS&#039;&#039;&#039;: During the Cave Paintings Event, you can gain or lose Prestige Points based on the number of Artists in your tribe. At the end of the game, you gain 10 Prestige Points for every 2 Artists in your tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GATHERERS&#039;&#039;&#039;: During the Sustenance Event, they provide a discount of 3 Food tokens on the total you would have to pay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHAMANS&#039;&#039;&#039;: Shamans can show from 1 to 3 star icons. During the Shamanic Ritual Event, having the majority of these icons provides Prestige Points; having the minority, on the other hand, results in losing Prestige Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUNTERS&#039;&#039;&#039;: Whenever you add a Hunter without a icon to your tribe, you get nothing. Whenever you add a Hunter with a icon to your tribe, immediately take 1 Food token for each Hunter in your tribe (with or without a&lt;br /&gt;
icon). Also, during the Hunt Event, you take Food and gain Prestige Points based on the number of Hunters in your tribe.&lt;br /&gt;
&lt;br /&gt;
===== Taking Building Cards =====&lt;br /&gt;
When you take a Building card, you must pay the Food cost indicated in the top left corner of the card. Then, add it to your tribe. If you don’t have the required Food, you cannot take it!&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
After all players have finished their turns, perform the following&lt;br /&gt;
steps in order:&lt;br /&gt;
=== 1. Resolve Events ===&lt;br /&gt;
If there are Event cards in the bottom row, they automatically resolve. If Sustenance is among the Events, resolve it last.&lt;br /&gt;
There are 4 Event cards (Hunt, Shamanic Ritual, Cave Paintings, and Sustenance) in each Era. The same Event shows increasing values from one Era to the next.&lt;br /&gt;
Remember: You cannot take Event cards to add to your tribe!&lt;br /&gt;
&lt;br /&gt;
=== 2. Discard all Character and Event cards in the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 3. Move all remaining Character and Event cards from the top row to the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 4. Restore the top row ===&lt;br /&gt;
Draw from the Tribe deck a number of cards equal to the number of players +4 and place them above the Offer track to create a new top row.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
There are 4 types of Event cards:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUSTENANCE&#039;&#039;&#039;: Pay 1 Food token for each Character card in your tribe (Building cards do not count). If, after paying all the Food you have, you couldn’t feed all your Characters, you lose the amount of Prestige Points indicated on the Event card for each Character card you couldn’t feed. You cannot choose to lose Prestige Points to avoid paying Food (for example, if you have 2 Characters and only 1 Food token, you must still pay 1 Food token and lose 2 PP; you cannot choose to lose 4 PP and keep the Food). In any case, you keep all your Characters, even if you don’t have enough Food to feed them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUNT&#039;&#039;&#039;: Take 1 Food token and gain the amount of Prestige Points indicated on the Event card for each Hunter in your tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHAMANIC RITUAL&#039;&#039;&#039;: The player with the most star icons in their tribe gains the Prestige Points indicated on the Event card. The player with the fewest icons in their tribe loses the indicated Prestige Points. In case of a tie, all tied players gain or lose the indicated Prestige Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAVE PAINTINGS&#039;&#039;&#039;: To gain Prestige Points with this event, you must have a minimum number of Artists, as indicated by the Event card. If you have the number of Artists indicated by the Event card in the top line, you lose the amount of Prestige Points indicated. If, on the other hand, you have the number of Artists indicated in the lower line, you gain the indicated amount of Prestige Points for each of your Artists.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends at the end of the 10th round when the Tribe deck is depleted, and it is no longer possible to restore the top row. At the end of this round, resolve all visible Events , including those in the top row. As usual, the Sustenance Event must be resolved last. Afterward, add the following Prestige Points (PP) to the total Prestige Points gained during the game:&lt;br /&gt;
* PP from Builders in your tribe&lt;br /&gt;
* 10 PP for every 2 Artists in your tribe&lt;br /&gt;
* PP equal to the number of Inventors in your tribe multiplied by the number of different Invention icons on the respective cards&lt;br /&gt;
* PP from Buildings in your tribe (PP illustrated on the card, plus PP derived from endgame effects)&lt;br /&gt;
&lt;br /&gt;
The player who, after this count, has the most Prestige Points wins the game.&lt;br /&gt;
In case of a tie, the tied player with the most Food wins.&lt;br /&gt;
In case of further tie, the victory is shared.&lt;br /&gt;
&lt;br /&gt;
== Expert Variant ==&lt;br /&gt;
In this variant, all Buildings are drawn at the beginning of the game, then laid out in a dedicated view of the interface. This way, you’ll have knowledge of the Building cards in play from the beginning of the game and can plan your strategy more precisely.&lt;br /&gt;
&lt;br /&gt;
== Rebalanced Shamans ==&lt;br /&gt;
In this variant, during &#039;&#039;&#039;Shamanic Ritual&#039;&#039;&#039; events, the player who has the least amount of Shaman Stars does not lose Prestige Points. This variant is only available for 2-Player games.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25317</id>
		<title>Gamehelpmesos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25317"/>
		<updated>2025-06-05T12:42:03Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns&#039; order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.&lt;br /&gt;
&lt;br /&gt;
Whoever manages to bring the most prestige to their tribe wins.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
A game of MESOS unfolds over 10 rounds until the Tribe cards deck is depleted. In each round, you need to carry out the following two phases, in order:&lt;br /&gt;
&lt;br /&gt;
=== Place Totem pawns on the Offer track ===&lt;br /&gt;
Following the order of the Totem pawns on the Turn Order tile, from top to bottom, place your Totem on an available Offer tile (i.e., a tile where there is no other Totem already).&lt;br /&gt;
Each Offer tile shows a space where you can place your Totem, and the action you must perform (usually the number of cards you can take and the row from where you can take them).&lt;br /&gt;
&lt;br /&gt;
=== Resolve Actions ===&lt;br /&gt;
In turn, starting from the player with the leftmost Totem pawn on the Offer track and proceeding to the right, resolve the action indicated on the Offer tile where you placed your Totem. &lt;br /&gt;
With the exception of tile A (available only in 5-player games), which provides 3 Food tokens, all other Offer tiles allow you to choose and take Character and/or Building cards from the upper and/or lower row, as indicated on the tile itself.&lt;br /&gt;
You can never take Event cards from any row.&lt;br /&gt;
If an Offer tile allows you to take multiple cards (even from different rows), you can freely choose the order in which to take them.&lt;br /&gt;
If, on your turn, there are no more available cards in the rows from which you should take them, you receive nothing. If there are still Character cards available, you must take them.&lt;br /&gt;
&lt;br /&gt;
After resolving the action on the Offer tile, return your Totem pawn to the Turn Order tile, placing it in the first available space starting from the top. If the space where you placed your Totem provides a Food bonus, immediately take the specified number of Food tokens. The player placing in the last space must pay 1 Food token if they have one. Only if they don’t have Food to pay, they lose 2 Prestige Points. The arrangement of Totem pawns on the Turn Order tile determines the turn order for the next round.&lt;br /&gt;
&lt;br /&gt;
===== Taking Character Cards =====&lt;br /&gt;
When you take a Character card, simply add it to your tribe.&lt;br /&gt;
&lt;br /&gt;
There are 6 types of Character cards:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INVENTORS&#039;&#039;&#039;: At the end of the game, Inventors provide a number of Prestige Points equal to the number of Inventors in your tribe multiplied by the number of different Invention icons you have.&lt;br /&gt;
There are 10 different Invention icons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BUILDERS&#039;&#039;&#039;: During the game, each Builder reduces the Food cost of every Building card you take by the amount indicated in top right corner. At the end of the game, each Builder provides the Prestige Points indicated in the lower left corner of the card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARTISTS&#039;&#039;&#039;: During the Cave Paintings Event, you can gain or lose Prestige Points based on the number of Artists in your tribe. At the end of the game, you gain 10 Prestige Points for every 2 Artists in your tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GATHERERS&#039;&#039;&#039;: During the Sustenance Event, they provide a discount of 3 Food tokens on the total you would have to pay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHAMANS&#039;&#039;&#039;: Shamans can show from 1 to 3 star icons. During the Shamanic Ritual Event, having the majority of these icons provides Prestige Points; having the minority, on the other hand, results in losing Prestige Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUNTERS&#039;&#039;&#039;: Whenever you add a Hunter without a icon to your tribe, you get nothing. Whenever you add a Hunter with a icon to your tribe, immediately take 1 Food token for each Hunter in your tribe (with or without a&lt;br /&gt;
icon). Also, during the Hunt Event, you take Food and gain Prestige Points based on the number of Hunters in your tribe.&lt;br /&gt;
&lt;br /&gt;
===== Taking Building Cards =====&lt;br /&gt;
When you take a Building card, you must pay the Food cost indicated in the top left corner of the card. Then, add it to your tribe. If you don’t have the required Food, you cannot take it!&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
After all players have finished their turns, perform the following&lt;br /&gt;
steps in order:&lt;br /&gt;
=== 1. Resolve Events ===&lt;br /&gt;
If there are Event cards in the bottom row, they automatically resolve. If Sustenance is among the Events, resolve it last.&lt;br /&gt;
There are 4 Event cards (Hunt, Shamanic Ritual, Cave Paintings, and Sustenance) in each Era. The same Event shows increasing values from one Era to the next.&lt;br /&gt;
Remember: You cannot take Event cards to add to your tribe!&lt;br /&gt;
&lt;br /&gt;
=== 2. Discard all Character and Event cards in the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 3. Move all remaining Character and Event cards from the top row to the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 4. Restore the top row ===&lt;br /&gt;
Draw from the Tribe deck a number of cards equal to the number of players +4 and place them above the Offer track to create a new top row.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
There are 4 types of Event cards:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUSTENANCE&#039;&#039;&#039;: Pay 1 Food token for each Character card in your tribe (Building cards do not count). If, after paying all the Food you have, you couldn’t feed all your Characters, you lose the amount of Prestige Points indicated on the Event card for each Character card you couldn’t feed. You cannot choose to lose Prestige Points to avoid paying Food (for example, if you have 2 Characters and only 1 Food token, you must still pay 1 Food token and lose 2 PP; you cannot choose to lose 4 PP and keep the Food). In any case, you keep all your Characters, even if you don’t have enough Food to feed them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUNT&#039;&#039;&#039;: Take 1 Food token and gain the amount of Prestige Points indicated on the Event card for each Hunter in your tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHAMANIC RITUAL&#039;&#039;&#039;: The player with the most star icons in their tribe gains the Prestige Points indicated on the Event card. The player with the fewest icons in their tribe loses the indicated Prestige Points. In case of a tie, all tied players gain or lose the indicated Prestige Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAVE PAINTINGS&#039;&#039;&#039;: To gain Prestige Points with this event, you must have a minimum number of Artists, as indicated by the Event card. If you have the number of Artists indicated by the Event card in the top line, you lose the amount of Prestige Points indicated. If, on the other hand, you have the number of Artists indicated in the lower line, you gain the indicated amount of Prestige Points for each of your Artists.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends at the end of the 10th round when the Tribe deck is depleted, and it is no longer possible to restore the top row. At the end of this round, resolve all visible Events , including those in the top row. As usual, the Sustenance Event must be resolved last. Afterward, add the following Prestige Points (PP) to the total Prestige Points gained during the game:&lt;br /&gt;
* PP from Builders in your tribe&lt;br /&gt;
* 10 PP for every 2 Artists in your tribe&lt;br /&gt;
* PP equal to the number of Inventors in your tribe multiplied by the number of different Invention icons on the respective cards&lt;br /&gt;
* PP from Buildings in your tribe (PP illustrated on the card, plus PP derived from endgame effects)&lt;br /&gt;
&lt;br /&gt;
The player who, after this count, has the most Prestige Points wins the game.&lt;br /&gt;
In case of a tie, the tied player with the most Food wins.&lt;br /&gt;
In case of further tie, the victory is shared.&lt;br /&gt;
&lt;br /&gt;
== Expert Variant ==&lt;br /&gt;
In this variant, all Buildings are drawn at the beginning of the game, then laid out in a dedicated view of the interface. This way, you’ll have knowledge of the Building cards in play from the beginning of the game and can plan your strategy more precisely.&lt;br /&gt;
&lt;br /&gt;
== Rebalanced Shamans ==&lt;br /&gt;
In this variant, during &#039;&#039;&#039;Shamanic Ritual&#039;&#039;&#039; events, the player who has the least amount of Shaman Stars do not lose Prestige Points. This variant is only available for 2-Player games.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25141</id>
