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	<updated>2026-09-29T16:36:32Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdoms&amp;diff=14500</id>
		<title>Gamehelpkingdoms</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdoms&amp;diff=14500"/>
		<updated>2022-08-26T15:10:12Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kingdom Cards ==&lt;br /&gt;
&lt;br /&gt;
The deck contains 3 red, yellow, and blue sets from 1 to 9 and 3 treasure cards.  Each value is linked to a function within a kingdom.  1=servant, 2=artisan, 3=farmer, together they form a people, this group is worth half a bonus point.  4=soldier, 5=knight, 6=commander, together they form an army, this group is worth 1 bonus point.  7=sage, 8=noble, 9=king, together they form a court, this group is worth 2 bonus points.  &lt;br /&gt;
&lt;br /&gt;
== Building Your Kingdom ==&lt;br /&gt;
&lt;br /&gt;
As soon as you have a group in your hand you can add it to your kingdom by placing the 3 cards in your kingdom area in ascending order.  As you go along you can add more groups on condition that multiple groups within your kingdom have the same sequence of colors.  These are the colors of your flag.  The bonus points of the groups will be added to the value of your attacks, thus your power will increase as your kingdom grows.  You may also return cards to your hand.  You are free to change your flag by adapting your kingdom using different colored cards.  The first player to build a kingdom with a people (cards 1, 2 and 3), an army (cards 4, 5, and 6), and a court (cards 7, 8, and 9) will be the winner of the game.&lt;br /&gt;
&lt;br /&gt;
== The Course of Battle ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with 9 cards.  &lt;br /&gt;
&lt;br /&gt;
The player whose turn it is draws a card from the source and places it face up in the center of the table.  This card can be won in battle with a player of choice.  Challenge the player that you think offers the most opportunity to get the cards you need.&lt;br /&gt;
&lt;br /&gt;
The chosen opponent attacks by bidding a card from their hand. The value of the card and the bonus points of the kingdom determine the strength of the attack.  Both players can alter their kingdoms until the opponent attacks.  Once the first card is played any incomplete groups return to the hand and the 2 kingdoms may not be altered anymore until this battle is done.&lt;br /&gt;
&lt;br /&gt;
The challenger counterattacks and also bids a card.  If the attack value is equal or higher then the opponent may choose to give up or raise.  In case of a raise the opponent bids a 2nd card of the same color as the first.  The value of a similarly colored card will be added to the total attack value, the challenger must be surpassed.  After a raise the challenger must also offer a second card, if this card is of a different color then the first card doesn&#039;t count anymore.&lt;br /&gt;
&lt;br /&gt;
The player with the highest attack value wins the card from the source.  If the attack values are equal the challenger gets the advantage.  Finally the 2 players take each other&#039;s bidded attack cards.  The turn passes to the next player.  Between your battles you can arrange your cards and adapt your kingdom.&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
&lt;br /&gt;
A treasure card can be added to your kingdom, you then add half a bonus point to your attack value.  When you have a treasure card in your hand you can also bid it in battle, as an attack card it is worth 15 points.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
When a kingdom is completed players can&#039;t alter their kingdoms anymore.  The players that didn&#039;t complete their kingdom will be ranked by their bonus value, and in case of a tie, by their amount of cards.  If the source gets exhausted players have one last turn to complete their kingdoms or to adjust their kingdoms to maximum value.&lt;br /&gt;
&lt;br /&gt;
== Game Interface and Preferences ==&lt;br /&gt;
&lt;br /&gt;
Table configuration option &amp;quot;Auto-complete of kingdoms for the win&amp;quot;.  When enabled, if a player has winning cards, the cards are automatically placed into the kingdom to win the game.  This option is always enabled for turn-based games, and may be enabled or disabled for realtime games.  When disabled, players must recognize that they have winning cards and must manually place the cards into their kingdom to win.&lt;br /&gt;
&lt;br /&gt;
You may enable or disable the game tutorial text that appears at the top of the game.&lt;br /&gt;
&lt;br /&gt;
You may enable or disable the card target highlighting that appears when you select a card.&lt;br /&gt;
&lt;br /&gt;
You may reorder the cards in your hand by selecting a card and clicking where you would like to place it.&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdoms&amp;diff=14479</id>
		<title>Gamehelpkingdoms</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdoms&amp;diff=14479"/>
		<updated>2022-08-25T02:41:07Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: /* 王国の建設 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==王国カード==&lt;br /&gt;
&lt;br /&gt;
・1~9 × 赤・黄・青：30枚&lt;br /&gt;
&lt;br /&gt;
・宝物カード：3枚&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
それぞれの数値は王国内の機能にリンクしています。&lt;br /&gt;
&lt;br /&gt;
1=召使い、2=職人、3=農民。3枚で民衆を形成します。このグループは0.5ボーナスポイントの価値があります。&lt;br /&gt;
&lt;br /&gt;
4=兵士、5=騎士、6=司令官。3枚で軍隊を形成します。1ボーナスポイント。&lt;br /&gt;
&lt;br /&gt;
7=賢者、8=貴族、9=王。　　3枚で宮廷を形成します。2ボーナスポイント。 &lt;br /&gt;
&lt;br /&gt;
ボーナスポイントは攻撃力に加算されます。&lt;br /&gt;
&lt;br /&gt;
==王国の建設==&lt;br /&gt;
&lt;br /&gt;
手札にグループが揃ったら、王国エリアに3枚のカードを昇順に配置することで、そのグループを王国に追加することができます。&lt;br /&gt;
&lt;br /&gt;
ただし、王国内の複数のグループの色の順番が同じであることが条件です。（これは国旗の色を示します。）&lt;br /&gt;
&lt;br /&gt;
グループのボーナスポイントは攻撃力に加算されるので、王国の成長とともにプレイヤーはパワーアップします。&lt;br /&gt;
&lt;br /&gt;
また、カードを手札に戻すこともできます。&lt;br /&gt;
&lt;br /&gt;
異なるカードを使って自分の王国を編成することで、旗の色を自由に変更できます。&lt;br /&gt;
&lt;br /&gt;
先に民衆（カード1、2、3）、軍隊（カード4、5、6）、宮廷（カード7、8、9）を備えた王国を築いたプレイヤーがゲームに勝利します。&lt;br /&gt;
&lt;br /&gt;
==戦闘==&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは9枚のカードを持ってスタートします。 &lt;br /&gt;
&lt;br /&gt;
ターンプレイヤーはカードを1枚ソース（山札）から引き、表向きにしてテーブルの中央に置きます。&lt;br /&gt;
&lt;br /&gt;
このカードは、好きなプレイヤーとのバトルで獲得することができます。&lt;br /&gt;
&lt;br /&gt;
必要なカードを手に入れるために、最もチャンスがあると思うプレイヤーに挑戦してください。&lt;br /&gt;
&lt;br /&gt;
選ばれた相手は、手札からカードを1枚ビッドして攻撃します。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
カードの価値と王国のボーナスポイントによって、攻撃力が決まります。&lt;br /&gt;
&lt;br /&gt;
両プレイヤーは相手が攻撃してくるまでの間に自分の王国を変更することができます。&lt;br /&gt;
&lt;br /&gt;
最初のカードがプレイされると、未完成のグループは手札に戻り、この戦闘が終了するまで2つの王国はもう変更できなくなります。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
挑戦者はカードを1枚ビッドすることで反撃します。&lt;br /&gt;
&lt;br /&gt;
攻撃力が被挑戦者以上であれば、被挑戦者は降りるか、レイズするかを選ぶことができます。&lt;br /&gt;
&lt;br /&gt;
レイズした場合、被挑戦者は2枚目のカードとして、1枚目と同じ色のカードをビッドします。&lt;br /&gt;
同色のカードは攻撃力の合計に加算されます。&lt;br /&gt;
&lt;br /&gt;
この時、攻撃力が挑戦者を上回らなければいけません。&lt;br /&gt;
&lt;br /&gt;
レイズの後、挑戦者は2枚目のカードを出します。違う色のカードをプレイしても構いません。カードが違う色の場合、1枚目のカードはカウントされません。&lt;br /&gt;
&lt;br /&gt;
攻撃力が最も高いプレイヤーは、そのカードを獲得します。&lt;br /&gt;
&lt;br /&gt;
攻撃力が同じであれば挑戦者が獲得します。&lt;br /&gt;
&lt;br /&gt;
最後に、2人のプレイヤーは相手がプレイした攻撃カードを取ります。&lt;br /&gt;
&lt;br /&gt;
次のプレイヤーに手番が移ります。&lt;br /&gt;
&lt;br /&gt;
戦いの合間には、カードを並べたり、自分の王国をアレンジしたりすることができます。&lt;br /&gt;
&lt;br /&gt;
==宝物==&lt;br /&gt;
&lt;br /&gt;
宝物カードは自分の王国に加えることができます。そうした場合、自分の攻撃力の半分のボーナスポイントが追加されます。&lt;br /&gt;
&lt;br /&gt;
手札に宝物カードがある場合、戦闘に使うこともできます。攻撃力は15点です。&lt;br /&gt;
&lt;br /&gt;
==ゲーム終了==&lt;br /&gt;
&lt;br /&gt;
以下のいずれかの条件が満たされた時、ゲームは終了します。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;誰かの王国が完成した&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
王国が完成すると、全てのプレイヤーはもう自分の王国を変更することができなくなります。&lt;br /&gt;
&lt;br /&gt;
王国を完成させなかったプレイヤーは、ボーナス値で順位を決めます。同点の場合はカードの枚数で順位を決めます。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ソースが枯渇した&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
プレイヤーは自分の王国を完成させるか、または自分の王国を最大値まで調整するための最後のターンをプレイします。&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdoms&amp;diff=14478</id>
		<title>Gamehelpkingdoms</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdoms&amp;diff=14478"/>
		<updated>2022-08-25T02:39:08Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: /* 王国の建設 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==王国カード==&lt;br /&gt;
&lt;br /&gt;
・1~9 × 赤・黄・青：30枚&lt;br /&gt;
&lt;br /&gt;
・宝物カード：3枚&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
それぞれの数値は王国内の機能にリンクしています。&lt;br /&gt;
&lt;br /&gt;
1=召使い、2=職人、3=農民。3枚で民衆を形成します。このグループは0.5ボーナスポイントの価値があります。&lt;br /&gt;
&lt;br /&gt;
4=兵士、5=騎士、6=司令官。3枚で軍隊を形成します。1ボーナスポイント。&lt;br /&gt;
&lt;br /&gt;
7=賢者、8=貴族、9=王。　　3枚で宮廷を形成します。2ボーナスポイント。 &lt;br /&gt;
&lt;br /&gt;
ボーナスポイントは攻撃力に加算されます。&lt;br /&gt;
&lt;br /&gt;
==王国の建設==&lt;br /&gt;
&lt;br /&gt;
手札にグループが揃ったら、王国エリアに3枚のカードを昇順に配置することで、そのグループを王国に追加することができます。&lt;br /&gt;
&lt;br /&gt;
ただし、王国内の複数のグループの色の順番が同じであることが条件です。（これは国旗の色を示します。）&lt;br /&gt;
&lt;br /&gt;
グループのボーナスポイントは攻撃力に加算されるので、王国の成長とともにプレイヤーはパワーアップします。&lt;br /&gt;
&lt;br /&gt;
また、カードを手札に戻すこともできます。&lt;br /&gt;
&lt;br /&gt;
異なる色のカードを使って自分の王国を適応させることで、旗を自由に変更することができます。&lt;br /&gt;
&lt;br /&gt;
先に民衆（カード1、2、3）、軍隊（カード4、5、6）、宮廷（カード7、8、9）を備えた王国を築いたプレイヤーがゲームに勝利します。&lt;br /&gt;
&lt;br /&gt;
==戦闘==&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは9枚のカードを持ってスタートします。 &lt;br /&gt;
&lt;br /&gt;
ターンプレイヤーはカードを1枚ソース（山札）から引き、表向きにしてテーブルの中央に置きます。&lt;br /&gt;
&lt;br /&gt;
このカードは、好きなプレイヤーとのバトルで獲得することができます。&lt;br /&gt;
&lt;br /&gt;
必要なカードを手に入れるために、最もチャンスがあると思うプレイヤーに挑戦してください。&lt;br /&gt;
&lt;br /&gt;
選ばれた相手は、手札からカードを1枚ビッドして攻撃します。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
カードの価値と王国のボーナスポイントによって、攻撃力が決まります。&lt;br /&gt;
&lt;br /&gt;
両プレイヤーは相手が攻撃してくるまでの間に自分の王国を変更することができます。&lt;br /&gt;
&lt;br /&gt;
最初のカードがプレイされると、未完成のグループは手札に戻り、この戦闘が終了するまで2つの王国はもう変更できなくなります。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
挑戦者はカードを1枚ビッドすることで反撃します。&lt;br /&gt;
&lt;br /&gt;
攻撃力が被挑戦者以上であれば、被挑戦者は降りるか、レイズするかを選ぶことができます。&lt;br /&gt;
&lt;br /&gt;
レイズした場合、被挑戦者は2枚目のカードとして、1枚目と同じ色のカードをビッドします。&lt;br /&gt;
同色のカードは攻撃力の合計に加算されます。&lt;br /&gt;
&lt;br /&gt;
この時、攻撃力が挑戦者を上回らなければいけません。&lt;br /&gt;
&lt;br /&gt;
レイズの後、挑戦者は2枚目のカードを出します。違う色のカードをプレイしても構いません。カードが違う色の場合、1枚目のカードはカウントされません。&lt;br /&gt;
&lt;br /&gt;
攻撃力が最も高いプレイヤーは、そのカードを獲得します。&lt;br /&gt;
&lt;br /&gt;
攻撃力が同じであれば挑戦者が獲得します。&lt;br /&gt;
&lt;br /&gt;
最後に、2人のプレイヤーは相手がプレイした攻撃カードを取ります。&lt;br /&gt;
&lt;br /&gt;
次のプレイヤーに手番が移ります。&lt;br /&gt;
&lt;br /&gt;
戦いの合間には、カードを並べたり、自分の王国をアレンジしたりすることができます。&lt;br /&gt;
&lt;br /&gt;
==宝物==&lt;br /&gt;
&lt;br /&gt;
宝物カードは自分の王国に加えることができます。そうした場合、自分の攻撃力の半分のボーナスポイントが追加されます。&lt;br /&gt;
&lt;br /&gt;
手札に宝物カードがある場合、戦闘に使うこともできます。攻撃力は15点です。&lt;br /&gt;
&lt;br /&gt;
==ゲーム終了==&lt;br /&gt;
&lt;br /&gt;
以下のいずれかの条件が満たされた時、ゲームは終了します。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;誰かの王国が完成した&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
王国が完成すると、全てのプレイヤーはもう自分の王国を変更することができなくなります。&lt;br /&gt;
&lt;br /&gt;
王国を完成させなかったプレイヤーは、ボーナス値で順位を決めます。同点の場合はカードの枚数で順位を決めます。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ソースが枯渇した&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
プレイヤーは自分の王国を完成させるか、または自分の王国を最大値まで調整するための最後のターンをプレイします。&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdoms&amp;diff=14477</id>
		<title>Gamehelpkingdoms</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdoms&amp;diff=14477"/>
		<updated>2022-08-25T02:36:54Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==王国カード==&lt;br /&gt;
&lt;br /&gt;
・1~9 × 赤・黄・青：30枚&lt;br /&gt;
&lt;br /&gt;
・宝物カード：3枚&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
それぞれの数値は王国内の機能にリンクしています。&lt;br /&gt;
&lt;br /&gt;
1=召使い、2=職人、3=農民。3枚で民衆を形成します。このグループは0.5ボーナスポイントの価値があります。&lt;br /&gt;
&lt;br /&gt;
4=兵士、5=騎士、6=司令官。3枚で軍隊を形成します。1ボーナスポイント。&lt;br /&gt;
&lt;br /&gt;
7=賢者、8=貴族、9=王。　　3枚で宮廷を形成します。2ボーナスポイント。 &lt;br /&gt;
&lt;br /&gt;
ボーナスポイントは攻撃力に加算されます。&lt;br /&gt;
&lt;br /&gt;
==王国の建設==&lt;br /&gt;
&lt;br /&gt;
手札にグループが揃ったら、王国エリアに3枚のカードを昇順に配置することで、そのグループを王国に追加することができます。&lt;br /&gt;
&lt;br /&gt;
ただし、王国内の複数のグループの色の順番が同じであることが条件です。（これは国旗の色を示します。）&lt;br /&gt;
&lt;br /&gt;
グループのボーナスポイントは攻撃力に加算されるので、王国の成長とともにパワーアップします。&lt;br /&gt;
&lt;br /&gt;
また、カードを手札に戻すこともできます。&lt;br /&gt;
&lt;br /&gt;
異なる色のカードを使って自分の王国を適応させることで、旗を自由に変更することができます。&lt;br /&gt;
&lt;br /&gt;
先に民衆（カード1、2、3）、軍隊（カード4、5、6）、宮廷（カード7、8、9）を備えた王国を築いたプレイヤーがゲームに勝利します。&lt;br /&gt;
&lt;br /&gt;
==戦闘==&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは9枚のカードを持ってスタートします。 &lt;br /&gt;
&lt;br /&gt;
ターンプレイヤーはカードを1枚ソース（山札）から引き、表向きにしてテーブルの中央に置きます。&lt;br /&gt;
&lt;br /&gt;
このカードは、好きなプレイヤーとのバトルで獲得することができます。&lt;br /&gt;
&lt;br /&gt;
必要なカードを手に入れるために、最もチャンスがあると思うプレイヤーに挑戦してください。&lt;br /&gt;
&lt;br /&gt;
選ばれた相手は、手札からカードを1枚ビッドして攻撃します。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
カードの価値と王国のボーナスポイントによって、攻撃力が決まります。&lt;br /&gt;
&lt;br /&gt;
両プレイヤーは相手が攻撃してくるまでの間に自分の王国を変更することができます。&lt;br /&gt;
&lt;br /&gt;
最初のカードがプレイされると、未完成のグループは手札に戻り、この戦闘が終了するまで2つの王国はもう変更できなくなります。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
挑戦者はカードを1枚ビッドすることで反撃します。&lt;br /&gt;
&lt;br /&gt;
攻撃力が被挑戦者以上であれば、被挑戦者は降りるか、レイズするかを選ぶことができます。&lt;br /&gt;
&lt;br /&gt;
レイズした場合、被挑戦者は2枚目のカードとして、1枚目と同じ色のカードをビッドします。&lt;br /&gt;
同色のカードは攻撃力の合計に加算されます。&lt;br /&gt;
&lt;br /&gt;
この時、攻撃力が挑戦者を上回らなければいけません。&lt;br /&gt;
&lt;br /&gt;
レイズの後、挑戦者は2枚目のカードを出します。違う色のカードをプレイしても構いません。カードが違う色の場合、1枚目のカードはカウントされません。&lt;br /&gt;
&lt;br /&gt;
攻撃力が最も高いプレイヤーは、そのカードを獲得します。&lt;br /&gt;
&lt;br /&gt;
攻撃力が同じであれば挑戦者が獲得します。&lt;br /&gt;
&lt;br /&gt;
最後に、2人のプレイヤーは相手がプレイした攻撃カードを取ります。&lt;br /&gt;
&lt;br /&gt;
次のプレイヤーに手番が移ります。&lt;br /&gt;
&lt;br /&gt;
戦いの合間には、カードを並べたり、自分の王国をアレンジしたりすることができます。&lt;br /&gt;
&lt;br /&gt;
==宝物==&lt;br /&gt;
&lt;br /&gt;
宝物カードは自分の王国に加えることができます。そうした場合、自分の攻撃力の半分のボーナスポイントが追加されます。&lt;br /&gt;
&lt;br /&gt;
手札に宝物カードがある場合、戦闘に使うこともできます。攻撃力は15点です。&lt;br /&gt;
&lt;br /&gt;
==ゲーム終了==&lt;br /&gt;
&lt;br /&gt;
以下のいずれかの条件が満たされた時、ゲームは終了します。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;誰かの王国が完成した&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
王国が完成すると、全てのプレイヤーはもう自分の王国を変更することができなくなります。&lt;br /&gt;
&lt;br /&gt;
王国を完成させなかったプレイヤーは、ボーナス値で順位を決めます。同点の場合はカードの枚数で順位を決めます。&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ソースが枯渇した&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
プレイヤーは自分の王国を完成させるか、または自分の王国を最大値まで調整するための最後のターンをプレイします。&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=14088</id>
		<title>Gamehelpjustone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=14088"/>
		<updated>2022-07-19T21:34:58Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: /* play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just One is a collaborative associative game.&lt;br /&gt;
&lt;br /&gt;
The active player tries to guess the Mystery word with the help of the remaining clues.&lt;br /&gt;
&lt;br /&gt;
All players except the active player give clues. However, &amp;quot;If a clue is applied, it will be deleted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That clue must be composed of a single word.&lt;br /&gt;
&lt;br /&gt;
Note: a digit, a number, an acronym, an onomatopoeia, or a special character are all considered to be words.&lt;br /&gt;
&lt;br /&gt;
==play==&lt;br /&gt;
&lt;br /&gt;
1: The Mystery word is decided.&lt;br /&gt;
&lt;br /&gt;
2: Each player writes one clue on their board. That clue must be composed of a single word.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Invalid clues:&lt;br /&gt;
&lt;br /&gt;
• The Mystery word but written differently.&lt;br /&gt;
  Example: Shirt → Shurt&lt;br /&gt;
• The Mystery word written in a foreign language.&lt;br /&gt;
  Example: Shrub → Buisson&lt;br /&gt;
• A word from the same family as the Mystery word.&lt;br /&gt;
  Example: Prince → Princess&lt;br /&gt;
• An invented word.&lt;br /&gt;
  Example: Cake → Swee’ting&lt;br /&gt;
