<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ambroisemarche</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ambroisemarche"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Ambroisemarche"/>
	<updated>2026-10-07T12:23:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptartan&amp;diff=29079</id>
		<title>Gamehelptartan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptartan&amp;diff=29079"/>
		<updated>2026-03-22T02:09:54Z</updated>

		<summary type="html">&lt;p&gt;Ambroisemarche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
Two Scottish clans clash for dominance in the Highlands. Prophecy says that only a chief crowned by his bishop in a cathedral built by his own people can unify the lands. Rally your clan, build powerful formations, and be the first to complete the coronation ritual.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tartan&#039;&#039;&#039; is a 2-player abstract strategy game with no randomness. Games last 10–20 minutes.&lt;br /&gt;
&lt;br /&gt;
== Goal of the Game ==&lt;br /&gt;
&lt;br /&gt;
Be the first player to move your &#039;&#039;&#039;Bishop&#039;&#039;&#039; onto a &#039;&#039;&#039;Cathedral&#039;&#039;&#039; of your own color. This completes the coronation and wins the game immediately.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
The game begins with two phases:&lt;br /&gt;
&lt;br /&gt;
=== 1. Placement Phase ===&lt;br /&gt;
&lt;br /&gt;
Players take turns placing their &#039;&#039;&#039;12 Family tokens&#039;&#039;&#039; on the hexagonal board:&lt;br /&gt;
* A token &#039;&#039;&#039;cannot&#039;&#039;&#039; be placed on a &#039;&#039;&#039;Loch&#039;&#039;&#039; space.&lt;br /&gt;
* A token &#039;&#039;&#039;cannot&#039;&#039;&#039; be placed adjacent to any other token (friendly or enemy).&lt;br /&gt;
* When no player can legally place a token, unplaced tokens go to the player&#039;s &#039;&#039;&#039;reserve&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Bishop Placement ===&lt;br /&gt;
&lt;br /&gt;
Both &#039;&#039;&#039;Bishop&#039;&#039;&#039; tokens are placed on the &#039;&#039;&#039;central Loch&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Pieces and Formations ==&lt;br /&gt;
&lt;br /&gt;
Tokens can unite by stacking to form more powerful units:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit !! Stack Size !! Movement !! Special&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Family&#039;&#039;&#039; || 1 token || 1 space in any direction || Basic unit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Horde&#039;&#039;&#039; || 2 tokens || Exactly 2 spaces || Can capture an enemy &#039;&#039;&#039;Family&#039;&#039;&#039;. Bounce effect on formation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Army&#039;&#039;&#039; || 3 tokens || Exactly 3 spaces, in a straight line || Can capture an enemy &#039;&#039;&#039;Horde&#039;&#039;&#039; (not a Family). Bounce effect on formation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cathedral&#039;&#039;&#039; || 4 tokens || Immovable || Formed by two friendly &#039;&#039;&#039;Hordes&#039;&#039;&#039; only. Cannot be moved or dismantled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bishop&#039;&#039;&#039; || Special token || 1 space in any direction || Can move onto any unit (friendly or enemy) to &#039;&#039;&#039;bless&#039;&#039;&#039; it: the unit is then immobilized and protected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039;&lt;br /&gt;
* Hordes and Armies must complete their &#039;&#039;&#039;full movement&#039;&#039;&#039; — they cannot stop short.&lt;br /&gt;
* All spaces along the movement path must be &#039;&#039;&#039;empty&#039;&#039;&#039; (passing through the same empty space twice is allowed).&lt;br /&gt;
* A Family &#039;&#039;&#039;cannot&#039;&#039;&#039; unite with an Army.&lt;br /&gt;
* A Cathedral can &#039;&#039;&#039;only&#039;&#039;&#039; be formed by two Hordes (not by an Army + Family).&lt;br /&gt;
&lt;br /&gt;
== Bounce Effect ==&lt;br /&gt;