		<title>Gamehelpmesos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25141"/>
		<updated>2025-05-27T16:04:07Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns&#039; order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.&lt;br /&gt;
&lt;br /&gt;
Whoever manages to bring the most prestige to their tribe wins.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
A game of MESOS unfolds over 10 rounds until the Tribe cards deck is depleted. In each round, you need to carry out the following two phases, in order:&lt;br /&gt;
&lt;br /&gt;
=== Place Totem pawns on the Offer track ===&lt;br /&gt;
Following the order of the Totem pawns on the Turn Order tile, from top to bottom, place your Totem on an available Offer tile (i.e., a tile where there is no other Totem already).&lt;br /&gt;
Each Offer tile shows a space where you can place your Totem, and the action you must perform (usually the number of cards you can take and the row from where you can take them).&lt;br /&gt;
&lt;br /&gt;
=== Resolve Actions ===&lt;br /&gt;
In turn, starting from the player with the leftmost Totem pawn on the Offer track and proceeding to the right, resolve the action indicated on the Offer tile where you placed your Totem. &lt;br /&gt;
With the exception of tile A (available only in 5-player games), which provides 3 Food tokens, all other Offer tiles allow you to choose and take Character and/or Building cards from the upper and/or lower row, as indicated on the tile itself.&lt;br /&gt;
You can never take Event cards from any row.&lt;br /&gt;
If an Offer tile allows you to take multiple cards (even from different rows), you can freely choose the order in which to take them.&lt;br /&gt;
If, on your turn, there are no more available cards in the rows from which you should take them, you receive nothing. If there are still Character cards available, you must take them.&lt;br /&gt;
&lt;br /&gt;
After resolving the action on the Offer tile, return your Totem pawn to the Turn Order tile, placing it in the first available space starting from the top. If the space where you placed your Totem provides a Food bonus, immediately take the specified number of Food tokens. The player placing in the last space must pay 1 Food token if they have one. Only if they don’t have Food to pay, they lose 2 Prestige Points. The arrangement of Totem pawns on the Turn Order tile determines the turn order for the next round.&lt;br /&gt;
&lt;br /&gt;
===== Taking Character Cards =====&lt;br /&gt;
When you take a Character card, simply add it to your tribe.&lt;br /&gt;
&lt;br /&gt;
There are 6 types of Character cards:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INVENTORS&#039;&#039;&#039;: At the end of the game, Inventors provide a number of Prestige Points equal to the number of Inventors in your tribe multiplied by the number of different Invention icons you have.&lt;br /&gt;
There are 10 different Invention icons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BUILDERS&#039;&#039;&#039;: During the game, each Builder reduces the Food cost of every Building card you take by the amount indicated in top right corner. At the end of the game, each Builder provides the Prestige Points indicated in the lower left corner of the card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARTISTS&#039;&#039;&#039;: During the Cave Paintings Event, you can gain or lose Prestige Points based on the number of Artists in your tribe. At the end of the game, you gain 10 Prestige Points for every 2 Artists in your tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GATHERERS&#039;&#039;&#039;: During the Sustenance Event, they provide a discount of 3 Food tokens on the total you would have to pay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHAMANS&#039;&#039;&#039;: Shamans can show from 1 to 3 star icons. During the Shamanic Ritual Event, having the majority of these icons provides Prestige Points; having the minority, on the other hand, results in losing Prestige Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUNTERS&#039;&#039;&#039;: Whenever you add a Hunter without a icon to your tribe, you get nothing. Whenever you add a Hunter with a icon to your tribe, immediately take 1 Food token for each Hunter in your tribe (with or without a&lt;br /&gt;
icon). Also, during the Hunt Event, you take Food and gain Prestige Points based on the number of Hunters in your tribe.&lt;br /&gt;
&lt;br /&gt;
===== Taking Building Cards =====&lt;br /&gt;
When you take a Building card, you must pay the Food cost indicated in the top left corner of the card. Then, add it to your tribe. If you don’t have the required Food, you cannot take it!&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
After all players have finished their turns, perform the following&lt;br /&gt;
steps in order:&lt;br /&gt;
=== 1. Resolve Events ===&lt;br /&gt;
If there are Event cards in the bottom row, they automatically resolve. If Sustenance is among the Events, resolve it last.&lt;br /&gt;
There are 4 Event cards (Hunt, Shamanic Ritual, Cave Paintings, and Sustenance) in each Era. The same Event shows increasing values from one Era to the next.&lt;br /&gt;
Remember: You cannot take Event cards to add to your tribe!&lt;br /&gt;
&lt;br /&gt;
=== 2. Discard all Character and Event cards in the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 3. Move all remaining Character and Event cards from the top row to the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 4. Restore the top row ===&lt;br /&gt;
Draw from the Tribe deck a number of cards equal to the number of players +4 and place them above the Offer track to create a new top row.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
There are 4 types of Event cards:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SUSTENANCE&#039;&#039;&#039;: Pay 1 Food token for each Character card in your tribe (Building cards do not count). If, after paying all the Food you have, you couldn’t feed all your Characters, you lose the amount of Prestige Points indicated on the Event card for each Character card you couldn’t feed. You cannot choose to lose Prestige Points to avoid paying Food (for example, if you have 2 Characters and only 1 Food token, you must still pay 1 Food token and lose 2 PP; you cannot choose to lose 4 PP and keep the Food). In any case, you keep all your Characters, even if you don’t have enough Food to feed them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUNT&#039;&#039;&#039;: Take 1 Food token and gain the amount of Prestige Points indicated on the Event card for each Hunter in your tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHAMANIC RITUAL&#039;&#039;&#039;: The player with the most star icons in their tribe gains the Prestige Points indicated on the Event card. The player with the fewest icons in their tribe loses the indicated Prestige Points. In case of a tie, all tied players gain or lose the indicated Prestige Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAVE PAINTINGS&#039;&#039;&#039;: To gain Prestige Points with this event, you must have a minimum number of Artists, as indicated by the Event card. If you have the number of Artists indicated by the Event card in the top line, you lose the amount of Prestige Points indicated. If, on the other hand, you have the number of Artists indicated in the lower line, you gain the indicated amount of Prestige Points for each of your Artists.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends at the end of the 10th round when the Tribe deck is depleted, and it is no longer possible to restore the top row. At the end of this round, resolve all visible Events , including those in the top row. As usual, the Sustenance Event must be resolved last. Afterward, add the following Prestige Points (PP) to the total Prestige Points gained during the game:&lt;br /&gt;
* PP from Builders in your tribe&lt;br /&gt;
* 10 PP for every 2 Artists in your tribe&lt;br /&gt;
* PP equal to the number of Inventors in your tribe multiplied by the number of different Invention icons on the respective cards&lt;br /&gt;
* PP from Buildings in your tribe (PP illustrated on the card, plus PP derived from endgame effects)&lt;br /&gt;
&lt;br /&gt;
The player who, after this count, has the most Prestige Points wins the game.&lt;br /&gt;
In case of a tie, the tied player with the most Food wins.&lt;br /&gt;
In case of further tie, the victory is shared.&lt;br /&gt;
&lt;br /&gt;
== Expert Variant ==&lt;br /&gt;
In this variant, all Buildings are drawn at the beginning of the game, then laid out in a dedicated view of the interface. This way, you’ll have knowledge of the Building cards in play from the beginning of the game and can plan your strategy more precisely.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25140</id>
		<title>Gamehelpmesos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25140"/>
		<updated>2025-05-27T15:58:17Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: /* End of the Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns&#039; order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.&lt;br /&gt;
&lt;br /&gt;
Whoever manages to bring the most prestige to their tribe wins.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
A game of MESOS unfolds over 10 rounds until the Tribe cards deck is depleted. In each round, you need to carry out the following two phases, in order:&lt;br /&gt;
&lt;br /&gt;
=== Place Totem pawns on the Offer track ===&lt;br /&gt;
Following the order of the Totem pawns on the Turn Order tile, from top to bottom, place your Totem on an available Offer tile (i.e., a tile where there is no other Totem already).&lt;br /&gt;
Each Offer tile shows a space where you can place your Totem, and the action you must perform (usually the number of cards you can take and the row from where you can take them).&lt;br /&gt;
&lt;br /&gt;
=== Resolve Actions ===&lt;br /&gt;
In turn, starting from the player with the leftmost Totem pawn on the Offer track and proceeding to the right, resolve the action indicated on the Offer tile where you placed your Totem. &lt;br /&gt;
With the exception of tile A (available only in 5-player games), which provides 3 Food tokens, all other Offer tiles allow you to choose and take Character and/or Building cards from the upper and/or lower row, as indicated on the tile itself.&lt;br /&gt;
You can never take Event cards from any row.&lt;br /&gt;
If an Offer tile allows you to take multiple cards (even from different rows), you can freely choose the order in which to take them.&lt;br /&gt;
If, on your turn, there are no more available cards in the rows from which you should take them, you receive nothing. If there are still Character cards available, you must take them.&lt;br /&gt;
&lt;br /&gt;
After resolving the action on the Offer tile, return your Totem pawn to the Turn Order tile, placing it in the first available space starting from the top. If the space where you placed your Totem provides a Food bonus, immediately take the specified number of Food tokens. The player placing in the last space must pay 1 Food token if they have one. Only if they don’t have Food to pay, they lose 2 Prestige Points. The arrangement of Totem pawns on the Turn Order tile determines the turn order for the next round.&lt;br /&gt;
&lt;br /&gt;
===== Taking Character Cards =====&lt;br /&gt;
When you take a Character card, simply add it to your tribe.&lt;br /&gt;
&lt;br /&gt;
There are 6 types of Character cards:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INVENTORS&#039;&#039;&#039;: At the end of the game, Inventors provide a number of Prestige Points equal to the number of Inventors in your tribe multiplied by the number of different Invention icons you have.&lt;br /&gt;
There are 10 different Invention icons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BUILDERS&#039;&#039;&#039;: During the game, each Builder reduces the Food cost of every Building card you take by the amount indicated in top right corner. At the end of the game, each Builder provides the Prestige Points indicated in the lower left corner of the card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARTISTS&#039;&#039;&#039;: During the Cave Paintings Event, you can gain or lose Prestige Points based on the number of Artists in your tribe. At the end of the game, you gain 10 Prestige Points for every 2 Artists in your tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GATHERERS&#039;&#039;&#039;: During the Sustenance Event, they provide a discount of 3 Food tokens on the total you would have to pay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHAMANS&#039;&#039;&#039;: Shamans can show from 1 to 3 icons. During the Shamanic Ritual Event, having the majority of these icons provides Prestige Points; having the minority, on the other hand, results in losing Prestige Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUNTERS&#039;&#039;&#039;: Whenever you add a Hunter without a icon to your tribe, you get nothing. Whenever you add a Hunter with a icon to your tribe, immediately take 1 Food token for each Hunter in your tribe (with or without a&lt;br /&gt;
icon). Also, during the Hunt Event, you take Food and gain Prestige Points based on the number of Hunters in your tribe.&lt;br /&gt;
&lt;br /&gt;
===== Taking Building Cards =====&lt;br /&gt;
When you take a Building card, you must pay the Food cost indicated in the top left corner of the card. Then, add it to your tribe. If you don’t have the required Food, you cannot take it!&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
After all players have finished their turns, perform the following&lt;br /&gt;
steps in order:&lt;br /&gt;
=== 1. Resolve Events ===&lt;br /&gt;
If there are Event cards in the bottom row, they automatically resolve. If Sustenance is among the Events, resolve it last.&lt;br /&gt;
There are 4 Event cards (Hunt, Shamanic Ritual, Cave Paintings, and Sustenance) in each Era. The same Event shows increasing values from one Era to the next.&lt;br /&gt;
Remember: You cannot take Event cards to add to your tribe!&lt;br /&gt;
&lt;br /&gt;
=== 2. Discard all Character and Event cards in the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 3. Move all remaining Character and Event cards from the top row to the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 4. Restore the top row ===&lt;br /&gt;
Draw from the Tribe deck a number of cards equal to the number of players +4 and place them above the Offer track to create a new top row.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
There are 4 types of Event cards:&lt;br /&gt;
&lt;br /&gt;
SUSTENANCE&lt;br /&gt;