• A word phonetically identical to the Mystery word, but the meaning of which is different.&lt;br /&gt;
  Example: Weather → Whether.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: One player compares clues. All identical or invalid clues are cancelled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Identical clues:&lt;br /&gt;
&lt;br /&gt;
• Two identical words.&lt;br /&gt;
  Example: Mouse and Mouse are identical.&lt;br /&gt;
• Variants from the same word family.&lt;br /&gt;
  Example: Prince and Princess are considered to be identical.&lt;br /&gt;
• Variants of the same word: plurals, gender differentiations, and spelling mistakes don’t count as actual differences.&lt;br /&gt;
  Example: Prince and Princes, Actor and Actress, Philosophy and Filosofie are identical.&lt;br /&gt;
&lt;br /&gt;
Note: If all clues have been cancelled, place the Mystery word’s card back in the box and move directly to the End of turn phase.&lt;br /&gt;
&lt;br /&gt;
4: The answerer guess the Mystery word.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Success&lt;br /&gt;
&lt;br /&gt;
If the active player correctly guesses the Mystery word: place this card face up next to the deck. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Failure&lt;br /&gt;
&lt;br /&gt;
If the active player makes a wrong guess : return this card AND the top card of the deck to the game box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skip&lt;br /&gt;
&lt;br /&gt;
If the active player chooses not to answer and skips their turn : return this card to the game box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: End turn&lt;br /&gt;
&lt;br /&gt;
The player to the left of the active player becomes the new active player. A new turn begins.&lt;br /&gt;
&lt;br /&gt;
==END OF THE GAME==&lt;br /&gt;
The game ends when the deck is empty.&lt;br /&gt;
Count the number of successfully guessed cards and compare your total with this table to get your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse; width:40%; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!successful cards&lt;br /&gt;
!score&lt;br /&gt;
|-&lt;br /&gt;
|  13 || Perfect score! Can you do it again?&lt;br /&gt;
|-&lt;br /&gt;
|  12 || Incredible! Your friends must be impressed!&lt;br /&gt;
|-&lt;br /&gt;
|  11 || Awesome! That’s a score worth celebrating!&lt;br /&gt;
|-&lt;br /&gt;
|  9-10 || Wow, not bad at all!&lt;br /&gt;
|-&lt;br /&gt;
|  7-8 || You’re in the average. Can you do better?&lt;br /&gt;
|-&lt;br /&gt;
|  4-6 || That’s a good start. Try again!&lt;br /&gt;
|-&lt;br /&gt;
|  0-3 || Try again, and again, and again.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=14086</id>
		<title>Gamehelpjustone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=14086"/>
		<updated>2022-07-19T21:25:28Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: Created page with &amp;quot;Just One is a collaborative associative game.  The active player tries to guess the Mystery word with the help of the remaining clues.  All players except the active player gi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just One is a collaborative associative game.&lt;br /&gt;
&lt;br /&gt;
The active player tries to guess the Mystery word with the help of the remaining clues.&lt;br /&gt;
&lt;br /&gt;
All players except the active player give clues. However, &amp;quot;If a clue is applied, it will be deleted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That clue must be composed of a single word.&lt;br /&gt;
&lt;br /&gt;
Note: a digit, a number, an acronym, an onomatopoeia, or a special character are all considered to be words.&lt;br /&gt;
&lt;br /&gt;
==play==&lt;br /&gt;
&lt;br /&gt;
1: The Mystery word is decided.&lt;br /&gt;
&lt;br /&gt;
2: Each player writes one clue on their board. That clue must be composed of a single word.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Invalid clues:&lt;br /&gt;
&lt;br /&gt;
• The Mystery word but written differently.&lt;br /&gt;
  Example: Shirt → Shurt&lt;br /&gt;
• The Mystery word written in a foreign language.&lt;br /&gt;
  Example: Shrub → Buisson&lt;br /&gt;
• A word from the same family as the Mystery word.&lt;br /&gt;
  Example: Prince → Princess&lt;br /&gt;
• An invented word.&lt;br /&gt;
  Example: Cake → Swee’ting&lt;br /&gt;
• A word phonetically identical to the Mystery word, but the meaning of which is different.&lt;br /&gt;
  Example: Weather → Whether.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: One player compares clues. All identical or invalid clues are cancelled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Identical clues:&lt;br /&gt;
&lt;br /&gt;
• Two identical words.&lt;br /&gt;
  Example: Mouse and Mouse are identical.&lt;br /&gt;
• Variants from the same word family.&lt;br /&gt;
  Example: Prince and Princess are considered to be identical.&lt;br /&gt;
• Variants of the same word: plurals, gender differentiations, and spelling mistakes don’t count as actual differences.&lt;br /&gt;
  Example: Prince and Princes, Actor and Actress, Philosophy and Filosofie are identical.&lt;br /&gt;
&lt;br /&gt;
Note: If all clues have been cancelled, place the Mystery word’s card back in the box and move directly to the End of turn phase.&lt;br /&gt;
&lt;br /&gt;
4: The answerer guess the Mystery word.&lt;br /&gt;
&lt;br /&gt;
Success&lt;br /&gt;
If the active player correctly guesses the Mystery word: place this card face up next to the deck. &lt;br /&gt;
&lt;br /&gt;
Failure&lt;br /&gt;
If the active player makes a wrong guess : return this card AND the top card of the deck to the game box.&lt;br /&gt;
&lt;br /&gt;
Skip&lt;br /&gt;
Iftheactiveplayerchoosesnottoanswerandskipstheirturn: return this card to the game box.&lt;br /&gt;
&lt;br /&gt;
5: End turn&lt;br /&gt;
The player to the left of the active player becomes the new active player. A new turn begins.&lt;br /&gt;
&lt;br /&gt;
==END OF THE GAME==&lt;br /&gt;
The game ends when the deck is empty.&lt;br /&gt;
Count the number of successfully guessed cards and compare your total with this table to get your score:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse; width:40%; text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!successful cards&lt;br /&gt;
!score&lt;br /&gt;
|-&lt;br /&gt;
|  13 || Perfect score! Can you do it again?&lt;br /&gt;
|-&lt;br /&gt;
|  12 || Incredible! Your friends must be impressed!&lt;br /&gt;
|-&lt;br /&gt;
|  11 || Awesome! That’s a score worth celebrating!&lt;br /&gt;
|-&lt;br /&gt;
|  9-10 || Wow, not bad at all!&lt;br /&gt;
|-&lt;br /&gt;
|  7-8 || You’re in the average. Can you do better?&lt;br /&gt;
|-&lt;br /&gt;
|  4-6 || That’s a good start. Try again!&lt;br /&gt;
|-&lt;br /&gt;
|  0-3 || Try again, and again, and again.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbabydinosaurrescue&amp;diff=13434</id>
		<title>Gamehelpbabydinosaurrescue</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbabydinosaurrescue&amp;diff=13434"/>
		<updated>2022-06-03T10:32:30Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Board games]]&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get the herd of baby dinosaurs off the Island before the volcano explodes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn:&lt;br /&gt;
&lt;br /&gt;
# When you have a lava card in your hand you &#039;&#039;&#039;must play it&#039;&#039;&#039; on your turn. Move the lava token 1 space closer to the bottom.&lt;br /&gt;
# When you don&#039;t have a lava card, play an item card to move any dinosaur to the first corresponding space towards the island.&lt;br /&gt;
#* If there is already a dinosaur on the closest item space, move the dinosaur to the next available space.&lt;br /&gt;
#* If there are no unoccupied corresponding spaces left on the path, the dinosaur leaps to the island!&lt;br /&gt;
# Draw a new card. The next player starts a new turn.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
* The players win once all the dinosaurs make it off the island.&lt;br /&gt;
* The players lose if the lava token reaches the bottom and time runs out.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
* 6x Dino Egg&lt;br /&gt;
* 6x Dino Print&lt;br /&gt;
* 6x Fern&lt;br /&gt;
* 6x Fish Bone&lt;br /&gt;
* 6x Meat&lt;br /&gt;
* 6x Snail&lt;br /&gt;
* 13x Lava&lt;br /&gt;
&lt;br /&gt;
== ELO ==&lt;br /&gt;
The ELO to earn depends on the number of players and options.&amp;lt;br/&amp;gt;&lt;br /&gt;
The situation at the end of the game does not affect&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
players: P&amp;lt;br/&amp;gt;&lt;br /&gt;
tokens: T&amp;lt;br/&amp;gt;&lt;br /&gt;
time limit: TL&amp;lt;br/&amp;gt;&lt;br /&gt;
Removed item cards: C&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ELO=PT(4+TL+C)÷4&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    (Round down after the decimal point)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In other words&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;TL+C&amp;quot; is 0, the ELO to be earned are the &amp;quot;tokens×players&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
In addition to this, if &amp;quot;TL+C&amp;quot; increases by 1, 25% ELO will increase.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    (Round down after the decimal point)&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbabydinosaurrescue&amp;diff=13433</id>
		<title>Gamehelpbabydinosaurrescue</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbabydinosaurrescue&amp;diff=13433"/>
		<updated>2022-06-03T10:25:42Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Board games]]&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get the herd of baby dinosaurs off the Island before the volcano explodes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn:&lt;br /&gt;
&lt;br /&gt;
# When you have a lava card in your hand you &#039;&#039;&#039;must play it&#039;&#039;&#039; on your turn. Move the lava token 1 space closer to the bottom.&lt;br /&gt;
# When you don&#039;t have a lava card, play an item card to move any dinosaur to the first corresponding space towards the island.&lt;br /&gt;
#* If there is already a dinosaur on the closest item space, move the dinosaur to the next available space.&lt;br /&gt;
#* If there are no unoccupied corresponding spaces left on the path, the dinosaur leaps to the island!&lt;br /&gt;
# Draw a new card. The next player starts a new turn.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
* The players win once all the dinosaurs make it off the island.&lt;br /&gt;
* The players lose if the lava token reaches the bottom and time runs out.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
* 6x Dino Egg&lt;br /&gt;
* 6x Dino Print&lt;br /&gt;
* 6x Fern&lt;br /&gt;
* 6x Fish Bone&lt;br /&gt;
* 6x Meat&lt;br /&gt;
* 6x Snail&lt;br /&gt;
* 13x Lava&lt;br /&gt;
&lt;br /&gt;
== ELO ==&lt;br /&gt;
&lt;br /&gt;
players: P&amp;lt;br/&amp;gt;&lt;br /&gt;
tokens: T&amp;lt;br/&amp;gt;&lt;br /&gt;
time limit: TL&amp;lt;br/&amp;gt;&lt;br /&gt;
Removed item cards: C&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ELO=PT(4+TL+C)÷4&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    (Round down after the decimal point)&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In other words&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;TL+C&amp;quot; is 0, the ELO to be earned are the &amp;quot;tokens×players&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
In addition to this, if &amp;quot;TL+C&amp;quot; increases by 1, 25% ELO will increase.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    (Round down after the decimal point)&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbabydinosaurrescue&amp;diff=13432</id>
		<title>Gamehelpbabydinosaurrescue</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbabydinosaurrescue&amp;diff=13432"/>
		<updated>2022-06-03T10:14:22Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: /* ELO */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Board games]]&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get the herd of baby dinosaurs off the Island before the volcano explodes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn:&lt;br /&gt;
&lt;br /&gt;
# When you have a lava card in your hand you &#039;&#039;&#039;must play it&#039;&#039;&#039; on your turn. Move the lava token 1 space closer to the bottom.&lt;br /&gt;
# When you don&#039;t have a lava card, play an item card to move any dinosaur to the first corresponding space towards the island.&lt;br /&gt;
#* If there is already a dinosaur on the closest item space, move the dinosaur to the next available space.&lt;br /&gt;
#* If there are no unoccupied corresponding spaces left on the path, the dinosaur leaps to the island!&lt;br /&gt;
# Draw a new card. The next player starts a new turn.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
* The players win once all the dinosaurs make it off the island.&lt;br /&gt;
* The players lose if the lava token reaches the bottom and time runs out.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
* 6x Dino Egg&lt;br /&gt;
* 6x Dino Print&lt;br /&gt;
* 6x Fern&lt;br /&gt;
* 6x Fish Bone&lt;br /&gt;
* 6x Meat&lt;br /&gt;
* 6x Snail&lt;br /&gt;
* 13x Lava&lt;br /&gt;
&lt;br /&gt;
== ELO ==&lt;br /&gt;
&lt;br /&gt;
players: P&amp;lt;br/&amp;gt;&lt;br /&gt;
tokens: T&amp;lt;br/&amp;gt;&lt;br /&gt;
time limit: TL&amp;lt;br/&amp;gt;&lt;br /&gt;
Removed item cards: C&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ELO=PT{(4+TL+C)÷4}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    (Round down after the decimal point)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In other words&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When &amp;quot;TL+C&amp;quot; is 0, the ELO to be earned are the &amp;quot;tokens×players&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
In addition to this, if &amp;quot;TL+C&amp;quot; increases by 1, 25% ELO will increase.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    (Round down after the decimal point)&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbabydinosaurrescue&amp;diff=13431</id>
		<title>Gamehelpbabydinosaurrescue</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbabydinosaurrescue&amp;diff=13431"/>
		<updated>2022-06-03T10:07:58Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: /* ELO　to gain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Board games]]&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get the herd of baby dinosaurs off the Island before the volcano explodes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn:&lt;br /&gt;
&lt;br /&gt;
# When you have a lava card in your hand you &#039;&#039;&#039;must play it&#039;&#039;&#039; on your turn. Move the lava token 1 space closer to the bottom.&lt;br /&gt;
# When you don&#039;t have a lava card, play an item card to move any dinosaur to the first corresponding space towards the island.&lt;br /&gt;
#* If there is already a dinosaur on the closest item space, move the dinosaur to the next available space.&lt;br /&gt;
#* If there are no unoccupied corresponding spaces left on the path, the dinosaur leaps to the island!&lt;br /&gt;
# Draw a new card. The next player starts a new turn.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
* The players win once all the dinosaurs make it off the island.&lt;br /&gt;
* The players lose if the lava token reaches the bottom and time runs out.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
* 6x Dino Egg&lt;br /&gt;
* 6x Dino Print&lt;br /&gt;
* 6x Fern&lt;br /&gt;
* 6x Fish Bone&lt;br /&gt;
* 6x Meat&lt;br /&gt;
* 6x Snail&lt;br /&gt;
* 13x Lava&lt;br /&gt;
&lt;br /&gt;
== ELO ==&lt;br /&gt;
&lt;br /&gt;
players: P&lt;br /&gt;
tokens: T&lt;br /&gt;
time limit: TL&lt;br /&gt;