&lt;br /&gt;
When a new &#039;&#039;&#039;Horde&#039;&#039;&#039; or &#039;&#039;&#039;Army&#039;&#039;&#039; is formed (by uniting two pieces), the newly formed unit may &#039;&#039;&#039;immediately perform a full bonus movement&#039;&#039;&#039; within the same turn. This can trigger chain reactions if the bonus movement creates another union.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
After the placement phase, players take turns starting with the player who placed the last Family token. On your turn, you must perform &#039;&#039;&#039;exactly one&#039;&#039;&#039; of the following actions:&lt;br /&gt;
&lt;br /&gt;
=== Action 1: Move a Piece ===&lt;br /&gt;
&lt;br /&gt;
Move one of your pieces (Family, Horde, Army, or Bishop) according to its movement rules. A move can:&lt;br /&gt;
* &#039;&#039;&#039;Occupy an empty space:&#039;&#039;&#039; Move to a valid empty space (not a Loch).&lt;br /&gt;
* &#039;&#039;&#039;Unite with a friendly piece:&#039;&#039;&#039; Move onto a friendly piece to form a stronger unit (triggers bounce effect if applicable).&lt;br /&gt;
* &#039;&#039;&#039;Capture an enemy piece:&#039;&#039;&#039; Move a Horde onto an enemy Family, or an Army onto an enemy Horde. The captured piece is removed from the game.&lt;br /&gt;
&lt;br /&gt;
=== Action 2: Dismantle a Horde ===&lt;br /&gt;
&lt;br /&gt;
Remove one of your Hordes from the board to redeploy your forces:&lt;br /&gt;
# Remove the Horde from the game.&lt;br /&gt;
# Take &#039;&#039;&#039;3 Family tokens&#039;&#039;&#039;: the 2 from the Horde + 1 from your reserve (that has NOT been captured).&lt;br /&gt;
# Place these 3 Families on empty spaces, each adjacent to a &#039;&#039;&#039;different Loch&#039;&#039;&#039; (not the central Loch).&lt;br /&gt;
# New Families cannot be placed on a Loch or on an occupied space.&lt;br /&gt;
&lt;br /&gt;
== Bishop Rules ==&lt;br /&gt;
&lt;br /&gt;
* Moves &#039;&#039;&#039;1 space&#039;&#039;&#039; in any direction, like a Family.&lt;br /&gt;
* Can move onto a space occupied by any unit (friendly or enemy). The unit beneath is then &#039;&#039;&#039;blessed&#039;&#039;&#039;: immobilized and protected as long as the Bishop remains on it.&lt;br /&gt;
* &#039;&#039;&#039;Cannot&#039;&#039;&#039; move onto a Loch (except at the start of the game on the central Loch). Once it leaves the central Loch, it cannot return.&lt;br /&gt;
* &#039;&#039;&#039;Cannot&#039;&#039;&#039; move onto the opponent&#039;s Bishop.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
=== Victory ===&lt;br /&gt;
&lt;br /&gt;
A player wins &#039;&#039;&#039;immediately&#039;&#039;&#039; when they move their Bishop onto a Cathedral of their own color. The coronation is complete.&lt;br /&gt;
&lt;br /&gt;
=== Draw ===&lt;br /&gt;
&lt;br /&gt;
The game is a draw if:&lt;br /&gt;
* Both players agree to a draw, &#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;15 consecutive moves&#039;&#039;&#039; are made without any capture or union.&lt;/div&gt;</summary>
		<author><name>Ambroisemarche</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_tartan&amp;diff=28859</id>
		<title>Tips tartan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_tartan&amp;diff=28859"/>
		<updated>2026-03-12T11:53:36Z</updated>

		<summary type="html">&lt;p&gt;Ambroisemarche: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strategy Tips&lt;br /&gt;
&lt;br /&gt;
FOCUS ON THE OBJECTIVE&lt;br /&gt;
The only way to win is to build a Cathedral and move your Bishop onto it. Capturing enemy pieces is useful if it brings you closer to this goal, or pushes your opponent further from theirs — but don&#039;t get distracted. Every move should serve the coronation.&lt;br /&gt;
&lt;br /&gt;
DISMANTLE TO RECONNECT&lt;br /&gt;
This is the most POWERFUL move in Tartan! If you have isolated Families with no neighbors, don&#039;t hesitate to dismantle a Horde (stack of 2). You&#039;ll get 3 Family tokens to place next to Lochs, which lets you reposition and create new potential Hordes across the board. Sometimes breaking apart is the best way to rebuild stronger.&lt;br /&gt;