Pay 1 Food token for each Character card in your tribe (Building cards do not count). If, after paying all the Food you have, you couldn’t feed all your Characters, you lose the amount of Prestige Points indicated on the Event card for each Character card you couldn’t feed&lt;br /&gt;
You cannot choose to lose Prestige Points to avoid paying Food (for example, if you have 2 Characters and only 1 Food token, you must still pay 1 Food token and lose 2 PP; you cannot choose to lose 4 PP and keep the Food). In any case, you keep all your Characters, even if you don’t have enough Food to feed them all.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25139</id>
		<title>Gamehelpmesos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25139"/>
		<updated>2025-05-27T15:56:04Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: /* TAKING CHARACTER CARDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns&#039; order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.&lt;br /&gt;
&lt;br /&gt;
Whoever manages to bring the most prestige to their tribe wins.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
A game of MESOS unfolds over 10 rounds until the Tribe cards deck is depleted. In each round, you need to carry out the following two phases, in order:&lt;br /&gt;
&lt;br /&gt;
=== Place Totem pawns on the Offer track ===&lt;br /&gt;
Following the order of the Totem pawns on the Turn Order tile, from top to bottom, place your Totem on an available Offer tile (i.e., a tile where there is no other Totem already).&lt;br /&gt;
Each Offer tile shows a space where you can place your Totem, and the action you must perform (usually the number of cards you can take and the row from where you can take them).&lt;br /&gt;
&lt;br /&gt;
=== Resolve Actions ===&lt;br /&gt;
In turn, starting from the player with the leftmost Totem pawn on the Offer track and proceeding to the right, resolve the action indicated on the Offer tile where you placed your Totem. &lt;br /&gt;
With the exception of tile A (available only in 5-player games), which provides 3 Food tokens, all other Offer tiles allow you to choose and take Character and/or Building cards from the upper and/or lower row, as indicated on the tile itself.&lt;br /&gt;
You can never take Event cards from any row.&lt;br /&gt;
If an Offer tile allows you to take multiple cards (even from different rows), you can freely choose the order in which to take them.&lt;br /&gt;
If, on your turn, there are no more available cards in the rows from which you should take them, you receive nothing. If there are still Character cards available, you must take them.&lt;br /&gt;
&lt;br /&gt;
After resolving the action on the Offer tile, return your Totem pawn to the Turn Order tile, placing it in the first available space starting from the top. If the space where you placed your Totem provides a Food bonus, immediately take the specified number of Food tokens. The player placing in the last space must pay 1 Food token if they have one. Only if they don’t have Food to pay, they lose 2 Prestige Points. The arrangement of Totem pawns on the Turn Order tile determines the turn order for the next round.&lt;br /&gt;
&lt;br /&gt;
===== Taking Character Cards =====&lt;br /&gt;
When you take a Character card, simply add it to your tribe.&lt;br /&gt;
&lt;br /&gt;
There are 6 types of Character cards:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INVENTORS&#039;&#039;&#039;: At the end of the game, Inventors provide a number of Prestige Points equal to the number of Inventors in your tribe multiplied by the number of different Invention icons you have.&lt;br /&gt;
There are 10 different Invention icons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BUILDERS&#039;&#039;&#039;: During the game, each Builder reduces the Food cost of every Building card you take by the amount indicated in top right corner. At the end of the game, each Builder provides the Prestige Points indicated in the lower left corner of the card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARTISTS&#039;&#039;&#039;: During the Cave Paintings Event, you can gain or lose Prestige Points based on the number of Artists in your tribe. At the end of the game, you gain 10 Prestige Points for every 2 Artists in your tribe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GATHERERS&#039;&#039;&#039;: During the Sustenance Event, they provide a discount of 3 Food tokens on the total you would have to pay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHAMANS&#039;&#039;&#039;: Shamans can show from 1 to 3 icons. During the Shamanic Ritual Event, having the majority of these icons provides Prestige Points; having the minority, on the other hand, results in losing Prestige Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUNTERS&#039;&#039;&#039;: Whenever you add a Hunter without a icon to your tribe, you get nothing. Whenever you add a Hunter with a icon to your tribe, immediately take 1 Food token for each Hunter in your tribe (with or without a&lt;br /&gt;
icon). Also, during the Hunt Event, you take Food and gain Prestige Points based on the number of Hunters in your tribe.&lt;br /&gt;
&lt;br /&gt;
===== Taking Building Cards =====&lt;br /&gt;
When you take a Building card, you must pay the Food cost indicated in the top left corner of the card. Then, add it to your tribe. If you don’t have the required Food, you cannot take it!&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
After all players have finished their turns, perform the following&lt;br /&gt;
steps in order:&lt;br /&gt;
=== 1. Resolve Events ===&lt;br /&gt;
If there are Event cards in the bottom row, they automatically resolve. If Sustenance is among the Events, resolve it last.&lt;br /&gt;
There are 4 Event cards (Hunt, Shamanic Ritual, Cave Paintings, and Sustenance) in each Era. The same Event shows increasing values from one Era to the next.&lt;br /&gt;
Remember: You cannot take Event cards to add to your tribe!&lt;br /&gt;
&lt;br /&gt;
=== 2. Discard all Character and Event cards in the bottom row===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 3. Move all remaining Character and Event cards from the top row to the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 4. Restore the top row ===&lt;br /&gt;
Draw from the Tribe deck a number of cards equal to the number of players +4 and place them above the Offer track to create a new top row.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25138</id>
		<title>Gamehelpmesos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25138"/>
		<updated>2025-05-27T15:54:32Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: /* Resolve Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns&#039; order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.&lt;br /&gt;
&lt;br /&gt;
Whoever manages to bring the most prestige to their tribe wins.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
A game of MESOS unfolds over 10 rounds until the Tribe cards deck is depleted. In each round, you need to carry out the following two phases, in order:&lt;br /&gt;
&lt;br /&gt;
=== Place Totem pawns on the Offer track ===&lt;br /&gt;
Following the order of the Totem pawns on the Turn Order tile, from top to bottom, place your Totem on an available Offer tile (i.e., a tile where there is no other Totem already).&lt;br /&gt;
Each Offer tile shows a space where you can place your Totem, and the action you must perform (usually the number of cards you can take and the row from where you can take them).&lt;br /&gt;
&lt;br /&gt;
=== Resolve Actions ===&lt;br /&gt;
In turn, starting from the player with the leftmost Totem pawn on the Offer track and proceeding to the right, resolve the action indicated on the Offer tile where you placed your Totem. &lt;br /&gt;
With the exception of tile A (available only in 5-player games), which provides 3 Food tokens, all other Offer tiles allow you to choose and take Character and/or Building cards from the upper and/or lower row, as indicated on the tile itself.&lt;br /&gt;
You can never take Event cards from any row.&lt;br /&gt;
If an Offer tile allows you to take multiple cards (even from different rows), you can freely choose the order in which to take them.&lt;br /&gt;
If, on your turn, there are no more available cards in the rows from which you should take them, you receive nothing. If there are still Character cards available, you must take them.&lt;br /&gt;
&lt;br /&gt;
After resolving the action on the Offer tile, return your Totem pawn to the Turn Order tile, placing it in the first available space starting from the top. If the space where you placed your Totem provides a Food bonus, immediately take the specified number of Food tokens. The player placing in the last space must pay 1 Food token if they have one. Only if they don’t have Food to pay, they lose 2 Prestige Points. The arrangement of Totem pawns on the Turn Order tile determines the turn order for the next round.&lt;br /&gt;
&lt;br /&gt;
== TAKING CHARACTER CARDS ==&lt;br /&gt;
When you take a Character card, simply add it to your tribe.&lt;br /&gt;
&lt;br /&gt;
There are 6 types of Character cards:&lt;br /&gt;
INVENTORS&lt;br /&gt;
At the end of the game, Inventors provide a number of Prestige Points equal to the number of Inventors in your tribe multiplied by the number of different Invention icons you have.&lt;br /&gt;
There are 10 different Invention icons.&lt;br /&gt;
&lt;br /&gt;
BUILDERS&lt;br /&gt;
During the game, each Builder reduces the Food cost of every Building card you take by the amount indicated in top right corner. At the end of the game, each Builder provides the Prestige Points indicated in the lower left corner of the card.&lt;br /&gt;
&lt;br /&gt;
ARTISTS&lt;br /&gt;
During the Cave Paintings Event, you can gain or lose Prestige Points based on the number of Artists in your tribe. At the end of the game, you gain 10 Prestige Points for every 2 Artists in your tribe.&lt;br /&gt;
&lt;br /&gt;
GATHERERS&lt;br /&gt;
During the Sustenance Event, they provide a discount of 3 Food tokens on the total you would have to pay.&lt;br /&gt;
&lt;br /&gt;
SHAMANS&lt;br /&gt;
Shamans can show from 1 to 3 icons. During the Shamanic Ritual Event, having the majority of these icons provides Prestige Points; having the minority, on the other hand, results in losing Prestige Points.&lt;br /&gt;
&lt;br /&gt;
HUNTERS&lt;br /&gt;
Whenever you add a Hunter without a icon to your tribe, you get nothing. Whenever you add a Hunter with a icon to your tribe, immediately take 1 Food token for each Hunter in your tribe (with or without a&lt;br /&gt;
icon). Also, during the Hunt Event, you take Food and gain Prestige Points based on the number of Hunters in your tribe.&lt;br /&gt;
&lt;br /&gt;
=== TAKING BUILDING CARDS ===&lt;br /&gt;
When you take a Building card, you must pay the Food cost indicated in the top left corner of the card. Then, add it to your tribe. If you don’t have the required Food, you cannot take it!&lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
After all players have finished their turns, perform the following&lt;br /&gt;
steps in order:&lt;br /&gt;
=== 1. Resolve Events ===&lt;br /&gt;
If there are Event cards in the bottom row, they automatically resolve. If Sustenance is among the Events, resolve it last.&lt;br /&gt;
There are 4 Event cards (Hunt, Shamanic Ritual, Cave Paintings, and Sustenance) in each Era. The same Event shows increasing values from one Era to the next.&lt;br /&gt;
Remember: You cannot take Event cards to add to your tribe!&lt;br /&gt;
&lt;br /&gt;
=== 2. Discard all Character and Event cards in the bottom row===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 3. Move all remaining Character and Event cards from the top row to the bottom row ===&lt;br /&gt;
If there are any Building cards, however, they remain in place.&lt;br /&gt;
&lt;br /&gt;
=== 4. Restore the top row ===&lt;br /&gt;
Draw from the Tribe deck a number of cards equal to the number of players +4 and place them above the Offer track to create a new top row.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25136</id>
		<title>Gamehelpmesos</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmesos&amp;diff=25136"/>
		<updated>2025-05-27T15:43:06Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: Created page with &amp;quot;== Game Overview ==  In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns&amp;#039; order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige po...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns&#039; order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.&lt;br /&gt;
&lt;br /&gt;
Whoever manages to bring the most prestige to their tribe wins.&lt;br /&gt;
&lt;br /&gt;
== How to Play ==&lt;br /&gt;
&lt;br /&gt;
A game of MESOS unfolds over 10 rounds until the Tribe cards deck is depleted. In each round, you need to carry out the following two phases, in order:&lt;br /&gt;
&lt;br /&gt;
=== Place Totem pawns on the Offer track ===&lt;br /&gt;
Following the order of the Totem pawns on the Turn Order tile, from top to bottom, place your Totem on an available Offer tile (i.e., a tile where there is no other Totem already).&lt;br /&gt;
Each Offer tile shows a space where you can place your Totem, and the action you must perform (usually the number of cards you can take and the row from where you can take them).&lt;br /&gt;
&lt;br /&gt;
=== Resolve Actions ===&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbower&amp;diff=24177</id>
		<title>Gamehelpbower</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbower&amp;diff=24177"/>
		<updated>2025-02-24T10:32:35Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: /* How to play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
In Bower, you will aim to build the most beautiful nest to attract the attention of other birds and outdo your opponent’s competition.&lt;br /&gt;
&lt;br /&gt;
On your turn, you must place a &#039;&#039;&#039;Nest tile&#039;&#039;&#039; on your side of the Birds board, aiming to build your nest in a 6x4 grid. While doing so, try to create groups of adjacent squares with the same material that makes up the background of the Nest tiles (Straw, Moss, or Gravel) and, in each column, aim to have more objects of the type indicated on the corresponding Request egg than your opponent. However, only 3 Request eggs are visible to you, while the other 3 are visible only to your opponent, so you can only deduce their contents.&lt;br /&gt;
&lt;br /&gt;
At the end of the game you will receive Egg tokens for the following conditions.&lt;br /&gt;
&lt;br /&gt;
* The largest group of each of the 3 types of material (Straw, Moss, and Gravel).&lt;br /&gt;
* The majority of the object indicated on the Request egg in each of the 6 columns. &lt;br /&gt;
* Some Bonus tiles also provide extra Egg tokens. &lt;br /&gt;
&lt;br /&gt;