Removed item cards: C&lt;br /&gt;
&lt;br /&gt;
ELO=PT{(4+TL+C)÷4}&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbabydinosaurrescue&amp;diff=13430</id>
		<title>Gamehelpbabydinosaurrescue</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbabydinosaurrescue&amp;diff=13430"/>
		<updated>2022-06-03T10:07:46Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Board games]]&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Get the herd of baby dinosaurs off the Island before the volcano explodes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn:&lt;br /&gt;
&lt;br /&gt;
# When you have a lava card in your hand you &#039;&#039;&#039;must play it&#039;&#039;&#039; on your turn. Move the lava token 1 space closer to the bottom.&lt;br /&gt;
# When you don&#039;t have a lava card, play an item card to move any dinosaur to the first corresponding space towards the island.&lt;br /&gt;
#* If there is already a dinosaur on the closest item space, move the dinosaur to the next available space.&lt;br /&gt;
#* If there are no unoccupied corresponding spaces left on the path, the dinosaur leaps to the island!&lt;br /&gt;
# Draw a new card. The next player starts a new turn.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
* The players win once all the dinosaurs make it off the island.&lt;br /&gt;
* The players lose if the lava token reaches the bottom and time runs out.&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
&lt;br /&gt;
* 6x Dino Egg&lt;br /&gt;
* 6x Dino Print&lt;br /&gt;
* 6x Fern&lt;br /&gt;
* 6x Fish Bone&lt;br /&gt;
* 6x Meat&lt;br /&gt;
* 6x Snail&lt;br /&gt;
* 13x Lava&lt;br /&gt;
&lt;br /&gt;
== ELO　to gain ==&lt;br /&gt;
&lt;br /&gt;
players: P&lt;br /&gt;
tokens: T&lt;br /&gt;
time limit: TL&lt;br /&gt;
Removed item cards: C&lt;br /&gt;
&lt;br /&gt;
ELO=PT{(4+TL+C)÷4}&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptucano&amp;diff=11761</id>
		<title>Gamehelptucano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptucano&amp;diff=11761"/>
		<updated>2022-02-06T02:21:53Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;select a column and get all cards.&lt;br /&gt;
&lt;br /&gt;
If you get Toucan, you activate it immediately&lt;br /&gt;
.If you get plural ones,you may choose order to activate.&lt;br /&gt;
&lt;br /&gt;
after a player&#039;s turn, draw a card for each column.&lt;br /&gt;
&lt;br /&gt;
The game ends when there is only one column to select.&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptucano&amp;diff=11760</id>
		<title>Gamehelptucano</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptucano&amp;diff=11760"/>
		<updated>2022-02-06T02:12:34Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: Created page with &amp;quot;select a column and get all cards.  If you get Toucan, you use that immediately.If you get plural ones,you may choose order to activate.   after a player&amp;#039;s turn, draw a card f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;select a column and get all cards.&lt;br /&gt;
&lt;br /&gt;
If you get Toucan, you use that immediately.If you get plural ones,you may choose order to activate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
after a player&#039;s turn, draw a card for each column.&lt;br /&gt;
&lt;br /&gt;
The game ends when there is only one column to select.&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=11216</id>
		<title>Gamehelpbahamataxi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=11216"/>
		<updated>2021-12-30T19:09:08Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: /* ゲーム内の状況の例 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==はじめに==&lt;br /&gt;
&lt;br /&gt;
バハマタクシーは、ある都市でタクシーの運転手になる2〜4人のプレーヤーが運転します。彼らは乗客を運ぶことによって最高の収入を集めるために競争します。&lt;br /&gt;
&lt;br /&gt;
==必要なもの==&lt;br /&gt;
&lt;br /&gt;
*ボード&lt;br /&gt;
*標準の52枚のカードデッキ&lt;br /&gt;
*識別可能なピース（プレーヤーごとに1つ）&lt;br /&gt;
*紙と鉛筆&lt;br /&gt;
&lt;br /&gt;
==ボード==&lt;br /&gt;
&lt;br /&gt;
[[ファイル：BahamaBoard.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
ボードは、都市の道路接続のスキームを示しています。トランプのカードに対応した52のエリアで構成されています。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
線で接続されているか、接触している場合は常に、2つのマスが隣接しています。&lt;br /&gt;
&lt;br /&gt;
== セットアップ ==&lt;br /&gt;
&lt;br /&gt;
デッキがシャッフルされて山札になります。&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは、山札からカードを引いて、タクシーの初期位置を見つけます。&lt;br /&gt;
使用済みのカードは、捨て札の山に表向きに捨てられます。&lt;br /&gt;
&lt;br /&gt;
タクシーを待っている市民は、山札からカードを1組引き出し、ボードに適切に配置することで追加されます。このようにして、最初に8人の市民が追加されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーで市民を乗せた時は、山札に十分なカードがあれば、次のランダムな市民が追加されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAの実装では、デッキ内のカードの数を均等にするために、セットアップ中に3人のプレーヤーのゲームでカードが破棄されます。」&lt;br /&gt;
&lt;br /&gt;
==タクシーの動き==&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは1台のタクシーを操作します。タクシーは、ボードエリアに配置されたピースで表されます。与えられたエリアを占めることができるのは1つのピースだけです。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
プレイヤーは交代で行動します。自分の番で、プレイヤーは自分のタクシーを空いている隣接エリアに移動する必要があります。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAでは、ゲームをよりダイナミックにし、特にゲームの後半のフェーズでプレーヤーがゲームをストールさせないようにするために、タクシーの移動が義務付けられています。」&lt;br /&gt;
&lt;br /&gt;
==乗客==&lt;br /&gt;
&lt;br /&gt;
市民の自然は急いでいることとは何の関係もありません。&amp;lt;br/&amp;gt;&lt;br /&gt;
そのうちの1人がエリアXからエリアYに移動したいときはいつでも、タクシーが彼を迎えに来るのをXで待っています。&amp;lt;br/&amp;gt;&lt;br /&gt;
それから彼は目的地のYに降りるまで旅行します。乗客はタクシーのルートについて何も提案せず、すべてを運転手に任せます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
プレーヤーは、エリアXとYの間の距離に比例して、乗客を最終目的地に到達させるための運賃を受け取ります。&amp;lt;br/&amp;gt;&lt;br /&gt;
距離は、最短ルートでXからYに移動するために必要なタクシーの移動数として測定されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
実際のルートも運転時間も運賃にはまったく影響しません。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーに乗ろうとしたり、乗客として旅行しようとしている市民は、場に置かれたカードのペアで表されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
下のカードはエリアXを表し、上のカードはエリアYを表します。&amp;lt;br/&amp;gt;&lt;br /&gt;
エリアXで待機している市民用のカードのペアは、ボードのXカラー側に配置されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
与えられたプレーヤーのタクシーの乗客である市民のためのカードのペアは、プレーヤーの前に置かれます。&amp;lt;br/&amp;gt;&lt;br /&gt;
最終目的地でドロップオフされた市民用のカードのペアは、廃棄パイルに廃棄されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAでは、対応するスペースの右下隅にミープルが配置され、対応する色の面にカードを配置する代わりに、ハイライト/ツールチップが追加されます。」&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーは一度に最大3人の乗客を運ぶことができます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーが市民が待っているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりにタクシーで市民を乗せるができます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーが市民が移動しているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりに市民を降ろすことができます。&lt;br /&gt;
&lt;br /&gt;
==ゲーム内の状況の例==&lt;br /&gt;
&lt;br /&gt;
[[File:Bahama_example.png]]&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!市民がタクシーを待っているエリア&lt;br /&gt;
!宛先エリア&lt;br /&gt;
!運賃&lt;br /&gt;
|-&lt;br /&gt;
| 8♠&lt;br /&gt;
| 8♥&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 10♠&lt;br /&gt;
| 10♣&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| K♣&lt;br /&gt;
| 10♥&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3♣&lt;br /&gt;
| A♦&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| K♦&lt;br /&gt;
| 9♣&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 5♦&lt;br /&gt;
| 2♠&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2♦&lt;br /&gt;
| 2♥&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 6♦&lt;br /&gt;
| 8♦&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ゲームの最終段階==&lt;br /&gt;
&lt;br /&gt;
山札が尽きた時点から、プレーヤーは3人目の乗客を拾えなくなります。彼らがすでに迎えに来ているならば、彼はまだ3人の乗客を運ぶことができます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーを待っている市民が4人以下になった時点から、プレーヤーは2人目の乗客を拾えなくなります。彼らがすでに迎えに来ているならば、彼はまだ2人の乗客を運ぶことができます。&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=11215</id>
		<title>Gamehelpbahamataxi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=11215"/>
		<updated>2021-12-30T19:08:29Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==はじめに==&lt;br /&gt;
&lt;br /&gt;
バハマタクシーは、ある都市でタクシーの運転手になる2〜4人のプレーヤーが運転します。彼らは乗客を運ぶことによって最高の収入を集めるために競争します。&lt;br /&gt;
&lt;br /&gt;
==必要なもの==&lt;br /&gt;
&lt;br /&gt;
*ボード&lt;br /&gt;
*標準の52枚のカードデッキ&lt;br /&gt;
*識別可能なピース（プレーヤーごとに1つ）&lt;br /&gt;
*紙と鉛筆&lt;br /&gt;
&lt;br /&gt;
==ボード==&lt;br /&gt;
&lt;br /&gt;
[[ファイル：BahamaBoard.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
ボードは、都市の道路接続のスキームを示しています。トランプのカードに対応した52のエリアで構成されています。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
線で接続されているか、接触している場合は常に、2つのマスが隣接しています。&lt;br /&gt;
&lt;br /&gt;
== セットアップ ==&lt;br /&gt;
&lt;br /&gt;
デッキがシャッフルされて山札になります。&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは、山札からカードを引いて、タクシーの初期位置を見つけます。&lt;br /&gt;
使用済みのカードは、捨て札の山に表向きに捨てられます。&lt;br /&gt;
&lt;br /&gt;
タクシーを待っている市民は、山札からカードを1組引き出し、ボードに適切に配置することで追加されます。このようにして、最初に8人の市民が追加されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーで市民を乗せた時は、山札に十分なカードがあれば、次のランダムな市民が追加されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAの実装では、デッキ内のカードの数を均等にするために、セットアップ中に3人のプレーヤーのゲームでカードが破棄されます。」&lt;br /&gt;
&lt;br /&gt;
==タクシーの動き==&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは1台のタクシーを操作します。タクシーは、ボードエリアに配置されたピースで表されます。与えられたエリアを占めることができるのは1つのピースだけです。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
プレイヤーは交代で行動します。自分の番で、プレイヤーは自分のタクシーを空いている隣接エリアに移動する必要があります。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAでは、ゲームをよりダイナミックにし、特にゲームの後半のフェーズでプレーヤーがゲームをストールさせないようにするために、タクシーの移動が義務付けられています。」&lt;br /&gt;
&lt;br /&gt;
==乗客==&lt;br /&gt;
&lt;br /&gt;
市民の自然は急いでいることとは何の関係もありません。&amp;lt;br/&amp;gt;&lt;br /&gt;
そのうちの1人がエリアXからエリアYに移動したいときはいつでも、タクシーが彼を迎えに来るのをXで待っています。&amp;lt;br/&amp;gt;&lt;br /&gt;
それから彼は目的地のYに降りるまで旅行します。乗客はタクシーのルートについて何も提案せず、すべてを運転手に任せます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
プレーヤーは、エリアXとYの間の距離に比例して、乗客を最終目的地に到達させるための運賃を受け取ります。&amp;lt;br/&amp;gt;&lt;br /&gt;
距離は、最短ルートでXからYに移動するために必要なタクシーの移動数として測定されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
実際のルートも運転時間も運賃にはまったく影響しません。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーに乗ろうとしたり、乗客として旅行しようとしている市民は、場に置かれたカードのペアで表されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
下のカードはエリアXを表し、上のカードはエリアYを表します。&amp;lt;br/&amp;gt;&lt;br /&gt;
エリアXで待機している市民用のカードのペアは、ボードのXカラー側に配置されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
与えられたプレーヤーのタクシーの乗客である市民のためのカードのペアは、プレーヤーの前に置かれます。&amp;lt;br/&amp;gt;&lt;br /&gt;
最終目的地でドロップオフされた市民用のカードのペアは、廃棄パイルに廃棄されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAでは、対応するスペースの右下隅にミープルが配置され、対応する色の面にカードを配置する代わりに、ハイライト/ツールチップが追加されます。」&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーは一度に最大3人の乗客を運ぶことができます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーが市民が待っているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりにタクシーで市民を乗せるができます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーが市民が移動しているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりに市民を降ろすことができます。&lt;br /&gt;
&lt;br /&gt;
==ゲーム内の状況の例==&lt;br /&gt;
&lt;br /&gt;
[[File:Bahama_example.png]]&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
！市民がタクシーを待っているエリア&lt;br /&gt;
！宛先エリア&lt;br /&gt;
！運賃&lt;br /&gt;
|-&lt;br /&gt;
| 8♠&lt;br /&gt;
| 8♥&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 10♠&lt;br /&gt;
| 10♣&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| K♣&lt;br /&gt;
| 10♥&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3♣&lt;br /&gt;
| A♦&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| K♦&lt;br /&gt;
| 9♣&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 5♦&lt;br /&gt;
| 2♠&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2♦&lt;br /&gt;
| 2♥&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 6♦&lt;br /&gt;
| 8♦&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ゲームの最終段階==&lt;br /&gt;
&lt;br /&gt;
山札が尽きた時点から、プレーヤーは3人目の乗客を拾えなくなります。彼らがすでに迎えに来ているならば、彼はまだ3人の乗客を運ぶことができます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーを待っている市民が4人以下になった時点から、プレーヤーは2人目の乗客を拾えなくなります。彼らがすでに迎えに来ているならば、彼はまだ2人の乗客を運ぶことができます。&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=11213</id>
		<title>Gamehelpbahamataxi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=11213"/>
		<updated>2021-12-30T18:31:24Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;簡易版です&lt;br /&gt;
&lt;br /&gt;
==はじめに==&lt;br /&gt;
&lt;br /&gt;
バハマタクシーは、ある都市でタクシーの運転手になる2〜4人のプレーヤーが運転します。彼らは乗客を運ぶことによって最高の収入を集めるために競争します。&lt;br /&gt;
&lt;br /&gt;
==必要なもの==&lt;br /&gt;
&lt;br /&gt;
*ボード&lt;br /&gt;
*標準の52枚のカードデッキ&lt;br /&gt;
*識別可能なピース（プレーヤーごとに1つ）&lt;br /&gt;
*紙と鉛筆&lt;br /&gt;
&lt;br /&gt;
==ボード==&lt;br /&gt;
&lt;br /&gt;
[[ファイル：BahamaBoard.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
ボードは、都市の道路接続のスキームを示しています。カードシンボルで列挙された52のエリアで構成されています。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ボードの4つの部分のそれぞれに、個別のカードスーツ（♠、♥、♣、♦）用の領域があります。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ダウンタウンと呼ばれる混雑した都市の中心部は、ランク（A、K、Q、J）で列挙されたボードの中央の領域に反映されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
線で接続されているか、それら自体に接触している場合は常に、2つの指定された領域が隣接しています。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;隣接する領域のペアの例：&amp;lt;br/&amp;gt;&lt;br /&gt;
：5♦、2♠&lt;br /&gt;
：Q♠、A♠&lt;br /&gt;
：A♣、K♣&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
;隣接していないエリアのペアの例：&amp;lt;br/&amp;gt;&lt;br /&gt;
：3♥、5♥&lt;br /&gt;
：A♠、A♣&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
「注：BGAの実装では、視認性を高めるために4色のトランプと4色のゲームボードを使用しています。」&lt;br /&gt;
&lt;br /&gt;
==タクシーの動き==&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは1台のタクシーを操作します。タクシーは、ボードエリアに配置されたピースで表されます。与えられたエリアを占めることができるのは1つのピースだけです。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
プレイヤーは交代で行動します。自分の番で、プレイヤーは自分のタクシーを空いている隣接エリアに移動する必要があります。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAでは、ゲームをよりダイナミックにし、特にゲームの後半のフェーズでプレーヤーがゲームをストールさせないようにするために、タクシーの移動が義務付けられています。」&lt;br /&gt;
&lt;br /&gt;
==乗客==&lt;br /&gt;
&lt;br /&gt;
市民の自然は急いでいることとは何の関係もありません。&amp;lt;br/&amp;gt;&lt;br /&gt;
そのうちの1人がエリアXからエリアYに移動したいときはいつでも、タクシーが彼を迎えに来るのをXで待っています。&amp;lt;br/&amp;gt;&lt;br /&gt;
それから彼は目的地のYに降りるまで旅行します。乗客はタクシーのルートについて何も提案せず、すべてを運転手に任せます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
プレーヤーは、エリアXとYの間の距離に比例して、乗客を最終目的地に到達させるための運賃を受け取ります。&amp;lt;br/&amp;gt;&lt;br /&gt;
距離は、最短ルートでXからYに移動するために必要なタクシーの移動数として測定されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
実際のルートも運転時間も運賃にはまったく影響しません。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーに乗ろうとしたり、乗客として旅行しようとしている市民は、表を上にして横になっているカードのペアで表されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
下のカードはエリアXを表し、上のカードはエリアYを表します。&amp;lt;br/&amp;gt;&lt;br /&gt;
エリアXで待機している市民用のカードのペアは、ボードのXカラー側に配置されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
与えられたプレーヤーのタクシーの乗客である市民のためのカードのペアは、プレーヤーの前に置かれます。&amp;lt;br/&amp;gt;&lt;br /&gt;
最終目的地でドロップオフされた市民用のカードのペアは、廃棄パイルに廃棄されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAでは、対応するスペースの右下隅にミープルが配置され、対応する色の面にカードを配置する代わりに、ハイライト/ツールチップが追加されます。」&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーは一度に最大3人の乗客を運ぶことができます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーが市民が待っているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりにタクシーで市民を迎えに行くことができます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーが市民が移動しているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりに市民を降ろすことができます。&lt;br /&gt;
&lt;br /&gt;
==ゲーム内の状況の例==&lt;br /&gt;
&lt;br /&gt;
[[ファイル：Bahama_example.png]]&lt;br /&gt;
&lt;br /&gt;
;コメント：&lt;br /&gt;
&lt;br /&gt;
：プレーヤーAは、タクシーをエリア6♦に移動し、そこで待機している市民を3人目の乗客として迎えに行くことができます。&lt;br /&gt;
：プレーヤーAは、タクシーをエリア9♠に移動して、乗客の1人を降ろすことができます。&lt;br /&gt;
：プレーヤーBはタクシーをエリア2♦に移動できます。彼はすでに3人の乗客を運んでいるので、待っている市民を迎えに行くことができません。&lt;br /&gt;
：プレーヤーCは、別のタクシーが占有しているため、タクシーをエリア10♦に移動できません。&lt;br /&gt;
：プレイヤーCはエリア8♠で待機し、待機中の市民を3人目の乗客として迎えに行くことができます。&lt;br /&gt;
：「タクシー移動からのメモとして、プレーヤーCはBGA実装で移動する必要があるため、8♠で待機中の市民をピックアップすることはできません。」&lt;br /&gt;
：プレーヤーDは、エリアA♠に隣接していないため、エリアA♣にタクシーを移動できません。&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
！市民がタクシーを待っているエリア&lt;br /&gt;
！宛先エリア&lt;br /&gt;
！運賃&lt;br /&gt;
|-&lt;br /&gt;
| 8♠&lt;br /&gt;
| 8♥&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 10♠&lt;br /&gt;
