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	<updated>2026-11-01T03:51:23Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicemission&amp;diff=28647</id>
		<title>Gamehelpdicemission</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicemission&amp;diff=28647"/>
		<updated>2026-02-21T14:34:59Z</updated>

		<summary type="html">&lt;p&gt;Albatraous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🎲 Dice Mission =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Dice Mission&#039;&#039;, players roll dice to complete Mission cards as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Each round has two phases:&lt;br /&gt;
* &#039;&#039;&#039;Mission Phase&#039;&#039;&#039; – players roll dice under shared constraints.&lt;br /&gt;
* &#039;&#039;&#039;Debriefing Phase&#039;&#039;&#039; – players check whether missions are completed.&lt;br /&gt;
&lt;br /&gt;
The first player to complete:&lt;br /&gt;
* All of their Mission cards, &#039;&#039;&#039;and&#039;&#039;&#039;&lt;br /&gt;
* One Special Mission card&lt;br /&gt;
&lt;br /&gt;
wins the game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Mission Cards ===&lt;br /&gt;
Separate and shuffle the following decks:&lt;br /&gt;
* SOLO missions&lt;br /&gt;
* VERSUS missions&lt;br /&gt;
* TEAM missions&lt;br /&gt;
&lt;br /&gt;
Deal:&lt;br /&gt;
* &#039;&#039;&#039;3–5 players:&#039;&#039;&#039; 1 card of each type per player.&lt;br /&gt;
* &#039;&#039;&#039;2 players:&#039;&#039;&#039; 2 cards of each type per player.&lt;br /&gt;
&lt;br /&gt;
=== Special Missions ===&lt;br /&gt;
* Shuffle the Special Mission deck.&lt;br /&gt;
* Reveal 3 cards face up.&lt;br /&gt;
* Place the remaining deck face down nearby.&lt;br /&gt;
&lt;br /&gt;
=== Gadgets ===&lt;br /&gt;
* Shuffle Gadget cards and place face down.&lt;br /&gt;
* Leave space for a discard pile.&lt;br /&gt;
&lt;br /&gt;
=== Dice &amp;amp; First Player ===&lt;br /&gt;
* Each player takes 5 dice of one colour.&lt;br /&gt;
* Choose a starting player.&lt;br /&gt;
* Give them the &#039;&#039;&#039;Active Agent&#039;&#039;&#039; token (Mission side up).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Types of Missions ==&lt;br /&gt;
&lt;br /&gt;
=== Solo Missions ===&lt;br /&gt;
Completed using only your own dice.&lt;br /&gt;
&lt;br /&gt;
=== Versus Missions ===&lt;br /&gt;
Completed by comparing your dice with opponents’ dice.&lt;br /&gt;
&lt;br /&gt;
=== Team Missions ===&lt;br /&gt;
Completed using all dice rolled by all players.&lt;br /&gt;
&lt;br /&gt;
=== Special Missions ===&lt;br /&gt;
Shared Solo missions available to everyone.&lt;br /&gt;
* Each player may complete &#039;&#039;&#039;only one&#039;&#039;&#039; Special Mission during the game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mission Phase ==&lt;br /&gt;
&lt;br /&gt;
# Starting with the Active Agent, players roll dice clockwise.&lt;br /&gt;
# The Active Agent chooses:&lt;br /&gt;
#* The number of dice rolled this round (minimum 2, maximum 5).&lt;br /&gt;
#* The maximum number of rolls (up to 3).&lt;br /&gt;
&lt;br /&gt;
All players must follow these limits.&lt;br /&gt;
&lt;br /&gt;
=== Rolling Dice ===&lt;br /&gt;
* After each roll, players may keep any dice and re-roll the rest.&lt;br /&gt;
* Dice results remain on the table until the end of the Debriefing Phase.&lt;br /&gt;
&lt;br /&gt;
=== End of Mission Phase ===&lt;br /&gt;
* Once all players have rolled, flip the Active Agent token to the Debriefing side.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Debriefing Phase ==&lt;br /&gt;
&lt;br /&gt;
Starting with the Active Agent, players check whether their dice complete one or more missions.&lt;br /&gt;
&lt;br /&gt;
* If completing multiple missions in one round, they must be of &#039;&#039;&#039;different types&#039;&#039;&#039;.&lt;br /&gt;
* Completed missions are placed face up in front of the player.&lt;br /&gt;