The player who, in the end, accumulates the most Egg tokens will have created the most beautiful nest and, therefore, win the game.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Starting with the first player, you will take turns until each of you has played exactly 12 turns. At your turn, you must perform the following steps in order:&lt;br /&gt;
&lt;br /&gt;
# Take a Nest tile from the display&lt;br /&gt;
# Play a Nest tile from your hand&lt;br /&gt;
# Get a Bonus tile (optional)&lt;br /&gt;
&lt;br /&gt;
=== TAKE A NEST TILE FROM THE DISPLAY ===&lt;br /&gt;
Choose one of the 3 Nest tiles available in the display and &#039;&#039;&#039;add it to your hand&#039;&#039;&#039;. Then, the game will draw a new Nest tile from the stack and add it face up to the display.&lt;br /&gt;
&lt;br /&gt;
=== PLAY A NEST TILE FROM YOUR HAND ===&lt;br /&gt;
Choose one of the Nest tiles in your hand and &#039;&#039;&#039;place it face up in your nest&#039;&#039;&#039;. When you place a Nest tile in your nest, you must adhere to the following rules: &lt;br /&gt;
&lt;br /&gt;
* The tile must be placed orthogonally adjacent to the Birds board or to a previously placed tile (at least one side must, therefore, touch the Birds board or a previously placed tile); &lt;br /&gt;
* The tile can be oriented in any way; &lt;br /&gt;
* The tile cannot extend, in whole or in part, beyond the 6x4 grid that you need to form; &lt;br /&gt;
* The tile cannot overlap, in whole or in part, with other tiles already placed or the Birds board; &lt;br /&gt;
* Once placed, the tile cannot be moved or removed.&lt;br /&gt;
&lt;br /&gt;
If you pay attention, you should be able to easily place all 12 Nest tiles correctly to form the 6x4 grid. &#039;&#039;&#039;Be careful not to create singlesquare holes!&#039;&#039;&#039; In case you find it impossible, especially towards the end of the game, to place a tile, do not play any tile and conclude your turn.&lt;br /&gt;
&lt;br /&gt;
==== Anatomy of a Nest Tile ====&lt;br /&gt;
Each Nest tile is divided into two squares, each characterized by a background material (Straw, Moss, and Gravel). On each square, there are 1 to 3 of the following objects, which can be the same or different from each other: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flowers&#039;&#039;&#039;, in 3 colors (yellow, violet and red) They are used to obtain the majority on a column. &lt;br /&gt;
* &#039;&#039;&#039;Feathers&#039;&#039;&#039;, in 3 colors (yellow, violet and red) They are used to obtain the majority on a column. &lt;br /&gt;
* &#039;&#039;&#039;Gems&#039;&#039;&#039; They are used to obtain Bonus tiles. &lt;br /&gt;
* &#039;&#039;&#039;Shells&#039;&#039;&#039; They break the ties during the final scoring.&lt;br /&gt;
&lt;br /&gt;
=== GET A BONUS TILE (optional) ===&lt;br /&gt;
When, after placing a Nest tile in your nest, you have placed the &#039;&#039;&#039;third Gem&#039;&#039;&#039; in the same column or in a group of adjacent squares of the same material, you receive a Bonus tile. You can obtain only one Bonus tile in a turn, even if you were to satisfy more conditions by placing the tile. If you place additional Gems beyond the third in the same column or in the same group of adjacent squares of the same material, you do not receive additional Bonus tiles.&lt;br /&gt;
&lt;br /&gt;
When you obtain a Bonus tile, &#039;&#039;&#039;draw&#039;&#039;&#039; 3 Bonus tiles from the corresponding stack, &#039;&#039;&#039;choose&#039;&#039;&#039; 1, and discard the remaining tiles to the side of the playing area. Reveal the chosen tile to your opponent and &#039;&#039;&#039;apply&#039;&#039;&#039; its effects. For details of the effects, see the Bonus Tiles Description. Important: You are never obligated to apply the effect of the Bonus tile.&lt;br /&gt;
&lt;br /&gt;
== End of the turn ==&lt;br /&gt;
After you have completed all 3 steps of your turn, your opponent will take their turn.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
The game ends at the end of the 12th turn of both players, when both players have completed their nest with a 6x4 grid (by placing 12 Nest tiles or less if they left holes in the grid). Now proceed to the final scoring as described below. Reveal the Request eggs and award the Egg tokens obtained by each of you for the following conditions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The largest groups&#039;&#039;&#039;. For each type of material (Straw, Moss, and Gravel), the player who has in their nest the group consisting of the highest number of orthogonally adjacent squares receives 1 Egg token. In the event of a tie, the player with the majority of Shells in that group receives the Egg token. In case of further tie, no one receives the Egg token. Thus, one Egg token is at stake for each material.&lt;br /&gt;
* &#039;&#039;&#039;Majority in each column&#039;&#039;&#039;. For each column, the player who has the most objects of the type indicated on the corresponding Request egg in that column receives 1 Egg token. In case of a tie, the player with the majority of Shells in that column receives the Egg token. In case of further tie, no one receives the Egg token. Thus, one Egg token is at stake for each column. Important! In case you achieve the majority with only 1 object of the type indicated by the Request egg, you receive 2 Egg tokens instead of 1. If a Request egg shows a white Feather or a white Flower, it means you must have the majority of Feathers or Flowers in that column in general (regardless of color).&lt;br /&gt;
* &#039;&#039;&#039;Egg Bonus tiles&#039;&#039;&#039;. If during the game you have acquired Egg Bonus tiles, you can obtain additional Egg tokens as described in the Bonus Tiles Description. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player who has earned the most Egg tokens is the winner&#039;&#039;&#039;. In case of a tie, the player with the most Shells in their nest. In case of further tie, the victory is shared. If a player has placed the “Colored Shells” Bonus tile, that player wins the game in case of a tie of Egg tokens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Suggestion: placing many objects of the type requested by the corresponding Request egg in a column could ensure you the majority; however, your opponent might easily deduce the content of the Request egg not visible to them. In some cases, successfully bluffing could be useful and earn you more Egg tokens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonus Tiles description ==&lt;br /&gt;
&lt;br /&gt;
==== NEST BONUS TILES ====&lt;br /&gt;
When you choose one of these Bonus tiles (which depict flowers and feathers on a brown background), after revealing it to your opponent, add it to your hand. These Bonus tiles are additional Nest tiles that increase your hand limit by 1 for the remainder of the game. You can play them in a subsequent turn as a regular Nest tile from your hand. &#039;&#039;&#039;White Feathers and white Flowers count as Feathers and Flowers of a color of your choice&#039;&#039;&#039;. Brown material (Earth) is a fourth material that does not count towards the largest group.&lt;br /&gt;
&lt;br /&gt;
==== COLORED SHELLS ====&lt;br /&gt;
During the final scoring, in case of a tie, the “Colored Shells” Nest tile allows the player who played it in their nest to win the tie in the column(s) where it is placed or in the largest “Moss” square group, regardless of the number of Shells present. Additionally, having the Colored Shells in your nest wins the game in the event of a final tie in Egg tokens.&lt;br /&gt;
&lt;br /&gt;
==== EGG BONUS TILES ====&lt;br /&gt;
When you choose one of these Bonus tiles (which depict a type of object, an egg token and a majority symbol), place it face up next to your nest and keep it revealed until the end of the game. During the final scoring, if you have in your nest more items (both Feathers and Flowers) of the specified color compared to your opponent, you receive 1 Egg token. If you don’t have more items, you don’t receive the Egg token. In any case, your opponent does not receive anything. Note: White Feathers and white Flowers do not count towards the majority count for these Bonus tiles.&lt;br /&gt;
&lt;br /&gt;
==== SPY BONUS TILES ====&lt;br /&gt;
These Bonus tiles allow you to have some information, either direct or indirect, about the Request eggs that are not visible to you. The game will guide you through the effect once you acquire one of them.&lt;br /&gt;
&lt;br /&gt;
==== TOKEN BONUS TILES ====&lt;br /&gt;
These Bonus tiles are associated with the 5 corresponding Bonus tokens from the board game. Their effects are:&lt;br /&gt;
&lt;br /&gt;
* Take the “X” Bonus token and place it on a Feather or Flower of any color (including white) in your nest or your opponent’s nest. At the end of the game, the covered item should not be considered in the final scoring.&lt;br /&gt;
* Take the corresponding Bonus token (“white Flower” or “white Feather”) and place it in your nest on a square of a Nest tile, being careful not to cover any other item. At the end of the game, it will count as a Flower or Feather of a color of your choice in that square.&lt;br /&gt;
* Take the “Shells” token and place it in your nest on a square of a Nest tile, being careful not to cover any other item. At the end of the game, it will count as 2 Shells in that square, both for tiebreakers in case of a tie and for the corresponding Egg Bonus tile majority counting.&lt;br /&gt;
* Take the “Branch” Bonus token and place it in your nest on a square of a Nest tile, arranged parallel to one of the two sides of the tile (not diagonally), being careful not to cover any other item. The two squares adjacent to the ends of the branch, if of the same Material, are considered adjacent. This adjacency applies both for calculating the third Gem in a group of squares of the same Material and for the final scoring of the largest group.&lt;br /&gt;
&lt;br /&gt;
==== INTERACTIVE BONUS TILES ====&lt;br /&gt;
The majority of Interactive Bonus tiles are designed to directly impact the opponent’s game. The game will guide you through the effect once you acquire one of them.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbower&amp;diff=24176</id>
		<title>Gamehelpbower</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbower&amp;diff=24176"/>
		<updated>2025-02-24T10:32:03Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: /* End of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
In Bower, you will aim to build the most beautiful nest to attract the attention of other birds and outdo your opponent’s competition.&lt;br /&gt;
&lt;br /&gt;
On your turn, you must place a &#039;&#039;&#039;Nest tile&#039;&#039;&#039; on your side of the Birds board, aiming to build your nest in a 6x4 grid. While doing so, try to create groups of adjacent squares with the same material that makes up the background of the Nest tiles (Straw, Moss, or Gravel) and, in each column, aim to have more objects of the type indicated on the corresponding Request egg than your opponent. However, only 3 Request eggs are visible to you, while the other 3 are visible only to your opponent, so you can only deduce their contents.&lt;br /&gt;
&lt;br /&gt;
At the end of the game you will receive Egg tokens for the following conditions.&lt;br /&gt;
&lt;br /&gt;
* The largest group of each of the 3 types of material (Straw, Moss, and Gravel).&lt;br /&gt;
* The majority of the object indicated on the Request egg in each of the 6 columns. &lt;br /&gt;
* Some Bonus tiles also provide extra Egg tokens. &lt;br /&gt;
&lt;br /&gt;
The player who, in the end, accumulates the most Egg tokens will have created the most beautiful nest and, therefore, win the game.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Starting with the first player, you will take turns until each of you has played exactly 12 turns. At your turn, you must perform the following steps in order:&lt;br /&gt;
&lt;br /&gt;
# Take a Nest tile from the display&lt;br /&gt;
# Play a Nest tile from your hand&lt;br /&gt;
# Get a Bonus tile (optional)&lt;br /&gt;
&lt;br /&gt;
=== 1. TAKE A NEST TILE FROM THE DISPLAY ===&lt;br /&gt;
Choose one of the 3 Nest tiles available in the display and &#039;&#039;&#039;add it to your hand&#039;&#039;&#039;. Then, the game will draw a new Nest tile from the stack and add it face up to the display.&lt;br /&gt;
&lt;br /&gt;
=== 2. PLAY A NEST TILE FROM YOUR HAND ===&lt;br /&gt;
Choose one of the Nest tiles in your hand and &#039;&#039;&#039;place it face up in your nest&#039;&#039;&#039;. When you place a Nest tile in your nest, you must adhere to the following rules: &lt;br /&gt;
&lt;br /&gt;
* The tile must be placed orthogonally adjacent to the Birds board or to a previously placed tile (at least one side must, therefore, touch the Birds board or a previously placed tile); &lt;br /&gt;
* The tile can be oriented in any way; &lt;br /&gt;
* The tile cannot extend, in whole or in part, beyond the 6x4 grid that you need to form; &lt;br /&gt;
* The tile cannot overlap, in whole or in part, with other tiles already placed or the Birds board; &lt;br /&gt;
* Once placed, the tile cannot be moved or removed.&lt;br /&gt;
&lt;br /&gt;
If you pay attention, you should be able to easily place all 12 Nest tiles correctly to form the 6x4 grid. &#039;&#039;&#039;Be careful not to create singlesquare holes!&#039;&#039;&#039; In case you find it impossible, especially towards the end of the game, to place a tile, do not play any tile and conclude your turn.&lt;br /&gt;
&lt;br /&gt;
==== Anatomy of a Nest Tile ====&lt;br /&gt;
Each Nest tile is divided into two squares, each characterized by a background material (Straw, Moss, and Gravel). On each square, there are 1 to 3 of the following objects, which can be the same or different from each other: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flowers&#039;&#039;&#039;, in 3 colors (yellow, violet and red) They are used to obtain the majority on a column. &lt;br /&gt;
* &#039;&#039;&#039;Feathers&#039;&#039;&#039;, in 3 colors (yellow, violet and red) They are used to obtain the majority on a column. &lt;br /&gt;
* &#039;&#039;&#039;Gems&#039;&#039;&#039; They are used to obtain Bonus tiles. &lt;br /&gt;
* &#039;&#039;&#039;Shells&#039;&#039;&#039; They break the ties during the final scoring.&lt;br /&gt;
&lt;br /&gt;
=== 3. GET A BONUS TILE (optional) ===&lt;br /&gt;
When, after placing a Nest tile in your nest, you have placed the &#039;&#039;&#039;third Gem&#039;&#039;&#039; in the same column or in a group of adjacent squares of the same material, you receive a Bonus tile. You can obtain only one Bonus tile in a turn, even if you were to satisfy more conditions by placing the tile. If you place additional Gems beyond the third in the same column or in the same group of adjacent squares of the same material, you do not receive additional Bonus tiles.&lt;br /&gt;