| 10♣&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| K♣&lt;br /&gt;
| 10♥&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3♣&lt;br /&gt;
| A♦&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| K♦&lt;br /&gt;
| 9♣&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 5♦&lt;br /&gt;
| 2♠&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2♦&lt;br /&gt;
| 2♥&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 6♦&lt;br /&gt;
| 8♦&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ゲーム内のランダム要素==&lt;br /&gt;
&lt;br /&gt;
プレイの開始時に、デッキ全体がシャッフルされ、ボードによって裏向きに置かれ、ドローパイルになります。&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは、ドローパイルからカードを引いて、タクシーの初期位置を見つけます。使用済みのカードは、捨て札の山に表向きに捨てられます。&lt;br /&gt;
&lt;br /&gt;
タクシーを待っている市民は、ドローパイルからカードを1組引き出し、ボードに適切に配置することで追加されます。このようにして、最初に8人の市民が追加されます。&lt;br /&gt;
タクシーで市民を迎えに行くときはいつでも、ドローパイルに十分なカードがあれば、次のランダムな市民が追加されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAの実装では、デッキ内のカードの数を均等にするために、セットアップ中に3人のプレーヤーのゲームでカードが破棄されます。」&lt;br /&gt;
&lt;br /&gt;
==ゲームの最終段階==&lt;br /&gt;
&lt;br /&gt;
ドローパイルはカードが不足しているため、プレーヤーは3人目の乗客を拾うことはできません。彼らがすでに迎えに来ているならば、彼はまだ3人の乗客を運ぶことができます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
注：BGAでは、gの対応するスペースの周りに灰色の境界線で描かれたカードをマークします&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=11212</id>
		<title>Gamehelpbahamataxi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=11212"/>
		<updated>2021-12-30T18:20:34Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;簡易版です&lt;br /&gt;
&lt;br /&gt;
==はじめに==&lt;br /&gt;
&lt;br /&gt;
バハマタクシーは、ある都市でタクシーの運転手になる2〜4人のプレーヤーが運転します。彼らは乗客を運ぶことによって最高の収入を集めるために競争します。&lt;br /&gt;
&lt;br /&gt;
==必要なもの==&lt;br /&gt;
&lt;br /&gt;
*ボード&lt;br /&gt;
*標準の52枚のカードデッキ&lt;br /&gt;
*識別可能なピース（プレーヤーごとに1つ）&lt;br /&gt;
*紙と鉛筆&lt;br /&gt;
&lt;br /&gt;
==ボード==&lt;br /&gt;
&lt;br /&gt;
[[ファイル：BahamaBoard.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
ボードは、都市の道路接続のスキームを示しています。カードシンボルで列挙された52のエリアで構成されています。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ボードの4つの部分のそれぞれに、個別のカードスーツ（♠、♥、♣、♦）用の領域があります。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ダウンタウンと呼ばれる混雑した都市の中心部は、ランク（A、K、Q、J）で列挙されたボードの中央の領域に反映されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
線で接続されているか、それら自体に接触している場合は常に、2つの指定された領域が隣接しています。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;隣接する領域のペアの例：&amp;lt;br/&amp;gt;&lt;br /&gt;
：5♦、2♠&lt;br /&gt;
：Q♠、A♠&lt;br /&gt;
：A♣、K♣&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
;隣接していないエリアのペアの例：&amp;lt;br/&amp;gt;&lt;br /&gt;
：3♥、5♥&lt;br /&gt;
：A♠、A♣&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
「注：BGAの実装では、視認性を高めるために4色のトランプと4色のゲームボードを使用しています。」&lt;br /&gt;
&lt;br /&gt;
==タクシーの動き==&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは1台のタクシーを操作します。タクシーは、ボードエリアに配置されたピースで表されます。与えられたエリアを占めることができるのは1つのピースだけです。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
プレイヤーは交代で行動します。自分の番で、プレイヤーは自分のタクシーを空いている隣接エリアに移動する必要があります。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAでは、ゲームをよりダイナミックにし、特にゲームの後半のフェーズでプレーヤーがゲームをストールさせないようにするために、タクシーの移動が義務付けられています。」&lt;br /&gt;
&lt;br /&gt;
==乗客==&lt;br /&gt;
&lt;br /&gt;
市民の自然は急いでいることとは何の関係もありません。&amp;lt;br/&amp;gt;&lt;br /&gt;
そのうちの1人がエリアXからエリアYに移動したいときはいつでも、タクシーが彼を迎えに来るのをXで待っています。&amp;lt;br/&amp;gt;&lt;br /&gt;
それから彼は目的地のYに降りるまで旅行します。乗客はタクシーのルートについて何も提案せず、すべてを運転手に任せます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
プレーヤーは、エリアXとYの間の距離に比例して、乗客を最終目的地に到達させるための運賃を受け取ります。&amp;lt;br/&amp;gt;&lt;br /&gt;
距離は、最短ルートでXからYに移動するために必要なタクシーの移動数として測定されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
実際のルートも運転時間も運賃にはまったく影響しません。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーに乗ろうとしたり、乗客として旅行しようとしている市民は、表を上にして横になっているカードのペアで表されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
下のカードはエリアXを表し、上のカードはエリアYを表します。&amp;lt;br/&amp;gt;&lt;br /&gt;
エリアXで待機している市民用のカードのペアは、ボードのXカラー側に配置されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
与えられたプレーヤーのタクシーの乗客である市民のためのカードのペアは、プレーヤーの前に置かれます。&amp;lt;br/&amp;gt;&lt;br /&gt;
最終目的地でドロップオフされた市民用のカードのペアは、廃棄パイルに廃棄されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAでは、対応するスペースの右下隅にミープルが配置され、対応する色の面にカードを配置する代わりに、ハイライト/ツールチップが追加されます。」&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーは一度に最大3人の乗客を運ぶことができます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーが市民が待っているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりにタクシーで市民を迎えに行くことができます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーが市民が移動しているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりに市民を降ろすことができます。&lt;br /&gt;
&lt;br /&gt;
==ゲーム内の状況の例==&lt;br /&gt;
&lt;br /&gt;
[[ファイル：Bahama_example.png]]&lt;br /&gt;
&lt;br /&gt;
;コメント：&lt;br /&gt;
&lt;br /&gt;
：プレーヤーAは、タクシーをエリア6♦に移動し、そこで待機している市民を3人目の乗客として迎えに行くことができます。&lt;br /&gt;
：プレーヤーAは、タクシーをエリア9♠に移動して、乗客の1人を降ろすことができます。&lt;br /&gt;
：プレーヤーBはタクシーをエリア2♦に移動できます。彼はすでに3人の乗客を運んでいるので、待っている市民を迎えに行くことができません。&lt;br /&gt;
：プレーヤーCは、別のタクシーが占有しているため、タクシーをエリア10♦に移動できません。&lt;br /&gt;
：&amp;lt;s&amp;gt;プレイヤーCはエリア8♠で待機し、待機中の市民を3人目の乗客として迎えに行くことができます。&lt;br /&gt;
：「タクシー移動からのメモとして、プレーヤーCはBGA実装で移動する必要があるため、8♠で待機中の市民をピックアップすることはできません。」&lt;br /&gt;
：プレーヤーDは、エリアA♠に隣接していないため、エリアA♣にタクシーを移動できません。&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
！市民がタクシーを待っているエリア&lt;br /&gt;
！宛先エリア&lt;br /&gt;
！運賃&lt;br /&gt;
|-&lt;br /&gt;
| 8♠&lt;br /&gt;
| 8♥&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 10♠&lt;br /&gt;
| 10♣&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| K♣&lt;br /&gt;
| 10♥&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3♣&lt;br /&gt;
| A♦&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| K♦&lt;br /&gt;
| 9♣&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 5♦&lt;br /&gt;
| 2♠&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2♦&lt;br /&gt;
| 2♥&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 6♦&lt;br /&gt;
| 8♦&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ゲーム内のランダム要素==&lt;br /&gt;
&lt;br /&gt;
プレイの開始時に、デッキ全体がシャッフルされ、ボードによって裏向きに置かれ、ドローパイルになります。&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは、ドローパイルからカードを引いて、タクシーの初期位置を見つけます。使用済みのカードは、捨て札の山に表向きに捨てられます。&lt;br /&gt;
&lt;br /&gt;
タクシーを待っている市民は、ドローパイルからカードを1組引き出し、ボードに適切に配置することで追加されます。このようにして、最初に8人の市民が追加されます。&lt;br /&gt;
タクシーで市民を迎えに行くときはいつでも、ドローパイルに十分なカードがあれば、次のランダムな市民が追加されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAの実装では、デッキ内のカードの数を均等にするために、セットアップ中に3人のプレーヤーのゲームでカードが破棄されます。」&lt;br /&gt;
&lt;br /&gt;
==ゲームの最終段階==&lt;br /&gt;
&lt;br /&gt;
ドローパイルはカードが不足しているため、プレーヤーは3人目の乗客を拾うことはできません。彼らがすでに迎えに来ているならば、彼はまだ3人の乗客を運ぶことができます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
注：BGAでは、gの対応するスペースの周りに灰色の境界線で描かれたカードをマークします&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=11211</id>
		<title>Gamehelpbahamataxi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=11211"/>
		<updated>2021-12-30T18:04:48Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;簡易版です&lt;br /&gt;
&lt;br /&gt;
==はじめに==&lt;br /&gt;
&lt;br /&gt;
バハマタクシーは、ある都市でタクシーの運転手になる2〜4人のプレーヤーが運転します。彼らは乗客を運ぶことによって最高の収入を集めるために競争します。&lt;br /&gt;
&lt;br /&gt;
==必要なもの==&lt;br /&gt;
&lt;br /&gt;
*ボード&lt;br /&gt;
*標準の52枚のカードデッキ&lt;br /&gt;
*識別可能なピース（プレーヤーごとに1つ）&lt;br /&gt;
*紙と鉛筆&lt;br /&gt;
&lt;br /&gt;
==ボード==&lt;br /&gt;
&lt;br /&gt;
[[ファイル：BahamaBoard.png | 300px]]&lt;br /&gt;
&lt;br /&gt;
ボードは、都市の道路接続のスキームを示しています。カードシンボルで列挙された52のエリアで構成されています。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ボードの4つの部分のそれぞれに、個別のカードスーツ（♠、♥、♣、♦）用の領域があります。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ダウンタウンと呼ばれる混雑した都市の中心部は、ランク（A、K、Q、J）で列挙されたボードの中央の領域に反映されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
線で接続されているか、それら自体に接触している場合は常に、2つの指定された領域が隣接しています。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;隣接する領域のペアの例：&amp;lt;br/&amp;gt;&lt;br /&gt;
：5♦、2♠&lt;br /&gt;
：Q♠、A♠&lt;br /&gt;
：A♣、K♣&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
;隣接していないエリアのペアの例：&amp;lt;br/&amp;gt;&lt;br /&gt;
：3♥、5♥&lt;br /&gt;
：A♠、A♣&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
「注：BGAの実装では、視認性を高めるために4色のトランプと4色のゲームボードを使用しています。」&lt;br /&gt;
&lt;br /&gt;
==タクシーの動き==&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは1台のタクシーを操作します。タクシーは、ボードエリアに配置されたピースで表されます。与えられたエリアを占めることができるのは1つのピースだけです。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
プレイヤーは交代で行動します。自分の番で、プレイヤーは自分のタクシーを空いている隣接エリアに移動する必要があります。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAでは、ゲームをよりダイナミックにし、特にゲームの後半のフェーズでプレーヤーがゲームをストールさせないようにするために、タクシーの移動が義務付けられています。」&lt;br /&gt;
&lt;br /&gt;
==乗客==&lt;br /&gt;
&lt;br /&gt;
市民の自然は急いでいることとは何の関係もありません。&amp;lt;br/&amp;gt;&lt;br /&gt;
そのうちの1人がエリアXからエリアYに移動したいときはいつでも、タクシーが彼を迎えに来るのをXで待っています。&amp;lt;br/&amp;gt;&lt;br /&gt;
それから彼は目的地のYに降りるまで旅行します。乗客はタクシーのルートについて何も提案せず、すべてを運転手に任せます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
プレーヤーは、エリアXとYの間の距離に比例して、乗客を最終目的地に到達させるための運賃を受け取ります。&amp;lt;br/&amp;gt;&lt;br /&gt;
距離は、最短ルートでXからYに移動するために必要なタクシーの移動数として測定されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
実際のルートも運転時間も運賃にはまったく影響しません。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーに乗ろうとしたり、乗客として旅行しようとしている市民は、表を上にして横になっているカードのペアで表されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
下のカードはエリアXを表し、上のカードはエリアYを表します。&amp;lt;br/&amp;gt;&lt;br /&gt;
エリアXで待機している市民用のカードのペアは、ボードのXカラー側に配置されます。&amp;lt;br/&amp;gt;&lt;br /&gt;
与えられたプレーヤーのタクシーの乗客である市民のためのカードのペアは、プレーヤーの前に置かれます。&amp;lt;br/&amp;gt;&lt;br /&gt;
最終目的地でドロップオフされた市民用のカードのペアは、廃棄パイルに廃棄されます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
「注：BGAでは、対応するスペースの右下隅にミープルが配置され、対応する色の面にカードを配置する代わりに、ハイライト/ツールチップが追加されます。」&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
タクシーは一度に最大3人の乗客を運ぶことができます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーが市民が待っているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりにタクシーで市民を迎えに行くことができます。&amp;lt;br/&amp;gt;&lt;br /&gt;
タクシーが市民が移動しているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりに市民を降ろすことができます。&lt;br /&gt;
&lt;br /&gt;
==ゲーム内の状況の例==&lt;br /&gt;
&lt;br /&gt;
[[ファイル：Bahama_example.png]]&lt;br /&gt;
&lt;br /&gt;
;コメント：&lt;br /&gt;
&lt;br /&gt;
：プレーヤーAは、タクシーをエリア6♦に移動し、そこで待機している市民を3人目の乗客として迎えに行くことができます。&lt;br /&gt;
：プレーヤーAは、タクシーをエリア9♠に移動して、乗客の1人を降ろすことができます。&lt;br /&gt;
：プレーヤーBはタクシーをエリア2♦に移動できます。彼はすでに3人の乗客を運んでいるので、待っている市民を迎えに行くことができません。&lt;br /&gt;
：プレーヤーCは、別のタクシーが占有しているため、タクシーをエリア10♦に移動できません。&lt;br /&gt;
：&amp;lt;s&amp;gt;プレイヤーCはエリア8♠で待機し、待機中の市民を3人目の乗客として迎えに行くことができます。&amp;lt;/ s&amp;gt;&lt;br /&gt;
：「タクシー移動からのメモとして、プレーヤーCはBGA実装で移動する必要があるため、8♠で待機中の市民をピックアップすることはできません。」&lt;br /&gt;
：プレーヤーDは、エリアA♠に隣接していないため、エリアA♣にタクシーを移動できません。&lt;br /&gt;
&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
！市民がタクシーを待っているエリア&lt;br /&gt;
！宛先エリア&lt;br /&gt;
！運賃&lt;br /&gt;
|-&lt;br /&gt;
| 8♠&lt;br /&gt;
| 8♥&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 10♠&lt;br /&gt;
| 10♣&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| K♣&lt;br /&gt;
| 10♥&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3♣&lt;br /&gt;
| A♦&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| K♦&lt;br /&gt;
| 9♣&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 5♦&lt;br /&gt;
| 2♠&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2♦&lt;br /&gt;
| 2♥&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 6♦&lt;br /&gt;
| 8♦&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ゲーム内のランダム要素==&lt;br /&gt;
&lt;br /&gt;
プレイの開始時に、デッキ全体がシャッフルされ、ボードによって裏向きに置かれ、ドローパイルになります。&lt;br /&gt;
&lt;br /&gt;
各プレイヤーは、ドローパイルからカードを引いて、タクシーの初期位置を見つけます。使用済みのカードは、捨て札の山に表向きに捨てられます。&lt;br /&gt;
&lt;br /&gt;
タクシーを待っている市民は、ドローパイルからカードを1組引き出し、ボードに適切に配置することで追加されます。このようにして、最初に8人の市民が追加されます。&lt;br /&gt;
タクシーで市民を迎えに行くときはいつでも、ドローパイルに十分なカードがあれば、次のランダムな市民が追加されます。&lt;br /&gt;
&lt;br /&gt;
「注：BGAの実装では、デッキ内のカードの数を均等にするために、セットアップ中に3人のプレーヤーのゲームでカードが破棄されます。」&lt;br /&gt;
&lt;br /&gt;
==ゲームの最終段階==&lt;br /&gt;
&lt;br /&gt;
ドローパイルはカードが不足しているため、プレーヤーは3人目の乗客を拾うことはできません。彼らがすでに迎えに来ているならば、彼はまだ3人の乗客を運ぶことができます。&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
注：BGAでは、gの対応するスペースの周りに灰色の境界線で描かれたカードをマークします&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprainbow&amp;diff=10593</id>
		<title>Gamehelprainbow</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprainbow&amp;diff=10593"/>
		<updated>2021-12-19T07:17:10Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: Created page with &amp;quot;= Summary =  Rainbow is a game for two players using 9 color cards. Another color is written on the back of the card. Players in turn play cards in the shared space. &amp;lt;br/&amp;gt; You...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Summary =&lt;br /&gt;
&lt;br /&gt;
Rainbow is a game for two players using 9 color cards. Another color is written on the back of the card.&lt;br /&gt;
Players in turn play cards in the shared space. &amp;lt;br/&amp;gt;&lt;br /&gt;
You can earn cards by completing the rainbow or causing the opponent to make errors or shadows. &amp;lt;br/&amp;gt;&lt;br /&gt;
The purpose of the game is to win more cards than your opponent. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Play =&lt;br /&gt;
&lt;br /&gt;
You can play 1 to 3 cards on the turn. &amp;lt;br/&amp;gt;&lt;br /&gt;
However, if you want to play a second or third card, you must flip the card that is already in play on table. &amp;lt;br/&amp;gt;&lt;br /&gt;
You can pass at any time after taking out the card from your hand or turning over the card in the table. &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When playing from your hand, you can choose to play as it is or flip it over. &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Error&#039;&#039;&#039;︰ If you play a card of the same color (or flip it over), your opponent wins the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow&#039;&#039;&#039;︰ If you play Black (or flip it over), your opponent wins the round&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rainbow&#039;&#039;&#039;︰ If you complete the rainbow with 6 different types of cards, you will win the round &amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you win the round, take all the cards in play. &amp;lt;br/&amp;gt;&lt;br /&gt;
Then the player on the next turn starts a new round.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= End of game =&lt;br /&gt;
&lt;br /&gt;
When the deck runs out and the player can no longer replenish his hand, the game ends immediately. &amp;lt;br/&amp;gt;&lt;br /&gt;
The player with the most cards wins.&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingofthepitch&amp;diff=10037</id>
		<title>Gamehelpkingofthepitch</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingofthepitch&amp;diff=10037"/>
		<updated>2021-11-03T14:10:44Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contents ==&lt;br /&gt;
*108 cards, containing:&lt;br /&gt;
**11 gold players.&lt;br /&gt;
**22 silver players.&lt;br /&gt;
**33 bronze players.&lt;br /&gt;
**5 captain players.&lt;br /&gt;
**21 MATCH cards.&lt;br /&gt;
**5 V.A.R. cards.&lt;br /&gt;
**5 BONUS cards.&lt;br /&gt;
**5 TRANSFER CAPTAIN cards.&lt;br /&gt;
**1 Help card.&lt;br /&gt;
*5 Team boards and their supporters boards: blue, green, yellow, red and&lt;br /&gt;
orange.&lt;br /&gt;
*1 pitch board.&lt;br /&gt;
*2 neutral supporters boards.&lt;br /&gt;
*60 round wooden chips:&lt;br /&gt;
**22 bronze.&lt;br /&gt;
**22 silver.&lt;br /&gt;
**11 gold.&lt;br /&gt;
**5 diamond (blue).&lt;br /&gt;
*46 wooden cubes:&lt;br /&gt;
**12 gold.&lt;br /&gt;
**12 silver.&lt;br /&gt;
**12 bronze.&lt;br /&gt;
**10 in team colours&lt;br /&gt;
(2 each, used as markers).&lt;br /&gt;
*25 dice (5 dice for each colour:&lt;br /&gt;
4 6-sided dice, 1 8-sided dice).&lt;br /&gt;
*25 crown chips (5 each colour, used as&lt;br /&gt;
victory markers).&lt;br /&gt;
&lt;br /&gt;
== Player &amp;amp; Cube Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Color&lt;br /&gt;
!Points in their&lt;br /&gt;
corresponding position&lt;br /&gt;
!Exception:&lt;br /&gt;
Points in Midfielder.&lt;br /&gt;
|-&lt;br /&gt;
|  White || 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
