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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Almcwho</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-17T13:49:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=4279</id>
		<title>Gamehelprollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprollforthegalaxy&amp;diff=4279"/>
		<updated>2020-05-04T21:48:57Z</updated>

		<summary type="html">&lt;p&gt;Almcwho: Add link to strategy tips.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Start of the Game ==&lt;br /&gt;
&lt;br /&gt;
Each player receives a random double tile with a special ability, and a random starter tile next to it. Then you receive two tiles from the shared supply, to form your unbuilt tile stacks. Each tile has two faces: a development or a world. For the first two tiles, one must be a world, the other a development, and you choose which is which. &lt;br /&gt;
&lt;br /&gt;
In addition to the dice from their starter tiles, each player begins with 5 white dice: 3 in the cup, and two in the citizenry. Dice in the citizenry must be bought back before they can be used.&lt;br /&gt;
&lt;br /&gt;
== Roll and Assign Dice ==&lt;br /&gt;
&lt;br /&gt;
You will see dice lined up below your black strip. First, assign a die to one of the 5 phases on the black strip at the top (click any die, then the black strip phase). Each phase chosen this way by a player will definitely happen, while the phases not chosen by anyone will be skipped. &lt;br /&gt;
&lt;br /&gt;
(In a two-player game, the computer also rolls a white die to randomly choose an extra phase.)&lt;br /&gt;
&lt;br /&gt;
You have a &amp;quot;built-in&amp;quot; reassignment power called Dictate: after choosing a phase on the black strip, you can return a single die to the cup to reassign another single die to any phase column. Other reassignment powers may be gained from development tiles as the game progresses. Dice with a wild face (*) can be reassigned freely.&lt;br /&gt;
&lt;br /&gt;
== Perform actions ==&lt;br /&gt;
&lt;br /&gt;
Next, phases happen in order. Dice you have under each chosen phase (and the die on the black strip) will be used to perform that phase&#039;s action(s). Any dice under phases not chosen go back into your cup, automatically.&lt;br /&gt;
&lt;br /&gt;
For each die under the &#039;&#039;&#039;Explore&#039;&#039;&#039; phase, you can either collect $2 or scout new tiles. Each tile can become either a development or a world tile, and is put on the bottom of the corresponding unbuilt tile stack in the order they are chosen.&lt;br /&gt;
&lt;br /&gt;
To replace unwanted tiles while scouting, first select them all and click &amp;quot;Abandon tile(s)&amp;quot;. You must then use your Scout action to draw the replacement tiles, plus one extra tile. The abandoned tiles are afterward returned to the pool.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;Development&#039;&#039;&#039; and &#039;&#039;&#039;Settle&#039;&#039;&#039; phases, your dice will be used to pay the costs for tiles in the unbuilt stacks. The cost (number of dice) in the upper-left corner is also the worth, in Victory Points, of the development or world once it is built.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Produce&#039;&#039;&#039;, you can add dice to the worlds you have settled, representing a resource to be used in Shipping. In &#039;&#039;&#039;Ship&#039;&#039;&#039;, you spend a die to retrieve a die from a world to either Trade for money or Consume for Victory Points.&lt;br /&gt;
&lt;br /&gt;
== Phase Summaries ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 |&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Face/Phase&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Scout&lt;br /&gt;
|Discard 0 or more tiles, then draw that many plus 1.&lt;br /&gt;
|Repeated once for each die spent.&lt;br /&gt;
|-&lt;br /&gt;
|Explore&lt;br /&gt;
|Stock&lt;br /&gt;
|Get 2 Money &lt;br /&gt;
|(max 10 money)&lt;br /&gt;
|-&lt;br /&gt;
|Develop&lt;br /&gt;
|Develop&lt;br /&gt;
|Add a die to a development. Automatically built if it has enough dice during develop.&lt;br /&gt;
|(Possibly several developments per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Settle&lt;br /&gt;
|Settle&lt;br /&gt;
|Add a die to a world. Automatically built if it has enough dice during settle.&lt;br /&gt;
|(Possibly several world per round.)&lt;br /&gt;
|-&lt;br /&gt;
|Produce&lt;br /&gt;
|Produce&lt;br /&gt;
|Add a die to a settled, non-gray world.&lt;br /&gt;
|Maximum of 1 die on each world. See &amp;quot;Consume&amp;quot; for discussion of color.&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Trade&lt;br /&gt;
|Remove another die on a settled world; gain money equal to the &#039;&#039;&#039;world color&#039;&#039;&#039; it is on.&lt;br /&gt;
|Blue = 3, Brown = 4, Green = 5, Yellow = 6&lt;br /&gt;
|-&lt;br /&gt;
|Ship&lt;br /&gt;
|Consume&lt;br /&gt;
|Remove another die on a settled world. Get +1 victory point.&lt;br /&gt;
|Bonus 1 (+1 VP): If the die removed from the planet is purple or matches the planet&#039;s color.&lt;br /&gt;
Bonus 2 (+1 VP): If the ship die used is purple or matches the planet&#039;s color&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Recruit citizens ==&lt;br /&gt;
&lt;br /&gt;
All used dice go into your citizenry (your personal dice pool) -- you will have to spend 1 money per die to buy them back.&lt;br /&gt;
If you spend all your money, you get 1 money at the end of the round.&lt;br /&gt;
&lt;br /&gt;
You can also retrieve any dice that are stuck on developments or worlds at this point, or leave them there for the next round.&lt;br /&gt;
&lt;br /&gt;
If everyone has fewer than 12 tiles built (players start with 3 tiles) and not all the VP chips are used up, then another round is played.&lt;br /&gt;
&lt;br /&gt;
== Watch out! ==&lt;br /&gt;
&lt;br /&gt;
If you happen to have the Alien Archeology starting tile/ability, ($4 instead of $2 when stocking using a yellow die,) note that the first die used in the Explore phase will always be a yellow die, if possible, regardless of the die you select. Be sure to stock first to get the $4, then scout afterward.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
[[File:Home.png||||Home (White) - 2 Explore, 1 Develop, 1 Settle, 1 Produce, 1 Ship]]&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png||||Military (Red) - 1 Explore, 2 Develop, 2 Settle, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Consumption.png||||Consumption (Purple) - 1 Explore, 1 Develop, 3 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Novelty.png||||Novelty (Blue) - 1 Explore, 2 Produce, 2 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:RareElement.png||||Rare Element (Brown) - 1 Explore, 2 Develop, 1 Produce, 1 Ship, 1 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:Genes.png||||Genes (Green) - 1 Explore, 2 Settle, 1 Produce, 2 Wild]]&lt;br /&gt;
&lt;br /&gt;
[[File:AlienTechnology.png||||Alien Technology (Yellow) - 1 Develop, 1 Settle, 1 Produce, 3 Wild]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
[[Tips_rollforthegalaxy | Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Almcwho</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_rollforthegalaxy&amp;diff=4278</id>
		<title>Tips rollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_rollforthegalaxy&amp;diff=4278"/>
		<updated>2020-05-04T21:44:11Z</updated>