&lt;br /&gt;
When you obtain a Bonus tile, &#039;&#039;&#039;draw&#039;&#039;&#039; 3 Bonus tiles from the corresponding stack, &#039;&#039;&#039;choose&#039;&#039;&#039; 1, and discard the remaining tiles to the side of the playing area. Reveal the chosen tile to your opponent and &#039;&#039;&#039;apply&#039;&#039;&#039; its effects. For details of the effects, see the Bonus Tiles Description. Important: You are never obligated to apply the effect of the Bonus tile.&lt;br /&gt;
&lt;br /&gt;
== End of the turn ==&lt;br /&gt;
After you have completed all 3 steps of your turn, your opponent will take their turn.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
The game ends at the end of the 12th turn of both players, when both players have completed their nest with a 6x4 grid (by placing 12 Nest tiles or less if they left holes in the grid). Now proceed to the final scoring as described below. Reveal the Request eggs and award the Egg tokens obtained by each of you for the following conditions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The largest groups&#039;&#039;&#039;. For each type of material (Straw, Moss, and Gravel), the player who has in their nest the group consisting of the highest number of orthogonally adjacent squares receives 1 Egg token. In the event of a tie, the player with the majority of Shells in that group receives the Egg token. In case of further tie, no one receives the Egg token. Thus, one Egg token is at stake for each material.&lt;br /&gt;
* &#039;&#039;&#039;Majority in each column&#039;&#039;&#039;. For each column, the player who has the most objects of the type indicated on the corresponding Request egg in that column receives 1 Egg token. In case of a tie, the player with the majority of Shells in that column receives the Egg token. In case of further tie, no one receives the Egg token. Thus, one Egg token is at stake for each column. Important! In case you achieve the majority with only 1 object of the type indicated by the Request egg, you receive 2 Egg tokens instead of 1. If a Request egg shows a white Feather or a white Flower, it means you must have the majority of Feathers or Flowers in that column in general (regardless of color).&lt;br /&gt;
* &#039;&#039;&#039;Egg Bonus tiles&#039;&#039;&#039;. If during the game you have acquired Egg Bonus tiles, you can obtain additional Egg tokens as described in the Bonus Tiles Description. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player who has earned the most Egg tokens is the winner&#039;&#039;&#039;. In case of a tie, the player with the most Shells in their nest. In case of further tie, the victory is shared. If a player has placed the “Colored Shells” Bonus tile, that player wins the game in case of a tie of Egg tokens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Suggestion: placing many objects of the type requested by the corresponding Request egg in a column could ensure you the majority; however, your opponent might easily deduce the content of the Request egg not visible to them. In some cases, successfully bluffing could be useful and earn you more Egg tokens.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Bonus Tiles description ==&lt;br /&gt;
&lt;br /&gt;
==== NEST BONUS TILES ====&lt;br /&gt;
When you choose one of these Bonus tiles (which depict flowers and feathers on a brown background), after revealing it to your opponent, add it to your hand. These Bonus tiles are additional Nest tiles that increase your hand limit by 1 for the remainder of the game. You can play them in a subsequent turn as a regular Nest tile from your hand. &#039;&#039;&#039;White Feathers and white Flowers count as Feathers and Flowers of a color of your choice&#039;&#039;&#039;. Brown material (Earth) is a fourth material that does not count towards the largest group.&lt;br /&gt;
&lt;br /&gt;
==== COLORED SHELLS ====&lt;br /&gt;
During the final scoring, in case of a tie, the “Colored Shells” Nest tile allows the player who played it in their nest to win the tie in the column(s) where it is placed or in the largest “Moss” square group, regardless of the number of Shells present. Additionally, having the Colored Shells in your nest wins the game in the event of a final tie in Egg tokens.&lt;br /&gt;
&lt;br /&gt;
==== EGG BONUS TILES ====&lt;br /&gt;
When you choose one of these Bonus tiles (which depict a type of object, an egg token and a majority symbol), place it face up next to your nest and keep it revealed until the end of the game. During the final scoring, if you have in your nest more items (both Feathers and Flowers) of the specified color compared to your opponent, you receive 1 Egg token. If you don’t have more items, you don’t receive the Egg token. In any case, your opponent does not receive anything. Note: White Feathers and white Flowers do not count towards the majority count for these Bonus tiles.&lt;br /&gt;
&lt;br /&gt;
==== SPY BONUS TILES ====&lt;br /&gt;
These Bonus tiles allow you to have some information, either direct or indirect, about the Request eggs that are not visible to you. The game will guide you through the effect once you acquire one of them.&lt;br /&gt;
&lt;br /&gt;
==== TOKEN BONUS TILES ====&lt;br /&gt;
These Bonus tiles are associated with the 5 corresponding Bonus tokens from the board game. Their effects are:&lt;br /&gt;
&lt;br /&gt;
* Take the “X” Bonus token and place it on a Feather or Flower of any color (including white) in your nest or your opponent’s nest. At the end of the game, the covered item should not be considered in the final scoring.&lt;br /&gt;
* Take the corresponding Bonus token (“white Flower” or “white Feather”) and place it in your nest on a square of a Nest tile, being careful not to cover any other item. At the end of the game, it will count as a Flower or Feather of a color of your choice in that square.&lt;br /&gt;
* Take the “Shells” token and place it in your nest on a square of a Nest tile, being careful not to cover any other item. At the end of the game, it will count as 2 Shells in that square, both for tiebreakers in case of a tie and for the corresponding Egg Bonus tile majority counting.&lt;br /&gt;
* Take the “Branch” Bonus token and place it in your nest on a square of a Nest tile, arranged parallel to one of the two sides of the tile (not diagonally), being careful not to cover any other item. The two squares adjacent to the ends of the branch, if of the same Material, are considered adjacent. This adjacency applies both for calculating the third Gem in a group of squares of the same Material and for the final scoring of the largest group.&lt;br /&gt;
&lt;br /&gt;
==== INTERACTIVE BONUS TILES ====&lt;br /&gt;
The majority of Interactive Bonus tiles are designed to directly impact the opponent’s game. The game will guide you through the effect once you acquire one of them.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbower&amp;diff=24175</id>
		<title>Gamehelpbower</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbower&amp;diff=24175"/>
		<updated>2025-02-24T10:19:27Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: /* Game Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
In Bower, you will aim to build the most beautiful nest to attract the attention of other birds and outdo your opponent’s competition.&lt;br /&gt;
&lt;br /&gt;
On your turn, you must place a &#039;&#039;&#039;Nest tile&#039;&#039;&#039; on your side of the Birds board, aiming to build your nest in a 6x4 grid. While doing so, try to create groups of adjacent squares with the same material that makes up the background of the Nest tiles (Straw, Moss, or Gravel) and, in each column, aim to have more objects of the type indicated on the corresponding Request egg than your opponent. However, only 3 Request eggs are visible to you, while the other 3 are visible only to your opponent, so you can only deduce their contents.&lt;br /&gt;
&lt;br /&gt;
At the end of the game you will receive Egg tokens for the following conditions.&lt;br /&gt;
&lt;br /&gt;
* The largest group of each of the 3 types of material (Straw, Moss, and Gravel).&lt;br /&gt;
* The majority of the object indicated on the Request egg in each of the 6 columns. &lt;br /&gt;
* Some Bonus tiles also provide extra Egg tokens. &lt;br /&gt;
&lt;br /&gt;
The player who, in the end, accumulates the most Egg tokens will have created the most beautiful nest and, therefore, win the game.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Starting with the first player, you will take turns until each of you has played exactly 12 turns. At your turn, you must perform the following steps in order:&lt;br /&gt;
&lt;br /&gt;
# Take a Nest tile from the display&lt;br /&gt;
# Play a Nest tile from your hand&lt;br /&gt;
# Get a Bonus tile (optional)&lt;br /&gt;
&lt;br /&gt;
=== 1. TAKE A NEST TILE FROM THE DISPLAY ===&lt;br /&gt;
Choose one of the 3 Nest tiles available in the display and &#039;&#039;&#039;add it to your hand&#039;&#039;&#039;. Then, the game will draw a new Nest tile from the stack and add it face up to the display.&lt;br /&gt;
&lt;br /&gt;
=== 2. PLAY A NEST TILE FROM YOUR HAND ===&lt;br /&gt;
Choose one of the Nest tiles in your hand and &#039;&#039;&#039;place it face up in your nest&#039;&#039;&#039;. When you place a Nest tile in your nest, you must adhere to the following rules: &lt;br /&gt;
&lt;br /&gt;
* The tile must be placed orthogonally adjacent to the Birds board or to a previously placed tile (at least one side must, therefore, touch the Birds board or a previously placed tile); &lt;br /&gt;
* The tile can be oriented in any way; &lt;br /&gt;
* The tile cannot extend, in whole or in part, beyond the 6x4 grid that you need to form; &lt;br /&gt;
* The tile cannot overlap, in whole or in part, with other tiles already placed or the Birds board; &lt;br /&gt;
* Once placed, the tile cannot be moved or removed.&lt;br /&gt;
&lt;br /&gt;
If you pay attention, you should be able to easily place all 12 Nest tiles correctly to form the 6x4 grid. &#039;&#039;&#039;Be careful not to create singlesquare holes!&#039;&#039;&#039; In case you find it impossible, especially towards the end of the game, to place a tile, do not play any tile and conclude your turn.&lt;br /&gt;
&lt;br /&gt;
==== Anatomy of a Nest Tile ====&lt;br /&gt;
Each Nest tile is divided into two squares, each characterized by a background material (Straw, Moss, and Gravel). On each square, there are 1 to 3 of the following objects, which can be the same or different from each other: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flowers&#039;&#039;&#039;, in 3 colors (yellow, violet and red) They are used to obtain the majority on a column. &lt;br /&gt;
* &#039;&#039;&#039;Feathers&#039;&#039;&#039;, in 3 colors (yellow, violet and red) They are used to obtain the majority on a column. &lt;br /&gt;
* &#039;&#039;&#039;Gems&#039;&#039;&#039; They are used to obtain Bonus tiles. &lt;br /&gt;
* &#039;&#039;&#039;Shells&#039;&#039;&#039; They break the ties during the final scoring.&lt;br /&gt;
&lt;br /&gt;
=== 3. GET A BONUS TILE (optional) ===&lt;br /&gt;
When, after placing a Nest tile in your nest, you have placed the &#039;&#039;&#039;third Gem&#039;&#039;&#039; in the same column or in a group of adjacent squares of the same material, you receive a Bonus tile. You can obtain only one Bonus tile in a turn, even if you were to satisfy more conditions by placing the tile. If you place additional Gems beyond the third in the same column or in the same group of adjacent squares of the same material, you do not receive additional Bonus tiles.&lt;br /&gt;
&lt;br /&gt;
When you obtain a Bonus tile, &#039;&#039;&#039;draw&#039;&#039;&#039; 3 Bonus tiles from the corresponding stack, &#039;&#039;&#039;choose&#039;&#039;&#039; 1, and discard the remaining tiles to the side of the playing area. Reveal the chosen tile to your opponent and &#039;&#039;&#039;apply&#039;&#039;&#039; its effects. For details of the effects, see the Bonus Tiles Description. Important: You are never obligated to apply the effect of the Bonus tile.&lt;br /&gt;
&lt;br /&gt;
== End of the turn ==&lt;br /&gt;
After you have completed all 3 steps of your turn, your opponent will take their turn.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
The game ends at the end of the 12th turn of both players, when both players have completed their nest with a 6x4 grid (by placing 12 Nest tiles or less if they left holes in the grid). Now proceed to the final scoring as described below. Reveal the Request eggs and award the Egg tokens obtained by each of you for the following conditions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The largest groups&#039;&#039;&#039;. For each type of material (Straw, Moss, and Gravel), the player who has in their nest the group consisting of the highest number of orthogonally adjacent squares receives 1 Egg token. In the event of a tie, the player with the majority of Shells in that group receives the Egg token. In case of further tie, no one receives the Egg token. Thus, one Egg token is at stake for each material.&lt;br /&gt;
* &#039;&#039;&#039;Majority in each column&#039;&#039;&#039;. For each column, the player who has the most objects of the type indicated on the corresponding Request egg in that column receives 1 Egg token. In case of a tie, the player with the majority of Shells in that column receives the Egg token. In case of further tie, no one receives the Egg token. Thus, one Egg token is at stake for each column. Important! In case you achieve the majority with only 1 object of the type indicated by the Request egg, you receive 2 Egg tokens instead of 1. If a Request egg shows a white Feather or a white Flower, it means you must have the majority of Feathers or Flowers in that column in general (regardless of color).&lt;br /&gt;
* &#039;&#039;&#039;Egg Bonus tiles&#039;&#039;&#039;. If during the game you have acquired Egg Bonus tiles, you can obtain additional Egg tokens as described in the Bonus Tiles Description. &lt;br /&gt;
&lt;br /&gt;
The player who has earned the most Egg tokens is the winner. In case of a tie, the player with the most Shells in their nest. In case of further tie, the victory is shared. If a player has placed the “Colored Shells” Bonus tile, that player wins the game in case of a tie of Egg tokens.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbower&amp;diff=24174</id>
		<title>Gamehelpbower</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbower&amp;diff=24174"/>