|  Bronze || 1 (defense or attack)|| 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|  Silver || 2 (defense or attack)|| 1 defense, 1 attack&lt;br /&gt;
|-&lt;br /&gt;
|  Gold || 3 (defense or attack) (+1 for the opposite position)|| 2 defense, 2 attack&lt;br /&gt;
|-&lt;br /&gt;
|  Diamond || 4 (defense or attack) (+1 for the opposite position)|| 3 attack, 2 defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Every player will have a team board of their choice and their corresponding supporter board (same colour).&amp;lt;br/&amp;gt;&lt;br /&gt;
A team board contains eleven white circles representing their eleven white value players, two team level columns (defense and attack) and the victory symbols.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every player will receive of their same team colour the following: 2 cubes as markers for the team level&lt;br /&gt;
columns, 5 crown chips as victory markers and 5 dice.&lt;br /&gt;
The deck will contain all player cards (except the captain cards) and a specific number of event cards (MATCH, V.A.R., BONUS and CAPTAIN TRANSFER) according to the&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;number of players:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 MATCH cards, 2 V.A.R. cards, 2 BONUS cards. 1 gold cube, 1 silver cube, 1 bronce cube.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17 MATCH cards, 3 V.A.R. cards, 3 BONUS cards.&lt;br /&gt;
1 gold cube, 1 silver cube, 2 bronce cube.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19 MATCH cards, 4 V.A.R. cards, 4 BONUS cards.&lt;br /&gt;
1 gold cube, 2 silver cube, 2 bronce cube. Optional: 4 CAPTAIN TRANSFER cards.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21 MATCH cards, 5 V.A.R. cards, 5 BONUS cards.&lt;br /&gt;
2 gold cube, 2 silver cube, 2 bronce cube. Optional: 5 CAPTAIN TRANSFER cards.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The deck will be shuffled and placed in reach for all players. The stadium (bottom of the box) will be in the center of the table.&amp;lt;br/&amp;gt;&lt;br /&gt;
The neutral supporters will be put in their positions on both&lt;br /&gt;
short sides of the stadium.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every team will be dealt a number of cubes of each value: gold, silver and bronze depending on the the number of teams in the game. See table.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players will roll one of their 6-sided dice at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
The player with the highest roll will be the first “King of the&lt;br /&gt;
pitch&amp;quot; and will start the game (If there is a draw, the players with the highest numbers will roll again).&amp;lt;br/&amp;gt;&lt;br /&gt;
The King of the pitch will put his or her supporters board in the stadium on one of the two long sides.&amp;lt;br/&amp;gt;&lt;br /&gt;
Players will take their turns clockwise.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before play starts, 5 cards should be taken from the top of the deck and laid out face up in a horizontal line next to the deck&lt;br /&gt;
(from left to right).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the game, when a card is taken from the end of the line, the other cards will be shifted to the end of the line and the card on top of the deck will be flipped over to fill the empty space.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
In a turn, each player must take only one of the following actions:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; Take one card. The last card of the horizontal line may be taken for free.&amp;lt;br/&amp;gt;&lt;br /&gt;
In order to take one of the other four cards the a team must pay the price pictured on the card (cube).&amp;lt;br/&amp;gt;&lt;br /&gt;
If a team buys a MATCH, V.A.R or BONUS card, they will put it face up next to their board. Player cards may keep them secret in their hands.&amp;lt;br/&amp;gt;&lt;br /&gt;
A team cannot have either more than one MATCH card or more than three players cards (no including the CAPTAIN cards).　There is no limitation for V.A.R. Or BONUS cards.&amp;lt;br/&amp;gt;&lt;br /&gt;
Therefore, they cannot draw a MATCH card if they already have one or a player card if they already have three.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; Exchange one player card for a round chip and place it in the corresponding position on the team board. When a player card is exchanged for a chip, the cube or cubes in either the &amp;quot;attack&amp;quot; or &amp;quot;defense&amp;quot; columns should be moved up according to the points listed on the player card.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the position of the new chip is already occupied by another chip, it will be replaced by the new one and the difference in the team level will be adjusted accordingly.&amp;lt;br/&amp;gt;&lt;br /&gt;
The player card is discarded once it has been played.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; Exchange a player chip for a cube of the same value. That player chip&#039;s points will be deducted from the attack and defense columns based on the value of the player chip.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; Exchange a player card for a cube of equal value. The player card is discarded when it&#039;s exchanged.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039; Use a MATCH CARD to have a match. The team using that card will place their supporters in the stadium and will play&lt;br /&gt;
&lt;br /&gt;
== How to play a match? ==&lt;br /&gt;
&lt;br /&gt;
The columns on the team boards show attack and defense levels of each team.&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 5 different levels: white, bronze, silver, gold and crown.&amp;lt;br/&amp;gt;&lt;br /&gt;
All teams starts from the column base, which is considered white level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The level of the team will be determined by whichever column (attack or defense) has the lowest score (except when using a BONUS card).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each level will be able to roll a certain number of dice:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*White: 16-sided dice (d6)&lt;br /&gt;
*Bronze: 2 6-sided dice (d6)&lt;br /&gt;
*Silver: 3 6-sided dice (06)&lt;br /&gt;
*Gold: 4 6-sided dice (d6)&lt;br /&gt;
*Crown: 46-sided dice and 1 8-sided dice (4 d6 and 1 d8).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Both teams will take the number of dice corresponding to their team level and roll them at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
The highest number of each team will count as the final result.&amp;lt;br/&amp;gt;If there is a draw, the highest numbers cancel each other out (one per team) to determine a winner (this will be the same for consecutive draws).&amp;lt;br/&amp;gt;&lt;br /&gt;
It there is no winner, the game goes to a penalty shootout and both teams will roll only one 6-sided die for each team repeatedly until there is a winner.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blue Team: 6-3-1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Yellow Team: 5-3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Blue Team:6-4&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Green Team: 5-4-2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Red Team:5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Orange Team: 6-4&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Final score: 6-5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Final score:3-0&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Final Score: Penalty Shoutout.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The winner of the match will stay in the stadium as the &amp;quot;king of the Pitch&amp;quot; and put avictory chip on their board. The loser will return their supporters to their board.&lt;br /&gt;
== VAR &amp;amp; BONUS ==&lt;br /&gt;
&#039;&#039;&#039;V.A.R. card&#039;&#039;&#039;&lt;br /&gt;
AV.A.R. card (only one per team) can be&lt;br /&gt;
used before match. The card will be&lt;br /&gt;
placed in between the VAR box closer to&lt;br /&gt;
the team supporters using it and the&lt;br /&gt;
plastic tray. After the dice roll, if a team&lt;br /&gt;
loss and they used a V.A.R card, they will&lt;br /&gt;
re-roll their die with the lowest score. If&lt;br /&gt;
after this second roll they win the game,&lt;br /&gt;
the other team can re-roll their lowest die&lt;br /&gt;
if they also used a V.A.R. card.&lt;br /&gt;
A V.A.R. cannot be used in draws or&lt;br /&gt;
penalty shootouts.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONUS card&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A BONUS card (only one perteam) can beused before a match.&amp;lt;br/&amp;gt;&lt;br /&gt;
It should be placedbehind the neutral supporters in the VIP&lt;br /&gt;
box seat closer to the team using it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thatteam will have the team level of its stronger position (either attack or defense) in this match.&amp;lt;br/&amp;gt;&lt;br /&gt;
After the match, its level returns to the level of the lower&lt;br /&gt;
value (attack or defense).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If both teams have V.A.R and/or BONUS cards and there is any discrepancy in the order to place and/or use them, the current &amp;quot;King of thePitch&amp;quot; will be the second one to decide.&lt;br /&gt;
&lt;br /&gt;
== 4-5 PLAYERS OPTIONAL:Captain and Captain transfer cards. ==&lt;br /&gt;
&lt;br /&gt;
Optionally for 4-5 players game CAPTAIN and CAPTAIN TRANSFER cards canbe used.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every team will be dealt ramdonly a CAPTAIN card. That card will be keptsecret until they are used.&amp;lt;br/&amp;gt;&lt;br /&gt;
For 4 players game, the remaining CAPTAIN cardwill be put aside without revealing it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Some captains are allowed to play indifferent positions.&lt;br /&gt;
The CAPTAIN TRANSFER cards will be put in the deck asevent cards.&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN cards does not count for the limitation of 3 player&lt;br /&gt;
cards in a hand.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTAIN cards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Defenders&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Number 1. Numbers 2-3-4-or 6.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Midfielder&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Number 5.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Attackers&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Numbers 7-8 or 10. Number 9 or 11.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A team can use a turn to pay the Captain transfer (2 gold cubes) and place the captain chip in their corresponding number.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the card has several numbers, the team will choose the position.&amp;lt;br/&amp;gt;&lt;br /&gt;
That position cannot be changed later.&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN cards or CAPTAIN chips cannot be sold or trade for other player cards.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTAIN TRANSFER cards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN TRANSFER cards value is one gold cube.&amp;lt;br/&amp;gt;&lt;br /&gt;
When a team gets a transfer card, the CAPTAIN TRANSFER card will be used inmediately and the captain chip place in its position (or choosen position if it has several numbers).&amp;lt;br/&amp;gt;&lt;br /&gt;
A team who already paid for the CAPTAIN TRANSFER cannot buy a CAPTAIN TRANSFER card, but it can take it for free, in that case, the card will be discarded inmediately and the turn will be over.&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingofthepitch&amp;diff=10036</id>
		<title>Gamehelpkingofthepitch</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingofthepitch&amp;diff=10036"/>
		<updated>2021-11-03T13:32:04Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: /* Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contents ==&lt;br /&gt;
*108 cards, containing:&lt;br /&gt;
**11 gold players.&lt;br /&gt;
**22 silver players.&lt;br /&gt;
**33 bronze players.&lt;br /&gt;
**5 captain players.&lt;br /&gt;
**21 MATCH cards.&lt;br /&gt;
**5 V.A.R. cards.&lt;br /&gt;
**5 BONUS cards.&lt;br /&gt;
**5 TRANSFER CAPTAIN cards.&lt;br /&gt;
**1 Help card.&lt;br /&gt;
*5 Team boards and their supporters boards: blue, green, yellow, red and&lt;br /&gt;
orange.&lt;br /&gt;
*1 pitch board.&lt;br /&gt;
*2 neutral supporters boards.&lt;br /&gt;
*60 round wooden chips:&lt;br /&gt;
**22 bronze.&lt;br /&gt;
**22 silver.&lt;br /&gt;
**11 gold.&lt;br /&gt;
**5 diamond (blue).&lt;br /&gt;
*46 wooden cubes:&lt;br /&gt;
**12 gold.&lt;br /&gt;
**12 silver.&lt;br /&gt;
**12 bronze.&lt;br /&gt;
**10 in team colours&lt;br /&gt;
(2 each, used as markers).&lt;br /&gt;
*25 dice (5 dice for each colour:&lt;br /&gt;
4 6-sided dice, 1 8-sided dice).&lt;br /&gt;
*25 crown chips (5 each colour, used as&lt;br /&gt;
victory markers).&lt;br /&gt;
&lt;br /&gt;
== Player &amp;amp; Cube Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Color&lt;br /&gt;
!Points in their&lt;br /&gt;
corresponding position&lt;br /&gt;
!Exception:&lt;br /&gt;
Points in Midfielder.&lt;br /&gt;
|-&lt;br /&gt;
|  White || 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
|  Bronze || 1 (defense or attack)|| 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|  Silver || 2 (defense or attack)|| 1 defense, 1 attack&lt;br /&gt;
|-&lt;br /&gt;
|  Gold || 3 (defense or attack) (+1 for the opposite position)|| 2 defense, 2 attack&lt;br /&gt;
|-&lt;br /&gt;
|  Diamond || 4 (defense or attack) (+1 for the opposite position)|| 3 attack, 2 defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Every player will have a team board of their choice and their corresponding supporter board (same colour).&amp;lt;br/&amp;gt;&lt;br /&gt;
A team board contains eleven white circles representing their eleven white value players, two team level columns (defense and attack) and the victory symbols.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every player will receive of their same team colour the following: 2 cubes as markers for the team level&lt;br /&gt;
columns, 5 crown chips as victory markers and 5 dice.&lt;br /&gt;
The deck will contain all player cards (except the captain cards) and a specific number of event cards (MATCH, V.A.R., BONUS and CAPTAIN TRANSFER) according to the&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;number of players:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 MATCH cards, 2 V.A.R. cards, 2 BONUS cards. 1 gold cube, 1 silver cube, 1 bronce cube.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17 MATCH cards, 3 V.A.R. cards, 3 BONUS cards.&lt;br /&gt;
1 gold cube, 1 silver cube, 2 bronce cube.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19 MATCH cards, 4 V.A.R. cards, 4 BONUS cards.&lt;br /&gt;
1 gold cube, 2 silver cube, 2 bronce cube. Optional: 4 CAPTAIN TRANSFER cards.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21 MATCH cards, 5 V.A.R. cards, 5 BONUS cards.&lt;br /&gt;
2 gold cube, 2 silver cube, 2 bronce cube. Optional: 5 CAPTAIN TRANSFER cards.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The deck will be shuffled and placed in reach for all players. The stadium (bottom of the box) will be in the center of the table.&amp;lt;br/&amp;gt;&lt;br /&gt;
The neutral supporters will be put in their positions on both&lt;br /&gt;
