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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ahrnge</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Ahrnge"/>
	<updated>2026-09-25T19:57:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31559</id>
		<title>Tips churn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31559"/>
		<updated>2026-09-23T22:01:14Z</updated>

		<summary type="html">&lt;p&gt;Ahrnge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pivotal moment of Churn is when a player makes a new largest group. &lt;br /&gt;
&lt;br /&gt;
There are two ways this can happen: EXPANDING a group by adding one stone to it, or CONNECTING two existing groups by adding a stone between them. &lt;br /&gt;
&lt;br /&gt;
CONNECTING makes a much larger group, and is therefore much stronger, but it is only allowed when you cannot EXPAND, since the rules obligate you to make the smallest possible group each turn.&lt;br /&gt;
&lt;br /&gt;
Two heuristics follow:&lt;br /&gt;
&lt;br /&gt;
1. Try to make sure you DON&#039;T have legal expansions, forcing you to CONNECT.&lt;br /&gt;
&lt;br /&gt;
2. Try to make sure your opponent DOES have legal expansions, forcing them to EXPAND.&lt;/div&gt;</summary>
		<author><name>Ahrnge</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31558</id>
		<title>Tips churn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31558"/>
		<updated>2026-09-23T22:00:34Z</updated>

		<summary type="html">&lt;p&gt;Ahrnge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pivotal moment of Churn is when a player makes a new largest group. &lt;br /&gt;
&lt;br /&gt;
There are two ways this can happen: EXPANDING a group by adding one stone to it, or CONNECTING two existing groups by adding a stone between them. &lt;br /&gt;
&lt;br /&gt;
CONNECTING makes a much larger group, and is therefore much stronger, but it is only allowed when you cannot EXPAND, since the rules obligate you to make the smallest possible group each turn.&lt;br /&gt;
&lt;br /&gt;
Two heuristics follow:&lt;br /&gt;
&lt;br /&gt;
1. Try to make sure you DON&#039;T have legal expansions, forcing to you CONNECT.&lt;br /&gt;
&lt;br /&gt;
2. Try to make sure your opponent DOES have legal expansions, forcing them to EXPAND.&lt;/div&gt;</summary>
		<author><name>Ahrnge</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31557</id>
		<title>Tips churn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31557"/>
		<updated>2026-09-23T22:00:20Z</updated>

		<summary type="html">&lt;p&gt;Ahrnge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pivotal moment of Churn is when a player makes a new largest group. &lt;br /&gt;
&lt;br /&gt;
There are two ways this can happen: EXPANDING a group by adding one stone to it, or CONNECTING two existing groups by adding a stone between them. &lt;br /&gt;
&lt;br /&gt;
CONNECTING makes a much larger group, and is therefore much stronger, but it is only allowed when you cannot EXPAND, since the rules obligate you to make the smallest possible group each turn.&lt;br /&gt;
&lt;br /&gt;
Two heuristics follow:&lt;br /&gt;
&lt;br /&gt;
1. Try to make sure you DON&#039;T have legal expansions, forcing to you CONNECT&lt;br /&gt;
&lt;br /&gt;
2. Try to make sure your opponent DOES have legal expansions, forcing them to EXPAND.&lt;/div&gt;</summary>
		<author><name>Ahrnge</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31556</id>
		<title>Tips churn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31556"/>
		<updated>2026-09-23T21:59:47Z</updated>

		<summary type="html">&lt;p&gt;Ahrnge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pivotal moment of Churn is when a player makes a new largest group. &lt;br /&gt;
&lt;br /&gt;
There are two ways this can happen: EXPANDING a group by adding one stone to it, or CONNECTING two existing groups by adding a stone between them. &lt;br /&gt;
&lt;br /&gt;
CONNECTING makes a much larger group, and is therefore much stronger, but it is only allowed when you cannot EXPAND, since the rules obligate you to make the smallest possible group each turn.&lt;br /&gt;
&lt;br /&gt;
This implies two strategic goals:&lt;br /&gt;
&lt;br /&gt;
1. Try to make sure you DON&#039;T have legal expansions, forcing to you CONNECT&lt;br /&gt;
&lt;br /&gt;
2. Try to make sure your opponent DOES have legal expansions, forcing them to EXPAND.&lt;/div&gt;</summary>
		<author><name>Ahrnge</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31555</id>
		<title>Tips churn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31555"/>
		<updated>2026-09-23T21:57:56Z</updated>

		<summary type="html">&lt;p&gt;Ahrnge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pivotal moment of Churn is when a player makes a new largest group. &lt;br /&gt;
&lt;br /&gt;
There are two ways this can happen: EXPANDING a group by adding one stone to it, or CONNECTING two existing groups by adding a stone between them. &lt;br /&gt;
&lt;br /&gt;
CONNECTING makes a much larger group, and is therefore much stronger, but it is only allowed when you cannot EXPAND, since the rules obligate you to make the smallest possible group each turn.&lt;br /&gt;
&lt;br /&gt;
So here are two heuristics for playing Churn:&lt;br /&gt;
&lt;br /&gt;
1. Try to make sure you DON&#039;T have legal expansions, forcing to you CONNECT&lt;br /&gt;
&lt;br /&gt;
2. Try to make sure your opponent DOES have legal expansions, forcing them to EXPAND.&lt;/div&gt;</summary>
		<author><name>Ahrnge</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31554</id>
		<title>Tips churn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31554"/>
		<updated>2026-09-23T21:57:12Z</updated>