		<updated>2025-02-24T10:05:05Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: Created page with &amp;quot;== Game Overview == In Bower, you will aim to build the most beautiful nest to attract the attention of other birds and outdo your opponent’s competition.  On your turn, you must place a &amp;#039;&amp;#039;Nest tile&amp;#039;&amp;#039; on your side of the Birds board, aiming to build your nest in a 6x4 grid. While doing so, try to create groups of adjacent squares with the same material that makes up the background of the Nest tiles (Straw, Moss, or Gravel) and, in each column, aim to have more objects...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
In Bower, you will aim to build the most beautiful nest to attract the attention of other birds and outdo your opponent’s competition.&lt;br /&gt;
&lt;br /&gt;
On your turn, you must place a &#039;&#039;Nest tile&#039;&#039; on your side of the Birds board, aiming to build your nest in a 6x4 grid. While doing so, try to create groups of adjacent squares with the same material that makes up the background of the Nest tiles (Straw, Moss, or Gravel) and, in each column, aim to have more objects of the type indicated on the corresponding Request egg than your opponent. However, only 3 Request eggs are visible to you, while the other 3 are visible only to your opponent, so you can only deduce their contents.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpratsofwistar&amp;diff=23839</id>
		<title>Gamehelpratsofwistar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpratsofwistar&amp;diff=23839"/>
		<updated>2025-01-27T14:46:41Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: Created page with &amp;quot;== Overview == In Rats of Wistar you will play the role of one of the four rats who organized the escape from the famous Wistar Institute.  The game takes place over 5 rounds, and you will score Victory Points (VP) as follows: * building Beds * digging Rooms * solving Missions within the Farm * welcoming Guest Mice * creating new Inventions * claiming Objectives  At the end of the game, the player with the most VP will be the winner. In the event of a tie, the player tie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
In Rats of Wistar you will play the role of one of the four rats who organized the escape from the famous Wistar Institute.&lt;br /&gt;
&lt;br /&gt;
The game takes place over 5 rounds, and you will score Victory Points (VP) as follows:&lt;br /&gt;
* building Beds&lt;br /&gt;
* digging Rooms&lt;br /&gt;
* solving Missions within the Farm&lt;br /&gt;
* welcoming Guest Mice&lt;br /&gt;
* creating new Inventions&lt;br /&gt;
* claiming Objectives&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the player with the most VP will be the winner. In the event of a tie, the player tied first in the turn order wins.&lt;br /&gt;
&lt;br /&gt;
For a more detailed description of the game, please see [https://boardgamegeek.com/filepage/264375/rats-of-wistar-rulebook the game rulebook on BGG].&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game is divided into 5 rounds (which represent the 5 days during which the challenge between the families of Rats takes place). Each round consists of 2 phases to be carried out in the following order:&lt;br /&gt;
# New Round Phase&lt;br /&gt;
# Actions Phase&lt;br /&gt;
&lt;br /&gt;
=== 1. New Round Phase ===&lt;br /&gt;
&#039;&#039;This Phase is skipped during the first round, and is 99% automated during the next ones.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the New Round Phase, the following steps are carried out:&lt;br /&gt;
: a. Update the turn order based on the position of your Chiefs on the Alchemist’s Hut. If there are no Chiefs on the Alchemist’s Hut, the turn order doesn’t change. If there are multiple Chiefs of the same color, consider only the position of the leftmost Chief to determine the turn order change.&lt;br /&gt;
: b. Take your 3 Chiefs back from the Board and put them back on your Player Board.&lt;br /&gt;
: c. If still present, discard from the game the Guest Mouse tile of the previous round and reveal a new one from the top of the Round stack.&lt;br /&gt;
: d. Turn the Action Wheel 1 Sector clockwise (60°).&lt;br /&gt;
: e. Receive income from the Invention cards you have played and the tiles on your Player Board with the icon . All players can do this step at the same time. In the rare event that you need to follow an order, follow the turn order&lt;br /&gt;
: f. 1x Invention cards become available to use once more.&lt;br /&gt;
: g. Discard the 2 rightmost cards from the display of Basic Invention cards into the corresponding discard pile; slide the remaining cards to the right of the display and restore the row of 4 face-up cards, drawing two new ones from the deck. Do the same with the row of Advanced Invention cards.&lt;br /&gt;
&lt;br /&gt;
=== 2. Actions Phase ===&lt;br /&gt;
: Following the turn order, take your turn by placing a Chief on the Action Wheel or on the Alchemist’s Hut to perform the corresponding actions.&lt;br /&gt;
: During your turn, you can also perform one or more Quick actions that do not require placement&lt;br /&gt;
of the Chief.&lt;br /&gt;
: When all players have completed their 3 turns (i.e. they have placed their 3 Chiefs), the Actions Phase and the current round end.&lt;br /&gt;
&lt;br /&gt;
=== 2.1 Wheel Actions ===&lt;br /&gt;
To perform a Wheel action, you must place your Chief in a free space on a Sector of the Wheel. Then carry out the corresponding Main and Bonus actions, in the order you prefer.&lt;br /&gt;
There are 6 different Main actions, divided into 3 Areas:&lt;br /&gt;
&lt;br /&gt;
==== ACTIONS IN THE FOREST AREA ====&lt;br /&gt;
==== Collecting Wood ====&lt;br /&gt;
Take a number of Wood tokens equal to the Strength of your action.&lt;br /&gt;
==== Digging Rooms ====&lt;br /&gt;
You can dig as many Rooms as the Strength of your action. Each Room costs 2 Metal. Each time you dig a Room, remove the Underground tile with the lowest VP value from your Player Board; keep the Underground tile in your play area. You will use Rooms to host Bed tiles and Guest Mouse tiles. Each Room can host only 1 tile. At the beginning of the game, you have 3 Rooms already available. If you want more, you must remove the Underground tiles from your Player Board performing the Digging Rooms action.&lt;br /&gt;
==== ACTIONS IN THE LAIR AREA ====&lt;br /&gt;
==== Collecting Metal ====&lt;br /&gt;
Take a number of Metal tokens equal to the Strength of your action.&lt;br /&gt;
==== Building Beds ====&lt;br /&gt;
You can build as many Beds as the Strength of your action. Each Bed costs 2 Wood. Whenever you build a Bed, take the Bed tile with the lowest VP value and place it into a free Room on your Player Board. Place&lt;br /&gt;
the Worker that was over the tile on the space above (the entrance of your lair). You will be able to move this Worker to the Board using the corresponding Quick action. If you have no free Rooms, you cannot perform this action.&lt;br /&gt;
==== ACTIONS IN THE FARM AREA ====&lt;br /&gt;
==== Developing Projects ====&lt;br /&gt;
This action allows you to take new Invention cards and add them to your hand. You have as many Project points available as the Strength of your action. Taking 1 Basic Invention card costs 1 Project point; acquiring 1 Advanced Invention card costs 2 Project points.&lt;br /&gt;
You can choose cards from the display, or you can draw them from the top of the decks. At the end of your turn, restore the rows of Invention cards by sliding the remaining cards to the right and refilling the empty spaces with new cards drawn from the corresponding decks.&lt;br /&gt;
==== Exploring ====&lt;br /&gt;
This action allows you to enter the Farm and explore its Rooms with your Explorer. You have as many Exploration points available as the Strength of your action. You can repeat the same action several times, provided that you have the necessary Exploration points and fulfill all the requirements.&lt;br /&gt;
For each Exploration point, you can perform one of the following actions, as indicated in the upper left corner of the Board:&lt;br /&gt;
# Opening a door;&lt;br /&gt;
# Moving the explorer;&lt;br /&gt;
# Revealing a Mission Card;&lt;br /&gt;
# Taking a Guest mouse.&lt;br /&gt;
=== 2.2 Bonus Actions ===&lt;br /&gt;
Bonus actions are distributed in the various Sectors of the Action Wheel in different ways depending on the number of players:&lt;br /&gt;
# Moving workers;&lt;br /&gt;
# Taking a Joker Token;&lt;br /&gt;
# Taking a Basic Invention Card;&lt;br /&gt;
# Taking Metal;&lt;br /&gt;
# Taking Wood;&lt;br /&gt;
# One Exploration point;&lt;br /&gt;
# Obtaining the Alchemist Potion;&lt;br /&gt;
# Taking the Guest for the current round;&lt;br /&gt;
# Playing an Invention card&lt;br /&gt;
# Resolving a Mission.&lt;br /&gt;
&lt;br /&gt;
==== Playing Invention Cards ====&lt;br /&gt;
To play an Invention card, you must meet the requirements indicated on the card. The requirement may consist of:&lt;br /&gt;
* a payment in Wood and/or Metal,&lt;br /&gt;
* a payment in Movement tokens,&lt;br /&gt;
* the possession of a specific type of Invention cards,&lt;br /&gt;
* the possession of specic icons (on cards in your play area or on your Skill tokens),&lt;br /&gt;
* the possession of the Electricity token, Basic or Advanced,&lt;br /&gt;
* the presence of Guest Mouse tiles on your Player Board,&lt;br /&gt;
* having digged a certain number of Rooms.&lt;br /&gt;
&lt;br /&gt;
You have to pay Wood, Metal and Movement tokens (discard them back to the general supply, as usual); on the other hand, you simply have to own all the other items that grant you the requirement (cards and tokens with the required icons, cards of the indicated type, the Electricity token and the Guest Mouse tiles), without discarding them.&lt;br /&gt;
Once you have met the indicated requirements, place the Invention card face up in your play area.&lt;br /&gt;
&lt;br /&gt;
From now on, the card is active and produces its effect, which is different according to the type of icon printed on it. See the game rulebook for a detailed description.&lt;br /&gt;
&lt;br /&gt;
==== Resolving Missions ====&lt;br /&gt;
Mission cards are inside the Rooms of the Farm. You can only resolve a Mission if:&lt;br /&gt;
* the Mission card has been revealed (it doesn’t matter by which player);&lt;br /&gt;
* the Mission card is in the same Room as your Explorer or one of your Tents.&lt;br /&gt;
Each Mission card consists of 3 rows representing 3 different Missions. Each row contains one or more requirements, equivalent to those of Invention cards,which must be met to obtain the corresponding reward.&lt;br /&gt;
&lt;br /&gt;
When resolving a Mission as a Bonus action or as a result of other game effects, choose a row on the Mission card not already occupied by a Cube (yours or another player’s). You must meet the requirements indicated in that row; then, place one of your Cubes from your Player Board in the designated space and immediately obtain the indicated reward.&lt;br /&gt;
&lt;br /&gt;
==== Abilities of the Player Board ====&lt;br /&gt;
There are 10 spaces on your Player board where you place your Cubes at the beginning of the game. Each space shows an ability that you unlock when you move the related Cube on a Mission card.&lt;br /&gt;
The Cubes from the “brown” spaces (6 in total)can be placed on any Mission card; the Cubes from the “grey” spaces (4 in total) can be placed only on Basement Mission cards.&lt;br /&gt;
See the game rulebook for a detailed description.&lt;br /&gt;
&lt;br /&gt;
=== 2.3 Alchemist Actions ===&lt;br /&gt;
The Alchemist’s Hut, unlike the Action spaces on the Wheel, can host any number of Chiefs, even from the same player.&lt;br /&gt;
When you choose to perform the Alchemist’s action, place your Chief in the Alchemist’s Hut, to the right of any Chief already there. Immediately gain 1 Movement token and the Alchemist’s Potion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: The position of the Chiefs on the Alchemist’s Hut determines the next round’s turn order. If you have performed this action multiple times, consider only the position of your leftmost Chief to determine the turn order change.&lt;br /&gt;
&lt;br /&gt;
The Alchemist’s Potion allows you to perform one of the following actions:&lt;br /&gt;
# Play 1 Invention card;&lt;br /&gt;
# Resolve 1 Mission;&lt;br /&gt;
# Take 1 Metal;&lt;br /&gt;
# Take 1 Wood.&lt;br /&gt;
&lt;br /&gt;
=== 2.4 Fast Actions ===&lt;br /&gt;
During your turn, you can perform a Fast action before or after each Main or Bonus action. You can perform any number of Fast actions on your turn and repeat the same action multiple times. All the Fast actions are described in detail in the rulebook, but to sum up they are:&lt;br /&gt;
* Buying a Joker token;&lt;br /&gt;
* Buying the Electricity token;&lt;br /&gt;
* Using a Movement token;&lt;br /&gt;
* Using a 1x effect;&lt;br /&gt;
* Putting Workers on the Board for the first time;&lt;br /&gt;
* Pitching a Tent;&lt;br /&gt;
* Claiming an Objective.&lt;br /&gt;
&lt;br /&gt;
=== End of the Round ===&lt;br /&gt;
When all players have completed their 3 turns and placed their 3 Chiefs, the Action Phase and the current Rounds end. If there are still Guest Mouse tiles in the Round stack on the space of the Board, start a new round; otherwise, the game is over.&lt;br /&gt;
&lt;br /&gt;
=== End of the Game and Final Scoring ===&lt;br /&gt;
The game ends at the end of the 5th round (the Round stack on the board is empty). Update the turn order according to the position of your Chiefs on the Alchemist’s Hut, as described in the New Round Phase.&lt;br /&gt;
Then, calculate your final score by adding the following VP to the Victory Points scored during the game:&lt;br /&gt;
* VP indicated in the Ability spaces on your Player Board from which you have removed a Cube;&lt;br /&gt;
* VP indicated on the highest-value space on your Player board from which you have removed a Bed tile;&lt;br /&gt;
* VP indicated in the highest-value Room on your Player board from which you have removed an Underground tile. You score the VP regardless of whether or not the Rooms are occupied by Bed and/or Guest Mouse tiles; &lt;br /&gt;
* VP indicated on the Guest Mouse tiles on your Player board, including any Cheese tile;&lt;br /&gt;
* VP indicated on Invention cards in your play area;&lt;br /&gt;
* VP from Invention cards in your play area with an End Game effect;&lt;br /&gt;
* 2VP if you have the Advanced Electricity token; &lt;br /&gt;
* 1VP for every 5 items between Wood, Metal, and Movement tokens in your play area and Invention cards still in your hand, in any combination;&lt;br /&gt;
* 1VP for every 2 Joker tokens in your play area.&lt;br /&gt;
&lt;br /&gt;
The player with the most Victory Points is the winner. In the event of a tie, the tied player rst in turn order wins.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnewton&amp;diff=20364</id>
		<title>Gamehelpnewton</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnewton&amp;diff=20364"/>