&lt;br /&gt;
=== Special Missions ===&lt;br /&gt;
* When completed, replace immediately with the top card of the deck.&lt;br /&gt;
* Each player may complete only one per game.&lt;br /&gt;
&lt;br /&gt;
=== Difficult Missions ===&lt;br /&gt;
If a Mission card shows the “suitcase” symbol:&lt;br /&gt;
* Draw 1 Gadget card.&lt;br /&gt;
* It may only be used from the next round onward.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== If You Cannot Complete a Mission ==&lt;br /&gt;
&lt;br /&gt;
If you cannot (or choose not to) complete at least one Mission card, choose one:&lt;br /&gt;
&lt;br /&gt;
=== Take a Gadget ===&lt;br /&gt;
* Draw 1 Gadget card.&lt;br /&gt;
* Maximum hand size is 3 Gadgets.&lt;br /&gt;
* If you would exceed 3, discard down to 3.&lt;br /&gt;
&lt;br /&gt;
=== Exchange a Mission ===&lt;br /&gt;
* Discard 1 Mission (or Special Mission).&lt;br /&gt;
* Draw 2 cards from the corresponding deck.&lt;br /&gt;
* Keep 1 and discard the other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== New Round ==&lt;br /&gt;
&lt;br /&gt;
If no player has won:&lt;br /&gt;
* Pass the Active Agent token clockwise.&lt;br /&gt;
* Begin a new Mission Phase.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gadget Cards ==&lt;br /&gt;
&lt;br /&gt;
General Rules:&lt;br /&gt;
* Gadgets may only be used during your turn.&lt;br /&gt;
* Gadgets must match the current phase (Mission or Debriefing).&lt;br /&gt;
* Discard after use.&lt;br /&gt;
* Newly drawn Gadgets cannot be used until the next round.&lt;br /&gt;
* Maximum 3 Gadgets in hand.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mission Phase Gadgets ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;New Deal&#039;&#039;&#039; – Change the number of dice rolled for the rest of the round.&lt;br /&gt;
* &#039;&#039;&#039;Extra Chance&#039;&#039;&#039; – Re-roll one or more of your dice once.&lt;br /&gt;
* &#039;&#039;&#039;Forced Relaunch&#039;&#039;&#039; – Force an opponent to re-roll one or more dice of your choice.&lt;br /&gt;
* &#039;&#039;&#039;Target Lock&#039;&#039;&#039; – Choose a player (including yourself). Their dice cannot be affected by other gadgets this round.&lt;br /&gt;
* &#039;&#039;&#039;Change of Mission&#039;&#039;&#039; – Exchange a Mission card.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Debriefing Phase Gadgets ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Theft&#039;&#039;&#039; – Take one die from an opponent and add it to your dice.&lt;br /&gt;
* &#039;&#039;&#039;Delete&#039;&#039;&#039; – Remove one die from the table until end of round.&lt;br /&gt;
* &#039;&#039;&#039;Adaptation&#039;&#039;&#039; – Change the value of one die on the table.&lt;br /&gt;
* &#039;&#039;&#039;Transaction&#039;&#039;&#039; – Exchange two dice between two players.&lt;br /&gt;
* &#039;&#039;&#039;Transfer&#039;&#039;&#039; – Give one of your dice to an opponent.&lt;br /&gt;
&lt;br /&gt;
Effects last until the end of the round unless replaced by another Gadget.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Optional Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Very Special Missions ===&lt;br /&gt;
Instead of revealing 3 Special Missions:&lt;br /&gt;
* Reveal (number of players + 1).&lt;br /&gt;
* Return the remaining Special Missions to the box.&lt;br /&gt;
&lt;br /&gt;
=== Joker Die (2–4 players) ===&lt;br /&gt;
* Each player receives 1 additional die.&lt;br /&gt;
* It may be rolled once during a Mission Phase (up to 6 dice total).&lt;br /&gt;
* After that round, discard the Joker die permanently.&lt;/div&gt;</summary>
		<author><name>Albatraous</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicemission&amp;diff=28646</id>
		<title>Gamehelpdicemission</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicemission&amp;diff=28646"/>
		<updated>2026-02-21T14:33:46Z</updated>