		<summary type="html">&lt;p&gt;Almcwho: Significant Restructure and Added more about economy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
If you are low on money, make sure you have several dice(best 5 or more) you will get next turn. Or if you use all your dice, make sure you have some income.&lt;br /&gt;
&lt;br /&gt;
It&#039;s frequently hard to start up again if you have little money.&lt;br /&gt;
&lt;br /&gt;
It is better to save money then build a costly building than build a costly building then try to recover more dice.&lt;br /&gt;
&lt;br /&gt;
There are two ways to get income:&lt;br /&gt;
&lt;br /&gt;
1. select explore and then choose to stock (usually $2)&lt;br /&gt;
&lt;br /&gt;
2. If you have goods on your worlds: select ship and then trade (usually 4-6 depending on colour).&lt;br /&gt;
&lt;br /&gt;
Method 2 is a more productive way if you have green or yellow worlds, method one is more productive if you only have a blue or brown world (though there are many ways to measure it...)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How many turns it takes to get income (produce + ship = 2, explore = 1), How much money is profit per die (explore costs 1 die and produces 2 = 1 profit, produce+ship costs 2 die produces 4-6 = 1 or 2 profit per die)&lt;br /&gt;
&lt;br /&gt;
Other factors may come in to play - &#039;acting like there is an extra die&#039; in a phase helps bolster the income, being able to do the action more than just once (e.g. three produce and ship can yield credits $6 and 6VPs which can be sustainable every two turns)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
Selecting dice to Scout/Stock &#039;currently&#039; has a bug -- For example, for Alien Archaeology ALWAYS use your yellow die first, regardless of which die you select to explore with. (not sure when author meant - pre 04 May 2020)&lt;/div&gt;</summary>
		<author><name>Almcwho</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_rollforthegalaxy&amp;diff=4277</id>
		<title>Tips rollforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_rollforthegalaxy&amp;diff=4277"/>
		<updated>2020-05-04T21:31:00Z</updated>

		<summary type="html">&lt;p&gt;Almcwho: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are low on money, make sure you have several dice(best 5 or more) you will get next turn. Or if you use all your dice, make sure you have some income.&lt;br /&gt;
&lt;br /&gt;
It&#039;s frequently hard to start up again if you have little money.&lt;br /&gt;
&lt;br /&gt;
Selecting dice to Scout/Stock currently has a bug -- For example, for Alien Archaeology ALWAYS use your yellow die first, regardless of which die you select to explore with.&lt;br /&gt;
&lt;br /&gt;
There are two ways to get income:&lt;br /&gt;
1. select explore and then choose to stock (usually $2)&lt;br /&gt;
2. If you have goods on your worlds: select ship and then trade (usually 4-6 depending on colour).&lt;br /&gt;
&lt;br /&gt;
Method 2 is a more productive way if you have green or yellow worlds, method one is more productive if you only have a blue or brown world.&lt;/div&gt;</summary>
		<author><name>Almcwho</name></author>
	</entry>
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