		<updated>2024-03-08T17:31:50Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: Minor readability fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Newton&lt;br /&gt;
&lt;br /&gt;
[Many many thanks to dallasstars945 from the BoardGameGeek community for this [https://boardgamegeek.com/filepage/168144/newton-quick-rules-guide rules recap]!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Flow:&#039;&#039;&#039;&lt;br /&gt;
   o Newton is played over 6 rounds with each round having 2 phases – Action Phase and End Round Phase.&lt;br /&gt;
   o During the Action phase, in clockwise order, players must play 1 card to their Study board and carry out Actions.&lt;br /&gt;
   o During the End Round phase, players must move 1 of the 5 cards they played during the Action phase below their board which will strengthen their power during the next Action phase and act as a timer for the 6 game rounds.&lt;br /&gt;
   o Victory Points (VP) are earned as bonuses, income each round, and by completing Objectives by the end of the game.&lt;br /&gt;
   o After 6 rounds, the player with the most points is the winner.&lt;br /&gt;
   o General Rule – Bonus tokens are activated and taken when stopped on or crossed over, but you must stop on City, University, Ancient Land, Objective and Master spaces in order to use them. (See 6 Basic Actions below)&lt;br /&gt;
   o General Rule – 1 Potion may be spent to represent 1 Volume of any color when needed, can be done over and over.&lt;br /&gt;
   o Pages 12-16 in the rulebook list detailed descriptions of all symbols, tiles, tokens and cards for you to reference.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Phase:&#039;&#039;&#039;&lt;br /&gt;
   o Starting with the Start player (going clockwise), on their turn, a player will play 1 card from their hand to the left-most open space on their Desk (on Study board), perform actions, and then the next player takes their turn. After all players have played 5 cards, the phase will end and move to the End Round phase (see below.)&lt;br /&gt;
   o Each card has a Basic Action Symbol on the bottom and (possibly) a Special Effect on the top.&lt;br /&gt;
   o On their turn, in any order they wish, a player may perform the Basic Action, the Special Effect, and any number of Quick Actions (see Quick Actions below.)&lt;br /&gt;
   o Performing actions are optional, but you must still play a card on your turn (if you have one). If you don’t, I’m sorry :-(&lt;br /&gt;
   o Basic Action – the bottom of the card shows 1 of the 6 Action symbols. Including the card you just played, the number of visible symbols of this particular action (on your board) is the “value” of that action you can perform this turn. You can always choose to execute a Basic Action at a lower value if you wish. See under “6 Basic Actions” for more details.&lt;br /&gt;
   o Special Effects – See page 14 of the rulebook for the symbology and execution of the Special Effects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6 Basic Actions&#039;&#039;&#039;&lt;br /&gt;
    Work (Ruler and Pencil)&lt;br /&gt;
      o Move your Marker forward on the Work track (track board) up to the number of the “Action Value,” earning a number of coins equal to only the spaces you move (even if the “Action Value” is higher.)&lt;br /&gt;
      o In order to activate the 2 Special Spaces or play a Master Card via the Master Space, you must stop on the space.&lt;br /&gt;
      o In order to move your marker onto the Objective tile at the end, you must have 3 Green and 1 Blue Volume showing on your board and/or abilities on Master cards. You will earn points at the end for this tile.&lt;br /&gt;
      o You may spend Potion tokens to represent 1 missing Volume that you need. Can do this multiple times.&lt;br /&gt;
      o Even if your marker is on the last space of the Work track, you can still take this action just to earn full coins.&lt;br /&gt;
    Technology (Cog)&lt;br /&gt;
      o Move 1 of your Students forward on the Technology track (track board) up to the number of the “Action Value.”&lt;br /&gt;
      o The tracks will split causing you to choose 1 pathway.&lt;br /&gt;
      o If you don’t have any Students to move legally, you can’t take this action.&lt;br /&gt;
      o When your Student stops or passes by a Bonus token (circle), activate it, and take it!&lt;br /&gt;
      o Just like the Work track, your Student must stop on Special/Master spaces to use them.&lt;br /&gt;
      o There is no limit to the number of Students that can be on the same space, however, there can never be 2 of the same color worker on the same final end space together.&lt;br /&gt;
      o The final space of each pathway has a highlighted bar next to it for an easy visual.&lt;br /&gt;
      o Like the Work track above, the 4 Objective tiles require the shown Volumes/Potions to move onto the space.&lt;br /&gt;
    Travel (Compass)&lt;br /&gt;
      o Move your Scientist a number of spaces on the Map board up to the number of the “Action Value.”&lt;br /&gt;
      o If the route your Scientist takes has a coin cost, pay it to the supply now.&lt;br /&gt;
      o When your Scientist stops on or crosses over a Bonus token (circle), activate it, and take it.&lt;br /&gt;
      o Must stop on City, University, Ancient Land, Objective and Master spaces to use. Mark the space with a cube from your player board (top-bottom, left -right). Earn the VP shown next to the 9th-12th cubes when placed.&lt;br /&gt;
      o There can’t be more than 1 travel cube of the same color on the same space.&lt;br /&gt;
      o No limit to the number of Scientists that can be on the same space.&lt;br /&gt;
      o In order to move your marker onto the Objective tile, you must have 3 Yellow and 1 Green Volume (and/or potions) showing on your board and/or abilities on Master cards. You will earn points at the end for this tile.&lt;br /&gt;
      o Once you are out of cubes, you can still take this action, but no more cubes can be placed.&lt;br /&gt;
    Lessons (Graduation Cap)&lt;br /&gt;
      o Take only 1 of the face-up Action cards from a row of equal or lesser value compared to your current Action Value and put it in your hand.&lt;br /&gt;
      o Don’t replace the card just yet. This will be done during the End Round phase.&lt;br /&gt;
    Study (Book)&lt;br /&gt;
      o Take 1 of your Bookshelf tiles (from topmost stack) and place it on your Study board over a shelf space on a level that is equal to or less than the number of the “Action Value.” See the left-most part of the Study board to see the levels of the shelves.&lt;br /&gt;
      o I know that is a tad confusing, but understand that each space of the bookshelf is on LEVEL 1, 2, or 3, and the level is what you compare your “Action Value” to. You also have to have met the requirements of the space!&lt;br /&gt;
      o If placing the Bookshelf tile uncovers a bonus, take it now.&lt;br /&gt;
      o The spaces all have a requirement you must meet in order to place there:&lt;br /&gt;
          University/Ancient Land icons mean you just have to have visited the specific space on the map.&lt;br /&gt;
          The Volume (book) requirement means you have to possess the number of colored books shown.&lt;br /&gt;
          You can always spend 1 potion token in place of 1 needed Volume (book) as many times as needed.&lt;br /&gt;
          You can always spend 3 Potion tokens in place of 1 needed University or Ancient Land requirement.&lt;br /&gt;
      o The Window pane spaces are just there to divide the rows/columns.&lt;br /&gt;
      o At the end of each segment there is an arrow with a VP value. If this row/column is completely covered during End Round phase, you earn the shown reward on the other side of the arrow.&lt;br /&gt;
      o The bottom-left corner of the shelves is already filled in for you with Books.&lt;br /&gt;
      o The 5 spaces showing “!” are where you hold up to 5 Income tiles to earn you more rewards during Income.&lt;br /&gt;
      o Can’t place more than 1 tile per turn, and if you don’t have any Bookshelf tiles left, you can’t take this action.&lt;br /&gt;
    Joker (Jester Cap)&lt;br /&gt;
      o When played, the Joker can represent any other Basic Action, and calculated like normal using the symbols on your board of that chosen type this turn (including the Joker you are playing.)&lt;br /&gt;
      o However, once on your board (or tucked under), a Joker can’t be included when calculating a Basic Action value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quick Actions: (Perform any number of these on your turn in any order)&#039;&#039;&#039;&lt;br /&gt;
      o Flip 2 Cards – Repeatable, spend 1 coin to flip over 2 more cards from any of the 3 Action card rows.&lt;br /&gt;
      o +1 to Basic Action – 1x per turn, spend 2 coins to boost your “Action Value” of an Action Card by +1. You can’t boost the “Action Value” from an action granted by a tile or Master card. &lt;br /&gt;
      o Buy a Potion – Repeatable, spend 3 coins to take 1 Potion from the supply.&lt;br /&gt;
      o Enroll a new Student – repeatable, spend 5 coins to move 1 of your Students from your supply (not the Track board) to the Start Space of Technology track.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Round Phase: (When Action Phase is over, all players do this simultaneously)&#039;&#039;&#039;&lt;br /&gt;
   1. Choose 1 card from the 5 played this Action Phase and tuck it under your Study board in the left most slot so that only the bottom symbol is showing. The card can no longer be used for its special effect, but still can be used for the symbol.&lt;br /&gt;
   2. Take back the other 4 cards you played this round into your hand. They can be played again next Action Phase.&lt;br /&gt;
   3. Receive income as shown on your Bookshelf.&lt;br /&gt;
       Income Tiles you placed with “!” earn you what they show. You can have max 5 of these showing at a time.&lt;br /&gt;
       Rows/Columns that are completely filled with Bookshelf tokens earn what the arrow is pointing to.&lt;br /&gt;
   4. All face-up cards in the Action card rows are placed under their deck, and 3 new ones are flipped over.&lt;br /&gt;
       If less than 3 cards are left to flip over, flip what is left.&lt;br /&gt;
   5. Pass the 1st player marker clockwise.&lt;br /&gt;
   6. If this was the end of round 6, go to End Game now, if not, go back to the Action Phase for the next round and continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Game:&#039;&#039;&#039;&lt;br /&gt;
   o After the end of the 6th round, the game will end. (Use the cards placed under your board as a timer.)&lt;br /&gt;
   o Each player earns additional VP for Objectives spaces they reached and Master cards they played.&lt;br /&gt;
   o Most VP is the winner. No tie breaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tokens, Tiles and Cards (see page 12-16 in rulebook for more details)&#039;&#039;&#039;&lt;br /&gt;
 [Please note: some content still needs to be implemented in BGA. Thank you for your patience! - Cranio Creations]  &lt;br /&gt;
&lt;br /&gt;
 o Bonus Tokens - Immediate bonus to the 1st player who stops/crosses them, keeping tile. (Circle tiles-Map/Tech boards)&lt;br /&gt;
   o Specialization Tiles – Must stop on these, gain a bonus of an Income/Development tile to place on Study board.&lt;br /&gt;
   o Development Tiles – Place on 1 of your “free drawers” in 2nd row. If all 5 full, you can replace one you added earlier.&lt;br /&gt;
   o Income/Medicine Tiles – Gives you income during End Round phase. Medicine income tile gives 1 or 3 VP depending on the number of cities showing the Medicine symbol you visited. Place on “!” space on bookshelf, can replace earlier tiles.&lt;br /&gt;
   o Invention Tiles – When stopping on these tiles, take the bonus immediately. Basic Actions of Invention tiles trigger up to the number shown as the “Action Value” and can’t be boosted by spending 2 coins.&lt;br /&gt;
   o City Tiles – When you place a travel cube on this tile, take the bonus.&lt;br /&gt;
   o Objective Tiles – Earns VP at end of game if your marker is on it. Must meet the 4-Volume requirement to reach the tile.&lt;br /&gt;
   o Master Cards – Play using the Master space of the Work, Technology, and Map tracks and using the 9th bookshelf tile. If grants a Basic Action, must use up to the “Action Value” shown and can’t be boosted by spending 2 coins. VP at bottom.&lt;br /&gt;
       Robert Boyle (0) – Perform a “Study” action with 4-value. Value can be split into multiple bookshelf tiles placed.&lt;br /&gt;
       Tycho Brahe (5) – 2 permanent Blue Volumes.&lt;br /&gt;
       Thomas Browne (1) – Perform a “Lesson” action with 4-value. Value can be split allowing multiple cards taken.&lt;br /&gt;
       Giordano Bruno (4) – Earn 6 coins.&lt;br /&gt;
       Rene Descartes (1) – Perform a “Lesson” action with 1-value. Then take the Basic Action of the card you chose as if you played it. Count the symbol on the card when calculating the “Action Value.”&lt;br /&gt;
       Margaret Cavendish (6) – Permanently remove your topmost 2 bookshelf tiles.&lt;br /&gt;
       Nicolaus Copernicus (2) – Perform a “Study” action with 3-value. Ignore the requirement of the space you cover.&lt;br /&gt;
       Nicola Cusano (4) – Earn 3 Potions&lt;br /&gt;
       Daniel Fahrenheit (6) – 1 Volume of any color (you choose the color each time you need it.)&lt;br /&gt;
       Galileo Galilei (3) – Perform the “Travel” action with 3-value. May place 1 cube on each space you pass.&lt;br /&gt;
       Willaim Gilbert (7) – Place 1 of your Students at the bottom of the Technology Track from your reserve.&lt;br /&gt;
       Edmond Hallery (2) – Perform a “Technology” action with 4-value. You can split movement between Students.&lt;br /&gt;
       Christaan Huygens (2) – Perform a “Work” action with 3-value. If you reach the end of the track, ignore the Objective tile requirements.&lt;br /&gt;
       Johannes Kepler (4) – Perform a “Work” action with 6-value. Do not receive coins.&lt;br /&gt;
       Gottfried Leibniz (5) – Permanent 2 Orange Volumes&lt;br /&gt;
       Issac Newton (5) – Permanent 2 Green Volumes&lt;br /&gt;
       Paracelsus (3) – Perform an action of your choice with 3-value.&lt;br /&gt;
       Blaise Pascal (4) – Perform a “Travel” action with 5-value. You don’t have to pay travel costs.&lt;br /&gt;
       Evangelista Torricelli (2) – Perform a “Technology” action with 3-value. If you reach an Objective tile, ignore the requirements.&lt;br /&gt;
       Maria Winkelmann (2) – Place 1 travel cube on a space of your choice, except the Master space or Objective tile.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnewton&amp;diff=20363</id>