		<summary type="html">&lt;p&gt;Albatraous: Created page with &amp;quot;🎲 Dice Mission — BGA Wiki Rules Rewrite Overview  In Dice Mission, players roll dice to complete mission cards as quickly as possible. Each round has two phases:  Mission Phase – players roll dice under shared constraints.  Debriefing Phase – players check whether missions are completed.  The first player to complete:  All their Mission cards, and  One Special Mission card  wins the game.   DM_RULES_V2_En_L  Setup Mission Cards  Separate and shuffle:  SOLO missi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;🎲 Dice Mission — BGA Wiki Rules Rewrite&lt;br /&gt;
Overview&lt;br /&gt;
&lt;br /&gt;
In Dice Mission, players roll dice to complete mission cards as quickly as possible.&lt;br /&gt;
Each round has two phases:&lt;br /&gt;
&lt;br /&gt;
Mission Phase – players roll dice under shared constraints.&lt;br /&gt;
&lt;br /&gt;
Debriefing Phase – players check whether missions are completed.&lt;br /&gt;
&lt;br /&gt;
The first player to complete:&lt;br /&gt;
&lt;br /&gt;
All their Mission cards, and&lt;br /&gt;
&lt;br /&gt;
One Special Mission card&lt;br /&gt;
&lt;br /&gt;
wins the game. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Setup&lt;br /&gt;
Mission Cards&lt;br /&gt;
&lt;br /&gt;
Separate and shuffle:&lt;br /&gt;
&lt;br /&gt;
SOLO missions&lt;br /&gt;
&lt;br /&gt;
VERSUS missions&lt;br /&gt;
&lt;br /&gt;
TEAM missions&lt;br /&gt;
&lt;br /&gt;
Deal:&lt;br /&gt;
&lt;br /&gt;
3–5 players: 1 of each type per player&lt;br /&gt;
&lt;br /&gt;
2 players: 2 of each type per player &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Special Missions&lt;br /&gt;
&lt;br /&gt;
Shuffle the Special Mission deck.&lt;br /&gt;
&lt;br /&gt;
Reveal 3 face-up cards.&lt;br /&gt;
&lt;br /&gt;
Place the rest face-down nearby.&lt;br /&gt;
&lt;br /&gt;
Gadgets&lt;br /&gt;
&lt;br /&gt;
Shuffle Gadget cards and place face-down.&lt;br /&gt;
&lt;br /&gt;
Leave space for a discard pile.&lt;br /&gt;
&lt;br /&gt;
Dice &amp;amp; First Player&lt;br /&gt;
&lt;br /&gt;
Each player takes 5 dice of one colour.&lt;br /&gt;
&lt;br /&gt;
Give the Active Agent token to a starting player.&lt;br /&gt;
&lt;br /&gt;
Token starts on the Mission side. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Types of Missions&lt;br /&gt;
Solo Missions&lt;br /&gt;
&lt;br /&gt;
Completed using only your own dice.&lt;br /&gt;
&lt;br /&gt;
Versus Missions&lt;br /&gt;
&lt;br /&gt;
Completed by comparing your dice with opponents’ dice.&lt;br /&gt;
&lt;br /&gt;
Team Missions&lt;br /&gt;
&lt;br /&gt;
Completed using all dice rolled by all players.&lt;br /&gt;
&lt;br /&gt;
Special Missions&lt;br /&gt;
&lt;br /&gt;
Shared Solo missions available to everyone.&lt;br /&gt;
Each player may complete only one per game. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Mission Phase&lt;br /&gt;
&lt;br /&gt;
Starting with the Active Agent, players roll dice clockwise.&lt;br /&gt;
&lt;br /&gt;
The Active Agent chooses:&lt;br /&gt;
&lt;br /&gt;
Number of dice rolled this round (2–5).&lt;br /&gt;
&lt;br /&gt;
Maximum number of rolls (up to 3).&lt;br /&gt;
&lt;br /&gt;
All players must follow these limits. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Rolling Dice&lt;br /&gt;
&lt;br /&gt;
After each roll, players may keep results or re-roll any dice.&lt;br /&gt;
&lt;br /&gt;
Dice results stay on the table until the Debriefing phase ends.&lt;br /&gt;
&lt;br /&gt;
End of Mission Phase&lt;br /&gt;
&lt;br /&gt;
After all players roll, flip the Active Agent token to Debriefing.&lt;br /&gt;
&lt;br /&gt;
Debriefing Phase&lt;br /&gt;
&lt;br /&gt;
Starting with the Active Agent:&lt;br /&gt;
&lt;br /&gt;
Players check if their dice complete missions.&lt;br /&gt;
&lt;br /&gt;
Multiple missions may be completed, but they must be different types.&lt;br /&gt;
&lt;br /&gt;