		<summary type="html">&lt;p&gt;Ahrnge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pivotal moment of Churn is when a player makes a new largest group. &lt;br /&gt;
&lt;br /&gt;
There are two ways this can happen: EXPANDING a group by adding one stone to it, or CONNECTING two existing groups by adding a stone between them. &lt;br /&gt;
&lt;br /&gt;
CONNECTING makes a much larger group, and is therefore much stronger, but it is only allowed when you cannot EXPAND, since you are obligated to make the smallest possible group each turn.&lt;br /&gt;
&lt;br /&gt;
So here are two heuristics for playing Churn:&lt;br /&gt;
&lt;br /&gt;
1. Try to make sure you DON&#039;T have legal expansions, forcing to you CONNECT&lt;br /&gt;
&lt;br /&gt;
2. Try to make sure your opponent DOES have legal expansions, forcing them to EXPAND.&lt;/div&gt;</summary>
		<author><name>Ahrnge</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31553</id>
		<title>Tips churn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31553"/>
		<updated>2026-09-23T21:54:40Z</updated>

		<summary type="html">&lt;p&gt;Ahrnge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pivotal moment of Churn is when a player makes a new largest group. &lt;br /&gt;
&lt;br /&gt;
There are two ways this can happen: EXPANDING a group by adding one stone to it, or CONNECTING two existing groups by adding a stone between them. &lt;br /&gt;
&lt;br /&gt;
CONNECTING is much stronger, since it makes a much larger group, but EXPANDING is required by the rules if possible, since you&#039;re obligated to make the smallest possible group each turn.&lt;br /&gt;
&lt;br /&gt;
So here are two heuristics for playing Churn:&lt;br /&gt;
&lt;br /&gt;
1. Try to make sure you DON&#039;T have legal expansions, forcing to you CONNECT&lt;br /&gt;
&lt;br /&gt;
2. Try to make sure your opponent DOES have legal expansions, forcing them to EXPAND.&lt;/div&gt;</summary>
		<author><name>Ahrnge</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31552</id>
		<title>Tips churn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31552"/>
		<updated>2026-09-23T21:54:16Z</updated>

		<summary type="html">&lt;p&gt;Ahrnge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pivotal moment of Churn is when a player makes a new largest group. &lt;br /&gt;
&lt;br /&gt;
There are two ways this can happen: EXPANDING a group by adding one stone to it, or CONNECTING two existing groups by adding a stone between them. &lt;br /&gt;
&lt;br /&gt;
CONNECTING is much stronger, since it makes a much larger group, but EXPANDING is required by the rules if possible, since you&#039;re obligated to make the smallest possible group each turn.&lt;br /&gt;
&lt;br /&gt;
1. Try to make sure you DON&#039;T have legal expansions, forcing to you CONNECT&lt;br /&gt;
&lt;br /&gt;
2. Try to make sure your opponent DOES have legal expansions, forcing them to EXPAND.&lt;/div&gt;</summary>
		<author><name>Ahrnge</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31551</id>
		<title>Tips churn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31551"/>
		<updated>2026-09-23T21:53:03Z</updated>

		<summary type="html">&lt;p&gt;Ahrnge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pivotal moment of Churn is when a player makes a new largest group. &lt;br /&gt;
&lt;br /&gt;
There are two ways this can happen: EXPANDING a group by adding one stone to it, or CONNECTING two existing groups by adding a stone between them. &lt;br /&gt;
&lt;br /&gt;
CONNECTING is much stronger, since it makes a much larger group, but EXPANDING is required by the rules if possible, since you&#039;re obligated to make the smallest possible group each turn.&lt;br /&gt;
&lt;br /&gt;
1. Try to make sure EXPANDING is impossible for yourself, forcing you to CONNECT. &lt;br /&gt;
&lt;br /&gt;
2. Try to make sure EXPANDING is possible for your opponent, forcing them to EXPAND.&lt;/div&gt;</summary>
		<author><name>Ahrnge</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31550</id>
		<title>Tips churn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_churn&amp;diff=31550"/>
		<updated>2026-09-23T21:44:58Z</updated>

		<summary type="html">&lt;p&gt;Ahrnge: CONNECT, don&amp;#039;t EXPAND&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pivotal moment of Churn is when a player makes a new largest group. &lt;br /&gt;
&lt;br /&gt;
There are two ways to make a new largest group: EXPANDING a group by adding one stone to it, and CONNECTING two existing groups by adding a stone between them. &lt;br /&gt;
&lt;br /&gt;
CONNECTING is much stronger, since it makes a much larger group, but EXPANDING is required by the rules if possible, since you&#039;re obligated to make the smallest possible group each turn.&lt;br /&gt;
&lt;br /&gt;
A good heuristic for playing Churn, then, is to try to force yourself to CONNECT, and force your opponent to EXPAND.&lt;/div&gt;</summary>
		<author><name>Ahrnge</name></author>
	</entry>
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