		<title>Gamehelpnewton</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnewton&amp;diff=20363"/>
		<updated>2024-03-08T17:29:14Z</updated>

		<summary type="html">&lt;p&gt;Amintiri: Created page with &amp;quot;Newton [Many many thanks to dallasstars945 from the BoardGameGeek community for this rules recap!]   Game Flow:    o Newton is played over 6 rounds with each round having 2 phases – Action Phase and End Round Phase.    o During the Action phase, in clockwise order, players must play 1 card to their Study board and carry out Actions.    o During the End Round phase, players must move 1 of the 5 cards they played during the Action phase below their board which will stren...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Newton&lt;br /&gt;
[Many many thanks to dallasstars945 from the BoardGameGeek community for this rules recap!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game Flow:&lt;br /&gt;
   o Newton is played over 6 rounds with each round having 2 phases – Action Phase and End Round Phase.&lt;br /&gt;
   o During the Action phase, in clockwise order, players must play 1 card to their Study board and carry out Actions.&lt;br /&gt;
   o During the End Round phase, players must move 1 of the 5 cards they played during the Action phase below their board which will strengthen their power during the next Action phase and act as a timer for the 6 game rounds.&lt;br /&gt;
   o Victory Points (VP) are earned as bonuses, income each round, and by completing Objectives by the end of the game.&lt;br /&gt;
   o After 6 rounds, the player with the most points is the winner.&lt;br /&gt;
   o General Rule – Bonus tokens are activated and taken when stopped on or crossed over, but you must stop on City, University, Ancient Land, Objective and Master spaces in order to use them. (See 6 Basic Actions below)&lt;br /&gt;
   o General Rule – 1 Potion may be spent to represent 1 Volume of any color when needed, can be done over and over.&lt;br /&gt;
   o Pages 12-16 in the rulebook list detailed descriptions of all symbols, tiles, tokens and cards for you to reference.&lt;br /&gt;
&lt;br /&gt;
Action Phase:&lt;br /&gt;
   o Starting with the Start player (going clockwise), on their turn, a player will play 1 card from their hand to the left-most open space on their Desk (on Study board), perform actions, and then the next player takes their turn. After all players have played 5 cards, the phase will end and move to the End Round phase (see below.)&lt;br /&gt;
   o Each card has a Basic Action Symbol on the bottom and (possibly) a Special Effect on the top.&lt;br /&gt;
   o On their turn, in any order they wish, a player may perform the Basic Action, the Special Effect, and any number of Quick Actions (see Quick Actions below.)&lt;br /&gt;
   o Performing actions are optional, but you must still play a card on your turn (if you have one). If you don’t, I’m sorry :-(&lt;br /&gt;
   o Basic Action – the bottom of the card shows 1 of the 6 Action symbols. Including the card you just played, the number of visible symbols of this particular action (on your board) is the “value” of that action you can perform this turn. You can always choose to execute a Basic Action at a lower value if you wish. See under “6 Basic Actions” for more details.&lt;br /&gt;
   o Special Effects – See page 14 of the rulebook for the symbology and execution of the Special Effects.&lt;br /&gt;
&lt;br /&gt;
6 Basic Actions&lt;br /&gt;
    Work (Ruler and Pencil)&lt;br /&gt;
      o Move your Marker forward on the Work track (track board) up to the number of the “Action Value,” earning a number of coins equal to only the spaces you move (even if the “Action Value” is higher.)&lt;br /&gt;
      o In order to activate the 2 Special Spaces or play a Master Card via the Master Space, you must stop on the space.&lt;br /&gt;
      o In order to move your marker onto the Objective tile at the end, you must have 3 Green and 1 Blue Volume showing on your board and/or abilities on Master cards. You will earn points at the end for this tile.&lt;br /&gt;
      o You may spend Potion tokens to represent 1 missing Volume that you need. Can do this multiple times.&lt;br /&gt;
      o Even if your marker is on the last space of the Work track, you can still take this action just to earn full coins.&lt;br /&gt;
    Technology (Cog)&lt;br /&gt;
      o Move 1 of your Students forward on the Technology track (track board) up to the number of the “Action Value.”&lt;br /&gt;
      o The tracks will split causing you to choose 1 pathway.&lt;br /&gt;
      o If you don’t have any Students to move legally, you can’t take this action.&lt;br /&gt;
      o When your Student stops or passes by a Bonus token (circle), activate it, and take it!&lt;br /&gt;
      o Just like the Work track, your Student must stop on Special/Master spaces to use them.&lt;br /&gt;
      o There is no limit to the number of Students that can be on the same space, however, there can never be 2 of the same color worker on the same final end space together.&lt;br /&gt;
      o The final space of each pathway has a highlighted bar next to it for an easy visual.&lt;br /&gt;
      o Like the Work track above, the 4 Objective tiles require the shown Volumes/Potions to move onto the space.&lt;br /&gt;
    Travel (Compass)&lt;br /&gt;
      o Move your Scientist a number of spaces on the Map board up to the number of the “Action Value.”&lt;br /&gt;
      o If the route your Scientist takes has a coin cost, pay it to the supply now.&lt;br /&gt;
      o When your Scientist stops on or crosses over a Bonus token (circle), activate it, and take it.&lt;br /&gt;
      o Must stop on City, University, Ancient Land, Objective and Master spaces to use. Mark the space with a cube from your player board (top-bottom, left -right). Earn the VP shown next to the 9th-12th cubes when placed.&lt;br /&gt;
      o There can’t be more than 1 travel cube of the same color on the same space.&lt;br /&gt;
      o No limit to the number of Scientists that can be on the same space.&lt;br /&gt;
      o In order to move your marker onto the Objective tile, you must have 3 Yellow and 1 Green Volume (and/or potions) showing on your board and/or abilities on Master cards. You will earn points at the end for this tile.&lt;br /&gt;
      o Once you are out of cubes, you can still take this action, but no more cubes can be placed.&lt;br /&gt;
    Lessons (Graduation Cap)&lt;br /&gt;
      o Take only 1 of the face-up Action cards from a row of equal or lesser value compared to your current Action Value and put it in your hand.&lt;br /&gt;
      o Don’t replace the card just yet. This will be done during the End Round phase.&lt;br /&gt;
    Study (Book)&lt;br /&gt;
      o Take 1 of your Bookshelf tiles (from topmost stack) and place it on your Study board over a shelf space on a level that is equal to or less than the number of the “Action Value.” See the left-most part of the Study board to see the levels of the shelves.&lt;br /&gt;
      o I know that is a tad confusing, but understand that each space of the bookshelf is on LEVEL 1, 2, or 3, and the level is what you compare your “Action Value” to. You also have to have met the requirements of the space!&lt;br /&gt;
      o If placing the Bookshelf tile uncovers a bonus, take it now.&lt;br /&gt;
      o The spaces all have a requirement you must meet in order to place there:&lt;br /&gt;
          University/Ancient Land icons mean you just have to have visited the specific space on the map.&lt;br /&gt;
          The Volume (book) requirement means you have to possess the number of colored books shown.&lt;br /&gt;
          You can always spend 1 potion token in place of 1 needed Volume (book) as many times as needed.&lt;br /&gt;
          You can always spend 3 Potion tokens in place of 1 needed University or Ancient Land requirement.&lt;br /&gt;
      o The Window pane spaces are just there to divide the rows/columns.&lt;br /&gt;
      o At the end of each segment there is an arrow with a VP value. If this row/column is completely covered during End Round phase, you earn the shown reward on the other side of the arrow.&lt;br /&gt;
      o The bottom-left corner of the shelves is already filled in for you with Books.&lt;br /&gt;
      o The 5 spaces showing “!” are where you hold up to 5 Income tiles to earn you more rewards during Income.&lt;br /&gt;
      o Can’t place more than 1 tile per turn, and if you don’t have any Bookshelf tiles left, you can’t take this action.&lt;br /&gt;
    Joker (Jester Cap)&lt;br /&gt;
      o When played, the Joker can represent any other Basic Action, and calculated like normal using the symbols on your board of that chosen type this turn (including the Joker you are playing.)&lt;br /&gt;
      o However, once on your board (or tucked under), a Joker can’t be included when calculating a Basic Action value.&lt;br /&gt;
&lt;br /&gt;
Quick Actions: (Perform any number of these on your turn in any order)&lt;br /&gt;
      o Flip 2 Cards – Repeatable, spend 1 coin to flip over 2 more cards from any of the 3 Action card rows.&lt;br /&gt;
      o +1 to Basic Action – 1x per turn, spend 2 coins to boost your “Action Value” of an Action Card by +1. You can’t boost the “Action Value” from an action granted by a tile or Master card. &lt;br /&gt;
      o Buy a Potion – Repeatable, spend 3 coins to take 1 Potion from the supply.&lt;br /&gt;
      o Enroll a new Student – repeatable, spend 5 coins to move 1 of your Students from your supply (not the Track board) to the Start Space of Technology track.&lt;br /&gt;
&lt;br /&gt;
End Round Phase: (When Action Phase is over, all players do this simultaneously)&lt;br /&gt;
   1. Choose 1 card from the 5 played this Action Phase and tuck it under your Study board in the left most slot so that only the bottom symbol is showing. The card can no longer be used for its special effect, but still can be used for the symbol.&lt;br /&gt;
   2. Take back the other 4 cards you played this round into your hand. They can be played again next Action Phase.&lt;br /&gt;
   3. Receive income as shown on your Bookshelf.&lt;br /&gt;
       Income Tiles you placed with “!” earn you what they show. You can have max 5 of these showing at a time.&lt;br /&gt;
       Rows/Columns that are completely filled with Bookshelf tokens earn what the arrow is pointing to.&lt;br /&gt;
   4. All face-up cards in the Action card rows are placed under their deck, and 3 new ones are flipped over.&lt;br /&gt;
       If less than 3 cards are left to flip over, flip what is left.&lt;br /&gt;
   5. Pass the 1st player marker clockwise.&lt;br /&gt;
   6. If this was the end of round 6, go to End Game now, if not, go back to the Action Phase for the next round and continue.&lt;br /&gt;
&lt;br /&gt;
End Game:&lt;br /&gt;
   o After the end of the 6th round, the game will end. (Use the cards placed under your board as a timer.)&lt;br /&gt;
   o Each player earns additional VP for Objectives spaces they reached and Master cards they played.&lt;br /&gt;
   o Most VP is the winner. No tie breaker.&lt;br /&gt;
&lt;br /&gt;
Tokens, Tiles and Cards (see page 12-16 in rulebook for more details)&lt;br /&gt;
   o Bonus Tokens - Immediate bonus to the 1st player who stops/crosses them, keeping tile. (Circle tiles-Map/Tech boards)&lt;br /&gt;
   o Specialization Tiles – Must stop on these, gain a bonus of an Income/Development tile to place on Study board.&lt;br /&gt;
   o Development Tiles – Place on 1 of your “free drawers” in 2nd row. If all 5 full, you can replace one you added earlier.&lt;br /&gt;
   o Income/Medicine Tiles – Gives you income during End Round phase. Medicine income tile gives 1 or 3 VP depending on the number of cities showing the Medicine symbol you visited. Place on “!” space on bookshelf, can replace earlier tiles.&lt;br /&gt;
   o Invention Tiles – When stopping on these tiles, take the bonus immediately. Basic Actions of Invention tiles trigger up to the number shown as the “Action Value” and can’t be boosted by spending 2 coins.&lt;br /&gt;
   o City Tiles – When you place a travel cube on this tile, take the bonus.&lt;br /&gt;
   o Objective Tiles – Earns VP at end of game if your marker is on it. Must meet the 4-Volume requirement to reach the tile.&lt;br /&gt;
   o Master Cards – Play using the Master space of the Work, Technology, and Map tracks and using the 9th bookshelf tile. If grants a Basic Action, must use up to the “Action Value” shown and can’t be boosted by spending 2 coins. VP at bottom.&lt;br /&gt;
       Robert Boyle (0) – Perform a “Study” action with 4-value. Value can be split into multiple bookshelf tiles placed.&lt;br /&gt;
       Tycho Brahe (5) – 2 permanent Blue Volumes.&lt;br /&gt;
       Thomas Browne (1) – Perform a “Lesson” action with 4-value. Value can be split allowing multiple cards taken.&lt;br /&gt;
       Giordano Bruno (4) – Earn 6 coins.&lt;br /&gt;
       Rene Descartes (1) – Perform a “Lesson” action with 1-value. Then take the Basic Action of the card you chose as if you played it. Count the symbol on the card when calculating the “Action Value.”&lt;br /&gt;
       Margaret Cavendish (6) – Permanently remove your topmost 2 bookshelf tiles.&lt;br /&gt;
       Nicolaus Copernicus (2) – Perform a “Study” action with 3-value. Ignore the requirement of the space you cover.&lt;br /&gt;
       Nicola Cusano (4) – Earn 3 Potions&lt;br /&gt;
       Daniel Fahrenheit (6) – 1 Volume of any color (you choose the color each time you need it.)&lt;br /&gt;
       Galileo Galilei (3) – Perform the “Travel” action with 3-value. May place 1 cube on each space you pass.&lt;br /&gt;
       Willaim Gilbert (7) – Place 1 of your Students at the bottom of the Technology Track from your reserve.&lt;br /&gt;
       Edmond Hallery (2) – Perform a “Technology” action with 4-value. You can split movement between Students.&lt;br /&gt;
       Christaan Huygens (2) – Perform a “Work” action with 3-value. If you reach the end of the track, ignore the Objective tile requirements.&lt;br /&gt;
       Johannes Kepler (4) – Perform a “Work” action with 6-value. Do not receive coins.&lt;br /&gt;
       Gottfried Leibniz (5) – Permanent 2 Orange Volumes&lt;br /&gt;
       Issac Newton (5) – Permanent 2 Green Volumes&lt;br /&gt;
       Paracelsus (3) – Perform an action of your choice with 3-value.&lt;br /&gt;
       Blaise Pascal (4) – Perform a “Travel” action with 5-value. You don’t have to pay travel costs.&lt;br /&gt;
       Evangelista Torricelli (2) – Perform a “Technology” action with 3-value. If you reach an Objective tile, ignore the requirements.&lt;br /&gt;
       Maria Winkelmann (2) – Place 1 travel cube on a space of your choice, except the Master space or Objective tile.&lt;/div&gt;</summary>
		<author><name>Amintiri</name></author>
	</entry>
</feed>