Completed missions are placed face up. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Special Missions&lt;br /&gt;
&lt;br /&gt;
Completed Special Missions are replaced immediately.&lt;br /&gt;
&lt;br /&gt;
Each player may complete only one per game.&lt;br /&gt;
&lt;br /&gt;
Difficult Missions&lt;br /&gt;
&lt;br /&gt;
If a mission has a “suitcase” icon:&lt;br /&gt;
&lt;br /&gt;
Draw a Gadget card.&lt;br /&gt;
&lt;br /&gt;
It can only be used from the next round onward.&lt;br /&gt;
&lt;br /&gt;
If You Cannot Complete a Mission&lt;br /&gt;
&lt;br /&gt;
You must choose one option:&lt;br /&gt;
&lt;br /&gt;
Take a Gadget&lt;br /&gt;
&lt;br /&gt;
Draw one Gadget card.&lt;br /&gt;
&lt;br /&gt;
Maximum hand size: 3 gadgets (discard extras).&lt;br /&gt;
&lt;br /&gt;
Exchange a Mission&lt;br /&gt;
&lt;br /&gt;
Discard a mission (or Special Mission).&lt;br /&gt;
&lt;br /&gt;
Draw two from the same deck and keep one. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
New Round&lt;br /&gt;
&lt;br /&gt;
If nobody has won:&lt;br /&gt;
&lt;br /&gt;
Pass the Active Agent token clockwise.&lt;br /&gt;
&lt;br /&gt;
Start a new Mission phase.&lt;br /&gt;
&lt;br /&gt;
Gadget Cards&lt;br /&gt;
&lt;br /&gt;
General rules:&lt;br /&gt;
&lt;br /&gt;
Used only on your turn.&lt;br /&gt;
&lt;br /&gt;
Must match the current phase (Mission or Debriefing).&lt;br /&gt;
&lt;br /&gt;
Discard after use.&lt;br /&gt;
&lt;br /&gt;
Newly drawn gadgets cannot be used until next round. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Mission Phase Gadgets&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
New Deal — Change number of dice rolled this round.&lt;br /&gt;
&lt;br /&gt;
Extra Chance — Re-roll your dice once.&lt;br /&gt;
&lt;br /&gt;
Forced Relaunch — Force opponent re-roll.&lt;br /&gt;
&lt;br /&gt;
Target Lock — Protect a player’s dice from gadgets.&lt;br /&gt;
&lt;br /&gt;
Change of Mission — Swap a mission card. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Debriefing Phase Gadgets&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
Theft — Take a die from an opponent.&lt;br /&gt;
&lt;br /&gt;
Delete — Remove a die until round end.&lt;br /&gt;
&lt;br /&gt;
Adaptation — Change a die value.&lt;br /&gt;
&lt;br /&gt;
Transaction — Swap dice between players.&lt;br /&gt;
&lt;br /&gt;
Transfer — Give one of your dice to another player. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;br /&gt;
&lt;br /&gt;
Effects last until end of the round unless replaced.&lt;br /&gt;
&lt;br /&gt;
Optional Variants&lt;br /&gt;
Very Special Missions&lt;br /&gt;
&lt;br /&gt;
Reveal:&lt;br /&gt;
&lt;br /&gt;
Number of players + 1 Special Missions face up.&lt;br /&gt;
&lt;br /&gt;
Return the rest to the box.&lt;br /&gt;
&lt;br /&gt;
Joker Die (2–4 players)&lt;br /&gt;
&lt;br /&gt;
Each player gets an extra die:&lt;br /&gt;
&lt;br /&gt;
May roll it once during a Mission phase.&lt;br /&gt;
&lt;br /&gt;
Discard it after that round. &lt;br /&gt;
&lt;br /&gt;
DM_RULES_V2_En_L&lt;/div&gt;</summary>
		<author><name>Albatraous</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicethemepark&amp;diff=28101</id>
		<title>Gamehelpdicethemepark</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicethemepark&amp;diff=28101"/>
		<updated>2026-01-16T17:44:45Z</updated>

		<summary type="html">&lt;p&gt;Albatraous: Actually put in some rules as it was missing entirely.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== 🎯 Goal ===&lt;br /&gt;
Score the &#039;&#039;&#039;most stars ⭐&#039;&#039;&#039; by efficiently operating attractions in your theme park.&lt;br /&gt;
&lt;br /&gt;
Guests are dice: you move, modify, and exhaust them to run attractions and score points.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔄 Round Overview ==&lt;br /&gt;