short sides of the stadium.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every team will be dealt a number of cubes of each value: gold, silver and bronze depending on the the number of teams in the game. See table.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players will roll one of their 6-sided dice at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
The player with the highest roll will be the first “King of the&lt;br /&gt;
pitch&amp;quot; and will start the game (If there is a draw, the players with the highest numbers will roll again).&amp;lt;br/&amp;gt;&lt;br /&gt;
The King of the pitch will put his or her supporters board in the stadium on one of the two long sides.&amp;lt;br/&amp;gt;&lt;br /&gt;
Players will take their turns clockwise.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before play starts, 5 cards should be taken from the top of the deck and laid out face up in a horizontal line next to the deck&lt;br /&gt;
(from left to right).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the game, when a card is taken from the end of the line, the other cards will be shifted to the end of the line and the card on top of the deck will be flipped over to fill the empty space.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
In a turn, each player must take only one of the following actions:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; Take one card. The last card of the horizontal line may be taken for free.&amp;lt;br/&amp;gt;&lt;br /&gt;
In order to take one of the other four cards the a team must pay the price pictured on the card (cube).&amp;lt;br/&amp;gt;&lt;br /&gt;
If a team buys a MATCH, V.A.R or BONUS card, they will put it face up next to their board. Player cards may keep them secret in their hands.&amp;lt;br/&amp;gt;&lt;br /&gt;
A team cannot have either more than one MATCH card or more than three players cards (no including the CAPTAIN cards).　There is no limitation for V.A.R. Or BONUS cards.&amp;lt;br/&amp;gt;&lt;br /&gt;
Therefore, they cannot draw a MATCH card if they already have one or a player card if they already have three.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; Exchange one player card for a round chip and place it in the corresponding position on the team board. When a player card is exchanged for a chip, the cube or cubes in either the &amp;quot;attack&amp;quot; or &amp;quot;defense&amp;quot; columns should be moved up according to the points listed on the player card.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the position of the new chip is already occupied by another chip, it will be replaced by the new one and the difference in the team level will be adjusted accordingly.&amp;lt;br/&amp;gt;&lt;br /&gt;
The player card is discarded once it has been played.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; Exchange a player chip for a cube of the same value. That player chip&#039;s points will be deducted from the attack and defense columns based on the value of the player chip.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; Exchange a player card for a cube of equal value. The player card is discarded when it&#039;s exchanged.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039; Use a MATCH CARD to have a match. The team using that card will place their supporters in the stadium and will play&lt;br /&gt;
&lt;br /&gt;
== How to play a match? ==&lt;br /&gt;
&lt;br /&gt;
The columns on the team boards show attack and defense levels of each team.&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 5 different levels: white, bronze, silver, gold and crown.&amp;lt;br/&amp;gt;&lt;br /&gt;
All teams starts from the column base, which is considered white level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The level of the team will be determined by whichever column (attack or defense) has the lowest score (except when using a BONUS card).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each level will be able to roll a certain number of dice:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*White: 16-sided dice (d6)&lt;br /&gt;
*Bronze: 2 6-sided dice (d6)&lt;br /&gt;
*Silver: 3 6-sided dice (06)&lt;br /&gt;
*Gold: 4 6-sided dice (d6)&lt;br /&gt;
*Crown: 46-sided dice and 1 8-sided dice (4 d6 and 1 d8).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Both teams will take the number of dice corresponding to their team level and roll them at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
The highest number of each team will count as the final result.&amp;lt;br/&amp;gt;If there is a draw, the highest numbers cancel each other out (one per team) to determine a winner (this will be the same for consecutive draws).&amp;lt;br/&amp;gt;&lt;br /&gt;
It there is no winner, the game goes to a penalty shootout and both teams will roll only one 6-sided die for each team repeatedly until there is a winner.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
table&lt;br /&gt;
Examples:&lt;br /&gt;
6 - 4&lt;br /&gt;
Blue Team: 6-3-1&lt;br /&gt;
Green Team: 5-4-2&lt;br /&gt;
Final score: 6-5&lt;br /&gt;
Yellow Team: 5-3&lt;br /&gt;
Red Team:5&lt;br /&gt;
Final score:3-0&lt;br /&gt;
Blue Team:6-4&lt;br /&gt;
Orange Team: 6-4&lt;br /&gt;
Final Score: Penalty Shoutout.&lt;br /&gt;
&lt;br /&gt;
The winner of the match will stay in the stadium as the &amp;quot;king of the Pitch&amp;quot; and put avictory chip on their board. The loser will return their supporters to their board.&lt;br /&gt;
== VAR &amp;amp; BONUS ==&lt;br /&gt;
&#039;&#039;&#039;V.A.R. card&#039;&#039;&#039;&lt;br /&gt;
AV.A.R. card (only one per team) can be&lt;br /&gt;
used before match. The card will be&lt;br /&gt;
placed in between the VAR box closer to&lt;br /&gt;
the team supporters using it and the&lt;br /&gt;
plastic tray. After the dice roll, if a team&lt;br /&gt;
loss and they used a V.A.R card, they will&lt;br /&gt;
re-roll their die with the lowest score. If&lt;br /&gt;
after this second roll they win the game,&lt;br /&gt;
the other team can re-roll their lowest die&lt;br /&gt;
if they also used a V.A.R. card.&lt;br /&gt;
A V.A.R. cannot be used in draws or&lt;br /&gt;
penalty shootouts.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONUS card&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A BONUS card (only one perteam) can beused before a match.&amp;lt;br/&amp;gt;&lt;br /&gt;
It should be placedbehind the neutral supporters in the VIP&lt;br /&gt;
box seat closer to the team using it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thatteam will have the team level of its stronger position (either attack or defense) in this match.&amp;lt;br/&amp;gt;&lt;br /&gt;
After the match, its level returns to the level of the lower&lt;br /&gt;
value (attack or defense).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If both teams have V.A.R and/or BONUS cards and there is any discrepancy in the order to place and/or use them, the current &amp;quot;King of thePitch&amp;quot; will be the second one to decide.&lt;br /&gt;
&lt;br /&gt;
== 4-5 PLAYERS OPTIONAL:Captain and Captain transfer cards. ==&lt;br /&gt;
&lt;br /&gt;
Optionally for 4-5 players game CAPTAIN and CAPTAIN TRANSFER cards canbe used.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every team will be dealt ramdonly a CAPTAIN card. That card will be keptsecret until they are used.&amp;lt;br/&amp;gt;&lt;br /&gt;
For 4 players game, the remaining CAPTAIN cardwill be put aside without revealing it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Some captains are allowed to play indifferent positions.&lt;br /&gt;
The CAPTAIN TRANSFER cards will be put in the deck asevent cards.&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN cards does not count for the limitation of 3 player&lt;br /&gt;
cards in a hand.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTAIN cards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
table&lt;br /&gt;
Defenders:Number 1. Numbers 2-3-4-or 6.&lt;br /&gt;
Midfielder:Number 5.&lt;br /&gt;
Attackers:Numbers 7-8 or 10. Number 9 or 11.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A team can use a turn to pay the Captain transfer (2 gold cubes) and place the captain chip in their corresponding number.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the card has several numbers, the team will choose the position.&amp;lt;br/&amp;gt;&lt;br /&gt;
That position cannot be changed later.&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN cards or CAPTAIN chips cannot be sold or trade for other player cards.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTAIN TRANSFER cards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN TRANSFER cards value is one gold cube.&amp;lt;br/&amp;gt;&lt;br /&gt;
When a team gets a transfer card, the CAPTAIN TRANSFER card will be used inmediately and the captain chip place in its position (or choosen position if it has several numbers).&amp;lt;br/&amp;gt;&lt;br /&gt;
A team who already paid for the CAPTAIN TRANSFER cannot buy a CAPTAIN TRANSFER card, but it can take it for free, in that case, the card will be discarded inmediately and the turn will be over.&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingofthepitch&amp;diff=10035</id>
		<title>Gamehelpkingofthepitch</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingofthepitch&amp;diff=10035"/>
		<updated>2021-11-03T13:29:21Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: /* Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contents ==&lt;br /&gt;
*108 cards, containing:&lt;br /&gt;
**11 gold players.&lt;br /&gt;
**22 silver players.&lt;br /&gt;
**33 bronze players.&lt;br /&gt;
**5 captain players.&lt;br /&gt;
**21 MATCH cards.&lt;br /&gt;
**5 V.A.R. cards.&lt;br /&gt;
**5 BONUS cards.&lt;br /&gt;
**5 TRANSFER CAPTAIN cards.&lt;br /&gt;
**1 Help card.&lt;br /&gt;
*5 Team boards and their supporters boards: blue, green, yellow, red and&lt;br /&gt;
orange.&lt;br /&gt;
*1 pitch board.&lt;br /&gt;
*2 neutral supporters boards.&lt;br /&gt;
*60 round wooden chips:&lt;br /&gt;
**22 bronze.&lt;br /&gt;
**22 silver.&lt;br /&gt;
**11 gold.&lt;br /&gt;
**5 diamond (blue).&lt;br /&gt;
*46 wooden cubes:&lt;br /&gt;
**12 gold.&lt;br /&gt;
**12 silver.&lt;br /&gt;
**12 bronze.&lt;br /&gt;
**10 in team colours&lt;br /&gt;
(2 each, used as markers).&lt;br /&gt;
*25 dice (5 dice for each colour:&lt;br /&gt;
4 6-sided dice, 1 8-sided dice).&lt;br /&gt;
*25 crown chips (5 each colour, used as&lt;br /&gt;
victory markers).&lt;br /&gt;
&lt;br /&gt;
== Player &amp;amp; Cube Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Color&lt;br /&gt;
!Points in their&lt;br /&gt;
corresponding position&lt;br /&gt;
!Exception:&lt;br /&gt;
Points in Midfielder.&lt;br /&gt;
|-&lt;br /&gt;
|  White || 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
|  Bronze || 1 (defense or attack)|| 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|  Silver || 2 (defense or attack)|| 1 defense, 1 attack&lt;br /&gt;
|-&lt;br /&gt;
|  Gold || 3 (defense or attack) (+1 for the opposite position)|| 2 defense, 2 attack&lt;br /&gt;
|-&lt;br /&gt;
|  Diamond || 4 (defense or attack) (+1 for the opposite position)|| 3 attack, 2 defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Every player will have a team board of their choice and their corresponding supporter board (same colour).&amp;lt;br/&amp;gt;&lt;br /&gt;
A team board contains eleven white circles representing their eleven white value players, two team level columns (defense and attack) and the victory symbols.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every player will receive of their same team colour the following: 2 cubes as markers for the team level&lt;br /&gt;
columns, 5 crown chips as victory markers and 5 dice.&lt;br /&gt;
The deck will contain all player cards (except the captain cards) and a specific number of event cards (MATCH, V.A.R., BONUS and CAPTAIN TRANSFER) according to the&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;number of players:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 MATCH cards, 2 V.A.R. cards, 2 BONUS cards. 1 gold cube, 1 silver cube, 1 bronce cube.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;17 MATCH cards, 3 V.A.R. cards, 3 BONUS cards.&lt;br /&gt;
1 gold cube, 1 silver cube, 2 bronce cube.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19 MATCH cards, 4 V.A.R. cards, 4 BONUS cards.&lt;br /&gt;
1 gold cube, 2 silver cube, 2 bronce cube. Optional: 4 CAPTAIN TRANSFER cards.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5 players&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21 MATCH cards, 5 V.A.R. cards, 5 BONUS cards.&lt;br /&gt;
2 gold cube, 2 silver cube, 2 bronce cube. Optional: 5 CAPTAIN TRANSFER cards.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The deck will be shuffled and placed in reach for all players. The stadium (bottom of the box) will be in the center of the table.&amp;lt;br/&amp;gt;&lt;br /&gt;
The neutral supporters will be put in their positions on both&lt;br /&gt;
short sides of the stadium.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every team will be dealt a number of cubes of each value: gold, silver and bronze depending on the the number of teams in the game. See table.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players will roll one of their 6-sided dice at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
The player with the highest roll will be the first “King of the&lt;br /&gt;
pitch&amp;quot; and will start the game (If there is a draw, the players with the highest numbers will roll again).&amp;lt;br/&amp;gt;&lt;br /&gt;
The King of the pitch will put his or her supporters board in the stadium on one of the two long sides.&amp;lt;br/&amp;gt;&lt;br /&gt;
Players will take their turns clockwise.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before play starts, 5 cards should be taken from the top of the deck and laid out face up in a horizontal line next to the deck&lt;br /&gt;
(from left to right).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the game, when a card is taken from the end of the line, the other cards will be shifted to the end of the line and the card on top of the deck will be flipped over to fill the empty space.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a turn, each player must take only one of the following actions:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; Take one card. The last card of the horizontal line may be taken for free.&amp;lt;br/&amp;gt;&lt;br /&gt;
In order to take one of the other four cards the a team must pay the price pictured on the card (cube).&amp;lt;br/&amp;gt;&lt;br /&gt;
If a team buys a MATCH, V.A.R or BONUS card, they will put it face up next to their board. Player cards may keep them secret in their hands.&amp;lt;br/&amp;gt;&lt;br /&gt;
A team cannot have either more than one MATCH card or more than three players cards (no including the CAPTAIN cards).　There is no limitation for V.A.R. Or BONUS cards.&amp;lt;br/&amp;gt;&lt;br /&gt;
Therefore, they cannot draw a MATCH card if they already have one or a player card if they already have three.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; Exchange one player card for a round chip and place it in the corresponding position on the team board. When a player card is exchanged for a chip, the cube or cubes in either the &amp;quot;attack&amp;quot; or &amp;quot;defense&amp;quot; columns should be moved up according to the points listed on the player card.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the position of the new chip is already occupied by another chip, it will be replaced by the new one and the difference in the team level will be adjusted accordingly.&amp;lt;br/&amp;gt;&lt;br /&gt;