&lt;br /&gt;
KEEP YOU FAMILIES (single tokens) CLOSE&lt;br /&gt;
A lone Family is useless — it can&#039;t form a Horde, can&#039;t threaten anything, and is easy prey. Always try to keep your Families within reach of each other so they can combine when the moment is right.&lt;br /&gt;
&lt;br /&gt;
DON&#039;T BUILD AN ARMY (stack of 3) WITHOUT AN IMMEDIATE STRONG EFFECT ON THE BOARD&lt;br /&gt;
Armies look powerful, but they can&#039;t win you the game: YOU CAN&#039;T BUILD A CATHEDRAL FROM AN ARMY, and they can&#039;t capture Families (single token). If your Army doesn&#039;t eliminate a Horde with the bounce on the turn it&#039;s formed, that Horde can simply dismantle and reform elsewhere — and you&#039;ll have wasted 3 tokens with no way back. Only create an Army when it has a clear target.&lt;br /&gt;
&lt;br /&gt;
ALWAYS THINK ABOUT THE BOUNCE!&lt;br /&gt;
The bounce effect is the heart of Tartan&#039;s tactics. Every time you form a Horde (stack of 2), it gets a free 2-space move immediately. This means 3 adjacent Families are not just 3 weak tokens — they have the potential of an Army in a single turn: merge two into a Horde, bounce onto the third, and you&#039;ve got an Army ready to strike. Always scan the board for bounce opportunities before you move!&lt;/div&gt;</summary>
		<author><name>Ambroisemarche</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_tartan&amp;diff=28816</id>
		<title>Tips tartan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_tartan&amp;diff=28816"/>
		<updated>2026-03-10T10:24:28Z</updated>

		<summary type="html">&lt;p&gt;Ambroisemarche: Created page with &amp;quot;Strategy Tips  Keep your Families close A lone Family is useless — it can&amp;#039;t form a Horde, can&amp;#039;t threaten anything, and is easy prey. Always try to keep your Families within reach of each other so they can combine when the moment is right.  Don&amp;#039;t build an Army without a plan Armies look powerful, but they can&amp;#039;t win you the game: you can&amp;#039;t build a Cathedral from an Army, and they can&amp;#039;t capture Families. If your Army doesn&amp;#039;t eliminate a Horde on the turn it&amp;#039;s formed, that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strategy Tips&lt;br /&gt;
&lt;br /&gt;
Keep your Families close&lt;br /&gt;
A lone Family is useless — it can&#039;t form a Horde, can&#039;t threaten anything, and is easy prey. Always try to keep your Families within reach of each other so they can combine when the moment is right.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t build an Army without a plan&lt;br /&gt;
Armies look powerful, but they can&#039;t win you the game: you can&#039;t build a Cathedral from an Army, and they can&#039;t capture Families. If your Army doesn&#039;t eliminate a Horde on the turn it&#039;s formed, that Horde can simply dismantle and reform elsewhere. And once an Army is built, there&#039;s no going back — so only create one when it has a clear target.&lt;br /&gt;
&lt;br /&gt;
Dismantle to reconnect&lt;br /&gt;
If you have isolated Families with no neighbours, don&#039;t hesitate to dismantle a Horde. You&#039;ll get 3 Family tokens to place next to Lochs, which lets you reposition and create new potential Hordes across the board. Sometimes breaking apart is the best way to rebuild stronger.&lt;br /&gt;
&lt;br /&gt;
Always think about the bounce&lt;br /&gt;
The bounce effect is the heart of Tartan&#039;s tactics. Every time you form a Horde, it gets a free 2-space move immediately. This means 3 adjacent Families are not just 3 weak tokens — they have the potential of an Army in a single turn: merge two into a Horde, bounce onto the third, and you&#039;ve got an Army ready to strike. Always scan the board for bounce opportunities before you move!&lt;/div&gt;</summary>
		<author><name>Ambroisemarche</name></author>
	</entry>
</feed>