The game is played over &#039;&#039;&#039;4 rounds&#039;&#039;&#039; (or &#039;&#039;&#039;5 in the full game&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Each round has &#039;&#039;&#039;6 phases&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
=== 1️⃣ Plan (simultaneous) ===&lt;br /&gt;
&lt;br /&gt;
* Play &#039;&#039;&#039;2 staff cards&#039;&#039;&#039;.&lt;br /&gt;
* These determine:&lt;br /&gt;
** &#039;&#039;&#039;Turn order&#039;&#039;&#039; (lower dice total = earlier)&lt;br /&gt;
** &#039;&#039;&#039;Income&#039;&#039;&#039; (money icons)&lt;br /&gt;
** &#039;&#039;&#039;Staff abilities&#039;&#039;&#039; you can use this round&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2️⃣ Welcome (turn order) ===&lt;br /&gt;
&lt;br /&gt;
* Choose a &#039;&#039;&#039;monorail&#039;&#039;&#039;.&lt;br /&gt;
* Take its &#039;&#039;&#039;3 guest dice&#039;&#039;&#039; and place them at your &#039;&#039;&#039;Park Entrance&#039;&#039;&#039;.&lt;br /&gt;
* Some staff can boost arriving dice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3️⃣ Expand (turn order, optional) ===&lt;br /&gt;
You may:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Build 1 attraction&#039;&#039;&#039; (pay cost, place adjacent)&lt;br /&gt;
* &#039;&#039;&#039;Recruit 1 mascot&#039;&#039;&#039; (£5)&lt;br /&gt;
** Full game: also gain a &#039;&#039;&#039;skill card&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Matching amenities across your park can give &#039;&#039;&#039;instant bonuses&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4️⃣ Improve (simultaneous, optional) ===&lt;br /&gt;
You may:&lt;br /&gt;
&lt;br /&gt;
* Buy &#039;&#039;&#039;1 map&#039;&#039;&#039; (£3)&lt;br /&gt;
* Install up to &#039;&#039;&#039;2 upgrades&#039;&#039;&#039;:&lt;br /&gt;
** 💰 Merch kiosk → +£2 per operation&lt;br /&gt;
** ⭐ Special effect → +2⭐ per operation&lt;br /&gt;
** ⚙ Generator → operate attraction twice per round&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 5️⃣ Operate (simultaneous – main phase) ===&lt;br /&gt;
Run your park in any order.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;operate an attraction&#039;&#039;&#039;, always do these steps:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Place an operate cube&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Assemble a party&#039;&#039;&#039; of dice that meet the attraction’s requirement&lt;br /&gt;
# &#039;&#039;&#039;Pip down&#039;&#039;&#039; all used dice (–1 each; dice at 1 are discarded)&lt;br /&gt;
# &#039;&#039;&#039;Move one used die&#039;&#039;&#039; to an adjacent attraction&lt;br /&gt;
&lt;br /&gt;
Helpful tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Maps&#039;&#039;&#039; move dice between attractions&lt;br /&gt;
* &#039;&#039;&#039;Mascots&#039;&#039;&#039; adjust die value or colour (or use skills)&lt;br /&gt;
* &#039;&#039;&#039;Generators&#039;&#039;&#039; allow extra operations&lt;br /&gt;
&lt;br /&gt;
👉 You don’t score immediately — everything is counted later.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 6️⃣ Upkeep (simultaneous) ===&lt;br /&gt;
&lt;br /&gt;
* Score &#039;&#039;&#039;stars and money&#039;&#039;&#039; from operated attractions&lt;br /&gt;
* Apply upgrade bonuses&lt;br /&gt;
* Check the &#039;&#039;&#039;round objective&#039;&#039;&#039; (mid/late game)&lt;br /&gt;
* Discard all &#039;&#039;&#039;value-1 dice&#039;&#039;&#039;&lt;br /&gt;
* Reset staff, maps, mascots, and refill monorails&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🏁 End of Game ==&lt;br /&gt;
&lt;br /&gt;
* Gain &#039;&#039;&#039;1⭐ per £3&#039;&#039;&#039; remaining&lt;br /&gt;
* Highest ⭐ wins&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ties:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1️⃣ Most guest dice remaining&lt;br /&gt;
&lt;br /&gt;
2️⃣ Most money&lt;br /&gt;
&lt;br /&gt;
3️⃣ Shared victory&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 🧠 Key Things to Remember ===&lt;br /&gt;