The player card is discarded once it has been played.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; Exchange a player chip for a cube of the same value. That player chip&#039;s points will be deducted from the attack and defense columns based on the value of the player chip.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; Exchange a player card for a cube of equal value. The player card is discarded when it&#039;s exchanged.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039; Use a MATCH CARD to have a match. The team using that card will place their supporters in the stadium and will play&lt;br /&gt;
&lt;br /&gt;
== How to play a match? ==&lt;br /&gt;
&lt;br /&gt;
The columns on the team boards show attack and defense levels of each team.&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 5 different levels: white, bronze, silver, gold and crown.&amp;lt;br/&amp;gt;&lt;br /&gt;
All teams starts from the column base, which is considered white level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The level of the team will be determined by whichever column (attack or defense) has the lowest score (except when using a BONUS card).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each level will be able to roll a certain number of dice:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*White: 16-sided dice (d6)&lt;br /&gt;
*Bronze: 2 6-sided dice (d6)&lt;br /&gt;
*Silver: 3 6-sided dice (06)&lt;br /&gt;
*Gold: 4 6-sided dice (d6)&lt;br /&gt;
*Crown: 46-sided dice and 1 8-sided dice (4 d6 and 1 d8).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Both teams will take the number of dice corresponding to their team level and roll them at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
The highest number of each team will count as the final result.&amp;lt;br/&amp;gt;If there is a draw, the highest numbers cancel each other out (one per team) to determine a winner (this will be the same for consecutive draws).&amp;lt;br/&amp;gt;&lt;br /&gt;
It there is no winner, the game goes to a penalty shootout and both teams will roll only one 6-sided die for each team repeatedly until there is a winner.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
table&lt;br /&gt;
Examples:&lt;br /&gt;
6 - 4&lt;br /&gt;
Blue Team: 6-3-1&lt;br /&gt;
Green Team: 5-4-2&lt;br /&gt;
Final score: 6-5&lt;br /&gt;
Yellow Team: 5-3&lt;br /&gt;
Red Team:5&lt;br /&gt;
Final score:3-0&lt;br /&gt;
Blue Team:6-4&lt;br /&gt;
Orange Team: 6-4&lt;br /&gt;
Final Score: Penalty Shoutout.&lt;br /&gt;
&lt;br /&gt;
The winner of the match will stay in the stadium as the &amp;quot;king of the Pitch&amp;quot; and put avictory chip on their board. The loser will return their supporters to their board.&lt;br /&gt;
== VAR &amp;amp; BONUS ==&lt;br /&gt;
&#039;&#039;&#039;V.A.R. card&#039;&#039;&#039;&lt;br /&gt;
AV.A.R. card (only one per team) can be&lt;br /&gt;
used before match. The card will be&lt;br /&gt;
placed in between the VAR box closer to&lt;br /&gt;
the team supporters using it and the&lt;br /&gt;
plastic tray. After the dice roll, if a team&lt;br /&gt;
loss and they used a V.A.R card, they will&lt;br /&gt;
re-roll their die with the lowest score. If&lt;br /&gt;
after this second roll they win the game,&lt;br /&gt;
the other team can re-roll their lowest die&lt;br /&gt;
if they also used a V.A.R. card.&lt;br /&gt;
A V.A.R. cannot be used in draws or&lt;br /&gt;
penalty shootouts.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONUS card&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A BONUS card (only one perteam) can beused before a match.&amp;lt;br/&amp;gt;&lt;br /&gt;
It should be placedbehind the neutral supporters in the VIP&lt;br /&gt;
box seat closer to the team using it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thatteam will have the team level of its stronger position (either attack or defense) in this match.&amp;lt;br/&amp;gt;&lt;br /&gt;
After the match, its level returns to the level of the lower&lt;br /&gt;
value (attack or defense).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If both teams have V.A.R and/or BONUS cards and there is any discrepancy in the order to place and/or use them, the current &amp;quot;King of thePitch&amp;quot; will be the second one to decide.&lt;br /&gt;
&lt;br /&gt;
== 4-5 PLAYERS OPTIONAL:Captain and Captain transfer cards. ==&lt;br /&gt;
&lt;br /&gt;
Optionally for 4-5 players game CAPTAIN and CAPTAIN TRANSFER cards canbe used.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every team will be dealt ramdonly a CAPTAIN card. That card will be keptsecret until they are used.&amp;lt;br/&amp;gt;&lt;br /&gt;
For 4 players game, the remaining CAPTAIN cardwill be put aside without revealing it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Some captains are allowed to play indifferent positions.&lt;br /&gt;
The CAPTAIN TRANSFER cards will be put in the deck asevent cards.&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN cards does not count for the limitation of 3 player&lt;br /&gt;
cards in a hand.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTAIN cards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
table&lt;br /&gt;
Defenders:Number 1. Numbers 2-3-4-or 6.&lt;br /&gt;
Midfielder:Number 5.&lt;br /&gt;
Attackers:Numbers 7-8 or 10. Number 9 or 11.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A team can use a turn to pay the Captain transfer (2 gold cubes) and place the captain chip in their corresponding number.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the card has several numbers, the team will choose the position.&amp;lt;br/&amp;gt;&lt;br /&gt;
That position cannot be changed later.&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN cards or CAPTAIN chips cannot be sold or trade for other player cards.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTAIN TRANSFER cards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN TRANSFER cards value is one gold cube.&amp;lt;br/&amp;gt;&lt;br /&gt;
When a team gets a transfer card, the CAPTAIN TRANSFER card will be used inmediately and the captain chip place in its position (or choosen position if it has several numbers).&amp;lt;br/&amp;gt;&lt;br /&gt;
A team who already paid for the CAPTAIN TRANSFER cannot buy a CAPTAIN TRANSFER card, but it can take it for free, in that case, the card will be discarded inmediately and the turn will be over.&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingofthepitch&amp;diff=10034</id>
		<title>Gamehelpkingofthepitch</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingofthepitch&amp;diff=10034"/>
		<updated>2021-11-03T13:12:46Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contents ==&lt;br /&gt;
*108 cards, containing:&lt;br /&gt;
**11 gold players.&lt;br /&gt;
**22 silver players.&lt;br /&gt;
**33 bronze players.&lt;br /&gt;
**5 captain players.&lt;br /&gt;
**21 MATCH cards.&lt;br /&gt;
**5 V.A.R. cards.&lt;br /&gt;
**5 BONUS cards.&lt;br /&gt;
**5 TRANSFER CAPTAIN cards.&lt;br /&gt;
**1 Help card.&lt;br /&gt;
*5 Team boards and their supporters boards: blue, green, yellow, red and&lt;br /&gt;
orange.&lt;br /&gt;
*1 pitch board.&lt;br /&gt;
*2 neutral supporters boards.&lt;br /&gt;
*60 round wooden chips:&lt;br /&gt;
**22 bronze.&lt;br /&gt;
**22 silver.&lt;br /&gt;
**11 gold.&lt;br /&gt;
**5 diamond (blue).&lt;br /&gt;
*46 wooden cubes:&lt;br /&gt;
**12 gold.&lt;br /&gt;
**12 silver.&lt;br /&gt;
**12 bronze.&lt;br /&gt;
**10 in team colours&lt;br /&gt;
(2 each, used as markers).&lt;br /&gt;
*25 dice (5 dice for each colour:&lt;br /&gt;
4 6-sided dice, 1 8-sided dice).&lt;br /&gt;
*25 crown chips (5 each colour, used as&lt;br /&gt;
victory markers).&lt;br /&gt;
&lt;br /&gt;
== Player &amp;amp; Cube Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Color&lt;br /&gt;
!Points in their&lt;br /&gt;
corresponding position&lt;br /&gt;
!Exception:&lt;br /&gt;
Points in Midfielder.&lt;br /&gt;
|-&lt;br /&gt;
|  White || 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
|  Bronze || 1 (defense or attack)|| 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|  Silver || 2 (defense or attack)|| 1 defense, 1 attack&lt;br /&gt;
|-&lt;br /&gt;
|  Gold || 3 (defense or attack) (+1 for the opposite position)|| 2 defense, 2 attack&lt;br /&gt;
|-&lt;br /&gt;
|  Diamond || 4 (defense or attack) (+1 for the opposite position)|| 3 attack, 2 defense&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Every player will have a team board of their choice and their corresponding supporter board (same colour).&amp;lt;br/&amp;gt;&lt;br /&gt;
A team board contains eleven white circles representing their eleven white value players, two team level columns (defense and attack) and the victory symbols.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every player will receive of their same team colour the following: 2 cubes as markers for the team level&lt;br /&gt;
columns, 5 crown chips as victory markers and 5 dice.&lt;br /&gt;
The deck will contain all player cards (except the captain cards) and a specific number of event cards (MATCH, V.A.R., BONUS and CAPTAIN TRANSFER) according to the&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;number of players:&#039;&#039;&#039;&lt;br /&gt;
• 2 Players: 15 MATCH cards, 2 V.A.R. cards, 2 BONUS cards.&lt;br /&gt;
1 gold cube, 1 silver cube, 1 bronce cube.&lt;br /&gt;
• 3 Players: 17 MATCH cards, 3 V.A.R. cards, 3 BONUS cards.&lt;br /&gt;
1 gold cube, 1 silver cube, 2 bronce cube.&lt;br /&gt;
Players: 19 MATCH cards, 4 V.A.R. cards, 4 BONUS cards.&lt;br /&gt;
1 gold cube, 2 silver cube, 2 bronce cube. Optional: 4 CAPTAIN TRANSFER cards.&lt;br /&gt;
• 5 Players: 21 MATCH cards, 5 V.A.R. cards, 5 BONUS cards.&lt;br /&gt;
2 gold cube, 2 silver cube, 2 bronce cube. Optional: 5 CAPTAIN TRANSFER cards.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
The deck will be shuffled and placed in reach for all players. The stadium (bottom of the box) will be in the center of the table.&amp;lt;br/&amp;gt;&lt;br /&gt;
The neutral supporters will be put in their positions on both&lt;br /&gt;
short sides of the stadium.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every team will be dealt a number of cubes of each value: gold, silver and bronze depending on the the number of teams in the game. See table.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players will roll one of their 6-sided dice at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
The player with the highest roll will be the first “King of the&lt;br /&gt;
pitch&amp;quot; and will start the game (If there is a draw, the players with the highest numbers will roll again).&amp;lt;br/&amp;gt;&lt;br /&gt;
The King of the pitch will put his or her supporters board in the stadium on one of the two long sides.&amp;lt;br/&amp;gt;&lt;br /&gt;
Players will take their turns clockwise.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before play starts, 5 cards should be taken from the top of the deck and laid out face up in a horizontal line next to the deck&lt;br /&gt;
(from left to right).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the game, when a card is taken from the end of the line, the other cards will be shifted to the end of the line and the card on top of the deck will be flipped over to fill the empty space.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In a turn, each player must take only one of the following actions:&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; Take one card. The last card of the horizontal line may be taken for free. In order to take one of the other four cards the a team&lt;br /&gt;
must pay the price pictured on the card (cube)*. If a team buys a MATCH, V.A.R or BONUS card, they will put it face up next to&lt;br /&gt;
their board. Player cards may keep them secret in their hands. A team cannot have either more than one MATCH card or more&lt;br /&gt;
than three players cards (no including the CAPTAIN cards). There is no limitation for V.AR. Or BONUS cards. Therefore, they&lt;br /&gt;
cannot draw a MATCH card if they already have one or a player card if they already have three.&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; Exchange one player card for a round chip and place it in the corresponding position on the team board. When a player card is&lt;br /&gt;
exchanged for a chip, the cube or cubes in either the &amp;quot;attack&amp;quot; or &amp;quot;defense&amp;quot; columns should be moved up according to the points&lt;br /&gt;
listed on the player card. If the position of the new chip is already occupied by another chip, it will be replaced by the new one&lt;br /&gt;
and the difference in the team level will be adjusted accordingly. The player card is discarded once it has been played.&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; Exchange a player chip for a cube of the same value. That player chip&#039;s points will be deducted from the attack and defense&lt;br /&gt;
columns based on the value of the player chip.&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; Exchange a player card for a cube of equal value. The player card is discarded when it&#039;s exchanged.&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039; Use a MATCH CARD to have a match. The team using that card will place their supporters in the stadium and will play&lt;br /&gt;
&lt;br /&gt;
== How to play a match? ==&lt;br /&gt;
&lt;br /&gt;
The columns on the team boards show attack and defense levels of each team.&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 5 different levels: white, bronze, silver, gold and crown.&amp;lt;br/&amp;gt;&lt;br /&gt;
All teams starts from the column base, which is considered white level.&amp;lt;br/&amp;gt;&lt;br /&gt;
The level of the team will be determined by whichever column (attack or defense) has the lowest score (except when using a BONUS card).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each level will be able to roll a certain number of dice:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
*White: 16-sided dice (d6)&lt;br /&gt;
*Bronze: 2 6-sided dice (d6)&lt;br /&gt;
*Silver: 3 6-sided dice (06)&lt;br /&gt;
*Gold: 4 6-sided dice (d6)&lt;br /&gt;
*Crown: 46-sided dice and 1 8-sided dice (4 d6 and 1 d8).&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Both teams will take the number of dice corresponding to their team level and roll them at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
The highest number of each team will count as the final result.&amp;lt;br/&amp;gt;If there is a draw, the highest numbers cancel each other out (one per team) to determine a winner (this will be the same for consecutive draws).&amp;lt;br/&amp;gt;&lt;br /&gt;
It there is no winner, the game goes to a penalty shootout and both teams will roll only one 6-sided die for each team repeatedly until there is a winner.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
table&lt;br /&gt;
Examples:&lt;br /&gt;
6 - 4&lt;br /&gt;
Blue Team: 6-3-1&lt;br /&gt;
Green Team: 5-4-2&lt;br /&gt;
Final score: 6-5&lt;br /&gt;
Yellow Team: 5-3&lt;br /&gt;
Red Team:5&lt;br /&gt;
Final score:3-0&lt;br /&gt;
Blue Team:6-4&lt;br /&gt;
Orange Team: 6-4&lt;br /&gt;
Final Score: Penalty Shoutout.&lt;br /&gt;
&lt;br /&gt;
The winner of the match will stay in the stadium as the &amp;quot;king of the Pitch&amp;quot; and put avictory chip on their board. The loser will return their supporters to their board.&lt;br /&gt;
== VAR &amp;amp; BONUS ==&lt;br /&gt;
&#039;&#039;&#039;V.A.R. card&#039;&#039;&#039;&lt;br /&gt;
AV.A.R. card (only one per team) can be&lt;br /&gt;
used before match. The card will be&lt;br /&gt;
placed in between the VAR box closer to&lt;br /&gt;
the team supporters using it and the&lt;br /&gt;
plastic tray. After the dice roll, if a team&lt;br /&gt;
loss and they used a V.A.R card, they will&lt;br /&gt;
