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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AlexisPrel</id>
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	<updated>2026-09-22T20:17:32Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_circleoflife&amp;diff=5720</id>
		<title>Tips circleoflife</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_circleoflife&amp;diff=5720"/>
		<updated>2020-09-23T20:56:08Z</updated>

		<summary type="html">&lt;p&gt;AlexisPrel: /* Coordinates system */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Coordinates system==&lt;br /&gt;
&lt;br /&gt;
To activate the coordinates, use the preference menu in the upper-right corner and select Preferences -&amp;gt; Display coordinates -&amp;gt; enabed&lt;br /&gt;
&lt;br /&gt;
 - The upper line ranges from hex A0 to A4&lt;br /&gt;
 - The middle line, from E0 to E8&lt;br /&gt;
 - The bottom one, from I4 to I8&lt;br /&gt;
&lt;br /&gt;
==Early game==&lt;br /&gt;
Do not attempt to grow too rapidly in the beginning!&lt;br /&gt;
Circle of life is in tension between two competing mechanism:&lt;br /&gt;
 - big species eat smaller ones&lt;br /&gt;
 - small species can easily morph into bigger ones&lt;br /&gt;
&lt;br /&gt;
When you evolve a species into a bigger one, keep in mind that you are reducing your options.&lt;br /&gt;
This also makes it easier for your opponent to develop an attack, because they have less uncertainty to plan for.&lt;br /&gt;
As a result, keeping your options open is of paramount importance in the early game, while points are secondary.&lt;br /&gt;
Later in the game, your ability to score points will be a function of how easily you can force your opponent to choose among a limited set of options.&lt;br /&gt;
&lt;br /&gt;
==Save the snack for later==&lt;br /&gt;
It is very tempting to immediately capture an opponent&#039;s species when you can, but think twice!&lt;br /&gt;
Aside from the fact that large groups (which are needed for capture) limit your future options, there is often no reason to rush for points.&lt;br /&gt;
&lt;br /&gt;
As long as you can guarantee the capture will occur eventually, postponing it will put you in control.&lt;br /&gt;
While the opponent&#039;s species is still alive you can use it to &lt;br /&gt;
 - prevent the opponent from capturing yours&lt;br /&gt;
 - have exclusive access to some locations&lt;br /&gt;
 - add uncertainty to your opponent&#039;s plan&lt;br /&gt;
&lt;br /&gt;
Later in the game you can use the capture to score just as many points as you would have from immediate capture.&lt;br /&gt;
&lt;br /&gt;
==Two winning conditions==&lt;br /&gt;
It is sometimes easy to forget that there are two winning conditions:&lt;br /&gt;
&lt;br /&gt;
 1. scoring X points, with X = 20 for the standard game.&lt;br /&gt;
 2. having no placement option&lt;br /&gt;
&lt;br /&gt;
The second condition matters and needs anticipation!&lt;br /&gt;
It is relatively easy to protect your bigger species: you can clutter up their surroundings with your own species, or force your opponent into positions that are incompatible for capture.&lt;br /&gt;
&lt;br /&gt;
In contrast, making sure that your opponent has more space to fill than you is difficult.&lt;br /&gt;
As the game progresses, this will compete more and more with the need to keep your options open, which is why storing capture for later can become vital.&lt;/div&gt;</summary>
		<author><name>AlexisPrel</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_circleoflife&amp;diff=5069</id>
		<title>Tips circleoflife</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_circleoflife&amp;diff=5069"/>
		<updated>2020-07-24T14:10:00Z</updated>

		<summary type="html">&lt;p&gt;AlexisPrel: Very basic tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Coordinates system==&lt;br /&gt;
 - The upper line ranges from hex A0 to A4&lt;br /&gt;
 - The middle line, from E0 to E8&lt;br /&gt;
 - The bottom one, from I4 to I8&lt;br /&gt;
&lt;br /&gt;
==Early game==&lt;br /&gt;
Do not attempt to grow too rapidly in the beginning!&lt;br /&gt;
Circle of life is in tension between two competing mechanism:&lt;br /&gt;
 - big species eat smaller ones&lt;br /&gt;
 - small species can easily morph into bigger ones&lt;br /&gt;
&lt;br /&gt;
When you evolve a species into a bigger one, keep in mind that you are reducing your options.&lt;br /&gt;
This also makes it easier for your opponent to develop an attack, because they have less uncertainty to plan for.&lt;br /&gt;
As a result, keeping your options open is of paramount importance in the early game, while points are secondary.&lt;br /&gt;
Later in the game, your ability to score points will be a function of how easily you can force your opponent to choose among a limited set of options.&lt;br /&gt;
&lt;br /&gt;
==Save the snack for later==&lt;br /&gt;
It is very tempting to immediately capture an opponent&#039;s species when you can, but think twice!&lt;br /&gt;
Aside from the fact that large groups (which are needed for capture) limit your future options, there is often no reason to rush for points.&lt;br /&gt;
&lt;br /&gt;
As long as you can guarantee the capture will occur eventually, postponing it will put you in control.&lt;br /&gt;
While the opponent&#039;s species is still alive you can use it to &lt;br /&gt;
 - prevent the opponent from capturing yours&lt;br /&gt;
 - have exclusive access to some locations&lt;br /&gt;
 - add uncertainty to your opponent&#039;s plan&lt;br /&gt;
&lt;br /&gt;
Later in the game you can use the capture to score just as many points as you would have from immediate capture.&lt;br /&gt;
&lt;br /&gt;
==Two winning conditions==&lt;br /&gt;
It is sometimes easy to forget that there are two winning conditions:&lt;br /&gt;
&lt;br /&gt;
 1. scoring X points, with X = 20 for the standard game.&lt;br /&gt;
 2. having no placement option&lt;br /&gt;
&lt;br /&gt;
The second condition matters and needs anticipation!&lt;br /&gt;
It is relatively easy to protect your bigger species: you can clutter up their surroundings with your own species, or force your opponent into positions that are incompatible for capture.&lt;br /&gt;
&lt;br /&gt;
In contrast, making sure that your opponent has more space to fill than you is difficult.&lt;br /&gt;
As the game progresses, this will compete more and more with the need to keep your options open, which is why storing capture for later can become vital.&lt;/div&gt;</summary>
		<author><name>AlexisPrel</name></author>
	</entry>
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