&lt;br /&gt;
* Dice &#039;&#039;&#039;wear out&#039;&#039;&#039; as you use them&lt;br /&gt;
* Moving dice is &#039;&#039;&#039;mandatory&#039;&#039;&#039; when operating&lt;br /&gt;
* Efficient chaining of attractions is the key to high scores&lt;br /&gt;
* Staff planning matters as much as park layout&lt;br /&gt;
&lt;br /&gt;
Nothing to see here&lt;/div&gt;</summary>
		<author><name>Albatraous</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpupordown&amp;diff=27981</id>
		<title>Gamehelpupordown</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpupordown&amp;diff=27981"/>
		<updated>2026-01-07T14:28:50Z</updated>

		<summary type="html">&lt;p&gt;Albatraous: /* Overview */ Changed the overview to summarise the rules, as the original just references &amp;quot;Racko&amp;quot; without describing what that game&amp;#039;s overview is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Up or Down?&#039;&#039; players aim to be the first to arrange their cards in numerical order from lowest to highest. &lt;br /&gt;
&lt;br /&gt;
You have three racks, and they can go in either ascending or descending order.  &lt;br /&gt;
&lt;br /&gt;
Each turn you will be playing a card from your hand into the display, then taking a card from either side of your placement, then draw from the main deck (either the face up card, or the deck itself face-down) &lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!| # of Players || Card Range (short game) || Card Range (long game)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2&#039;&#039;&#039; || 1-42 || 1-54&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039; || 1-60 || 1-78&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039; || 1-78 || 1-102&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5-6&#039;&#039;&#039; || 1-96 || 1-126 (all cards)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each player gets a hand of three cards. The remaining are placed in two piles: one face up and one face down. Six cards are placed face up around the decks--this is called the &#039;&#039;display&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
On your turn, do the following actions in order:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Place a card from your hand into the display (the cards around the deck). The card must be placed in numerical sequence.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Take a card from the display adjacent to the card you just put down.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Place that card on one of your columns.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Draw a new card from either the face-up pile or the face-down pile and add it to your hand.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you place a second card on a column, that determines whether the column will be ascending or descending. You want the first card of each column to be at one of the two extremes. &lt;br /&gt;
&lt;br /&gt;
If you cannot or do not want to place a card in a column, you can discard an entire column and begin a new one. Each card in your discard pile will score you 1 point at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Turns continue until all players no longer have any cards in their hands (even after both the face-up and face-down piles are depleted). &lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
The score of each column is the &#039;&#039;&#039;number of cards of the most frequent color&#039;&#039;&#039; &#039;&#039;times&#039;&#039; &#039;&#039;&#039;the number of cards in the column&#039;&#039;&#039;. The score of each column added together plus the number of cards in your discard pile is your total score.&lt;/div&gt;</summary>
		<author><name>Albatraous</name></author>
	</entry>
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