re-roll their die with the lowest score. If&lt;br /&gt;
after this second roll they win the game,&lt;br /&gt;
the other team can re-roll their lowest die&lt;br /&gt;
if they also used a V.A.R. card.&lt;br /&gt;
A V.A.R. cannot be used in draws or&lt;br /&gt;
penalty shootouts.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONUS card&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A BONUS card (only one perteam) can beused before a match.&amp;lt;br/&amp;gt;&lt;br /&gt;
It should be placedbehind the neutral supporters in the VIP&lt;br /&gt;
box seat closer to the team using it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thatteam will have the team level of its stronger position (either attack or defense) in this match.&amp;lt;br/&amp;gt;&lt;br /&gt;
After the match, its level returns to the level of the lower&lt;br /&gt;
value (attack or defense).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If both teams have V.A.R and/or BONUS cards and there is any discrepancy in the order to place and/or use them, the current &amp;quot;King of thePitch&amp;quot; will be the second one to decide.&lt;br /&gt;
&lt;br /&gt;
== 4-5 PLAYERS OPTIONAL:Captain and Captain transfer cards. ==&lt;br /&gt;
&lt;br /&gt;
Optionally for 4-5 players game CAPTAIN and CAPTAIN TRANSFER cards canbe used.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every team will be dealt ramdonly a CAPTAIN card. That card will be keptsecret until they are used.&amp;lt;br/&amp;gt;&lt;br /&gt;
For 4 players game, the remaining CAPTAIN cardwill be put aside without revealing it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Some captains are allowed to play indifferent positions.&lt;br /&gt;
The CAPTAIN TRANSFER cards will be put in the deck asevent cards.&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN cards does not count for the limitation of 3 player&lt;br /&gt;
cards in a hand.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTAIN cards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
table&lt;br /&gt;
Defenders:Number 1. Numbers 2-3-4-or 6.&lt;br /&gt;
Midfielder:Number 5.&lt;br /&gt;
Attackers:Numbers 7-8 or 10. Number 9 or 11.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A team can use a turn to pay the Captain transfer (2 gold cubes) and place the captain chip in their corresponding number.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the card has several numbers, the team will choose the position.&amp;lt;br/&amp;gt;&lt;br /&gt;
That position cannot be changed later.&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN cards or CAPTAIN chips cannot be sold or trade for other player cards.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTAIN TRANSFER cards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN TRANSFER cards value is one gold cube.&amp;lt;br/&amp;gt;&lt;br /&gt;
When a team gets a transfer card, the CAPTAIN TRANSFER card will be used inmediately and the captain chip place in its position (or choosen position if it has several numbers).&amp;lt;br/&amp;gt;&lt;br /&gt;
A team who already paid for the CAPTAIN TRANSFER cannot buy a CAPTAIN TRANSFER card, but it can take it for free, in that case, the card will be discarded inmediately and the turn will be over.&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingofthepitch&amp;diff=10033</id>
		<title>Gamehelpkingofthepitch</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingofthepitch&amp;diff=10033"/>
		<updated>2021-11-03T13:06:51Z</updated>

		<summary type="html">&lt;p&gt;Amenbo000: Created page with &amp;quot;== Contents == *108 cards, containing: **11 gold players. **22 silver players. **33 bronze players. **5 captain players. **21 MATCH cards. **5 V.A.R. cards. **5 BONUS cards. *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Contents ==&lt;br /&gt;
*108 cards, containing:&lt;br /&gt;
**11 gold players.&lt;br /&gt;
**22 silver players.&lt;br /&gt;
**33 bronze players.&lt;br /&gt;
**5 captain players.&lt;br /&gt;
**21 MATCH cards.&lt;br /&gt;
**5 V.A.R. cards.&lt;br /&gt;
**5 BONUS cards.&lt;br /&gt;
**5 TRANSFER CAPTAIN cards.&lt;br /&gt;
**1 Help card.&lt;br /&gt;
*5 Team boards and their supporters boards: blue, green, yellow, red and&lt;br /&gt;
orange.&lt;br /&gt;
*1 pitch board.&lt;br /&gt;
*2 neutral supporters boards.&lt;br /&gt;
*60 round wooden chips:&lt;br /&gt;
**22 bronze.&lt;br /&gt;
**22 silver.&lt;br /&gt;
**11 gold.&lt;br /&gt;
**5 diamond (blue).&lt;br /&gt;
*46 wooden cubes:&lt;br /&gt;
**12 gold.&lt;br /&gt;
**12 silver.&lt;br /&gt;
**12 bronze.&lt;br /&gt;
**10 in team colours&lt;br /&gt;
(2 each, used as markers).&lt;br /&gt;
*25 dice (5 dice for each colour:&lt;br /&gt;
4 6-sided dice, 1 8-sided dice).&lt;br /&gt;
*25 crown chips (5 each colour, used as&lt;br /&gt;
victory markers).&lt;br /&gt;
&lt;br /&gt;
== Player &amp;amp; Cube Values ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Color&lt;br /&gt;
!Points in their&lt;br /&gt;
corresponding position&lt;br /&gt;
!Exception:&lt;br /&gt;
Points in Midfielder.&lt;br /&gt;
|-&lt;br /&gt;
|  White || 0|| 0&lt;br /&gt;
|-&lt;br /&gt;
|  Bronze || 1 (defense or attack)|| 1 defense&lt;br /&gt;
|-&lt;br /&gt;
|  Silver || 2 (defense or attack)|| 1 defense, 1 attack&lt;br /&gt;
|-&lt;br /&gt;
|  Gold || 3 (defense or attack) (+1 for the opposite position)|| 2 defense, 2 attack&lt;br /&gt;
|-&lt;br /&gt;
|  Diamond || 4 (defense or attack) (+1 for the opposite position)|| 3 attack, 2 defense&lt;br /&gt;
|}&lt;br /&gt;
== Setup ==&lt;br /&gt;
Every player will have a team board of their choice and their corresponding supporter board (same colour). A team board&lt;br /&gt;
contains eleven white circles representing their eleven white value players, two team level columns (defense and attack) and&lt;br /&gt;
the victory symbols. Every player will receive of their same team colour the following: 2 cubes as markers for the team level&lt;br /&gt;
columns, 5 crown chips as victory markers and 5 dice.&lt;br /&gt;
The deck will contain all player cards (except the captain cards) and a specific number&lt;br /&gt;
of event cards (MATCH, V.A.R., BONUS and CAPTAIN TRANSFER) according to the&lt;br /&gt;
number of players:&lt;br /&gt;
• 2 Players: 15 MATCH cards, 2 V.A.R. cards, 2 BONUS cards.&lt;br /&gt;
1 gold cube, 1 silver cube, 1 bronce cube.&lt;br /&gt;
• 3 Players: 17 MATCH cards, 3 V.A.R. cards, 3 BONUS cards.&lt;br /&gt;
1 gold cube, 1 silver cube, 2 bronce cube.&lt;br /&gt;
Players: 19 MATCH cards, 4 V.A.R. cards, 4 BONUS cards.&lt;br /&gt;
1 gold cube, 2 silver cube, 2 bronce cube. Optional: 4 CAPTAIN TRANSFER cards.&lt;br /&gt;
• 5 Players: 21 MATCH cards, 5 V.A.R. cards, 5 BONUS cards.&lt;br /&gt;
2 gold cube, 2 silver cube, 2 bronce cube. Optional: 5 CAPTAIN TRANSFER cards.&lt;br /&gt;
The deck will be shuffled and placed in reach for all players. The&lt;br /&gt;
stadium (bottom of the box) will be in the center of the table.&lt;br /&gt;
The neutral supporters will be put in their positions on both&lt;br /&gt;
short sides of the stadium. Every team will be dealt a number of&lt;br /&gt;
cubes of each value: gold, silver and bronze depending on the&lt;br /&gt;
the number of teams in the game. See table.&lt;br /&gt;
&lt;br /&gt;
All players will roll one of their 6-sided dice at the same time.&lt;br /&gt;
The player with the highest roll will be the first “King of the&lt;br /&gt;
pitch&amp;quot; and will start the game (If there is a draw, the players with&lt;br /&gt;
the highest numbers will roll again). The King of the pitch will&lt;br /&gt;
put his or her supporters board in the stadium on one of the two&lt;br /&gt;
long sides. Players will take their turns clockwise.&lt;br /&gt;
&lt;br /&gt;
Before play starts, 5 cards should be taken from the top of the deck and laid out face up in a horizontal line next to the deck&lt;br /&gt;
(from left to right).&lt;br /&gt;
&lt;br /&gt;
During the game, when a card is taken from the end of the line, the other cards will be shifted to the end of the line and the card&lt;br /&gt;
on top of the deck will be flipped over to fill the empty space.&lt;br /&gt;
&lt;br /&gt;
In a turn, each player must take only one of the following actions:&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; Take one card. The last card of the horizontal line may be taken for free. In order to take one of the other four cards the a team&lt;br /&gt;
must pay the price pictured on the card (cube)*. If a team buys a MATCH, V.A.R or BONUS card, they will put it face up next to&lt;br /&gt;
their board. Player cards may keep them secret in their hands. A team cannot have either more than one MATCH card or more&lt;br /&gt;
than three players cards (no including the CAPTAIN cards). There is no limitation for V.AR. Or BONUS cards. Therefore, they&lt;br /&gt;
cannot draw a MATCH card if they already have one or a player card if they already have three.&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; Exchange one player card for a round chip and place it in the corresponding position on the team board. When a player card is&lt;br /&gt;
exchanged for a chip, the cube or cubes in either the &amp;quot;attack&amp;quot; or &amp;quot;defense&amp;quot; columns should be moved up according to the points&lt;br /&gt;
listed on the player card. If the position of the new chip is already occupied by another chip, it will be replaced by the new one&lt;br /&gt;
and the difference in the team level will be adjusted accordingly. The player card is discarded once it has been played.&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; Exchange a player chip for a cube of the same value. That player chip&#039;s points will be deducted from the attack and defense&lt;br /&gt;
columns based on the value of the player chip.&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; Exchange a player card for a cube of equal value. The player card is discarded when it&#039;s exchanged.&lt;br /&gt;
&#039;&#039;&#039;5&#039;&#039;&#039; Use a MATCH CARD to have a match. The team using that card will place their supporters in the stadium and will play&lt;br /&gt;
== How to play a match? ==&lt;br /&gt;
The columns on the team boards show attack and defense levels of each team. There are 5 different levels: white, bronze, silver, gold and crown.&lt;br /&gt;
All teams starts from the column base, which is considered white level.&lt;br /&gt;
The level of the team will be determined by whichever column (attack or defense) has the lowest score (except when using a BONUS card).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each level will be able to roll a certain number of dice:&#039;&#039;&#039;&lt;br /&gt;
*White: 16-sided dice (d6)&lt;br /&gt;
*Bronze: 2 6-sided dice (d6)&lt;br /&gt;
*Silver: 3 6-sided dice (06)&lt;br /&gt;
*Gold: 4 6-sided dice (d6)&lt;br /&gt;
*Crown: 46-sided dice and 1 8-sided dice (4 d6 and 1 d8).&lt;br /&gt;
&lt;br /&gt;
Both teams will take the number of dice corresponding to their team level&lt;br /&gt;
and roll them at the same time. The highest number of each team will count&lt;br /&gt;
as the final result. If there is a draw, the highest numbers cancel each other&lt;br /&gt;
out (one per team) to determine a winner (this will be the same for&lt;br /&gt;
consecutive draws). It there is no winner, the game goes to a penalty&lt;br /&gt;
shootout and both teams will roll only one 6-sided die for each team&lt;br /&gt;
repeatedly until there is a winner.&lt;br /&gt;
&lt;br /&gt;
table&lt;br /&gt;
Examples:&lt;br /&gt;
6 - 4&lt;br /&gt;
Blue Team: 6-3-1&lt;br /&gt;
Green Team: 5-4-2&lt;br /&gt;
Final score: 6-5&lt;br /&gt;
Yellow Team: 5-3&lt;br /&gt;
Red Team:5&lt;br /&gt;
Final score:3-0&lt;br /&gt;
Blue Team:6-4&lt;br /&gt;
Orange Team: 6-4&lt;br /&gt;
Final Score: Penalty Shoutout.&lt;br /&gt;
&lt;br /&gt;
The winner of the match will stay in the stadium as the &amp;quot;king of the Pitch&amp;quot; and put avictory chip on their board. The loser will return their supporters to their board.&lt;br /&gt;
== VAR &amp;amp; BONUS ==&lt;br /&gt;
&#039;&#039;&#039;V.A.R. card&#039;&#039;&#039;&lt;br /&gt;
AV.A.R. card (only one per team) can be&lt;br /&gt;
used before match. The card will be&lt;br /&gt;
placed in between the VAR box closer to&lt;br /&gt;
the team supporters using it and the&lt;br /&gt;
plastic tray. After the dice roll, if a team&lt;br /&gt;
loss and they used a V.A.R card, they will&lt;br /&gt;
re-roll their die with the lowest score. If&lt;br /&gt;
after this second roll they win the game,&lt;br /&gt;
the other team can re-roll their lowest die&lt;br /&gt;
if they also used a V.A.R. card.&lt;br /&gt;
A V.A.R. cannot be used in draws or&lt;br /&gt;
penalty shootouts.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BONUS card&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
A BONUS card (only one perteam) can beused before a match.&amp;lt;br/&amp;gt;&lt;br /&gt;
It should be placedbehind the neutral supporters in the VIP&lt;br /&gt;
box seat closer to the team using it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Thatteam will have the team level of its stronger position (either attack or defense) in this match.&amp;lt;br/&amp;gt;&lt;br /&gt;
After the match, its level returns to the level of the lower&lt;br /&gt;
value (attack or defense).&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If both teams have V.A.R and/or BONUS cards and there is any discrepancy in the order to place and/or use them, the current &amp;quot;King of thePitch&amp;quot; will be the second one to decide.&lt;br /&gt;
&lt;br /&gt;
== 4-5 PLAYERS OPTIONAL:Captain and Captain transfer cards. ==&lt;br /&gt;
&lt;br /&gt;
Optionally for 4-5 players game CAPTAIN and CAPTAIN TRANSFER cards canbe used.&amp;lt;br/&amp;gt;&lt;br /&gt;
Every team will be dealt ramdonly a CAPTAIN card. That card will be keptsecret until they are used.&amp;lt;br/&amp;gt;&lt;br /&gt;
For 4 players game, the remaining CAPTAIN cardwill be put aside without revealing it.&amp;lt;br/&amp;gt;&lt;br /&gt;
Some captains are allowed to play indifferent positions.&lt;br /&gt;
The CAPTAIN TRANSFER cards will be put in the deck asevent cards.&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN cards does not count for the limitation of 3 player&lt;br /&gt;
cards in a hand.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTAIN cards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
table&lt;br /&gt;
Defenders:Number 1. Numbers 2-3-4-or 6.&lt;br /&gt;
Midfielder:Number 5.&lt;br /&gt;
Attackers:Numbers 7-8 or 10. Number 9 or 11.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
A team can use a turn to pay the Captain transfer (2 gold cubes) and place the captain chip in their corresponding number.&amp;lt;br/&amp;gt;&lt;br /&gt;
If the card has several numbers, the team will choose the position.&amp;lt;br/&amp;gt;&lt;br /&gt;
That position cannot be changed later.&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN cards or CAPTAIN chips cannot be sold or trade for other player cards.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAPTAIN TRANSFER cards:&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
The CAPTAIN TRANSFER cards value is one gold cube.&amp;lt;br/&amp;gt;&lt;br /&gt;
When a team gets a transfer card, the CAPTAIN TRANSFER card will be used inmediately and the captain chip place in its position (or choosen position if it has several numbers).&amp;lt;br/&amp;gt;&lt;br /&gt;
A team who already paid for the CAPTAIN TRANSFER cannot buy a CAPTAIN TRANSFER card, but it can take it for free, in that case, the card will be discarded inmediately and the turn will be over.&lt;/div&gt;</summary>
		<author><name>Amenbo000</name></author>
	</entry>
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